Disease update:

- <InfectionChance_WOUND_FIRE> can cause infections when taking fire damage
- <InfectionChance_WOUND_GAS> can cause infections when taking non-fire gas damage
- <fSpecialFlagLimitedUseArms> causes the infected to be unable to use one arm
- <fSpecialFlagLimitedUseLegs> causes the infected to be unable to run, and walk and travel slowly
- JA2_options.ini option DISEASE_SEVERE_LIMITATIONS controls whether <fSpecialFlagContractDisability>, <fSpecialFlagLimitedUseArms> and <fSpecialFlagLimitedUseLegs> are used

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22099&goto=360451&#msg_360451

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2553 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2020-06-25 22:38:08 +00:00
parent 76d95c34a2
commit a8a1a78092
10 changed files with 263 additions and 15 deletions
+7
View File
@@ -2944,6 +2944,13 @@ DISEASE_WHO_SUBSCRIPTIONCOST = 2000
; if a merc with disease #0 is hit by a blade or throwing knife, that item becomes contaminated - anybody hit with it will get the disease
DISEASE_CONTAMINATES_ITEMS = TRUE
; Unlocks more severe effects on some diseases. The possibilities include:
; - getting additional permanent disabilities
; - only one hand can be used for the duration of the disease
; - damage to the legs precludes kicking, running, and drastically increases travel times
; See Disease.xml for more details.
DISEASE_SEVERE_LIMITATIONS = FALSE
;******************************************************************************************************************************
;******************************************************************************************************************************
+194 -14
View File
@@ -1,4 +1,12 @@
<DISEASESLIST>
<!--
The diseases described here only affect your mercs if DISEASE in JA2_Options.ini is TRUE.
Note that some tags are only considered if the additional setting DISEASE_SEVERE_LIMITATIONS is TRUE, these are:
- <fSpecialFlagContractDisability>
- <fSpecialFlagLimitedUseArms>
- <fSpecialFlagLimitedUseLegs>
-->
<DISEASESLIST>
<DISEASE>
<uiIndex>0</uiIndex>
<szName>Arulcan plague</szName>
@@ -16,6 +24,8 @@
<InfectionChance_WOUND_ANIMAL>20</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_FIRE>0</InfectionChance_WOUND_FIRE>
<InfectionChance_WOUND_GAS>0</InfectionChance_WOUND_GAS>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
@@ -30,6 +40,8 @@
<fDisgusting>1</fDisgusting>
<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
<fSpecialFlagLimitedUseArms>0</fSpecialFlagLimitedUseArms>
<fSpecialFlagLimitedUseLegs>0</fSpecialFlagLimitedUseLegs>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
@@ -61,6 +73,8 @@
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_FIRE>0</InfectionChance_WOUND_FIRE>
<InfectionChance_WOUND_GAS>0</InfectionChance_WOUND_GAS>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
@@ -75,6 +89,8 @@
<fDisgusting>1</fDisgusting>
<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
<fSpecialFlagLimitedUseArms>0</fSpecialFlagLimitedUseArms>
<fSpecialFlagLimitedUseLegs>0</fSpecialFlagLimitedUseLegs>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
@@ -106,6 +122,8 @@
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_FIRE>0</InfectionChance_WOUND_FIRE>
<InfectionChance_WOUND_GAS>0</InfectionChance_WOUND_GAS>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
@@ -120,6 +138,8 @@
<fDisgusting>0</fDisgusting>
<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
<fSpecialFlagLimitedUseArms>0</fSpecialFlagLimitedUseArms>
<fSpecialFlagLimitedUseLegs>0</fSpecialFlagLimitedUseLegs>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>-10</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
@@ -151,6 +171,8 @@
<InfectionChance_WOUND_ANIMAL>20</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>40</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_FIRE>0</InfectionChance_WOUND_FIRE>
<InfectionChance_WOUND_GAS>0</InfectionChance_WOUND_GAS>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
@@ -165,6 +187,8 @@
