diff --git a/Data/Ja2_Options.INI b/Data/Ja2_Options.INI index 3a659e6b3..3890195d0 100644 --- a/Data/Ja2_Options.INI +++ b/Data/Ja2_Options.INI @@ -159,7 +159,7 @@ USE_DIFFICULTY_BASED_PROF_DAT = FALSE ; If TRUE, reads "MercProfiles.XML" and "MercOpinions.XML" for profile data. ; If FALSE, reads profile data from PROF.DAT. -READ_PROFILE_DATA_FROM_XML = FALSE +READ_PROFILE_DATA_FROM_XML = TRUE ; When TRUE, this setting writes profile data from memory to XML before the game's Main Menu is reached. ; This can be used to write all data from PROF.DAT directly into XML format. Make sure that READ_PROFILE_DATA_FROM_XML @@ -210,23 +210,9 @@ BACKGROUNDS = TRUE ;****************************************************************************************************************************** ;------------------------------------------------------------------------------------------------------------------------------ -; The following settings allow you to control how many IMPs you can have. For each IMP you need to define a profile slot. -; See MercProfiles.xml to check which slots are still free. -; The old distinction between male and female slots no longer applies. - -; If there are any errors in the following then the default values (3 males slots 51-53 and 3 females -; slots 54-56) will be used instead. +; Note: There are no longer ini settings for IMP slots. Any slot in MercProfiles.xml with 6 will be used for IMPs. ;------------------------------------------------------------------------------------------------------------------------------ -MAX_IMP_CHARACTERS = 6 - -IMP_1 = 51 -IMP_2 = 52 -IMP_3 = 53 -IMP_4 = 54 -IMP_5 = 55 -IMP_6 = 56 - ;------------------------------------------------------------------------------------------------------------------------------ ; The following values deal with the I.M.P "personalized" merc generation. ;------------------------------------------------------------------------------------------------------------------------------ @@ -334,6 +320,7 @@ RECRUITABLE_JOHN_KULBA_DELAY = 14 ;------------------------------------------------------------------------------------------------------------------------------ RECRUITABLE_JA1_NATIVES = FALSE + ;------------------------------------------------------------------------------------------------------------------------------ ; If outstanding debt to MERC exceeds this, Speck will complain on the website. ; Note: this does NOT affect whether MERC goes bankrupt, as this is independent of the amount of debt @@ -482,6 +469,7 @@ MILITIA_COST_MULTIPLIER_REGULAR = 1 ; Multiplier for the price of promoting Regular Militia to Elite (Dark-Blue). ; ALLOW_TRAINING_ELITE_MILITIA must be set to TRUE, otherwise this promotion is impossible. MILITIA_COST_MULTIPLIER_ELITE = 2 + ;------------------------------------------------------------------------------------------------------------------------------ ; Daily prices for maintaining one militiaman of each type. ; @@ -635,6 +623,11 @@ RESTRICT_FEMALE_ENEMIES_EXCEPT_ELITE = FALSE ;------------------------------------------------------------------------------------------------------------------------------ SMALL_SIZE_PB = FALSE +;------------------------------------------------------------------------------------------------------------------------------ +; Hide progress bar when cursor is on the top row of the map +;------------------------------------------------------------------------------------------------------------------------------ +AUTO_HIDE_PB = TRUE + ;------------------------------------------------------------------------------------------------------------------------------ ; If set to TRUE, roof structures (e.g. sandbags) above explored rooms will be hidden at ground level view ;------------------------------------------------------------------------------------------------------------------------------ @@ -665,7 +658,23 @@ WEAPON_SOUND_EFFECTS_VOLUME = 0 ;------------------------------------------------------------------------------------------------------------------------------ MAX_PERCENT_NOISE_SILENCED_SOUND = 35 +;------------------------------------------------------------------------------------------------------------------------------ +; These options control fire ambient sound and it's volume +;------------------------------------------------------------------------------------------------------------------------------ +ENABLE_TA = FALSE +VOLUME_TA = 100 +;------------------------------------------------------------------------------------------------------------------------------ +; These options control sector steady ambients +;------------------------------------------------------------------------------------------------------------------------------ +ENABLE_SSA = FALSE +VOLUME_SSA = 100 +DEBUG_SSA = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; New weapon sound system +;------------------------------------------------------------------------------------------------------------------------------ +NWSS = FALSE ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -696,6 +705,11 @@ MAX_PERCENT_NOISE_SILENCED_SOUND = 35 REVEAL_DROPPED_ENEMY_ITEMS_AFTER_COMBAT = FALSE +;------------------------------------------------------------------------------------------------------------------------------ +; Show backpack owner's name on the ground and in taking items interface +;------------------------------------------------------------------------------------------------------------------------------ +SHOW_BACKPACK_OWNER = FALSE + ;------------------------------------------------------------------------------------------------------------------------------ ; This section controls the behavior of the "SHIFT + F" hotkey. ; This hotkey is normally used to to remove attachments from all items in the sector and unload all weapons. @@ -869,7 +883,7 @@ SHOW_ENEMY_HEALTH = 1 ; 3 - alt health bar + AP counter ;------------------------------------------------------------------------------------------------------------------------------ -SHOW_HEALTHBARSOVERHEAD = 0 +SHOW_HEALTHBARSOVERHEAD = 1 ;------------------------------------------------------------------------------------------------------------------------------ ; How should the game display the enemy/player hit counter? @@ -1048,6 +1062,11 @@ ALLOW_EXTRA_MERCHANTS = FALSE ADD_SMOKE_AFTER_EXPLOSION = FALSE +;------------------------------------------------------------------------------------------------------------------------------ +; Fire explosion creates light source +;------------------------------------------------------------------------------------------------------------------------------ +ADD_LIGHT_AFTER_EXPLOSION = FALSE + ;------------------------------------------------------------------------------------------------------------------------------ ; Default: FALSE ; Added attachments explode if they have usItemClass 256 or 512 (grenade or explosive), have ubVolatility>0 and @@ -2209,6 +2228,11 @@ BACKPACKWEIGHT_LOWERS_AP = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ENEMY_JAMS = FALSE +;------------------------------------------------------------------------------------------------------------------------------ +; Use new code for random number generation +;------------------------------------------------------------------------------------------------------------------------------ +NEW_RANDOM = FALSE + ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -3555,6 +3579,9 @@ CAMPAIGN_HISTORY = FALSE ; Only read the last ... battle reports, forget older ones. With -1 (default), read all of them. Reports lost this way cannot be recreated! CAMPAIGN_HISTORY_MAX_REPORTS = -1 +; Show details in background tooltip +BACKGROUND_TOOLTIP_DETAILS = TRUE + ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -3623,6 +3650,7 @@ ENABLE_ARMOR_COVERAGE = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Determines whether ammo weight is calculated based on the number of bullets remaining in a clip. ; If FALSE, all magazines will weigh the same, regardless of how much bullets are left inside. +; This setting also applies to consumable items (food, drugs, canteens, camo kits). ;------------------------------------------------------------------------------------------------------------------------------ DYNAMIC_AMMO_WEIGHT = FALSE @@ -3790,24 +3818,24 @@ ASD_TIME_HELI = 1200 ; a jeep (armed with a MG), , valid from 1 to 60 * 48 ASD_TIME_JEEP = 720 -; a tank, , valid from 1 to 60 * 48 +; a tank, valid from 1 to 60 * 48 ASD_TIME_TANK = 1440 ; a robot, valid from 1 to 60 * 48 ASD_TIME_ROBOT = 720 ;------------------------------------------------------------------------------------------------------------------------------ -; Determine whether ASD assigns tanks and jeeps to enemy patrols and jeeps +; Determine whether ASD assigns tanks and jeeps to enemy patrols and groups ;------------------------------------------------------------------------------------------------------------------------------ -ASD_ASSIGNS_TANKS = TRUE -ASD_ASSIGNS_JEEPS = TRUE +ASD_ASSIGNS_TANKS = TRUE +ASD_ASSIGNS_JEEPS = TRUE ASD_ASSIGNS_ROBOTS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Tanks and jeeps are not refueled, instead fuel is required upon 'creating' them ;------------------------------------------------------------------------------------------------------------------------------ -ASD_FUEL_REQUIRED_TANK = 100 -ASD_FUEL_REQUIRED_JEEP = 20 +ASD_FUEL_REQUIRED_TANK = 100 +ASD_FUEL_REQUIRED_JEEP = 20 ASD_FUEL_REQUIRED_ROBOT = 0 ;****************************************************************************************************************************** diff --git a/Data/Taunts_Settings.INI b/Data/Taunts_Settings.INI index 0b6664cf9..4f5dd6c90 100644 --- a/Data/Taunts_Settings.INI +++ b/Data/Taunts_Settings.INI @@ -27,6 +27,12 @@ TAUNT_ALWAYS_SHOW_POPUP_BOX = FALSE ; If true, popup box will be always shown (only works if TAUNT_MAKE_NOISE is false). TAUNT_ALWAYS_SHOW_IN_LOG = FALSE +; If true, will play sound file instead of showing text. +TAUNT_VOICE = FALSE + +; If true, will show debug info when playing voice taunt. +TAUNT_VOICE_SHOW_INFO = FALSE + ; How loud enemy taunt? (For comparison - Desert Eagle shot = 60) TAUNT_VOLUME = 30