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- Replaced the old unused BOBBY_RAY_SELECTION property from ja2_sp.ini with the new ones (BOBBY_RAY_QUALITY and BOBBY_RAY_QUANTITY)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1468 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -15,14 +15,36 @@
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DIFFICULTY_LEVEL = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Bobby Ray's Selection
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; Bobby Ray Quality
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;
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; 0 = Normal
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; 1 = Great
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; 2 = Excellent
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; 3 = Awesome
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; 1 = Normal
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; 2 = Great
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; 3 = Great
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; 4 = Excellent
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; 5 = Excellent
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; 6 = Excellent
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; 7 = Excellent
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; 8 = Excellent
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; 9 = Excellent
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; 10 = Awesome
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;------------------------------------------------------------------------------------------------------------------------------
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BOBBY_RAY_SELECTION = 2
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BOBBY_RAY_QUALITY = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Bobby Ray Quantity
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;
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; 1 = Normal (1x)
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; 2 = Great (2x)
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; 3 = Great (3x)
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; 4 = Excellent (4x)
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; 5 = Excellent (5x)
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; 6 = Excellent (6x)
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; 7 = Excellent (7x)
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; 8 = Excellent (8x)
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; 9 = Excellent (9x)
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; 10 = Awesome (10x)
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;------------------------------------------------------------------------------------------------------------------------------
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BOBBY_RAY_QUANTITY = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Max IMP Characters
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@@ -15,14 +15,36 @@
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DIFFICULTY_LEVEL = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Bobby Ray's Selection
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; Bobby Ray Quality
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;
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; 0 = Normal
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; 1 = Great
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; 2 = Excellent
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; 3 = Awesome
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; 1 = Normal
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; 2 = Great
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; 3 = Great
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; 4 = Excellent
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; 5 = Excellent
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; 6 = Excellent
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; 7 = Excellent
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; 8 = Excellent
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; 9 = Excellent
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; 10 = Awesome
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;------------------------------------------------------------------------------------------------------------------------------
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BOBBY_RAY_SELECTION = 0
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BOBBY_RAY_QUALITY = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Bobby Ray Quantity
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;
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; 1 = Normal (1x)
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; 2 = Great (2x)
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; 3 = Great (3x)
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; 4 = Excellent (4x)
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; 5 = Excellent (5x)
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; 6 = Excellent (6x)
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; 7 = Excellent (7x)
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; 8 = Excellent (8x)
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; 9 = Excellent (9x)
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; 10 = Awesome (10x)
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;------------------------------------------------------------------------------------------------------------------------------
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BOBBY_RAY_QUANTITY = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Max IMP Characters
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@@ -15,14 +15,36 @@
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DIFFICULTY_LEVEL = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Bobby Ray's Selection
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; Bobby Ray Quality
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;
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; 0 = Normal
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; 1 = Great
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; 2 = Excellent
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; 3 = Awesome
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; 1 = Normal
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; 2 = Great
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; 3 = Great
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; 4 = Excellent
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; 5 = Excellent
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; 6 = Excellent
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; 7 = Excellent
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; 8 = Excellent
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; 9 = Excellent
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; 10 = Awesome
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;------------------------------------------------------------------------------------------------------------------------------
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BOBBY_RAY_SELECTION = 2
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BOBBY_RAY_QUALITY = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Bobby Ray Quantity
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;
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; 1 = Normal (1x)
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; 2 = Great (2x)
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; 3 = Great (3x)
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; 4 = Excellent (4x)
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; 5 = Excellent (5x)
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; 6 = Excellent (6x)
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; 7 = Excellent (7x)
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; 8 = Excellent (8x)
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; 9 = Excellent (9x)
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; 10 = Awesome (10x)
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;------------------------------------------------------------------------------------------------------------------------------
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BOBBY_RAY_QUANTITY = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Max IMP Characters
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@@ -15,14 +15,36 @@
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DIFFICULTY_LEVEL = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Bobby Ray's Selection
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; Bobby Ray Quality
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;
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; 0 = Normal
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; 1 = Great
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; 2 = Excellent
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; 3 = Awesome
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; 1 = Normal
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; 2 = Great
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; 3 = Great
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; 4 = Excellent
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; 5 = Excellent
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; 6 = Excellent
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; 7 = Excellent
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; 8 = Excellent
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; 9 = Excellent
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; 10 = Awesome
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;------------------------------------------------------------------------------------------------------------------------------
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BOBBY_RAY_SELECTION = 0
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BOBBY_RAY_QUALITY = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Bobby Ray Quantity
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;
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; 1 = Normal (1x)
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; 2 = Great (2x)
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; 3 = Great (3x)
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; 4 = Excellent (4x)
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; 5 = Excellent (5x)
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; 6 = Excellent (6x)
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; 7 = Excellent (7x)
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; 8 = Excellent (8x)
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; 9 = Excellent (9x)
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; 10 = Awesome (10x)
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;------------------------------------------------------------------------------------------------------------------------------
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BOBBY_RAY_QUANTITY = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Max IMP Characters
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