From a393642517da0ab89f536b139a5da90fe1f10892 Mon Sep 17 00:00:00 2001 From: Sevenfm Date: Tue, 3 May 2022 11:36:40 +0000 Subject: [PATCH] Set SIDE_FACING_DIVISOR = 1.0 by default. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2648 4f8fa57e-7814-0410-bad4-adc449f26b7c --- Data-1.13/CTHConstants.ini | 2 +- Data-UB/CTHConstants.ini | 2 +- Data/CTHConstants.ini | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Data-1.13/CTHConstants.ini b/Data-1.13/CTHConstants.ini index d9a0da9a3..4bf30bdc2 100644 --- a/Data-1.13/CTHConstants.ini +++ b/Data-1.13/CTHConstants.ini @@ -147,7 +147,7 @@ SCOPE_EFFECTIVENESS_MINIMUM_SNIPER = 100 ; to the shooter. This is to account for a visual error in the NCTH system. The ; Valid range for this divisor is 1.0 - 10.0. If you don't think it should be as easy ; to hit a target from the side as from head on, just set this value to 1.0 -SIDE_FACING_DIVISOR = 2.0 +SIDE_FACING_DIVISOR = 1.0 ; This is the basic chance PER SHOT to lose 1 point of weapon condition with each ; bullet fired. The formula for this chance is 1 in BASE_DEPRECIATE_CHANCE, so higher diff --git a/Data-UB/CTHConstants.ini b/Data-UB/CTHConstants.ini index 21308acb4..49db44eef 100644 --- a/Data-UB/CTHConstants.ini +++ b/Data-UB/CTHConstants.ini @@ -147,7 +147,7 @@ SCOPE_EFFECTIVENESS_MINIMUM_SNIPER = 100 ; to the shooter. This is to account for a visual error in the NCTH system. The ; Valid range for this divisor is 1.0 - 10.0. If you don't think it should be as easy ; to hit a target from the side as from head on, just set this value to 1.0 -SIDE_FACING_DIVISOR = 2.0 +SIDE_FACING_DIVISOR = 1.0 ; This is the basic chance PER SHOT to lose 1 point of weapon condition with each ; bullet fired. The formula for this chance is 1 in BASE_DEPRECIATE_CHANCE, so higher diff --git a/Data/CTHConstants.ini b/Data/CTHConstants.ini index f5456249f..e8dcc214e 100644 --- a/Data/CTHConstants.ini +++ b/Data/CTHConstants.ini @@ -145,7 +145,7 @@ SCOPE_EFFECTIVENESS_MINIMUM_SNIPER = 100 ; to the shooter. This is to account for a visual error in the NCTH system. The ; Valid range for this divisor is 1.0 - 10.0. If you don't think it should be as easy ; to hit a target from the side as from head on, just set this value to 1.0 -SIDE_FACING_DIVISOR = 2.0 +SIDE_FACING_DIVISOR = 1.0 ; This is the basic chance PER SHOT to lose 1 point of weapon condition with each ; bullet fired. The formula for this chance is 1 in BASE_DEPRECIATE_CHANCE, so higher