Little Alien

Initial data import 2006.05.23


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
lalien
2006-05-23 19:13:46 +00:00
commit cd70506add
1755 changed files with 203314 additions and 0 deletions
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<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
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<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
AmmoCaliber - caliber string listed in item's description box
BRCaliber - caliber string listed at BR's
BurstSound - sound file prefix for bursts
The items in this file match up to the ubCalibre stat in Magazines.xml. The number there points to the ordered location of the item here.
-->
<AMMOLIST>
<AMMO>
<AmmoCaliber></AmmoCaliber>
<BRCaliber></BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>.38 cal</AmmoCaliber>
<BRCaliber>.38 cal</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>9mm</AmmoCaliber>
<BRCaliber>9mm</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>.45 cal</AmmoCaliber>
<BRCaliber>.45 cal</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>.357 cal</AmmoCaliber>
<BRCaliber>.357 cal</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>12 gauge</AmmoCaliber>
<BRCaliber>12 gauge</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>CAWS</AmmoCaliber>
<BRCaliber>CAWS</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>5.45mm</AmmoCaliber>
<BRCaliber>5.45mm</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>5.56mm</AmmoCaliber>
<BRCaliber>5.56mm</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>7.62mm NATO</AmmoCaliber>
<BRCaliber>7.62mm N.</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>7.62mm WP</AmmoCaliber>
<BRCaliber>7.62mm WP</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>4.7mm</AmmoCaliber>
<BRCaliber>4.7mm</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>5.7mm</AmmoCaliber>
<BRCaliber>5.7mm</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>Monster</AmmoCaliber>
<BRCaliber>Monster</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>Rocket</AmmoCaliber>
<BRCaliber>Rocket</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>Dart</AmmoCaliber>
<BRCaliber>Dart</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>flame</AmmoCaliber>
<BRCaliber></BRCaliber>
</AMMO>
</AMMOLIST>
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<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
fontColour - (0-255) font colour of ammo on interface
grayed - controls colour / frame of ammo box in detail screen (interface\infobox.sti) ?
offNormal - controls colour / frame of ammo box in detail screen (interface\infobox.sti) ?
onNormal - controls colour / frame of ammo box in detail screen (interface\infobox.sti) ?
structureImpactReductionMultiplier + Divisor - reduction of damage from bullet contact with structure (lower total = better penetration)
armourImpactReductionMultiplier + Divisor - reduction of damage from bullet impact with armour (lower total = better penetration)
beforeArmourDamageMultiplier + Divisor - extra damage caused before penetrating armour
afterArmourDamageMultiplier + Divisor - extra damage caused after penetrating armour
zeroMinimumDamage - (0/1) minimum possible damage caused is zero
canGoThrough - (0/1) bullet is able to penetrate multiple soft targets
standardIssue - (0/1) ammo is standard issue for enemy (greater chance of appearing) - used for AP ammo in rifles, etc.
numberOfBullets - (1-9) number of bullets fired in a single shot - normally used with buckshot, limited to 1 - 9 for now
multipleBulletDamageMultiplier + Divisor - modifier for each bullet fired by a single shot (for example, default buckshot is 1/4 with 9 bullets)
highExplosive - (0/1) high explosive ammunition
explosionSize - (0-3) 0=none, 1=small, 2=medium, 3=large - size of explosion for high explosive ammo
antiTank - (0/1) actually does some damage against tanks
dart - (0/1) tranquilizer dart effect
knife - (0/1) knife ammo
monsterSpit - (0/1) monster spit - causes blindness, creates a gas effect, etc.
acidic - (0/1) causes serious armour degradation, like monster spit
ignoreArmour - (0/1) ignore vests and leggings, like knives and monster spit
lockBustingPower - if greater than zero, this ammo type will always hit locks, and can break locks with a SmashDifficulty (see BinaryData\Locks.bin) less than the lockBustingPower. This stat is also added to the damage done to the lock.
