- Moved ASD & Enemy Heli-related settings from JA2_Options.ini to Mod_Settings.ini.

- Enemy Helis can also be unlocked if a certain game progress is reached.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2280 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2016-01-10 14:45:38 +00:00
parent d14a2f47e8
commit b7082c0d72
2 changed files with 28 additions and 28 deletions
+18 -1
View File
@@ -268,4 +268,21 @@ CREATURE_MEANWHILE_CUTSCENE = TRUE
;victory celebration stuff
VICTORY_SECTOR_X = 3
VICTORY_SECTOR_Y = 16
VICTORY_POSITION = 5687
VICTORY_POSITION = 5687
[ASD]
; supply sector (resources for the AI arrive here)
ASD_SUPPLY_ARRIVAL_SECTOR_X = 3
ASD_SUPPLY_ARRIVAL_SECTOR_Y = 14
[Enemy Heli]
; enemy heli base and park positions
ENEMYHELI_BASE_X = 3
ENEMYHELI_BASE_Y = 14
; If the tileset of the helicopter base contains helicopter graphics, they can appear in the map when they are currently at the base. Use -1 to not use
ENEMYHELI_BASE_PARKPOSITION_1 = 18475
ENEMYHELI_BASE_PARKPOSITION_2 = 18469
; heli teile index in the map tileset (see also HeliSites.xml). In changed maps, you will need at least a map editor to figure this one out
ENEMYHELI_BASE_PARK_TILEINDEX = 1689