diff --git a/Data-1.13/Ja2_Options.INI b/Data-1.13/Ja2_Options.INI index b57c066e9..2855c8f9e 100644 --- a/Data-1.13/Ja2_Options.INI +++ b/Data-1.13/Ja2_Options.INI @@ -3147,14 +3147,12 @@ ADDITIONAL_REPAIR_MODE = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; determines wether a gun can suffer permanent damage that cannot be repaired by anyone other than local smiths. +; This can also be done by mercs with the 'technician' trait, see Skills_Settings.ini ADVANCED_REPAIR = TRUE ; the only items we can repair are guns and armour ONLY_REPAIR_GUNS_AND_ARMOUR = FALSE -; if set to true mercs with technician/engineer trait (New trait system) can repair item treshold much like local weaponsmiths can -MERCS_CAN_DO_ADVANCED_REPAIRS = FALSE - ; allows a gun to get dirty when used, thereby increasing the chance of weapon jamming DIRT_SYSTEM = FALSE diff --git a/Data-1.13/Skills_Settings.INI b/Data-1.13/Skills_Settings.INI index 8b8da80ba..ac952e2ab 100644 --- a/Data-1.13/Skills_Settings.INI +++ b/Data-1.13/Skills_Settings.INI @@ -406,6 +406,10 @@ REPAIR_SPEED_ROBOT_PENALTY_REDUCTION = 33 ; How many technician traits are needed to be able to repair the robot. (0 = everyone can repair it; 1 = technicians and engineers; 2 = engineers only) NUMBER_TRAITS_TO_BE_ABLE_TO_REPAIR_THE_ROBOT = 1 +; If ADVANCED_REPAIR is set to in JA2_Options.ini, items can normally only be repaired up to their item treshold. +; Local weaponsmiths can restore this up to 100% during repair. +; If set to TRUE, mercs with this trait can also do this. +MERCS_CAN_DO_ADVANCED_REPAIRS = FALSE ;****************************************************************************************************************************** ;******************************************************************************************************************************