mirror of
https://github.com/1dot13/gamedir.git
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Little Alien
Initial data import 2006.05.23 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -0,0 +1,26 @@
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<!-- this a comment, all of the text between the angled brackets is ignored
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Attribute Field Reference:
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||||
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uiIndex - index of item in array, just increment this for each new entry
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sItemIndex - item index to stock
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ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
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-->
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<INVENTORYLIST>
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<INVENTORY>
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<uiIndex>0</uiIndex>
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<sItemIndex>256</sItemIndex> <!-- Beer -->
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<ubOptimalNumber>12</ubOptimalNumber>
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</INVENTORY>
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<INVENTORY>
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<uiIndex>1</uiIndex>
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<sItemIndex>255</sItemIndex> <!-- Wine -->
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<ubOptimalNumber>6</ubOptimalNumber>
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</INVENTORY>
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<INVENTORY>
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<uiIndex>2</uiIndex>
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<sItemIndex>245</sItemIndex> <!-- Alcohol -->
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<ubOptimalNumber>9</ubOptimalNumber>
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</INVENTORY>
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</INVENTORYLIST>
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@@ -0,0 +1,80 @@
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<!-- this a comment, all of the text between the angled brackets is ignored
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Attribute Field Reference:
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AmmoCaliber - caliber string listed in item's description box
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BRCaliber - caliber string listed at BR's
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BurstSound - sound file prefix for bursts
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The items in this file match up to the ubCalibre stat in Magazines.xml. The number there points to the ordered location of the item here.
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-->
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<AMMOLIST>
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<AMMO>
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<AmmoCaliber></AmmoCaliber>
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<BRCaliber></BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>.38 cal</AmmoCaliber>
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<BRCaliber>.38 cal</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>9mm</AmmoCaliber>
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<BRCaliber>9mm</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>.45 cal</AmmoCaliber>
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<BRCaliber>.45 cal</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>.357 cal</AmmoCaliber>
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<BRCaliber>.357 cal</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>12 gauge</AmmoCaliber>
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<BRCaliber>12 gauge</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>CAWS</AmmoCaliber>
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<BRCaliber>CAWS</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>5.45mm</AmmoCaliber>
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<BRCaliber>5.45mm</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>5.56mm</AmmoCaliber>
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<BRCaliber>5.56mm</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>7.62mm NATO</AmmoCaliber>
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<BRCaliber>7.62mm N.</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>7.62mm WP</AmmoCaliber>
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<BRCaliber>7.62mm WP</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>4.7mm</AmmoCaliber>
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<BRCaliber>4.7mm</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>5.7mm</AmmoCaliber>
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<BRCaliber>5.7mm</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>Monster</AmmoCaliber>
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<BRCaliber>Monster</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>Rocket</AmmoCaliber>
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<BRCaliber>Rocket</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>Dart</AmmoCaliber>
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<BRCaliber>Dart</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>flame</AmmoCaliber>
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<BRCaliber></BRCaliber>
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</AMMO>
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</AMMOLIST>
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@@ -0,0 +1,435 @@
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<!-- this a comment, all of the text between the angled brackets is ignored
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||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
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fontColour - (0-255) font colour of ammo on interface
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grayed - controls colour / frame of ammo box in detail screen (interface\infobox.sti) ?
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offNormal - controls colour / frame of ammo box in detail screen (interface\infobox.sti) ?
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onNormal - controls colour / frame of ammo box in detail screen (interface\infobox.sti) ?
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||||
structureImpactReductionMultiplier + Divisor - reduction of damage from bullet contact with structure (lower total = better penetration)
|
||||
armourImpactReductionMultiplier + Divisor - reduction of damage from bullet impact with armour (lower total = better penetration)
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||||
beforeArmourDamageMultiplier + Divisor - extra damage caused before penetrating armour
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||||
afterArmourDamageMultiplier + Divisor - extra damage caused after penetrating armour
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zeroMinimumDamage - (0/1) minimum possible damage caused is zero
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canGoThrough - (0/1) bullet is able to penetrate multiple soft targets
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standardIssue - (0/1) ammo is standard issue for enemy (greater chance of appearing) - used for AP ammo in rifles, etc.
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numberOfBullets - (1-9) number of bullets fired in a single shot - normally used with buckshot, limited to 1 - 9 for now
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multipleBulletDamageMultiplier + Divisor - modifier for each bullet fired by a single shot (for example, default buckshot is 1/4 with 9 bullets)
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highExplosive - (0/1) high explosive ammunition
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explosionSize - (0-3) 0=none, 1=small, 2=medium, 3=large - size of explosion for high explosive ammo
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antiTank - (0/1) actually does some damage against tanks
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dart - (0/1) tranquilizer dart effect
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knife - (0/1) knife ammo
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monsterSpit - (0/1) monster spit - causes blindness, creates a gas effect, etc.
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acidic - (0/1) causes serious armour degradation, like monster spit
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ignoreArmour - (0/1) ignore vests and leggings, like knives and monster spit
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lockBustingPower - if greater than zero, this ammo type will always hit locks, and can break locks with a SmashDifficulty (see BinaryData\Locks.bin) less than the lockBustingPower. This stat is also added to the damage done to the lock.
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-->
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<AMMOTYPELIST>
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<AMMOTYPE>
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<uiIndex>0</uiIndex> <!-- Regular ammo -->
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<fontColour>136</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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<onNormal>3</onNormal>
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<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
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||||
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
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||||
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
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||||
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
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||||
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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||||
<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>1</canGoThrough>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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||||
<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>1</uiIndex> <!-- HP ammo -->
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<fontColour>24</fontColour>
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<grayed>12</grayed>
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<offNormal>9</offNormal>
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<onNormal>11</onNormal>
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<structureImpactReductionMultiplier>2</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
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||||
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
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||||
<armourImpactReductionDivisor>2</armourImpactReductionDivisor>
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||||
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>17</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
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<zeroMinimumDamage>1</zeroMinimumDamage>
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<canGoThrough>0</canGoThrough>
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||||
<standardIssue>0</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>2</uiIndex> <!-- AP ammo -->
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<fontColour>218</fontColour>
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<grayed>8</grayed>
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<offNormal>5</offNormal>
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<onNormal>7</onNormal>
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||||
<structureImpactReductionMultiplier>3</structureImpactReductionMultiplier>
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||||
<structureImpactReductionDivisor>4</structureImpactReductionDivisor>
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||||
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
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||||
<armourImpactReductionDivisor>4</armourImpactReductionDivisor>
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||||
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
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||||
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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||||
<zeroMinimumDamage>0</zeroMinimumDamage>
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||||
<canGoThrough>1</canGoThrough>
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||||
<standardIssue>1</standardIssue>
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||||
<numberOfBullets>1</numberOfBullets>
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||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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||||
<highExplosive>0</highExplosive>
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||||
<explosionSize>0</explosionSize>
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||||
<antiTank>0</antiTank>
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||||
<dart>0</dart>
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||||
<knife>0</knife>
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||||
<monsterSpit>0</monsterSpit>
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||||
<acidic>0</acidic>
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||||
<ignoreArmour>0</ignoreArmour>
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||||
<lockBustingPower>0</lockBustingPower>
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||||
<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>3</uiIndex> <!-- Super AP ammo -->
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<fontColour>163</fontColour>
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<grayed>8</grayed>
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||||
<offNormal>5</offNormal>
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||||
<onNormal>7</onNormal>
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||||
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
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||||
<structureImpactReductionDivisor>2</structureImpactReductionDivisor>
|
||||
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
|
||||
<armourImpactReductionDivisor>2</armourImpactReductionDivisor>
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||||
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
||||
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>1</canGoThrough>
|
||||
<standardIssue>1</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
<acidic>0</acidic>
|
||||
<ignoreArmour>0</ignoreArmour>
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>4</uiIndex> <!-- Buckshot ammo -->
|
||||
<fontColour>125</fontColour>
|
||||
<grayed>4</grayed>
|
||||
<offNormal>1</offNormal>
|
||||
<onNormal>3</onNormal>
|
||||
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
|
||||
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
|
||||
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
|
||||
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
|
||||
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
||||
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>1</canGoThrough>
|
||||
<standardIssue>0</standardIssue>
|
||||
<numberOfBullets>9</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>4</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
<acidic>0</acidic>
|
||||
<ignoreArmour>0</ignoreArmour>
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>5</uiIndex> <!-- Flechette ammo -->
|
||||
<fontColour>136</fontColour>
|
||||
<grayed>4</grayed>
|
||||
<offNormal>1</offNormal>
|
||||
<onNormal>3</onNormal>
|
||||
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
|
||||
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
|
||||
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
|
||||
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
|
||||
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
||||
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>1</canGoThrough>
|
||||
<standardIssue>0</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
<acidic>0</acidic>
|
||||
<ignoreArmour>0</ignoreArmour>
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>6</uiIndex> <!-- Grenade ammo -->
|
||||
<fontColour>75</fontColour>
|
||||
<grayed>4</grayed>
|
||||
<offNormal>1</offNormal>
|
||||
<onNormal>3</onNormal>
|
||||
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
|
||||
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
|
||||
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
|
||||
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
|
||||
<beforeArmourDamageMultiplier>4</beforeArmourDamageMultiplier>
|
||||
<beforeArmourDamageDivisor>3</beforeArmourDamageDivisor>
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>0</canGoThrough>
|
||||
<standardIssue>0</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>1</highExplosive>
|
||||
<explosionSize>2</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
<acidic>0</acidic>
|
||||
<ignoreArmour>0</ignoreArmour>
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>7</uiIndex> <!-- Monster ammo - hardcoded as ammo for monster class weapons -->
|
||||
<fontColour>136</fontColour>
|
||||
<grayed>4</grayed>
|
||||
<offNormal>1</offNormal>
|
||||
<onNormal>3</onNormal>
|
||||
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
|
||||
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
|
||||
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
|
||||
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
|
||||
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
||||
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>0</canGoThrough>
|
||||
<standardIssue>1</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>1</monsterSpit>
|
||||
<acidic>1</acidic>
|
||||
<ignoreArmour>1</ignoreArmour>
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>8</uiIndex> <!-- Knife ammo - hardcoded as ammo for throwing knives -->
|
||||
<fontColour>136</fontColour>
|
||||
<grayed>4</grayed>
|
||||
<offNormal>1</offNormal>
|
||||
<onNormal>3</onNormal>
|
||||
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
|
||||
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
|
||||
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
|
||||
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
|
||||
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
||||
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>0</canGoThrough>
|
||||
<standardIssue>1</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>1</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
<acidic>0</acidic>
|
||||
<ignoreArmour>1</ignoreArmour>
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>9</uiIndex> <!-- HE ammo -->
|
||||
<fontColour>75</fontColour>
|
||||
<grayed>4</grayed>
|
||||
<offNormal>1</offNormal>
|
||||
<onNormal>3</onNormal>
|
||||
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
|
||||
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
|
||||
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
|
||||
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
|
||||
<beforeArmourDamageMultiplier>4</beforeArmourDamageMultiplier>
|
||||
<beforeArmourDamageDivisor>3</beforeArmourDamageDivisor>
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>0</canGoThrough>
|
||||
<standardIssue>1</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>1</highExplosive>
|
||||
<explosionSize>1</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
<acidic>0</acidic>
|
||||
<ignoreArmour>0</ignoreArmour>
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>10</uiIndex> <!-- HEAT ammo -->
|
||||
<fontColour>76</fontColour>
|
||||
<grayed>4</grayed>
|
||||
<offNormal>1</offNormal>
|
||||
<onNormal>3</onNormal>
|
||||
<structureImpactReductionMultiplier>3</structureImpactReductionMultiplier>
|
||||
<structureImpactReductionDivisor>4</structureImpactReductionDivisor>
|
||||
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
|
||||
<armourImpactReductionDivisor>4</armourImpactReductionDivisor>
|
||||
<beforeArmourDamageMultiplier>4</beforeArmourDamageMultiplier>
|
||||
<beforeArmourDamageDivisor>3</beforeArmourDamageDivisor>
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>0</canGoThrough>
|
||||
<standardIssue>0</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>1</highExplosive>
|
||||
<explosionSize>1</explosionSize>
|
||||
<antiTank>1</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
<acidic>0</acidic>
|
||||
<ignoreArmour>0</ignoreArmour>
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>11</uiIndex> <!-- Tranquilizer dart ammo -->
|
||||
<fontColour>136</fontColour>
|
||||
<grayed>4</grayed>
|
||||
<offNormal>1</offNormal>
|
||||
<onNormal>3</onNormal>
|
||||
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
|
||||
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
|
||||
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
|
||||
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
|
||||
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
||||
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>1</zeroMinimumDamage>
|
||||
<canGoThrough>0</canGoThrough>
|
||||
<standardIssue>1</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>1</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
<acidic>0</acidic>
|
||||
<ignoreArmour>1</ignoreArmour>
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
</AMMOTYPE>
|
||||
<AMMOTYPE>
|
||||
<uiIndex>12</uiIndex> <!-- Flamethrower ammo -->
|
||||
<fontColour>136</fontColour>
|
||||
<grayed>4</grayed>
|
||||
<offNormal>1</offNormal>
|
||||
<onNormal>3</onNormal>
|
||||
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
|
||||
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
|
||||
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
|
||||
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
|
||||
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
||||
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
||||
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
||||
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
||||
<zeroMinimumDamage>0</zeroMinimumDamage>
|
||||
<canGoThrough>1</canGoThrough>
|
||||
<standardIssue>0</standardIssue>
|
||||
<numberOfBullets>1</numberOfBullets>
|
||||
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
||||
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
||||
<highExplosive>0</highExplosive>
|
||||
<explosionSize>0</explosionSize>
|
||||
<antiTank>0</antiTank>
|
||||
<dart>0</dart>
|
||||
<knife>0</knife>
|
||||
<monsterSpit>0</monsterSpit>
|
||||
<acidic>0</acidic>
|
||||
<ignoreArmour>0</ignoreArmour>
|
||||
<lockBustingPower>0</lockBustingPower>
|
||||
<tracerEffect>0</tracerEffect>
|
||||
</AMMOTYPE>
|
||||
</AMMOTYPELIST>
|
||||
@@ -0,0 +1,244 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry - should match to item class in items.xml
|
||||
ubArmourClass - type of armour
|
||||
ubProtection - protection offered by armour
|
||||
ubDegradePercent - how fast the armour's status decreases
|
||||
|
||||
ARMOUR CLASSES:
|
||||
|
||||
ARMOURCLASS_HELMET, 0
|
||||
ARMOURCLASS_VEST, 1
|
||||
ARMOURCLASS_LEGGINGS, 2
|
||||
ARMOURCLASS_PLATE, 3
|
||||
ARMOURCLASS_MONST, 4
|
||||
ARMOURCLASS_VEHICLE, 5
|
||||
|
||||
|
||||
-->
|
||||
<ARMOURLIST>
|
||||
<ARMOUR>
|
||||
<uiIndex>0</uiIndex> <!-- Flak Jacket -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>10</ubProtection>
|
||||
