mirror of
https://github.com/1dot13/gamedir.git
synced 2026-08-26 14:30:32 +02:00
LOBOT: New blunt melee weapon strike animation, other small refinements
LOBOT: - Added a new blunt melee weapon strike animation, currently used by the Retractable Baton, Shovel and Pipe Wrench - Touched up some .sti files - Changed SWAT Vest, Leggings and Helmet color to a more subdued one
This commit is contained in:
@@ -79,6 +79,11 @@
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<WEAPON_CLASS>SHOTGUNCLASS</WEAPON_CLASS>
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</OR>
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</Filter>
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<Filter name="HasBluntMeleeWeaponInHand">
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<AND>
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<HANDPOS op="in">297, 1015, 1054, 1202</HANDPOS>
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</AND>
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||||
</Filter>
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<Filter name="CamoPants">
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<OR>
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<LEGPOS op="in">845, 846, 852, 853, 854, 855, 1766</LEGPOS>
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@@ -160,6 +165,12 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="GhillieHoodAndBluntMeleeWeapon">
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||||
<AND>
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<FILTER>GhillieHood</FILTER>
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<FILTER>HasBluntMeleeWeaponInHand</FILTER>
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</AND>
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||||
</Filter>
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<Filter name="GhillieVestAndPistolLeft">
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<AND>
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<FILTER>GhillieVest</FILTER>
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@@ -178,6 +189,12 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="GhillieVestAndBluntMeleeWeapon">
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<AND>
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<FILTER>GhillieVest</FILTER>
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<FILTER>HasBluntMeleeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="GhilliePantsAndPistolLeft">
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<AND>
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<FILTER>GhilliePants</FILTER>
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@@ -196,6 +213,12 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="GhilliePantsAndBluntMeleeWeapon">
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<AND>
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<FILTER>GhilliePants</FILTER>
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<FILTER>HasBluntMeleeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="CamoLongsleevesAndPistolLeft">
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<AND>
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<FILTER>CamoLongsleeves</FILTER>
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@@ -214,6 +237,12 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="CamoLongsleevesAndBluntMeleeWeapon">
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<AND>
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<FILTER>CamoLongsleeves</FILTER>
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<FILTER>HasBluntMeleeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="DesertCamoLongsleevesAndPistolLeft">
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<AND>
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<FILTER>DesertCamoLongsleeves</FILTER>
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@@ -232,6 +261,12 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="DesertCamoLongsleevesAndBluntMeleeWeapon">
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<AND>
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<FILTER>DesertCamoLongsleeves</FILTER>
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<FILTER>HasBluntMeleeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="UrbanCamoLongsleevesAndPistolLeft">
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<AND>
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<FILTER>UrbanCamoLongsleeves</FILTER>
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@@ -250,6 +285,12 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="UrbanCamoLongsleevesAndBluntMeleeWeapon">
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<AND>
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<FILTER>UrbanCamoLongsleeves</FILTER>
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<FILTER>HasBluntMeleeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="CamoPantsAndPistolLeft">
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<AND>
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<FILTER>CamoPants</FILTER>
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@@ -268,6 +309,12 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="CamoPantsAndBluntMeleeWeapon">
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<AND>
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<FILTER>CamoPants</FILTER>
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<FILTER>HasBluntMeleeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="DesertCamoPantsAndPistolLeft">
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<AND>
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<FILTER>DesertCamoPants</FILTER>
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@@ -286,6 +333,12 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="DesertCamoPantsAndBluntMeleeWeapon">
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<AND>
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<FILTER>DesertCamoPants</FILTER>
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<FILTER>HasBluntMeleeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="UrbanCamoPantsAndPistolLeft">
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<AND>
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<FILTER>UrbanCamoPants</FILTER>
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@@ -304,6 +357,12 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="UrbanCamoPantsAndBluntMeleeWeapon">
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<AND>
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<FILTER>UrbanCamoPants</FILTER>
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<FILTER>HasBluntMeleeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="Longsleeves">
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<AND>
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<VESTPOS op="in">840, 856, 857, 858, 859, 860, 865, 866, 867, 868, 869</VESTPOS>
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@@ -327,6 +386,12 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="LongsleevesAndBluntMeleeWeapon">
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<AND>
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<FILTER>Longsleeves</FILTER>
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<FILTER>HasBluntMeleeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="DressUniformVest">
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<OR>
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<VESTPOS op="in">286</VESTPOS>
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@@ -348,6 +413,12 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="DressUniformVestAndBluntMeleeWeapon">
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<AND>
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<FILTER>DressUniformVest</FILTER>
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<FILTER>HasBluntMeleeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="DressUniformPants">
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<OR>
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<VESTPOS op="in">286</VESTPOS>
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@@ -369,6 +440,12 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="DressUniformPantsAndBluntMeleeWeapon">
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<AND>
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<FILTER>DressUniformPants</FILTER>
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<FILTER>HasBluntMeleeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="KevlarLeggings">
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<AND>
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<LEGPOS op="in">170, 171, 172</LEGPOS>
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@@ -386,6 +463,12 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="KevlarLeggingsAndBluntMeleeWeapon">
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<AND>
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<FILTER>KevlarLeggings</FILTER>
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<FILTER>HasBluntMeleeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="SpectraLeggings">
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<AND>
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<LEGPOS op="in">173, 174, 175</LEGPOS>
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@@ -403,6 +486,12 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="SpectraLeggingsAndBluntMeleeWeapon">
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<AND>
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<FILTER>SpectraLeggings</FILTER>
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<FILTER>HasBluntMeleeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="TwaronLeggings">
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<AND>
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<LEGPOS op="in">811, 823, 835</LEGPOS>
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@@ -420,6 +509,12 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="TwaronLeggingsAndBluntMeleeWeapon">
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<AND>
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<FILTER>TwaronLeggings</FILTER>
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<FILTER>HasBluntMeleeWeaponInHand</FILTER>
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</AND>
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</Filter>
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||||
<Filter name="DyneemaLeggings">
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||||
<AND>
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||||
<LEGPOS op="in">802, 814, 826</LEGPOS>
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@@ -437,6 +532,12 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="DyneemaLeggingsAndBluntMeleeWeapon">
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<AND>
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<FILTER>DyneemaLeggings</FILTER>
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<FILTER>HasBluntMeleeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="SWATLeggings">
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<AND>
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<LEGPOS op="in">294</LEGPOS>
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@@ -454,6 +555,12 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="SWATLeggingsAndBluntMeleeWeapon">
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||||
<AND>
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<FILTER>SWATLeggings</FILTER>
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<FILTER>HasBluntMeleeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="ZylonPants">
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<AND>
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<LEGPOS op="in">282</LEGPOS>
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@@ -471,6 +578,12 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="ZylonPantsAndBluntMeleeWeapon">
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<AND>
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<FILTER>ZylonPants</FILTER>
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<FILTER>HasBluntMeleeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="IsWearingHelmet">
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<OR>
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<HELMETPOS op="in">302, 839, 1100, 1135</HELMETPOS>
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@@ -488,6 +601,12 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="HelmetAndBluntMeleeWeapon">
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<AND>
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<FILTER>IsWearingHelmet</FILTER>
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<FILTER>HasBluntMeleeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="IsWearingCamoHelmet">
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<AND>
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||||
<HELMETPOS op="in">302, 839, 1100, 1135</HELMETPOS>
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@@ -505,6 +624,12 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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||||
</Filter>
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||||
<Filter name="CamoHelmetAndBluntMeleeWeapon">
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||||
<AND>
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<FILTER>IsWearingCamoHelmet</FILTER>
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<FILTER>HasBluntMeleeWeaponInHand</FILTER>
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||||
</AND>
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||||
</Filter>
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||||
<Filter name="SteelHelmet">
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||||
<AND>
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||||
<HELMETPOS op="in">176</HELMETPOS>
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||||
@@ -522,6 +647,12 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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||||
<Filter name="SteelHelmetAndBluntMeleeWeapon">
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||||
<AND>
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||||
<FILTER>SteelHelmet</FILTER>
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||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
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||||
</AND>
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||||
</Filter>
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||||
<Filter name="KevlarHelmet">
|
||||
<AND>
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||||
<HELMETPOS op="in">177, 178, 179</HELMETPOS>
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||||
@@ -539,6 +670,12 @@
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||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
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||||
</AND>
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||||
</Filter>
|
||||
<Filter name="KevlarHelmetAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>KevlarHelmet</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="SWATHelmet">
|
||||
<AND>
|
||||
<HELMETPOS op="in">293, 819, 831</HELMETPOS>
|
||||
@@ -556,6 +693,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="SWATHelmetAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>SWATHelmet</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="SpectraHelmet">
|
||||
<AND>
|
||||
<HELMETPOS op="in">180, 181, 182</HELMETPOS>
|
||||
@@ -573,6 +716,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="SpectraHelmetAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>SpectraHelmet</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="TwaronHelmet">
|
||||
<AND>
|
||||
<HELMETPOS op="in">810, 822, 834</HELMETPOS>
|
||||
@@ -590,6 +739,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="TwaronHelmetAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>TwaronHelmet</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="DyneemaHelmet">
|
||||
<AND>
|
||||
<HELMETPOS op="in">801, 813, 825</HELMETPOS>
|
||||
@@ -607,6 +762,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="DyneemaHelmetAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>DyneemaHelmet</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="HasKneepads">
|
||||
<OR>
|
||||
<LEGPOS op="in">838</LEGPOS>
|
||||
@@ -628,6 +789,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="KneepadsAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>HasKneepads</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="Holster">
|
||||
<AND>
|
||||
<RTHIGHPOCKPOS op="in">1091, 1092, 1093</RTHIGHPOCKPOS>
|
||||
@@ -645,6 +812,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="HolsterAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>Holster</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="HolsterLeft">
|
||||
<AND>
|
||||
<LTHIGHPOCKPOS op="in">1091, 1092, 1093</LTHIGHPOCKPOS>
|
||||
@@ -662,6 +835,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="LeftHolsterAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>HolsterLeft</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<!--
|
||||
<Filter name="IsWearingBigRadioSet">
|
||||
<OR>
|
||||
@@ -2705,6 +2884,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="BigRadioSetAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>IsWearingBigRadioSet</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
-->
|
||||
<Filter name="IsWearingMedRadioSetAndHasPistol">
|
||||
<AND>
|
||||
@@ -2718,6 +2903,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="MedRadioSetAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>IsWearingMedRadioSet</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="IsWearingCombatPackAndHasPistol">
|
||||
<AND>
|
||||
<FILTER>IsWearingCombatPack</FILTER>
|
||||
@@ -2730,6 +2921,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="CombatPackAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>IsWearingCombatPack</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="IsWearingBackpackAndHasPistol">
|
||||
<AND>
|
||||
<FILTER>IsWearingBackpack</FILTER>
|
||||
@@ -2742,6 +2939,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="BackpackAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>IsWearingBackpack</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="IsWearingRedBeret">
|
||||
<AND>
|
||||
<HELMETPOS op="in">288</HELMETPOS>
|
||||
@@ -2759,6 +2962,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="RedBeretAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>IsWearingRedBeret</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="IsWearingGreenBeret">
|
||||
<AND>
|
||||
<HELMETPOS op="in">1771</HELMETPOS>
|
||||
@@ -2776,6 +2985,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="GreenBeretAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>IsWearingGreenBeret</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="IsWearingBlueBeret">
|
||||
<AND>
|
||||
<HELMETPOS op="in">1772</HELMETPOS>
|
||||
@@ -2793,6 +3008,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="BlueBeretAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>IsWearingBlueBeret</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="IsWearingHat">
|
||||
<AND>
|
||||
<HELMETPOS op="in">285</HELMETPOS>
|
||||
@@ -2810,6 +3031,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="HatAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>IsWearingHat</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="IsWearingBallcap">
|
||||
<AND>
|
||||
<HELMETPOS op="in">292</HELMETPOS>
|
||||
@@ -2826,6 +3053,12 @@
|
||||
<FILTER>IsWearingBallcap</FILTER>
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="BallcapAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>IsWearingBallcap</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="Balaclava">
|
||||
<OR>
|
||||
@@ -2848,6 +3081,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="BalaclavaAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>Balaclava</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="FurHat">
|
||||
<AND>
|
||||
<HELMETPOS op="in">290</HELMETPOS>
|
||||
@@ -2865,6 +3104,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="FurHatAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>FurHat</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="USOfficerHat">
|
||||
<AND>
|
||||
<HELMETPOS op="in">287</HELMETPOS>
|
||||
@@ -2882,6 +3127,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="USOfficerHatAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>USOfficerHat</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="USSROfficerHat">
|
||||
<AND>
|
||||
<HELMETPOS op="in">292</HELMETPOS>
|
||||
@@ -2899,6 +3150,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="USSROfficerHatAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>USSROfficerHat</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="RussianCap">
|
||||
<AND>
|
||||
<HELMETPOS op="in">289</HELMETPOS>
|
||||
@@ -2916,6 +3173,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="RussianCapAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>RussianCap</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="BlackCap">
|
||||
<AND>
|
||||
<HELMETPOS op="in">281</HELMETPOS>
|
||||
@@ -2933,6 +3196,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="BlackCapAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>BlackCap</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="FlakJacket">
|
||||
<OR>
|
||||
<VESTPOS op="in">840</VESTPOS>
|
||||
@@ -2950,40 +3219,58 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="FlakJacketAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>FlakJacket</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="KevlarVest">
|
||||
<OR>
|
||||
<VESTPOS op="in">164, 165, 166, 842, 843, 844, 847, 848, 849, 856, 857, 858, 865, 866, 867, 1103, 1104, 1105, 1108, 1109, 1110, 1117, 1118, 1119, 1126, 1127, 1128, 1138, 1139, 1140, 1143, 1144, 1145, 1152, 1153, 1154, 1161, 1162, 1163</VESTPOS>
|
||||
</OR>
|
||||
</Filter>
|
||||
<Filter name="IsWearingKevlarAndHasPistol">
|
||||
<Filter name="IsWearingKevlarVestAndHasPistol">
|
||||
<AND>
|
||||
<FILTER>KevlarVest</FILTER>
|
||||
<FILTER>HasPistolOrMPistolInRightHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="IsWearingKevlarAndHasRifle">
|
||||
<Filter name="IsWearingKevlarVestAndHasRifle">
|
||||
<AND>
|
||||
<FILTER>KevlarVest</FILTER>
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="KevlarVestAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>KevlarVest</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="SpectraVest">
|
||||
<OR>
|
||||
<VESTPOS op="in">167, 168, 169, 818, 830, 850, 851, 859, 860, 868, 869, 1111, 1112, 1120, 1121, 1129, 1130, 1146, 1147, 1155, 1156, 1164, 1165</VESTPOS>
|
||||
</OR>
|
||||
</Filter>
|
||||
<Filter name="IsWearingSpectraAndHasPistol">
|
||||
<Filter name="IsWearingSpectraVestAndHasPistol">
|
||||
<AND>
|
||||
<FILTER>SpectraVest</FILTER>
|
||||
<FILTER>HasPistolOrMPistolInRightHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="IsWearingSpectraAndHasRifle">
|
||||
<Filter name="IsWearingSpectraVestAndHasRifle">
|
||||
<AND>
|
||||
<FILTER>SpectraVest</FILTER>
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="SpectraVestAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>SpectraVest</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="FlakVest">
|
||||
<OR>
|
||||
<VESTPOS op="in">161, 162, 163</VESTPOS>
|
||||
@@ -3001,6 +3288,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="FlakVestAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>FlakVest</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="GuardianVest">
|
||||
<OR>
|
||||
<VESTPOS op="in">196, 197, 198</VESTPOS>
|
||||
@@ -3018,6 +3311,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="GuardianVestAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>GuardianVest</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="SWATVest">
|
||||
<OR>
|
||||
<VESTPOS op="in">295, 821, 833</VESTPOS>
|
||||
@@ -3035,6 +3334,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="SWATVestAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>SWATVest</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="ZylonVest">
|
||||
<OR>
|
||||
<VESTPOS op="in">283</VESTPOS>
|
||||
@@ -3052,6 +3357,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="ZylonVestAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>ZylonVest</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="TwaronVest">
|
||||
<OR>
|
||||
<VESTPOS op="in">812, 824, 836</VESTPOS>
|
||||
@@ -3069,6 +3380,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="TwaronVestAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>TwaronVest</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="DyneemaVest">
|
||||
<OR>
|
||||
<VESTPOS op="in">803, 815, 827</VESTPOS>
|
||||
@@ -3085,6 +3402,12 @@
|
||||
<FILTER>DyneemaVest</FILTER>
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="DyneemaVestAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>DyneemaVest</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="EODvest">
|
||||
<OR>
|
||||
@@ -3113,6 +3436,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="EODvestAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>EODvest</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="EODpantsAndPistol">
|
||||
<AND>
|
||||
<FILTER>EODpants</FILTER>
|
||||
@@ -3131,6 +3460,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="EODpantsAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>EODpants</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="EODhelmetAndPistol">
|
||||
<AND>
|
||||
<FILTER>EODhelmet</FILTER>
|
||||
@@ -3143,6 +3478,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="EODhelmetAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>EODhelmet</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="EODhelmetAndVest">
|
||||
<AND>
|
||||
<FILTER>EODhelmet</FILTER>
|
||||
@@ -3174,6 +3515,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="GasmaskAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>IsWearingGasmask</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="IsWearingNVG">
|
||||
<OR>
|
||||
<HEAD1POS op="in">211, 246, 1024, 1025</HEAD1POS>
|
||||
@@ -3192,6 +3539,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="NVGAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>IsWearingGasmask</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="Goggles">
|
||||
<OR>
|
||||
<HEAD1POS op="in">212</HEAD1POS>
|
||||
@@ -3210,6 +3563,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="GogglesAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>Goggles</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="HeadSet">
|
||||
<OR>
|
||||
<HEAD1POS op="in">210</HEAD1POS>
|
||||
@@ -3228,6 +3587,12 @@
|
||||
<FILTER>HasRifleTypeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="HeadSetAndBluntMeleeWeapon">
|
||||
<AND>
|
||||
<FILTER>HeadSet</FILTER>
|
||||
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
|
||||
</AND>
|
||||
</Filter>
|
||||
<Filter name="HasKnifeInHand">
|
||||
<AND>
|
||||
<WEAPON_CLASS>KNIFECLASS</WEAPON_CLASS>
|
||||
|
||||
@@ -754,6 +754,22 @@
|
||||
<AnimSurface name="BGM_PUNCH_PADS" file="Anims\LOBOT\BGM\M_PUNCH_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_CAMOHELMET" file="Anims\LOBOT\BGM\M_PUNCH_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_LSLEEVE" file="Anims\LOBOT\BGM\M_PUNCH_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<!-- Standing, blunt weapon strike -->
|
||||
<AnimSurface name="BGM_BLUNT_HEAD" file="Anims\LOBOT\BGM\M_BLUNT_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_HANDS" file="Anims\LOBOT\BGM\M_BLUNT_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_TORSO" file="Anims\LOBOT\BGM\M_BLUNT_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_LEGS" file="Anims\LOBOT\BGM\M_BLUNT_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_SHADOW" file="Anims\LOBOT\BGM\M_BLUNT_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_BP" file="Anims\LOBOT\BGM\M_BLUNT_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_BERET" file="Anims\LOBOT\BGM\M_BLUNT_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_VEST" file="Anims\LOBOT\BGM\M_BLUNT_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_HELMET" file="Anims\LOBOT\BGM\M_BLUNT_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_GMASK" file="Anims\LOBOT\BGM\M_BLUNT_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_NVG" file="Anims\LOBOT\BGM\M_BLUNT_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_BOONEY" file="Anims\LOBOT\BGM\M_BLUNT_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_PADS" file="Anims\LOBOT\BGM\M_BLUNT_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_CAMOHELMET" file="Anims\LOBOT\BGM\M_BLUNT_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_LSLEEVE" file="Anims\LOBOT\BGM\M_BLUNT_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<!-- Standing, idle, empty hands & dual pistols-->
|
||||
<AnimSurface name="BGM_IDLE_HEAD" file="Anims\LOBOT\BGM\M_N_STD_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_HANDS" file="Anims\LOBOT\BGM\M_N_STD_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
@@ -3344,6 +3360,7 @@
|
||||
<AnimSurface name="BGM_HOP_BCAP" file="Anims\LOBOT\BGM\M_HOP_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_BCAP" file="Anims\LOBOT\BGM\M_CLIMB_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_BCAP" file="Anims\LOBOT\BGM\M_PUNCH_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_BCAP" file="Anims\LOBOT\BGM\M_BLUNT_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_BCAP" file="Anims\LOBOT\BGM\M_N_STD_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_BCAP" file="Anims\LOBOT\BGM\M_OPEN_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_BCAP" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3891,6 +3908,7 @@
|
||||
