Merged from revision: 2103

- Added comments to history.xml (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2104 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2014-08-20 19:27:45 +00:00
parent c9ab23b443
commit aafb39445c
2 changed files with 188 additions and 0 deletions
+94
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@@ -1,322 +1,416 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
This file defines the text used for various history events.
These are the "history log" strings. Their length is very limited, especially with '%s'
One way to test is to use the replacement strings on <uiIndex> 1 & 5.
NOTE:
Will only work if there's an accompanying trigger in sourcecode;
does not work by simply adding more lines.
Strings containing combinations of % characters are special format characters to insert
a parameter as specified in code. % characters can be rearranged/removed;
inserting new ones will just print garbled text.
-->
<STRINGS>
<TEXT>
<!-- HISTORY_ENTERED_HISTORY_MODE - leave this line blank -->
<uiIndex>0</uiIndex>
<sHistory></sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_HIRED_MERC_FROM_AIM -->
<uiIndex>1</uiIndex>
<sHistory>%s was hired from A.I.M.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_HIRED_MERC_FROM_MERC -->
<uiIndex>2</uiIndex>
<sHistory>%s was hired from M.E.R.C.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MERC_KILLED -->
<uiIndex>3</uiIndex>
<sHistory>%s died.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_SETTLED_ACCOUNTS_AT_MERC -->
<uiIndex>4</uiIndex>
<sHistory>Settled Accounts at M.E.R.C.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_ACCEPTED_ASSIGNMENT_FROM_ENRICO -->
<uiIndex>5</uiIndex>
<sHistory>Accepted Assignment From Enrico Chivaldori</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_CHARACTER_GENERATED -->
<uiIndex>6</uiIndex>
<sHistory>IMP Profile Generated</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_PURCHASED_INSURANCE -->
<uiIndex>7</uiIndex>
<sHistory>Purchased Insurance Contract for %s.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_CANCELLED_INSURANCE -->
<uiIndex>8</uiIndex>
<sHistory>Canceled Insurance Contract for %s.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_INSURANCE_CLAIM_PAYOUT -->
<uiIndex>9</uiIndex>
<sHistory>Insurance Claim Payout for %s.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_EXTENDED_CONTRACT_1_DAY -->
<uiIndex>10</uiIndex>
<sHistory>Extended %s's contract by a day.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_EXTENDED_CONTRACT_1_WEEK -->
<uiIndex>11</uiIndex>
<sHistory>Extended %s's contract by 1 week.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_EXTENDED_CONTRACT_2_WEEK -->
<uiIndex>12</uiIndex>
<sHistory>Extended %s's contract by 2 weeks.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MERC_FIRED -->
<uiIndex>13</uiIndex>
<sHistory>%s was dismissed.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MERC_QUIT -->
<uiIndex>14</uiIndex>
<sHistory>%s quit.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_QUEST_STARTED - strings from BINARYDATA\quests.edt -->
<uiIndex>15</uiIndex>
<sHistory>quest started.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_QUEST_FINISHED - strings from BINARYDATA\quests.edt -->
<uiIndex>16</uiIndex>
<sHistory>quest completed.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_TALKED_TO_MINER -->
<uiIndex>17</uiIndex>
<sHistory>Talked to head miner of %s</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_LIBERATED_TOWN -->
<uiIndex>18</uiIndex>
<sHistory>Liberated %s</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_CHEAT_ENABLED -->
<uiIndex>19</uiIndex>
<sHistory>Cheat Used</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_TALKED_TO_FATHER_WALKER -->
<uiIndex>20</uiIndex>
<sHistory>Food should be in Omerta by tomorrow</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MERC_MARRIED_OFF -->
<uiIndex>21</uiIndex>
<sHistory>%s left team to become Daryl Hick's wife</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MERC_CONTRACT_EXPIRED -->
<uiIndex>22</uiIndex>
<sHistory>%s's contract expired.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_RPC_JOINED_TEAM -->
<uiIndex>23</uiIndex>
<sHistory>%s was recruited.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_ENRICO_COMPLAINED -->
<uiIndex>24</uiIndex>
<sHistory>Enrico complained about lack of progress</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_WONBATTLE -->
<uiIndex>25</uiIndex>
<sHistory>Battle won</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MINE_RUNNING_OUT -->
<uiIndex>26</uiIndex>
<sHistory>%s mine started running out of ore</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MINE_RAN_OUT -->