-->
<AMMOTYPELIST>
<AMMOTYPE>
<uiIndex>0</uiIndex> <!-- Regular ammo -->
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
<onNormal>3</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>1</uiIndex> <!-- HP ammo -->
<fontColour>24</fontColour>
<grayed>12</grayed>
<offNormal>9</offNormal>
<onNormal>11</onNormal>
<structureImpactReductionMultiplier>2</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>2</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>17</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
<zeroMinimumDamage>1</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>2</uiIndex> <!-- AP ammo -->
<fontColour>218</fontColour>
<grayed>8</grayed>
<offNormal>5</offNormal>
<onNormal>7</onNormal>
<structureImpactReductionMultiplier>3</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>4</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>4</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>3</uiIndex> <!-- Super AP ammo -->
<fontColour>163</fontColour>
<grayed>8</grayed>
<offNormal>5</offNormal>
<onNormal>7</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>2</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>2</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>4</uiIndex> <!-- Buckshot ammo -->
<fontColour>125</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
<onNormal>3</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>9</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>4</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>5</uiIndex> <!-- Flechette ammo -->
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
<onNormal>3</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>6</uiIndex> <!-- Grenade ammo -->
<fontColour>75</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
<onNormal>3</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>4</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>3</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>1</highExplosive>
<explosionSize>2</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>7</uiIndex> <!-- Monster ammo - hardcoded as ammo for monster class weapons -->
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
<onNormal>3</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>1</monsterSpit>
<acidic>1</acidic>
<ignoreArmour>1</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>8</uiIndex> <!-- Knife ammo - hardcoded as ammo for throwing knives -->
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
<onNormal>3</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>1</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>1</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>9</uiIndex> <!-- HE ammo -->
<fontColour>75</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
<onNormal>3</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>4</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>3</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>1</highExplosive>
<explosionSize>1</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>10</uiIndex> <!-- HEAT ammo -->
<fontColour>76</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
<onNormal>3</onNormal>
<structureImpactReductionMultiplier>3</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>4</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>4</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>4</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>3</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>1</highExplosive>
<explosionSize>1</explosionSize>
<antiTank>1</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>11</uiIndex> <!-- Tranquilizer dart ammo -->
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
<onNormal>3</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>1</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>1</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>1</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>12</uiIndex> <!-- Flamethrower ammo -->
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
<onNormal>3</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
</AMMOTYPELIST>
+244
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<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry - should match to item class in items.xml
ubArmourClass - type of armour
ubProtection - protection offered by armour
ubDegradePercent - how fast the armour's status decreases
ARMOUR CLASSES:
ARMOURCLASS_HELMET, 0
ARMOURCLASS_VEST, 1
ARMOURCLASS_LEGGINGS, 2
ARMOURCLASS_PLATE, 3
ARMOURCLASS_MONST, 4
ARMOURCLASS_VEHICLE, 5
-->
<ARMOURLIST>
<ARMOUR>
<uiIndex>0</uiIndex> <!-- Flak Jacket -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>10</ubProtection>
<ubDegradePercent>25</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>1</uiIndex> <!-- Flak-18 Jacket -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>13</ubProtection>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>2</uiIndex> <!-- C.Flak Jacket -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>16</ubProtection>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>3</uiIndex> <!-- Kevlar Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>15</ubProtection>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>4</uiIndex> <!-- Kevlar-18 Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>19</ubProtection>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>5</uiIndex> <!-- C.Kevlar Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>24</ubProtection>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>6</uiIndex> <!-- Spectra Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>30</ubProtection>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>7</uiIndex> <!-- Spec-18 Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>36</ubProtection>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>8</uiIndex> <!-- C.Spec Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>42</ubProtection>