<ubDegradePercent>25</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>1</uiIndex> <!-- Flak-18 Jacket -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>13</ubProtection>
|
||||
<ubDegradePercent>20</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>2</uiIndex> <!-- C.Flak Jacket -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>16</ubProtection>
|
||||
<ubDegradePercent>15</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>3</uiIndex> <!-- Kevlar Vest -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>15</ubProtection>
|
||||
<ubDegradePercent>20</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>4</uiIndex> <!-- Kevlar-18 Vest -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>19</ubProtection>
|
||||
<ubDegradePercent>15</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>5</uiIndex> <!-- C.Kevlar Vest -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>24</ubProtection>
|
||||
<ubDegradePercent>10</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>6</uiIndex> <!-- Spectra Vest -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>30</ubProtection>
|
||||
<ubDegradePercent>15</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>7</uiIndex> <!-- Spec-18 Vest -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>36</ubProtection>
|
||||
<ubDegradePercent>10</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>8</uiIndex> <!-- C.Spec Vest -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>42</ubProtection>
|
||||
<ubDegradePercent>5</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>9</uiIndex> <!-- Kevlar Pants -->
|
||||
<ubArmourClass>2</ubArmourClass>
|
||||
<ubProtection>15</ubProtection>
|
||||
<ubDegradePercent>20</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>10</uiIndex> <!-- Kevlar-18 Pants -->
|
||||
<ubArmourClass>2</ubArmourClass>
|
||||
<ubProtection>19</ubProtection>
|
||||
<ubDegradePercent>15</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>11</uiIndex> <!-- C.Kevlar Pants -->
|
||||
<ubArmourClass>2</ubArmourClass>
|
||||
<ubProtection>24</ubProtection>
|
||||
<ubDegradePercent>10</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>12</uiIndex> <!-- Spectra Pants -->
|
||||
<ubArmourClass>2</ubArmourClass>
|
||||
<ubProtection>30</ubProtection>
|
||||
<ubDegradePercent>15</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>13</uiIndex> <!-- Spec-18 Pants -->
|
||||
<ubArmourClass>2</ubArmourClass>
|
||||
<ubProtection>36</ubProtection>
|
||||
<ubDegradePercent>10</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>14</uiIndex> <!-- C.Spec Pants -->
|
||||
<ubArmourClass>2</ubArmourClass>
|
||||
<ubProtection>42</ubProtection>
|
||||
<ubDegradePercent>5</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>15</uiIndex> <!-- Steel Helmet -->
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>10</ubProtection>
|
||||
<ubDegradePercent>5</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>16</uiIndex> <!-- Kevlar Helmet -->
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>15</ubProtection>
|
||||
<ubDegradePercent>20</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>17</uiIndex> <!-- Kvlr-18 Helmet -->
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>19</ubProtection>
|
||||
<ubDegradePercent>15</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>18</uiIndex> <!-- C.Kvlr Helmet -->
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>24</ubProtection>
|
||||
<ubDegradePercent>10</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>19</uiIndex> <!-- Spectra Helmet -->
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>30</ubProtection>
|
||||
<ubDegradePercent>15</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>20</uiIndex> <!-- Spec-18 Helmet -->
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>36</ubProtection>
|
||||
<ubDegradePercent>10</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>21</uiIndex> <!-- C.Spec Helmet -->
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubProtection>42</ubProtection>
|
||||
<ubDegradePercent>5</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>22</uiIndex> <!-- Ceramic Plates -->
|
||||
<ubArmourClass>3</ubArmourClass>
|
||||
<ubProtection>15</ubProtection>
|
||||
<ubDegradePercent>200</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>23</uiIndex> <!-- Infant Hide -->
|
||||
<ubArmourClass>4</ubArmourClass>
|
||||
<ubProtection>3</ubProtection>
|
||||
<ubDegradePercent>0</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>24</uiIndex> <!-- Kiddy Hide -->
|
||||
<ubArmourClass>4</ubArmourClass>
|
||||
<ubProtection>5</ubProtection>
|
||||
<ubDegradePercent>0</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>25</uiIndex> <!-- Adult Hide -->
|
||||
<ubArmourClass>4</ubArmourClass>
|
||||
<ubProtection>6</ubProtection>
|
||||
<ubDegradePercent>0</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>26</uiIndex> <!-- Queen Hide -->
|
||||
<ubArmourClass>4</ubArmourClass>
|
||||
<ubProtection>20</ubProtection>
|
||||
<ubDegradePercent>0</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>27</uiIndex> <!-- Leather Jacket -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>2</ubProtection>
|
||||
<ubDegradePercent>25</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>28</uiIndex> <!-- Kvlr Leather -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>12</ubProtection>
|
||||
<ubDegradePercent>30</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>29</uiIndex> <!-- Kvlr-18 Leather -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>16</ubProtection>
|
||||
<ubDegradePercent>25</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>30</uiIndex> <!-- C.Kvlr Leather -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>19</ubProtection>
|
||||
<ubDegradePercent>20</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>31</uiIndex> <!-- YF Hide -->
|
||||
<ubArmourClass>4</ubArmourClass>
|
||||
<ubProtection>7</ubProtection>
|
||||
<ubDegradePercent>0</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>32</uiIndex> <!-- OF Hide -->
|
||||
<ubArmourClass>4</ubArmourClass>
|
||||
<ubProtection>8</ubProtection>
|
||||
<ubDegradePercent>0</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>33</uiIndex> <!-- T-Shirt -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>1</ubProtection>
|
||||
<ubDegradePercent>25</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>34</uiIndex> <!-- Guardian Vest -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>22</ubProtection>
|
||||
<ubDegradePercent>20</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>35</uiIndex> <!-- T. Guard Vest -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>27</ubProtection>
|
||||
<ubDegradePercent>15</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
<ARMOUR>
|
||||
<uiIndex>36</uiIndex> <!-- C. Guard Vest -->
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubProtection>32</ubProtection>
|
||||
<ubDegradePercent>10</ubDegradePercent>
|
||||
</ARMOUR>
|
||||
</ARMOURLIST>
|
||||
@@ -0,0 +1,16 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>0</sItemIndex> <!-- Nada -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -0,0 +1,49 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
usItem - original item's index
|
||||
usAttachment1 - first attachment item index
|
||||
usAttachment2 - second attachment item index
|
||||
usResult - resulting item index
|
||||
|
||||
-->
|
||||
|
||||
<ATTACHMENTCOMBOMERGELIST>
|
||||
<ATTACHMENTCOMBOMERGE>
|
||||
<uiIndex>0</uiIndex>
|
||||
<usItem>305</usItem> <!-- Rod -->
|
||||
<usAttachment1>306</usAttachment1> <!-- Spring -->
|
||||
<usAttachment2>0</usAttachment2> <!-- Nada -->
|
||||
<usResult>307</usResult> <!-- Rod & Spring -->
|
||||
</ATTACHMENTCOMBOMERGE>
|
||||
<ATTACHMENTCOMBOMERGE>
|
||||
<uiIndex>1</uiIndex>
|
||||
<usItem>308</usItem> <!-- Steel Tube -->
|
||||
<usAttachment1>309</usAttachment1> <!-- Quick Glue -->
|
||||
<usAttachment2>304</usAttachment2> <!-- Duct Tape -->
|
||||
<usResult>310</usResult> <!-- Extender -->
|
||||
</ATTACHMENTCOMBOMERGE>
|
||||
<ATTACHMENTCOMBOMERGE>
|
||||
<uiIndex>2</uiIndex>
|
||||
<usItem>318</usItem> <!-- FumblePak -->
|
||||
<usAttachment1>319</usAttachment1> <!-- X-ray Tube -->
|
||||
<usAttachment2>320</usAttachment2> <!-- Gum -->
|
||||
<usResult>321</usResult> <!-- X-ray Device -->
|
||||
</ATTACHMENTCOMBOMERGE>
|
||||
<ATTACHMENTCOMBOMERGE>
|
||||
<uiIndex>3</uiIndex>
|
||||
<usItem>315</usItem> <!-- LameBoy -->
|
||||
<usAttachment1>316</usAttachment1> <!-- Copper Wire -->
|
||||
<usAttachment2>0</usAttachment2> <!-- Nada -->
|
||||
<usResult>317</usResult> <!-- Display Unit -->
|
||||
</ATTACHMENTCOMBOMERGE>
|
||||
<ATTACHMENTCOMBOMERGE>
|
||||
<uiIndex>4</uiIndex>
|
||||
<usItem>264</usItem> <!-- Platinum Watch -->
|
||||
<usAttachment1>316</usAttachment1> <!-- Copper Wire -->
|
||||
<usAttachment2>0</usAttachment2> <!-- Nada -->
|
||||
<usResult>223</usResult> <!-- Detonator -->
|
||||
</ATTACHMENTCOMBOMERGE>
|
||||
</ATTACHMENTCOMBOMERGELIST>
|
||||
@@ -0,0 +1,132 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry - doesn't match to items.xml
|
||||
usItem - index of attachment item
|
||||
uiItemClass - type of item it can be attached to (see items.xml)
|
||||
bAttachmentSkillCheck - type of check to perform when attaching item, see below
|
||||
bAttachmentSkillCheckMod - modifier to skill check
|
||||
|
||||
|
||||
SKILL CHECKS:
|
||||
|
||||
NO_CHECK, 0
|
||||
LOCKPICKING_CHECK, 1
|
||||
ELECTRONIC_LOCKPICKING_CHECK, 2
|
||||
ATTACHING_DETONATOR_CHECK, 3
|
||||
ATTACHING_REMOTE_DETONATOR_CHECK, 4
|
||||
PLANTING_BOMB_CHECK, 5
|
||||
PLANTING_REMOTE_BOMB_CHECK, 6
|
||||
OPEN_WITH_CROWBAR, 7
|
||||
SMASH_DOOR_CHECK, 8
|
||||
DISARM_TRAP_CHECK, 9
|
||||
UNJAM_GUN_CHECK, 10
|
||||
NOTICE_DART_CHECK, 11
|
||||
LIE_TO_QUEEN_CHECK, 12
|
||||
ATTACHING_SPECIAL_ITEM_CHECK, 13
|
||||
ATTACHING_SPECIAL_ELECTRONIC_ITEM_CHECK, 14
|
||||
DISARM_ELECTRONIC_TRAP_CHECK, 15
|
||||
|
||||
|
||||
-->
|
||||
<ATTACHMENTINFOLIST>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>0</uiIndex>
|
||||
<usItem>207</usItem> <!-- Silencer -->
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>1</uiIndex>
|
||||
<usItem>208</usItem> <!-- Sniper Scope -->
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>2</uiIndex>
|
||||
<usItem>241</usItem> <!-- Laser Scope -->
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>3</uiIndex>
|
||||
<usItem>209</usItem> <!-- Bipod -->
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>4</uiIndex>
|
||||
<usItem>50</usItem> <!-- Talon -->
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>5</uiIndex>
|
||||
<usItem>244</usItem> <!-- Duckbill -->
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>6</uiIndex>
|
||||
<usItem>307</usItem> <!-- Rod & Spring -->
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>13</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>7</uiIndex>
|
||||
<usItem>310</usItem> <!-- Extender -->
|
||||
<uiItemClass>2</uiItemClass>
|
||||
<bAttachmentSkillCheck>13</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>8</uiIndex>
|
||||
<usItem>223</usItem> <!-- Detonator -->
|
||||
<uiItemClass>512</uiItemClass>
|
||||
<bAttachmentSkillCheck>3</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>9</uiIndex>
|
||||
<usItem>224</usItem> <!-- Remote Det. -->
|
||||
<uiItemClass>512</uiItemClass>
|
||||
<bAttachmentSkillCheck>4</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>-10</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>10</uiIndex>
|
||||
<usItem>224</usItem> <!-- Remote Det. -->
|
||||
<uiItemClass>512</uiItemClass>
|
||||
<bAttachmentSkillCheck>4</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>-10</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>11</uiIndex>
|
||||
<usItem>319</usItem> <!-- X-ray Tube -->
|
||||
<uiItemClass>1</uiItemClass>
|
||||
<bAttachmentSkillCheck>14</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>-15</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>12</uiIndex>
|
||||
<usItem>316</usItem> <!-- Copper Wire -->
|
||||
<uiItemClass>1</uiItemClass>
|
||||
<bAttachmentSkillCheck>14</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>20</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
<ATTACHMENTINFO>
|
||||
<uiIndex>13</uiIndex>
|
||||
<usItem>183</usItem> <!-- Ceramic Plates -->
|
||||
<uiItemClass>2048</uiItemClass>
|
||||
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
|
||||
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
|
||||
</ATTACHMENTINFO>
|
||||
</ATTACHMENTINFOLIST>
|
||||
@@ -0,0 +1,823 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
attachmentIndex - the item index of the attachment
|
||||
itemIndex - the item index of the item to attach it to
|
||||
|
||||
|
||||
-->
|
||||
<ATTACHMENTLIST>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
|
||||
<itemIndex>1</itemIndex> <!-- Glock 17 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
|
||||
<itemIndex>2</itemIndex> <!-- Glock 18 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
|
||||
<itemIndex>3</itemIndex> <!-- Beretta 92F -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
|
||||
<itemIndex>4</itemIndex> <!-- Beretta 93R -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
|
||||
<itemIndex>5</itemIndex> <!-- .38 S&W -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
|
||||
<itemIndex>6</itemIndex> <!-- Barracuda -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
|
||||
<itemIndex>7</itemIndex> <!-- Desert Eagle -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
|
||||
<itemIndex>8</itemIndex> <!-- Colt .45 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
|
||||
<itemIndex>9</itemIndex> <!-- MP5K -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
|
||||
<itemIndex>10</itemIndex> <!-- MAC-10 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
|
||||
<itemIndex>11</itemIndex> <!-- Thompson -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
|
||||
<itemIndex>15</itemIndex> <!-- P90 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
|
||||
<itemIndex>12</itemIndex> <!-- Commando -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
|
||||
<itemIndex>17</itemIndex> <!-- SKS -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
|
||||
<itemIndex>18</itemIndex> <!-- Dragunov -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
|
||||
<itemIndex>19</itemIndex> <!-- M24 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
|
||||
<itemIndex>20</itemIndex> <!-- Steyr -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
|
||||
<itemIndex>21</itemIndex> <!-- G41 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
|
||||
<itemIndex>22</itemIndex> <!-- Mini-14 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
|
||||
<itemIndex>23</itemIndex> <!-- C-7 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
|
||||
<itemIndex>24</itemIndex> <!-- FA-MAS -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
|
||||
<itemIndex>25</itemIndex> <!-- AK-74 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
|
||||
<itemIndex>26</itemIndex> <!-- AKM -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
|
||||
<itemIndex>27</itemIndex> <!-- M-14 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
|
||||
<itemIndex>28</itemIndex> <!-- FN-FAL -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
|
||||
<itemIndex>29</itemIndex> <!-- G3A3 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
|
||||
<itemIndex>30</itemIndex> <!-- G11 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
|
||||
<itemIndex>68</itemIndex> <!-- nada -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
|
||||
<itemIndex>67</itemIndex> <!-- nada -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
|
||||
<itemIndex>69</itemIndex> <!-- nada -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>1</itemIndex> <!-- Glock 17 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>2</itemIndex> <!-- Glock 18 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>3</itemIndex> <!-- Beretta 92F -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>4</itemIndex> <!-- Beretta 93R -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>5</itemIndex> <!-- .38 S&W -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>6</itemIndex> <!-- Barracuda -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>7</itemIndex> <!-- Desert Eagle -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>8</itemIndex> <!-- Colt .45 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>9</itemIndex> <!-- MP5K -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>10</itemIndex> <!-- MAC-10 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>11</itemIndex> <!-- Thompson -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>12</itemIndex> <!-- Commando -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>13</itemIndex> <!-- MP53 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>14</itemIndex> <!-- AKSU-74 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>15</itemIndex> <!-- P90 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>16</itemIndex> <!-- Type-85 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>17</itemIndex> <!-- SKS -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>18</itemIndex> <!-- Dragunov -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>19</itemIndex> <!-- M24 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>20</itemIndex> <!-- Steyr -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>21</itemIndex> <!-- G41 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>22</itemIndex> <!-- Mini-14 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>23</itemIndex> <!-- C-7 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>24</itemIndex> <!-- FA-MAS -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>25</itemIndex> <!-- AK-74 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>26</itemIndex> <!-- AKM -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>27</itemIndex> <!-- M-14 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>28</itemIndex> <!-- FN-FAL -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>29</itemIndex> <!-- G3A3 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>30</itemIndex> <!-- G11 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>31</itemIndex> <!-- M870 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>32</itemIndex> <!-- SPAS-15 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>33</itemIndex> <!-- CAWS -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>34</itemIndex> <!-- Minimi -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>35</itemIndex> <!-- RPK-74 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>36</itemIndex> <!-- H&K 21 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
|
||||
<itemIndex>56</itemIndex> <!-- Automag -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
|
||||
<itemIndex>17</itemIndex> <!-- SKS -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
|
||||
<itemIndex>18</itemIndex> <!-- Dragunov -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
|
||||
<itemIndex>19</itemIndex> <!-- M24 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
|
||||
<itemIndex>20</itemIndex> <!-- Steyr -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
|
||||
<itemIndex>21</itemIndex> <!-- G41 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
|
||||
<itemIndex>22</itemIndex> <!-- Mini-14 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
|
||||
<itemIndex>23</itemIndex> <!-- C-7 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
|
||||
<itemIndex>24</itemIndex> <!-- FA-MAS -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
|
||||
<itemIndex>25</itemIndex> <!-- AK-74 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
|
||||
<itemIndex>26</itemIndex> <!-- AKM -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
|
||||
<itemIndex>27</itemIndex> <!-- M-14 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
|
||||
<itemIndex>28</itemIndex> <!-- FN-FAL -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
|
||||
<itemIndex>29</itemIndex> <!-- G3A3 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
|
||||
<itemIndex>30</itemIndex> <!-- G11 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
|
||||
<itemIndex>33</itemIndex> <!-- CAWS -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
|
||||
<itemIndex>34</itemIndex> <!-- Minimi -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
|
||||
<itemIndex>35</itemIndex> <!-- RPK-74 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
|
||||
<itemIndex>36</itemIndex> <!-- H&K 21 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>244</attachmentIndex> <!-- Duckbill -->
|
||||
<itemIndex>31</itemIndex> <!-- M870 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>244</attachmentIndex> <!-- Duckbill -->
|
||||
<itemIndex>32</itemIndex> <!-- SPAS-15 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>244</attachmentIndex> <!-- Duckbill -->
|
||||
<itemIndex>33</itemIndex> <!-- CAWS -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
|
||||
<itemIndex>12</itemIndex> <!-- Commando -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
|
||||
<itemIndex>14</itemIndex> <!-- AKSU-74 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
|
||||
<itemIndex>20</itemIndex> <!-- Steyr -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
|
||||
<itemIndex>21</itemIndex> <!-- G41 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
|
||||
<itemIndex>22</itemIndex> <!-- Mini-14 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
|
||||
<itemIndex>23</itemIndex> <!-- C-7 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
|
||||
<itemIndex>24</itemIndex> <!-- FA-MAS -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
|
||||
<itemIndex>25</itemIndex> <!-- AK-74 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
|
||||
<itemIndex>26</itemIndex> <!-- AKM -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
|
||||
<itemIndex>27</itemIndex> <!-- M-14 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
|
||||
<itemIndex>28</itemIndex> <!-- FN-FAL -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
|
||||
<itemIndex>29</itemIndex> <!-- G3A3 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
|
||||
<itemIndex>69</itemIndex> <!-- nada -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>1</itemIndex> <!-- Glock 17 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>2</itemIndex> <!-- Glock 18 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>3</itemIndex> <!-- Beretta 92F -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>4</itemIndex> <!-- Beretta 93R -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>5</itemIndex> <!-- .38 S&W -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>6</itemIndex> <!-- Barracuda -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>7</itemIndex> <!-- Desert Eagle -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>8</itemIndex> <!-- Colt .45 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>9</itemIndex> <!-- MP5K -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>10</itemIndex> <!-- MAC-10 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>11</itemIndex> <!-- Thompson -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>12</itemIndex> <!-- Commando -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>13</itemIndex> <!-- MP53 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>14</itemIndex> <!-- AKSU-74 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>15</itemIndex> <!-- P90 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>16</itemIndex> <!-- Type-85 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>17</itemIndex> <!-- SKS -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>18</itemIndex> <!-- Dragunov -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>19</itemIndex> <!-- M24 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>20</itemIndex> <!-- Steyr -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>21</itemIndex> <!-- G41 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>22</itemIndex> <!-- Mini-14 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>23</itemIndex> <!-- C-7 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>24</itemIndex> <!-- FA-MAS -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>25</itemIndex> <!-- AK-74 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>26</itemIndex> <!-- AKM -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>27</itemIndex> <!-- M-14 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>28</itemIndex> <!-- FN-FAL -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>29</itemIndex> <!-- G3A3 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>30</itemIndex> <!-- G11 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>31</itemIndex> <!-- M870 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>32</itemIndex> <!-- SPAS-15 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>33</itemIndex> <!-- CAWS -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>34</itemIndex> <!-- Minimi -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>35</itemIndex> <!-- RPK-74 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>36</itemIndex> <!-- H&K 21 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