<uiIndex>27</uiIndex>
<sHistory>%s mine ran out of ore</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MINE_SHUTDOWN -->
<uiIndex>28</uiIndex>
<sHistory>%s mine was shut down</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MINE_REOPENED -->
<uiIndex>29</uiIndex>
<sHistory>%s mine was reopened</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_DISCOVERED_TIXA -->
<uiIndex>30</uiIndex>
<sHistory>Found out about a prison called Tixa.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_DISCOVERED_ORTA -->
<uiIndex>31</uiIndex>
<sHistory>Heard about a secret weapons plant called Orta.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_GOT_ROCKET_RIFLES -->
<uiIndex>32</uiIndex>
<sHistory>Scientist in Orta donated a slew of rocket rifles.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_DEIDRANNA_DEAD_BODIES -->
<uiIndex>33</uiIndex>
<sHistory>Queen Deidranna has a use for dead bodies.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_BOXING_MATCHES -->
<uiIndex>34</uiIndex>
<sHistory>Frank talked about fighting matches in San Mona.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_SOMETHING_IN_MINES -->
<uiIndex>35</uiIndex>
<sHistory>A patient thinks he saw something in the mines.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_DEVIN -->
<uiIndex>36</uiIndex>
<sHistory>Met someone named Devin - he sells explosives.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MIKE -->
<uiIndex>37</uiIndex>
<sHistory>Ran into the famous ex-AIM merc Mike!</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_TONY -->
<uiIndex>38</uiIndex>
<sHistory>Met Tony - he deals in arms.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_KROTT -->
<uiIndex>39</uiIndex>
<sHistory>Got a rocket rifle from Sergeant Krott.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_KYLE -->
<uiIndex>40</uiIndex>
<sHistory>Gave Kyle the deed to Angel's leather shop.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MADLAB -->
<uiIndex>41</uiIndex>
<sHistory>Madlab offered to build a robot.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_GABBY -->
<uiIndex>42</uiIndex>
<sHistory>Gabby can make stealth concoction for bugs.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_KEITH_OUT_OF_BUSINESS -->
<uiIndex>43</uiIndex>
<sHistory>Keith is out of business.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_HOWARD_CYANIDE -->
<uiIndex>44</uiIndex>
<sHistory>Howard provided cyanide to Queen Deidranna.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_KEITH -->
<uiIndex>45</uiIndex>
<sHistory>Met Keith - all purpose dealer in Cambria.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_HOWARD -->
<uiIndex>46</uiIndex>
<sHistory>Met Howard - deals pharmaceuticals in Balime</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_PERKO -->
<uiIndex>47</uiIndex>
<sHistory>Met Perko - runs a small repair business.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_SAM -->
<uiIndex>48</uiIndex>
<sHistory>Met Sam of Balime - runs a hardware shop.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_FRANZ -->
<uiIndex>49</uiIndex>
<sHistory>Franz deals in electronics and other goods.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_ARNOLD -->
<uiIndex>50</uiIndex>
<sHistory>Arnold runs a repair shop in Grumm.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_FREDO -->
<uiIndex>51</uiIndex>
<sHistory>Fredo repairs electronics in Grumm.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_RICHGUY_BALIME -->
<uiIndex>52</uiIndex>
<sHistory>Received donation from rich guy in Balime.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_JAKE -->
<uiIndex>53</uiIndex>
<sHistory>Met a junkyard dealer named Jake.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_BUM_KEYCARD -->
<uiIndex>54</uiIndex>
<sHistory>Some bum gave us an electronic keycard.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_WALTER -->
<uiIndex>55</uiIndex>
<sHistory>Bribed Walter to unlock the door to the basement.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_DAVE -->
<uiIndex>56</uiIndex>
<sHistory>If Dave has gas, he'll provide free fillups.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_PABLO -->
<uiIndex>57</uiIndex>
<sHistory>Greased Pablo's palms.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_KINGPIN_MONEY -->
<uiIndex>58</uiIndex>
<sHistory>Kingpin keeps money in San Mona mine.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_WON_BOXING -->
<uiIndex>59</uiIndex>
<sHistory>%s won Extreme Fighting match</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_LOST_BOXING -->
<uiIndex>60</uiIndex>
<sHistory>%s lost Extreme Fighting match</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_DISQUALIFIED_BOXING -->
