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New feature: the refilling of the queen's army resevere now requires her to train recruits, which the player can disrupt to some degree (by sun_alf)
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=360475&#msg_360475 and http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24433&goto=359872&#msg_359872 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2555 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -20,9 +20,18 @@
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MinEnemyGroupSize : Minimum enemy group size. Enemy groups will never be smaller than this!
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CounterAttackGroupSize : Counter attacks on cities consist of 4 groups of this size.
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PercentElitesBonus : Percent of troops converted to extra elites in enemy groups
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UnlimitedPoolOfTroops : 0 - false, 1 - true. Determines whether or not the queen has unlimited troops. If she does, most of the settings below are completely ignored.
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QueensInitialPoolOfTroops : Amount of troops available to the queen at game start
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QueenPoolIncrementPerDifficultyLevel : Amount of troops that will be added to queens army when the troops pool is empty
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UnlimitedPoolOfTroops : 0 - false, 1 - true. Determines whether or not the queen has unlimited troops. If she does, the following settings are ignored: QueenPoolMaxSizePerDifficultyLevel,
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QueenPoolIncrementDaysPerDifficultyLevel, QueenPoolBaseIncrementSizePerDifficultyLevel, QueenPoolRecruitPercentPerDifficultyLevel.
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QueensInitialPoolOfTroops : Amount of troops available to the queen at game start; part of troops is issued for garrisons and patrols, the rest is in Reserve. Valid range is 0 .. ~2 billion.
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QueenPoolMaxSizePerDifficultyLevel : Amount of troops in Reserve may increase during the game as Queen train more soldiers continuously, this value is the max size of Reserve the Queen can have.
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Valid range is 0 .. ~2 billion.
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QueenPoolIncrementDaysPerDifficultyLevel : Interval in days for training of a new recruit group. Valid values are:
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0 - use old simple schema (increment by QueenPoolBaseIncrementSizePerDifficultyLevel value if reserves are dropped below this value; Strategic AI goes sleep for a while in case of increment
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happened); QueenPoolMaxSizePerDifficultyLevel, QueenPoolRecruitPercentPerDifficultyLevel are ignored.
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1 .. 65535.
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QueenPoolBaseIncrementSizePerDifficultyLevel : It is amount of recruits which can be trained on training camp at a time. Basically, it is capacity of one training camp (Meduna), the same capacity
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provides the second camp (Alma). AI tries to fulfill all available training capacity each day. Valid range is 0 .. ~2 billion; don't play with big numbers here, or you may face overflow problems otherwise.
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QueenPoolRecruitPercentPerDifficultyLevel: Percent of a sector population the Army takes as recruits each day.
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EnemyStartingAlertLevel : Sets the starting alert chances.
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EnemyAlertDecay : When an enemy spots and chases a player group, the alertness value decrements by this value. Ranges from 1-100 (but recommend 20-60).
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NumAwareBattles : Certain conditions can cause the queen to go into a "full alert" mode.
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@@ -141,7 +150,10 @@
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<PercentElitesBonus>0</PercentElitesBonus>
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<UnlimitedPoolOfTroops>0</UnlimitedPoolOfTroops>
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<QueensInitialPoolOfTroops>0</QueensInitialPoolOfTroops>
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<QueenPoolIncrementPerDifficultyLevel>0</QueenPoolIncrementPerDifficultyLevel>
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<QueenPoolMaxSizePerDifficultyLevel>0</QueenPoolMaxSizePerDifficultyLevel>
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<QueenPoolIncrementDaysPerDifficultyLevel>0</QueenPoolIncrementDaysPerDifficultyLevel>
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<QueenPoolBaseIncrementSizePerDifficultyLevel>0</QueenPoolBaseIncrementSizePerDifficultyLevel>
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<QueenPoolRecruitPercentPerDifficultyLevel>0</QueenPoolRecruitPercentPerDifficultyLevel>
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<EnemyStartingAlertLevel>0</EnemyStartingAlertLevel>
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<EnemyAlertDecay>0</EnemyAlertDecay>
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<NumAwareBattles>0</NumAwareBattles>
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@@ -217,7 +229,10 @@