<ubDegradePercent>5</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>9</uiIndex> <!-- Kevlar Pants -->
<ubArmourClass>2</ubArmourClass>
<ubProtection>15</ubProtection>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>10</uiIndex> <!-- Kevlar-18 Pants -->
<ubArmourClass>2</ubArmourClass>
<ubProtection>19</ubProtection>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>11</uiIndex> <!-- C.Kevlar Pants -->
<ubArmourClass>2</ubArmourClass>
<ubProtection>24</ubProtection>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>12</uiIndex> <!-- Spectra Pants -->
<ubArmourClass>2</ubArmourClass>
<ubProtection>30</ubProtection>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>13</uiIndex> <!-- Spec-18 Pants -->
<ubArmourClass>2</ubArmourClass>
<ubProtection>36</ubProtection>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>14</uiIndex> <!-- C.Spec Pants -->
<ubArmourClass>2</ubArmourClass>
<ubProtection>42</ubProtection>
<ubDegradePercent>5</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>15</uiIndex> <!-- Steel Helmet -->
<ubArmourClass>0</ubArmourClass>
<ubProtection>10</ubProtection>
<ubDegradePercent>5</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>16</uiIndex> <!-- Kevlar Helmet -->
<ubArmourClass>0</ubArmourClass>
<ubProtection>15</ubProtection>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>17</uiIndex> <!-- Kvlr-18 Helmet -->
<ubArmourClass>0</ubArmourClass>
<ubProtection>19</ubProtection>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>18</uiIndex> <!-- C.Kvlr Helmet -->
<ubArmourClass>0</ubArmourClass>
<ubProtection>24</ubProtection>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>19</uiIndex> <!-- Spectra Helmet -->
<ubArmourClass>0</ubArmourClass>
<ubProtection>30</ubProtection>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>20</uiIndex> <!-- Spec-18 Helmet -->
<ubArmourClass>0</ubArmourClass>
<ubProtection>36</ubProtection>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>21</uiIndex> <!-- C.Spec Helmet -->
<ubArmourClass>0</ubArmourClass>
<ubProtection>42</ubProtection>
<ubDegradePercent>5</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>22</uiIndex> <!-- Ceramic Plates -->
<ubArmourClass>3</ubArmourClass>
<ubProtection>15</ubProtection>
<ubDegradePercent>200</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>23</uiIndex> <!-- Infant Hide -->
<ubArmourClass>4</ubArmourClass>
<ubProtection>3</ubProtection>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>24</uiIndex> <!-- Kiddy Hide -->
<ubArmourClass>4</ubArmourClass>
<ubProtection>5</ubProtection>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>25</uiIndex> <!-- Adult Hide -->
<ubArmourClass>4</ubArmourClass>
<ubProtection>6</ubProtection>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>26</uiIndex> <!-- Queen Hide -->
<ubArmourClass>4</ubArmourClass>
<ubProtection>20</ubProtection>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>27</uiIndex> <!-- Leather Jacket -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>2</ubProtection>
<ubDegradePercent>25</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>28</uiIndex> <!-- Kvlr Leather -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>12</ubProtection>
<ubDegradePercent>30</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>29</uiIndex> <!-- Kvlr-18 Leather -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>16</ubProtection>
<ubDegradePercent>25</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>30</uiIndex> <!-- C.Kvlr Leather -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>19</ubProtection>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>31</uiIndex> <!-- YF Hide -->
<ubArmourClass>4</ubArmourClass>
<ubProtection>7</ubProtection>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>32</uiIndex> <!-- OF Hide -->
<ubArmourClass>4</ubArmourClass>
<ubProtection>8</ubProtection>
<ubDegradePercent>0</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>33</uiIndex> <!-- T-Shirt -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>1</ubProtection>
<ubDegradePercent>25</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>34</uiIndex> <!-- Guardian Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>22</ubProtection>
<ubDegradePercent>20</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>35</uiIndex> <!-- T. Guard Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>27</ubProtection>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>36</uiIndex> <!-- C. Guard Vest -->
<ubArmourClass>1</ubArmourClass>
<ubProtection>32</ubProtection>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
</ARMOURLIST>
+16
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<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>0</sItemIndex> <!-- Nada -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
