MERGED source game dir files from development trunk revision 4890 up to latest current revision 5105

Development Trunk (now obsolete): https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:

- New JA/DG Merc: Version 2.9
o Up to 20 new characters with complete speech from JA/DG
o see JA2_DG_Merc.txt for more infos

- A few more adjustments to the GameDir files

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1365 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2012-03-23 20:30:23 +00:00
parent 2b382449a5
commit b2caea497a
4458 changed files with 39440 additions and 12295 deletions
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@@ -332,6 +332,43 @@ AP_JUMPWINDOW = 40
AP_JUMPWALL = 40
AP_JUMPOFFWALL = 40
;***********************************************************************
;* Inventory costs: The APs needed to take an item from position *
;***********************************************************************
AP_INV_FROM_NONE = 0
AP_INV_FROM_HANDS = 0
AP_INV_FROM_EQUIPMENT = 15
AP_INV_FROM_VEST = 5
AP_INV_FROM_RIG = 4
AP_INV_FROM_CPACK = 6
AP_INV_FROM_BPACK = 8
AP_INV_FROM_SLING = 6
AP_INV_FROM_KNIFE = 5
AP_INV_FROM_FACE = 2
AP_INV_FROM_BIG_POCKET = 5
AP_INV_FROM_SMALL_POCKET = 4
;***********************************************************************
;* Inventory costs: The APs needed to move an item to position *
;***********************************************************************
AP_INV_TO_NONE = 0
AP_INV_TO_HANDS = 0
AP_INV_TO_EQUIPMENT = 20
AP_INV_TO_VEST = 6
AP_INV_TO_RIG = 5
AP_INV_TO_CPACK = 7
AP_INV_TO_BPACK = 8
AP_INV_TO_SLING = 7
AP_INV_TO_KNIFE = 6
AP_INV_TO_FACE = 2
AP_INV_TO_BIG_POCKET = 4
AP_INV_TO_SMALL_POCKET = 5
;***********************************************************************
;* Inventory costs: The maximum APs for inventory costs *
;***********************************************************************
AP_INV_MAX_COST = 25
;***********************************************************************
;* Suppression AP values *
;* Maximum AP penalty from suppression fire from a single attack *
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