<AnimSurface name="BGM_HOP_kevlar" file="Anims\LOBOT\BGM\M_HOP_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_kevlar" file="Anims\LOBOT\BGM\M_CLIMB_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_kevlar" file="Anims\LOBOT\BGM\M_PUNCH_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_kevlar" file="Anims\LOBOT\BGM\M_BLUNT_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_kevlar" file="Anims\LOBOT\BGM\M_N_STD_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_kevlar" file="Anims\LOBOT\BGM\M_OPEN_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_kevlar" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -4032,6 +4050,7 @@
|
||||
<AnimSurface name="BGM_HOP_spectra" file="Anims\LOBOT\BGM\M_HOP_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_spectra" file="Anims\LOBOT\BGM\M_CLIMB_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_spectra" file="Anims\LOBOT\BGM\M_PUNCH_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_spectra" file="Anims\LOBOT\BGM\M_BLUNT_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_spectra" file="Anims\LOBOT\BGM\M_N_STD_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_spectra" file="Anims\LOBOT\BGM\M_OPEN_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_spectra" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -4173,6 +4192,7 @@
|
||||
<AnimSurface name="BGM_HOP_balaclava" file="Anims\LOBOT\BGM\M_HOP_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_balaclava" file="Anims\LOBOT\BGM\M_CLIMB_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_balaclava" file="Anims\LOBOT\BGM\M_PUNCH_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_balaclava" file="Anims\LOBOT\BGM\M_BLUNT_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_balaclava" file="Anims\LOBOT\BGM\M_N_STD_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_balaclava" file="Anims\LOBOT\BGM\M_OPEN_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_balaclava" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -4314,6 +4334,7 @@
|
||||
<AnimSurface name="BGM_HOP_holster" file="Anims\LOBOT\BGM\M_HOP_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_holster" file="Anims\LOBOT\BGM\M_CLIMB_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_holster" file="Anims\LOBOT\BGM\M_PUNCH_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_holster" file="Anims\LOBOT\BGM\M_BLUNT_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_holster" file="Anims\LOBOT\BGM\M_N_STD_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_holster" file="Anims\LOBOT\BGM\M_OPEN_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_holster" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -4452,6 +4473,7 @@
|
||||
<AnimSurface name="BGM_HOP_holster_l" file="Anims\LOBOT\BGM\M_HOP_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_holster_l" file="Anims\LOBOT\BGM\M_CLIMB_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_holster_l" file="Anims\LOBOT\BGM\M_PUNCH_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_holster_l" file="Anims\LOBOT\BGM\M_BLUNT_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_holster_l" file="Anims\LOBOT\BGM\M_N_STD_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_holster_l" file="Anims\LOBOT\BGM\M_OPEN_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_holster_l" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -4591,6 +4613,7 @@
|
||||
<AnimSurface name="BGM_HOP_eod_h" file="Anims\LOBOT\BGM\M_HOP_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_eod_h" file="Anims\LOBOT\BGM\M_CLIMB_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_eod_h" file="Anims\LOBOT\BGM\M_PUNCH_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_eod_h" file="Anims\LOBOT\BGM\M_BLUNT_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_eod_h" file="Anims\LOBOT\BGM\M_N_STD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_eod_h" file="Anims\LOBOT\BGM\M_OPEN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_eod_h" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -4742,6 +4765,7 @@
|
||||
<AnimSurface name="BGM_HOP_eod_v" file="Anims\LOBOT\BGM\M_HOP_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_eod_v" file="Anims\LOBOT\BGM\M_CLIMB_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_eod_v" file="Anims\LOBOT\BGM\M_PUNCH_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_eod_v" file="Anims\LOBOT\BGM\M_BLUNT_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_eod_v" file="Anims\LOBOT\BGM\M_N_STD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_eod_v" file="Anims\LOBOT\BGM\M_OPEN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_eod_v" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -4882,6 +4906,7 @@
|
||||
<AnimSurface name="BGM_HOP_eod_l" file="Anims\LOBOT\BGM\M_HOP_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_eod_l" file="Anims\LOBOT\BGM\M_CLIMB_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_eod_l" file="Anims\LOBOT\BGM\M_PUNCH_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_eod_l" file="Anims\LOBOT\BGM\M_BLUNT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_eod_l" file="Anims\LOBOT\BGM\M_N_STD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_eod_l" file="Anims\LOBOT\BGM\M_OPEN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_eod_l" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -5023,6 +5048,7 @@
|
||||
<AnimSurface name="BGM_HOP_TORSO_C" file="Anims\LOBOT\BGM\M_HOP_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_TORSO_C" file="Anims\LOBOT\BGM\M_CLIMB_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_TORSO_C" file="Anims\LOBOT\BGM\M_PUNCH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_TORSO_C" file="Anims\LOBOT\BGM\M_BLUNT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_TORSO_C" file="Anims\LOBOT\BGM\M_N_STD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_TORSO_C" file="Anims\LOBOT\BGM\M_OPEN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_TORSO_C" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -5164,6 +5190,7 @@
|
||||
<AnimSurface name="BGM_HOP_LEGS_C" file="Anims\LOBOT\BGM\M_HOP_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_LEGS_C" file="Anims\LOBOT\BGM\M_CLIMB_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_LEGS_C" file="Anims\LOBOT\BGM\M_PUNCH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_LEGS_C" file="Anims\LOBOT\BGM\M_BLUNT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_LEGS_C" file="Anims\LOBOT\BGM\M_N_STD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_LEGS_C" file="Anims\LOBOT\BGM\M_OPEN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_LEGS_C" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -5305,6 +5332,7 @@
|
||||
<AnimSurface name="BGM_HOP_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_HOP_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_CLIMB_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_PUNCH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_BLUNT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_N_STD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_OPEN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -5446,6 +5474,7 @@
|
||||
<AnimSurface name="BGM_HOP_GHILLIEVEST" file="Anims\LOBOT\BGM\M_HOP_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_GHILLIEVEST" file="Anims\LOBOT\BGM\M_CLIMB_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_GHILLIEVEST" file="Anims\LOBOT\BGM\M_PUNCH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_GHILLIEVEST" file="Anims\LOBOT\BGM\M_BLUNT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_GHILLIEVEST" file="Anims\LOBOT\BGM\M_N_STD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_GHILLIEVEST" file="Anims\LOBOT\BGM\M_OPEN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_GHILLIEVEST" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -5587,6 +5616,7 @@
|
||||
<AnimSurface name="BGM_HOP_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_HOP_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_CLIMB_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_PUNCH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_BLUNT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_N_STD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_OPEN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
<AnimSurface name="BGM_HOP_Ushanka" file="Anims\LOBOT\BGM\M_HOP_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Ushanka" file="Anims\LOBOT\BGM\M_CLIMB_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Ushanka" file="Anims\LOBOT\BGM\M_PUNCH_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Ushanka" file="Anims\LOBOT\BGM\M_BLUNT_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Ushanka" file="Anims\LOBOT\BGM\M_N_STD_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Ushanka" file="Anims\LOBOT\BGM\M_OPEN_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Ushanka" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -168,6 +169,7 @@
|
||||
<AnimSurface name="BGM_HOP_UScap" file="Anims\LOBOT\BGM\M_HOP_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_UScap" file="Anims\LOBOT\BGM\M_CLIMB_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_UScap" file="Anims\LOBOT\BGM\M_PUNCH_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_UScap" file="Anims\LOBOT\BGM\M_BLUNT_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_UScap" file="Anims\LOBOT\BGM\M_N_STD_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_UScap" file="Anims\LOBOT\BGM\M_OPEN_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_UScap" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -310,6 +312,7 @@
|
||||
<AnimSurface name="BGM_HOP_USSRcap" file="Anims\LOBOT\BGM\M_HOP_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_USSRcap" file="Anims\LOBOT\BGM\M_CLIMB_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_USSRcap" file="Anims\LOBOT\BGM\M_PUNCH_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_USSRcap" file="Anims\LOBOT\BGM\M_BLUNT_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_USSRcap" file="Anims\LOBOT\BGM\M_N_STD_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_USSRcap" file="Anims\LOBOT\BGM\M_OPEN_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_USSRcap" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -452,6 +455,7 @@
|
||||
<AnimSurface name="BGM_HOP_RUScap" file="Anims\LOBOT\BGM\M_HOP_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_RUScap" file="Anims\LOBOT\BGM\M_CLIMB_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_RUScap" file="Anims\LOBOT\BGM\M_PUNCH_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_RUScap" file="Anims\LOBOT\BGM\M_BLUNT_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_RUScap" file="Anims\LOBOT\BGM\M_N_STD_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_RUScap" file="Anims\LOBOT\BGM\M_OPEN_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_RUScap" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -594,6 +598,7 @@
|
||||
<AnimSurface name="BGM_HOP_Blackcap" file="Anims\LOBOT\BGM\M_HOP_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Blackcap" file="Anims\LOBOT\BGM\M_CLIMB_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Blackcap" file="Anims\LOBOT\BGM\M_PUNCH_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Blackcap" file="Anims\LOBOT\BGM\M_BLUNT_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Blackcap" file="Anims\LOBOT\BGM\M_N_STD_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Blackcap" file="Anims\LOBOT\BGM\M_OPEN_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Blackcap" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -736,6 +741,7 @@
|
||||
<AnimSurface name="BGM_HOP_Steelhelm" file="Anims\LOBOT\BGM\M_HOP_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Steelhelm" file="Anims\LOBOT\BGM\M_CLIMB_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Steelhelm" file="Anims\LOBOT\BGM\M_PUNCH_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Steelhelm" file="Anims\LOBOT\BGM\M_BLUNT_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Steelhelm" file="Anims\LOBOT\BGM\M_N_STD_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Steelhelm" file="Anims\LOBOT\BGM\M_OPEN_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Steelhelm" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -878,6 +884,7 @@
|
||||
<AnimSurface name="BGM_HOP_Kvlrhelm" file="Anims\LOBOT\BGM\M_HOP_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Kvlrhelm" file="Anims\LOBOT\BGM\M_CLIMB_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Kvlrhelm" file="Anims\LOBOT\BGM\M_PUNCH_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Kvlrhelm" file="Anims\LOBOT\BGM\M_BLUNT_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Kvlrhelm" file="Anims\LOBOT\BGM\M_N_STD_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Kvlrhelm" file="Anims\LOBOT\BGM\M_OPEN_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Kvlrhelm" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1020,6 +1027,7 @@
|
||||
<AnimSurface name="BGM_HOP_Spechelm" file="Anims\LOBOT\BGM\M_HOP_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Spechelm" file="Anims\LOBOT\BGM\M_CLIMB_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Spechelm" file="Anims\LOBOT\BGM\M_PUNCH_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Spechelm" file="Anims\LOBOT\BGM\M_BLUNT_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Spechelm" file="Anims\LOBOT\BGM\M_N_STD_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Spechelm" file="Anims\LOBOT\BGM\M_OPEN_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Spechelm" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1162,6 +1170,7 @@
|
||||
<AnimSurface name="BGM_HOP_SWAThelm" file="Anims\LOBOT\BGM\M_HOP_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_SWAThelm" file="Anims\LOBOT\BGM\M_CLIMB_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_SWAThelm" file="Anims\LOBOT\BGM\M_PUNCH_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_SWAThelm" file="Anims\LOBOT\BGM\M_BLUNT_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_SWAThelm" file="Anims\LOBOT\BGM\M_N_STD_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_SWAThelm" file="Anims\LOBOT\BGM\M_OPEN_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_SWAThelm" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1304,6 +1313,7 @@
|
||||
<AnimSurface name="BGM_HOP_Twahelm" file="Anims\LOBOT\BGM\M_HOP_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Twahelm" file="Anims\LOBOT\BGM\M_CLIMB_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Twahelm" file="Anims\LOBOT\BGM\M_PUNCH_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Twahelm" file="Anims\LOBOT\BGM\M_BLUNT_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Twahelm" file="Anims\LOBOT\BGM\M_N_STD_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Twahelm" file="Anims\LOBOT\BGM\M_OPEN_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Twahelm" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1446,6 +1456,7 @@
|
||||
<AnimSurface name="BGM_HOP_Dynhelm" file="Anims\LOBOT\BGM\M_HOP_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Dynhelm" file="Anims\LOBOT\BGM\M_CLIMB_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Dynhelm" file="Anims\LOBOT\BGM\M_PUNCH_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Dynhelm" file="Anims\LOBOT\BGM\M_BLUNT_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Dynhelm" file="Anims\LOBOT\BGM\M_N_STD_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Dynhelm" file="Anims\LOBOT\BGM\M_OPEN_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Dynhelm" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1588,6 +1599,7 @@
|
||||
<AnimSurface name="BGM_HOP_Goggles" file="Anims\LOBOT\BGM\M_HOP_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Goggles" file="Anims\LOBOT\BGM\M_CLIMB_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Goggles" file="Anims\LOBOT\BGM\M_PUNCH_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Goggles" file="Anims\LOBOT\BGM\M_BLUNT_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Goggles" file="Anims\LOBOT\BGM\M_N_STD_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Goggles" file="Anims\LOBOT\BGM\M_OPEN_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Goggles" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1730,6 +1742,7 @@
|
||||
<AnimSurface name="BGM_HOP_Headset" file="Anims\LOBOT\BGM\M_HOP_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Headset" file="Anims\LOBOT\BGM\M_CLIMB_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Headset" file="Anims\LOBOT\BGM\M_PUNCH_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Headset" file="Anims\LOBOT\BGM\M_BLUNT_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Headset" file="Anims\LOBOT\BGM\M_N_STD_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Headset" file="Anims\LOBOT\BGM\M_OPEN_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Headset" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1872,6 +1885,7 @@
|
||||
<AnimSurface name="BGM_HOP_Flakvest" file="Anims\LOBOT\BGM\M_HOP_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Flakvest" file="Anims\LOBOT\BGM\M_CLIMB_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Flakvest" file="Anims\LOBOT\BGM\M_PUNCH_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Flakvest" file="Anims\LOBOT\BGM\M_BLUNT_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Flakvest" file="Anims\LOBOT\BGM\M_N_STD_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Flakvest" file="Anims\LOBOT\BGM\M_OPEN_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Flakvest" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2014,6 +2028,7 @@
|
||||
<AnimSurface name="BGM_HOP_Guardvest" file="Anims\LOBOT\BGM\M_HOP_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Guardvest" file="Anims\LOBOT\BGM\M_CLIMB_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Guardvest" file="Anims\LOBOT\BGM\M_PUNCH_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Guardvest" file="Anims\LOBOT\BGM\M_BLUNT_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Guardvest" file="Anims\LOBOT\BGM\M_N_STD_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Guardvest" file="Anims\LOBOT\BGM\M_OPEN_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Guardvest" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2156,6 +2171,7 @@
|
||||
<AnimSurface name="BGM_HOP_SWATvest" file="Anims\LOBOT\BGM\M_HOP_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_SWATvest" file="Anims\LOBOT\BGM\M_CLIMB_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_SWATvest" file="Anims\LOBOT\BGM\M_PUNCH_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_SWATvest" file="Anims\LOBOT\BGM\M_BLUNT_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_SWATvest" file="Anims\LOBOT\BGM\M_N_STD_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_SWATvest" file="Anims\LOBOT\BGM\M_OPEN_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_SWATvest" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2298,6 +2314,7 @@
|
||||
<AnimSurface name="BGM_HOP_Twavest" file="Anims\LOBOT\BGM\M_HOP_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Twavest" file="Anims\LOBOT\BGM\M_CLIMB_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Twavest" file="Anims\LOBOT\BGM\M_PUNCH_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Twavest" file="Anims\LOBOT\BGM\M_BLUNT_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Twavest" file="Anims\LOBOT\BGM\M_N_STD_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Twavest" file="Anims\LOBOT\BGM\M_OPEN_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Twavest" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2440,6 +2457,7 @@
|
||||
<AnimSurface name="BGM_HOP_Dynvest" file="Anims\LOBOT\BGM\M_HOP_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Dynvest" file="Anims\LOBOT\BGM\M_CLIMB_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Dynvest" file="Anims\LOBOT\BGM\M_PUNCH_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Dynvest" file="Anims\LOBOT\BGM\M_BLUNT_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Dynvest" file="Anims\LOBOT\BGM\M_N_STD_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Dynvest" file="Anims\LOBOT\BGM\M_OPEN_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Dynvest" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2582,6 +2600,7 @@
|
||||
<AnimSurface name="BGM_HOP_Zylonvest" file="Anims\LOBOT\BGM\M_HOP_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Zylonvest" file="Anims\LOBOT\BGM\M_CLIMB_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Zylonvest" file="Anims\LOBOT\BGM\M_PUNCH_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Zylonvest" file="Anims\LOBOT\BGM\M_BLUNT_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Zylonvest" file="Anims\LOBOT\BGM\M_N_STD_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Zylonvest" file="Anims\LOBOT\BGM\M_OPEN_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Zylonvest" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2724,6 +2743,7 @@
|
||||
<AnimSurface name="BGM_HOP_Dressvest" file="Anims\LOBOT\BGM\M_HOP_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Dressvest" file="Anims\LOBOT\BGM\M_CLIMB_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Dressvest" file="Anims\LOBOT\BGM\M_PUNCH_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Dressvest" file="Anims\LOBOT\BGM\M_BLUNT_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Dressvest" file="Anims\LOBOT\BGM\M_N_STD_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Dressvest" file="Anims\LOBOT\BGM\M_OPEN_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Dressvest" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2866,6 +2886,7 @@
|
||||
<AnimSurface name="BGM_HOP_Kvlrlegs" file="Anims\LOBOT\BGM\M_HOP_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Kvlrlegs" file="Anims\LOBOT\BGM\M_CLIMB_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Kvlrlegs" file="Anims\LOBOT\BGM\M_PUNCH_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Kvlrlegs" file="Anims\LOBOT\BGM\M_BLUNT_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Kvlrlegs" file="Anims\LOBOT\BGM\M_N_STD_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Kvlrlegs" file="Anims\LOBOT\BGM\M_OPEN_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Kvlrlegs" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3005,6 +3026,7 @@
|
||||
<AnimSurface name="BGM_HOP_Speclegs" file="Anims\LOBOT\BGM\M_HOP_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Speclegs" file="Anims\LOBOT\BGM\M_CLIMB_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Speclegs" file="Anims\LOBOT\BGM\M_PUNCH_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Speclegs" file="Anims\LOBOT\BGM\M_BLUNT_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Speclegs" file="Anims\LOBOT\BGM\M_N_STD_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Speclegs" file="Anims\LOBOT\BGM\M_OPEN_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Speclegs" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3144,6 +3166,7 @@
|
||||
<AnimSurface name="BGM_HOP_Twalegs" file="Anims\LOBOT\BGM\M_HOP_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Twalegs" file="Anims\LOBOT\BGM\M_CLIMB_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Twalegs" file="Anims\LOBOT\BGM\M_PUNCH_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Twalegs" file="Anims\LOBOT\BGM\M_BLUNT_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Twalegs" file="Anims\LOBOT\BGM\M_N_STD_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Twalegs" file="Anims\LOBOT\BGM\M_OPEN_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Twalegs" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3283,6 +3306,7 @@
|
||||
<AnimSurface name="BGM_HOP_Dynlegs" file="Anims\LOBOT\BGM\M_HOP_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Dynlegs" file="Anims\LOBOT\BGM\M_CLIMB_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Dynlegs" file="Anims\LOBOT\BGM\M_PUNCH_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Dynlegs" file="Anims\LOBOT\BGM\M_BLUNT_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Dynlegs" file="Anims\LOBOT\BGM\M_N_STD_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Dynlegs" file="Anims\LOBOT\BGM\M_OPEN_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Dynlegs" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3422,6 +3446,7 @@
|
||||
<AnimSurface name="BGM_HOP_SWATlegs" file="Anims\LOBOT\BGM\M_HOP_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_SWATlegs" file="Anims\LOBOT\BGM\M_CLIMB_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_SWATlegs" file="Anims\LOBOT\BGM\M_PUNCH_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_SWATlegs" file="Anims\LOBOT\BGM\M_BLUNT_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_SWATlegs" file="Anims\LOBOT\BGM\M_N_STD_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_SWATlegs" file="Anims\LOBOT\BGM\M_OPEN_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_SWATlegs" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3561,6 +3586,7 @@
|
||||
<AnimSurface name="BGM_HOP_Zylonlegs" file="Anims\LOBOT\BGM\M_HOP_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Zylonlegs" file="Anims\LOBOT\BGM\M_CLIMB_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Zylonlegs" file="Anims\LOBOT\BGM\M_PUNCH_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Zylonlegs" file="Anims\LOBOT\BGM\M_BLUNT_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Zylonlegs" file="Anims\LOBOT\BGM\M_N_STD_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Zylonlegs" file="Anims\LOBOT\BGM\M_OPEN_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Zylonlegs" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3700,6 +3726,7 @@
|
||||
<AnimSurface name="BGM_HOP_Dresslegs" file="Anims\LOBOT\BGM\M_HOP_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Dresslegs" file="Anims\LOBOT\BGM\M_CLIMB_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Dresslegs" file="Anims\LOBOT\BGM\M_PUNCH_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Dresslegs" file="Anims\LOBOT\BGM\M_BLUNT_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Dresslegs" file="Anims\LOBOT\BGM\M_N_STD_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Dresslegs" file="Anims\LOBOT\BGM\M_OPEN_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Dresslegs" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3839,6 +3866,7 @@
|
||||
<AnimSurface name="BGM_HOP_CP" file="Anims\LOBOT\BGM\M_HOP_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_CP" file="Anims\LOBOT\BGM\M_CLIMB_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_CP" file="Anims\LOBOT\BGM\M_PUNCH_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_CP" file="Anims\LOBOT\BGM\M_BLUNT_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_CP" file="Anims\LOBOT\BGM\M_N_STD_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_CP" file="Anims\LOBOT\BGM\M_OPEN_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_CP" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3982,6 +4010,7 @@
|
||||
<AnimSurface name="BGM_HOP_Bigradio" file="Anims\LOBOT\BGM\M_HOP_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Bigradio" file="Anims\LOBOT\BGM\M_CLIMB_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Bigradio" file="Anims\LOBOT\BGM\M_PUNCH_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Bigradio" file="Anims\LOBOT\BGM\M_BLUNT_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Bigradio" file="Anims\LOBOT\BGM\M_N_STD_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Bigradio" file="Anims\LOBOT\BGM\M_OPEN_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Bigradio" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -4125,6 +4154,7 @@
|
||||
<AnimSurface name="BGM_HOP_Medradio" file="Anims\LOBOT\BGM\M_HOP_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGM_CLIMB_Medradio" file="Anims\LOBOT\BGM\M_CLIMB_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_Medradio" file="Anims\LOBOT\BGM\M_PUNCH_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_Medradio" file="Anims\LOBOT\BGM\M_BLUNT_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_IDLE_Medradio" file="Anims\LOBOT\BGM\M_N_STD_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_OPEN_Medradio" file="Anims\LOBOT\BGM\M_OPEN_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGM_RIFLE_OPEN_Medradio" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
<AnimSurface name="BGMEMPTY_DODGE_baton" file="Anims\LOBOT\BGM\M_DODGE_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_baton" file="Anims\LOBOT\BGM\M_CROWBAR_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_baton" file="Anims\LOBOT\BGM\M_C_CROWBAR_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_baton" file="Anims\LOBOT\BGM\M_PUNCH_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_baton" file="Anims\LOBOT\BGM\M_BLUNT_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
|
||||
<!-- Shovel -->
|
||||
<AnimSurface name="BGMEMPTY_IDLE_shovel" file="Anims\LOBOT\BGM\M_N_STD_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
@@ -190,7 +190,7 @@
|
||||
<AnimSurface name="BGMEMPTY_DODGE_shovel" file="Anims\LOBOT\BGM\M_DODGE_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_shovel" file="Anims\LOBOT\BGM\M_CROWBAR_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_shovel" file="Anims\LOBOT\BGM\M_C_CROWBAR_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_shovel" file="Anims\LOBOT\BGM\M_PUNCH_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_shovel" file="Anims\LOBOT\BGM\M_BLUNT_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
|
||||
<!-- Pipe Wrench -->
|
||||
<AnimSurface name="BGMEMPTY_IDLE_wrench" file="Anims\LOBOT\BGM\M_N_STD_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
@@ -205,7 +205,7 @@
|
||||
<AnimSurface name="BGMEMPTY_DODGE_wrench" file="Anims\LOBOT\BGM\M_DODGE_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_wrench" file="Anims\LOBOT\BGM\M_CROWBAR_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_wrench" file="Anims\LOBOT\BGM\M_C_CROWBAR_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_wrench" file="Anims\LOBOT\BGM\M_PUNCH_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_BLUNT_wrench" file="Anims\LOBOT\BGM\M_BLUNT_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
|
||||
|
||||
<!-- Fist weapons -->
|
||||
|
||||
@@ -35,6 +35,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_SHADOW" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_SHADOW" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasBluntMeleeWeaponInHand" >
|
||||
<Surface name="BGM_BLUNT_SHADOW" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_SHADOW" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="" >