+49
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<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
usItem - original item's index
usAttachment1 - first attachment item index
usAttachment2 - second attachment item index
usResult - resulting item index
-->
<ATTACHMENTCOMBOMERGELIST>
<ATTACHMENTCOMBOMERGE>
<uiIndex>0</uiIndex>
<usItem>305</usItem> <!-- Rod -->
<usAttachment1>306</usAttachment1> <!-- Spring -->
<usAttachment2>0</usAttachment2> <!-- Nada -->
<usResult>307</usResult> <!-- Rod & Spring -->
</ATTACHMENTCOMBOMERGE>
<ATTACHMENTCOMBOMERGE>
<uiIndex>1</uiIndex>
<usItem>308</usItem> <!-- Steel Tube -->
<usAttachment1>309</usAttachment1> <!-- Quick Glue -->
<usAttachment2>304</usAttachment2> <!-- Duct Tape -->
<usResult>310</usResult> <!-- Extender -->
</ATTACHMENTCOMBOMERGE>
<ATTACHMENTCOMBOMERGE>
<uiIndex>2</uiIndex>
<usItem>318</usItem> <!-- FumblePak -->
<usAttachment1>319</usAttachment1> <!-- X-ray Tube -->
<usAttachment2>320</usAttachment2> <!-- Gum -->
<usResult>321</usResult> <!-- X-ray Device -->
</ATTACHMENTCOMBOMERGE>
<ATTACHMENTCOMBOMERGE>
<uiIndex>3</uiIndex>
<usItem>315</usItem> <!-- LameBoy -->
<usAttachment1>316</usAttachment1> <!-- Copper Wire -->
<usAttachment2>0</usAttachment2> <!-- Nada -->
<usResult>317</usResult> <!-- Display Unit -->
</ATTACHMENTCOMBOMERGE>
<ATTACHMENTCOMBOMERGE>
<uiIndex>4</uiIndex>
<usItem>264</usItem> <!-- Platinum Watch -->
<usAttachment1>316</usAttachment1> <!-- Copper Wire -->
<usAttachment2>0</usAttachment2> <!-- Nada -->
<usResult>223</usResult> <!-- Detonator -->
</ATTACHMENTCOMBOMERGE>
</ATTACHMENTCOMBOMERGELIST>
+132
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<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry - doesn't match to items.xml
usItem - index of attachment item
uiItemClass - type of item it can be attached to (see items.xml)
bAttachmentSkillCheck - type of check to perform when attaching item, see below
bAttachmentSkillCheckMod - modifier to skill check
SKILL CHECKS:
NO_CHECK, 0
LOCKPICKING_CHECK, 1
ELECTRONIC_LOCKPICKING_CHECK, 2
ATTACHING_DETONATOR_CHECK, 3
ATTACHING_REMOTE_DETONATOR_CHECK, 4
PLANTING_BOMB_CHECK, 5
PLANTING_REMOTE_BOMB_CHECK, 6
OPEN_WITH_CROWBAR, 7
SMASH_DOOR_CHECK, 8
DISARM_TRAP_CHECK, 9
UNJAM_GUN_CHECK, 10
NOTICE_DART_CHECK, 11
LIE_TO_QUEEN_CHECK, 12
ATTACHING_SPECIAL_ITEM_CHECK, 13
ATTACHING_SPECIAL_ELECTRONIC_ITEM_CHECK, 14
DISARM_ELECTRONIC_TRAP_CHECK, 15
-->
<ATTACHMENTINFOLIST>
<ATTACHMENTINFO>
<uiIndex>0</uiIndex>
<usItem>207</usItem> <!-- Silencer -->
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>1</uiIndex>
<usItem>208</usItem> <!-- Sniper Scope -->
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>2</uiIndex>
<usItem>241</usItem> <!-- Laser Scope -->
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>3</uiIndex>
<usItem>209</usItem> <!-- Bipod -->
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>4</uiIndex>
<usItem>50</usItem> <!-- Talon -->
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>5</uiIndex>
<usItem>244</usItem> <!-- Duckbill -->
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>6</uiIndex>
<usItem>307</usItem> <!-- Rod & Spring -->
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>13</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>7</uiIndex>
<usItem>310</usItem> <!-- Extender -->
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>13</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>8</uiIndex>
<usItem>223</usItem> <!-- Detonator -->
<uiItemClass>512</uiItemClass>
<bAttachmentSkillCheck>3</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>9</uiIndex>
<usItem>224</usItem> <!-- Remote Det. -->
<uiItemClass>512</uiItemClass>
<bAttachmentSkillCheck>4</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>-10</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>10</uiIndex>
<usItem>224</usItem> <!-- Remote Det. -->
<uiItemClass>512</uiItemClass>
<bAttachmentSkillCheck>4</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>-10</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>11</uiIndex>
<usItem>319</usItem> <!-- X-ray Tube -->
<uiItemClass>1</uiItemClass>
<bAttachmentSkillCheck>14</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>-15</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>12</uiIndex>
<usItem>316</usItem> <!-- Copper Wire -->
<uiItemClass>1</uiItemClass>
<bAttachmentSkillCheck>14</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>20</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>13</uiIndex>
<usItem>183</usItem> <!-- Ceramic Plates -->
<uiItemClass>2048</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
</ATTACHMENTINFOLIST>
+823
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<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
attachmentIndex - the item index of the attachment
itemIndex - the item index of the item to attach it to
-->
<ATTACHMENTLIST>
<ATTACHMENT>
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
<itemIndex>1</itemIndex> <!-- Glock 17 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
<itemIndex>2</itemIndex> <!-- Glock 18 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
<itemIndex>3</itemIndex> <!-- Beretta 92F -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
<itemIndex>4</itemIndex> <!-- Beretta 93R -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
