diff --git a/Data-1.13/Ja2_Options.INI b/Data-1.13/Ja2_Options.INI index d616d0176..36d9e77dd 100644 --- a/Data-1.13/Ja2_Options.INI +++ b/Data-1.13/Ja2_Options.INI @@ -4530,4 +4530,7 @@ AI_MOVEMENT_MODE = TRUE AI_PATH_TWEAKS = TRUE ; Log AI decision info -AI_DECISION_INFO = FALSE \ No newline at end of file +AI_DECISION_INFO = FALSE + +; Allow AI soldiers to shoot at recently seen/heard enemies (targets that nobody from his team sees currently) +AI_SHOOT_UNSEEN = FALSE \ No newline at end of file diff --git a/Data/Ja2_Options.INI b/Data/Ja2_Options.INI index 99e9f1947..f975b124f 100644 --- a/Data/Ja2_Options.INI +++ b/Data/Ja2_Options.INI @@ -1092,24 +1092,6 @@ CHANCE_SAY_ANNOYING_PHRASE = 100 NEW_AI_TACTICAL = FALSE -;------------------------------------------------------------------------------------------------------------------------------ -; AI tweaks and improvements -;------------------------------------------------------------------------------------------------------------------------------ - -; allow AI to shoot more often for suppression in OCTH by faking minimum CTH=1 -; for autofire capable weapons -AI_EXTRA_SUPPRESSION = FALSE - -; less aggressive AI morale with some additional tweaks -AI_NEW_MORALE = FALSE - -; AI will try to avoid enemy sight, fresh corpses and overcrowded locations -AI_BETTER_COVER = FALSE - -; disabled by default as it can be time consuming when playing covert -; and doesn't make much sense anyway since in YELLOW state AI doesn't know exact enemy locations -AI_YELLOW_FLANKING = FALSE - ;------------------------------------------------------------------------------------------------------------------------------ ; Default: 3 ; Penalty (in %) on tile when you shot in head (for enemy and mercs). @@ -4495,3 +4477,32 @@ DAYTIME_PRECISION = 4 NIGHTTIME_PRECISION = 5 ;Number of remaining Soldiers before their location gets marked MAX_SOLDIERS_LEFT = 1 + +[Tactical AI Settings] +; Allow enemy soldiers to retreat from battle +AI_TACTICAL_RETREAT = FALSE + +; allow AI to shoot more often for suppression (when using OCTH) by faking minimum CTH = 1 for autofire capable weapons +AI_EXTRA_SUPPRESSION = TRUE + +; AI morale with some additional tweaks +AI_NEW_MORALE = TRUE + +; AI will try to avoid enemy sight, fresh corpses and overcrowded locations +AI_BETTER_COVER = TRUE + +; disabled by default as it can be time consuming when playing covert +; and doesn't make much sense anyway since in YELLOW state AI doesn't know exact enemy locations +AI_YELLOW_FLANKING = FALSE + +; AI movement mode tweaks +AI_MOVEMENT_MODE = TRUE + +; Experimental path tweaks for AI: avoid gas, deep water, light at night +AI_PATH_TWEAKS = TRUE + +; Log AI decision info +AI_DECISION_INFO = FALSE + +; Allow AI soldiers to shoot at recently seen/heard enemies (targets that nobody from his team sees currently) +AI_SHOOT_UNSEEN = FALSE \ No newline at end of file