<fDisgusting>0</fDisgusting>
<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
<fSpecialFlagLimitedUseArms>0</fSpecialFlagLimitedUseArms>
<fSpecialFlagLimitedUseLegs>0</fSpecialFlagLimitedUseLegs>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>-30</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
@@ -196,6 +220,8 @@
<InfectionChance_WOUND_ANIMAL>6</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>3</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_FIRE>0</InfectionChance_WOUND_FIRE>
<InfectionChance_WOUND_GAS>0</InfectionChance_WOUND_GAS>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
@@ -210,6 +236,8 @@
<fDisgusting>1</fDisgusting>
<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
<fSpecialFlagLimitedUseArms>0</fSpecialFlagLimitedUseArms>
<fSpecialFlagLimitedUseLegs>0</fSpecialFlagLimitedUseLegs>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>-7</sEffStatSTR>
@@ -241,6 +269,8 @@
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_FIRE>0</InfectionChance_WOUND_FIRE>
<InfectionChance_WOUND_GAS>0</InfectionChance_WOUND_GAS>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
@@ -255,6 +285,8 @@
<fDisgusting>1</fDisgusting>
<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
<fSpecialFlagLimitedUseArms>0</fSpecialFlagLimitedUseArms>
<fSpecialFlagLimitedUseLegs>0</fSpecialFlagLimitedUseLegs>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
@@ -287,6 +319,8 @@
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_FIRE>0</InfectionChance_WOUND_FIRE>
<InfectionChance_WOUND_GAS>0</InfectionChance_WOUND_GAS>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
@@ -301,6 +335,8 @@
<fDisgusting>1</fDisgusting>
<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
<fSpecialFlagLimitedUseArms>0</fSpecialFlagLimitedUseArms>
<fSpecialFlagLimitedUseLegs>0</fSpecialFlagLimitedUseLegs>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
@@ -332,6 +368,8 @@
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_FIRE>0</InfectionChance_WOUND_FIRE>
<InfectionChance_WOUND_GAS>0</InfectionChance_WOUND_GAS>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
@@ -346,6 +384,8 @@
<fDisgusting>1</fDisgusting>
<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
<fSpecialFlagLimitedUseArms>0</fSpecialFlagLimitedUseArms>
<fSpecialFlagLimitedUseLegs>0</fSpecialFlagLimitedUseLegs>
<sEffStatAGI>-10</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
@@ -377,6 +417,8 @@
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_FIRE>0</InfectionChance_WOUND_FIRE>
<InfectionChance_WOUND_GAS>0</InfectionChance_WOUND_GAS>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
@@ -391,6 +433,8 @@
<fDisgusting>1</fDisgusting>
<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
<fSpecialFlagLimitedUseArms>0</fSpecialFlagLimitedUseArms>
<fSpecialFlagLimitedUseLegs>0</fSpecialFlagLimitedUseLegs>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
@@ -422,6 +466,8 @@
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_FIRE>0</InfectionChance_WOUND_FIRE>
<InfectionChance_WOUND_GAS>0</InfectionChance_WOUND_GAS>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
@@ -436,6 +482,8 @@
<fDisgusting>0</fDisgusting>
<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
<fSpecialFlagLimitedUseArms>0</fSpecialFlagLimitedUseArms>
<fSpecialFlagLimitedUseLegs>0</fSpecialFlagLimitedUseLegs>
<sEffStatAGI>-5</sEffStatAGI>
<sEffStatDEX>-5</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
@@ -467,6 +515,8 @@
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>30</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_FIRE>0</InfectionChance_WOUND_FIRE>
<InfectionChance_WOUND_GAS>0</InfectionChance_WOUND_GAS>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
@@ -481,6 +531,8 @@
<fDisgusting>0</fDisgusting>
<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
<fSpecialFlagLimitedUseArms>0</fSpecialFlagLimitedUseArms>
<fSpecialFlagLimitedUseLegs>0</fSpecialFlagLimitedUseLegs>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