<itemIndex>5</itemIndex> <!-- .38 S&W -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
<itemIndex>6</itemIndex> <!-- Barracuda -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
<itemIndex>7</itemIndex> <!-- Desert Eagle -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
<itemIndex>8</itemIndex> <!-- Colt .45 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
<itemIndex>9</itemIndex> <!-- MP5K -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
<itemIndex>10</itemIndex> <!-- MAC-10 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
<itemIndex>11</itemIndex> <!-- Thompson -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>207</attachmentIndex> <!-- Silencer -->
<itemIndex>15</itemIndex> <!-- P90 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
<itemIndex>12</itemIndex> <!-- Commando -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
<itemIndex>17</itemIndex> <!-- SKS -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
<itemIndex>18</itemIndex> <!-- Dragunov -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
<itemIndex>19</itemIndex> <!-- M24 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
<itemIndex>20</itemIndex> <!-- Steyr -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
<itemIndex>21</itemIndex> <!-- G41 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
<itemIndex>22</itemIndex> <!-- Mini-14 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
<itemIndex>23</itemIndex> <!-- C-7 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
<itemIndex>24</itemIndex> <!-- FA-MAS -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
<itemIndex>25</itemIndex> <!-- AK-74 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
<itemIndex>26</itemIndex> <!-- AKM -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
<itemIndex>27</itemIndex> <!-- M-14 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
<itemIndex>28</itemIndex> <!-- FN-FAL -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
<itemIndex>29</itemIndex> <!-- G3A3 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
<itemIndex>30</itemIndex> <!-- G11 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
<itemIndex>68</itemIndex> <!-- nada -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
<itemIndex>67</itemIndex> <!-- nada -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>208</attachmentIndex> <!-- Sniper Scope -->
<itemIndex>69</itemIndex> <!-- nada -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>1</itemIndex> <!-- Glock 17 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>2</itemIndex> <!-- Glock 18 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>3</itemIndex> <!-- Beretta 92F -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>4</itemIndex> <!-- Beretta 93R -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>5</itemIndex> <!-- .38 S&W -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>6</itemIndex> <!-- Barracuda -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>7</itemIndex> <!-- Desert Eagle -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>8</itemIndex> <!-- Colt .45 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>9</itemIndex> <!-- MP5K -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>10</itemIndex> <!-- MAC-10 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>11</itemIndex> <!-- Thompson -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>12</itemIndex> <!-- Commando -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>13</itemIndex> <!-- MP53 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>14</itemIndex> <!-- AKSU-74 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>15</itemIndex> <!-- P90 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>16</itemIndex> <!-- Type-85 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>17</itemIndex> <!-- SKS -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>18</itemIndex> <!-- Dragunov -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>19</itemIndex> <!-- M24 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>20</itemIndex> <!-- Steyr -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>21</itemIndex> <!-- G41 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>22</itemIndex> <!-- Mini-14 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>23</itemIndex> <!-- C-7 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>24</itemIndex> <!-- FA-MAS -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>25</itemIndex> <!-- AK-74 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>26</itemIndex> <!-- AKM -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>27</itemIndex> <!-- M-14 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>28</itemIndex> <!-- FN-FAL -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>29</itemIndex> <!-- G3A3 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>30</itemIndex> <!-- G11 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>31</itemIndex> <!-- M870 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>32</itemIndex> <!-- SPAS-15 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>33</itemIndex> <!-- CAWS -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>34</itemIndex> <!-- Minimi -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>35</itemIndex> <!-- RPK-74 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>36</itemIndex> <!-- H&K 21 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex> <!-- Laser Scope -->