<uiIndex>61</uiIndex>
<sHistory>%s was disqualified in Extreme Fighting</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_FOUND_MONEY -->
<uiIndex>62</uiIndex>
<sHistory>Found a lot of money stashed in the abandoned mine.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_ASSASSIN -->
<uiIndex>63</uiIndex>
<sHistory>Encountered assassin sent by Kingpin.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_LOSTTOWNSECTOR -->
<uiIndex>64</uiIndex>
<sHistory>Lost control of sector</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_DEFENDEDTOWNSECTOR -->
<uiIndex>65</uiIndex>
<sHistory>Defended sector</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_LOSTBATTLE -->
<uiIndex>66</uiIndex>
<sHistory>Lost battle</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_FATALAMBUSH -->
<uiIndex>67</uiIndex>
<sHistory>Fatal ambush</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_WIPEDOUTENEMYAMBUSH -->
<uiIndex>68</uiIndex>
<sHistory>Wiped out enemy ambush</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_UNSUCCESSFULATTACK -->
<uiIndex>69</uiIndex>
<sHistory>Unsuccessful attack</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_SUCCESSFULATTACK -->
<uiIndex>70</uiIndex>
<sHistory>Successful attack!</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_CREATURESATTACKED -->
<uiIndex>71</uiIndex>
<sHistory>Creatures attacked</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_KILLEDBYBLOODCATS -->
<uiIndex>72</uiIndex>
<sHistory>Killed by bloodcats</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_SLAUGHTEREDBLOODCATS -->
<uiIndex>73</uiIndex>
<sHistory>Slaughtered bloodcats</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_NPC_KILLED -->
<uiIndex>74</uiIndex>
<sHistory>%s was killed</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_GAVE_CARMEN_HEAD -->
<uiIndex>75</uiIndex>
<sHistory>Gave Carmen a terrorist's head</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_SLAY_MYSTERIOUSLY_LEFT -->
<uiIndex>76</uiIndex>
<sHistory>Slay left</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MERC_KILLED_CHARACTER -->
<uiIndex>77</uiIndex>
<sHistory>Killed %s</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_WALDO -->
<uiIndex>78</uiIndex>
<sHistory>Met Waldo - aircraft mechanic.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_HELICOPTER_REPAIR_STARTED -->
<uiIndex>79</uiIndex>
<sHistory>Helicopter repairs started. Estimated time: %d hour(s).</sHistory>
</TEXT>
+94
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@@ -1,322 +1,416 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
This file defines the text used for various history events.
These are the "history log" strings. Their length is very limited, especially with '%s'
One way to test is to use the replacement strings on <uiIndex> 1 & 5.
NOTE:
Will only work if there's an accompanying trigger in sourcecode;
does not work by simply adding more lines.
Strings containing combinations of % characters are special format characters to insert
a parameter as specified in code. % characters can be rearranged/removed;
inserting new ones will just print garbled text.
-->
<STRINGS>
<TEXT>
<!-- HISTORY_ENTERED_HISTORY_MODE - leave this line blank -->
<uiIndex>0</uiIndex>
<sHistory></sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_HIRED_MERC_FROM_AIM -->
<uiIndex>1</uiIndex>
<sHistory>%s was hired from A.I.M.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_HIRED_MERC_FROM_MERC -->
<uiIndex>2</uiIndex>
<sHistory>%s was hired from M.E.R.C.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MERC_KILLED -->
<uiIndex>3</uiIndex>
<sHistory>%s died.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_SETTLED_ACCOUNTS_AT_MERC -->
<uiIndex>4</uiIndex>
<sHistory>Settled Accounts at M.E.R.C.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_ACCEPTED_ASSIGNMENT_FROM_ENRICO -->
<uiIndex>5</uiIndex>
<sHistory>Accepted Assignment From Enrico Chivaldori</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_CHARACTER_GENERATED -->
<uiIndex>6</uiIndex>
<sHistory>IMP Profile Generated</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_PURCHASED_INSURANCE -->
<uiIndex>7</uiIndex>
<sHistory>Purchased Insurance Contract for %s.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_CANCELLED_INSURANCE -->
<uiIndex>8</uiIndex>
<sHistory>Canceled Insurance Contract for %s.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_INSURANCE_CLAIM_PAYOUT -->
<uiIndex>9</uiIndex>
<sHistory>Insurance Claim Payout for %s.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_EXTENDED_CONTRACT_1_DAY -->
<uiIndex>10</uiIndex>