@@ -512,6 +564,8 @@
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_FIRE>0</InfectionChance_WOUND_FIRE>
<InfectionChance_WOUND_GAS>0</InfectionChance_WOUND_GAS>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
@@ -526,6 +580,8 @@
<fDisgusting>0</fDisgusting>
<fSpecialFlagPTSDBuns>1</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>1</fSpecialFlagContractDisability>
<fSpecialFlagLimitedUseArms>0</fSpecialFlagLimitedUseArms>
<fSpecialFlagLimitedUseLegs>0</fSpecialFlagLimitedUseLegs>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
@@ -542,12 +598,12 @@
</DISEASE>
<DISEASE>
<uiIndex>12</uiIndex>
<szName>Wounded leg</szName>
<szFatName>|W|o|u|n|d|e|d |l|e|g</szFatName>
<szDescription>The human musculoskeletal system is complicated. Your leg received a critical wound, and while it heals, your mobility is affected.</szDescription>
<szName>Broken leg</szName>
<szFatName>|B|r|o|k|e|n |l|e|g</szFatName>
<szDescription>The human musculoskeletal system is complicated. Your leg received a critical wound to the leg, and while it heals,&#10;your mobility is affected.</szDescription>
<sInfectionPtsInitial>200</sInfectionPtsInitial>
<sInfectionPtsOutbreak>100</sInfectionPtsOutbreak>
<sInfectionPtsFull>500</sInfectionPtsFull>
<sInfectionPtsFull>200</sInfectionPtsFull>
<sInfectionPtsGainPerHour>-2</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>0</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0</InfectionChance_TROPICS>
@@ -557,6 +613,8 @@
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_FIRE>0</InfectionChance_WOUND_FIRE>
<InfectionChance_WOUND_GAS>0</InfectionChance_WOUND_GAS>
<InfectionChance_WOUND_AGI>75</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
@@ -571,6 +629,8 @@
<fDisgusting>0</fDisgusting>
<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
<fSpecialFlagLimitedUseArms>0</fSpecialFlagLimitedUseArms>
<fSpecialFlagLimitedUseLegs>1</fSpecialFlagLimitedUseLegs>
<sEffStatAGI>-50</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
@@ -578,8 +638,8 @@
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>0</sEffAP>
<usMaxBreath>0</usMaxBreath>
<sEffCarryStrength>-10</sEffCarryStrength>
<sLifeRegenHundreds>-30</sLifeRegenHundreds>
<sEffCarryStrength>-20</sEffCarryStrength>
<sLifeRegenHundreds>-10</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>0</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
@@ -587,9 +647,9 @@
</DISEASE>
<DISEASE>
<uiIndex>13</uiIndex>
<szName>Damaged arm</szName>
<szFatName>|D|a|m|a|g|e|d |a|r|m</szFatName>
<szDescription>You were shot in the arm. Apart from being very painful, this severely limits your motor abilities.</szDescription>
<szName>Broken arm</szName>
<szFatName>|B|r|o|k|e|n |a|r|m</szFatName>
<szDescription>You were heavily wounded in the arm. Apart from being very painful, this severely limits your motor abilities.</szDescription>
<sInfectionPtsInitial>200</sInfectionPtsInitial>
<sInfectionPtsOutbreak>100</sInfectionPtsOutbreak>
<sInfectionPtsFull>200</sInfectionPtsFull>
@@ -602,6 +662,8 @@
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_FIRE>0</InfectionChance_WOUND_FIRE>
<InfectionChance_WOUND_GAS>0</InfectionChance_WOUND_GAS>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>75</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
@@ -616,9 +678,11 @@
<fDisgusting>0</fDisgusting>
<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
<fSpecialFlagLimitedUseArms>1</fSpecialFlagLimitedUseArms>
<fSpecialFlagLimitedUseLegs>0</fSpecialFlagLimitedUseLegs>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>-20</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
<sEffStatDEX>-50</sEffStatDEX>
<sEffStatSTR>-20</sEffStatSTR>
<sEffStatWIS>0</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>0</sEffAP>
@@ -647,6 +711,8 @@
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_FIRE>0</InfectionChance_WOUND_FIRE>
<InfectionChance_WOUND_GAS>0</InfectionChance_WOUND_GAS>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>75</InfectionChance_WOUND_STR>
