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https://github.com/1dot13/gamedir.git
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Added AttachmentPoint.xml
Set DrugType tags in Data\Items.xml Removed extra type #18 from Drugs.xml XML Editor v.90 - ja2data.xsd moved to XmlWorkingData folder - Added DrugType field, Drug table, DrugType table, Drug Item filter - Added AttachmentPoint table and related fields: AttachmentPoint, AvailableAttachmentPoint, AttachToPointAPCost - Updated ItemDataForm - moved all attachment related fields to attachment tabs git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1413 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -8,9 +8,12 @@
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<szBRName>Nothing</szBRName>
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<szBRDesc>JA 2 programmers are the best there are... oh.. well maybe not since this message should never come up...</szBRDesc>
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<usItemClass>128</usItemClass>
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<AttachmentClass>0</AttachmentClass>
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<nasAttachmentClass>0</nasAttachmentClass>
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<nasLayoutClass>0</nasLayoutClass>
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<AttachmentClass>0</AttachmentClass>
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<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
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<AttachmentPoint>0</AttachmentPoint>
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<AttachToPointAPCost>0</AttachToPointAPCost>
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<ubClassIndex>0</ubClassIndex>
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<ubCursor>2</ubCursor>
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<bSoundType>0</bSoundType>
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@@ -109,8 +112,7 @@
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<StealthBonus>0</StealthBonus>
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<FlakJacket>0</FlakJacket>
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<LeatherJacket>0</LeatherJacket>
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<Detonator>0</Detonator>
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<RemoteDetonator>0</RemoteDetonator>
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<Directional>0</Directional>
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<RemoteTrigger>0</RemoteTrigger>
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<LockBomb>0</LockBomb>
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<Flare>0</Flare>
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@@ -128,6 +130,7 @@
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<Alcohol>0</Alcohol>
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<Hardware>0</Hardware>
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<Medical>0</Medical>
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<DrugType>0</DrugType>
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<CamouflageKit>0</CamouflageKit>
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<LocksmithKit>0</LocksmithKit>
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<Toolkit>0</Toolkit>
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@@ -6627,6 +6630,7 @@
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<Attachment>1</Attachment>
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<Unaerodynamic>1</Unaerodynamic>
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<Medical>1</Medical>
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<DrugType>1</DrugType>
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<AttachmentSystem>1</AttachmentSystem>
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<usOverheatingCooldownFactor>100</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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@@ -6656,7 +6660,6 @@
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<Attachment>1</Attachment>
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<BR_NewInventory>4</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<Detonator>1</Detonator>
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<usOverheatingCooldownFactor>100</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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@@ -6686,7 +6689,6 @@
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<Electronic>1</Electronic>
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<BR_NewInventory>3</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<RemoteDetonator>1</RemoteDetonator>
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<usOverheatingCooldownFactor>100</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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@@ -6919,6 +6921,7 @@
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<SciFi>1</SciFi>
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<Unaerodynamic>1</Unaerodynamic>
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<Medical>1</Medical>
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<DrugType>4</DrugType>
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<AttachmentSystem>1</AttachmentSystem>
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<usOverheatingCooldownFactor>100</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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