|
||||
<Surface name="BGMRIFLE_SWAT_SHADOW" animsurface="BGMSNEAKING" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_SHADOW" animsurface="BGMCROUCH_R_RDY" />
|
||||
@@ -192,6 +196,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_LEGS" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_LEGS" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasBluntMeleeWeaponInHand" >
|
||||
<Surface name="BGM_BLUNT_LEGS" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_LEGS" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="" >
|
||||
<Surface name="BGMRIFLE_SWAT_LEGS" animsurface="BGMSNEAKING" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_LEGS" animsurface="BGMCROUCH_R_RDY" />
|
||||
@@ -341,6 +349,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_TORSO" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_TORSO" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasBluntMeleeWeaponInHand" >
|
||||
<Surface name="BGM_BLUNT_TORSO" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_TORSO" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="" >
|
||||
<Surface name="BGMRIFLE_SWAT_TORSO" animsurface="BGMSNEAKING" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_TORSO" animsurface="BGMCROUCH_R_RDY" />
|
||||
@@ -489,6 +501,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_HANDS" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_HANDS" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasBluntMeleeWeaponInHand" >
|
||||
<Surface name="BGM_BLUNT_HANDS" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_HANDS" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="" >
|
||||
<Surface name="BGMRIFLE_SWAT_HANDS" animsurface="BGMSNEAKING" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_HANDS" animsurface="BGMCROUCH_R_RDY" />
|
||||
@@ -639,6 +655,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_HEAD" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_HEAD" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasBluntMeleeWeaponInHand" >
|
||||
<Surface name="BGM_BLUNT_HEAD" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_HEAD" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="" >
|
||||
<Surface name="BGMRIFLE_SWAT_HEAD" animsurface="BGMSNEAKING" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_HEAD" animsurface="BGMCROUCH_R_RDY" />
|
||||
|
||||
@@ -30,6 +30,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_GHILLIEPANTS" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_GHILLIEPANTS" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GhilliePantsAndBluntMeleeWeapon" palette="WoodlandCamo">
|
||||
<Surface name="BGM_BLUNT_GHILLIEPANTS" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_GHILLIEPANTS" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GhilliePants" palette="WoodlandCamo">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_GHILLIEPANTS" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_GHILLIEPANTS" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -179,6 +183,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_LEGS_C" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_LEGS_C" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="CamoPantsAndBluntMeleeWeapon" palette="WoodlandCamo">
|
||||
<Surface name="BGM_BLUNT_LEGS_C" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_LEGS_C" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="CamoPants" palette="WoodlandCamo">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_LEGS_C" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_LEGS_C" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -328,6 +336,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_LEGS_C" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_LEGS_C" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DesertCamoPantsAndBluntMeleeWeapon" palette="DesertlandCamo">
|
||||
<Surface name="BGM_BLUNT_LEGS_C" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_LEGS_C" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DesertCamoPants" palette="DesertlandCamo">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_LEGS_C" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_LEGS_C" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -477,6 +489,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_LEGS_C" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_LEGS_C" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="UrbanCamoPantsAndBluntMeleeWeapon" palette="UrbanlandCamo">
|
||||
<Surface name="BGM_BLUNT_LEGS_C" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_LEGS_C" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="UrbanCamoPants" palette="UrbanlandCamo">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_LEGS_C" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_LEGS_C" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -622,6 +638,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_SWATlegs" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_SWATlegs" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SWATLeggingsAndBluntMeleeWeapon" palette="swat_blue">
|
||||
<Surface name="BGM_BLUNT_SWATlegs" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_SWATlegs" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SWATLeggings" palette="swat_blue">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_SWATlegs" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGM_CROUCHWALK_SWATlegs" animsurface="BGMCROUCH_P_RDY" />
|
||||
@@ -763,6 +783,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Zylonlegs" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Zylonlegs" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="ZylonPantsAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Zylonlegs" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Zylonlegs" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="ZylonPants" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Zylonlegs" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGM_CROUCHWALK_Zylonlegs" animsurface="BGMCROUCH_P_RDY" />
|
||||
@@ -908,6 +932,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_eod_l" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_eod_l" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="EODpantsAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_eod_l" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_eod_l" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="EODpants" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_eod_l" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_eod_l" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -1053,6 +1081,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Dresslegs" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Dresslegs" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformPantsAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Dresslegs" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Dresslegs" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformPants" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Dresslegs" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGM_CROUCHWALK_Dresslegs" animsurface="BGMCROUCH_P_RDY" />
|
||||
@@ -1196,6 +1228,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Kvlrlegs" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Kvlrlegs" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="KevlarLeggingsAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Kvlrlegs" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Kvlrlegs" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="KevlarLeggings" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Kvlrlegs" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGM_CROUCHWALK_Kvlrlegs" animsurface="BGMCROUCH_P_RDY" />
|
||||
@@ -1337,6 +1373,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Speclegs" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Speclegs" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SpectraLeggingsAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Speclegs" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Speclegs" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SpectraLeggings" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Speclegs" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGM_CROUCHWALK_Speclegs" animsurface="BGMCROUCH_P_RDY" />
|
||||
@@ -1478,6 +1518,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Twalegs" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Twalegs" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="TwaronLeggingsAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Twalegs" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Twalegs" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="TwaronLeggings" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Twalegs" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGM_CROUCHWALK_Twalegs" animsurface="BGMCROUCH_P_RDY" />
|
||||
@@ -1619,6 +1663,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Dynlegs" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Dynlegs" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DyneemaLeggingsAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Dynlegs" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Dynlegs" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DyneemaLeggings" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Dynlegs" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGM_CROUCHWALK_Dynlegs" animsurface="BGMCROUCH_P_RDY" />
|
||||
@@ -1766,6 +1814,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_GHILLIEVEST" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_GHILLIEVEST" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GhillieVestAndBluntMeleeWeapon" palette="WoodlandCamo">
|
||||
<Surface name="BGM_BLUNT_GHILLIEVEST" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_GHILLIEVEST" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GhillieVest" palette="WoodlandCamo">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_GHILLIEVEST" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_GHILLIEVEST" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -1915,6 +1967,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_TORSO_C" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_TORSO_C" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="CamoLongsleevesAndBluntMeleeWeapon" palette="WoodlandCamo">
|
||||
<Surface name="BGM_BLUNT_TORSO_C" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_TORSO_C" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="CamoLongsleeves" palette="WoodlandCamo">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_TORSO_C" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_TORSO_C" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -2064,6 +2120,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_TORSO_C" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_TORSO_C" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DesertCamoLongsleevesAndBluntMeleeWeapon" palette="DesertlandCamo">
|
||||
<Surface name="BGM_BLUNT_TORSO_C" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_TORSO_C" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DesertCamoLongsleeves" palette="DesertlandCamo">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_TORSO_C" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_TORSO_C" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -2213,6 +2273,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_TORSO_C" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_TORSO_C" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="UrbanCamoLongsleevesAndBluntMeleeWeapon" palette="UrbanlandCamo">
|
||||
<Surface name="BGM_BLUNT_TORSO_C" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_TORSO_C" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="UrbanCamoLongsleeves" palette="UrbanlandCamo">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_TORSO_C" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_TORSO_C" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -2358,6 +2422,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Dressvest" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Dressvest" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformVestAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Dressvest" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Dressvest" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformVest" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Dressvest" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_Dressvest" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -2510,6 +2578,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_LSLEEVE" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_LSLEEVE" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="LongsleevesAndBluntMeleeWeapon" >
|
||||
<Surface name="BGM_BLUNT_LSLEEVE" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_LSLEEVE" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="Longsleeves" >
|
||||
<Surface name="BGMRIFLE_SWAT_LSLEEVE" animsurface="BGMSNEAKING" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_LSLEEVE" animsurface="BGMCROUCH_R_RDY" />
|
||||
@@ -2656,6 +2728,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_balaclava" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_balaclava" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="BalaclavaAndBluntMeleeWeapon" >
|
||||
<Surface name="BGM_BLUNT_balaclava" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_balaclava" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="Balaclava">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_balaclava" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_balaclava" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -2802,6 +2878,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_GHILLIEHOOD" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_GHILLIEHOOD" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GhillieHoodAndBluntMeleeWeapon" palette="WoodlandCamo">
|
||||
<Surface name="BGM_BLUNT_GHILLIEHOOD" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_GHILLIEHOOD" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GhillieHood" palette="WoodlandCamo">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_GHILLIEHOOD" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_GHILLIEHOOD" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -2961,6 +3041,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_eod_h" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_eod_h" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="EODhelmetAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_eod_h" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_eod_h" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="EODhelmet" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_eod_h" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_eod_h" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -3106,6 +3190,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_CAMOHELMET" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_CAMOHELMET" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="CamoHelmetAndBluntMeleeWeapon" palette="WoodlandCamo">
|
||||
<Surface name="BGM_BLUNT_CAMOHELMET" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_CAMOHELMET" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingCamoHelmet" palette="WoodlandCamo">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_CAMOHELMET" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_CAMOHELMET" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -3250,6 +3338,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Steelhelm" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Steelhelm" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SteelHelmetAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Steelhelm" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Steelhelm" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SteelHelmet" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Steelhelm" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_Steelhelm" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -3394,6 +3486,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Kvlrhelm" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Kvlrhelm" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="KevlarHelmetAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Kvlrhelm" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Kvlrhelm" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="KevlarHelmet" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Kvlrhelm" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_Kvlrhelm" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -3538,6 +3634,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Spechelm" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Spechelm" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SpectraHelmetAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Spechelm" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Spechelm" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SpectraHelmet" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Spechelm" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_Spechelm" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -3657,7 +3757,7 @@
|
||||
<Surface name="BGM_WATER_DUAL_AIM_Spechelm" animsurface="BGMWATER_DBLSHT" />
|
||||
<Surface name="BGM_CROUCH_MORTAR_Spechelm" animsurface="BGMMORTAR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SWATHelmetAndPistol" palette="hats">
|
||||
<LayerProp filter="SWATHelmetAndPistol" palette="swat_blue">
|
||||
<Surface name="BGMPISTOL_WALK_SWAThelm" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_RUN_SWAThelm" animsurface="BGMPISTOL_RUN" />
|
||||
<Surface name="BGMEMPTY_RUN_SWAThelm" animsurface="BGMNOTHING_RUN" />
|
||||
@@ -3666,7 +3766,7 @@
|
||||
<Surface name="BGM_WATER_PISTOL_WALK_SWAThelm" animsurface="BGMWATER_N_WALK" />
|
||||
<Surface name="BGM_WATER_PISTOL_AIM_SWAThelm" animsurface="BGMWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SWATHelmetAndRifle" palette="hats">
|
||||
<LayerProp filter="SWATHelmetAndRifle" palette="swat_blue">
|
||||
<Surface name="BGM_RIFLE_OPEN_SWAThelm" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_COWER_SWAThelm" animsurface="BGMCOWER" />
|
||||
<Surface name="BGMRIFLE_PRN_COWER_SWAThelm" animsurface="BGM_COWER_PRONE" />
|
||||
@@ -3682,7 +3782,11 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_SWAThelm" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_SWAThelm" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SWATHelmet" palette="hats">
|
||||
<LayerProp filter="SWATHelmetAndBluntMeleeWeapon" palette="swat_blue">
|
||||
<Surface name="BGM_BLUNT_SWAThelm" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_SWAThelm" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SWATHelmet" palette="swat_blue">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_SWAThelm" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_SWAThelm" animsurface="BGMWALK_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_WALK_SWAThelm" animsurface="BGMWALK_R_RDY" />
|
||||
@@ -3826,6 +3930,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Twahelm" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Twahelm" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="TwaronHelmetAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Twahelm" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Twahelm" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="TwaronHelmet" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Twahelm" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_Twahelm" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -3970,6 +4078,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Dynhelm" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Dynhelm" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DyneemaHelmetAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Dynhelm" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Dynhelm" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DyneemaHelmet" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Dynhelm" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_Dynhelm" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -4114,6 +4226,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_HELMET" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_HELMET" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HelmetAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_HELMET" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_HELMET" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingHelmet" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_HELMET" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_HELMET" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -4258,6 +4374,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_BERET" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_BERET" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="RedBeretAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_BERET" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_BERET" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingRedBeret" palette="hats">
|
||||
<Surface name="BGMRIFLE_IDLE_HERO_BERET" animsurface="BGMSTANDING" />
|
||||
<Surface name="BGMRIFLE_IDLE_BERET" animsurface="BGMTHREATENSTAND" />
|
||||
@@ -4402,6 +4522,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_BERET" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_BERET" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GreenBeretAndBluntMeleeWeapon" palette="Greenhats">
|
||||
<Surface name="BGM_BLUNT_BERET" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_BERET" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingGreenBeret" palette="Greenhats">
|
||||
<Surface name="BGMRIFLE_IDLE_HERO_BERET" animsurface="BGMSTANDING" />
|
||||
<Surface name="BGMRIFLE_IDLE_BERET" animsurface="BGMTHREATENSTAND" />
|
||||
@@ -4546,6 +4670,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_BERET" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_BERET" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="BlueBeretAndBluntMeleeWeapon" palette="Bluehats">
|
||||
<Surface name="BGM_BLUNT_BERET" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_BERET" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingBlueBeret" palette="Bluehats">
|
||||
<Surface name="BGMRIFLE_IDLE_HERO_BERET" animsurface="BGMSTANDING" />
|
||||
<Surface name="BGMRIFLE_IDLE_BERET" animsurface="BGMTHREATENSTAND" />
|
||||
@@ -4690,6 +4818,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_BOONEY" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_BOONEY" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HatAndBluntMeleeWeapon" palette="WoodlandCamo">
|
||||
<Surface name="BGM_BLUNT_BOONEY" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_BOONEY" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingHat" palette="WoodlandCamo">
|
||||
<Surface name="BGMRIFLE_IDLE_HERO_BOONEY" animsurface="BGMSTANDING" />
|
||||
<Surface name="BGMRIFLE_IDLE_BOONEY" animsurface="BGMTHREATENSTAND" />
|
||||
@@ -4834,6 +4966,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Ushanka" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Ushanka" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="FurHatAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Ushanka" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Ushanka" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="FurHat" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Ushanka" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_Ushanka" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -4978,6 +5114,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_UScap" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_UScap" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="USOfficerHatAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_UScap" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_UScap" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="USOfficerHat" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_UScap" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_UScap" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -5122,6 +5262,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_USSRcap" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_USSRcap" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="USSROfficerHatAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_USSRcap" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_USSRcap" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="USSROfficerHat" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_USSRcap" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_USSRcap" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -5266,6 +5410,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_RUScap" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_RUScap" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="RussianCapAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_RUScap" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_RUScap" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="RussianCap" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_RUScap" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_RUScap" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -5410,6 +5558,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Blackcap" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Blackcap" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="BlackCapAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Blackcap" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Blackcap" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="BlackCap" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Blackcap" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_Blackcap" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -5554,6 +5706,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_BCAP" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_BCAP" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="BallcapAndBluntMeleeWeapon" >
|
||||
<Surface name="BGM_BLUNT_BCAP" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_BCAP" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingBallcap" >
|
||||
<Surface name="BGMRIFLE_IDLE_HERO_BCAP" animsurface="BGMSTANDING" />
|
||||
<Surface name="BGMRIFLE_IDLE_BCAP" animsurface="BGMTHREATENSTAND" />
|
||||
@@ -5700,6 +5856,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_NVG" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_NVG" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="NVGAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_NVG" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_NVG" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingNVG" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_NVG" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_NVG" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -5844,6 +6004,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Goggles" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Goggles" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GogglesAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Goggles" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Goggles" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="Goggles" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Goggles" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_Goggles" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -5990,6 +6154,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_GMASK" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_GMASK" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GasmaskAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_GMASK" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_GMASK" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingGasmask" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_GMASK" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_GMASK" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -6136,6 +6304,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Headset" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Headset" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HeadSetAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Headset" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Headset" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HeadSet" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Headset" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_Headset" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -6282,6 +6454,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_eod_v" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_eod_v" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="EODvestAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_eod_v" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_eod_v" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="EODvest" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_eod_v" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_eod_v" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -6402,7 +6578,7 @@
|
||||
<Surface name="BGM_WATER_DUAL_AIM_eod_v" animsurface="BGMWATER_DBLSHT" />
|
||||
<Surface name="BGM_CROUCH_MORTAR_eod_v" animsurface="BGMMORTAR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingSpectraAndHasPistol" palette="hats">
|
||||
<LayerProp filter="IsWearingSpectraVestAndHasPistol" palette="hats">
|
||||
<Surface name="BGMPISTOL_WALK_spectra" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_RUN_spectra" animsurface="BGMPISTOL_RUN" />
|
||||
<Surface name="BGMEMPTY_RUN_spectra" animsurface="BGMNOTHING_RUN" />
|
||||
@@ -6411,7 +6587,7 @@
|
||||
<Surface name="BGM_WATER_PISTOL_WALK_spectra" animsurface="BGMWATER_N_WALK" />
|
||||
<Surface name="BGM_WATER_PISTOL_AIM_spectra" animsurface="BGMWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingSpectraAndHasRifle" palette="hats">
|
||||
<LayerProp filter="IsWearingSpectraVestAndHasRifle" palette="hats">
|
||||
<Surface name="BGM_RIFLE_OPEN_spectra" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_COWER_spectra" animsurface="BGMCOWER" />