|
||||
<itemIndex>56</itemIndex> <!-- Automag -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>1</itemIndex> <!-- Glock 17 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>2</itemIndex> <!-- Glock 18 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>3</itemIndex> <!-- Beretta 92F -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>4</itemIndex> <!-- Beretta 93R -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>5</itemIndex> <!-- .38 S&W -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>6</itemIndex> <!-- Barracuda -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>7</itemIndex> <!-- Desert Eagle -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>8</itemIndex> <!-- Colt .45 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>9</itemIndex> <!-- MP5K -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>10</itemIndex> <!-- MAC-10 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>11</itemIndex> <!-- Thompson -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>12</itemIndex> <!-- Commando -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>13</itemIndex> <!-- MP53 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>14</itemIndex> <!-- AKSU-74 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>15</itemIndex> <!-- P90 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>16</itemIndex> <!-- Type-85 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>17</itemIndex> <!-- SKS -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>18</itemIndex> <!-- Dragunov -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>19</itemIndex> <!-- M24 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>20</itemIndex> <!-- Steyr -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>21</itemIndex> <!-- G41 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>22</itemIndex> <!-- Mini-14 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>23</itemIndex> <!-- C-7 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>24</itemIndex> <!-- FA-MAS -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>25</itemIndex> <!-- AK-74 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>26</itemIndex> <!-- AKM -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>27</itemIndex> <!-- M-14 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>28</itemIndex> <!-- FN-FAL -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>29</itemIndex> <!-- G3A3 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>30</itemIndex> <!-- G11 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>31</itemIndex> <!-- M870 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>32</itemIndex> <!-- SPAS-15 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>33</itemIndex> <!-- CAWS -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>34</itemIndex> <!-- Minimi -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>35</itemIndex> <!-- RPK-74 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>36</itemIndex> <!-- H&K 21 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
|
||||
<itemIndex>56</itemIndex> <!-- Automag -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>223</attachmentIndex> <!-- Detonator -->
|
||||
<itemIndex>137</itemIndex> <!-- TNT -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>223</attachmentIndex> <!-- Detonator -->
|
||||
<itemIndex>138</itemIndex> <!-- HMX -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>223</attachmentIndex> <!-- Detonator -->
|
||||
<itemIndex>139</itemIndex> <!-- C1 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>223</attachmentIndex> <!-- Detonator -->
|
||||
<itemIndex>142</itemIndex> <!-- C4 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>224</attachmentIndex> <!-- Remote Det. -->
|
||||
<itemIndex>137</itemIndex> <!-- TNT -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>224</attachmentIndex> <!-- Remote Det. -->
|
||||
<itemIndex>138</itemIndex> <!-- HMX -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>224</attachmentIndex> <!-- Remote Det. -->
|
||||
<itemIndex>139</itemIndex> <!-- C1 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>224</attachmentIndex> <!-- Remote Det. -->
|
||||
<itemIndex>142</itemIndex> <!-- C4 -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
|
||||
<itemIndex>161</itemIndex> <!-- Flak Jacket -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
|
||||
<itemIndex>162</itemIndex> <!-- Flak-18 Jacket -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
|
||||
<itemIndex>163</itemIndex> <!-- C.Flak Jacket -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
|
||||
<itemIndex>164</itemIndex> <!-- Kevlar Vest -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
|
||||
<itemIndex>165</itemIndex> <!-- Kevlar-18 Vest -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
|
||||
<itemIndex>166</itemIndex> <!-- C.Kevlar Vest -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
|
||||
<itemIndex>167</itemIndex> <!-- Spectra Vest -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
|
||||
<itemIndex>168</itemIndex> <!-- Spec-18 Vest -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
|
||||
<itemIndex>169</itemIndex> <!-- C.Spec Vest -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
|
||||
<itemIndex>196</itemIndex> <!-- Guardian Vest -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
|
||||
<itemIndex>197</itemIndex> <!-- T. Guard Vest -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
|
||||
<itemIndex>198</itemIndex> <!-- C. Guard Vest -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>306</attachmentIndex> <!-- Spring -->
|
||||
<itemIndex>305</itemIndex> <!-- Rod -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>309</attachmentIndex> <!-- Quick Glue -->
|
||||
<itemIndex>308</itemIndex> <!-- Steel Tube -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>304</attachmentIndex> <!-- Duct Tape -->
|
||||
<itemIndex>308</itemIndex> <!-- Steel Tube -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>319</attachmentIndex> <!-- X-ray Tube -->
|
||||
<itemIndex>318</itemIndex> <!-- FumblePak -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>320</attachmentIndex> <!-- Gum -->
|
||||
<itemIndex>318</itemIndex> <!-- FumblePak -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>322</attachmentIndex> <!-- Batteries -->
|
||||
<itemIndex>324</itemIndex> <!-- X-ray Detector -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>316</attachmentIndex> <!-- Copper Wire -->
|
||||
<itemIndex>315</itemIndex> <!-- LameBoy -->
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>316</attachmentIndex> <!-- Copper Wire -->
|
||||
<itemIndex>264</itemIndex> <!-- Platinum Watch -->
|
||||
</ATTACHMENT>
|
||||
</ATTACHMENTLIST>
|
||||
@@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<SOUNDLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<SOUND>NOSOUND</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\9mm Burst %d.wav</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\45 Caliber Burst %d.wav</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\Shotgun Burst %d.wav</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\5,45 Burst %d.wav</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\5,56 Burst %d.wav</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\7,62 NATO Burst %d.wav</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\7,62 WP Burst %d.wav</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\4,7 Caliber Burst %d.wav</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\5,7 Burst %d.wav</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\RL Automatic %d.wav</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\SILENCER BURST %d.wav</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\9mm Heavy Burst %d.wav</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\7,62 Tokarev Burst %d.wav</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\9mmPM Burst %d.wav</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\mp5-40 Burst %d.wav</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\svu burst %d.wav</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\val burst %d.wav</SOUND>
|
||||
</SOUNDLIST>
|
||||
@@ -0,0 +1,26 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>256</sItemIndex> <!-- Beer -->
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>255</sItemIndex> <!-- Wine -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -0,0 +1,168 @@
|
||||
<CITY_INFO>
|
||||
<CITYLIST>
|
||||
<CITY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<szName>Omerta</szName>
|
||||
<baseSector>
|
||||
<x>9</x>
|
||||
<y>1</y>
|
||||
</baseSector>
|
||||
<townPoint>
|
||||
<x>90</x>
|
||||
<y>10</y>
|
||||
</townPoint>
|
||||
</CITY>
|
||||
<CITY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<szName>Drassen</szName>
|
||||
<baseSector>
|
||||
<x>13</x>
|
||||
<y>2</y>
|
||||
</baseSector>
|
||||
<townPoint>
|
||||
<x>125</x>
|
||||
<y>40</y>
|
||||
</townPoint>
|
||||
</CITY>
|
||||
<CITY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<szName>Alma</szName>
|
||||
<baseSector>
|
||||
<x>13</x>
|
||||
<y>8</y>
|
||||
</baseSector>
|
||||
<townPoint>
|
||||
<x>130</x>
|
||||
<y>90</y>
|
||||
</townPoint>
|
||||
</CITY>
|
||||
<CITY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<szName>Grumm</szName>
|
||||
<baseSector>
|
||||
<x>1</x>
|
||||
<y>7</y>
|
||||
</baseSector>
|
||||
<townPoint>
|
||||
<x>15</x>
|
||||
<y>80</y>
|
||||
</townPoint>
|
||||
</CITY>
|
||||
<CITY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<szName>Tixa</szName>
|
||||
<baseSector>
|
||||
<x>8</x>
|
||||
<y>9</y>
|
||||
</baseSector>
|
||||
<townPoint>
|
||||
<x>85</x>
|
||||
<y>100</y>
|
||||
</townPoint>
|
||||
</CITY>
|
||||
<CITY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<szName>Cambria</szName>
|
||||
<baseSector>
|
||||
<x>8</x>
|
||||
<y>6</y>
|
||||
</baseSector>
|
||||
<townPoint>
|
||||
<x>95</x>
|
||||
<y>70</y>
|
||||
</townPoint>
|
||||
</CITY>
|
||||
<CITY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<szName>San Mona</szName>
|
||||
<baseSector>
|
||||
<x>4</x>
|
||||
<y>2</y>
|
||||
</baseSector>
|
||||
<townPoint>
|
||||
<x>45</x>
|
||||
<y>40</y>
|
||||
</townPoint>
|
||||
</CITY>
|
||||
<CITY>
|
||||
<uiIndex>8</uiIndex>
|
||||
<szName>Estoni</szName>
|
||||
<baseSector>
|
||||
<x>5</x>
|
||||
<y>8</y>
|
||||
</baseSector>
|
||||
<townPoint>
|
||||
<x>55</x>
|
||||
<y>90</y>
|
||||
</townPoint>
|
||||
</CITY>
|
||||
<CITY>
|
||||
<uiIndex>9</uiIndex>
|
||||
<szName>Orta</szName>
|
||||
<baseSector>
|
||||
<x>3</x>
|
||||
<y>10</y>
|
||||
</baseSector>
|
||||
<townPoint>
|
||||
<x>35</x>
|
||||
<y>110</y>
|
||||
</townPoint>
|
||||
</CITY>
|
||||
<CITY>
|
||||
<uiIndex>10</uiIndex>
|
||||
<szName>Balime</szName>
|
||||
<baseSector>
|
||||
<x>11</x>
|
||||
<y>11</y>
|
||||
</baseSector>
|
||||
<townPoint>
|
||||
<x>110</x>
|
||||
<y>120</y>
|
||||
</townPoint>
|
||||
</CITY>
|
||||
<CITY>
|
||||
<uiIndex>11</uiIndex>
|
||||
<szName>Meduna</szName>
|
||||
<baseSector>
|
||||
<x>3</x>
|
||||
<y>14</y>
|
||||
</baseSector>
|
||||
<townPoint>
|
||||
<x>45</x>
|
||||
<y>150</y>
|
||||
</townPoint>
|
||||
</CITY>
|
||||
<CITY>
|
||||
<uiIndex>12</uiIndex>
|
||||
<szName>Chitzena</szName>
|
||||
<baseSector>
|
||||
<x>2</x>
|
||||
<y>1</y>
|
||||
</baseSector>
|
||||
<townPoint>
|
||||
<x>15</x>
|
||||
<y>20</y>
|
||||
</townPoint>
|
||||
</CITY>
|
||||
</CITYLIST>
|
||||
<CITY_TABLE>
|
||||
<CITY_TABLE_ROW row="00"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
|
||||
<CITY_TABLE_ROW row="01"> 0 0 12 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
|
||||
<CITY_TABLE_ROW row="02"> 0 0 12 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 </CITY_TABLE_ROW>
|
||||
<CITY_TABLE_ROW row="03"> 0 0 0 0 0 7 7 0 0 0 0 0 0 2 0 0 0 0 </CITY_TABLE_ROW>
|
||||
<CITY_TABLE_ROW row="04"> 0 0 0 0 7 7 0 0 0 0 0 0 0 2 0 0 0 0 </CITY_TABLE_ROW>
|
||||
<CITY_TABLE_ROW row="05"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
|
||||
<CITY_TABLE_ROW row="06"> 0 0 0 0 0 0 0 0 6 6 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
|
||||
<CITY_TABLE_ROW row="07"> 0 4 4 0 0 0 0 0 6 6 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
|
||||
<CITY_TABLE_ROW row="08"> 0 4 4 4 0 0 0 0 6 0 0 0 0 3 3 0 0 0 </CITY_TABLE_ROW>
|
||||
<CITY_TABLE_ROW row="09"> 0 0 0 0 0 0 8 0 0 0 0 0 0 3 3 0 0 0 </CITY_TABLE_ROW>
|
||||
<CITY_TABLE_ROW row="10"> 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
|
||||
<CITY_TABLE_ROW row="11"> 0 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
|
||||
<CITY_TABLE_ROW row="12"> 0 0 0 0 0 0 0 0 0 0 0 10 10 0 0 0 0 0 </CITY_TABLE_ROW>
|
||||
<CITY_TABLE_ROW row="13"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
|
||||
<CITY_TABLE_ROW row="14"> 0 0 0 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
|
||||
<CITY_TABLE_ROW row="15"> 0 0 0 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
|
||||
<CITY_TABLE_ROW row="16"> 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
|
||||
<CITY_TABLE_ROW row="17"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
|
||||
</CITY_TABLE>
|
||||
</CITY_INFO>
|
||||
@@ -0,0 +1,161 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
itemIndex - index of the first face item
|
||||
compatiblefaceitemIndex - index of the compatible face item
|
||||
|
||||
You must pair entries to make face items truly compatible. Ie: you need gas mask / ext. ear AND ext. ear / gas mask
|
||||
|
||||
|
||||
-->
|
||||
<COMPATIBLEFACEITEMLIST>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>210</compatiblefaceitemIndex> <!-- Extended Ear -->
|
||||
<itemIndex>211</itemIndex> <!-- Night Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>210</compatiblefaceitemIndex> <!-- Extended Ear -->
|
||||
<itemIndex>246</itemIndex> <!-- UV Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>210</compatiblefaceitemIndex> <!-- Extended Ear -->
|
||||
<itemIndex>212</itemIndex> <!-- Sun Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>210</compatiblefaceitemIndex> <!-- Extended Ear -->
|
||||
<itemIndex>213</itemIndex> <!-- Gas Mask -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>210</compatiblefaceitemIndex> <!-- Extended Ear -->
|
||||
<itemIndex>0</itemIndex> <!-- Nada -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>266</compatiblefaceitemIndex> <!-- Walkman -->
|
||||
<itemIndex>211</itemIndex> <!-- Night Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>266</compatiblefaceitemIndex> <!-- Walkman -->
|
||||
<itemIndex>246</itemIndex> <!-- UV Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>266</compatiblefaceitemIndex> <!-- Walkman -->
|
||||
<itemIndex>212</itemIndex> <!-- Sun Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>266</compatiblefaceitemIndex> <!-- Walkman -->
|
||||
<itemIndex>213</itemIndex> <!-- Gas Mask -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>266</compatiblefaceitemIndex> <!-- Walkman -->
|
||||
<itemIndex>0</itemIndex> <!-- Nada -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>211</compatiblefaceitemIndex> <!-- Night Goggles -->
|
||||
<itemIndex>210</itemIndex> <!-- Extended Ear -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>211</compatiblefaceitemIndex> <!-- Night Goggles -->
|
||||
<itemIndex>266</itemIndex> <!-- Walkman -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>211</compatiblefaceitemIndex> <!-- Night Goggles -->
|
||||
<itemIndex>259</itemIndex> <!-- Robot Remote -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>211</compatiblefaceitemIndex> <!-- Night Goggles -->
|
||||
<itemIndex>213</itemIndex> <!-- Gas Mask -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>211</compatiblefaceitemIndex> <!-- Night Goggles -->
|
||||
<itemIndex>0</itemIndex> <!-- Nada -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>212</compatiblefaceitemIndex> <!-- Sun Goggles -->
|
||||
<itemIndex>210</itemIndex> <!-- Extended Ear -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>212</compatiblefaceitemIndex> <!-- Sun Goggles -->
|
||||
<itemIndex>266</itemIndex> <!-- Walkman -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>212</compatiblefaceitemIndex> <!-- Sun Goggles -->
|
||||
<itemIndex>213</itemIndex> <!-- Gas Mask -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>212</compatiblefaceitemIndex> <!-- Sun Goggles -->
|
||||
<itemIndex>259</itemIndex> <!-- Robot Remote -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>212</compatiblefaceitemIndex> <!-- Sun Goggles -->
|
||||
<itemIndex>0</itemIndex> <!-- Nada -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>246</compatiblefaceitemIndex> <!-- UV Goggles -->
|
||||
<itemIndex>210</itemIndex> <!-- Extended Ear -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>246</compatiblefaceitemIndex> <!-- UV Goggles -->
|
||||
<itemIndex>266</itemIndex> <!-- Walkman -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>246</compatiblefaceitemIndex> <!-- UV Goggles -->
|
||||
<itemIndex>213</itemIndex> <!-- Gas Mask -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>246</compatiblefaceitemIndex> <!-- UV Goggles -->
|
||||
<itemIndex>259</itemIndex> <!-- Robot Remote -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>246</compatiblefaceitemIndex> <!-- UV Goggles -->
|
||||
<itemIndex>0</itemIndex> <!-- Nada -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
|
||||
<itemIndex>210</itemIndex> <!-- Extended Ear -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
|
||||
<itemIndex>266</itemIndex> <!-- Walkman -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
|
||||
<itemIndex>211</itemIndex> <!-- Night Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
|
||||
<itemIndex>246</itemIndex> <!-- UV Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
|
||||
<itemIndex>212</itemIndex> <!-- Sun Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
|
||||
<itemIndex>259</itemIndex> <!-- Robot Remote -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
|
||||
<itemIndex>0</itemIndex> <!-- Nada -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>259</compatiblefaceitemIndex> <!-- Robot Remote -->
|
||||
<itemIndex>211</itemIndex> <!-- Night Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>259</compatiblefaceitemIndex> <!-- Robot Remote -->
|
||||
<itemIndex>246</itemIndex> <!-- UV Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>259</compatiblefaceitemIndex> <!-- Robot Remote -->
|
||||
<itemIndex>212</itemIndex> <!-- Sun Goggles -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>259</compatiblefaceitemIndex> <!-- Robot Remote -->
|
||||
<itemIndex>213</itemIndex> <!-- Gas Mask -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
<COMPATIBLEFACEITEM>
|
||||
<compatiblefaceitemIndex>259</compatiblefaceitemIndex> <!-- Robot Remote -->
|
||||
<itemIndex>0</itemIndex> <!-- Nada -->
|
||||
</COMPATIBLEFACEITEM>
|
||||
</COMPATIBLEFACEITEMLIST>
|
||||
@@ -0,0 +1,166 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>131</sItemIndex> <!-- Stun Grenade -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>132</sItemIndex> <!-- Tear Gas -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>133</sItemIndex> <!-- Mustard Gas -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>134</sItemIndex> <!-- Mini Grenade -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>135</sItemIndex> <!-- Hand Grenade -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>151</sItemIndex> <!-- Smoke Grenade -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>147</sItemIndex> <!-- 40mm Grenade -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<sItemIndex>148</sItemIndex> <!-- 40mm Tear Gas -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>8</uiIndex>
|
||||
<sItemIndex>149</sItemIndex> <!-- 40mm Stun -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>9</uiIndex>
|
||||
<sItemIndex>150</sItemIndex> <!-- 40mm Smoke -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>10</uiIndex>
|
||||
<sItemIndex>140</sItemIndex> <!-- Mortar Shell -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>11</uiIndex>
|
||||
<sItemIndex>111</sItemIndex> <!-- Minirockets, AP -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>12</uiIndex>
|
||||
<sItemIndex>112</sItemIndex> <!-- Minirockets, HE -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>13</uiIndex>
|
||||
<sItemIndex>113</sItemIndex> <!-- Minirockets, HEAP -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>14</uiIndex>
|
||||
<sItemIndex>223</sItemIndex> <!-- Detonator -->
|
||||
<ubOptimalNumber>10</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>15</uiIndex>
|
||||
<sItemIndex>224</sItemIndex> <!-- Remote Det. -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>16</uiIndex>
|
||||
<sItemIndex>242</sItemIndex> <!-- Remote Trigger -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>17</uiIndex>
|
||||
<sItemIndex>141</sItemIndex> <!-- Mine -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>18</uiIndex>
|
||||
<sItemIndex>136</sItemIndex> <!-- RDX -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>19</uiIndex>
|
||||
<sItemIndex>137</sItemIndex> <!-- TNT -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>20</uiIndex>
|
||||
<sItemIndex>139</sItemIndex> <!-- C1 -->
|
||||
<ubOptimalNumber>4</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>21</uiIndex>
|
||||
<sItemIndex>138</sItemIndex> <!-- HMX -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>22</uiIndex>
|
||||
<sItemIndex>142</sItemIndex> <!-- C4 -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>23</uiIndex>
|
||||
<sItemIndex>145</sItemIndex> <!-- Shaped Charge -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>24</uiIndex>
|
||||
<sItemIndex>40</sItemIndex> <!-- M79 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>25</uiIndex>
|
||||
<sItemIndex>50</sItemIndex> <!-- Talon -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>26</uiIndex>
|
||||
<sItemIndex>51</sItemIndex> <!-- LAW -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>27</uiIndex>
|
||||
<sItemIndex>41</sItemIndex> <!-- Mortar -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>28</uiIndex>
|
||||
<sItemIndex>215</sItemIndex> <!-- Metal Detector -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>29</uiIndex>
|
||||
<sItemIndex>243</sItemIndex> <!-- Wire Cutters -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>30</uiIndex>
|
||||
<sItemIndex>304</sItemIndex> <!-- Duct Tape -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -0,0 +1,26 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>256</sItemIndex> <!-- Beer -->
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>255</sItemIndex> <!-- Wine -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -0,0 +1,620 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array - Do Not add new entries to this array!
|
||||
ubChoices - number of valid choices in this entry - VERY IMPORTANT!!!!! MAKE SURE THIS NUMBER MATCHES THE NUMBER OF CHOICES AVAILABLE OTHERWISE YOUR GAME _WILL_ CRASH!!!!!!!!!!!
