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New Feature: Externalized Enemy taunts (by anv)
- Taunts will be shown in the tactica log, once enabled (TAUNT_SHOW_IN_LOG = TRUE) - Enemies will randomly choose their taunt from an pool of applicable ones - All taunts can be stored in TableData/EnemyTaunts.xml - see: http://www.bears-pit.com/board/ubbthreads.php/topics/327830/Externalised_taunts.html#Post327830 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1860 4f8fa57e-7814-0410-bad4-adc449f26b7c
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[Taunts Settings]
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; Should enemy taunts be shown in log?
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TAUNT_SHOW_IN_LOG = TRUE
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; Add how much longer every taunt should be displayed (in ms)
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TAUNT_MOD_DELAY = 100
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; Minimum delay before taunt automatically disappears (in ms)
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TAUNT_MIN_DELAY = 500
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; Maximum delay before taunt automatically disappears (in ms)
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TAUNT_MAX_DELAY = 5000
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; Chance that enemy says a taunt when firing a weapon (in percents)
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TAUNT_FIRE_GUN_CHANCE = 15
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; Chance that enemy taunts when firing a launcher (in percents)
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TAUNT_FIRE_LAUNCHER_CHANCE = 70
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; Chance that enemy taunts when throwing a knife (in percents)
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TAUNT_THROW_KNIFE_CHANCE = 30
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; Chance that enemy taunts when throwing a grenade (in percents)
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TAUNT_THROW_GRENADE_CHANCE = 40
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; Chance that enemy taunts when charging with knife (in percents)
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TAUNT_CHARGE_KNIFE_CHANCE = 30
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; Chance that enemy taunts when charging with bare hands (in percents)
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TAUNT_CHARGE_FISTS = 30
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; Chance that enemy taunts when charging to steal (in percents)
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TAUNT_STEAL = 30
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; Chance that enemy taunts when running away (in percents)
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TAUNT_RUN_AWAY_CHANCE = 30
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; Chance that enemy taunts when hearing an intentified noise (in percents)
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TAUNT_SEEK_NOISE_CHANCE = 30
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; Chance that enemy taunts when alerted (in percents)
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TAUNT_ALERT_CHANCE = 30
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; Chance that enemy taunts when getting hit (in percents)
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TAUNT_GOT_HIT_CHANCE = 15
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; Chance that enemy taunts when getting missed by merc (in percents)
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TAUNT_GOT_MISSED_CHANCE = 15
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; Chance that enemy taunts when noticing merc (in percents)
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TAUNT_NOTICED_UNSEEN_MERC_CHANCE = 10
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