|
||||
<Surface name="BGMRIFLE_PRN_COWER_spectra" animsurface="BGM_COWER_PRONE" />
|
||||
@@ -6427,6 +6603,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_spectra" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_spectra" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SpectraVestAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_spectra" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_spectra" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SpectraVest" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_spectra" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_spectra" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -6547,7 +6727,7 @@
|
||||
<Surface name="BGM_WATER_DUAL_AIM_spectra" animsurface="BGMWATER_DBLSHT" />
|
||||
<Surface name="BGM_CROUCH_MORTAR_spectra" animsurface="BGMMORTAR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingKevlarAndHasPistol" palette="hats">
|
||||
<LayerProp filter="IsWearingKevlarVestAndHasPistol" palette="hats">
|
||||
<Surface name="BGMPISTOL_WALK_kevlar" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_RUN_kevlar" animsurface="BGMPISTOL_RUN" />
|
||||
<Surface name="BGMEMPTY_RUN_kevlar" animsurface="BGMNOTHING_RUN" />
|
||||
@@ -6556,7 +6736,7 @@
|
||||
<Surface name="BGM_WATER_PISTOL_WALK_kevlar" animsurface="BGMWATER_N_WALK" />
|
||||
<Surface name="BGM_WATER_PISTOL_AIM_kevlar" animsurface="BGMWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingKevlarAndHasRifle" palette="hats">
|
||||
<LayerProp filter="IsWearingKevlarVestAndHasRifle" palette="hats">
|
||||
<Surface name="BGM_RIFLE_OPEN_kevlar" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_COWER_kevlar" animsurface="BGMCOWER" />
|
||||
<Surface name="BGMRIFLE_PRN_COWER_kevlar" animsurface="BGM_COWER_PRONE" />
|
||||
@@ -6572,6 +6752,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_kevlar" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_kevlar" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="KevlarVestAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_kevlar" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_kevlar" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="KevlarVest" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_kevlar" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_kevlar" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -6717,6 +6901,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Flakvest" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Flakvest" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="FlakVestAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Flakvest" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Flakvest" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="FlakVest" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Flakvest" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_Flakvest" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -6862,6 +7050,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Guardvest" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Guardvest" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GuardianVestAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Guardvest" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Guardvest" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GuardianVest" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Guardvest" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_Guardvest" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -7007,6 +7199,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_SWATvest" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_SWATvest" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SWATVestAndBluntMeleeWeapon" palette="swat_blue">
|
||||
<Surface name="BGM_BLUNT_SWATvest" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_SWATvest" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SWATVest" palette="swat_blue">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_SWATvest" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_SWATvest" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -7127,6 +7323,155 @@
|
||||
<Surface name="BGM_WATER_DUAL_AIM_SWATvest" animsurface="BGMWATER_DBLSHT" />
|
||||
<Surface name="BGM_CROUCH_MORTAR_SWATvest" animsurface="BGMMORTAR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="ZylonVestAndPistol" palette="hats">
|
||||
<Surface name="BGMPISTOL_WALK_Zylonvest" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_RUN_Zylonvest" animsurface="BGMPISTOL_RUN" />
|
||||
<Surface name="BGMEMPTY_RUN_Zylonvest" animsurface="BGMNOTHING_RUN" />
|
||||
<Surface name="BGMPISTOL_SDSTP_Zylonvest" animsurface="BGMSIDESTEP" />
|
||||
<Surface name="BGM_WATER_PISTOL_IDLE_Zylonvest" animsurface="BGMWATER_N_STD" />
|
||||
<Surface name="BGM_WATER_PISTOL_WALK_Zylonvest" animsurface="BGMWATER_N_WALK" />
|
||||
<Surface name="BGM_WATER_PISTOL_AIM_Zylonvest" animsurface="BGMWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="ZylonVestAndRifle" palette="hats">
|
||||
<Surface name="BGM_RIFLE_OPEN_Zylonvest" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_COWER_Zylonvest" animsurface="BGMCOWER" />
|
||||
<Surface name="BGMRIFLE_PRN_COWER_Zylonvest" animsurface="BGM_COWER_PRONE" />
|
||||
<Surface name="BGMRIFLE_KICKDOOR_Zylonvest" animsurface="BGMKICKDOOR" />
|
||||
<Surface name="BGMRIFLE_DUST_SHOE_Zylonvest" animsurface="BGMSHOEDUST" />
|
||||
<Surface name="BGMRIFLE_WIPE_Zylonvest" animsurface="BGMHEADTURN" />
|
||||
<Surface name="BGMRIFLE_NECK_Zylonvest" animsurface="BGMIDLENECK" />
|
||||
<Surface name="BGMRIFLE_NECK_HERO_Zylonvest" animsurface="BGMIDLENECK2" />
|
||||
<Surface name="BGMRIFLE_DRUNK_Zylonvest" animsurface="BGMDRUNK" />
|
||||
<Surface name="BGMRIFLE_LOW_Zylonvest" animsurface="BGMSHOOT_LOW" />
|
||||
<Surface name="BGMRIFLE_HIP_LOW_Zylonvest" animsurface="RGM_HIP_LOW" />
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_Zylonvest" animsurface="BGMSIDESTEP_R_RDY" />
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Zylonvest" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Zylonvest" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="ZylonVestAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Zylonvest" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Zylonvest" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="ZylonVest" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Zylonvest" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_Zylonvest" animsurface="BGMWALK_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_WALK_Zylonvest" animsurface="BGMWALK_R_RDY" />
|
||||
<Surface name="BGMRIFLE_IDLE_HERO_Zylonvest" animsurface="BGMSTANDING" />
|
||||
<Surface name="BGMRIFLE_IDLE_Zylonvest" animsurface="BGMTHREATENSTAND" />
|
||||
<Surface name="BGMRIFLE_WALK_HERO_Zylonvest" animsurface="BGMWALKING" />
|
||||
<Surface name="BGMBASICWALK_Zylonvest" animsurface="BGMWALK2" />
|
||||
<Surface name="BGMRUNNING_HERO_Zylonvest" animsurface="BGMRUNNING" />
|
||||
<Surface name="BGMRUNNING_Zylonvest" animsurface="BGMRUN2" />
|
||||
<Surface name="BGMRIFLE_CROUCH_HERO_Zylonvest" animsurface="BGMCROUCHING" />
|
||||
<Surface name="BGMRIFLE_CROUCH_BIGM_Zylonvest" animsurface="BGMCROUCHTRANS" />
|
||||
<Surface name="BGMRIFLE_SIDESTEP_Zylonvest" animsurface="BGMSIDESTEP" />
|
||||
<Surface name="BGMRIFLE_SWAT_Zylonvest" animsurface="BGMSNEAKING" />
|
||||
<Surface name="BGMRIFLE_RAISE_HERO_Zylonvest" animsurface="BGMRAISE" />
|
||||
<Surface name="BGMRIFLE_RAISE_Zylonvest" animsurface="BGMRAISE2" />
|
||||
<Surface name="BGMRIFLE_AIM_HERO_Zylonvest" animsurface="BGMSTANDAIM" />
|
||||
<Surface name="BGMRIFLE_AIM_Zylonvest" animsurface="BGMSTANDAIM2" />
|
||||
<Surface name="BGMRIFLE_AIM_Zylonvest" animsurface="BGMSRAIMALT" />
|
||||
<Surface name="BGMRIFLE_HIP_Zylonvest" animsurface="BGM_HIP_AIM" />
|
||||
<Surface name="BGMRIFLE_HIP_HERO_Zylonvest" animsurface="BGMHIPAIMALT" />
|
||||
<Surface name="BGMRIFLE_CR_AIM_HERO_Zylonvest" animsurface="BGMCROUCHAIM" />
|
||||
<Surface name="BGMRIFLE_PRONE_HERO_Zylonvest" animsurface="BGMPRONE" />
|
||||
<Surface name="BGMRIFLE_HIT_HERO_Zylonvest" animsurface="BGMRHIT" />
|
||||
<Surface name="BGM_CROUCHWALK_Zylonvest" animsurface="BGMCROUCH_P_RDY" />
|
||||
<Surface name="BGM_CROUCHWALK_DUAL_Zylonvest" animsurface="BGMCROUCH_D_RDY" />
|
||||
<Surface name="BGM_HOP_Zylonvest" animsurface="BGMHOPFENCE" />
|
||||
<Surface name="BGM_HOP_Zylonvest" animsurface="BGMJUMPWINDOWS" />
|
||||
<Surface name="BGM_PUNCH_Zylonvest" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGM_IDLE_Zylonvest" animsurface="BGMNOTHING_STD" />
|
||||
<Surface name="BGM_IDLE_Zylonvest" animsurface="BGMDBLBREATH" />
|
||||
<Surface name="BGM_OPEN_Zylonvest" animsurface="BGMOPEN" />
|
||||
<Surface name="BGM_PICKUP_Zylonvest" animsurface="BGMPICKUP" />
|
||||
<Surface name="BGMMEDIC_CROUCH_Zylonvest" animsurface="BGMMEDIC" />
|
||||
<Surface name="BGMMEDIC_PRONE_Zylonvest" animsurface="BGMMEDICPRN" />
|
||||
<Surface name="BGMCOWER_PRONE_Zylonvest" animsurface="BGM_COWER_PRONE" />
|
||||
<Surface name="BGMDIE_PRONE_Zylonvest" animsurface="BGMHITPRONE" />
|
||||
<Surface name="BGMEMPTY_CROUCH_Zylonvest" animsurface="BGMNOTHING_CROUCH" />
|
||||
<Surface name="BGMEMPTY_SWAT_Zylonvest" animsurface="BGMNOTHING_SWAT" />
|
||||
<Surface name="BGMEMPTY_SWAT_Zylonvest" animsurface="BGMSWKNIFE" />
|
||||
<Surface name="BGMEMPTY_RUN_Zylonvest" animsurface="BGMPISTOL_RUN" />
|
||||
<Surface name="BGMEMPTY_RUN_Zylonvest" animsurface="BGMNOTHING_RUN" />
|
||||
<Surface name="BGMEMPTY_WALK_Zylonvest" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_PRONE_Zylonvest" animsurface="BGMHANDGUN_PRONE" />
|
||||
<Surface name="BGMDUAL_PRONE_Zylonvest" animsurface="BGMDWPRONE" />
|
||||
<Surface name="BGMPISTOL_IDLE_Zylonvest" animsurface="BGMPISTOLBREATH" />
|
||||
<Surface name="BGMPISTOL_RDY_WALK_Zylonvest" animsurface="BGMWALK_P_RDY" />
|
||||
<Surface name="BGMDUAL_RDY_WALK_Zylonvest" animsurface="BGMWALK_D_RDY" />
|
||||
<Surface name="BGMPISTOL_AIM_Zylonvest" animsurface="BGMHANDGUN_S_SHOT" />
|
||||
<Surface name="BGMPISTOL_AIM_1H_Zylonvest" animsurface="BGM_PFSHOT_AIM" />
|
||||
<Surface name="BGMPISTOL_LOW_Zylonvest" animsurface="BGMPISTOLSHOOTLOW" />
|
||||
<Surface name="BGMPISTOL_LOW_Zylonvest" animsurface="BGMSHOOT_LOW" />
|
||||
<Surface name="BGMPISTOL_CR_AIM_Zylonvest" animsurface="BGMHANDGUN_C_SHOT" />
|
||||
<Surface name="BGMDUAL_CR_AIM_Zylonvest" animsurface="BGMCDBLSHOT" />
|
||||
<Surface name="BGMPISTOL_SDSTP_AIM_Zylonvest" animsurface="BGMSIDESTEP_P_RDY" />
|
||||
<Surface name="BGMDUAL_SDSTP_AIM_Zylonvest" animsurface="BGMSIDESTEP_D_RDY" />
|
||||
<Surface name="BGMDUAL_AIM_Zylonvest" animsurface="BGMSTANDDWALAIM" />
|
||||
<Surface name="BGMEMPTY_PAIN_Zylonvest" animsurface="BGMHURTSTANDINGN" />
|
||||
<Surface name="BGMRIFLE_PAIN_Zylonvest" animsurface="BGMHURTSTANDINGR" />
|
||||
<Surface name="BGMEMPTY_DIE_Zylonvest" animsurface="BGMHITSTAND" />
|
||||
<Surface name="BGMEMPTY_JFK_Zylonvest" animsurface="BGMDIE_JFK" />
|
||||
<Surface name="BGMEMPTY_CDIE_Zylonvest" animsurface="BGMHITCROUCH" />
|
||||
<Surface name="BGMEMPTY_COWER_Zylonvest" animsurface="BGMCOWER" />
|
||||
<Surface name="BGM_CLIMB_Zylonvest" animsurface="BGMCLIMBROOF" />
|
||||
<Surface name="BGM_CLIMB_Zylonvest" animsurface="BGMWALLJUMP" />
|
||||
<Surface name="BGMEMPTY_ROLL_Zylonvest" animsurface="BGMROLLOVER" />
|
||||
<Surface name="BGMEMPTY_ROLL_SIDE_Zylonvest" animsurface="BGMROLL_PR" />
|
||||
<Surface name="BGMEMPTY_DIEFB_Zylonvest" animsurface="BGMHITFALLBACK" />
|
||||
<Surface name="BGMEMPTY_DIEFBH_Zylonvest" animsurface="BGMHITHARD" />
|
||||
<Surface name="BGMEMPTY_DIEFBHB_Zylonvest" animsurface="BGMHITHARDBLOOD" />
|
||||
<Surface name="BGMRIFLE_WALK_HURT_Zylonvest" animsurface="BGMHURTWALKINGR" />
|
||||
<Surface name="BGMRIFLE_BAYONET_Zylonvest" animsurface="BGMBAYONET_S_S" />
|
||||
<Surface name="BGMRIFLE_BAYONET_L_Zylonvest" animsurface="BGMBAYONET_S_P" />
|
||||
<Surface name="BGMEMPTY_DODGE_Zylonvest" animsurface="BGMDODGE" />
|
||||
<Surface name="BGMEMPTY_THROW_Zylonvest" animsurface="BGMTHROW" />
|
||||
<Surface name="BGMEMPTY_THROW_G_Zylonvest" animsurface="BGMSTHRG" />
|
||||
<Surface name="BGMEMPTY_LOB_Zylonvest" animsurface="BGMLOB" />
|
||||
<Surface name="BGMEMPTY_LOB_G_Zylonvest" animsurface="BGMSLOBG" />
|
||||
<Surface name="BGMEMPTY_KICKDOOR_Zylonvest" animsurface="BGMKICKDOOR" />
|
||||
<Surface name="BGM_STRETCH_Zylonvest" animsurface="BGMSTRECH" />
|
||||
<Surface name="BGMEMPTY_RADIO_Zylonvest" animsurface="BGMRADIO" />
|
||||
<Surface name="BGM_FLEX_Zylonvest" animsurface="BGMFLEX" />
|
||||
<Surface name="BGMEMPTY_REMOTE_Zylonvest" animsurface="BGMUSEREMOTE" />
|
||||
<Surface name="BGMKNIFE_STAB_Zylonvest" animsurface="BGMSTAB" />
|
||||
<Surface name="BGMKNIFE_SLICE_Zylonvest" animsurface="BGMSLICE" />
|
||||
<Surface name="BGMKNIFE_THROW_Zylonvest" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Zylonvest" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Zylonvest" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Zylonvest" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Zylonvest" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Zylonvest" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Zylonvest" animsurface="BGMCSTAB" />
|
||||
<Surface name="BGMEMPTY_CRADIO_Zylonvest" animsurface="BGMCRRADIO" />
|
||||
<Surface name="BGMEMPTY_SLEEP_Zylonvest" animsurface="BGMSLEEP" />
|
||||
<Surface name="BGMEMPTY_DRUNK_Zylonvest" animsurface="BGMPISTOLDRUNK" />
|
||||
<Surface name="BGMEMPTY_WALK_HURT_Zylonvest" animsurface="BGMHURTWALKINGN" />
|
||||
<Surface name="BGMEMPTY_FALL_Zylonvest" animsurface="BGMFALL" />
|
||||
<Surface name="BGMEMPTY_FALLFWD_Zylonvest" animsurface="BGMFALLF" />
|
||||
<Surface name="BGMEMPTY_KARATELK_Zylonvest" animsurface="RGMLOWKICK" />
|
||||
<Surface name="BGMEMPTY_KARATESPINK_Zylonvest" animsurface="RGMSPINKICK" />
|
||||
<Surface name="BGMLAW_Zylonvest" animsurface="BGMROCKET" />
|
||||
<Surface name="BGMLAW_CR_Zylonvest" animsurface="BGMCRROCKET" />
|
||||
<Surface name="BGM_ROCK_Zylonvest" animsurface="BGMWITHSTONE" />
|
||||
<Surface name="BGM_HELIDROP_Zylonvest" animsurface="BGMHELIDROP" />
|
||||
<Surface name="BGM_WATER_RIFLE_IDLE_Zylonvest" animsurface="BGMWATER_R_STD" />
|
||||
<Surface name="BGM_WATER_RIFLE_WALK_Zylonvest" animsurface="BGMWATER_R_WALK" />
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_Zylonvest" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_Zylonvest" animsurface="BGM_WATER_HIP_AIM" />
|
||||
<Surface name="BGM_WATER_EMPTY_IDLE_Zylonvest" animsurface="BGMWATER_N_STD" />
|
||||
<Surface name="BGM_WATER_EMPTY_WALK_Zylonvest" animsurface="BGMWATER_N_WALK" />
|
||||
<Surface name="BGM_WATER_EMPTY_THROW_Zylonvest" animsurface="BGMWATERTHROW" />
|
||||
<Surface name="BGM_WATER_EMPTY_FALL_Zylonvest" animsurface="BGMWATER_TRANS" />
|
||||
<Surface name="BGM_WATER_EMPTY_FALL_Zylonvest" animsurface="BGMWATER_TRANS" />
|
||||
<Surface name="BGM_WATER_EMPTY_TREAD_Zylonvest" animsurface="BGMDEEPWATER_TRED" />
|
||||
<Surface name="BGM_WATER_EMPTY_SWIM_Zylonvest" animsurface="BGMDEEPWATER_SWIM" />
|
||||
<Surface name="BGM_WATER_EMPTY_DIE_Zylonvest" animsurface="BGMWATER_DIE" />
|
||||
<Surface name="BGM_WATER_EMPTY_DROWN_Zylonvest" animsurface="BGMDEEPWATER_DIE" />
|
||||
<Surface name="BGM_WATER_DUAL_AIM_Zylonvest" animsurface="BGMWATER_DBLSHT" />
|
||||
<Surface name="BGM_CROUCH_MORTAR_Zylonvest" animsurface="BGMMORTAR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="TwaronVestAndPistol" palette="hats">
|
||||
<Surface name="BGMPISTOL_WALK_Twavest" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_RUN_Twavest" animsurface="BGMPISTOL_RUN" />
|
||||
@@ -7152,6 +7497,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Twavest" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Twavest" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="TwaronVestAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Twavest" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Twavest" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="TwaronVest" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Twavest" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_Twavest" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -7297,6 +7646,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Dynvest" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Dynvest" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DyneemaVestAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Dynvest" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Dynvest" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DyneemaVest" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Dynvest" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_Dynvest" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -7417,151 +7770,6 @@
|
||||
<Surface name="BGM_WATER_DUAL_AIM_Dynvest" animsurface="BGMWATER_DBLSHT" />
|
||||
<Surface name="BGM_CROUCH_MORTAR_Dynvest" animsurface="BGMMORTAR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="ZylonVestAndPistol" palette="hats">
|
||||
<Surface name="BGMPISTOL_WALK_Zylonvest" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_RUN_Zylonvest" animsurface="BGMPISTOL_RUN" />
|
||||
<Surface name="BGMEMPTY_RUN_Zylonvest" animsurface="BGMNOTHING_RUN" />
|
||||
<Surface name="BGMPISTOL_SDSTP_Zylonvest" animsurface="BGMSIDESTEP" />
|
||||
<Surface name="BGM_WATER_PISTOL_IDLE_Zylonvest" animsurface="BGMWATER_N_STD" />
|
||||
<Surface name="BGM_WATER_PISTOL_WALK_Zylonvest" animsurface="BGMWATER_N_WALK" />
|
||||
<Surface name="BGM_WATER_PISTOL_AIM_Zylonvest" animsurface="BGMWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="ZylonVestAndRifle" palette="hats">
|
||||
<Surface name="BGM_RIFLE_OPEN_Zylonvest" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_COWER_Zylonvest" animsurface="BGMCOWER" />
|
||||
<Surface name="BGMRIFLE_PRN_COWER_Zylonvest" animsurface="BGM_COWER_PRONE" />
|
||||
<Surface name="BGMRIFLE_KICKDOOR_Zylonvest" animsurface="BGMKICKDOOR" />
|
||||
<Surface name="BGMRIFLE_DUST_SHOE_Zylonvest" animsurface="BGMSHOEDUST" />
|
||||
<Surface name="BGMRIFLE_WIPE_Zylonvest" animsurface="BGMHEADTURN" />
|
||||
<Surface name="BGMRIFLE_NECK_Zylonvest" animsurface="BGMIDLENECK" />
|
||||
<Surface name="BGMRIFLE_NECK_HERO_Zylonvest" animsurface="BGMIDLENECK2" />
|
||||
<Surface name="BGMRIFLE_DRUNK_Zylonvest" animsurface="BGMDRUNK" />
|
||||
<Surface name="BGMRIFLE_LOW_Zylonvest" animsurface="BGMSHOOT_LOW" />
|
||||
<Surface name="BGMRIFLE_HIP_LOW_Zylonvest" animsurface="RGM_HIP_LOW" />
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_Zylonvest" animsurface="BGMSIDESTEP_R_RDY" />
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Zylonvest" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Zylonvest" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="ZylonVest" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Zylonvest" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_Zylonvest" animsurface="BGMWALK_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_WALK_Zylonvest" animsurface="BGMWALK_R_RDY" />
|
||||
<Surface name="BGMRIFLE_IDLE_HERO_Zylonvest" animsurface="BGMSTANDING" />
|
||||
<Surface name="BGMRIFLE_IDLE_Zylonvest" animsurface="BGMTHREATENSTAND" />
|
||||
<Surface name="BGMRIFLE_WALK_HERO_Zylonvest" animsurface="BGMWALKING" />
|
||||
<Surface name="BGMBASICWALK_Zylonvest" animsurface="BGMWALK2" />
|
||||
<Surface name="BGMRUNNING_HERO_Zylonvest" animsurface="BGMRUNNING" />
|
||||
<Surface name="BGMRUNNING_Zylonvest" animsurface="BGMRUN2" />
|
||||
<Surface name="BGMRIFLE_CROUCH_HERO_Zylonvest" animsurface="BGMCROUCHING" />
|
||||
<Surface name="BGMRIFLE_CROUCH_BIGM_Zylonvest" animsurface="BGMCROUCHTRANS" />
|
||||
<Surface name="BGMRIFLE_SIDESTEP_Zylonvest" animsurface="BGMSIDESTEP" />
|
||||
<Surface name="BGMRIFLE_SWAT_Zylonvest" animsurface="BGMSNEAKING" />
|
||||
<Surface name="BGMRIFLE_RAISE_HERO_Zylonvest" animsurface="BGMRAISE" />
|
||||
<Surface name="BGMRIFLE_RAISE_Zylonvest" animsurface="BGMRAISE2" />
|
||||
<Surface name="BGMRIFLE_AIM_HERO_Zylonvest" animsurface="BGMSTANDAIM" />
|
||||
<Surface name="BGMRIFLE_AIM_Zylonvest" animsurface="BGMSTANDAIM2" />
|
||||
<Surface name="BGMRIFLE_AIM_Zylonvest" animsurface="BGMSRAIMALT" />
|
||||
<Surface name="BGMRIFLE_HIP_Zylonvest" animsurface="BGM_HIP_AIM" />
|
||||
<Surface name="BGMRIFLE_HIP_HERO_Zylonvest" animsurface="BGMHIPAIMALT" />
|
||||
<Surface name="BGMRIFLE_CR_AIM_HERO_Zylonvest" animsurface="BGMCROUCHAIM" />
|
||||
<Surface name="BGMRIFLE_PRONE_HERO_Zylonvest" animsurface="BGMPRONE" />
|
||||
<Surface name="BGMRIFLE_HIT_HERO_Zylonvest" animsurface="BGMRHIT" />
|
||||
<Surface name="BGM_CROUCHWALK_Zylonvest" animsurface="BGMCROUCH_P_RDY" />
|
||||
<Surface name="BGM_CROUCHWALK_DUAL_Zylonvest" animsurface="BGMCROUCH_D_RDY" />
|
||||
<Surface name="BGM_HOP_Zylonvest" animsurface="BGMHOPFENCE" />
|
||||
<Surface name="BGM_HOP_Zylonvest" animsurface="BGMJUMPWINDOWS" />
|
||||
<Surface name="BGM_PUNCH_Zylonvest" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGM_IDLE_Zylonvest" animsurface="BGMNOTHING_STD" />
|
||||
<Surface name="BGM_IDLE_Zylonvest" animsurface="BGMDBLBREATH" />
|
||||
<Surface name="BGM_OPEN_Zylonvest" animsurface="BGMOPEN" />
|
||||
<Surface name="BGM_PICKUP_Zylonvest" animsurface="BGMPICKUP" />
|
||||
<Surface name="BGMMEDIC_CROUCH_Zylonvest" animsurface="BGMMEDIC" />
|
||||
<Surface name="BGMMEDIC_PRONE_Zylonvest" animsurface="BGMMEDICPRN" />
|
||||
<Surface name="BGMCOWER_PRONE_Zylonvest" animsurface="BGM_COWER_PRONE" />
|
||||
<Surface name="BGMDIE_PRONE_Zylonvest" animsurface="BGMHITPRONE" />
|
||||
<Surface name="BGMEMPTY_CROUCH_Zylonvest" animsurface="BGMNOTHING_CROUCH" />
|
||||
<Surface name="BGMEMPTY_SWAT_Zylonvest" animsurface="BGMNOTHING_SWAT" />
|
||||
<Surface name="BGMEMPTY_SWAT_Zylonvest" animsurface="BGMSWKNIFE" />
|
||||
<Surface name="BGMEMPTY_RUN_Zylonvest" animsurface="BGMPISTOL_RUN" />
|
||||
<Surface name="BGMEMPTY_RUN_Zylonvest" animsurface="BGMNOTHING_RUN" />
|
||||
<Surface name="BGMEMPTY_WALK_Zylonvest" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_PRONE_Zylonvest" animsurface="BGMHANDGUN_PRONE" />
|
||||
<Surface name="BGMDUAL_PRONE_Zylonvest" animsurface="BGMDWPRONE" />
|
||||
<Surface name="BGMPISTOL_IDLE_Zylonvest" animsurface="BGMPISTOLBREATH" />
|
||||
<Surface name="BGMPISTOL_RDY_WALK_Zylonvest" animsurface="BGMWALK_P_RDY" />
|
||||
<Surface name="BGMDUAL_RDY_WALK_Zylonvest" animsurface="BGMWALK_D_RDY" />
|
||||
<Surface name="BGMPISTOL_AIM_Zylonvest" animsurface="BGMHANDGUN_S_SHOT" />
|
||||
<Surface name="BGMPISTOL_AIM_1H_Zylonvest" animsurface="BGM_PFSHOT_AIM" />
|
||||
<Surface name="BGMPISTOL_LOW_Zylonvest" animsurface="BGMPISTOLSHOOTLOW" />
|
||||
<Surface name="BGMPISTOL_LOW_Zylonvest" animsurface="BGMSHOOT_LOW" />
|
||||
<Surface name="BGMPISTOL_CR_AIM_Zylonvest" animsurface="BGMHANDGUN_C_SHOT" />
|
||||
<Surface name="BGMDUAL_CR_AIM_Zylonvest" animsurface="BGMCDBLSHOT" />
|
||||
<Surface name="BGMPISTOL_SDSTP_AIM_Zylonvest" animsurface="BGMSIDESTEP_P_RDY" />
|
||||
<Surface name="BGMDUAL_SDSTP_AIM_Zylonvest" animsurface="BGMSIDESTEP_D_RDY" />
|
||||
<Surface name="BGMDUAL_AIM_Zylonvest" animsurface="BGMSTANDDWALAIM" />
|
||||
<Surface name="BGMEMPTY_PAIN_Zylonvest" animsurface="BGMHURTSTANDINGN" />
|
||||
<Surface name="BGMRIFLE_PAIN_Zylonvest" animsurface="BGMHURTSTANDINGR" />
|
||||
<Surface name="BGMEMPTY_DIE_Zylonvest" animsurface="BGMHITSTAND" />
|
||||
<Surface name="BGMEMPTY_JFK_Zylonvest" animsurface="BGMDIE_JFK" />
|
||||
<Surface name="BGMEMPTY_CDIE_Zylonvest" animsurface="BGMHITCROUCH" />
|
||||
<Surface name="BGMEMPTY_COWER_Zylonvest" animsurface="BGMCOWER" />
|
||||
<Surface name="BGM_CLIMB_Zylonvest" animsurface="BGMCLIMBROOF" />
|
||||
<Surface name="BGM_CLIMB_Zylonvest" animsurface="BGMWALLJUMP" />
|
||||
<Surface name="BGMEMPTY_ROLL_Zylonvest" animsurface="BGMROLLOVER" />
|
||||
<Surface name="BGMEMPTY_ROLL_SIDE_Zylonvest" animsurface="BGMROLL_PR" />
|
||||
<Surface name="BGMEMPTY_DIEFB_Zylonvest" animsurface="BGMHITFALLBACK" />
|
||||
<Surface name="BGMEMPTY_DIEFBH_Zylonvest" animsurface="BGMHITHARD" />
|
||||
<Surface name="BGMEMPTY_DIEFBHB_Zylonvest" animsurface="BGMHITHARDBLOOD" />
|
||||
<Surface name="BGMRIFLE_WALK_HURT_Zylonvest" animsurface="BGMHURTWALKINGR" />
|
||||
<Surface name="BGMRIFLE_BAYONET_Zylonvest" animsurface="BGMBAYONET_S_S" />
|
||||
<Surface name="BGMRIFLE_BAYONET_L_Zylonvest" animsurface="BGMBAYONET_S_P" />
|
||||
<Surface name="BGMEMPTY_DODGE_Zylonvest" animsurface="BGMDODGE" />
|
||||
<Surface name="BGMEMPTY_THROW_Zylonvest" animsurface="BGMTHROW" />
|
||||
<Surface name="BGMEMPTY_THROW_G_Zylonvest" animsurface="BGMSTHRG" />
|
||||
<Surface name="BGMEMPTY_LOB_Zylonvest" animsurface="BGMLOB" />
|
||||
<Surface name="BGMEMPTY_LOB_G_Zylonvest" animsurface="BGMSLOBG" />
|
||||
<Surface name="BGMEMPTY_KICKDOOR_Zylonvest" animsurface="BGMKICKDOOR" />
|
||||
<Surface name="BGM_STRETCH_Zylonvest" animsurface="BGMSTRECH" />
|
||||
<Surface name="BGMEMPTY_RADIO_Zylonvest" animsurface="BGMRADIO" />
|
||||
<Surface name="BGM_FLEX_Zylonvest" animsurface="BGMFLEX" />
|
||||
<Surface name="BGMEMPTY_REMOTE_Zylonvest" animsurface="BGMUSEREMOTE" />
|
||||
<Surface name="BGMKNIFE_STAB_Zylonvest" animsurface="BGMSTAB" />
|
||||
<Surface name="BGMKNIFE_SLICE_Zylonvest" animsurface="BGMSLICE" />
|
||||
<Surface name="BGMKNIFE_THROW_Zylonvest" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Zylonvest" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Zylonvest" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Zylonvest" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Zylonvest" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Zylonvest" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Zylonvest" animsurface="BGMCSTAB" />
|
||||
<Surface name="BGMEMPTY_CRADIO_Zylonvest" animsurface="BGMCRRADIO" />
|
||||
<Surface name="BGMEMPTY_SLEEP_Zylonvest" animsurface="BGMSLEEP" />
|
||||
<Surface name="BGMEMPTY_DRUNK_Zylonvest" animsurface="BGMPISTOLDRUNK" />
|
||||
<Surface name="BGMEMPTY_WALK_HURT_Zylonvest" animsurface="BGMHURTWALKINGN" />
|
||||
<Surface name="BGMEMPTY_FALL_Zylonvest" animsurface="BGMFALL" />
|
||||
<Surface name="BGMEMPTY_FALLFWD_Zylonvest" animsurface="BGMFALLF" />
|
||||
<Surface name="BGMEMPTY_KARATELK_Zylonvest" animsurface="RGMLOWKICK" />
|
||||
<Surface name="BGMEMPTY_KARATESPINK_Zylonvest" animsurface="RGMSPINKICK" />
|
||||
<Surface name="BGMLAW_Zylonvest" animsurface="BGMROCKET" />
|
||||
<Surface name="BGMLAW_CR_Zylonvest" animsurface="BGMCRROCKET" />
|
||||
<Surface name="BGM_ROCK_Zylonvest" animsurface="BGMWITHSTONE" />
|
||||
<Surface name="BGM_HELIDROP_Zylonvest" animsurface="BGMHELIDROP" />
|
||||
<Surface name="BGM_WATER_RIFLE_IDLE_Zylonvest" animsurface="BGMWATER_R_STD" />
|
||||
<Surface name="BGM_WATER_RIFLE_WALK_Zylonvest" animsurface="BGMWATER_R_WALK" />
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_Zylonvest" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_Zylonvest" animsurface="BGM_WATER_HIP_AIM" />
|
||||
<Surface name="BGM_WATER_EMPTY_IDLE_Zylonvest" animsurface="BGMWATER_N_STD" />
|
||||
<Surface name="BGM_WATER_EMPTY_WALK_Zylonvest" animsurface="BGMWATER_N_WALK" />
|
||||
<Surface name="BGM_WATER_EMPTY_THROW_Zylonvest" animsurface="BGMWATERTHROW" />
|
||||
<Surface name="BGM_WATER_EMPTY_FALL_Zylonvest" animsurface="BGMWATER_TRANS" />
|
||||
<Surface name="BGM_WATER_EMPTY_FALL_Zylonvest" animsurface="BGMWATER_TRANS" />
|
||||
<Surface name="BGM_WATER_EMPTY_TREAD_Zylonvest" animsurface="BGMDEEPWATER_TRED" />
|
||||
<Surface name="BGM_WATER_EMPTY_SWIM_Zylonvest" animsurface="BGMDEEPWATER_SWIM" />
|
||||
<Surface name="BGM_WATER_EMPTY_DIE_Zylonvest" animsurface="BGMWATER_DIE" />
|
||||
<Surface name="BGM_WATER_EMPTY_DROWN_Zylonvest" animsurface="BGMDEEPWATER_DIE" />
|
||||
<Surface name="BGM_WATER_DUAL_AIM_Zylonvest" animsurface="BGMWATER_DBLSHT" />
|
||||
<Surface name="BGM_CROUCH_MORTAR_Zylonvest" animsurface="BGMMORTAR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingFlakJacketAndHasPistol" palette="hats">
|
||||
<Surface name="BGMPISTOL_WALK_VEST" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_RUN_VEST" animsurface="BGMPISTOL_RUN" />
|
||||
@@ -7587,6 +7795,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_VEST" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_VEST" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="FlakJacketAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_VEST" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_VEST" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="FlakJacket" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_VEST" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_VEST" animsurface="BGMWALK_R_RDY2" />
|
||||
@@ -7735,6 +7947,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Bigradio" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Bigradio" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="BigRadioSetAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Bigradio" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Bigradio" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingBigRadioSet" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Bigradio" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGM_CROUCHWALK_Bigradio" animsurface="BGMCROUCH_P_RDY" />
|
||||
@@ -7878,6 +8094,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Medradio" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Medradio" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="MedRadioSetAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_Medradio" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Medradio" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingMedRadioSet" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Medradio" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGM_CROUCHWALK_Medradio" animsurface="BGMCROUCH_P_RDY" />
|
||||