|
||||
bItemNoXX(1-50) - item index of gun to allow, invalid choices should be -1
|
||||
|
||||
Indexes:
|
||||
|
||||
0 - low powered pistols
|
||||
1 - high powered pistols/shtgn
|
||||
2 - low SMGs/shtgn
|
||||
3 - low rifles
|
||||
4 - high SMGs
|
||||
5 - medium rifles
|
||||
6 - sniper rifles
|
||||
7 - high rifles
|
||||
8 - best rifles
|
||||
9 - machine guns
|
||||
10- rocket rifles / machine guns
|
||||
|
||||
|
||||
-->
|
||||
<ENEMYGUNCHOICESLIST>
|
||||
<ENEMYGUNCHOICES>
|
||||
<uiIndex>0</uiIndex>
|
||||
<ubChoices>6</ubChoices>
|
||||
<bItemNo1>5</bItemNo1> <!-- .38 S&W -->
|
||||
<bItemNo2>6</bItemNo2> <!-- Barracuda -->
|
||||
<bItemNo3>7</bItemNo3> <!-- Desert Eagle -->
|
||||
<bItemNo4>1</bItemNo4> <!-- Glock 17 -->
|
||||
<bItemNo5>8</bItemNo5> <!-- Colt .45 -->
|
||||
<bItemNo6>3</bItemNo6> <!-- Beretta 92F -->
|
||||
<bItemNo7>-1</bItemNo7>
|
||||
<bItemNo8>-1</bItemNo8>
|
||||
<bItemNo9>-1</bItemNo9>
|
||||
<bItemNo10>-1</bItemNo10>
|
||||
<bItemNo11>-1</bItemNo11>
|
||||
<bItemNo12>-1</bItemNo12>
|
||||
<bItemNo13>-1</bItemNo13>
|
||||
<bItemNo14>-1</bItemNo14>
|
||||
<bItemNo15>-1</bItemNo15>
|
||||
<bItemNo16>-1</bItemNo16>
|
||||
<bItemNo17>-1</bItemNo17>
|
||||
<bItemNo18>-1</bItemNo18>
|
||||
<bItemNo19>-1</bItemNo19>
|
||||
<bItemNo20>-1</bItemNo20>
|
||||
<bItemNo21>-1</bItemNo21>
|
||||
<bItemNo22>-1</bItemNo22>
|
||||
<bItemNo23>-1</bItemNo23>
|
||||
<bItemNo24>-1</bItemNo24>
|
||||
<bItemNo25>-1</bItemNo25>
|
||||
<bItemNo26>-1</bItemNo26>
|
||||
<bItemNo27>-1</bItemNo27>
|
||||
<bItemNo28>-1</bItemNo28>
|
||||
<bItemNo29>-1</bItemNo29>
|
||||
<bItemNo30>-1</bItemNo30>
|
||||
<bItemNo31>-1</bItemNo31>
|
||||
<bItemNo32>-1</bItemNo32>
|
||||
<bItemNo33>-1</bItemNo33>
|
||||
<bItemNo34>-1</bItemNo34>
|
||||
<bItemNo35>-1</bItemNo35>
|
||||
<bItemNo36>-1</bItemNo36>
|
||||
<bItemNo37>-1</bItemNo37>
|
||||
<bItemNo38>-1</bItemNo38>
|
||||
<bItemNo39>-1</bItemNo39>
|
||||
<bItemNo40>-1</bItemNo40>
|
||||
<bItemNo41>-1</bItemNo41>
|
||||
<bItemNo42>-1</bItemNo42>
|
||||
<bItemNo43>-1</bItemNo43>
|
||||
<bItemNo44>-1</bItemNo44>
|
||||
<bItemNo45>-1</bItemNo45>
|
||||
<bItemNo46>-1</bItemNo46>
|
||||
<bItemNo47>-1</bItemNo47>
|
||||
<bItemNo48>-1</bItemNo48>
|
||||
<bItemNo49>-1</bItemNo49>
|
||||
<bItemNo50>-1</bItemNo50>
|
||||
</ENEMYGUNCHOICES>
|
||||
<ENEMYGUNCHOICES>
|
||||
<uiIndex>1</uiIndex>
|
||||
<ubChoices>3</ubChoices>
|
||||
<bItemNo1>2</bItemNo1> <!-- Glock 18 -->
|
||||
<bItemNo2>4</bItemNo2> <!-- Beretta 93R -->
|
||||
<bItemNo3>31</bItemNo3> <!-- M870 -->
|
||||
<bItemNo4>-1</bItemNo4>
|
||||
<bItemNo5>-1</bItemNo5>
|
||||
<bItemNo6>-1</bItemNo6>
|
||||
<bItemNo7>-1</bItemNo7>
|
||||
<bItemNo8>-1</bItemNo8>
|
||||
<bItemNo9>-1</bItemNo9>
|
||||
<bItemNo10>-1</bItemNo10>
|
||||
<bItemNo11>-1</bItemNo11>
|
||||
<bItemNo12>-1</bItemNo12>
|
||||
<bItemNo13>-1</bItemNo13>
|
||||
<bItemNo14>-1</bItemNo14>
|
||||
<bItemNo15>-1</bItemNo15>
|
||||
<bItemNo16>-1</bItemNo16>
|
||||
<bItemNo17>-1</bItemNo17>
|
||||
<bItemNo18>-1</bItemNo18>
|
||||
<bItemNo19>-1</bItemNo19>
|
||||
<bItemNo20>-1</bItemNo20>
|
||||
<bItemNo21>-1</bItemNo21>
|
||||
<bItemNo22>-1</bItemNo22>
|
||||
<bItemNo23>-1</bItemNo23>
|
||||
<bItemNo24>-1</bItemNo24>
|
||||
<bItemNo25>-1</bItemNo25>
|
||||
<bItemNo26>-1</bItemNo26>
|
||||
<bItemNo27>-1</bItemNo27>
|
||||
<bItemNo28>-1</bItemNo28>
|
||||
<bItemNo29>-1</bItemNo29>
|
||||
<bItemNo30>-1</bItemNo30>
|
||||
<bItemNo31>-1</bItemNo31>
|
||||
<bItemNo32>-1</bItemNo32>
|
||||
<bItemNo33>-1</bItemNo33>
|
||||
<bItemNo34>-1</bItemNo34>
|
||||
<bItemNo35>-1</bItemNo35>
|
||||
<bItemNo36>-1</bItemNo36>
|
||||
<bItemNo37>-1</bItemNo37>
|
||||
<bItemNo38>-1</bItemNo38>
|
||||
<bItemNo39>-1</bItemNo39>
|
||||
<bItemNo40>-1</bItemNo40>
|
||||
<bItemNo41>-1</bItemNo41>
|
||||
<bItemNo42>-1</bItemNo42>
|
||||
<bItemNo43>-1</bItemNo43>
|
||||
<bItemNo44>-1</bItemNo44>
|
||||
<bItemNo45>-1</bItemNo45>
|
||||
<bItemNo46>-1</bItemNo46>
|
||||
<bItemNo47>-1</bItemNo47>
|
||||
<bItemNo48>-1</bItemNo48>
|
||||
<bItemNo49>-1</bItemNo49>
|
||||
<bItemNo50>-1</bItemNo50>
|
||||
</ENEMYGUNCHOICES>
|
||||
<ENEMYGUNCHOICES>
|
||||
<uiIndex>2</uiIndex>
|
||||
<ubChoices>4</ubChoices>
|
||||
<bItemNo1>16</bItemNo1> <!-- Type-85 -->
|
||||
<bItemNo2>11</bItemNo2> <!-- Thompson -->
|
||||
<bItemNo3>9</bItemNo3> <!-- MP5K -->
|
||||
<bItemNo4>13</bItemNo4> <!-- MP53 -->
|
||||
<bItemNo5>-1</bItemNo5>
|
||||
<bItemNo6>-1</bItemNo6>
|
||||
<bItemNo7>-1</bItemNo7>
|
||||
<bItemNo8>-1</bItemNo8>
|
||||
<bItemNo9>-1</bItemNo9>
|
||||
<bItemNo10>-1</bItemNo10>
|
||||
<bItemNo11>-1</bItemNo11>
|
||||
<bItemNo12>-1</bItemNo12>
|
||||
<bItemNo13>-1</bItemNo13>
|
||||
<bItemNo14>-1</bItemNo14>
|
||||
<bItemNo15>-1</bItemNo15>
|
||||
<bItemNo16>-1</bItemNo16>
|
||||
<bItemNo17>-1</bItemNo17>
|
||||
<bItemNo18>-1</bItemNo18>
|
||||
<bItemNo19>-1</bItemNo19>
|
||||
<bItemNo20>-1</bItemNo20>
|
||||
<bItemNo21>-1</bItemNo21>
|
||||
<bItemNo22>-1</bItemNo22>
|
||||
<bItemNo23>-1</bItemNo23>
|
||||
<bItemNo24>-1</bItemNo24>
|
||||
<bItemNo25>-1</bItemNo25>
|
||||
<bItemNo26>-1</bItemNo26>
|
||||
<bItemNo27>-1</bItemNo27>
|
||||
<bItemNo28>-1</bItemNo28>
|
||||
<bItemNo29>-1</bItemNo29>
|
||||
<bItemNo30>-1</bItemNo30>
|
||||
<bItemNo31>-1</bItemNo31>
|
||||
<bItemNo32>-1</bItemNo32>
|
||||
<bItemNo33>-1</bItemNo33>
|
||||
<bItemNo34>-1</bItemNo34>
|
||||
<bItemNo35>-1</bItemNo35>
|
||||
<bItemNo36>-1</bItemNo36>
|
||||
<bItemNo37>-1</bItemNo37>
|
||||
<bItemNo38>-1</bItemNo38>
|
||||
<bItemNo39>-1</bItemNo39>
|
||||
<bItemNo40>-1</bItemNo40>
|
||||
<bItemNo41>-1</bItemNo41>
|
||||
<bItemNo42>-1</bItemNo42>
|
||||
<bItemNo43>-1</bItemNo43>
|
||||
<bItemNo44>-1</bItemNo44>
|
||||
<bItemNo45>-1</bItemNo45>
|
||||
<bItemNo46>-1</bItemNo46>
|
||||
<bItemNo47>-1</bItemNo47>
|
||||
<bItemNo48>-1</bItemNo48>
|
||||
<bItemNo49>-1</bItemNo49>
|
||||
<bItemNo50>-1</bItemNo50>
|
||||
</ENEMYGUNCHOICES>
|
||||
<ENEMYGUNCHOICES>
|
||||
<uiIndex>3</uiIndex>
|
||||
<ubChoices>3</ubChoices>
|
||||
<bItemNo1>22</bItemNo1> <!-- Mini-14 -->
|
||||
<bItemNo2>17</bItemNo2> <!-- SKS -->
|
||||
<bItemNo3>32</bItemNo3> <!-- SPAS-15 -->
|
||||
<bItemNo4>-1</bItemNo4>
|
||||
<bItemNo5>-1</bItemNo5>
|
||||
<bItemNo6>-1</bItemNo6>
|
||||
<bItemNo7>-1</bItemNo7>
|
||||
<bItemNo8>-1</bItemNo8>
|
||||
<bItemNo9>-1</bItemNo9>
|
||||
<bItemNo10>-1</bItemNo10>
|
||||
<bItemNo11>-1</bItemNo11>
|
||||
<bItemNo12>-1</bItemNo12>
|
||||
<bItemNo13>-1</bItemNo13>
|
||||
<bItemNo14>-1</bItemNo14>
|
||||
<bItemNo15>-1</bItemNo15>
|
||||
<bItemNo16>-1</bItemNo16>
|
||||
<bItemNo17>-1</bItemNo17>
|
||||
<bItemNo18>-1</bItemNo18>
|
||||
<bItemNo19>-1</bItemNo19>
|
||||
<bItemNo20>-1</bItemNo20>
|
||||
<bItemNo21>-1</bItemNo21>
|
||||
<bItemNo22>-1</bItemNo22>
|
||||
<bItemNo23>-1</bItemNo23>
|
||||
<bItemNo24>-1</bItemNo24>
|
||||
<bItemNo25>-1</bItemNo25>
|
||||
<bItemNo26>-1</bItemNo26>
|
||||
<bItemNo27>-1</bItemNo27>
|
||||
<bItemNo28>-1</bItemNo28>
|
||||
<bItemNo29>-1</bItemNo29>
|
||||
<bItemNo30>-1</bItemNo30>
|
||||
<bItemNo31>-1</bItemNo31>
|
||||
<bItemNo32>-1</bItemNo32>
|
||||
<bItemNo33>-1</bItemNo33>
|
||||
<bItemNo34>-1</bItemNo34>
|
||||
<bItemNo35>-1</bItemNo35>
|
||||
<bItemNo36>-1</bItemNo36>
|
||||
<bItemNo37>-1</bItemNo37>
|
||||
<bItemNo38>-1</bItemNo38>
|
||||
<bItemNo39>-1</bItemNo39>
|
||||
<bItemNo40>-1</bItemNo40>
|
||||
<bItemNo41>-1</bItemNo41>
|
||||
<bItemNo42>-1</bItemNo42>
|
||||
<bItemNo43>-1</bItemNo43>
|
||||
<bItemNo44>-1</bItemNo44>
|
||||
<bItemNo45>-1</bItemNo45>
|
||||
<bItemNo46>-1</bItemNo46>
|
||||
<bItemNo47>-1</bItemNo47>
|
||||
<bItemNo48>-1</bItemNo48>
|
||||
<bItemNo49>-1</bItemNo49>
|
||||
<bItemNo50>-1</bItemNo50>
|
||||
</ENEMYGUNCHOICES>
|
||||
<ENEMYGUNCHOICES>
|
||||
<uiIndex>4</uiIndex>
|
||||
<ubChoices>3</ubChoices>
|
||||
<bItemNo1>10</bItemNo1> <!-- MAC-10 -->
|
||||
<bItemNo2>14</bItemNo2> <!-- AKSU-74 -->
|
||||
<bItemNo3>12</bItemNo3> <!-- Commando -->
|
||||
<bItemNo4>-1</bItemNo4>
|
||||
<bItemNo5>-1</bItemNo5>
|
||||
<bItemNo6>-1</bItemNo6>
|
||||
<bItemNo7>-1</bItemNo7>
|
||||
<bItemNo8>-1</bItemNo8>
|
||||
<bItemNo9>-1</bItemNo9>
|
||||
<bItemNo10>-1</bItemNo10>
|
||||
<bItemNo11>-1</bItemNo11>
|
||||
<bItemNo12>-1</bItemNo12>
|
||||
<bItemNo13>-1</bItemNo13>
|
||||
<bItemNo14>-1</bItemNo14>
|
||||
<bItemNo15>-1</bItemNo15>
|
||||
<bItemNo16>-1</bItemNo16>
|
||||
<bItemNo17>-1</bItemNo17>
|
||||
<bItemNo18>-1</bItemNo18>
|
||||
<bItemNo19>-1</bItemNo19>
|
||||
<bItemNo20>-1</bItemNo20>
|
||||
<bItemNo21>-1</bItemNo21>
|
||||
<bItemNo22>-1</bItemNo22>
|
||||
<bItemNo23>-1</bItemNo23>
|
||||
<bItemNo24>-1</bItemNo24>
|
||||
<bItemNo25>-1</bItemNo25>
|
||||
<bItemNo26>-1</bItemNo26>
|
||||
<bItemNo27>-1</bItemNo27>
|
||||
<bItemNo28>-1</bItemNo28>
|
||||
<bItemNo29>-1</bItemNo29>
|
||||
<bItemNo30>-1</bItemNo30>
|
||||
<bItemNo31>-1</bItemNo31>
|
||||
<bItemNo32>-1</bItemNo32>
|
||||
<bItemNo33>-1</bItemNo33>
|
||||
<bItemNo34>-1</bItemNo34>
|
||||
<bItemNo35>-1</bItemNo35>
|
||||
<bItemNo36>-1</bItemNo36>
|
||||
<bItemNo37>-1</bItemNo37>
|
||||
<bItemNo38>-1</bItemNo38>
|
||||
<bItemNo39>-1</bItemNo39>
|
||||
<bItemNo40>-1</bItemNo40>
|
||||
<bItemNo41>-1</bItemNo41>
|
||||
<bItemNo42>-1</bItemNo42>
|
||||
<bItemNo43>-1</bItemNo43>
|
||||
<bItemNo44>-1</bItemNo44>
|
||||
<bItemNo45>-1</bItemNo45>
|
||||
<bItemNo46>-1</bItemNo46>
|
||||
<bItemNo47>-1</bItemNo47>
|
||||
<bItemNo48>-1</bItemNo48>
|
||||
<bItemNo49>-1</bItemNo49>
|
||||
<bItemNo50>-1</bItemNo50>
|
||||
</ENEMYGUNCHOICES>
|
||||
<ENEMYGUNCHOICES>
|
||||
<uiIndex>5</uiIndex>
|
||||
<ubChoices>4</ubChoices>
|
||||
<bItemNo1>26</bItemNo1> <!-- AKM -->
|
||||
<bItemNo2>29</bItemNo2> <!-- G3A3 -->
|
||||
<bItemNo3>21</bItemNo3> <!-- G41 -->
|
||||
<bItemNo4>25</bItemNo4> <!-- AK-74 -->
|
||||
<bItemNo5>-1</bItemNo5>
|
||||
<bItemNo6>-1</bItemNo6>
|
||||
<bItemNo7>-1</bItemNo7>
|
||||
<bItemNo8>-1</bItemNo8>
|
||||
<bItemNo9>-1</bItemNo9>
|
||||
<bItemNo10>-1</bItemNo10>
|
||||
<bItemNo11>-1</bItemNo11>
|
||||
<bItemNo12>-1</bItemNo12>
|
||||
<bItemNo13>-1</bItemNo13>
|
||||
<bItemNo14>-1</bItemNo14>
|
||||
<bItemNo15>-1</bItemNo15>
|
||||
<bItemNo16>-1</bItemNo16>
|
||||
<bItemNo17>-1</bItemNo17>
|
||||
<bItemNo18>-1</bItemNo18>
|
||||
<bItemNo19>-1</bItemNo19>
|
||||
<bItemNo20>-1</bItemNo20>
|
||||
<bItemNo21>-1</bItemNo21>
|
||||
<bItemNo22>-1</bItemNo22>
|
||||
<bItemNo23>-1</bItemNo23>
|
||||
<bItemNo24>-1</bItemNo24>
|
||||
<bItemNo25>-1</bItemNo25>
|
||||
<bItemNo26>-1</bItemNo26>
|
||||
<bItemNo27>-1</bItemNo27>
|
||||
<bItemNo28>-1</bItemNo28>
|
||||
<bItemNo29>-1</bItemNo29>
|
||||
<bItemNo30>-1</bItemNo30>
|
||||
<bItemNo31>-1</bItemNo31>
|
||||
<bItemNo32>-1</bItemNo32>
|
||||
<bItemNo33>-1</bItemNo33>
|
||||
<bItemNo34>-1</bItemNo34>
|
||||
<bItemNo35>-1</bItemNo35>
|
||||
<bItemNo36>-1</bItemNo36>
|
||||
<bItemNo37>-1</bItemNo37>
|
||||
<bItemNo38>-1</bItemNo38>
|
||||
<bItemNo39>-1</bItemNo39>
|
||||
<bItemNo40>-1</bItemNo40>
|
||||
<bItemNo41>-1</bItemNo41>
|
||||
<bItemNo42>-1</bItemNo42>
|
||||
<bItemNo43>-1</bItemNo43>
|
||||
<bItemNo44>-1</bItemNo44>
|
||||
<bItemNo45>-1</bItemNo45>
|
||||
<bItemNo46>-1</bItemNo46>
|
||||
<bItemNo47>-1</bItemNo47>
|
||||
<bItemNo48>-1</bItemNo48>
|
||||
<bItemNo49>-1</bItemNo49>
|
||||
<bItemNo50>-1</bItemNo50>
|
||||
</ENEMYGUNCHOICES>
|
||||
<ENEMYGUNCHOICES>
|
||||
<uiIndex>6</uiIndex>
|
||||
<ubChoices>2</ubChoices>
|
||||
<bItemNo1>18</bItemNo1> <!-- Dragunov -->
|
||||
<bItemNo2>19</bItemNo2> <!-- M24 -->
|
||||
<bItemNo3>-1</bItemNo3>
|
||||
<bItemNo4>-1</bItemNo4>
|
||||
<bItemNo5>-1</bItemNo5>
|
||||
<bItemNo6>-1</bItemNo6>
|
||||
<bItemNo7>-1</bItemNo7>
|
||||
<bItemNo8>-1</bItemNo8>
|
||||
<bItemNo9>-1</bItemNo9>
|
||||
<bItemNo10>-1</bItemNo10>
|
||||
<bItemNo11>-1</bItemNo11>
|
||||
<bItemNo12>-1</bItemNo12>
|
||||
<bItemNo13>-1</bItemNo13>
|
||||
<bItemNo14>-1</bItemNo14>
|
||||
<bItemNo15>-1</bItemNo15>
|
||||
<bItemNo16>-1</bItemNo16>
|
||||
<bItemNo17>-1</bItemNo17>
|
||||
<bItemNo18>-1</bItemNo18>
|
||||
<bItemNo19>-1</bItemNo19>
|
||||
<bItemNo20>-1</bItemNo20>
|
||||
<bItemNo21>-1</bItemNo21>
|
||||
<bItemNo22>-1</bItemNo22>
|
||||
<bItemNo23>-1</bItemNo23>
|
||||
<bItemNo24>-1</bItemNo24>
|
||||
<bItemNo25>-1</bItemNo25>
|
||||
<bItemNo26>-1</bItemNo26>
|
||||
<bItemNo27>-1</bItemNo27>
|
||||
<bItemNo28>-1</bItemNo28>
|
||||
<bItemNo29>-1</bItemNo29>
|
||||
<bItemNo30>-1</bItemNo30>
|
||||
<bItemNo31>-1</bItemNo31>
|
||||
<bItemNo32>-1</bItemNo32>
|
||||
<bItemNo33>-1</bItemNo33>
|
||||
<bItemNo34>-1</bItemNo34>
|
||||
<bItemNo35>-1</bItemNo35>
|
||||
<bItemNo36>-1</bItemNo36>
|
||||
<bItemNo37>-1</bItemNo37>
|
||||
<bItemNo38>-1</bItemNo38>
|
||||
<bItemNo39>-1</bItemNo39>
|
||||
<bItemNo40>-1</bItemNo40>
|
||||
<bItemNo41>-1</bItemNo41>
|
||||
<bItemNo42>-1</bItemNo42>
|
||||
<bItemNo43>-1</bItemNo43>
|
||||
<bItemNo44>-1</bItemNo44>
|
||||
<bItemNo45>-1</bItemNo45>
|
||||
<bItemNo46>-1</bItemNo46>
|
||||
<bItemNo47>-1</bItemNo47>
|
||||
<bItemNo48>-1</bItemNo48>
|
||||
<bItemNo49>-1</bItemNo49>
|
||||
<bItemNo50>-1</bItemNo50>
|
||||
</ENEMYGUNCHOICES>
|
||||
<ENEMYGUNCHOICES>
|
||||
<uiIndex>7</uiIndex>
|
||||
<ubChoices>4</ubChoices>
|
||||
<bItemNo1>24</bItemNo1> <!-- FA-MAS -->
|
||||
<bItemNo2>27</bItemNo2> <!-- M-14 -->
|
||||
<bItemNo3>20</bItemNo3> <!-- Steyr -->
|
||||
<bItemNo4>23</bItemNo4> <!-- C-7 -->
|
||||
<bItemNo5>-1</bItemNo5>
|
||||
<bItemNo6>-1</bItemNo6>
|
||||
<bItemNo7>-1</bItemNo7>
|
||||
<bItemNo8>-1</bItemNo8>
|
||||
<bItemNo9>-1</bItemNo9>
|
||||
<bItemNo10>-1</bItemNo10>
|
||||
<bItemNo11>-1</bItemNo11>
|
||||
<bItemNo12>-1</bItemNo12>
|
||||
<bItemNo13>-1</bItemNo13>
|
||||
<bItemNo14>-1</bItemNo14>
|
||||
<bItemNo15>-1</bItemNo15>
|
||||
<bItemNo16>-1</bItemNo16>
|
||||
<bItemNo17>-1</bItemNo17>
|
||||
<bItemNo18>-1</bItemNo18>
|
||||
<bItemNo19>-1</bItemNo19>
|
||||
<bItemNo20>-1</bItemNo20>
|
||||
<bItemNo21>-1</bItemNo21>
|
||||
<bItemNo22>-1</bItemNo22>
|
||||
<bItemNo23>-1</bItemNo23>
|
||||
<bItemNo24>-1</bItemNo24>
|
||||
<bItemNo25>-1</bItemNo25>
|
||||
<bItemNo26>-1</bItemNo26>
|
||||
<bItemNo27>-1</bItemNo27>
|
||||
<bItemNo28>-1</bItemNo28>
|
||||
<bItemNo29>-1</bItemNo29>
|
||||
<bItemNo30>-1</bItemNo30>
|
||||
<bItemNo31>-1</bItemNo31>
|
||||
<bItemNo32>-1</bItemNo32>
|
||||
<bItemNo33>-1</bItemNo33>
|
||||
<bItemNo34>-1</bItemNo34>
|
||||
<bItemNo35>-1</bItemNo35>
|
||||
<bItemNo36>-1</bItemNo36>
|
||||
<bItemNo37>-1</bItemNo37>
|
||||
<bItemNo38>-1</bItemNo38>
|
||||
<bItemNo39>-1</bItemNo39>
|
||||
<bItemNo40>-1</bItemNo40>
|
||||
<bItemNo41>-1</bItemNo41>
|
||||
<bItemNo42>-1</bItemNo42>
|
||||
<bItemNo43>-1</bItemNo43>
|
||||
<bItemNo44>-1</bItemNo44>
|
||||
<bItemNo45>-1</bItemNo45>
|
||||
<bItemNo46>-1</bItemNo46>
|
||||
<bItemNo47>-1</bItemNo47>
|
||||
<bItemNo48>-1</bItemNo48>
|
||||
<bItemNo49>-1</bItemNo49>
|
||||
<bItemNo50>-1</bItemNo50>
|
||||
</ENEMYGUNCHOICES>
|
||||
<ENEMYGUNCHOICES>
|
||||
<uiIndex>8</uiIndex>
|
||||
<ubChoices>1</ubChoices>
|
||||
<bItemNo1>28</bItemNo1> <!-- FN-FAL -->
|
||||
<bItemNo2>-1</bItemNo2>
|
||||