<itemIndex>56</itemIndex> <!-- Automag -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
<itemIndex>17</itemIndex> <!-- SKS -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
<itemIndex>18</itemIndex> <!-- Dragunov -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
<itemIndex>19</itemIndex> <!-- M24 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
<itemIndex>20</itemIndex> <!-- Steyr -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
<itemIndex>21</itemIndex> <!-- G41 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
<itemIndex>22</itemIndex> <!-- Mini-14 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
<itemIndex>23</itemIndex> <!-- C-7 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
<itemIndex>24</itemIndex> <!-- FA-MAS -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
<itemIndex>25</itemIndex> <!-- AK-74 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
<itemIndex>26</itemIndex> <!-- AKM -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
<itemIndex>27</itemIndex> <!-- M-14 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
<itemIndex>28</itemIndex> <!-- FN-FAL -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
<itemIndex>29</itemIndex> <!-- G3A3 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
<itemIndex>30</itemIndex> <!-- G11 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
<itemIndex>33</itemIndex> <!-- CAWS -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
<itemIndex>34</itemIndex> <!-- Minimi -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
<itemIndex>35</itemIndex> <!-- RPK-74 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>209</attachmentIndex> <!-- Bipod -->
<itemIndex>36</itemIndex> <!-- H&K 21 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>244</attachmentIndex> <!-- Duckbill -->
<itemIndex>31</itemIndex> <!-- M870 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>244</attachmentIndex> <!-- Duckbill -->
<itemIndex>32</itemIndex> <!-- SPAS-15 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>244</attachmentIndex> <!-- Duckbill -->
<itemIndex>33</itemIndex> <!-- CAWS -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
<itemIndex>12</itemIndex> <!-- Commando -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
<itemIndex>14</itemIndex> <!-- AKSU-74 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
<itemIndex>20</itemIndex> <!-- Steyr -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
<itemIndex>21</itemIndex> <!-- G41 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
<itemIndex>22</itemIndex> <!-- Mini-14 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
<itemIndex>23</itemIndex> <!-- C-7 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
<itemIndex>24</itemIndex> <!-- FA-MAS -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
<itemIndex>25</itemIndex> <!-- AK-74 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
<itemIndex>26</itemIndex> <!-- AKM -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
<itemIndex>27</itemIndex> <!-- M-14 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
<itemIndex>28</itemIndex> <!-- FN-FAL -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
<itemIndex>29</itemIndex> <!-- G3A3 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>50</attachmentIndex> <!-- Talon -->
<itemIndex>69</itemIndex> <!-- nada -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>1</itemIndex> <!-- Glock 17 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>2</itemIndex> <!-- Glock 18 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>3</itemIndex> <!-- Beretta 92F -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>4</itemIndex> <!-- Beretta 93R -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>5</itemIndex> <!-- .38 S&W -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>6</itemIndex> <!-- Barracuda -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>7</itemIndex> <!-- Desert Eagle -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>8</itemIndex> <!-- Colt .45 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>9</itemIndex> <!-- MP5K -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>10</itemIndex> <!-- MAC-10 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>11</itemIndex> <!-- Thompson -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>12</itemIndex> <!-- Commando -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>13</itemIndex> <!-- MP53 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>14</itemIndex> <!-- AKSU-74 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>15</itemIndex> <!-- P90 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>16</itemIndex> <!-- Type-85 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>17</itemIndex> <!-- SKS -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>18</itemIndex> <!-- Dragunov -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>19</itemIndex> <!-- M24 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>20</itemIndex> <!-- Steyr -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>21</itemIndex> <!-- G41 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>22</itemIndex> <!-- Mini-14 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>23</itemIndex> <!-- C-7 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>24</itemIndex> <!