@@ -661,14 +727,16 @@
<fDisgusting>0</fDisgusting>
<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
<fSpecialFlagLimitedUseArms>0</fSpecialFlagLimitedUseArms>
<fSpecialFlagLimitedUseLegs>0</fSpecialFlagLimitedUseLegs>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>-20</sEffStatSTR>
<sEffStatSTR>-30</sEffStatSTR>
<sEffStatWIS>0</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>0</sEffAP>
<usMaxBreath>10</usMaxBreath>
<sEffCarryStrength>0</sEffCarryStrength>
<sEffCarryStrength>-30</sEffCarryStrength>
<sLifeRegenHundreds>-10</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>0</sDrinkModifier>
@@ -693,6 +761,8 @@
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_FIRE>0</InfectionChance_WOUND_FIRE>
<InfectionChance_WOUND_GAS>0</InfectionChance_WOUND_GAS>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
@@ -707,6 +777,8 @@
<fDisgusting>1</fDisgusting>
<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
<fSpecialFlagLimitedUseArms>0</fSpecialFlagLimitedUseArms>
<fSpecialFlagLimitedUseLegs>0</fSpecialFlagLimitedUseLegs>
<sEffStatAGI>-20</sEffStatAGI>
<sEffStatDEX>-40</sEffStatDEX>
<sEffStatSTR>-20</sEffStatSTR>
@@ -738,6 +810,8 @@
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_FIRE>0</InfectionChance_WOUND_FIRE>
<InfectionChance_WOUND_GAS>0</InfectionChance_WOUND_GAS>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
@@ -752,6 +826,8 @@
<fDisgusting>0</fDisgusting>
<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
<fSpecialFlagLimitedUseArms>0</fSpecialFlagLimitedUseArms>
<fSpecialFlagLimitedUseLegs>0</fSpecialFlagLimitedUseLegs>
<sEffStatAGI>-20</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
@@ -784,6 +860,8 @@
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_FIRE>0</InfectionChance_WOUND_FIRE>
<InfectionChance_WOUND_GAS>0</InfectionChance_WOUND_GAS>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
@@ -798,6 +876,8 @@
<fDisgusting>0</fDisgusting>
<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
<fSpecialFlagLimitedUseArms>0</fSpecialFlagLimitedUseArms>
<fSpecialFlagLimitedUseLegs>0</fSpecialFlagLimitedUseLegs>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
@@ -812,4 +892,104 @@
<sFoodModifier>0</sFoodModifier>
<moralemodifier>1.0</moralemodifier>
</DISEASE>
<DISEASE>
<!-- Skin burns from taking fire damage -->
<uiIndex>18</uiIndex>
<szName>Burns</szName>
<szFatName>|B|u|r|n|s</szFatName>
<szDescription>A large injury of the skin caused by fire, this is a quite painful condition and will severely affect your dexterity.</szDescription>
<sInfectionPtsInitial>100</sInfectionPtsInitial>
<sInfectionPtsOutbreak>80</sInfectionPtsOutbreak>
<sInfectionPtsFull>500</sInfectionPtsFull>
<sInfectionPtsGainPerHour>-4</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>0</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0</InfectionChance_TROPICS>
<InfectionChance_SEX>0</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>0</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>0</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_FIRE>100</InfectionChance_WOUND_FIRE>
<InfectionChance_WOUND_GAS>0</InfectionChance_WOUND_GAS>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
<InfectionChance_WOUND_WIS>0</InfectionChance_WOUND_WIS>
<InfectionChance_WOUND_TRAUMATIC>0</InfectionChance_WOUND_TRAUMATIC>
<InfectionChance_BADFOOD>0</InfectionChance_BADFOOD>
<InfectionChance_BADWATER>0</InfectionChance_BADWATER>
<fCanBeCured>0</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>1</fCanReInfect>
<fHideSymbol>1</fHideSymbol>
<fDisgusting>1</fDisgusting>
<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
<fSpecialFlagLimitedUseArms>0</fSpecialFlagLimitedUseArms>
<fSpecialFlagLimitedUseLegs>0</fSpecialFlagLimitedUseLegs>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>-40</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
<sEffStatWIS>0</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>-10</sEffAP>
<usMaxBreath>0</usMaxBreath>
<sEffCarryStrength>0</sEffCarryStrength>