<sHistory>Extended %s's contract by a day.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_EXTENDED_CONTRACT_1_WEEK -->
<uiIndex>11</uiIndex>
<sHistory>Extended %s's contract by 1 week.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_EXTENDED_CONTRACT_2_WEEK -->
<uiIndex>12</uiIndex>
<sHistory>Extended %s's contract by 2 weeks.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MERC_FIRED -->
<uiIndex>13</uiIndex>
<sHistory>%s was dismissed.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MERC_QUIT -->
<uiIndex>14</uiIndex>
<sHistory>%s quit.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_QUEST_STARTED - strings from BINARYDATA\quests.edt -->
<uiIndex>15</uiIndex>
<sHistory>quest started.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_QUEST_FINISHED - strings from BINARYDATA\quests.edt -->
<uiIndex>16</uiIndex>
<sHistory>quest completed.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_TALKED_TO_MINER -->
<uiIndex>17</uiIndex>
<sHistory>Talked to head miner of %s</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_LIBERATED_TOWN -->
<uiIndex>18</uiIndex>
<sHistory>Liberated %s</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_CHEAT_ENABLED -->
<uiIndex>19</uiIndex>
<sHistory>Cheat Used</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_TALKED_TO_FATHER_WALKER -->
<uiIndex>20</uiIndex>
<sHistory>Food should be in Omerta by tomorrow</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MERC_MARRIED_OFF -->
<uiIndex>21</uiIndex>
<sHistory>%s left team to become Daryl Hick's wife</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MERC_CONTRACT_EXPIRED -->
<uiIndex>22</uiIndex>
<sHistory>%s's contract expired.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_RPC_JOINED_TEAM -->
<uiIndex>23</uiIndex>
<sHistory>%s was recruited.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_ENRICO_COMPLAINED -->
<uiIndex>24</uiIndex>
<sHistory>Enrico complained about lack of progress</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_WONBATTLE -->
<uiIndex>25</uiIndex>
<sHistory>Battle won</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MINE_RUNNING_OUT -->
<uiIndex>26</uiIndex>
<sHistory>%s mine started running out of ore</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MINE_RAN_OUT -->
<uiIndex>27</uiIndex>
<sHistory>%s mine ran out of ore</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MINE_SHUTDOWN -->
<uiIndex>28</uiIndex>
<sHistory>%s mine was shut down</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MINE_REOPENED -->
<uiIndex>29</uiIndex>
<sHistory>%s mine was reopened</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_DISCOVERED_TIXA -->
<uiIndex>30</uiIndex>
<sHistory>Found out about a prison called Tixa.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_DISCOVERED_ORTA -->
<uiIndex>31</uiIndex>
<sHistory>Heard about a secret weapons plant called Orta.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_GOT_ROCKET_RIFLES -->
<uiIndex>32</uiIndex>
<sHistory>Scientist in Orta donated a slew of rocket rifles.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_DEIDRANNA_DEAD_BODIES -->
<uiIndex>33</uiIndex>
<sHistory>Queen Deidranna has a use for dead bodies.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_BOXING_MATCHES -->
<uiIndex>34</uiIndex>
<sHistory>Frank talked about fighting matches in San Mona.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_SOMETHING_IN_MINES -->
<uiIndex>35</uiIndex>
<sHistory>A patient thinks he saw something in the mines.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_DEVIN -->
<uiIndex>36</uiIndex>
<sHistory>Met someone named Devin - he sells explosives.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MIKE -->
<uiIndex>37</uiIndex>
<sHistory>Ran into the famous ex-AIM merc Mike!</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_TONY -->
<uiIndex>38</uiIndex>
<sHistory>Met Tony - he deals in arms.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_KROTT -->
<uiIndex>39</uiIndex>
<sHistory>Got a rocket rifle from Sergeant Krott.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_KYLE -->
<uiIndex>40</uiIndex>
<sHistory>Gave Kyle the deed to Angel's leather shop.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MADLAB -->
<uiIndex>41</uiIndex>
<sHistory>Madlab offered to build a robot.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_GABBY -->
<uiIndex>42</uiIndex>
<sHistory>Gabby can make stealth concoction for bugs.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_KEITH_OUT_OF_BUSINESS -->
<uiIndex>43</uiIndex>
<sHistory>Keith is out of business.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_HOWARD_CYANIDE -->
<uiIndex>44</uiIndex>
<sHistory>Howard provided cyanide to Queen Deidranna.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_KEITH -->