-- FA-MAS -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>25</itemIndex> <!-- AK-74 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>26</itemIndex> <!-- AKM -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>27</itemIndex> <!-- M-14 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>28</itemIndex> <!-- FN-FAL -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>29</itemIndex> <!-- G3A3 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>30</itemIndex> <!-- G11 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>31</itemIndex> <!-- M870 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>32</itemIndex> <!-- SPAS-15 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>33</itemIndex> <!-- CAWS -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>34</itemIndex> <!-- Minimi -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>35</itemIndex> <!-- RPK-74 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>36</itemIndex> <!-- H&K 21 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>307</attachmentIndex> <!-- Rod & Spring -->
<itemIndex>56</itemIndex> <!-- Automag -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>1</itemIndex> <!-- Glock 17 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>2</itemIndex> <!-- Glock 18 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>3</itemIndex> <!-- Beretta 92F -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>4</itemIndex> <!-- Beretta 93R -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>5</itemIndex> <!-- .38 S&W -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>6</itemIndex> <!-- Barracuda -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>7</itemIndex> <!-- Desert Eagle -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>8</itemIndex> <!-- Colt .45 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>9</itemIndex> <!-- MP5K -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>10</itemIndex> <!-- MAC-10 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>11</itemIndex> <!-- Thompson -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>12</itemIndex> <!-- Commando -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>13</itemIndex> <!-- MP53 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>14</itemIndex> <!-- AKSU-74 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>15</itemIndex> <!-- P90 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>16</itemIndex> <!-- Type-85 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>17</itemIndex> <!-- SKS -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>18</itemIndex> <!-- Dragunov -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>19</itemIndex> <!-- M24 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>20</itemIndex> <!-- Steyr -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>21</itemIndex> <!-- G41 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>22</itemIndex> <!-- Mini-14 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>23</itemIndex> <!-- C-7 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>24</itemIndex> <!-- FA-MAS -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>25</itemIndex> <!-- AK-74 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>26</itemIndex> <!-- AKM -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>27</itemIndex> <!-- M-14 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>28</itemIndex> <!-- FN-FAL -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>29</itemIndex> <!-- G3A3 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>30</itemIndex> <!-- G11 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>31</itemIndex> <!-- M870 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>32</itemIndex> <!-- SPAS-15 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>33</itemIndex> <!-- CAWS -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>34</itemIndex> <!-- Minimi -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>35</itemIndex> <!-- RPK-74 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>36</itemIndex> <!-- H&K 21 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>310</attachmentIndex> <!-- Extender -->
<itemIndex>56</itemIndex> <!-- Automag -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>223</attachmentIndex> <!-- Detonator -->
<itemIndex>137</itemIndex> <!-- TNT -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>223</attachmentIndex> <!-- Detonator -->
<itemIndex>138</itemIndex> <!-- HMX -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>223</attachmentIndex> <!-- Detonator -->
<itemIndex>139</itemIndex> <!-- C1 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>223</attachmentIndex> <!-- Detonator -->
<itemIndex>142</itemIndex> <!-- C4 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>224</attachmentIndex> <!-- Remote Det. -->
<itemIndex>137</itemIndex> <!-- TNT -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>224</attachmentIndex> <!-- Remote Det. -->
<itemIndex>138</itemIndex> <!-- HMX -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>224</attachmentIndex> <!-- Remote Det. -->
<itemIndex>139</itemIndex> <!-- C1 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>224</attachmentIndex> <!-- Remote Det. -->
<itemIndex>142</itemIndex> <!-- C4 -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
<itemIndex>161</itemIndex> <!-- Flak Jacket -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
