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cleanup of old data after move of difficulty settings to new DifficultySettings.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2156 4f8fa57e-7814-0410-bad4-adc449f26b7c
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+25
-12
@@ -333,6 +333,12 @@ RECRUITABLE_JOHN_KULBA_DELAY = 14
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;------------------------------------------------------------------------------------------------------------------------------
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RECRUITABLE_JA1_NATIVES = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; If outstanding debt to MERC exceeds this, Speck will complain on the website.
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; Note: this does NOT affect wether MERC goes bankrupt, as this is independent of the amount of debt
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;------------------------------------------------------------------------------------------------------------------------------
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MERC_BANKRUPT_WARNING = 5000
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;------------------------------------------------------------------------------------------------------------------------------
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; Early Recruitment of Rebels - This enables recruiting Rebels earlier without the need to alter their .npc files.
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@@ -407,17 +413,6 @@ MERCS_RANDOM_START_SALARY_PERCENTAGE_MAX_MODIFIER = 30
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; Use these settings to change the financial difficulty of the game.
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;******************************************************************************************************************************
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;------------------------------------------------------------------------------------------------------------------------------
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; These are the Starting cash values for the various difficulties.
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; The only restriction with these, is the INT32 they are stored in. (range is about 2 billion)
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; You can also set negative values here.
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;------------------------------------------------------------------------------------------------------------------------------
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STARTING_CASH_NOVICE = 45000
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STARTING_CASH_EXPERIENCED = 35000
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STARTING_CASH_EXPERT = 30000
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STARTING_CASH_INSANE = 15000
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;------------------------------------------------------------------------------------------------------------------------------
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; Increases or decreases (by percentage) the amount of cash that mines generate every day.
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;
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@@ -2160,7 +2155,7 @@ ENEMY_MEDICS_HEAL_SELF = TRUE
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;******************************************************************************************************************************
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; allow AI officers for the AI team. An officer is a soldier with the squadleader trait. There are two stages of this:
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; a officer with squadleader trait is considered a lieutnant, an officer with squadleader(expert) is a captain.
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; a officer with squadleader trait is considered a lieutenant, an officer with squadleader(expert) is a captain.
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; For now, a officer grants boni to the entire enemy team present:
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; - a bonus to suppression resistance
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; - a percentage bonus to morale
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@@ -2750,6 +2745,24 @@ DYNAMIC_DIALOGUE_TIME_OFFSET = 3000
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[PMC Settings]
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;******************************************************************************************************************************
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; In this section you can specify wether you will have access to a private military contractor that allows hiring militia
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;******************************************************************************************************************************
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; if PMC is TRUE, you will get an email from a PMC once you've started training militia.
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PMC = FALSE
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; on the website you can hire regular and veteran militia (for a high price). These can enter Arulco in sectors with certain facilities,
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; like airport, harbours and border posts
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; The PMc will slowly replenish its ranks, here you can define how many militia it will have at max
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PMC_MAX_REGULARS = 35
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PMC_MAX_VETERANS = 20
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Tactical Fortification Settings]
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;******************************************************************************************************************************
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