<uiIndex>45</uiIndex>
<sHistory>Met Keith - all purpose dealer in Cambria.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_HOWARD -->
<uiIndex>46</uiIndex>
<sHistory>Met Howard - deals pharmaceuticals in Balime</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_PERKO -->
<uiIndex>47</uiIndex>
<sHistory>Met Perko - runs a small repair business.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_SAM -->
<uiIndex>48</uiIndex>
<sHistory>Met Sam of Balime - runs a hardware shop.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_FRANZ -->
<uiIndex>49</uiIndex>
<sHistory>Franz deals in electronics and other goods.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_ARNOLD -->
<uiIndex>50</uiIndex>
<sHistory>Arnold runs a repair shop in Grumm.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_FREDO -->
<uiIndex>51</uiIndex>
<sHistory>Fredo repairs electronics in Grumm.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_RICHGUY_BALIME -->
<uiIndex>52</uiIndex>
<sHistory>Received donation from rich guy in Balime.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_JAKE -->
<uiIndex>53</uiIndex>
<sHistory>Met a junkyard dealer named Jake.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_BUM_KEYCARD -->
<uiIndex>54</uiIndex>
<sHistory>Some bum gave us an electronic keycard.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_WALTER -->
<uiIndex>55</uiIndex>
<sHistory>Bribed Walter to unlock the door to the basement.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_DAVE -->
<uiIndex>56</uiIndex>
<sHistory>If Dave has gas, he'll provide free fillups.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_PABLO -->
<uiIndex>57</uiIndex>
<sHistory>Greased Pablo's palms.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_KINGPIN_MONEY -->
<uiIndex>58</uiIndex>
<sHistory>Kingpin keeps money in San Mona mine.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_WON_BOXING -->
<uiIndex>59</uiIndex>
<sHistory>%s won Extreme Fighting match</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_LOST_BOXING -->
<uiIndex>60</uiIndex>
<sHistory>%s lost Extreme Fighting match</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_DISQUALIFIED_BOXING -->
<uiIndex>61</uiIndex>
<sHistory>%s was disqualified in Extreme Fighting</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_FOUND_MONEY -->
<uiIndex>62</uiIndex>
<sHistory>Found a lot of money stashed in the abandoned mine.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_ASSASSIN -->
<uiIndex>63</uiIndex>
<sHistory>Encountered assassin sent by Kingpin.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_LOSTTOWNSECTOR -->
<uiIndex>64</uiIndex>
<sHistory>Lost control of sector</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_DEFENDEDTOWNSECTOR -->
<uiIndex>65</uiIndex>
<sHistory>Defended sector</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_LOSTBATTLE -->
<uiIndex>66</uiIndex>
<sHistory>Lost battle</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_FATALAMBUSH -->
<uiIndex>67</uiIndex>
<sHistory>Fatal ambush</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_WIPEDOUTENEMYAMBUSH -->
<uiIndex>68</uiIndex>
<sHistory>Wiped out enemy ambush</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_UNSUCCESSFULATTACK -->
<uiIndex>69</uiIndex>
<sHistory>Unsuccessful attack</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_SUCCESSFULATTACK -->
<uiIndex>70</uiIndex>
<sHistory>Successful attack!</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_CREATURESATTACKED -->
<uiIndex>71</uiIndex>
<sHistory>Creatures attacked</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_KILLEDBYBLOODCATS -->
<uiIndex>72</uiIndex>
<sHistory>Killed by bloodcats</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_SLAUGHTEREDBLOODCATS -->
<uiIndex>73</uiIndex>
<sHistory>Slaughtered bloodcats</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_NPC_KILLED -->
<uiIndex>74</uiIndex>
<sHistory>%s was killed</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_GAVE_CARMEN_HEAD -->
<uiIndex>75</uiIndex>
<sHistory>Gave Carmen a terrorist's head</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_SLAY_MYSTERIOUSLY_LEFT -->
<uiIndex>76</uiIndex>
<sHistory>Slay left</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_MERC_KILLED_CHARACTER -->
<uiIndex>77</uiIndex>
<sHistory>Killed %s</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_WALDO -->
<uiIndex>78</uiIndex>
<sHistory>Met Waldo - aircraft mechanic.</sHistory>
</TEXT>
<TEXT>
<!-- HISTORY_HELICOPTER_REPAIR_STARTED -->
<uiIndex>79</uiIndex>
<sHistory>Helicopter repairs started. Estimated time: %d hour(s).</sHistory>
</TEXT>