@@ -8020,6 +8240,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_CP" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_CP" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="CombatPackAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_CP" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_CP" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingCombatPack" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_CP" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGM_CROUCHWALK_CP" animsurface="BGMCROUCH_P_RDY" />
|
||||
@@ -8162,6 +8386,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_BP" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_BP" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="BackpackAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_BP" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_BP" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingBackpack" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_BP" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGM_CROUCHWALK_BP" animsurface="BGMCROUCH_P_RDY" />
|
||||
@@ -8306,6 +8534,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_holster" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_holster" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HolsterAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_holster" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_holster" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="Holster" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_holster" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGM_CROUCHWALK_holster" animsurface="BGMCROUCH_P_RDY" />
|
||||
@@ -8449,6 +8681,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_holster_l" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_holster_l" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="LeftHolsterAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_holster_l" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_holster_l" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HolsterLeft" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_holster_l" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGM_CROUCHWALK_holster_l" animsurface="BGMCROUCH_P_RDY" />
|
||||
@@ -8592,6 +8828,10 @@
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_PADS" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_PADS" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="KneepadsAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="BGM_BLUNT_PADS" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_PADS" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasKneepads" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_PADS" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGM_CROUCHWALK_PADS" animsurface="BGMCROUCH_P_RDY" />
|
||||
|
||||
@@ -12605,7 +12605,7 @@
|
||||
<Surface name="BGMEMPTY_DODGE_baton" animsurface="BGMDODGE" />
|
||||
<Surface name="BGMCROWBAR_HIT_baton" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_baton" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGM_PUNCH_baton" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGM_BLUNT_baton" animsurface="BGMPUNCH" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasShovelInHand" palette="guns_v2">
|
||||
<Surface name="BGMEMPTY_IDLE_shovel" animsurface="BGMNOTHING_STD" />
|
||||
@@ -12620,7 +12620,7 @@
|
||||
<Surface name="BGMEMPTY_DODGE_shovel" animsurface="BGMDODGE" />
|
||||
<Surface name="BGMCROWBAR_HIT_shovel" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_shovel" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGM_PUNCH_shovel" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGM_BLUNT_shovel" animsurface="BGMPUNCH" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasPipeWrenchInHand" palette="guns_v2">
|
||||
<Surface name="BGMEMPTY_IDLE_wrench" animsurface="BGMNOTHING_STD" />
|
||||
@@ -12635,7 +12635,7 @@
|
||||
<Surface name="BGMEMPTY_DODGE_wrench" animsurface="BGMDODGE" />
|
||||
<Surface name="BGMCROWBAR_HIT_wrench" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_wrench" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGM_PUNCH_wrench" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGM_BLUNT_wrench" animsurface="BGMPUNCH" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasCrowbarInHand" palette="guns_v2">
|
||||
<Surface name="BGMEMPTY_IDLE_CROWBAR" animsurface="BGMNOTHING_STD" />
|
||||
|
||||
@@ -795,6 +795,22 @@
|
||||
<AnimSurface name="RGF_PUNCH_PADS" file="Anims\LOBOT\RGF\F_PUNCH_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_CAMOHELMET" file="Anims\LOBOT\RGF\F_PUNCH_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_LSLEEVE" file="Anims\LOBOT\RGF\F_PUNCH_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<!-- Standing, blunt weapon strike -->
|
||||
<AnimSurface name="RGF_BLUNT_HEAD" file="Anims\LOBOT\RGF\F_BLUNT_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_HANDS" file="Anims\LOBOT\RGF\F_BLUNT_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_TORSO" file="Anims\LOBOT\RGF\F_BLUNT_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_LEGS" file="Anims\LOBOT\RGF\F_BLUNT_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_SHADOW" file="Anims\LOBOT\RGF\F_BLUNT_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_BP" file="Anims\LOBOT\RGF\F_BLUNT_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_BERET" file="Anims\LOBOT\RGF\F_BLUNT_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_VEST" file="Anims\LOBOT\RGF\F_BLUNT_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_HELMET" file="Anims\LOBOT\RGF\F_BLUNT_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_GMASK" file="Anims\LOBOT\RGF\F_BLUNT_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_NVG" file="Anims\LOBOT\RGF\F_BLUNT_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_BOONEY" file="Anims\LOBOT\RGF\F_BLUNT_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_PADS" file="Anims\LOBOT\RGF\F_BLUNT_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_CAMOHELMET" file="Anims\LOBOT\RGF\F_BLUNT_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_LSLEEVE" file="Anims\LOBOT\RGF\F_BLUNT_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<!-- Standing, idle, empty hands & dual pistols-->
|
||||
<AnimSurface name="RGF_IDLE_HEAD" file="Anims\LOBOT\RGF\F_N_STD_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_HANDS" file="Anims\LOBOT\RGF\F_N_STD_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
@@ -2525,6 +2541,7 @@
|
||||
<AnimSurface name="RGF_HOP_BCAP" file="Anims\LOBOT\RGF\F_HOP_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_BCAP" file="Anims\LOBOT\RGF\F_CLIMB_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_BCAP" file="Anims\LOBOT\RGF\F_PUNCH_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_BCAP" file="Anims\LOBOT\RGF\F_BLUNT_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_BCAP" file="Anims\LOBOT\RGF\F_N_STD_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_BCAP" file="Anims\LOBOT\RGF\F_OPEN_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_BCAP" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3046,6 +3063,7 @@
|
||||
<AnimSurface name="RGF_HOP_kevlar" file="Anims\LOBOT\RGF\F_HOP_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_kevlar" file="Anims\LOBOT\RGF\F_CLIMB_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_kevlar" file="Anims\LOBOT\RGF\F_PUNCH_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_kevlar" file="Anims\LOBOT\RGF\F_BLUNT_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_kevlar" file="Anims\LOBOT\RGF\F_N_STD_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_kevlar" file="Anims\LOBOT\RGF\F_OPEN_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_kevlar" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3165,6 +3183,7 @@
|
||||
<AnimSurface name="RGF_HOP_spectra" file="Anims\LOBOT\RGF\F_HOP_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_spectra" file="Anims\LOBOT\RGF\F_CLIMB_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_spectra" file="Anims\LOBOT\RGF\F_PUNCH_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_spectra" file="Anims\LOBOT\RGF\F_BLUNT_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_spectra" file="Anims\LOBOT\RGF\F_N_STD_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_spectra" file="Anims\LOBOT\RGF\F_OPEN_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_spectra" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3284,6 +3303,7 @@
|
||||
<AnimSurface name="RGF_HOP_balaclava" file="Anims\LOBOT\RGF\F_HOP_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_balaclava" file="Anims\LOBOT\RGF\F_CLIMB_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_balaclava" file="Anims\LOBOT\RGF\F_PUNCH_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_balaclava" file="Anims\LOBOT\RGF\F_BLUNT_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_balaclava" file="Anims\LOBOT\RGF\F_N_STD_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_balaclava" file="Anims\LOBOT\RGF\F_OPEN_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_balaclava" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3403,6 +3423,7 @@
|
||||
<AnimSurface name="RGF_HOP_holster" file="Anims\LOBOT\RGF\F_HOP_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_holster" file="Anims\LOBOT\RGF\F_CLIMB_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_holster" file="Anims\LOBOT\RGF\F_PUNCH_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_holster" file="Anims\LOBOT\RGF\F_BLUNT_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_holster" file="Anims\LOBOT\RGF\F_N_STD_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_holster" file="Anims\LOBOT\RGF\F_OPEN_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_holster" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3519,6 +3540,7 @@
|
||||
<AnimSurface name="RGF_HOP_holster_l" file="Anims\LOBOT\RGF\F_HOP_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_holster_l" file="Anims\LOBOT\RGF\F_CLIMB_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_holster_l" file="Anims\LOBOT\RGF\F_PUNCH_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_holster_l" file="Anims\LOBOT\RGF\F_BLUNT_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_holster_l" file="Anims\LOBOT\RGF\F_N_STD_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_holster_l" file="Anims\LOBOT\RGF\F_OPEN_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_holster_l" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3636,6 +3658,7 @@
|
||||
<AnimSurface name="RGF_HOP_eod_h" file="Anims\LOBOT\RGF\F_HOP_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_eod_h" file="Anims\LOBOT\RGF\F_CLIMB_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_eod_h" file="Anims\LOBOT\RGF\F_PUNCH_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_eod_h" file="Anims\LOBOT\RGF\F_BLUNT_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_eod_h" file="Anims\LOBOT\RGF\F_N_STD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_eod_h" file="Anims\LOBOT\RGF\F_OPEN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_eod_h" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3764,6 +3787,7 @@
|
||||
<AnimSurface name="RGF_HOP_eod_v" file="Anims\LOBOT\RGF\F_HOP_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_eod_v" file="Anims\LOBOT\RGF\F_CLIMB_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_eod_v" file="Anims\LOBOT\RGF\F_PUNCH_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_eod_v" file="Anims\LOBOT\RGF\F_BLUNT_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_eod_v" file="Anims\LOBOT\RGF\F_N_STD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_eod_v" file="Anims\LOBOT\RGF\F_OPEN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_eod_v" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3882,6 +3906,7 @@
|
||||
<AnimSurface name="RGF_HOP_eod_l" file="Anims\LOBOT\RGF\F_HOP_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_eod_l" file="Anims\LOBOT\RGF\F_CLIMB_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_eod_l" file="Anims\LOBOT\RGF\F_PUNCH_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_eod_l" file="Anims\LOBOT\RGF\F_BLUNT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_eod_l" file="Anims\LOBOT\RGF\F_N_STD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_eod_l" file="Anims\LOBOT\RGF\F_OPEN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_eod_l" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -4001,6 +4026,7 @@
|
||||
<AnimSurface name="RGF_HOP_TORSO_C" file="Anims\LOBOT\RGF\F_HOP_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_TORSO_C" file="Anims\LOBOT\RGF\F_CLIMB_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_TORSO_C" file="Anims\LOBOT\RGF\F_PUNCH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_TORSO_C" file="Anims\LOBOT\RGF\F_BLUNT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_TORSO_C" file="Anims\LOBOT\RGF\F_N_STD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_TORSO_C" file="Anims\LOBOT\RGF\F_OPEN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_TORSO_C" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -4119,6 +4145,7 @@
|
||||
<AnimSurface name="RGF_HOP_LEGS_C" file="Anims\LOBOT\RGF\F_HOP_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_LEGS_C" file="Anims\LOBOT\RGF\F_CLIMB_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_LEGS_C" file="Anims\LOBOT\RGF\F_PUNCH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_LEGS_C" file="Anims\LOBOT\RGF\F_BLUNT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_LEGS_C" file="Anims\LOBOT\RGF\F_N_STD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_LEGS_C" file="Anims\LOBOT\RGF\F_OPEN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_LEGS_C" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -4237,6 +4264,7 @@
|
||||
<AnimSurface name="RGF_HOP_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_HOP_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_CLIMB_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_PUNCH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_BLUNT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_N_STD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_OPEN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -4355,6 +4383,7 @@
|
||||
<AnimSurface name="RGF_HOP_GHILLIEVEST" file="Anims\LOBOT\RGF\F_HOP_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_GHILLIEVEST" file="Anims\LOBOT\RGF\F_CLIMB_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_GHILLIEVEST" file="Anims\LOBOT\RGF\F_PUNCH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_GHILLIEVEST" file="Anims\LOBOT\RGF\F_BLUNT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_GHILLIEVEST" file="Anims\LOBOT\RGF\F_N_STD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_GHILLIEVEST" file="Anims\LOBOT\RGF\F_OPEN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_GHILLIEVEST" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -4473,6 +4502,7 @@
|
||||
<AnimSurface name="RGF_HOP_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_HOP_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_CLIMB_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_PUNCH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_BLUNT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_N_STD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_OPEN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
<AnimSurface name="RGF_HOP_Ushanka" file="Anims\LOBOT\RGF\F_HOP_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Ushanka" file="Anims\LOBOT\RGF\F_CLIMB_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Ushanka" file="Anims\LOBOT\RGF\F_PUNCH_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Ushanka" file="Anims\LOBOT\RGF\F_BLUNT_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Ushanka" file="Anims\LOBOT\RGF\F_N_STD_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Ushanka" file="Anims\LOBOT\RGF\F_OPEN_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Ushanka" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -145,6 +146,7 @@
|
||||
<AnimSurface name="RGF_HOP_UScap" file="Anims\LOBOT\RGF\F_HOP_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_UScap" file="Anims\LOBOT\RGF\F_CLIMB_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_UScap" file="Anims\LOBOT\RGF\F_PUNCH_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_UScap" file="Anims\LOBOT\RGF\F_BLUNT_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_UScap" file="Anims\LOBOT\RGF\F_N_STD_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_UScap" file="Anims\LOBOT\RGF\F_OPEN_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_UScap" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -265,6 +267,7 @@
|
||||
<AnimSurface name="RGF_HOP_USSRcap" file="Anims\LOBOT\RGF\F_HOP_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_USSRcap" file="Anims\LOBOT\RGF\F_CLIMB_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_USSRcap" file="Anims\LOBOT\RGF\F_PUNCH_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_USSRcap" file="Anims\LOBOT\RGF\F_BLUNT_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_USSRcap" file="Anims\LOBOT\RGF\F_N_STD_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_USSRcap" file="Anims\LOBOT\RGF\F_OPEN_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_USSRcap" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -385,6 +388,7 @@
|
||||
<AnimSurface name="RGF_HOP_RUScap" file="Anims\LOBOT\RGF\F_HOP_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_RUScap" file="Anims\LOBOT\RGF\F_CLIMB_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_RUScap" file="Anims\LOBOT\RGF\F_PUNCH_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_RUScap" file="Anims\LOBOT\RGF\F_BLUNT_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_RUScap" file="Anims\LOBOT\RGF\F_N_STD_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_RUScap" file="Anims\LOBOT\RGF\F_OPEN_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_RUScap" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -505,6 +509,7 @@
|
||||
<AnimSurface name="RGF_HOP_Blackcap" file="Anims\LOBOT\RGF\F_HOP_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Blackcap" file="Anims\LOBOT\RGF\F_CLIMB_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Blackcap" file="Anims\LOBOT\RGF\F_PUNCH_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Blackcap" file="Anims\LOBOT\RGF\F_BLUNT_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Blackcap" file="Anims\LOBOT\RGF\F_N_STD_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Blackcap" file="Anims\LOBOT\RGF\F_OPEN_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Blackcap" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -625,6 +630,7 @@
|
||||
<AnimSurface name="RGF_HOP_Steelhelm" file="Anims\LOBOT\RGF\F_HOP_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Steelhelm" file="Anims\LOBOT\RGF\F_CLIMB_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Steelhelm" file="Anims\LOBOT\RGF\F_PUNCH_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Steelhelm" file="Anims\LOBOT\RGF\F_BLUNT_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Steelhelm" file="Anims\LOBOT\RGF\F_N_STD_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Steelhelm" file="Anims\LOBOT\RGF\F_OPEN_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Steelhelm" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -745,6 +751,7 @@
|
||||
<AnimSurface name="RGF_HOP_Kvlrhelm" file="Anims\LOBOT\RGF\F_HOP_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Kvlrhelm" file="Anims\LOBOT\RGF\F_CLIMB_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Kvlrhelm" file="Anims\LOBOT\RGF\F_PUNCH_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Kvlrhelm" file="Anims\LOBOT\RGF\F_BLUNT_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Kvlrhelm" file="Anims\LOBOT\RGF\F_N_STD_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Kvlrhelm" file="Anims\LOBOT\RGF\F_OPEN_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Kvlrhelm" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -865,6 +872,7 @@
|
||||
<AnimSurface name="RGF_HOP_Spechelm" file="Anims\LOBOT\RGF\F_HOP_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Spechelm" file="Anims\LOBOT\RGF\F_CLIMB_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Spechelm" file="Anims\LOBOT\RGF\F_PUNCH_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Spechelm" file="Anims\LOBOT\RGF\F_BLUNT_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Spechelm" file="Anims\LOBOT\RGF\F_N_STD_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Spechelm" file="Anims\LOBOT\RGF\F_OPEN_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Spechelm" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -985,6 +993,7 @@
|
||||
<AnimSurface name="RGF_HOP_SWAThelm" file="Anims\LOBOT\RGF\F_HOP_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_SWAThelm" file="Anims\LOBOT\RGF\F_CLIMB_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_SWAThelm" file="Anims\LOBOT\RGF\F_PUNCH_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_SWAThelm" file="Anims\LOBOT\RGF\F_BLUNT_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_SWAThelm" file="Anims\LOBOT\RGF\F_N_STD_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_SWAThelm" file="Anims\LOBOT\RGF\F_OPEN_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_SWAThelm" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1105,6 +1114,7 @@
|
||||
<AnimSurface name="RGF_HOP_Twahelm" file="Anims\LOBOT\RGF\F_HOP_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Twahelm" file="Anims\LOBOT\RGF\F_CLIMB_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Twahelm" file="Anims\LOBOT\RGF\F_PUNCH_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Twahelm" file="Anims\LOBOT\RGF\F_BLUNT_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Twahelm" file="Anims\LOBOT\RGF\F_N_STD_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Twahelm" file="Anims\LOBOT\RGF\F_OPEN_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Twahelm" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1225,6 +1235,7 @@
|
||||
<AnimSurface name="RGF_HOP_Dynhelm" file="Anims\LOBOT\RGF\F_HOP_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Dynhelm" file="Anims\LOBOT\RGF\F_CLIMB_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Dynhelm" file="Anims\LOBOT\RGF\F_PUNCH_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Dynhelm" file="Anims\LOBOT\RGF\F_BLUNT_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Dynhelm" file="Anims\LOBOT\RGF\F_N_STD_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Dynhelm" file="Anims\LOBOT\RGF\F_OPEN_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Dynhelm" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1345,6 +1356,7 @@
|
||||
<AnimSurface name="RGF_HOP_Goggles" file="Anims\LOBOT\RGF\F_HOP_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Goggles" file="Anims\LOBOT\RGF\F_CLIMB_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Goggles" file="Anims\LOBOT\RGF\F_PUNCH_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Goggles" file="Anims\LOBOT\RGF\F_BLUNT_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Goggles" file="Anims\LOBOT\RGF\F_N_STD_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Goggles" file="Anims\LOBOT\RGF\F_OPEN_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Goggles" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1465,6 +1477,7 @@
|
||||
<AnimSurface name="RGF_HOP_Headset" file="Anims\LOBOT\RGF\F_HOP_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Headset" file="Anims\LOBOT\RGF\F_CLIMB_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Headset" file="Anims\LOBOT\RGF\F_PUNCH_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Headset" file="Anims\LOBOT\RGF\F_BLUNT_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Headset" file="Anims\LOBOT\RGF\F_N_STD_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Headset" file="Anims\LOBOT\RGF\F_OPEN_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Headset" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1585,6 +1598,7 @@
|
||||
<AnimSurface name="RGF_HOP_Flakvest" file="Anims\LOBOT\RGF\F_HOP_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Flakvest" file="Anims\LOBOT\RGF\F_CLIMB_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Flakvest" file="Anims\LOBOT\RGF\F_PUNCH_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Flakvest" file="Anims\LOBOT\RGF\F_BLUNT_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Flakvest" file="Anims\LOBOT\RGF\F_N_STD_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Flakvest" file="Anims\LOBOT\RGF\F_OPEN_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Flakvest" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1705,6 +1719,7 @@
|
||||
<AnimSurface name="RGF_HOP_Guardvest" file="Anims\LOBOT\RGF\F_HOP_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Guardvest" file="Anims\LOBOT\RGF\F_CLIMB_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Guardvest" file="Anims\LOBOT\RGF\F_PUNCH_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Guardvest" file="Anims\LOBOT\RGF\F_BLUNT_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Guardvest" file="Anims\LOBOT\RGF\F_N_STD_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Guardvest" file="Anims\LOBOT\RGF\F_OPEN_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Guardvest" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1825,6 +1840,7 @@
|
||||
<AnimSurface name="RGF_HOP_SWATvest" file="Anims\LOBOT\RGF\F_HOP_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_SWATvest" file="Anims\LOBOT\RGF\F_CLIMB_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_SWATvest" file="Anims\LOBOT\RGF\F_PUNCH_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_SWATvest" file="Anims\LOBOT\RGF\F_BLUNT_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_SWATvest" file="Anims\LOBOT\RGF\F_N_STD_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_SWATvest" file="Anims\LOBOT\RGF\F_OPEN_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_SWATvest" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1945,6 +1961,7 @@
|
||||
<AnimSurface name="RGF_HOP_Zylonvest" file="Anims\LOBOT\RGF\F_HOP_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Zylonvest" file="Anims\LOBOT\RGF\F_CLIMB_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Zylonvest" file="Anims\LOBOT\RGF\F_PUNCH_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Zylonvest" file="Anims\LOBOT\RGF\F_BLUNT_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Zylonvest" file="Anims\LOBOT\RGF\F_N_STD_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Zylonvest" file="Anims\LOBOT\RGF\F_OPEN_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Zylonvest" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2065,6 +2082,7 @@
|
||||
<AnimSurface name="RGF_HOP_Twavest" file="Anims\LOBOT\RGF\F_HOP_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Twavest" file="Anims\LOBOT\RGF\F_CLIMB_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Twavest" file="Anims\LOBOT\RGF\F_PUNCH_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Twavest" file="Anims\LOBOT\RGF\F_BLUNT_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Twavest" file="Anims\LOBOT\RGF\F_N_STD_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Twavest" file="Anims\LOBOT\RGF\F_OPEN_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Twavest" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2185,6 +2203,7 @@
|
||||
<AnimSurface name="RGF_HOP_Dynvest" file="Anims\LOBOT\RGF\F_HOP_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Dynvest" file="Anims\LOBOT\RGF\F_CLIMB_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Dynvest" file="Anims\LOBOT\RGF\F_PUNCH_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Dynvest" file="Anims\LOBOT\RGF\F_BLUNT_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Dynvest" file="Anims\LOBOT\RGF\F_N_STD_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Dynvest" file="Anims\LOBOT\RGF\F_OPEN_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Dynvest" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2305,6 +2324,7 @@
|
||||
<AnimSurface name="RGF_HOP_Dressvest" file="Anims\LOBOT\RGF\F_HOP_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Dressvest" file="Anims\LOBOT\RGF\F_CLIMB_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Dressvest" file="Anims\LOBOT\RGF\F_PUNCH_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Dressvest" file="Anims\LOBOT\RGF\F_BLUNT_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Dressvest" file="Anims\LOBOT\RGF\F_N_STD_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Dressvest" file="Anims\LOBOT\RGF\F_OPEN_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Dressvest" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2425,6 +2445,7 @@
|
||||
<AnimSurface name="RGF_HOP_Kvlrlegs" file="Anims\LOBOT\RGF\F_HOP_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Kvlrlegs" file="Anims\LOBOT\RGF\F_CLIMB_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Kvlrlegs" file="Anims\LOBOT\RGF\F_PUNCH_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Kvlrlegs" file="Anims\LOBOT\RGF\F_BLUNT_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Kvlrlegs" file="Anims\LOBOT\RGF\F_N_STD_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Kvlrlegs" file="Anims\LOBOT\RGF\F_OPEN_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Kvlrlegs" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2542,6 +2563,7 @@
|
||||
<AnimSurface name="RGF_HOP_Speclegs" file="Anims\LOBOT\RGF\F_HOP_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Speclegs" file="Anims\LOBOT\RGF\F_CLIMB_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Speclegs" file="Anims\LOBOT\RGF\F_PUNCH_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Speclegs" file="Anims\LOBOT\RGF\F_BLUNT_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Speclegs" file="Anims\LOBOT\RGF\F_N_STD_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Speclegs" file="Anims\LOBOT\RGF\F_OPEN_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Speclegs" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2659,6 +2681,7 @@
|
||||
<AnimSurface name="RGF_HOP_Twalegs" file="Anims\LOBOT\RGF\F_HOP_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Twalegs" file="Anims\LOBOT\RGF\F_CLIMB_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Twalegs" file="Anims\LOBOT\RGF\F_PUNCH_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Twalegs" file="Anims\LOBOT\RGF\F_BLUNT_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Twalegs" file="Anims\LOBOT\RGF\F_N_STD_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Twalegs" file="Anims\LOBOT\RGF\F_OPEN_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Twalegs" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2776,6 +2799,7 @@