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<PercentElitesBonus>0</PercentElitesBonus>
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<UnlimitedPoolOfTroops>0</UnlimitedPoolOfTroops>
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<QueensInitialPoolOfTroops>150</QueensInitialPoolOfTroops>
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<QueenPoolIncrementPerDifficultyLevel>60</QueenPoolIncrementPerDifficultyLevel>
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<QueenPoolMaxSizePerDifficultyLevel>150</QueenPoolMaxSizePerDifficultyLevel>
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<QueenPoolIncrementDaysPerDifficultyLevel>0</QueenPoolIncrementDaysPerDifficultyLevel>
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<QueenPoolBaseIncrementSizePerDifficultyLevel>60</QueenPoolBaseIncrementSizePerDifficultyLevel>
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<QueenPoolRecruitPercentPerDifficultyLevel>1</QueenPoolRecruitPercentPerDifficultyLevel>
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<EnemyStartingAlertLevel>5</EnemyStartingAlertLevel>
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<EnemyAlertDecay>75</EnemyAlertDecay>
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<NumAwareBattles>1</NumAwareBattles>
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@@ -293,7 +308,10 @@
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<PercentElitesBonus>0</PercentElitesBonus>
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<UnlimitedPoolOfTroops>0</UnlimitedPoolOfTroops>
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<QueensInitialPoolOfTroops>200</QueensInitialPoolOfTroops>
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<QueenPoolIncrementPerDifficultyLevel>60</QueenPoolIncrementPerDifficultyLevel>
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<QueenPoolMaxSizePerDifficultyLevel>200</QueenPoolMaxSizePerDifficultyLevel>
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<QueenPoolIncrementDaysPerDifficultyLevel>0</QueenPoolIncrementDaysPerDifficultyLevel>
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<QueenPoolBaseIncrementSizePerDifficultyLevel>120</QueenPoolBaseIncrementSizePerDifficultyLevel>
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<QueenPoolRecruitPercentPerDifficultyLevel>2</QueenPoolRecruitPercentPerDifficultyLevel>
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<EnemyStartingAlertLevel>20</EnemyStartingAlertLevel>
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<EnemyAlertDecay>50</EnemyAlertDecay>
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<NumAwareBattles>2</NumAwareBattles>
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@@ -369,7 +387,10 @@
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<PercentElitesBonus>25</PercentElitesBonus>
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<UnlimitedPoolOfTroops>0</UnlimitedPoolOfTroops>
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<QueensInitialPoolOfTroops>400</QueensInitialPoolOfTroops>
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<QueenPoolIncrementPerDifficultyLevel>60</QueenPoolIncrementPerDifficultyLevel>
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<QueenPoolMaxSizePerDifficultyLevel>400</QueenPoolMaxSizePerDifficultyLevel>
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<QueenPoolIncrementDaysPerDifficultyLevel>0</QueenPoolIncrementDaysPerDifficultyLevel>
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<QueenPoolBaseIncrementSizePerDifficultyLevel>180</QueenPoolBaseIncrementSizePerDifficultyLevel>
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<QueenPoolRecruitPercentPerDifficultyLevel>3</QueenPoolRecruitPercentPerDifficultyLevel>
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<EnemyStartingAlertLevel>60</EnemyStartingAlertLevel>
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<EnemyAlertDecay>25</EnemyAlertDecay>
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<NumAwareBattles>3</NumAwareBattles>
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@@ -444,8 +465,11 @@
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<CounterAttackGroupSize>24</CounterAttackGroupSize>
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<PercentElitesBonus>50</PercentElitesBonus>
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<UnlimitedPoolOfTroops>1</UnlimitedPoolOfTroops>
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<QueensInitialPoolOfTroops>8000</QueensInitialPoolOfTroops>
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<QueenPoolIncrementPerDifficultyLevel>60</QueenPoolIncrementPerDifficultyLevel>
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<QueensInitialPoolOfTroops>8000</QueensInitialPoolOfTroops>>
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<QueenPoolMaxSizePerDifficultyLevel>8000</QueenPoolMaxSizePerDifficultyLevel>
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<QueenPoolIncrementDaysPerDifficultyLevel>0</QueenPoolIncrementDaysPerDifficultyLevel>
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<QueenPoolBaseIncrementSizePerDifficultyLevel>240</QueenPoolBaseIncrementSizePerDifficultyLevel>
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<QueenPoolRecruitPercentPerDifficultyLevel>4</QueenPoolRecruitPercentPerDifficultyLevel>
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<EnemyStartingAlertLevel>80</EnemyStartingAlertLevel>
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<EnemyAlertDecay>10</EnemyAlertDecay>
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<NumAwareBattles>4</NumAwareBattles>
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