<bItemNo3>-1</bItemNo3>
|
||||
<bItemNo4>-1</bItemNo4>
|
||||
<bItemNo5>-1</bItemNo5>
|
||||
<bItemNo6>-1</bItemNo6>
|
||||
<bItemNo7>-1</bItemNo7>
|
||||
<bItemNo8>-1</bItemNo8>
|
||||
<bItemNo9>-1</bItemNo9>
|
||||
<bItemNo10>-1</bItemNo10>
|
||||
<bItemNo11>-1</bItemNo11>
|
||||
<bItemNo12>-1</bItemNo12>
|
||||
<bItemNo13>-1</bItemNo13>
|
||||
<bItemNo14>-1</bItemNo14>
|
||||
<bItemNo15>-1</bItemNo15>
|
||||
<bItemNo16>-1</bItemNo16>
|
||||
<bItemNo17>-1</bItemNo17>
|
||||
<bItemNo18>-1</bItemNo18>
|
||||
<bItemNo19>-1</bItemNo19>
|
||||
<bItemNo20>-1</bItemNo20>
|
||||
<bItemNo21>-1</bItemNo21>
|
||||
<bItemNo22>-1</bItemNo22>
|
||||
<bItemNo23>-1</bItemNo23>
|
||||
<bItemNo24>-1</bItemNo24>
|
||||
<bItemNo25>-1</bItemNo25>
|
||||
<bItemNo26>-1</bItemNo26>
|
||||
<bItemNo27>-1</bItemNo27>
|
||||
<bItemNo28>-1</bItemNo28>
|
||||
<bItemNo29>-1</bItemNo29>
|
||||
<bItemNo30>-1</bItemNo30>
|
||||
<bItemNo31>-1</bItemNo31>
|
||||
<bItemNo32>-1</bItemNo32>
|
||||
<bItemNo33>-1</bItemNo33>
|
||||
<bItemNo34>-1</bItemNo34>
|
||||
<bItemNo35>-1</bItemNo35>
|
||||
<bItemNo36>-1</bItemNo36>
|
||||
<bItemNo37>-1</bItemNo37>
|
||||
<bItemNo38>-1</bItemNo38>
|
||||
<bItemNo39>-1</bItemNo39>
|
||||
<bItemNo40>-1</bItemNo40>
|
||||
<bItemNo41>-1</bItemNo41>
|
||||
<bItemNo42>-1</bItemNo42>
|
||||
<bItemNo43>-1</bItemNo43>
|
||||
<bItemNo44>-1</bItemNo44>
|
||||
<bItemNo45>-1</bItemNo45>
|
||||
<bItemNo46>-1</bItemNo46>
|
||||
<bItemNo47>-1</bItemNo47>
|
||||
<bItemNo48>-1</bItemNo48>
|
||||
<bItemNo49>-1</bItemNo49>
|
||||
<bItemNo50>-1</bItemNo50>
|
||||
</ENEMYGUNCHOICES>
|
||||
<ENEMYGUNCHOICES>
|
||||
<uiIndex>9</uiIndex>
|
||||
<ubChoices>3</ubChoices>
|
||||
<bItemNo1>34</bItemNo1> <!-- Minimi -->
|
||||
<bItemNo2>35</bItemNo2> <!-- RPK-74 -->
|
||||
<bItemNo3>36</bItemNo3> <!-- H&K 21 -->
|
||||
<bItemNo4>-1</bItemNo4>
|
||||
<bItemNo5>-1</bItemNo5>
|
||||
<bItemNo6>-1</bItemNo6>
|
||||
<bItemNo7>-1</bItemNo7>
|
||||
<bItemNo8>-1</bItemNo8>
|
||||
<bItemNo9>-1</bItemNo9>
|
||||
<bItemNo10>-1</bItemNo10>
|
||||
<bItemNo11>-1</bItemNo11>
|
||||
<bItemNo12>-1</bItemNo12>
|
||||
<bItemNo13>-1</bItemNo13>
|
||||
<bItemNo14>-1</bItemNo14>
|
||||
<bItemNo15>-1</bItemNo15>
|
||||
<bItemNo16>-1</bItemNo16>
|
||||
<bItemNo17>-1</bItemNo17>
|
||||
<bItemNo18>-1</bItemNo18>
|
||||
<bItemNo19>-1</bItemNo19>
|
||||
<bItemNo20>-1</bItemNo20>
|
||||
<bItemNo21>-1</bItemNo21>
|
||||
<bItemNo22>-1</bItemNo22>
|
||||
<bItemNo23>-1</bItemNo23>
|
||||
<bItemNo24>-1</bItemNo24>
|
||||
<bItemNo25>-1</bItemNo25>
|
||||
<bItemNo26>-1</bItemNo26>
|
||||
<bItemNo27>-1</bItemNo27>
|
||||
<bItemNo28>-1</bItemNo28>
|
||||
<bItemNo29>-1</bItemNo29>
|
||||
<bItemNo30>-1</bItemNo30>
|
||||
<bItemNo31>-1</bItemNo31>
|
||||
<bItemNo32>-1</bItemNo32>
|
||||
<bItemNo33>-1</bItemNo33>
|
||||
<bItemNo34>-1</bItemNo34>
|
||||
<bItemNo35>-1</bItemNo35>
|
||||
<bItemNo36>-1</bItemNo36>
|
||||
<bItemNo37>-1</bItemNo37>
|
||||
<bItemNo38>-1</bItemNo38>
|
||||
<bItemNo39>-1</bItemNo39>
|
||||
<bItemNo40>-1</bItemNo40>
|
||||
<bItemNo41>-1</bItemNo41>
|
||||
<bItemNo42>-1</bItemNo42>
|
||||
<bItemNo43>-1</bItemNo43>
|
||||
<bItemNo44>-1</bItemNo44>
|
||||
<bItemNo45>-1</bItemNo45>
|
||||
<bItemNo46>-1</bItemNo46>
|
||||
<bItemNo47>-1</bItemNo47>
|
||||
<bItemNo48>-1</bItemNo48>
|
||||
<bItemNo49>-1</bItemNo49>
|
||||
<bItemNo50>-1</bItemNo50>
|
||||
</ENEMYGUNCHOICES>
|
||||
<ENEMYGUNCHOICES>
|
||||
<uiIndex>10</uiIndex>
|
||||
<ubChoices>5</ubChoices>
|
||||
<bItemNo1>55</bItemNo1> <!-- Rocket Rifle -->
|
||||
<bItemNo2>65</bItemNo2> <!-- A. R. Rifle -->
|
||||
<bItemNo3>35</bItemNo3> <!-- RPK-74 -->
|
||||
<bItemNo4>36</bItemNo4> <!-- H&K 21 -->
|
||||
<bItemNo5>34</bItemNo5> <!-- Minimi -->
|
||||
<bItemNo6>-1</bItemNo6>
|
||||
<bItemNo7>-1</bItemNo7>
|
||||
<bItemNo8>-1</bItemNo8>
|
||||
<bItemNo9>-1</bItemNo9>
|
||||
<bItemNo10>-1</bItemNo10>
|
||||
<bItemNo11>-1</bItemNo11>
|
||||
<bItemNo12>-1</bItemNo12>
|
||||
<bItemNo13>-1</bItemNo13>
|
||||
<bItemNo14>-1</bItemNo14>
|
||||
<bItemNo15>-1</bItemNo15>
|
||||
<bItemNo16>-1</bItemNo16>
|
||||
<bItemNo17>-1</bItemNo17>
|
||||
<bItemNo18>-1</bItemNo18>
|
||||
<bItemNo19>-1</bItemNo19>
|
||||
<bItemNo20>-1</bItemNo20>
|
||||
<bItemNo21>-1</bItemNo21>
|
||||
<bItemNo22>-1</bItemNo22>
|
||||
<bItemNo23>-1</bItemNo23>
|
||||
<bItemNo24>-1</bItemNo24>
|
||||
<bItemNo25>-1</bItemNo25>
|
||||
<bItemNo26>-1</bItemNo26>
|
||||
<bItemNo27>-1</bItemNo27>
|
||||
<bItemNo28>-1</bItemNo28>
|
||||
<bItemNo29>-1</bItemNo29>
|
||||
<bItemNo30>-1</bItemNo30>
|
||||
<bItemNo31>-1</bItemNo31>
|
||||
<bItemNo32>-1</bItemNo32>
|
||||
<bItemNo33>-1</bItemNo33>
|
||||
<bItemNo34>-1</bItemNo34>
|
||||
<bItemNo35>-1</bItemNo35>
|
||||
<bItemNo36>-1</bItemNo36>
|
||||
<bItemNo37>-1</bItemNo37>
|
||||
<bItemNo38>-1</bItemNo38>
|
||||
<bItemNo39>-1</bItemNo39>
|
||||
<bItemNo40>-1</bItemNo40>
|
||||
<bItemNo41>-1</bItemNo41>
|
||||
<bItemNo42>-1</bItemNo42>
|
||||
<bItemNo43>-1</bItemNo43>
|
||||
<bItemNo44>-1</bItemNo44>
|
||||
<bItemNo45>-1</bItemNo45>
|
||||
<bItemNo46>-1</bItemNo46>
|
||||
<bItemNo47>-1</bItemNo47>
|
||||
<bItemNo48>-1</bItemNo48>
|
||||
<bItemNo49>-1</bItemNo49>
|
||||
<bItemNo50>-1</bItemNo50>
|
||||
</ENEMYGUNCHOICES>
|
||||
</ENEMYGUNCHOICESLIST>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,90 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<EXPDATALIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<EXPDATA>
|
||||
<TransKeyFrame>0</TransKeyFrame>
|
||||
<DamageKeyFrame>0</DamageKeyFrame>
|
||||
<ExplosionSoundID>61</ExplosionSoundID>
|
||||
<AltExplosionSoundID>285</AltExplosionSoundID>
|
||||
<BlastSpeed>0</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<TransKeyFrame>17</TransKeyFrame>
|
||||
<DamageKeyFrame>3</DamageKeyFrame>
|
||||
<ExplosionSoundID>61</ExplosionSoundID>
|
||||
<AltExplosionSoundID>285</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\ZGRAV_D.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<TransKeyFrame>28</TransKeyFrame>
|
||||
<DamageKeyFrame>5</DamageKeyFrame>
|
||||
<ExplosionSoundID>286</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\ZGRAV_C.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<TransKeyFrame>24</TransKeyFrame>
|
||||
<DamageKeyFrame>5</DamageKeyFrame>
|
||||
<ExplosionSoundID>286</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\ZGRAV_B.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<TransKeyFrame>1</TransKeyFrame>
|
||||
<DamageKeyFrame>5</DamageKeyFrame>
|
||||
<ExplosionSoundID>61</ExplosionSoundID>
|
||||
<AltExplosionSoundID>285</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\shckwave.STI</BlastFilename>
|
||||
<BlastSpeed>20</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<TransKeyFrame>1</TransKeyFrame>
|
||||
<DamageKeyFrame>18</DamageKeyFrame>
|
||||
<ExplosionSoundID>248</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\WAT_EXP.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<TransKeyFrame>1</TransKeyFrame>
|
||||
<DamageKeyFrame>18</DamageKeyFrame>
|
||||
<ExplosionSoundID>248</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\TEAR_EXP.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<TransKeyFrame>1</TransKeyFrame>
|
||||
<DamageKeyFrame>18</DamageKeyFrame>
|
||||
<ExplosionSoundID>248</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\TEAR_EXP.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<TransKeyFrame>1</TransKeyFrame>
|
||||
<DamageKeyFrame>18</DamageKeyFrame>
|
||||
<ExplosionSoundID>248</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\MUST_EXP.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<TransKeyFrame>1</TransKeyFrame>
|
||||
<DamageKeyFrame>18</DamageKeyFrame>
|
||||
<ExplosionSoundID>286</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\FLAM_EXP.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
<EXPDATA>
|
||||
<TransKeyFrame>1</TransKeyFrame>
|
||||
<DamageKeyFrame>18</DamageKeyFrame>
|
||||
<ExplosionSoundID>325</ExplosionSoundID>
|
||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||
<BlastFilename>TILECACHE\FLAM_EXP.STI</BlastFilename>
|
||||
<BlastSpeed>80</BlastSpeed>
|
||||
</EXPDATA>
|
||||
</EXPDATALIST>
|
||||
@@ -0,0 +1,440 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry - should match to item class in items.xml
|
||||
ubType - type of explosion, see below
|
||||
ubDamage - health damage caused by explosion
|
||||
ubStunDamage - energy damage caused by explosion
|
||||
ubRadius - size of explosion
|
||||
ubVolume - how much noise the explosion makes (I think)
|
||||
ubVolatility - how much crap it can take before it goes boom
|
||||
ubAnimationID - animation to use for explosion
|
||||
ubDuration - how long a smoke effect lasts
|
||||
ubStartRadius - how large a smoke effect is at impact
|
||||
|
||||
TYPES:
|
||||
|
||||
EXPLOSV_NORMAL, 0
|
||||
EXPLOSV_STUN, 1
|
||||
EXPLOSV_TEARGAS, 2
|
||||
EXPLOSV_MUSTGAS, 3
|
||||
EXPLOSV_FLARE, 4
|
||||
EXPLOSV_NOISE, 5
|
||||
EXPLOSV_SMOKE, 6
|
||||
EXPLOSV_CREATUREGAS, 7
|
||||
EXPLOSV_BURNABLEGAS, 8
|
||||
|
||||
|
||||
ANIMATIONS:
|
||||
|
||||
NO_BLAST, 0
|
||||
BLAST_1, 1
|
||||
BLAST_2, 2
|
||||
BLAST_3, 3
|
||||
STUN_BLAST, 4
|
||||
WATER_BLAST, 5
|
||||
TARGAS_EXP, 6 (tear gas)
|
||||
SMOKE_EXP, 7
|
||||
MUSTARD_EXP, 8
|
||||
|
||||
|
||||
-->
|
||||
<EXPLOSIVELIST>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>0</uiIndex> <!-- Stun Grenade -->
|
||||
<ubType>1</ubType>
|
||||
<ubDamage>1</ubDamage>
|
||||
<ubStunDamage>140</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>4</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>1</uiIndex> <!-- Tear Gas -->
|
||||
<ubType>2</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>40</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>6</ubAnimationID>
|
||||
<ubDuration>5</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>2</uiIndex> <!-- Mustard Gas -->
|
||||
<ubType>3</ubType>
|
||||
<ubDamage>15</ubDamage>
|
||||
<ubStunDamage>40</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>8</ubAnimationID>
|
||||
<ubDuration>5</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>3</uiIndex> <!-- Mini Grenade -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>15</ubDamage>
|
||||
<ubStunDamage>7</ubStunDamage>
|
||||
<ubRadius>3</ubRadius>
|
||||
<ubVolume>15</ubVolume>
|
||||
<ubVolatility>1</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>4</uiIndex> <!-- Hand Grenade -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>25</ubDamage>
|
||||
<ubStunDamage>10</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>25</ubVolume>
|
||||
<ubVolatility>1</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>5</uiIndex> <!-- RDX -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>40</ubDamage>
|
||||
<ubStunDamage>12</ubStunDamage>
|
||||
<ubRadius>5</ubRadius>
|
||||
<ubVolume>20</ubVolume>
|
||||
<ubVolatility>10</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>6</uiIndex> <!-- TNT -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>50</ubDamage>
|
||||
<ubStunDamage>15</ubStunDamage>
|
||||
<ubRadius>5</ubRadius>
|
||||
<ubVolume>50</ubVolume>
|
||||
<ubVolatility>2</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>7</uiIndex> <!-- HMX -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>60</ubDamage>
|
||||
<ubStunDamage>15</ubStunDamage>
|
||||
<ubRadius>6</ubRadius>
|
||||
<ubVolume>60</ubVolume>
|
||||
<ubVolatility>2</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>8</uiIndex> <!-- C1 -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>55</ubDamage>
|
||||
<ubStunDamage>15</ubStunDamage>
|
||||
<ubRadius>6</ubRadius>
|
||||
<ubVolume>55</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>9</uiIndex> <!-- Mortar Shell -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>50</ubDamage>
|
||||
<ubStunDamage>22</ubStunDamage>
|
||||
<ubRadius>6</ubRadius>
|
||||
<ubVolume>50</ubVolume>
|
||||
<ubVolatility>2</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>10</uiIndex> <!-- Mine -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>30</ubDamage>
|
||||
<ubStunDamage>30</ubStunDamage>
|
||||
<ubRadius>2</ubRadius>
|
||||
<ubVolume>30</ubVolume>
|
||||
<ubVolatility>2</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>11</uiIndex> <!-- C4 -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>65</ubDamage>
|
||||
<ubStunDamage>30</ubStunDamage>
|
||||
<ubRadius>7</ubRadius>
|
||||
<ubVolume>65</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>12</uiIndex> <!-- Trip Flare -->
|
||||
<ubType>4</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>10</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>13</uiIndex> <!-- Trip Klaxon -->
|
||||
<ubType>5</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>50</ubRadius>
|
||||
<ubVolume>50</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>14</uiIndex> <!-- Shaped Charge -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>20</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>1</ubRadius>
|
||||
<ubVolume>20</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>15</uiIndex> <!-- Break Light -->
|
||||
<ubType>4</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>10</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>16</uiIndex> <!-- 40mm Grenade -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>25</ubDamage>
|
||||
<ubStunDamage>5</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>25</ubVolume>
|
||||
<ubVolatility>1</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>17</uiIndex> <!-- 40mm Tear Gas -->
|
||||
<ubType>2</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>40</ubStunDamage>
|
||||
<ubRadius>3</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>6</ubAnimationID>
|
||||
<ubDuration>5</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>18</uiIndex> <!-- 40mm Stun -->
|
||||
<ubType>1</ubType>
|
||||
<ubDamage>1</ubDamage>
|
||||
<ubStunDamage>120</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>4</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>19</uiIndex> <!-- 40mm Smoke -->
|
||||
<ubType>6</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>3</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>7</ubAnimationID>
|
||||
<ubDuration>5</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>20</uiIndex> <!-- Smoke Grenade -->
|
||||
<ubType>6</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>7</ubAnimationID>
|
||||
<ubDuration>5</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>21</uiIndex> <!-- Shell -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>60</ubDamage>
|
||||
<ubStunDamage>20</ubStunDamage>
|
||||
<ubRadius>6</ubRadius>
|
||||
<ubVolume>60</ubVolume>
|
||||
<ubVolatility>2</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>22</uiIndex> <!-- Struct Ignite -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>100</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>0</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>23</uiIndex> <!-- Cocktail -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>100</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>1</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>24</uiIndex> <!-- Struct Exp -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>50</ubDamage>