|
||||
<AnimSurface name="RGF_HOP_Dynlegs" file="Anims\LOBOT\RGF\F_HOP_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Dynlegs" file="Anims\LOBOT\RGF\F_CLIMB_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Dynlegs" file="Anims\LOBOT\RGF\F_PUNCH_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Dynlegs" file="Anims\LOBOT\RGF\F_BLUNT_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Dynlegs" file="Anims\LOBOT\RGF\F_N_STD_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Dynlegs" file="Anims\LOBOT\RGF\F_OPEN_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Dynlegs" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2893,6 +2917,7 @@
|
||||
<AnimSurface name="RGF_HOP_SWATlegs" file="Anims\LOBOT\RGF\F_HOP_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_SWATlegs" file="Anims\LOBOT\RGF\F_CLIMB_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_SWATlegs" file="Anims\LOBOT\RGF\F_PUNCH_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_SWATlegs" file="Anims\LOBOT\RGF\F_BLUNT_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_SWATlegs" file="Anims\LOBOT\RGF\F_N_STD_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_SWATlegs" file="Anims\LOBOT\RGF\F_OPEN_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_SWATlegs" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3010,6 +3035,7 @@
|
||||
<AnimSurface name="RGF_HOP_Zylonlegs" file="Anims\LOBOT\RGF\F_HOP_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Zylonlegs" file="Anims\LOBOT\RGF\F_CLIMB_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Zylonlegs" file="Anims\LOBOT\RGF\F_PUNCH_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Zylonlegs" file="Anims\LOBOT\RGF\F_BLUNT_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Zylonlegs" file="Anims\LOBOT\RGF\F_N_STD_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Zylonlegs" file="Anims\LOBOT\RGF\F_OPEN_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Zylonlegs" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3127,6 +3153,7 @@
|
||||
<AnimSurface name="RGF_HOP_Dresslegs" file="Anims\LOBOT\RGF\F_HOP_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Dresslegs" file="Anims\LOBOT\RGF\F_CLIMB_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Dresslegs" file="Anims\LOBOT\RGF\F_PUNCH_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Dresslegs" file="Anims\LOBOT\RGF\F_BLUNT_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Dresslegs" file="Anims\LOBOT\RGF\F_N_STD_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Dresslegs" file="Anims\LOBOT\RGF\F_OPEN_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Dresslegs" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3244,6 +3271,7 @@
|
||||
<AnimSurface name="RGF_HOP_CP" file="Anims\LOBOT\RGF\F_HOP_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_CP" file="Anims\LOBOT\RGF\F_CLIMB_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_CP" file="Anims\LOBOT\RGF\F_PUNCH_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_CP" file="Anims\LOBOT\RGF\F_BLUNT_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_CP" file="Anims\LOBOT\RGF\F_N_STD_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_CP" file="Anims\LOBOT\RGF\F_OPEN_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_CP" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3365,6 +3393,7 @@
|
||||
<AnimSurface name="RGF_HOP_Bigradio" file="Anims\LOBOT\RGF\F_HOP_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Bigradio" file="Anims\LOBOT\RGF\F_CLIMB_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Bigradio" file="Anims\LOBOT\RGF\F_PUNCH_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Bigradio" file="Anims\LOBOT\RGF\F_BLUNT_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Bigradio" file="Anims\LOBOT\RGF\F_N_STD_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Bigradio" file="Anims\LOBOT\RGF\F_OPEN_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Bigradio" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3486,6 +3515,7 @@
|
||||
<AnimSurface name="RGF_HOP_Medradio" file="Anims\LOBOT\RGF\F_HOP_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_CLIMB_Medradio" file="Anims\LOBOT\RGF\F_CLIMB_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_Medradio" file="Anims\LOBOT\RGF\F_PUNCH_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_BLUNT_Medradio" file="Anims\LOBOT\RGF\F_BLUNT_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_IDLE_Medradio" file="Anims\LOBOT\RGF\F_N_STD_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_OPEN_Medradio" file="Anims\LOBOT\RGF\F_OPEN_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_Medradio" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
<AnimSurface name="RGF_EMPTY_DODGE_baton" file="Anims\LOBOT\RGF\F_DODGE_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_baton" file="Anims\LOBOT\RGF\F_CROWBAR_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_baton" file="Anims\LOBOT\RGF\F_C_CROWBAR_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<!--<AnimSurface name="RGF_PUNCH_baton" file="Anims\LOBOT\RGF\F_PUNCH_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />-->
|
||||
<AnimSurface name="RGF_BLUNT_baton" file="Anims\LOBOT\RGF\F_BLUNT_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
|
||||
<!-- Shovel -->
|
||||
<AnimSurface name="RGF_RIFLE_WALK_HURT_shovel" file="Anims\LOBOT\RGF\F_R_WALK_HURT_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
@@ -190,7 +190,7 @@
|
||||
<AnimSurface name="RGF_EMPTY_DODGE_shovel" file="Anims\LOBOT\RGF\F_DODGE_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_shovel" file="Anims\LOBOT\RGF\F_CROWBAR_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_shovel" file="Anims\LOBOT\RGF\F_C_CROWBAR_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<!--<AnimSurface name="RGF_PUNCH_shovel" file="Anims\LOBOT\RGF\F_PUNCH_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />-->
|
||||
<AnimSurface name="RGF_BLUNT_shovel" file="Anims\LOBOT\RGF\F_BLUNT_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
|
||||
<!-- Pipe Wrench -->
|
||||
<AnimSurface name="RGF_RIFLE_WALK_HURT_wrench" file="Anims\LOBOT\RGF\F_R_WALK_HURT_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
@@ -205,7 +205,7 @@
|
||||
<AnimSurface name="RGF_EMPTY_DODGE_wrench" file="Anims\LOBOT\RGF\F_DODGE_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_wrench" file="Anims\LOBOT\RGF\F_CROWBAR_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_wrench" file="Anims\LOBOT\RGF\F_C_CROWBAR_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<!--<AnimSurface name="RGF_PUNCH_wrench" file="Anims\LOBOT\RGF\F_PUNCH_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />-->
|
||||
<AnimSurface name="RGF_BLUNT_wrench" file="Anims\LOBOT\RGF\F_BLUNT_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
|
||||
|
||||
<!-- Fist weapons -->
|
||||
|
||||
@@ -31,6 +31,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_SHADOW" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_SHADOW" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasBluntMeleeWeaponInHand" >
|
||||
<Surface name="RGF_BLUNT_SHADOW" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_SHADOW" animsurface="RGFPUNCHLOW"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="">
|
||||
<Surface name="RGF_RIFLE_SWAT_SHADOW" animsurface="RGFSNEAKING"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_SHADOW" animsurface="RGFCROUCH_R_RDY"/>
|
||||
@@ -109,7 +113,6 @@
|
||||
<Surface name="RGF_KNIFE_THROW_SHADOW" animsurface="RGFTHROWKNIFE"/>
|
||||
<Surface name="RGF_KNIFE_BREATH_SHADOW" animsurface="RGFBREATHKNIFE"/>
|
||||
<Surface name="RGF_CROWBAR_HIT_SHADOW" animsurface="RGFCROWBAR"/>
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_SHADOW" animsurface="RGFPUNCHLOW"/>
|
||||
<Surface name="RGF_EMPTY_CPUNCH_SHADOW" animsurface="RGFPUNCHLOW"/>
|
||||
<Surface name="RGF_EMPTY_CTHROW_SHADOW" animsurface="RGFCRTHROW"/>
|
||||
<Surface name="RGF_KNIFE_CSTAB_SHADOW" animsurface="RGFCSTAB"/>
|
||||
@@ -165,6 +168,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_LEGS" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_LEGS" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasBluntMeleeWeaponInHand" >
|
||||
<Surface name="RGF_BLUNT_LEGS" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_LEGS" animsurface="RGFPUNCHLOW"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="">
|
||||
<Surface name="RGF_RIFLE_SWAT_LEGS" animsurface="RGFSNEAKING"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_LEGS" animsurface="RGFCROUCH_R_RDY"/>
|
||||
@@ -243,7 +250,6 @@
|
||||
<Surface name="RGF_KNIFE_THROW_LEGS" animsurface="RGFTHROWKNIFE"/>
|
||||
<Surface name="RGF_KNIFE_BREATH_LEGS" animsurface="RGFBREATHKNIFE"/>
|
||||
<Surface name="RGF_CROWBAR_HIT_LEGS" animsurface="RGFCROWBAR"/>
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_LEGS" animsurface="RGFPUNCHLOW"/>
|
||||
<Surface name="RGF_EMPTY_CPUNCH_LEGS" animsurface="RGFPUNCHLOW"/>
|
||||
<Surface name="RGF_EMPTY_CTHROW_LEGS" animsurface="RGFCRTHROW"/>
|
||||
<Surface name="RGF_KNIFE_CSTAB_LEGS" animsurface="RGFCSTAB"/>
|
||||
@@ -306,6 +312,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_TORSO" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_TORSO" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasBluntMeleeWeaponInHand" >
|
||||
<Surface name="RGF_BLUNT_TORSO" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_TORSO" animsurface="RGFPUNCHLOW"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="">
|
||||
<Surface name="RGF_RIFLE_SWAT_TORSO" animsurface="RGFSNEAKING"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_TORSO" animsurface="RGFCROUCH_R_RDY"/>
|
||||
@@ -384,7 +394,6 @@
|
||||
<Surface name="RGF_KNIFE_THROW_TORSO" animsurface="RGFTHROWKNIFE"/>
|
||||
<Surface name="RGF_KNIFE_BREATH_TORSO" animsurface="RGFBREATHKNIFE"/>
|
||||
<Surface name="RGF_CROWBAR_HIT_TORSO" animsurface="RGFCROWBAR"/>
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_TORSO" animsurface="RGFPUNCHLOW"/>
|
||||
<Surface name="RGF_EMPTY_CPUNCH_TORSO" animsurface="RGFPUNCHLOW"/>
|
||||
<Surface name="RGF_EMPTY_CTHROW_TORSO" animsurface="RGFCRTHROW"/>
|
||||
<Surface name="RGF_KNIFE_CSTAB_TORSO" animsurface="RGFCSTAB"/>
|
||||
@@ -447,6 +456,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_HANDS" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_HANDS" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasBluntMeleeWeaponInHand" >
|
||||
<Surface name="RGF_BLUNT_HANDS" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_HANDS" animsurface="RGFPUNCHLOW"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="">
|
||||
<Surface name="RGF_RIFLE_SWAT_HANDS" animsurface="RGFSNEAKING"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_HANDS" animsurface="RGFCROUCH_R_RDY"/>
|
||||
@@ -525,7 +538,6 @@
|
||||
<Surface name="RGF_KNIFE_THROW_HANDS" animsurface="RGFTHROWKNIFE"/>
|
||||
<Surface name="RGF_KNIFE_BREATH_HANDS" animsurface="RGFBREATHKNIFE"/>
|
||||
<Surface name="RGF_CROWBAR_HIT_HANDS" animsurface="RGFCROWBAR"/>
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_HANDS" animsurface="RGFPUNCHLOW"/>
|
||||
<Surface name="RGF_EMPTY_CPUNCH_HANDS" animsurface="RGFPUNCHLOW"/>
|
||||
<Surface name="RGF_EMPTY_CTHROW_HANDS" animsurface="RGFCRTHROW"/>
|
||||
<Surface name="RGF_KNIFE_CSTAB_HANDS" animsurface="RGFCSTAB"/>
|
||||
@@ -589,6 +601,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_HEAD" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_HEAD" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasBluntMeleeWeaponInHand" >
|
||||
<Surface name="RGF_BLUNT_HEAD" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_HEAD" animsurface="RGFPUNCHLOW"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="">
|
||||
<Surface name="RGF_RIFLE_SWAT_HEAD" animsurface="RGFSNEAKING"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_HEAD" animsurface="RGFCROUCH_R_RDY"/>
|
||||
@@ -667,7 +683,6 @@
|
||||
<Surface name="RGF_KNIFE_THROW_HEAD" animsurface="RGFTHROWKNIFE"/>
|
||||
<Surface name="RGF_KNIFE_BREATH_HEAD" animsurface="RGFBREATHKNIFE"/>
|
||||
<Surface name="RGF_CROWBAR_HIT_HEAD" animsurface="RGFCROWBAR"/>
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_HEAD" animsurface="RGFPUNCHLOW"/>
|
||||
<Surface name="RGF_EMPTY_CPUNCH_HEAD" animsurface="RGFPUNCHLOW"/>
|
||||
<Surface name="RGF_EMPTY_CTHROW_HEAD" animsurface="RGFCRTHROW"/>
|
||||
<Surface name="RGF_KNIFE_CSTAB_HEAD" animsurface="RGFCSTAB"/>
|
||||
|
||||
@@ -19,6 +19,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_GHILLIEPANTS" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_GHILLIEPANTS" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="GhilliePantsAndBluntMeleeWeapon" palette="WoodlandCamo">
|
||||
<Surface name="RGF_BLUNT_GHILLIEPANTS" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_GHILLIEPANTS" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GhilliePants" palette="WoodlandCamo">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_GHILLIEPANTS" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_GHILLIEPANTS" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -147,6 +151,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_LEGS_C" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_LEGS_C" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="CamoPantsAndBluntMeleeWeapon" palette="WoodlandCamo">
|
||||
<Surface name="RGF_BLUNT_LEGS_C" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_LEGS_C" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="CamoPants" palette="WoodlandCamo">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_LEGS_C" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_LEGS_C" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -275,6 +283,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_LEGS_C" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_LEGS_C" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="DesertCamoPantsAndBluntMeleeWeapon" palette="DesertlandCamo">
|
||||
<Surface name="RGF_BLUNT_LEGS_C" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_LEGS_C" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DesertCamoPants" palette="DesertlandCamo">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_LEGS_C" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_LEGS_C" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -403,6 +415,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_LEGS_C" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_LEGS_C" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="UrbanCamoPantsAndBluntMeleeWeapon" palette="UrbanlandCamo">
|
||||
<Surface name="RGF_BLUNT_LEGS_C" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_LEGS_C" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="UrbanCamoPants" palette="UrbanlandCamo">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_LEGS_C" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_LEGS_C" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -535,6 +551,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_SWATlegs" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_SWATlegs" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="SWATLeggingsAndBluntMeleeWeapon" palette="swat_blue">
|
||||
<Surface name="RGF_BLUNT_SWATlegs" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_SWATlegs" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SWATLeggings" palette="swat_blue">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_SWATlegs" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_CROUCHWALK_SWATlegs" animsurface="RGFCROUCH_P_RDY"/>
|
||||
@@ -668,6 +688,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Zylonlegs" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Zylonlegs" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="ZylonPantsAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Zylonlegs" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Zylonlegs" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="ZylonPants" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_Zylonlegs" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_CROUCHWALK_Zylonlegs" animsurface="RGFCROUCH_P_RDY"/>
|
||||
@@ -800,6 +824,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_eod_l" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_eod_l" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="EODpantsAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_eod_l" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_eod_l" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="EODpants" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_eod_l" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_eod_l" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -936,6 +964,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Dresslegs" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Dresslegs" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformPantsAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Dresslegs" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Dresslegs" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformPants" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_Dresslegs" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_CROUCHWALK_Dresslegs" animsurface="RGFCROUCH_P_RDY"/>
|
||||
@@ -1071,6 +1103,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Kvlrlegs" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Kvlrlegs" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="KevlarLeggingsAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Kvlrlegs" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Kvlrlegs" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="KevlarLeggings" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_Kvlrlegs" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_CROUCHWALK_Kvlrlegs" animsurface="RGFCROUCH_P_RDY"/>
|
||||
@@ -1204,6 +1240,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Speclegs" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Speclegs" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="SpectraLeggingsAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Speclegs" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Speclegs" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SpectraLeggings" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_Speclegs" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_CROUCHWALK_Speclegs" animsurface="RGFCROUCH_P_RDY"/>
|
||||
@@ -1337,6 +1377,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Twalegs" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Twalegs" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="TwaronLeggingsAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Twalegs" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Twalegs" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="TwaronLeggings" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_Twalegs" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_CROUCHWALK_Twalegs" animsurface="RGFCROUCH_P_RDY"/>
|
||||
@@ -1470,6 +1514,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Dynlegs" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Dynlegs" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="DyneemaLeggingsAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Dynlegs" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Dynlegs" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DyneemaLeggings" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_Dynlegs" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_CROUCHWALK_Dynlegs" animsurface="RGFCROUCH_P_RDY"/>
|
||||
@@ -1606,6 +1654,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_GHILLIEVEST" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_GHILLIEVEST" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="GhillieVestAndBluntMeleeWeapon" palette="WoodlandCamo">
|
||||
<Surface name="RGF_BLUNT_GHILLIEVEST" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_GHILLIEVEST" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GhillieVest" palette="WoodlandCamo">
|
||||
<Surface name="RGF_RIFLE_SWAT_GHILLIEVEST" animsurface="RGFSNEAKING"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_GHILLIEVEST" animsurface="RGFCROUCH_R_RDY"/>
|
||||
@@ -1739,6 +1791,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_TORSO_C" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_TORSO_C" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="CamoLongsleevesAndBluntMeleeWeapon" palette="WoodlandCamo">
|
||||
<Surface name="RGF_BLUNT_TORSO_C" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_TORSO_C" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="CamoLongsleeves" palette="WoodlandCamo">
|
||||
<Surface name="RGF_RIFLE_SWAT_TORSO_C" animsurface="RGFSNEAKING"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_TORSO_C" animsurface="RGFCROUCH_R_RDY"/>
|
||||
@@ -1872,6 +1928,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_TORSO_C" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_TORSO_C" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="DesertCamoLongsleevesAndBluntMeleeWeapon" palette="DesertlandCamo">
|
||||
<Surface name="RGF_BLUNT_TORSO_C" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_TORSO_C" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DesertCamoLongsleeves" palette="DesertlandCamo">
|
||||
<Surface name="RGF_RIFLE_SWAT_TORSO_C" animsurface="RGFSNEAKING"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_TORSO_C" animsurface="RGFCROUCH_R_RDY"/>
|
||||
@@ -2005,6 +2065,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_TORSO_C" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_TORSO_C" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="UrbanCamoLongsleevesAndBluntMeleeWeapon" palette="UrbanlandCamo">
|
||||
<Surface name="RGF_BLUNT_TORSO_C" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_TORSO_C" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="UrbanCamoLongsleeves" palette="UrbanlandCamo">
|
||||
<Surface name="RGF_RIFLE_SWAT_TORSO_C" animsurface="RGFSNEAKING"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_TORSO_C" animsurface="RGFCROUCH_R_RDY"/>
|
||||
@@ -2139,6 +2203,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Dressvest" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Dressvest" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformVestAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Dressvest" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Dressvest" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformVest" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_Dressvest" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_Dressvest" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -2280,6 +2348,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_LSLEEVE" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_LSLEEVE" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="LongsleevesAndBluntMeleeWeapon" >
|
||||
<Surface name="RGF_BLUNT_LSLEEVE" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_LSLEEVE" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="Longsleeves">
|
||||
<Surface name="RGF_RIFLE_SWAT_LSLEEVE" animsurface="RGFSNEAKING"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_LSLEEVE" animsurface="RGFCROUCH_R_RDY"/>
|
||||
@@ -2417,6 +2489,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_balaclava" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_balaclava" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="BalaclavaAndBluntMeleeWeapon" >
|
||||
<Surface name="RGF_BLUNT_balaclava" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_balaclava" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="Balaclava">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_balaclava" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_balaclava" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -2551,6 +2627,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_GHILLIEHOOD" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_GHILLIEHOOD" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="GhillieHoodAndBluntMeleeWeapon" palette="WoodlandCamo">
|
||||
<Surface name="RGF_BLUNT_GHILLIEHOOD" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_GHILLIEHOOD" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GhillieHood" palette="WoodlandCamo">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_GHILLIEHOOD" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_GHILLIEHOOD" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -2697,6 +2777,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_eod_h" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_eod_h" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="EODhelmetAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_eod_h" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_eod_h" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="EODhelmet" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_eod_h" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_eod_h" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -2832,6 +2916,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_CAMOHELMET" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_CAMOHELMET" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="CamoHelmetAndBluntMeleeWeapon" palette="WoodlandCamo">
|
||||
<Surface name="RGF_BLUNT_CAMOHELMET" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_CAMOHELMET" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingCamoHelmet" palette="WoodlandCamo">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_CAMOHELMET" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CAMOHELMET" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -2967,6 +3055,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Steelhelm" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Steelhelm" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="SteelHelmetAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Steelhelm" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Steelhelm" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SteelHelmet" palette="hats">
|
||||
<Surface name="RGF_RIFLE_IDLE_Steelhelm" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_Steelhelm" animsurface="RGFWALKING"/>
|
||||
@@ -3102,6 +3194,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Kvlrhelm" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Kvlrhelm" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="KevlarHelmetAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Kvlrhelm" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Kvlrhelm" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="KevlarHelmet" palette="hats">
|
||||
<Surface name="RGF_RIFLE_IDLE_Kvlrhelm" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_Kvlrhelm" animsurface="RGFWALKING"/>
|
||||
@@ -3237,6 +3333,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Spechelm" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Spechelm" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="SpectraHelmetAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Spechelm" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Spechelm" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SpectraHelmet" palette="hats">
|
||||
<Surface name="RGF_RIFLE_IDLE_Spechelm" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_Spechelm" animsurface="RGFWALKING"/>
|
||||
@@ -3372,6 +3472,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_SWAThelm" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_SWAThelm" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="SWATHelmetAndBluntMeleeWeapon" palette="swat_blue">
|
||||
<Surface name="RGF_BLUNT_SWAThelm" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_SWAThelm" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SWATHelmet" palette="hats">
|
||||
<Surface name="RGF_RIFLE_IDLE_SWAThelm" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_SWAThelm" animsurface="RGFWALKING"/>
|
||||
@@ -3507,6 +3611,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Twahelm" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Twahelm" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="TwaronHelmetAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Twahelm" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Twahelm" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="TwaronHelmet" palette="hats">
|
||||
<Surface name="RGF_RIFLE_IDLE_Twahelm" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_Twahelm" animsurface="RGFWALKING"/>
|
||||
@@ -3642,6 +3750,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Dynhelm" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Dynhelm" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="DyneemaHelmetAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Dynhelm" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Dynhelm" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DyneemaHelmet" palette="hats">
|
||||
<Surface name="RGF_RIFLE_IDLE_Dynhelm" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_Dynhelm" animsurface="RGFWALKING"/>
|
||||
@@ -3777,6 +3889,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_HELMET" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_HELMET" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="HelmetAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_HELMET" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_HELMET" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingHelmet" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_HELMET" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HELMET" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -3912,6 +4028,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_BERET" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_BERET" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="RedBeretAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_BERET" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_BERET" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingRedBeret" palette="hats">
|
||||
<Surface name="RGF_RIFLE_IDLE_BERET" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_BERET" animsurface="RGFWALKING"/>
|
||||