<sLifeRegenHundreds>-150</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>0</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
<moralemodifier>0.8</moralemodifier>
</DISEASE>
<DISEASE>
<!-- Our lung is damaged after taking damage from mustard/creature gas -->
<uiIndex>19</uiIndex>
<szName>Corroded lung</szName>
<szFatName>|C|o|r|r|o|d|e|d |l|u|n|g</szFatName>
<szDescription>Due to exposure to chemical warfare agents, your lungs are severely damaged. This will obviously affect your stamina.</szDescription>
<sInfectionPtsInitial>120</sInfectionPtsInitial>
<sInfectionPtsOutbreak>100</sInfectionPtsOutbreak>
<sInfectionPtsFull>480</sInfectionPtsFull>
<sInfectionPtsGainPerHour>-5</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>0</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0</InfectionChance_TROPICS>
<InfectionChance_SEX>0</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>0</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>0</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_FIRE>0</InfectionChance_WOUND_FIRE>
<InfectionChance_WOUND_GAS>100</InfectionChance_WOUND_GAS>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
<InfectionChance_WOUND_WIS>0</InfectionChance_WOUND_WIS>
<InfectionChance_WOUND_TRAUMATIC>0</InfectionChance_WOUND_TRAUMATIC>
<InfectionChance_BADFOOD>0</InfectionChance_BADFOOD>
<InfectionChance_BADWATER>0</InfectionChance_BADWATER>
<fCanBeCured>0</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>1</fCanReInfect>
<fHideSymbol>1</fHideSymbol>
<fDisgusting>0</fDisgusting>
<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
<fSpecialFlagLimitedUseArms>0</fSpecialFlagLimitedUseArms>
<fSpecialFlagLimitedUseLegs>0</fSpecialFlagLimitedUseLegs>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
<sEffStatWIS>0</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>-30</sEffAP>
<usMaxBreath>60</usMaxBreath>
<sEffCarryStrength>0</sEffCarryStrength>
<sLifeRegenHundreds>-200</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>0</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
<moralemodifier>0.9</moralemodifier>
</DISEASE>
</DISEASESLIST>
+26
View File
@@ -197,6 +197,7 @@
<usRiotShieldGraphic>0</usRiotShieldGraphic>
<bloodbag>0</bloodbag>
<emptybloodbag>0</emptybloodbag>
<medicalsplint>0</medicalsplint>
<sFireResistance>0</sFireResistance>
<STAND_MODIFIERS>
<FlatBase>0</FlatBase>
@@ -52176,6 +52177,7 @@
<ItemSize>16</ItemSize>
<usPrice>4</usPrice>
<ubCoolness>1</ubCoolness>
<Medical>1</Medical>
<BR_NewInventory>6</BR_NewInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<emptybloodbag>1</emptybloodbag>
@@ -52207,4 +52209,28 @@
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1758</uiIndex>
<szItemName>Splint</szItemName>
<szLongItemName>Medical splint</szLongItemName>
<szItemDesc>This splint can be used to stabilize strained extremities, which can fasten the healing process.</szItemDesc>
<szBRName>Medical splint</szBRName>
<szBRDesc>This universal medical splint fits any arm and leg, and will help you heal that much faster.</szBRDesc>
<usItemClass>268435456</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>611</ubGraphicNum>
<ubWeight>6</ubWeight>
<ubPerPocket>4</ubPerPocket>
<ItemSize>16</ItemSize>
<usPrice>80</usPrice>
<ubCoolness>1</ubCoolness>
<Medical>1</Medical>
<BR_NewInventory>6</BR_NewInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<medicalsplint>1</medicalsplint>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
</ITEMLIST>
@@ -2955,6 +2955,13 @@ DISEASE_WHO_SUBSCRIPTIONCOST = 2000
; if a merc with disease #0 is hit by a blade or throwing knife, that item becomes contaminated - anybody hit with it will get the disease
DISEASE_CONTAMINATES_ITEMS = TRUE
; Unlocks more severe effects on some diseases. The possibilities include:
; - getting additional permanent disabilities
; - only one hand can be used for the duration of the disease
; - damage to the legs precludes kicking, running, and drastically increases travel times
; See Disease.xml for more details.
