cleanup of old data after move of difficulty settings to new DifficultySettings.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2156 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
silversurfer
2014-10-02 19:02:14 +00:00
parent d80d452446
commit adce0ae6b8
3 changed files with 27 additions and 25 deletions
+25 -12
View File
@@ -333,6 +333,12 @@ RECRUITABLE_JOHN_KULBA_DELAY = 14
;------------------------------------------------------------------------------------------------------------------------------
RECRUITABLE_JA1_NATIVES = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; If outstanding debt to MERC exceeds this, Speck will complain on the website.
; Note: this does NOT affect wether MERC goes bankrupt, as this is independent of the amount of debt
;------------------------------------------------------------------------------------------------------------------------------
MERC_BANKRUPT_WARNING = 5000
;------------------------------------------------------------------------------------------------------------------------------
; Early Recruitment of Rebels - This enables recruiting Rebels earlier without the need to alter their .npc files.
@@ -407,17 +413,6 @@ MERCS_RANDOM_START_SALARY_PERCENTAGE_MAX_MODIFIER = 30
; Use these settings to change the financial difficulty of the game.
;******************************************************************************************************************************
;------------------------------------------------------------------------------------------------------------------------------
; These are the Starting cash values for the various difficulties.
; The only restriction with these, is the INT32 they are stored in. (range is about 2 billion)
; You can also set negative values here.
;------------------------------------------------------------------------------------------------------------------------------
STARTING_CASH_NOVICE = 45000
STARTING_CASH_EXPERIENCED = 35000
STARTING_CASH_EXPERT = 30000
STARTING_CASH_INSANE = 15000
;------------------------------------------------------------------------------------------------------------------------------
; Increases or decreases (by percentage) the amount of cash that mines generate every day.
;
@@ -2160,7 +2155,7 @@ ENEMY_MEDICS_HEAL_SELF = TRUE
;******************************************************************************************************************************
; allow AI officers for the AI team. An officer is a soldier with the squadleader trait. There are two stages of this:
; a officer with squadleader trait is considered a lieutnant, an officer with squadleader(expert) is a captain.
; a officer with squadleader trait is considered a lieutenant, an officer with squadleader(expert) is a captain.
; For now, a officer grants boni to the entire enemy team present:
; - a bonus to suppression resistance
; - a percentage bonus to morale
@@ -2750,6 +2745,24 @@ DYNAMIC_DIALOGUE_TIME_OFFSET = 3000
;******************************************************************************************************************************
;******************************************************************************************************************************
[PMC Settings]
;******************************************************************************************************************************
; In this section you can specify wether you will have access to a private military contractor that allows hiring militia
;******************************************************************************************************************************
; if PMC is TRUE, you will get an email from a PMC once you've started training militia.
PMC = FALSE
; on the website you can hire regular and veteran militia (for a high price). These can enter Arulco in sectors with certain facilities,
; like airport, harbours and border posts
; The PMc will slowly replenish its ranks, here you can define how many militia it will have at max
PMC_MAX_REGULARS = 35
PMC_MAX_VETERANS = 20
;******************************************************************************************************************************
;******************************************************************************************************************************
[Tactical Fortification Settings]
;******************************************************************************************************************************