@@ -4047,6 +4167,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_BERET" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_BERET" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="GreenBeretAndBluntMeleeWeapon" palette="Greenhats">
|
||||
<Surface name="RGF_BLUNT_BERET" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_BERET" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingGreenBeret" palette="Greenhats">
|
||||
<Surface name="RGF_RIFLE_IDLE_BERET" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_BERET" animsurface="RGFWALKING"/>
|
||||
@@ -4182,6 +4306,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_BERET" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_BERET" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="BlueBeretAndBluntMeleeWeapon" palette="Bluehats">
|
||||
<Surface name="RGF_BLUNT_BERET" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_BERET" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingBlueBeret" palette="Bluehats">
|
||||
<Surface name="RGF_RIFLE_IDLE_BERET" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_BERET" animsurface="RGFWALKING"/>
|
||||
@@ -4317,6 +4445,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_BOONEY" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_BOONEY" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="HatAndBluntMeleeWeapon" palette="WoodlandCamo">
|
||||
<Surface name="RGF_BLUNT_BOONEY" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_BOONEY" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingHat" palette="WoodlandCamo">
|
||||
<Surface name="RGF_RIFLE_IDLE_BOONEY" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_BOONEY" animsurface="RGFWALKING"/>
|
||||
@@ -4452,6 +4584,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Ushanka" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Ushanka" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="FurHatAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Ushanka" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Ushanka" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="FurHat" palette="hats">
|
||||
<Surface name="RGF_RIFLE_IDLE_Ushanka" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_Ushanka" animsurface="RGFWALKING"/>
|
||||
@@ -4587,6 +4723,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_UScap" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_UScap" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="USOfficerHatAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_UScap" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_UScap" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="USOfficerHat" palette="hats">
|
||||
<Surface name="RGF_RIFLE_IDLE_UScap" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_UScap" animsurface="RGFWALKING"/>
|
||||
@@ -4722,6 +4862,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_USSRcap" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_USSRcap" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="USSROfficerHatAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_USSRcap" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_USSRcap" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="USSROfficerHat" palette="hats">
|
||||
<Surface name="RGF_RIFLE_IDLE_USSRcap" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_USSRcap" animsurface="RGFWALKING"/>
|
||||
@@ -4857,6 +5001,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_RUScap" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_RUScap" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="RussianCapAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_RUScap" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_RUScap" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="RussianCap" palette="hats">
|
||||
<Surface name="RGF_RIFLE_IDLE_RUScap" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_RUScap" animsurface="RGFWALKING"/>
|
||||
@@ -4992,6 +5140,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Blackcap" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Blackcap" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="BlackCapAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Blackcap" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Blackcap" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="BlackCap" palette="hats">
|
||||
<Surface name="RGF_RIFLE_IDLE_Blackcap" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_Blackcap" animsurface="RGFWALKING"/>
|
||||
@@ -5127,6 +5279,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_BCAP" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_BCAP" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="BallcapAndBluntMeleeWeapon" >
|
||||
<Surface name="RGF_BLUNT_BCAP" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_BCAP" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingBallcap">
|
||||
<Surface name="RGF_RIFLE_IDLE_BCAP" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_BCAP" animsurface="RGFWALKING"/>
|
||||
@@ -5265,6 +5421,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_NVG" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_NVG" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="NVGAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_NVG" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_NVG" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingNVG" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_NVG" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_NVG" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -5401,6 +5561,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Goggles" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Goggles" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="GogglesAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Goggles" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Goggles" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="Goggles" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_Goggles" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_Goggles" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -5539,6 +5703,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_GMASK" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_GMASK" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="GasmaskAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_GMASK" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_GMASK" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingGasmask" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_GMASK" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_GMASK" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -5677,6 +5845,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Headset" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Headset" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="HeadSetAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Headset" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Headset" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HeadSet" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_Headset" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_Headset" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -5814,6 +5986,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_eod_v" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_eod_v" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="EODvestAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_eod_v" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_eod_v" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="EODvest" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_eod_v" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_eod_v" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -5928,7 +6104,7 @@
|
||||
<Surface name="RGF_CROUCH_MORTAR_eod_v" animsurface="RGFMORTAR" />
|
||||
<Surface name="RGF_SLAP_eod_v" animsurface="RGFSLAP" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingSpectraAndHasPistol" palette="hats">
|
||||
<LayerProp filter="IsWearingSpectraVestAndHasPistol" palette="hats">
|
||||
<Surface name="RGF_PISTOL_IDLE_spectra" animsurface="RGFPISTOLBREATH"/>
|
||||
<Surface name="RGF_EMPTY_WALK_spectra" animsurface="RGFNOTHING_WALK"/>
|
||||
<Surface name="RGF_PISTOL_RDY_WALK_spectra" animsurface="RGFWALK_P_RDY"/>
|
||||
@@ -5939,7 +6115,7 @@
|
||||
<Surface name="RGF_WATER_EMPTY_WALK_spectra" animsurface="RGFWATER_N_WALK" />
|
||||
<Surface name="RGF_WATER_PISTOL_AIM_spectra" animsurface="RGFWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingSpectraAndHasRifle" palette="hats">
|
||||
<LayerProp filter="IsWearingSpectraVestAndHasRifle" palette="hats">
|
||||
<Surface name="RGF_RIFLE_OPEN_spectra" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_COWER_spectra" animsurface="RGFCOWER"/>
|
||||
<Surface name="RGF_RIFLE_PRN_COWER_spectra" animsurface="RGF_COWER_PRONE"/>
|
||||
@@ -5952,6 +6128,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_spectra" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_spectra" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="SpectraVestAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_spectra" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_spectra" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SpectraVest" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_spectra" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_spectra" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -6065,7 +6245,7 @@
|
||||
<Surface name="RGF_CROUCH_MORTAR_spectra" animsurface="RGFMORTAR" />
|
||||
<Surface name="RGF_SLAP_spectra" animsurface="RGFSLAP" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingKevlarAndHasPistol" palette="hats">
|
||||
<LayerProp filter="IsWearingKevlarVestAndHasPistol" palette="hats">
|
||||
<Surface name="RGF_PISTOL_IDLE_kevlar" animsurface="RGFPISTOLBREATH"/>
|
||||
<Surface name="RGF_EMPTY_WALK_kevlar" animsurface="RGFNOTHING_WALK"/>
|
||||
<Surface name="RGF_PISTOL_RDY_WALK_kevlar" animsurface="RGFWALK_P_RDY"/>
|
||||
@@ -6076,7 +6256,7 @@
|
||||
<Surface name="RGF_WATER_EMPTY_WALK_kevlar" animsurface="RGFWATER_N_WALK" />
|
||||
<Surface name="RGF_WATER_PISTOL_AIM_kevlar" animsurface="RGFWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingKevlarAndHasRifle" palette="hats">
|
||||
<LayerProp filter="IsWearingKevlarVestAndHasRifle" palette="hats">
|
||||
<Surface name="RGF_RIFLE_OPEN_kevlar" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_COWER_kevlar" animsurface="RGFCOWER"/>
|
||||
<Surface name="RGF_RIFLE_PRN_COWER_kevlar" animsurface="RGF_COWER_PRONE"/>
|
||||
@@ -6089,6 +6269,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_kevlar" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_kevlar" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="KevlarVestAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_kevlar" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_kevlar" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="KevlarVest" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_kevlar" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_kevlar" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -6226,6 +6410,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Flakvest" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Flakvest" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="FlakVestAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Flakvest" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Flakvest" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="FlakVest" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_Flakvest" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_Flakvest" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -6363,6 +6551,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Guardvest" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Guardvest" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="GuardianVestAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Guardvest" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Guardvest" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="GuardianVest" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_Guardvest" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_Guardvest" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -6500,6 +6692,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_SWATvest" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_SWATvest" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="SWATVestAndBluntMeleeWeapon" palette="swat_blue">
|
||||
<Surface name="RGF_BLUNT_SWATvest" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_SWATvest" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SWATVest" palette="swat_blue">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_SWATvest" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_SWATvest" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -6637,6 +6833,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Zylonvest" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Zylonvest" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="ZylonVestAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Zylonvest" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Zylonvest" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="ZylonVest" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_Zylonvest" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_Zylonvest" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -6774,6 +6974,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Twavest" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Twavest" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="TwaronVestAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Twavest" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Twavest" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="TwaronVest" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_Twavest" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_Twavest" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -6911,6 +7115,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Dynvest" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Dynvest" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="DyneemaVestAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Dynvest" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Dynvest" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DyneemaVest" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_Dynvest" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_Dynvest" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -7048,6 +7256,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_VEST" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_VEST" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="FlakJacketAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_VEST" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_VEST" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="FlakJacket" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_VEST" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_VEST" animsurface="RGFWALK_R_RDY"/>
|
||||
@@ -7186,6 +7398,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Bigradio" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Bigradio" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="BigRadioSetAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Bigradio" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Bigradio" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingBigRadioSet" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_Bigradio" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_CROUCHWALK_Bigradio" animsurface="RGFCROUCH_P_RDY"/>
|
||||
@@ -7321,6 +7537,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Medradio" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Medradio" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="MedRadioSetAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_Medradio" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Medradio" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingMedRadioSet" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_Medradio" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_CROUCHWALK_Medradio" animsurface="RGFCROUCH_P_RDY"/>
|
||||
@@ -7455,6 +7675,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_CP" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_CP" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="CombatPackAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_CP" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_CP" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingCombatPack" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_CP" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_CROUCHWALK_CP" animsurface="RGFCROUCH_P_RDY"/>
|
||||
@@ -7589,6 +7813,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_BP" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_BP" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="BackpackAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_BP" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_BP" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingBackpack" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_BP" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_CROUCHWALK_BP" animsurface="RGFCROUCH_P_RDY"/>
|
||||
@@ -7725,6 +7953,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_holster" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_holster" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="HolsterAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_holster" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_holster" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="Holster" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_holster" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_CROUCHWALK_holster" animsurface="RGFCROUCH_P_RDY"/>
|
||||
@@ -7860,6 +8092,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_holster_l" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_holster_l" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="LeftHolsterAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_holster_l" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_holster_l" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HolsterLeft" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_holster_l" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_CROUCHWALK_holster_l" animsurface="RGFCROUCH_P_RDY"/>
|
||||
@@ -7995,6 +8231,10 @@
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_PADS" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_PADS" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="KneepadsAndBluntMeleeWeapon" palette="hats">
|
||||
<Surface name="RGF_BLUNT_PADS" animsurface="RGFPUNCH" />
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_PADS" animsurface="RGFPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasKneepads" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_PADS" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_CROUCHWALK_PADS" animsurface="RGFCROUCH_P_RDY"/>
|
||||
|
||||
@@ -10475,7 +10475,7 @@
|
||||
<Surface name="RGF_EMPTY_DODGE_baton" animsurface="RGFDODGE"/>
|
||||
<Surface name="RGF_CROWBAR_HIT_baton" animsurface="RGFCROWBAR"/>
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_baton" animsurface="RGFPUNCHLOW"/>
|
||||
<!--<Surface name="RGF_PUNCH_baton" animsurface="RGFPUNCH"/>-->
|
||||
<Surface name="RGF_BLUNT_baton" animsurface="RGFPUNCH"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasShovelInHand" palette="guns_v2">
|
||||
<Surface name="RGF_EMPTY_IDLE_shovel" animsurface="RGFNOTHING_STD"/>
|
||||
@@ -10490,7 +10490,7 @@
|
||||
<Surface name="RGF_EMPTY_DODGE_shovel" animsurface="RGFDODGE"/>
|
||||
<Surface name="RGF_CROWBAR_HIT_shovel" animsurface="RGFCROWBAR"/>
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_shovel" animsurface="RGFPUNCHLOW"/>
|
||||
<!--<Surface name="RGF_PUNCH_shovel" animsurface="RGFPUNCH"/>-->
|
||||
<Surface name="RGF_BLUNT_shovel" animsurface="RGFPUNCH"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasPipeWrenchInHand" palette="guns_v2">
|
||||
<Surface name="RGF_EMPTY_IDLE_wrench" animsurface="RGFNOTHING_STD"/>
|
||||
@@ -10505,7 +10505,7 @@
|
||||
<Surface name="RGF_EMPTY_DODGE_wrench" animsurface="RGFDODGE"/>
|
||||
<Surface name="RGF_CROWBAR_HIT_wrench" animsurface="RGFCROWBAR"/>
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_wrench" animsurface="RGFPUNCHLOW"/>
|
||||
<!--<Surface name="RGF_PUNCH_wrench" animsurface="RGFPUNCH"/>-->
|
||||
<Surface name="RGF_BLUNT_wrench" animsurface="RGFPUNCH"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasCrowbarInHand" palette="guns_v2">
|
||||
<Surface name="RGF_EMPTY_IDLE_CROWBAR" animsurface="RGFNOTHING_STD"/>
|
||||
|
||||
@@ -754,6 +754,22 @@
|
||||
<AnimSurface name="RGM_PUNCH_PADS" file="Anims\LOBOT\RGM\S_PUNCH_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_CAMOHELMET" file="Anims\LOBOT\RGM\S_PUNCH_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_LSLEEVE" file="Anims\LOBOT\RGM\S_PUNCH_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<!-- Standing, blunt weapon strike -->
|
||||
<AnimSurface name="RGM_BLUNT_HEAD" file="Anims\LOBOT\RGM\S_BLUNT_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_HANDS" file="Anims\LOBOT\RGM\S_BLUNT_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_TORSO" file="Anims\LOBOT\RGM\S_BLUNT_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_LEGS" file="Anims\LOBOT\RGM\S_BLUNT_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_SHADOW" file="Anims\LOBOT\RGM\S_BLUNT_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_BP" file="Anims\LOBOT\RGM\S_BLUNT_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_BERET" file="Anims\LOBOT\RGM\S_BLUNT_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_VEST" file="Anims\LOBOT\RGM\S_BLUNT_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_HELMET" file="Anims\LOBOT\RGM\S_BLUNT_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_GMASK" file="Anims\LOBOT\RGM\S_BLUNT_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_NVG" file="Anims\LOBOT\RGM\S_BLUNT_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_BOONEY" file="Anims\LOBOT\RGM\S_BLUNT_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_PADS" file="Anims\LOBOT\RGM\S_BLUNT_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_CAMOHELMET" file="Anims\LOBOT\RGM\S_BLUNT_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_LSLEEVE" file="Anims\LOBOT\RGM\S_BLUNT_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<!-- Standing, idle, empty hands & dual pistols-->
|
||||
<AnimSurface name="RGM_IDLE_HEAD" file="Anims\LOBOT\RGM\S_N_STD_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_HANDS" file="Anims\LOBOT\RGM\S_N_STD_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
@@ -2574,6 +2590,7 @@
|
||||
<AnimSurface name="RGM_HOP_BCAP" file="Anims\LOBOT\RGM\S_HOP_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_BCAP" file="Anims\LOBOT\RGM\S_CLIMB_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_BCAP" file="Anims\LOBOT\RGM\S_PUNCH_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_BCAP" file="Anims\LOBOT\RGM\S_BLUNT_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_BCAP" file="Anims\LOBOT\RGM\S_N_STD_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_BCAP" file="Anims\LOBOT\RGM\S_OPEN_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_BCAP" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3096,6 +3113,7 @@
|
||||
<AnimSurface name="RGM_HOP_kevlar" file="Anims\LOBOT\RGM\S_HOP_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_kevlar" file="Anims\LOBOT\RGM\S_CLIMB_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_kevlar" file="Anims\LOBOT\RGM\S_PUNCH_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_kevlar" file="Anims\LOBOT\RGM\S_BLUNT_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_kevlar" file="Anims\LOBOT\RGM\S_N_STD_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_kevlar" file="Anims\LOBOT\RGM\S_OPEN_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_kevlar" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3217,6 +3235,7 @@
|
||||
<AnimSurface name="RGM_HOP_spectra" file="Anims\LOBOT\RGM\S_HOP_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_spectra" file="Anims\LOBOT\RGM\S_CLIMB_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_spectra" file="Anims\LOBOT\RGM\S_PUNCH_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_spectra" file="Anims\LOBOT\RGM\S_BLUNT_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_spectra" file="Anims\LOBOT\RGM\S_N_STD_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_spectra" file="Anims\LOBOT\RGM\S_OPEN_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_spectra" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3338,6 +3357,7 @@
|
||||
<AnimSurface name="RGM_HOP_balaclava" file="Anims\LOBOT\RGM\S_HOP_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_balaclava" file="Anims\LOBOT\RGM\S_CLIMB_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_balaclava" file="Anims\LOBOT\RGM\S_PUNCH_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_balaclava" file="Anims\LOBOT\RGM\S_BLUNT_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_balaclava" file="Anims\LOBOT\RGM\S_N_STD_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_balaclava" file="Anims\LOBOT\RGM\S_OPEN_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_balaclava" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3459,6 +3479,7 @@
|
||||
<AnimSurface name="RGM_HOP_holster" file="Anims\LOBOT\RGM\S_HOP_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_holster" file="Anims\LOBOT\RGM\S_CLIMB_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_holster" file="Anims\LOBOT\RGM\S_PUNCH_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_holster" file="Anims\LOBOT\RGM\S_BLUNT_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_holster" file="Anims\LOBOT\RGM\S_N_STD_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_holster" file="Anims\LOBOT\RGM\S_OPEN_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_holster" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3577,6 +3598,7 @@
|
||||
<AnimSurface name="RGM_HOP_holster_l" file="Anims\LOBOT\RGM\S_HOP_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_holster_l" file="Anims\LOBOT\RGM\S_CLIMB_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_holster_l" file="Anims\LOBOT\RGM\S_PUNCH_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_holster_l" file="Anims\LOBOT\RGM\S_BLUNT_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_holster_l" file="Anims\LOBOT\RGM\S_N_STD_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_holster_l" file="Anims\LOBOT\RGM\S_OPEN_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_holster_l" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3696,6 +3718,7 @@
|
||||
<AnimSurface name="RGM_HOP_eod_h" file="Anims\LOBOT\RGM\S_HOP_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_eod_h" file="Anims\LOBOT\RGM\S_CLIMB_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_eod_h" file="Anims\LOBOT\RGM\S_PUNCH_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_eod_h" file="Anims\LOBOT\RGM\S_BLUNT_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_eod_h" file="Anims\LOBOT\RGM\S_N_STD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_eod_h" file="Anims\LOBOT\RGM\S_OPEN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_eod_h" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3826,6 +3849,7 @@
|
||||
<AnimSurface name="RGM_HOP_eod_v" file="Anims\LOBOT\RGM\S_HOP_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_eod_v" file="Anims\LOBOT\RGM\S_CLIMB_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_eod_v" file="Anims\LOBOT\RGM\S_PUNCH_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_eod_v" file="Anims\LOBOT\RGM\S_BLUNT_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_eod_v" file="Anims\LOBOT\RGM\S_N_STD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_eod_v" file="Anims\LOBOT\RGM\S_OPEN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_eod_v" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3946,6 +3970,7 @@
|
||||
<AnimSurface name="RGM_HOP_eod_l" file="Anims\LOBOT\RGM\S_HOP_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_eod_l" file="Anims\LOBOT\RGM\S_CLIMB_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_eod_l" file="Anims\LOBOT\RGM\S_PUNCH_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_eod_l" file="Anims\LOBOT\RGM\S_BLUNT_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_eod_l" file="Anims\LOBOT\RGM\S_N_STD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_eod_l" file="Anims\LOBOT\RGM\S_OPEN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_eod_l" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -4064,6 +4089,7 @@
|
||||
<AnimSurface name="RGM_HOP_TORSO_C" file="Anims\LOBOT\RGM\S_HOP_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_TORSO_C" file="Anims\LOBOT\RGM\S_CLIMB_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_TORSO_C" file="Anims\LOBOT\RGM\S_PUNCH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_TORSO_C" file="Anims\LOBOT\RGM\S_BLUNT_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_TORSO_C" file="Anims\LOBOT\RGM\S_N_STD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_TORSO_C" file="Anims\LOBOT\RGM\S_OPEN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_TORSO_C" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -4185,6 +4211,7 @@
|
||||
<AnimSurface name="RGM_HOP_LEGS_C" file="Anims\LOBOT\RGM\S_HOP_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_LEGS_C" file="Anims\LOBOT\RGM\S_CLIMB_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_LEGS_C" file="Anims\LOBOT\RGM\S_PUNCH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_LEGS_C" file="Anims\LOBOT\RGM\S_BLUNT_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_LEGS_C" file="Anims\LOBOT\RGM\S_N_STD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_LEGS_C" file="Anims\LOBOT\RGM\S_OPEN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_LEGS_C" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -4306,6 +4333,7 @@
|
||||
<AnimSurface name="RGM_HOP_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_HOP_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_CLIMB_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_PUNCH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_BLUNT_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_N_STD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_OPEN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -4427,6 +4455,7 @@