|
||||
<ubStunDamage>10</ubStunDamage>
|
||||
<ubRadius>5</ubRadius>
|
||||
<ubVolume>50</ubVolume>
|
||||
<ubVolatility>2</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>25</uiIndex> <!-- GB Exp -->
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>50</ubDamage>
|
||||
<ubStunDamage>10</ubStunDamage>
|
||||
<ubRadius>5</ubRadius>
|
||||
<ubVolume>50</ubVolume>
|
||||
<ubVolatility>2</ubVolatility>
|
||||
<ubAnimationID>3</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>26</uiIndex> <!-- Big Tear Gas -->
|
||||
<ubType>2</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>80</ubStunDamage>
|
||||
<ubRadius>4</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>6</ubAnimationID>
|
||||
<ubDuration>5</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>27</uiIndex> <!-- S C Gas -->
|
||||
<ubType>7</ubType>
|
||||
<ubDamage>5</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>1</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>0</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>28</uiIndex> <!-- L C Gas -->
|
||||
<ubType>7</ubType>
|
||||
<ubDamage>8</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>3</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>0</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>1</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>29</uiIndex> <!-- 'small name' -->
|
||||
<ubType>7</ubType>
|
||||
<ubDamage>0</ubDamage>
|
||||
<ubStunDamage>0</ubStunDamage>
|
||||
<ubRadius>0</ubRadius>
|
||||
<ubVolume>0</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>0</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>30</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>55</ubDamage>
|
||||
<ubStunDamage>15</ubStunDamage>
|
||||
<ubRadius>6</ubRadius>
|
||||
<ubVolume>55</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>31</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>100</ubDamage>
|
||||
<ubStunDamage>10</ubStunDamage>
|
||||
<ubRadius>3</ubRadius>
|
||||
<ubVolume>75</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>1</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
<EXPLOSIVE>
|
||||
<uiIndex>32</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDamage>25</ubDamage>
|
||||
<ubStunDamage>200</ubStunDamage>
|
||||
<ubRadius>8</ubRadius>
|
||||
<ubVolume>65</ubVolume>
|
||||
<ubVolatility>0</ubVolatility>
|
||||
<ubAnimationID>2</ubAnimationID>
|
||||
<ubDuration>0</ubDuration>
|
||||
<ubStartRadius>0</ubStartRadius>
|
||||
</EXPLOSIVE>
|
||||
</EXPLOSIVELIST>
|
||||
@@ -0,0 +1,26 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>256</sItemIndex> <!-- Beer -->
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>255</sItemIndex> <!-- Wine -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -0,0 +1,106 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>211</sItemIndex> <!-- Night Goggles -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>241</sItemIndex> <!-- Laser Scope -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>215</sItemIndex> <!-- Metal Detector -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>210</sItemIndex> <!-- Extended Ear -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>61</sItemIndex> <!-- Dart Gun -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>164</sItemIndex> <!-- Kevlar Vest -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>170</sItemIndex> <!-- Kevlar Pants -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<sItemIndex>177</sItemIndex> <!-- Kevlar Helmet -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>8</uiIndex>
|
||||
<sItemIndex>196</sItemIndex> <!-- Guardian Vest -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>9</uiIndex>
|
||||
<sItemIndex>167</sItemIndex> <!-- Spectra Vest -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>10</uiIndex>
|
||||
<sItemIndex>173</sItemIndex> <!-- Spectra Pants -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>11</uiIndex>
|
||||
<sItemIndex>180</sItemIndex> <!-- Spectra Helmet -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>12</uiIndex>
|
||||
<sItemIndex>183</sItemIndex> <!-- Ceramic Plates -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>13</uiIndex>
|
||||
<sItemIndex>205</sItemIndex> <!-- Camo Kit -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>14</uiIndex>
|
||||
<sItemIndex>258</sItemIndex> <!-- Video Camera -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>15</uiIndex>
|
||||
<sItemIndex>315</sItemIndex> <!-- LameBoy -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>16</uiIndex>
|
||||
<sItemIndex>318</sItemIndex> <!-- FumblePak -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>17</uiIndex>
|
||||
<sItemIndex>264</sItemIndex> <!-- Platinum Watch -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>18</uiIndex>
|
||||
<sItemIndex>265</sItemIndex> <!-- Golf Clubs -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -0,0 +1,16 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>0</sItemIndex> <!-- Nada -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -0,0 +1,61 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>220</sItemIndex> <!-- Jar -->
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>218</sItemIndex> <!-- Elixir -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>221</sItemIndex> <!-- Full Jar -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>217</sItemIndex> <!-- Jelly -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>230</sItemIndex> <!-- Claws -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>231</sItemIndex> <!-- Teeth -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>232</sItemIndex> <!-- Pelt -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<sItemIndex>260</sItemIndex> <!-- Claw -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>8</uiIndex>
|
||||
<sItemIndex>261</sItemIndex> <!-- Flesh -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>9</uiIndex>
|
||||
<sItemIndex>262</sItemIndex> <!-- Organ -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -0,0 +1,26 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>256</sItemIndex> <!-- Beer -->
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>255</sItemIndex> <!-- Wine -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -0,0 +1,51 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>201</sItemIndex> <!-- 1st Aid Kit -->
|
||||
<ubOptimalNumber>10</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>202</sItemIndex> <!-- Med Kit -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>222</sItemIndex> <!-- Energy Boost -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>235</sItemIndex> <!-- Regen Boost -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>37</sItemIndex> <!-- Knife -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>114</sItemIndex> <!-- Dart -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<sItemIndex>320</sItemIndex> <!-- Gum -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,28 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
itemIndex - index of the first attachment
|
||||
incompatibleattachmentIndex - index of the incompatible attachment
|
||||
|
||||
You must pair entries to make attachments truly incompatible. Ie: you need Bipod / Talon AND Talon / Bipod
|
||||
|
||||
-->
|
||||
<INCOMPATIBLEATTACHMENTLIST>
|
||||
<INCOMPATIBLEATTACHMENT>
|
||||
<itemIndex>209</itemIndex> <!-- Bipod -->
|
||||
<incompatibleattachmentIndex>50</incompatibleattachmentIndex> <!-- Talon -->
|
||||
</INCOMPATIBLEATTACHMENT>
|
||||
<INCOMPATIBLEATTACHMENT>
|
||||
<itemIndex>50</itemIndex> <!-- Talon -->
|
||||
<incompatibleattachmentIndex>209</incompatibleattachmentIndex> <!-- Bipod -->
|
||||
</INCOMPATIBLEATTACHMENT>
|
||||
<INCOMPATIBLEATTACHMENT>
|
||||
<itemIndex>223</itemIndex> <!-- Detonator -->
|
||||
<incompatibleattachmentIndex>224</incompatibleattachmentIndex> <!-- Remote Det. -->
|
||||
</INCOMPATIBLEATTACHMENT>
|
||||
<INCOMPATIBLEATTACHMENT>
|
||||
<itemIndex>224</itemIndex> <!-- Remote Det. -->
|
||||
<incompatibleattachmentIndex>223</incompatibleattachmentIndex> <!-- Detonator -->
|
||||
</INCOMPATIBLEATTACHMENT>
|
||||
</INCOMPATIBLEATTACHMENTLIST>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,206 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>201</sItemIndex> <!-- 1st Aid Kit -->
|
||||
<ubOptimalNumber>4</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>202</sItemIndex> <!-- Med Kit -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>5</sItemIndex> <!-- .38 S&W -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>77</sItemIndex> <!-- .38 S-load -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>220</sItemIndex> <!-- Jar -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>214</sItemIndex> <!-- Canteen -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>256</sItemIndex> <!-- Beer -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<sItemIndex>64</sItemIndex> <!-- Crowbar -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>8</uiIndex>
|
||||
<sItemIndex>243</sItemIndex> <!-- Wire Cutters -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>9</uiIndex>
|
||||
<sItemIndex>37</sItemIndex> <!-- Knife -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>10</uiIndex>
|
||||
<sItemIndex>38</sItemIndex> <!-- Throw. Knife -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>11</uiIndex>
|
||||
<sItemIndex>49</sItemIndex> <!-- Dusters -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>12</uiIndex>
|
||||
<sItemIndex>54</sItemIndex> <!-- Machete -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>13</uiIndex>
|
||||
<sItemIndex>146</sItemIndex> <!-- Break Light -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>14</uiIndex>
|
||||
<sItemIndex>209</sItemIndex> <!-- Bipod -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>15</uiIndex>
|
||||
<sItemIndex>194</sItemIndex> <!-- T-Shirt -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>16</uiIndex>
|
||||
<sItemIndex>269</sItemIndex> <!-- Cigars -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>17</uiIndex>
|
||||
<sItemIndex>257</sItemIndex> <!-- Porn -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>18</uiIndex>
|
||||
<sItemIndex>204</sItemIndex> <!-- Locksmith Kit -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>19</uiIndex>
|
||||
<sItemIndex>195</sItemIndex> <!-- T-Shirt -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>20</uiIndex>
|
||||
<sItemIndex>319</sItemIndex> <!-- X-ray Tube -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>21</uiIndex>
|
||||
<sItemIndex>1</sItemIndex> <!-- Glock 17 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>22</uiIndex>
|
||||
<sItemIndex>2</sItemIndex> <!-- Glock 18 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>23</uiIndex>
|
||||
<sItemIndex>3</sItemIndex> <!-- Beretta 92F -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>24</uiIndex>
|
||||
<sItemIndex>4</sItemIndex> <!-- Beretta 93R -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>25</uiIndex>
|
||||
<sItemIndex>6</sItemIndex> <!-- Barracuda -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>26</uiIndex>
|
||||
<sItemIndex>7</sItemIndex> <!-- Desert Eagle -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>27</uiIndex>
|
||||
<sItemIndex>8</sItemIndex> <!-- Colt .45 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>28</uiIndex>
|
||||
<sItemIndex>247</sItemIndex> <!-- Discarded LAW -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>29</uiIndex>
|
||||
<sItemIndex>176</sItemIndex> <!-- Steel Helmet -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>30</uiIndex>
|
||||
<sItemIndex>203</sItemIndex> <!-- Tool Kit -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>31</uiIndex>
|
||||
<sItemIndex>255</sItemIndex> <!-- Wine -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>32</uiIndex>
|
||||
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>33</uiIndex>
|
||||
<sItemIndex>264</sItemIndex> <!-- Platinum Watch -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>34</uiIndex>
|
||||
<sItemIndex>265</sItemIndex> <!-- Golf Clubs -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>35</uiIndex>
|
||||
<sItemIndex>266</sItemIndex> <!-- Walkman -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>36</uiIndex>
|
||||
<sItemIndex>267</sItemIndex> <!-- Portable TV -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>37</uiIndex>
|
||||
<sItemIndex>216</sItemIndex> <!-- Compound 18 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>38</uiIndex>
|
||||
<sItemIndex>183</sItemIndex> <!-- Ceramic Plates -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -0,0 +1,96 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>201</sItemIndex> <!-- 1st Aid Kit -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>37</sItemIndex> <!-- Knife -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>38</sItemIndex> <!-- Throw. Knife -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>49</sItemIndex> <!-- Dusters -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>54</sItemIndex> <!-- Machete -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>212</sItemIndex> <!-- Sun Goggles -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>161</sItemIndex> <!-- Flak Jacket -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<sItemIndex>176</sItemIndex> <!-- Steel Helmet -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>8</uiIndex>
|
||||
<sItemIndex>188</sItemIndex> <!-- Leather Jacket -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>9</uiIndex>
|
||||
<sItemIndex>214</sItemIndex> <!-- Canteen -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>10</uiIndex>
|
||||
<sItemIndex>64</sItemIndex> <!-- Crowbar -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>11</uiIndex>
|
||||
<sItemIndex>220</sItemIndex> <!-- Jar -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>12</uiIndex>
|
||||
<sItemIndex>203</sItemIndex> <!-- Tool Kit -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>13</uiIndex>
|
||||
<sItemIndex>213</sItemIndex> <!-- Gas Mask -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>14</uiIndex>
|
||||
<sItemIndex>303</sItemIndex> <!-- Platter -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>15</uiIndex>
|
||||
<sItemIndex>266</sItemIndex> <!-- Walkman -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>16</uiIndex>
|
||||
<sItemIndex>267</sItemIndex> <!-- Portable TV -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -0,0 +1,55 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
launchableIndex - index of launchable item
|
||||
itemIndex - index of item that launchable can be launched from
|
||||
|
||||
IMPORTANT!!!!!
|
||||
|
||||
All equal launchable indexes should be grouped together. The is due to the way the code looks at this array. If you separate equal launchable indexes, the launchables that come after the first group will not be found by the game.