DISEASE_SEVERE_LIMITATIONS = FALSE
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -2944,6 +2944,13 @@ DISEASE_WHO_SUBSCRIPTIONCOST = 2000
; if a merc with disease #0 is hit by a blade or throwing knife, that item becomes contaminated - anybody hit with it will get the disease
DISEASE_CONTAMINATES_ITEMS = TRUE
; Unlocks more severe effects on some diseases. The possibilities include:
; - getting additional permanent disabilities
; - only one hand can be used for the duration of the disease
; - damage to the legs precludes kicking, running, and drastically increases travel times
; See Disease.xml for more details.
DISEASE_SEVERE_LIMITATIONS = FALSE
;******************************************************************************************************************************
;******************************************************************************************************************************
Binary file not shown.
Binary file not shown.
+7
View File
@@ -2938,6 +2938,13 @@ DISEASE_WHO_SUBSCRIPTIONCOST = 2000
; if a merc with disease #0 is hit by a blade or throwing knife, that item becomes contaminated - anybody hit with it will get the disease
DISEASE_CONTAMINATES_ITEMS = TRUE
; Unlocks more severe effects on some diseases. The possibilities include:
; - getting additional permanent disabilities
; - only one hand can be used for the duration of the disease
; - damage to the legs precludes kicking, running, and drastically increases travel times
; See Disease.xml for more details.
DISEASE_SEVERE_LIMITATIONS = FALSE
;******************************************************************************************************************************
;******************************************************************************************************************************
+13 -1
View File
@@ -1,4 +1,12 @@
<DISEASESLIST>
<!--
The diseases described here only affect your mercs if DISEASE in JA2_Options.ini is TRUE.
Note that some tags are only considered if the additional setting DISEASE_SEVERE_LIMITATIONS is TRUE, these are:
- <fSpecialFlagContractDisability>
- <fSpecialFlagLimitedUseArms>
- <fSpecialFlagLimitedUseLegs>
-->
<DISEASESLIST>
<DISEASE>
<uiIndex>0</uiIndex>
<szName>Disease</szName>
@@ -16,6 +24,8 @@
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_FIRE>0</InfectionChance_WOUND_FIRE>
<InfectionChance_WOUND_GAS>0</InfectionChance_WOUND_GAS>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
@@ -30,6 +40,8 @@
<fDisgusting>0</fDisgusting>
<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
<fSpecialFlagLimitedUseArms>0</fSpecialFlagLimitedUseArms>
<fSpecialFlagLimitedUseLegs>0</fSpecialFlagLimitedUseLegs>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
+2
View File
@@ -197,6 +197,8 @@
<usRiotShieldGraphic>0</usRiotShieldGraphic>
<bloodbag>0</bloodbag>
<emptybloodbag>0</emptybloodbag>
<medicalsplint>0</medicalsplint>
<sFireResistance>0</sFireResistance>
<STAND_MODIFIERS>
<FlatBase>0</FlatBase>
<PercentBase>0</PercentBase>