|
||||
<AnimSurface name="RGM_HOP_GHILLIEVEST" file="Anims\LOBOT\RGM\S_HOP_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_GHILLIEVEST" file="Anims\LOBOT\RGM\S_CLIMB_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_GHILLIEVEST" file="Anims\LOBOT\RGM\S_PUNCH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_GHILLIEVEST" file="Anims\LOBOT\RGM\S_BLUNT_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_GHILLIEVEST" file="Anims\LOBOT\RGM\S_N_STD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_GHILLIEVEST" file="Anims\LOBOT\RGM\S_OPEN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_GHILLIEVEST" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -4548,6 +4577,7 @@
|
||||
<AnimSurface name="RGM_HOP_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_HOP_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_CLIMB_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_PUNCH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_BLUNT_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_N_STD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_OPEN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
<AnimSurface name="RGM_HOP_Ushanka" file="Anims\LOBOT\RGM\S_HOP_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Ushanka" file="Anims\LOBOT\RGM\S_CLIMB_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Ushanka" file="Anims\LOBOT\RGM\S_PUNCH_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Ushanka" file="Anims\LOBOT\RGM\S_BLUNT_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Ushanka" file="Anims\LOBOT\RGM\S_N_STD_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Ushanka" file="Anims\LOBOT\RGM\S_OPEN_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Ushanka" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -147,6 +148,7 @@
|
||||
<AnimSurface name="RGM_HOP_UScap" file="Anims\LOBOT\RGM\S_HOP_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_UScap" file="Anims\LOBOT\RGM\S_CLIMB_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_UScap" file="Anims\LOBOT\RGM\S_PUNCH_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_UScap" file="Anims\LOBOT\RGM\S_BLUNT_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_UScap" file="Anims\LOBOT\RGM\S_N_STD_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_UScap" file="Anims\LOBOT\RGM\S_OPEN_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_UScap" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -269,6 +271,7 @@
|
||||
<AnimSurface name="RGM_HOP_USSRcap" file="Anims\LOBOT\RGM\S_HOP_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_USSRcap" file="Anims\LOBOT\RGM\S_CLIMB_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_USSRcap" file="Anims\LOBOT\RGM\S_PUNCH_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_USSRcap" file="Anims\LOBOT\RGM\S_BLUNT_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_USSRcap" file="Anims\LOBOT\RGM\S_N_STD_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_USSRcap" file="Anims\LOBOT\RGM\S_OPEN_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_USSRcap" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -391,6 +394,7 @@
|
||||
<AnimSurface name="RGM_HOP_RUScap" file="Anims\LOBOT\RGM\S_HOP_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_RUScap" file="Anims\LOBOT\RGM\S_CLIMB_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_RUScap" file="Anims\LOBOT\RGM\S_PUNCH_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_RUScap" file="Anims\LOBOT\RGM\S_BLUNT_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_RUScap" file="Anims\LOBOT\RGM\S_N_STD_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_RUScap" file="Anims\LOBOT\RGM\S_OPEN_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_RUScap" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -513,6 +517,7 @@
|
||||
<AnimSurface name="RGM_HOP_Blackcap" file="Anims\LOBOT\RGM\S_HOP_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Blackcap" file="Anims\LOBOT\RGM\S_CLIMB_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Blackcap" file="Anims\LOBOT\RGM\S_PUNCH_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Blackcap" file="Anims\LOBOT\RGM\S_BLUNT_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Blackcap" file="Anims\LOBOT\RGM\S_N_STD_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Blackcap" file="Anims\LOBOT\RGM\S_OPEN_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Blackcap" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -635,6 +640,7 @@
|
||||
<AnimSurface name="RGM_HOP_Steelhelm" file="Anims\LOBOT\RGM\S_HOP_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Steelhelm" file="Anims\LOBOT\RGM\S_CLIMB_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Steelhelm" file="Anims\LOBOT\RGM\S_PUNCH_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Steelhelm" file="Anims\LOBOT\RGM\S_BLUNT_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Steelhelm" file="Anims\LOBOT\RGM\S_N_STD_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Steelhelm" file="Anims\LOBOT\RGM\S_OPEN_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Steelhelm" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -757,6 +763,7 @@
|
||||
<AnimSurface name="RGM_HOP_Kvlrhelm" file="Anims\LOBOT\RGM\S_HOP_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Kvlrhelm" file="Anims\LOBOT\RGM\S_CLIMB_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Kvlrhelm" file="Anims\LOBOT\RGM\S_PUNCH_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Kvlrhelm" file="Anims\LOBOT\RGM\S_BLUNT_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Kvlrhelm" file="Anims\LOBOT\RGM\S_N_STD_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Kvlrhelm" file="Anims\LOBOT\RGM\S_OPEN_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Kvlrhelm" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -879,6 +886,7 @@
|
||||
<AnimSurface name="RGM_HOP_Spechelm" file="Anims\LOBOT\RGM\S_HOP_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Spechelm" file="Anims\LOBOT\RGM\S_CLIMB_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Spechelm" file="Anims\LOBOT\RGM\S_PUNCH_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Spechelm" file="Anims\LOBOT\RGM\S_BLUNT_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Spechelm" file="Anims\LOBOT\RGM\S_N_STD_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Spechelm" file="Anims\LOBOT\RGM\S_OPEN_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Spechelm" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1001,6 +1009,7 @@
|
||||
<AnimSurface name="RGM_HOP_SWAThelm" file="Anims\LOBOT\RGM\S_HOP_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_SWAThelm" file="Anims\LOBOT\RGM\S_CLIMB_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_SWAThelm" file="Anims\LOBOT\RGM\S_PUNCH_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_SWAThelm" file="Anims\LOBOT\RGM\S_BLUNT_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_SWAThelm" file="Anims\LOBOT\RGM\S_N_STD_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_SWAThelm" file="Anims\LOBOT\RGM\S_OPEN_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_SWAThelm" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1123,6 +1132,7 @@
|
||||
<AnimSurface name="RGM_HOP_Twahelm" file="Anims\LOBOT\RGM\S_HOP_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Twahelm" file="Anims\LOBOT\RGM\S_CLIMB_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Twahelm" file="Anims\LOBOT\RGM\S_PUNCH_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Twahelm" file="Anims\LOBOT\RGM\S_BLUNT_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Twahelm" file="Anims\LOBOT\RGM\S_N_STD_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Twahelm" file="Anims\LOBOT\RGM\S_OPEN_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Twahelm" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1245,6 +1255,7 @@
|
||||
<AnimSurface name="RGM_HOP_Dynhelm" file="Anims\LOBOT\RGM\S_HOP_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Dynhelm" file="Anims\LOBOT\RGM\S_CLIMB_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Dynhelm" file="Anims\LOBOT\RGM\S_PUNCH_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Dynhelm" file="Anims\LOBOT\RGM\S_BLUNT_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Dynhelm" file="Anims\LOBOT\RGM\S_N_STD_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Dynhelm" file="Anims\LOBOT\RGM\S_OPEN_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Dynhelm" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1367,6 +1378,7 @@
|
||||
<AnimSurface name="RGM_HOP_Goggles" file="Anims\LOBOT\RGM\S_HOP_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Goggles" file="Anims\LOBOT\RGM\S_CLIMB_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Goggles" file="Anims\LOBOT\RGM\S_PUNCH_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Goggles" file="Anims\LOBOT\RGM\S_BLUNT_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Goggles" file="Anims\LOBOT\RGM\S_N_STD_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Goggles" file="Anims\LOBOT\RGM\S_OPEN_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Goggles" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1489,6 +1501,7 @@
|
||||
<AnimSurface name="RGM_HOP_Headset" file="Anims\LOBOT\RGM\S_HOP_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Headset" file="Anims\LOBOT\RGM\S_CLIMB_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Headset" file="Anims\LOBOT\RGM\S_PUNCH_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Headset" file="Anims\LOBOT\RGM\S_BLUNT_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Headset" file="Anims\LOBOT\RGM\S_N_STD_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Headset" file="Anims\LOBOT\RGM\S_OPEN_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Headset" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1611,6 +1624,7 @@
|
||||
<AnimSurface name="RGM_HOP_Flakvest" file="Anims\LOBOT\RGM\S_HOP_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Flakvest" file="Anims\LOBOT\RGM\S_CLIMB_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Flakvest" file="Anims\LOBOT\RGM\S_PUNCH_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Flakvest" file="Anims\LOBOT\RGM\S_BLUNT_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Flakvest" file="Anims\LOBOT\RGM\S_N_STD_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Flakvest" file="Anims\LOBOT\RGM\S_OPEN_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Flakvest" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1733,6 +1747,7 @@
|
||||
<AnimSurface name="RGM_HOP_Guardvest" file="Anims\LOBOT\RGM\S_HOP_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Guardvest" file="Anims\LOBOT\RGM\S_CLIMB_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Guardvest" file="Anims\LOBOT\RGM\S_PUNCH_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Guardvest" file="Anims\LOBOT\RGM\S_BLUNT_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Guardvest" file="Anims\LOBOT\RGM\S_N_STD_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Guardvest" file="Anims\LOBOT\RGM\S_OPEN_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Guardvest" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1855,6 +1870,7 @@
|
||||
<AnimSurface name="RGM_HOP_SWATvest" file="Anims\LOBOT\RGM\S_HOP_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_SWATvest" file="Anims\LOBOT\RGM\S_CLIMB_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_SWATvest" file="Anims\LOBOT\RGM\S_PUNCH_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_SWATvest" file="Anims\LOBOT\RGM\S_BLUNT_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_SWATvest" file="Anims\LOBOT\RGM\S_N_STD_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_SWATvest" file="Anims\LOBOT\RGM\S_OPEN_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_SWATvest" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -1977,6 +1993,7 @@
|
||||
<AnimSurface name="RGM_HOP_Zylonvest" file="Anims\LOBOT\RGM\S_HOP_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Zylonvest" file="Anims\LOBOT\RGM\S_CLIMB_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Zylonvest" file="Anims\LOBOT\RGM\S_PUNCH_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Zylonvest" file="Anims\LOBOT\RGM\S_BLUNT_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Zylonvest" file="Anims\LOBOT\RGM\S_N_STD_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Zylonvest" file="Anims\LOBOT\RGM\S_OPEN_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Zylonvest" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2099,6 +2116,7 @@
|
||||
<AnimSurface name="RGM_HOP_Twavest" file="Anims\LOBOT\RGM\S_HOP_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Twavest" file="Anims\LOBOT\RGM\S_CLIMB_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Twavest" file="Anims\LOBOT\RGM\S_PUNCH_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Twavest" file="Anims\LOBOT\RGM\S_BLUNT_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Twavest" file="Anims\LOBOT\RGM\S_N_STD_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Twavest" file="Anims\LOBOT\RGM\S_OPEN_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Twavest" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2221,6 +2239,7 @@
|
||||
<AnimSurface name="RGM_HOP_Dynvest" file="Anims\LOBOT\RGM\S_HOP_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Dynvest" file="Anims\LOBOT\RGM\S_CLIMB_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Dynvest" file="Anims\LOBOT\RGM\S_PUNCH_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Dynvest" file="Anims\LOBOT\RGM\S_BLUNT_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Dynvest" file="Anims\LOBOT\RGM\S_N_STD_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Dynvest" file="Anims\LOBOT\RGM\S_OPEN_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Dynvest" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2343,6 +2362,7 @@
|
||||
<AnimSurface name="RGM_HOP_Dressvest" file="Anims\LOBOT\RGM\S_HOP_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Dressvest" file="Anims\LOBOT\RGM\S_CLIMB_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Dressvest" file="Anims\LOBOT\RGM\S_PUNCH_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Dressvest" file="Anims\LOBOT\RGM\S_BLUNT_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Dressvest" file="Anims\LOBOT\RGM\S_N_STD_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Dressvest" file="Anims\LOBOT\RGM\S_OPEN_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Dressvest" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2465,6 +2485,7 @@
|
||||
<AnimSurface name="RGM_HOP_Kvlrlegs" file="Anims\LOBOT\RGM\S_HOP_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Kvlrlegs" file="Anims\LOBOT\RGM\S_CLIMB_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Kvlrlegs" file="Anims\LOBOT\RGM\S_PUNCH_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Kvlrlegs" file="Anims\LOBOT\RGM\S_BLUNT_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Kvlrlegs" file="Anims\LOBOT\RGM\S_N_STD_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Kvlrlegs" file="Anims\LOBOT\RGM\S_OPEN_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Kvlrlegs" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2584,6 +2605,7 @@
|
||||
<AnimSurface name="RGM_HOP_Speclegs" file="Anims\LOBOT\RGM\S_HOP_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Speclegs" file="Anims\LOBOT\RGM\S_CLIMB_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Speclegs" file="Anims\LOBOT\RGM\S_PUNCH_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Speclegs" file="Anims\LOBOT\RGM\S_BLUNT_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Speclegs" file="Anims\LOBOT\RGM\S_N_STD_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Speclegs" file="Anims\LOBOT\RGM\S_OPEN_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Speclegs" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2703,6 +2725,7 @@
|
||||
<AnimSurface name="RGM_HOP_Twalegs" file="Anims\LOBOT\RGM\S_HOP_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Twalegs" file="Anims\LOBOT\RGM\S_CLIMB_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Twalegs" file="Anims\LOBOT\RGM\S_PUNCH_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Twalegs" file="Anims\LOBOT\RGM\S_BLUNT_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Twalegs" file="Anims\LOBOT\RGM\S_N_STD_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Twalegs" file="Anims\LOBOT\RGM\S_OPEN_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Twalegs" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2822,6 +2845,7 @@
|
||||
<AnimSurface name="RGM_HOP_Dynlegs" file="Anims\LOBOT\RGM\S_HOP_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Dynlegs" file="Anims\LOBOT\RGM\S_CLIMB_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Dynlegs" file="Anims\LOBOT\RGM\S_PUNCH_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Dynlegs" file="Anims\LOBOT\RGM\S_BLUNT_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Dynlegs" file="Anims\LOBOT\RGM\S_N_STD_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Dynlegs" file="Anims\LOBOT\RGM\S_OPEN_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Dynlegs" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -2941,6 +2965,7 @@
|
||||
<AnimSurface name="RGM_HOP_SWATlegs" file="Anims\LOBOT\RGM\S_HOP_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_SWATlegs" file="Anims\LOBOT\RGM\S_CLIMB_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_SWATlegs" file="Anims\LOBOT\RGM\S_PUNCH_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_SWATlegs" file="Anims\LOBOT\RGM\S_BLUNT_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_SWATlegs" file="Anims\LOBOT\RGM\S_N_STD_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_SWATlegs" file="Anims\LOBOT\RGM\S_OPEN_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_SWATlegs" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3060,6 +3085,7 @@
|
||||
<AnimSurface name="RGM_HOP_Zylonlegs" file="Anims\LOBOT\RGM\S_HOP_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Zylonlegs" file="Anims\LOBOT\RGM\S_CLIMB_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Zylonlegs" file="Anims\LOBOT\RGM\S_PUNCH_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Zylonlegs" file="Anims\LOBOT\RGM\S_BLUNT_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Zylonlegs" file="Anims\LOBOT\RGM\S_N_STD_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Zylonlegs" file="Anims\LOBOT\RGM\S_OPEN_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Zylonlegs" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3179,6 +3205,7 @@
|
||||
<AnimSurface name="RGM_HOP_Dresslegs" file="Anims\LOBOT\RGM\S_HOP_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Dresslegs" file="Anims\LOBOT\RGM\S_CLIMB_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Dresslegs" file="Anims\LOBOT\RGM\S_PUNCH_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Dresslegs" file="Anims\LOBOT\RGM\S_BLUNT_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Dresslegs" file="Anims\LOBOT\RGM\S_N_STD_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Dresslegs" file="Anims\LOBOT\RGM\S_OPEN_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Dresslegs" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3298,6 +3325,7 @@
|
||||
<AnimSurface name="RGM_HOP_CP" file="Anims\LOBOT\RGM\S_HOP_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_CP" file="Anims\LOBOT\RGM\S_CLIMB_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_CP" file="Anims\LOBOT\RGM\S_PUNCH_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_CP" file="Anims\LOBOT\RGM\S_BLUNT_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_CP" file="Anims\LOBOT\RGM\S_N_STD_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_CP" file="Anims\LOBOT\RGM\S_OPEN_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_CP" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3421,6 +3449,7 @@
|
||||
<AnimSurface name="RGM_HOP_Bigradio" file="Anims\LOBOT\RGM\S_HOP_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Bigradio" file="Anims\LOBOT\RGM\S_CLIMB_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Bigradio" file="Anims\LOBOT\RGM\S_PUNCH_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Bigradio" file="Anims\LOBOT\RGM\S_BLUNT_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Bigradio" file="Anims\LOBOT\RGM\S_N_STD_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Bigradio" file="Anims\LOBOT\RGM\S_OPEN_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Bigradio" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
@@ -3544,6 +3573,7 @@
|
||||
<AnimSurface name="RGM_HOP_Medradio" file="Anims\LOBOT\RGM\S_HOP_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_Medradio" file="Anims\LOBOT\RGM\S_CLIMB_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_Medradio" file="Anims\LOBOT\RGM\S_PUNCH_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_Medradio" file="Anims\LOBOT\RGM\S_BLUNT_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_Medradio" file="Anims\LOBOT\RGM\S_N_STD_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_Medradio" file="Anims\LOBOT\RGM\S_OPEN_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_Medradio" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
<AnimSurface name="RGMEMPTY_DODGE_baton" file="Anims\LOBOT\RGM\S_DODGE_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_baton" file="Anims\LOBOT\RGM\S_CROWBAR_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_baton" file="Anims\LOBOT\RGM\S_C_CROWBAR_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_baton" file="Anims\LOBOT\RGM\S_PUNCH_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_baton" file="Anims\LOBOT\RGM\S_BLUNT_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
|
||||
<!-- Shovel -->
|
||||
<AnimSurface name="RGMEMPTY_IDLE_shovel" file="Anims\LOBOT\RGM\S_N_STD_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
@@ -190,7 +190,7 @@
|
||||
<AnimSurface name="RGMEMPTY_DODGE_shovel" file="Anims\LOBOT\RGM\S_DODGE_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_shovel" file="Anims\LOBOT\RGM\S_CROWBAR_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_shovel" file="Anims\LOBOT\RGM\S_C_CROWBAR_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_shovel" file="Anims\LOBOT\RGM\S_PUNCH_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_shovel" file="Anims\LOBOT\RGM\S_BLUNT_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
|
||||
<!-- Pipe Wrench -->
|
||||
<AnimSurface name="RGMEMPTY_IDLE_wrench" file="Anims\LOBOT\RGM\S_N_STD_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
@@ -205,7 +205,7 @@
|
||||
<AnimSurface name="RGMEMPTY_DODGE_wrench" file="Anims\LOBOT\RGM\S_DODGE_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_wrench" file="Anims\LOBOT\RGM\S_CROWBAR_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_wrench" file="Anims\LOBOT\RGM\S_C_CROWBAR_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_wrench" file="Anims\LOBOT\RGM\S_PUNCH_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_BLUNT_wrench" file="Anims\LOBOT\RGM\S_BLUNT_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
|
||||
|
||||
<!-- Fist weapons -->
|
||||
|
||||
@@ -33,6 +33,10 @@
|
||||
<Surface name="RGMRIFLE_SIDESTEP_AIM_SHADOW" animsurface="RGMSIDESTEP_R_RDY" />
|
||||
<Surface name="RGMRIFLE_ROLL_SIDE_SHADOW" animsurface="RGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasBluntMeleeWeaponInHand" >
|
||||
<Surface name="RGM_BLUNT_SHADOW" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_SHADOW" animsurface="RGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="" >
|
||||
<Surface name="RGMRIFLE_SWAT_SHADOW" animsurface="RGMSNEAKING" />
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_SHADOW" animsurface="RGMCROUCH_R_RDY" />
|
||||
@@ -52,6 +56,7 @@
|
||||
<Surface name="RGM_HOP_SHADOW" animsurface="RGMHOPFENCE" />
|
||||
<Surface name="RGM_HOP_SHADOW" animsurface="RGMJUMPWINDOWS" />
|
||||
<Surface name="RGM_PUNCH_SHADOW" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGMEMPTY_KARATEP_SHADOW" animsurface="RGMNPUNCH" />
|
||||
<Surface name="RGM_IDLE_SHADOW" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGM_IDLE_SHADOW" animsurface="RGMDBLBREATH" />
|
||||
<Surface name="RGM_OPEN_SHADOW" animsurface="RGMOPEN" />
|
||||
@@ -174,6 +179,10 @@
|
||||
<Surface name="RGMRIFLE_SIDESTEP_AIM_LEGS" animsurface="RGMSIDESTEP_R_RDY" />
|
||||
<Surface name="RGMRIFLE_ROLL_SIDE_LEGS" animsurface="RGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasBluntMeleeWeaponInHand" >
|
||||
<Surface name="RGM_BLUNT_LEGS" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_LEGS" animsurface="RGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="" >
|
||||
<Surface name="RGMRIFLE_SWAT_LEGS" animsurface="RGMSNEAKING" />
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_LEGS" animsurface="RGMCROUCH_R_RDY" />
|
||||
@@ -193,6 +202,7 @@
|
||||
<Surface name="RGM_HOP_LEGS" animsurface="RGMHOPFENCE" />
|
||||
<Surface name="RGM_HOP_LEGS" animsurface="RGMJUMPWINDOWS" />
|
||||
<Surface name="RGM_PUNCH_LEGS" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGMEMPTY_KARATEP_LEGS" animsurface="RGMNPUNCH" />
|
||||
<Surface name="RGM_IDLE_LEGS" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGM_IDLE_LEGS" animsurface="RGMDBLBREATH" />
|
||||
<Surface name="RGM_OPEN_LEGS" animsurface="RGMOPEN" />
|
||||
@@ -311,6 +321,10 @@
|
||||
<Surface name="RGMRIFLE_SIDESTEP_AIM_TORSO" animsurface="RGMSIDESTEP_R_RDY" />
|
||||
<Surface name="RGMRIFLE_ROLL_SIDE_TORSO" animsurface="RGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasBluntMeleeWeaponInHand" >
|
||||
<Surface name="RGM_BLUNT_TORSO" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_TORSO" animsurface="RGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="" >
|
||||
<Surface name="RGMBURN" animsurface="RGMBURN" />
|
||||
<Surface name="RGMBLOWUP" animsurface="BODYEXPLODE" />
|
||||
@@ -334,6 +348,7 @@
|
||||
<Surface name="RGM_HOP_TORSO" animsurface="RGMHOPFENCE" />
|
||||
<Surface name="RGM_HOP_TORSO" animsurface="RGMJUMPWINDOWS" />
|
||||
<Surface name="RGM_PUNCH_TORSO" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGMEMPTY_KARATEP_TORSO" animsurface="RGMNPUNCH" />
|
||||
<Surface name="RGM_IDLE_TORSO" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGM_IDLE_TORSO" animsurface="RGMDBLBREATH" />
|
||||
<Surface name="RGM_OPEN_TORSO" animsurface="RGMOPEN" />
|
||||
@@ -452,6 +467,10 @@
|
||||
<Surface name="RGMRIFLE_SIDESTEP_AIM_HANDS" animsurface="RGMSIDESTEP_R_RDY" />
|
||||
<Surface name="RGMRIFLE_ROLL_SIDE_HANDS" animsurface="RGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasBluntMeleeWeaponInHand" >
|
||||
<Surface name="RGM_BLUNT_HANDS" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_HANDS" animsurface="RGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="" >
|
||||
<Surface name="RGMRIFLE_SWAT_HANDS" animsurface="RGMSNEAKING" />
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_HANDS" animsurface="RGMCROUCH_R_RDY" />
|
||||
@@ -471,6 +490,7 @@
|
||||
<Surface name="RGM_HOP_HANDS" animsurface="RGMHOPFENCE" />
|
||||
<Surface name="RGM_HOP_HANDS" animsurface="RGMJUMPWINDOWS" />
|
||||
<Surface name="RGM_PUNCH_HANDS" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGMEMPTY_KARATEP_HANDS" animsurface="RGMNPUNCH" />
|
||||
<Surface name="RGM_IDLE_HANDS" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGM_IDLE_HANDS" animsurface="RGMDBLBREATH" />
|
||||
<Surface name="RGM_OPEN_HANDS" animsurface="RGMOPEN" />
|
||||
@@ -590,6 +610,10 @@
|
||||
<Surface name="RGMRIFLE_SIDESTEP_AIM_HEAD" animsurface="RGMSIDESTEP_R_RDY" />
|
||||
<Surface name="RGMRIFLE_ROLL_SIDE_HEAD" animsurface="RGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasBluntMeleeWeaponInHand" >
|
||||
<Surface name="RGM_BLUNT_HEAD" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_HEAD" animsurface="RGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="" >
|
||||
<Surface name="RGMRIFLE_SWAT_HEAD" animsurface="RGMSNEAKING" />
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_HEAD" animsurface="RGMCROUCH_R_RDY" />
|
||||
@@ -609,6 +633,7 @@
|
||||
<Surface name="RGM_HOP_HEAD" animsurface="RGMHOPFENCE" />
|
||||
<Surface name="RGM_HOP_HEAD" animsurface="RGMJUMPWINDOWS" />
|
||||
<Surface name="RGM_PUNCH_HEAD" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGMEMPTY_KARATEP_HEAD" animsurface="RGMNPUNCH" />
|
||||
<Surface name="RGM_IDLE_HEAD" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGM_IDLE_HEAD" animsurface="RGMDBLBREATH" />
|
||||
<Surface name="RGM_OPEN_HEAD" animsurface="RGMOPEN" />
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -10262,7 +10262,7 @@
|
||||
<Surface name="RGMEMPTY_DODGE_baton" animsurface="RGMDODGE" />
|
||||
<Surface name="RGMCROWBAR_HIT_baton" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_baton" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGM_PUNCH_baton" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGM_BLUNT_baton" animsurface="RGMPUNCH" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasShovelInHand" palette="guns_v2">
|
||||
<Surface name="RGMEMPTY_IDLE_shovel" animsurface="RGMNOTHING_STD" />
|
||||
@@ -10277,7 +10277,7 @@
|
||||
<Surface name="RGMEMPTY_DODGE_shovel" animsurface="RGMDODGE" />
|
||||
<Surface name="RGMCROWBAR_HIT_shovel" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_shovel" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGM_PUNCH_shovel" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGM_BLUNT_shovel" animsurface="RGMPUNCH" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasPipeWrenchInHand" palette="guns_v2">
|
||||
<Surface name="RGMEMPTY_IDLE_wrench" animsurface="RGMNOTHING_STD" />
|
||||
@@ -10292,7 +10292,7 @@
|
||||
<Surface name="RGMEMPTY_DODGE_wrench" animsurface="RGMDODGE" />
|
||||
<Surface name="RGMCROWBAR_HIT_wrench" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_wrench" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGM_PUNCH_wrench" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGM_BLUNT_wrench" animsurface="RGMPUNCH" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasCrowbarInHand" palette="guns_v2">
|
||||
<Surface name="RGMEMPTY_IDLE_CROWBAR" animsurface="RGMNOTHING_STD" />
|
||||
|
||||
Reference in New Issue
Block a user