|
||||
|
||||
-->
|
||||
|
||||
<LAUNCHABLELIST>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>147</launchableIndex> <!-- 40mm Grenade -->
|
||||
<itemIndex>40</itemIndex> <!-- M79 -->
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>147</launchableIndex> <!-- 40mm Grenade -->
|
||||
<itemIndex>50</itemIndex> <!-- Talon -->
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>148</launchableIndex> <!-- 40mm Tear Gas -->
|
||||
<itemIndex>40</itemIndex> <!-- M79 -->
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>148</launchableIndex> <!-- 40mm Tear Gas -->
|
||||
<itemIndex>50</itemIndex> <!-- Talon -->
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>149</launchableIndex> <!-- 40mm Stun -->
|
||||
<itemIndex>40</itemIndex> <!-- M79 -->
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>149</launchableIndex> <!-- 40mm Stun -->
|
||||
<itemIndex>50</itemIndex> <!-- Talon -->
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>150</launchableIndex> <!-- 40mm Smoke -->
|
||||
<itemIndex>40</itemIndex> <!-- M79 -->
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>150</launchableIndex> <!-- 40mm Smoke -->
|
||||
<itemIndex>50</itemIndex> <!-- Talon -->
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>140</launchableIndex> <!-- Mortar Shell -->
|
||||
<itemIndex>41</itemIndex> <!-- Mortar -->
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>152</launchableIndex> <!-- Shell -->
|
||||
<itemIndex>60</itemIndex> <!-- Cannon -->
|
||||
</LAUNCHABLE>
|
||||
</LAUNCHABLELIST>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,26 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>256</sItemIndex> <!-- Beer -->
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>255</sItemIndex> <!-- Wine -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -0,0 +1,342 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
firstItemIndex - index of original item
|
||||
secondItemIndex - item index to merge with
|
||||
resultingItemIndex - resulting item index
|
||||
mergeType - type of merge to perform, see below
|
||||
|
||||
MERGE TYPES:
|
||||
|
||||
DESTRUCTION, 0
|
||||
COMBINE_POINTS, 1
|
||||
TREAT_ARMOUR, 2
|
||||
EXPLOSIVE, 3
|
||||
EASY_MERGE, 4
|
||||
ELECTRONIC_MERGE, 5
|
||||
|
||||
-->
|
||||
|
||||
<MERGELIST>
|
||||
<MERGE>
|
||||
<firstItemIndex>201</firstItemIndex> <!-- 1st Aid Kit -->
|
||||
<secondItemIndex>201</secondItemIndex> <!-- 1st Aid Kit -->
|
||||
<resultingItemIndex>201</resultingItemIndex> <!-- 1st Aid Kit -->
|
||||
<mergeType>1</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>202</firstItemIndex> <!-- Med Kit -->
|
||||
<secondItemIndex>202</secondItemIndex> <!-- Med Kit -->
|
||||
<resultingItemIndex>202</resultingItemIndex> <!-- Med Kit -->
|
||||
<mergeType>1</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>214</firstItemIndex> <!-- Canteen -->
|
||||
<secondItemIndex>214</secondItemIndex> <!-- Canteen -->
|
||||
<resultingItemIndex>214</resultingItemIndex> <!-- Canteen -->
|
||||
<mergeType>1</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>204</firstItemIndex> <!-- Locksmith Kit -->
|
||||
<secondItemIndex>204</secondItemIndex> <!-- Locksmith Kit -->
|
||||
<resultingItemIndex>204</resultingItemIndex> <!-- Locksmith Kit -->
|
||||
<mergeType>1</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>203</firstItemIndex> <!-- Tool Kit -->
|
||||
<secondItemIndex>203</secondItemIndex> <!-- Tool Kit -->
|
||||
<resultingItemIndex>203</resultingItemIndex> <!-- Tool Kit -->
|
||||
<mergeType>1</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>327</firstItemIndex> <!-- Gas -->
|
||||
<secondItemIndex>327</secondItemIndex> <!-- Gas -->
|
||||
<resultingItemIndex>327</resultingItemIndex> <!-- Gas -->
|
||||
<mergeType>1</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>205</firstItemIndex> <!-- Camo Kit -->
|
||||
<secondItemIndex>205</secondItemIndex> <!-- Camo Kit -->
|
||||
<resultingItemIndex>205</resultingItemIndex> <!-- Camo Kit -->
|
||||
<mergeType>1</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>256</firstItemIndex> <!-- Beer -->
|
||||
<secondItemIndex>256</secondItemIndex> <!-- Beer -->
|
||||
<resultingItemIndex>256</resultingItemIndex> <!-- Beer -->
|
||||
<mergeType>1</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>255</firstItemIndex> <!-- Wine -->
|
||||
<secondItemIndex>255</secondItemIndex> <!-- Wine -->
|
||||
<resultingItemIndex>255</resultingItemIndex> <!-- Wine -->
|
||||
<mergeType>1</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>245</firstItemIndex> <!-- Alcohol -->
|
||||
<secondItemIndex>245</secondItemIndex> <!-- Alcohol -->
|
||||
<resultingItemIndex>245</resultingItemIndex> <!-- Alcohol -->
|
||||
<mergeType>1</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>161</secondItemIndex> <!-- Flak Jacket -->
|
||||
<resultingItemIndex>162</resultingItemIndex> <!-- Flak-18 Jacket -->
|
||||
<mergeType>2</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>164</secondItemIndex> <!-- Kevlar Vest -->
|
||||
<resultingItemIndex>165</resultingItemIndex> <!-- Kevlar-18 Vest -->
|
||||
<mergeType>2</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>196</secondItemIndex> <!-- Guardian Vest -->
|
||||
<resultingItemIndex>197</resultingItemIndex> <!-- T. Guard Vest -->
|
||||
<mergeType>2</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>167</secondItemIndex> <!-- Spectra Vest -->
|
||||
<resultingItemIndex>168</resultingItemIndex> <!-- Spec-18 Vest -->
|
||||
<mergeType>2</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>189</secondItemIndex> <!-- Kvlr Leather -->
|
||||
<resultingItemIndex>190</resultingItemIndex> <!-- Kvlr-18 Leather -->
|
||||
<mergeType>2</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>170</secondItemIndex> <!-- Kevlar Pants -->
|
||||
<resultingItemIndex>171</resultingItemIndex> <!-- Kevlar-18 Pants -->
|
||||
<mergeType>2</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>173</secondItemIndex> <!-- Spectra Pants -->
|
||||
<resultingItemIndex>174</resultingItemIndex> <!-- Spec-18 Pants -->
|
||||
<mergeType>2</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>177</secondItemIndex> <!-- Kevlar Helmet -->
|
||||
<resultingItemIndex>178</resultingItemIndex> <!-- Kvlr-18 Helmet -->
|
||||
<mergeType>2</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>180</secondItemIndex> <!-- Spectra Helmet -->
|
||||
<resultingItemIndex>181</resultingItemIndex> <!-- Spec-18 Helmet -->
|
||||
<mergeType>2</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>163</secondItemIndex> <!-- C.Flak Jacket -->
|
||||
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
|
||||
<mergeType>0</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>166</secondItemIndex> <!-- C.Kevlar Vest -->
|
||||
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
|
||||
<mergeType>0</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>169</secondItemIndex> <!-- C.Spec Vest -->
|
||||
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
|
||||
<mergeType>0</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>191</secondItemIndex> <!-- C.Kvlr Leather -->
|
||||
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
|
||||
<mergeType>0</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>172</secondItemIndex> <!-- C.Kevlar Pants -->
|
||||
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
|
||||
<mergeType>0</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>175</secondItemIndex> <!-- C.Spec Pants -->
|
||||
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
|
||||
<mergeType>0</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>179</secondItemIndex> <!-- C.Kvlr Helmet -->
|
||||
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
|
||||
<mergeType>0</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
|
||||
<secondItemIndex>182</secondItemIndex> <!-- C.Spec Helmet -->
|
||||
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
|
||||
<mergeType>0</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>161</secondItemIndex> <!-- Flak Jacket -->
|
||||
<resultingItemIndex>163</resultingItemIndex> <!-- C.Flak Jacket -->
|
||||
<mergeType>2</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>164</secondItemIndex> <!-- Kevlar Vest -->
|
||||
<resultingItemIndex>166</resultingItemIndex> <!-- C.Kevlar Vest -->
|
||||
<mergeType>2</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>167</secondItemIndex> <!-- Spectra Vest -->
|
||||
<resultingItemIndex>169</resultingItemIndex> <!-- C.Spec Vest -->
|
||||
<mergeType>2</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>189</secondItemIndex> <!-- Kvlr Leather -->
|
||||
<resultingItemIndex>191</resultingItemIndex> <!-- C.Kvlr Leather -->
|
||||
<mergeType>2</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>196</secondItemIndex> <!-- Guardian Vest -->
|
||||
<resultingItemIndex>198</resultingItemIndex> <!-- C. Guard Vest -->
|
||||
<mergeType>2</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>170</secondItemIndex> <!-- Kevlar Pants -->
|
||||
<resultingItemIndex>172</resultingItemIndex> <!-- C.Kevlar Pants -->
|
||||
<mergeType>2</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>173</secondItemIndex> <!-- Spectra Pants -->
|
||||
<resultingItemIndex>175</resultingItemIndex> <!-- C.Spec Pants -->
|
||||
<mergeType>2</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>177</secondItemIndex> <!-- Kevlar Helmet -->
|
||||
<resultingItemIndex>179</resultingItemIndex> <!-- C.Kvlr Helmet -->
|
||||
<mergeType>2</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>180</secondItemIndex> <!-- Spectra Helmet -->
|
||||
<resultingItemIndex>182</resultingItemIndex> <!-- C.Spec Helmet -->
|
||||
<mergeType>2</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>162</secondItemIndex> <!-- Flak-18 Jacket -->
|
||||
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
|
||||
<mergeType>0</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>165</secondItemIndex> <!-- Kevlar-18 Vest -->
|
||||
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
|
||||
<mergeType>0</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>197</secondItemIndex> <!-- T. Guard Vest -->
|
||||
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
|
||||
<mergeType>0</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>168</secondItemIndex> <!-- Spec-18 Vest -->
|
||||
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
|
||||
<mergeType>0</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>190</secondItemIndex> <!-- Kvlr-18 Leather -->
|
||||
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
|
||||
<mergeType>0</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>171</secondItemIndex> <!-- Kevlar-18 Pants -->
|
||||
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
|
||||
<mergeType>0</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>174</secondItemIndex> <!-- Spec-18 Pants -->
|
||||
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
|
||||
<mergeType>0</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>178</secondItemIndex> <!-- Kvlr-18 Helmet -->
|
||||
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
|
||||
<mergeType>0</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
|
||||
<secondItemIndex>181</secondItemIndex> <!-- Spec-18 Helmet -->
|
||||
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
|
||||
<mergeType>0</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>136</firstItemIndex> <!-- RDX -->
|
||||
<secondItemIndex>137</secondItemIndex> <!-- TNT -->
|
||||
<resultingItemIndex>138</resultingItemIndex> <!-- HMX -->
|
||||
<mergeType>3</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>136</firstItemIndex> <!-- RDX -->
|
||||
<secondItemIndex>139</secondItemIndex> <!-- C1 -->
|
||||
<resultingItemIndex>142</resultingItemIndex> <!-- C4 -->
|
||||
<mergeType>3</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>137</firstItemIndex> <!-- TNT -->
|
||||
<secondItemIndex>136</secondItemIndex> <!-- RDX -->
|
||||
<resultingItemIndex>138</resultingItemIndex> <!-- HMX -->
|
||||
<mergeType>3</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>139</firstItemIndex> <!-- C1 -->
|
||||
<secondItemIndex>136</secondItemIndex> <!-- RDX -->
|
||||
<resultingItemIndex>142</resultingItemIndex> <!-- C4 -->
|
||||
<mergeType>3</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>311</firstItemIndex> <!-- String -->
|
||||
<secondItemIndex>312</secondItemIndex> <!-- Can -->
|
||||
<resultingItemIndex>313</resultingItemIndex> <!-- Can w/ String -->
|
||||
<mergeType>4</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>312</firstItemIndex> <!-- Can -->
|
||||
<secondItemIndex>311</secondItemIndex> <!-- String -->
|
||||
<resultingItemIndex>313</resultingItemIndex> <!-- Can w/ String -->
|
||||
<mergeType>4</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>321</firstItemIndex> <!-- X-ray Device -->
|
||||
<secondItemIndex>317</secondItemIndex> <!-- Display Unit -->
|
||||
<resultingItemIndex>324</resultingItemIndex> <!-- X-ray Detector -->
|
||||
<mergeType>5</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>317</firstItemIndex> <!-- Display Unit -->
|
||||
<secondItemIndex>321</secondItemIndex> <!-- X-ray Device -->
|
||||
<resultingItemIndex>324</resultingItemIndex> <!-- X-ray Detector -->
|
||||
<mergeType>5</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
</MERGE>
|
||||
</MERGELIST>
|
||||
@@ -0,0 +1,46 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>230</sItemIndex> <!-- Claws -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>231</sItemIndex> <!-- Teeth -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>232</sItemIndex> <!-- Pelt -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>260</sItemIndex> <!-- Claw -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>261</sItemIndex> <!-- Flesh -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>262</sItemIndex> <!-- Organ -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>217</sItemIndex> <!-- Jelly -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -0,0 +1,16 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>0</sItemIndex> <!-- Nada -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -0,0 +1,26 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>256</sItemIndex> <!-- Beer -->
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>255</sItemIndex> <!-- Wine -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -0,0 +1,126 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>201</sItemIndex> <!-- 1st Aid Kit -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>204</sItemIndex> <!-- Locksmith Kit -->
|
||||
<ubOptimalNumber>4</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>203</sItemIndex> <!-- Tool Kit -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>214</sItemIndex> <!-- Canteen -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>64</sItemIndex> <!-- Crowbar -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>243</sItemIndex> <!-- Wire Cutters -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>244</sItemIndex> <!-- Duckbill -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<sItemIndex>220</sItemIndex> <!-- Jar -->
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>8</uiIndex>
|
||||
<sItemIndex>146</sItemIndex> <!-- Break Light -->
|
||||
<ubOptimalNumber>12</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>9</uiIndex>
|
||||
<sItemIndex>215</sItemIndex> <!-- Metal Detector -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>10</uiIndex>
|
||||
<sItemIndex>258</sItemIndex> <!-- Video Camera -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>11</uiIndex>
|
||||
<sItemIndex>309</sItemIndex> <!-- Quick Glue -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>12</uiIndex>
|
||||
<sItemIndex>316</sItemIndex> <!-- Copper Wire -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>13</uiIndex>
|
||||
<sItemIndex>322</sItemIndex> <!-- Batteries -->
|
||||
<ubOptimalNumber>10</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>14</uiIndex>
|
||||
<sItemIndex>71</sItemIndex> <!-- 9mm mag -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>15</uiIndex>
|
||||
<sItemIndex>72</sItemIndex> <!-- 9mm SMG mag -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>16</uiIndex>
|
||||
<sItemIndex>77</sItemIndex> <!-- .38 S-load -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>17</uiIndex>
|
||||
<sItemIndex>80</sItemIndex> <!-- .45 mag -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>18</uiIndex>
|
||||
<sItemIndex>81</sItemIndex> <!-- .45 SMG mag -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>19</uiIndex>
|
||||
<sItemIndex>86</sItemIndex> <!-- .357 S-load -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>20</uiIndex>
|
||||
<sItemIndex>87</sItemIndex> <!-- .357 mag -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>21</uiIndex>
|
||||
<sItemIndex>107</sItemIndex> <!-- 12 Gauge -->
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>22</uiIndex>
|
||||
<sItemIndex>108</sItemIndex> <!-- 12 Gauge BS -->
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
@@ -0,0 +1,329 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<SOUNDLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<SOUND>SOUNDS\RICOCHET 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\RICOCHET 02.WAV</SOUND>
|
||||
<SOUND>SOUNDS\RICOCHET 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\RICOCHET 02.WAV</SOUND>
|
||||
<SOUND>SOUNDS\RICOCHET 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\RICOCHET 02.WAV</SOUND>
|
||||
<SOUND>SOUNDS\RICOCHET 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\RICOCHET 02.WAV</SOUND>
|
||||
<SOUND>SOUNDS\DIRT IMPACT 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\DIRT IMPACT 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\KNIFE HIT GROUND.WAV</SOUND>
|
||||
<SOUND>SOUNDS\FALL TO KNEES 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\FALL TO KNEES 02.WAV</SOUND>
|
||||
<SOUND>SOUNDS\KNEES TO DIRT 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\KNEES TO DIRT 02.WAV</SOUND>
|
||||
<SOUND>SOUNDS\KNEES TO DIRT 03.WAV</SOUND>
|
||||
<SOUND>SOUNDS\HEAVY FALL 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\BODY_SPLAT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\GLASS_BREAK1.WAV</SOUND>
|
||||
<SOUND>SOUNDS\GLASS_BREAK2.WAV</SOUND>
|
||||
<SOUND>SOUNDS\DOOR OPEN 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\DOOR OPEN 02.WAV</SOUND>
|
||||
<SOUND>SOUNDS\DOOR OPEN 03.WAV</SOUND>
|
||||
<SOUND>SOUNDS\DOOR CLOSE 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\DOOR CLOSE 02.WAV</SOUND>
|
||||
<SOUND>SOUNDS\UNLOCK LOCK.WAV</SOUND>
|
||||
<SOUND>SOUNDS\KICKIN LOCK.WAV</SOUND>
|
||||
<SOUND>SOUNDS\BREAK LOCK.WAV</SOUND>
|
||||
<SOUND>SOUNDS\PICKING LOCK.WAV</SOUND>
|
||||
<SOUND>SOUNDS\GARAGE DOOR OPEN.WAV</SOUND>
|
||||
<SOUND>SOUNDS\GARAGE DOOR CLOSE.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ELEVATOR DOOR OPEN.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ELEVATOR DOOR CLOSE.WAV</SOUND>
|
||||
<SOUND>SOUNDS\HIGH TECH DOOR OPEN.WAV</SOUND>
|
||||
<SOUND>SOUNDS\HIGH TECH DOOR CLOSE.WAV</SOUND>
|
||||
<SOUND>SOUNDS\CURTAINS DOOR OPEN.WAV</SOUND>
|
||||
<SOUND>SOUNDS\CURTAINS DOOR CLOSE.WAV</SOUND>
|
||||
<SOUND>SOUNDS\METAL DOOR OPEN.WAV</SOUND>
|
||||
<SOUND>SOUNDS\METAL DOOR CLOSE.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ftp gravel 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ftp gravel 02.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ftp gravel 03.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ftp gravel 04.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ftp gritty 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ftp gritty 02.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ftp gritty 03.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ftp gritty 04.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ftp leaves 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ftp leaves 02.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ftp leaves 03.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ftp leaves 04.WAV</SOUND>
|
||||
<SOUND>SOUNDS\CRAWLING 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\CRAWLING 02.WAV</SOUND>
|
||||
<SOUND>SOUNDS\CRAWLING 03.WAV</SOUND>
|
||||
<SOUND>SOUNDS\CRAWLING 04.WAV</SOUND>
|
||||
<SOUND>SOUNDS\BEEP2.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ENDTURN.WAV</SOUND>
|
||||
<SOUND>SOUNDS\JA2 DEATH HIT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\DOORCR_B.WAV</SOUND>
|
||||
<SOUND>SOUNDS\HEAD EXPLODING 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\BODY EXPLODING.WAV</SOUND>
|
||||
<SOUND>SOUNDS\EXPLODE1.WAV</SOUND>
|
||||
<SOUND>SOUNDS\CROW EXPLODING.WAV</SOUND>
|
||||
<SOUND>SOUNDS\SMALL EXPLOSION 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\HELI1.WAV</SOUND>
|
||||
<SOUND>SOUNDS\BULLET IMPACT 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\BULLET IMPACT 02.WAV</SOUND>
|
||||
<SOUND>SOUNDS\BULLET IMPACT 02.WAV</SOUND>
|
||||
<SOUND>STSOUNDS\BLAH.WAV</SOUND>
|
||||
<SOUND>SOUNDS\STEP INTO WATER.WAV</SOUND>
|
||||
<SOUND>SOUNDS\SPLASH FROM SHALLOW TO DEEP.WAV</SOUND>
|
||||
<SOUND>SOUNDS\COW HIT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\COW DIE.WAV</SOUND>
|
||||
<SOUND>SOUNDS\LINE 02 FX.WAV</SOUND>
|
||||
<SOUND>SOUNDS\LINE 01 FX.WAV</SOUND>
|
||||
<SOUND>SOUNDS\LINE 03 FX.WAV</SOUND>
|
||||
<SOUND>SOUNDS\CAVE COLLAPSING.WAV</SOUND>
|
||||
<SOUND>SOUNDS\RAID WHISTLE.WAV</SOUND>
|
||||
<SOUND>SOUNDS\RAID AMBIENT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\RAID DIVE.WAV</SOUND>
|
||||
<SOUND>SOUNDS\RAID DIVE.WAV</SOUND>
|
||||
<SOUND>SOUNDS\RAID WHISTLE.WAV</SOUND>
|
||||
<SOUND>SOUNDS\DRIVING 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ENGINE START.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ENGINE OFF.WAV</SOUND>
|
||||
<SOUND>SOUNDS\INTO VEHICLE.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\DRY FIRE 1.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WOOD IMPACT 01A.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WOOD IMPACT 01B.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WOOD IMPACT 01A.WAV</SOUND>
|
||||
<SOUND>SOUNDS\PORCELAIN IMPACT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\TIRE IMPACT 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\STONE IMPACT 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WATER IMPACT 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\VEG IMPACT 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\METAL HIT 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\METAL HIT 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\METAL HIT 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\SLAP_IMPACT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\REVOLVER RELOAD.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\PISTOL RELOAD.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\SMG RELOAD.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\RIFLE RELOAD.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\SHOTGUN RELOAD.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\LMG RELOAD.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\REVOLVER LNL.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\PISTOL LNL.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\SMG LNL.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\RIFLE LNL.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\SHOTGUN LNL.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\LMG LNL.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\SMALL ROCKET LAUNCHER.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\MORTAR FIRE 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\MORTAR FIRE 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\ROCKET LAUNCHER.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\MORTAR FIRE 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\9mm SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\9mm SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\9mm SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\9mm SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\38 CALIBER.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\357 SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\357 SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\45 CALIBER SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\9mm SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\45 CALIBER SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\45 CALIBER SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\5,56 SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\5,56 SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\5,45 SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\5,7 SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\7,62 WP SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\7,62 WP SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\7,62 WP SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\7,62 NATO SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\5,56 SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\5,56 SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\5,56 SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\5,56 SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\5,56 SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\5,45 SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\7,62 WP SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\7,62 NATO SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\7,62 NATO SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\7,62 NATO SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\4,7 SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\SHOTGUN SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\SHOTGUN SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\SHOTGUN SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\5,56 SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\5,45 SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\7,62 WP SINGLE SHOT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\KNIFE THROW SWOOSH.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\TANK_CANNON.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\BURSTTYPE1.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\AUTOMAG SINGLE.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\SILENCER 02.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\SILENCER 03.WAV</SOUND>
|
||||
<SOUND>SOUNDS\SWOOSH 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\SWOOSH 03.WAV</SOUND>
|
||||
<SOUND>SOUNDS\SWOOSH 05.WAV</SOUND>
|
||||
<SOUND>SOUNDS\SWOOSH 06.WAV</SOUND>
|
||||
<SOUND>SOUNDS\SWOOSH 11.WAV</SOUND>
|
||||
<SOUND>SOUNDS\SWOOSH 14.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ADULT FALL 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ADULT STEP 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ADULT STEP 02.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ADULT SWIPE 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\Eating_Flesh 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ADULT CRIPPLED.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ADULT DYING PART 1.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ADULT DYING PART 2.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ADULT LUNGE 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ADULT SMELLS THREAT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ADULT SMELLS PREY.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ADULT SPIT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\BABY DYING 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\BABY DRAGGING 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\BABY SHRIEK 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\BABY SPITTING 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\LARVAE MOVEMENT 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\LARVAE RUPTURE 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\QUEEN SHRIEK 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\QUEEN DYING 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\QUEEN ENRAGED ATTACK.WAV</SOUND>
|
||||
<SOUND>SOUNDS\QUEEN RUPTURING.WAV</SOUND>
|
||||
<SOUND>SOUNDS\QUEEN CRIPPLED.WAV</SOUND>
|
||||
<SOUND>SOUNDS\QUEEN SMELLS THREAT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\QUEEN WHIP ATTACK.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ROCK HIT 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ROCK HIT 02.WAV</SOUND>
|
||||
<SOUND>SOUNDS\SCRATCH.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ARMPIT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\CRACKING BACK.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\Auto Resolve Composite 02 (8-22).wav</SOUND>
|
||||
<SOUND>SOUNDS\Email Alert 01.wav</SOUND>
|
||||
<SOUND>SOUNDS\Entering Text 02.wav</SOUND>
|
||||
<SOUND>SOUNDS\Removing Text 02.wav</SOUND>
|
||||
<SOUND>SOUNDS\Computer Beep 01 In.wav</SOUND>
|
||||
<SOUND>SOUNDS\Computer Beep 01 Out.wav</SOUND>
|
||||
<SOUND>SOUNDS\Computer Switch 01 In.wav</SOUND>
|
||||
<SOUND>SOUNDS\Computer Switch 01 Out.wav</SOUND>
|
||||
<SOUND>SOUNDS\Very Small Switch 01 In.wav</SOUND>
|
||||
<SOUND>SOUNDS\Very Small Switch 01 Out.wav</SOUND>
|
||||
<SOUND>SOUNDS\Very Small Switch 02 In.wav</SOUND>
|
||||
<SOUND>SOUNDS\Very Small Switch 02 Out.wav</SOUND>
|
||||
<SOUND>SOUNDS\Small Switch 01 In.wav</SOUND>
|
||||
<SOUND>SOUNDS\Small Switch 01 Out.wav</SOUND>
|
||||
<SOUND>SOUNDS\Small Switch 02 In.wav</SOUND>
|
||||
<SOUND>SOUNDS\Small Switch 02 Out.wav</SOUND>
|
||||
<SOUND>SOUNDS\Small Switch 03 In.wav</SOUND>
|
||||
<SOUND>SOUNDS\Small Switch 03 Out.wav</SOUND>
|
||||
<SOUND>SOUNDS\Big Switch 03 In.wav</SOUND>
|
||||
<SOUND>SOUNDS\Big Switch 03 Out.wav</SOUND>
|
||||
<SOUND>SOUNDS\Alarm.wav</SOUND>
|
||||
<SOUND>SOUNDS\Fight Bell.wav</SOUND>
|
||||
<SOUND>SOUNDS\Helicopter Crash Sequence.wav</SOUND>
|
||||
<SOUND>SOUNDS\Attachment.wav</SOUND>
|
||||
<SOUND>SOUNDS\Ceramic Armour Insert.wav</SOUND>
|
||||
<SOUND>SOUNDS\Detonator Beep.wav</SOUND>
|
||||
<SOUND>SOUNDS\Grab Roof.wav</SOUND>
|
||||
<SOUND>SOUNDS\Land On Roof.wav</SOUND>
|
||||
<SOUND>SOUNDS\Branch Snap 01.wav</SOUND>
|
||||
<SOUND>SOUNDS\Branch Snap 02.wav</SOUND>
|
||||
<SOUND>SOUNDS\Indoor Bump 01.wav</SOUND>
|
||||
<SOUND>SOUNDS\Fridge Door Open.wav</SOUND>
|
||||
<SOUND>SOUNDS\Fridge Door Close.wav</SOUND>
|
||||
<SOUND>SOUNDS\Fire 03 Loop.wav</SOUND>
|
||||
<SOUND>SOUNDS\GLASS_CRACK.wav</SOUND>
|
||||
<SOUND>SOUNDS\SPIT RICOCHET.WAV</SOUND>
|
||||
<SOUND>SOUNDS\TIGER HIT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\bloodcat dying 02.WAV</SOUND>
|
||||
<SOUND>SOUNDS\SLAP.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ROBOT BEEP.WAV</SOUND>
|
||||
<SOUND>SOUNDS\ELECTRICITY.WAV</SOUND>
|
||||
<SOUND>SOUNDS\SWIMMING 01.WAV</SOUND>
|
||||
<SOUND>SOUNDS\SWIMMING 02.WAV</SOUND>
|
||||
<SOUND>SOUNDS\KEY FAILURE.WAV</SOUND>
|
||||
<SOUND>SOUNDS\target cursor.WAV</SOUND>
|
||||
<SOUND>SOUNDS\statue open.WAV</SOUND>
|
||||
<SOUND>SOUNDS\remote activate.WAV</SOUND>
|
||||
<SOUND>SOUNDS\wirecutters.WAV</SOUND>
|
||||
<SOUND>SOUNDS\drink from canteen.WAV</SOUND>
|
||||
<SOUND>SOUNDS\bloodcat attack.wav</SOUND>
|
||||
<SOUND>SOUNDS\bloodcat loud roar.wav</SOUND>
|
||||
<SOUND>SOUNDS\robot greeting.wav</SOUND>
|
||||
<SOUND>SOUNDS\robot death.wav</SOUND>
|
||||
<SOUND>SOUNDS\gas grenade explode.WAV</SOUND>
|
||||
<SOUND>SOUNDS\air escaping.WAV</SOUND>
|
||||
<SOUND>SOUNDS\drawer open.WAV</SOUND>
|
||||
<SOUND>SOUNDS\drawer close.WAV</SOUND>
|
||||
<SOUND>SOUNDS\locker door open.WAV</SOUND>
|
||||
<SOUND>SOUNDS\locker door close.WAV</SOUND>
|
||||
<SOUND>SOUNDS\wooden box open.WAV</SOUND>
|
||||
<SOUND>SOUNDS\wooden box close.WAV</SOUND>
|
||||
<SOUND>SOUNDS\robot stop moving.WAV</SOUND>
|
||||
<SOUND>SOUNDS\water movement 01.wav</SOUND>
|
||||
<SOUND>SOUNDS\water movement 02.wav</SOUND>
|
||||
<SOUND>SOUNDS\water movement 03.wav</SOUND>
|
||||
<SOUND>SOUNDS\water movement 04.wav</SOUND>
|
||||
<SOUND>SOUNDS\PRONE TO CROUCH.WAV</SOUND>
|
||||
<SOUND>SOUNDS\CROUCH TO PRONE.WAV</SOUND>
|
||||
<SOUND>SOUNDS\CROUCH TO STAND.WAV</SOUND>
|
||||
<SOUND>SOUNDS\STAND TO CROUCH.WAV</SOUND>
|
||||
<SOUND>SOUNDS\picking something up.WAV</SOUND>
|
||||
<SOUND>SOUNDS\cow falling.wav</SOUND>
|
||||
<SOUND>SOUNDS\bloodcat_growl_01.wav</SOUND>
|
||||
<SOUND>SOUNDS\bloodcat_growl_02.wav</SOUND>
|
||||
<SOUND>SOUNDS\bloodcat_growl_03.wav</SOUND>
|
||||
<SOUND>SOUNDS\bloodcat_growl_04.wav</SOUND>
|
||||
<SOUND>SOUNDS\spit ricochet.wav</SOUND>
|
||||
<SOUND>SOUNDS\ADULT crippled.WAV</SOUND>
|
||||
<SOUND>SOUNDS\death disintegration.wav</SOUND>
|
||||
<SOUND>SOUNDS\Queen Ambience.wav</SOUND>
|
||||
<SOUND>SOUNDS\Alien Impact.wav</SOUND>
|
||||
<SOUND>SOUNDS\crow pecking flesh 01.wav</SOUND>
|
||||
<SOUND>SOUNDS\crow fly.wav</SOUND>
|
||||
<SOUND>SOUNDS\slap 02.wav</SOUND>
|
||||
<SOUND>SOUNDS\setting up mortar.wav</SOUND>
|
||||
<SOUND>SOUNDS\mortar whistle.wav</SOUND>
|
||||
<SOUND>SOUNDS\load mortar.wav</SOUND>
|
||||
<SOUND>SOUNDS\tank turret a.wav</SOUND>
|
||||
<SOUND>SOUNDS\tank turret b.wav</SOUND>
|
||||
<SOUND>SOUNDS\cow falling b.wav</SOUND>
|
||||
<SOUND>SOUNDS\stab into flesh.wav</SOUND>
|
||||
<SOUND>SOUNDS\explosion 10.wav</SOUND>
|
||||
<SOUND>SOUNDS\explosion 12.wav</SOUND>
|
||||
<SOUND>SOUNDS\drink from canteen male.WAV</SOUND>
|
||||
<SOUND>SOUNDS\x ray activated.WAV</SOUND>
|
||||
<SOUND>SOUNDS\catch object.wav</SOUND>
|
||||
<SOUND>SOUNDS\fence open.wav</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\50CAL.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\VALSILENT.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\five-seven.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\gurza.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\7,62 tokarev single shot.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\12,7mm.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\benelly.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\colt.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\glock.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\high-power.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\m40.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\mp5-40 single shot.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\sks.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\sp2340.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\spas-15.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\svu single shot.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\usp.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\val single shot.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\vss.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\9mmPM single shot.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\lapua single shot.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\shotgun semi.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\7,62x54r single shot.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\7,62 nato boltaction.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\45acp.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\44 caliber single shot.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\msg.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\9mm Heavy Single shot.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\Winchester Rifle Single shot.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\psg.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\dragunov.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\m24.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\mini-14.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\molotov.WAV</SOUND>
|
||||
<SOUND>SOUNDS\WEAPONS\molotov2.WAV</SOUND>
|
||||
</SOUNDLIST>
|
||||
@@ -0,0 +1,521 @@
|
||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - index of item in array, just increment this for each new entry
|
||||
sItemIndex - item index to stock
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<INVENTORYLIST>
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
<sItemIndex>55</sItemIndex> <!-- Rocket Rifle -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>1</uiIndex>
|
||||
<sItemIndex>65</sItemIndex> <!-- A. R. Rifle -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>2</uiIndex>
|
||||
<sItemIndex>56</sItemIndex> <!-- Automag -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>3</uiIndex>
|
||||
<sItemIndex>1</sItemIndex> <!-- Glock 17 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>4</uiIndex>
|
||||
<sItemIndex>2</sItemIndex> <!-- Glock 18 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>5</uiIndex>
|
||||
<sItemIndex>3</sItemIndex> <!-- Beretta 92F -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>6</uiIndex>
|
||||
<sItemIndex>4</sItemIndex> <!-- Beretta 93R -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>7</uiIndex>
|
||||
<sItemIndex>5</sItemIndex> <!-- .38 S&W -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>8</uiIndex>
|
||||
<sItemIndex>6</sItemIndex> <!-- Barracuda -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>9</uiIndex>
|
||||
<sItemIndex>7</sItemIndex> <!-- Desert Eagle -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>10</uiIndex>
|
||||
<sItemIndex>8</sItemIndex> <!-- Colt .45 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>11</uiIndex>
|
||||
<sItemIndex>9</sItemIndex> <!-- MP5K -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>12</uiIndex>
|
||||
<sItemIndex>10</sItemIndex> <!-- MAC-10 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>13</uiIndex>
|
||||
<sItemIndex>11</sItemIndex> <!-- Thompson -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>14</uiIndex>
|
||||
<sItemIndex>12</sItemIndex> <!-- Commando -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>15</uiIndex>
|
||||
<sItemIndex>13</sItemIndex> <!-- MP53 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>16</uiIndex>
|
||||
<sItemIndex>14</sItemIndex> <!-- AKSU-74 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>17</uiIndex>
|
||||
<sItemIndex>16</sItemIndex> <!-- Type-85 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>18</uiIndex>
|
||||
<sItemIndex>17</sItemIndex> <!-- SKS -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>19</uiIndex>
|
||||
<sItemIndex>18</sItemIndex> <!-- Dragunov -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>20</uiIndex>
|
||||
<sItemIndex>19</sItemIndex> <!-- M24 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>21</uiIndex>
|
||||
<sItemIndex>20</sItemIndex> <!-- Steyr -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>22</uiIndex>
|
||||
<sItemIndex>21</sItemIndex> <!-- G41 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>23</uiIndex>
|
||||
<sItemIndex>22</sItemIndex> <!-- Mini-14 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>24</uiIndex>
|
||||
<sItemIndex>23</sItemIndex> <!-- C-7 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>25</uiIndex>
|
||||
<sItemIndex>24</sItemIndex> <!-- FA-MAS -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>26</uiIndex>
|
||||
<sItemIndex>25</sItemIndex> <!-- AK-74 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>27</uiIndex>
|
||||
<sItemIndex>26</sItemIndex> <!-- AKM -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>28</uiIndex>
|
||||
<sItemIndex>27</sItemIndex> <!-- M-14 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>29</uiIndex>
|
||||
<sItemIndex>29</sItemIndex> <!-- G3A3 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>30</uiIndex>
|
||||
<sItemIndex>28</sItemIndex> <!-- FN-FAL -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>31</uiIndex>
|
||||
<sItemIndex>34</sItemIndex> <!-- Minimi -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>32</uiIndex>
|
||||
<sItemIndex>35</sItemIndex> <!-- RPK-74 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>33</uiIndex>
|
||||
<sItemIndex>36</sItemIndex> <!-- H&K 21 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>34</uiIndex>
|
||||
<sItemIndex>31</sItemIndex> <!-- M870 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>35</uiIndex>
|
||||
<sItemIndex>32</sItemIndex> <!-- SPAS-15 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>36</uiIndex>
|
||||
<sItemIndex>40</sItemIndex> <!-- M79 -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>37</uiIndex>
|
||||
<sItemIndex>50</sItemIndex> <!-- Talon -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>38</uiIndex>
|
||||
<sItemIndex>51</sItemIndex> <!-- LAW -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>39</uiIndex>
|
||||
<sItemIndex>41</sItemIndex> <!-- Mortar -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>40</uiIndex>
|
||||
<sItemIndex>30</sItemIndex> <!-- G11 -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>41</uiIndex>
|
||||
<sItemIndex>33</sItemIndex> <!-- CAWS -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>42</uiIndex>
|
||||
<sItemIndex>15</sItemIndex> <!-- P90 -->
|
||||
<ubOptimalNumber>0</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>43</uiIndex>
|
||||
<sItemIndex>61</sItemIndex> <!-- Dart Gun -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>44</uiIndex>
|
||||
<sItemIndex>71</sItemIndex> <!-- 9mm mag -->
|
||||
<ubOptimalNumber>8</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>45</uiIndex>
|
||||
<sItemIndex>72</sItemIndex> <!-- 9mm SMG mag -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>46</uiIndex>
|
||||
<sItemIndex>73</sItemIndex> <!-- 9mm mag AP -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>47</uiIndex>
|
||||
<sItemIndex>74</sItemIndex> <!-- 9mm SMG mag AP -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>48</uiIndex>
|
||||
<sItemIndex>75</sItemIndex> <!-- 9mm mag HP -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>49</uiIndex>
|
||||
<sItemIndex>76</sItemIndex> <!-- 9mm SMG mag HP -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>50</uiIndex>
|
||||
<sItemIndex>77</sItemIndex> <!-- .38 S-load -->
|
||||
<ubOptimalNumber>10</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>51</uiIndex>
|
||||
<sItemIndex>78</sItemIndex> <!-- .38 S-load AP -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>52</uiIndex>
|
||||
<sItemIndex>79</sItemIndex> <!-- .38 S-load HP -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>53</uiIndex>
|
||||
<sItemIndex>80</sItemIndex> <!-- .45 mag -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>54</uiIndex>
|
||||
<sItemIndex>81</sItemIndex> <!-- .45 SMG mag -->
|
||||
<ubOptimalNumber>8</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>55</uiIndex>
|
||||
<sItemIndex>82</sItemIndex> <!-- .45 mag AP -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>56</uiIndex>
|
||||
<sItemIndex>83</sItemIndex> <!-- .45 SMG mag AP -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>57</uiIndex>
|
||||
<sItemIndex>84</sItemIndex> <!-- .45 mag HP -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>58</uiIndex>
|
||||
<sItemIndex>85</sItemIndex> <!-- .45 SMG mag HP -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>59</uiIndex>
|
||||
<sItemIndex>86</sItemIndex> <!-- .357 S-load -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>60</uiIndex>
|
||||
<sItemIndex>87</sItemIndex> <!-- .357 mag -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>61</uiIndex>
|
||||
<sItemIndex>88</sItemIndex> <!-- .357 S-load AP -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>62</uiIndex>
|
||||
<sItemIndex>89</sItemIndex> <!-- .357 mag AP -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>63</uiIndex>
|
||||
<sItemIndex>90</sItemIndex> <!-- .357 S-load HP -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>64</uiIndex>
|
||||
<sItemIndex>91</sItemIndex> <!-- .357 mag HP -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>65</uiIndex>
|
||||
<sItemIndex>92</sItemIndex> <!-- 5.45mm mag -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>66</uiIndex>
|
||||
<sItemIndex>93</sItemIndex> <!-- 5.45mm mag HP -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>67</uiIndex>
|
||||
<sItemIndex>94</sItemIndex> <!-- 5.56mm mag -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>68</uiIndex>
|
||||
<sItemIndex>95</sItemIndex> <!-- 5.56mm mag HP -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>69</uiIndex>
|
||||
<sItemIndex>96</sItemIndex> <!-- 7.62mm WP 10 -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>70</uiIndex>
|
||||
<sItemIndex>97</sItemIndex> <!-- 7.62mm WP 30 -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>71</uiIndex>
|
||||
<sItemIndex>98</sItemIndex> <!-- 7.62mm WP 10 HP -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>72</uiIndex>
|
||||
<sItemIndex>99</sItemIndex> <!-- 7.62mm WP 30 HP -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>73</uiIndex>
|
||||
<sItemIndex>100</sItemIndex> <!-- 7.62mm NATO 5 -->
|
||||
<ubOptimalNumber>8</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>74</uiIndex>
|
||||
<sItemIndex>101</sItemIndex> <!-- 7.62mm NATO 20 -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>75</uiIndex>
|
||||
<sItemIndex>102</sItemIndex> <!-- 7.62mm NATO 5 HP -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>76</uiIndex>
|
||||
<sItemIndex>103</sItemIndex> <!-- 7.62mm NATO 20 HP -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>77</uiIndex>
|
||||
<sItemIndex>104</sItemIndex> <!-- 4.7mm mag -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>78</uiIndex>
|
||||
<sItemIndex>105</sItemIndex> <!-- 5.7mm mag -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>79</uiIndex>
|
||||
<sItemIndex>106</sItemIndex> <!-- 5.7mm mag HP -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>80</uiIndex>
|
||||
<sItemIndex>107</sItemIndex> <!-- 12 Gauge -->
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>81</uiIndex>
|
||||
<sItemIndex>108</sItemIndex> <!-- 12 Gauge BS -->
|
||||
<ubOptimalNumber>9</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>82</uiIndex>
|
||||
<sItemIndex>109</sItemIndex> <!-- CAWS mag -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>83</uiIndex>
|
||||
<sItemIndex>110</sItemIndex> <!-- CAWS Buckshot -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>84</uiIndex>
|
||||
<sItemIndex>111</sItemIndex> <!-- Minirockets, AP -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>85</uiIndex>
|
||||
<sItemIndex>112</sItemIndex> <!-- Minirockets, HE -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>86</uiIndex>
|
||||
<sItemIndex>113</sItemIndex> <!-- Minirockets, HEAP -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>87</uiIndex>
|
||||
<sItemIndex>114</sItemIndex> <!-- Dart -->
|
||||
<ubOptimalNumber>5</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>88</uiIndex>
|
||||
<sItemIndex>147</sItemIndex> <!-- 40mm Grenade -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>89</uiIndex>
|
||||
<sItemIndex>148</sItemIndex> <!-- 40mm Tear Gas -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>90</uiIndex>
|
||||
<sItemIndex>149</sItemIndex> <!-- 40mm Stun -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>91</uiIndex>
|
||||
<sItemIndex>150</sItemIndex> <!-- 40mm Smoke -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>92</uiIndex>
|
||||
<sItemIndex>140</sItemIndex> <!-- Mortar Shell -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>93</uiIndex>
|
||||
<sItemIndex>37</sItemIndex> <!-- Knife -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>94</uiIndex>
|
||||
<sItemIndex>38</sItemIndex> <!-- Throw. Knife -->
|
||||
<ubOptimalNumber>6</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>95</uiIndex>
|
||||
<sItemIndex>49</sItemIndex> <!-- Dusters -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>96</uiIndex>
|
||||
<sItemIndex>54</sItemIndex> <!-- Machete -->
|
||||
<ubOptimalNumber>1</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>97</uiIndex>
|
||||
<sItemIndex>207</sItemIndex> <!-- Silencer -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>98</uiIndex>
|
||||
<sItemIndex>208</sItemIndex> <!-- Sniper Scope -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>99</uiIndex>
|
||||
<sItemIndex>241</sItemIndex> <!-- Laser Scope -->
|
||||
<ubOptimalNumber>2</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>100</uiIndex>
|
||||
<sItemIndex>209</sItemIndex> <!-- Bipod -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>101</uiIndex>
|
||||
<sItemIndex>244</sItemIndex> <!-- Duckbill -->
|
||||
<ubOptimalNumber>3</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user