<itemIndex>162</itemIndex> <!-- Flak-18 Jacket -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
<itemIndex>163</itemIndex> <!-- C.Flak Jacket -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
<itemIndex>164</itemIndex> <!-- Kevlar Vest -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
<itemIndex>165</itemIndex> <!-- Kevlar-18 Vest -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
<itemIndex>166</itemIndex> <!-- C.Kevlar Vest -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
<itemIndex>167</itemIndex> <!-- Spectra Vest -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
<itemIndex>168</itemIndex> <!-- Spec-18 Vest -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
<itemIndex>169</itemIndex> <!-- C.Spec Vest -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
<itemIndex>196</itemIndex> <!-- Guardian Vest -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
<itemIndex>197</itemIndex> <!-- T. Guard Vest -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>183</attachmentIndex> <!-- Ceramic Plates -->
<itemIndex>198</itemIndex> <!-- C. Guard Vest -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>306</attachmentIndex> <!-- Spring -->
<itemIndex>305</itemIndex> <!-- Rod -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>309</attachmentIndex> <!-- Quick Glue -->
<itemIndex>308</itemIndex> <!-- Steel Tube -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>304</attachmentIndex> <!-- Duct Tape -->
<itemIndex>308</itemIndex> <!-- Steel Tube -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>319</attachmentIndex> <!-- X-ray Tube -->
<itemIndex>318</itemIndex> <!-- FumblePak -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>320</attachmentIndex> <!-- Gum -->
<itemIndex>318</itemIndex> <!-- FumblePak -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>322</attachmentIndex> <!-- Batteries -->
<itemIndex>324</itemIndex> <!-- X-ray Detector -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>316</attachmentIndex> <!-- Copper Wire -->
<itemIndex>315</itemIndex> <!-- LameBoy -->
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>316</attachmentIndex> <!-- Copper Wire -->
<itemIndex>264</itemIndex> <!-- Platinum Watch -->
</ATTACHMENT>
</ATTACHMENTLIST>
+21
View File
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<SOUNDLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<SOUND>NOSOUND</SOUND>
<SOUND>SOUNDS\WEAPONS\9mm Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\45 Caliber Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\Shotgun Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\5,45 Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\5,56 Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\7,62 NATO Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\7,62 WP Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\4,7 Caliber Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\5,7 Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\RL Automatic %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\SILENCER BURST %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\9mm Heavy Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\7,62 Tokarev Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\9mmPM Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\mp5-40 Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\svu burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\val burst %d.wav</SOUND>
</SOUNDLIST>
+26
View File
@@ -0,0 +1,26 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
+168
View File
@@ -0,0 +1,168 @@
<CITY_INFO>
<CITYLIST>
<CITY>
<uiIndex>1</uiIndex>
<szName>Omerta</szName>
<baseSector>
<x>9</x>
<y>1</y>
</baseSector>
<townPoint>
<x>90</x>
<y>10</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>2</uiIndex>
<szName>Drassen</szName>
<baseSector>
<x>13</x>
<y>2</y>
</baseSector>
<townPoint>
<x>125</x>
<y>40</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>3</uiIndex>
<szName>Alma</szName>
<baseSector>
<x>13</x>
<y>8</y>
</baseSector>
<townPoint>
<x>130</x>
<y>90</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>4</uiIndex>
<szName>Grumm</szName>
<baseSector>
<x>1</x>
<y>7</y>
</baseSector>
<townPoint>
<x>15</x>
<y>80</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>5</uiIndex>
<szName>Tixa</szName>
<baseSector>
<x>8</x>
<y>9</y>
</baseSector>
<townPoint>
<x>85</x>
<y>100</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>6</uiIndex>
<szName>Cambria</szName>
<baseSector>
<x>8</x>
<y>6</y>
</baseSector>
<townPoint>
<x>95</x>
<y>70</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>7</uiIndex>
<szName>San Mona</szName>
<baseSector>
<x>4</x>
<y>2</y>
</baseSector>
<townPoint>
<x>45</x>
<y>40</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>8</uiIndex>
<szName>Estoni</szName>
<baseSector>
<x>5</x>
<y>8</y>
</baseSector>
<townPoint>
<x>55</x>
<y>90</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>9</uiIndex>
<szName>Orta</szName>
<baseSector>
<x>3</x>
<y>10</y>
</baseSector>
<townPoint>
<x>35</x>
<y>110</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>10</uiIndex>
<szName>Balime</szName>
<baseSector>
<x>11</x>
<y>11</y>
</baseSector>
<townPoint>
<x>110</x>
<y>120</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>11</uiIndex>
<szName>Meduna</szName>
<baseSector>
<x>3</x>
<y>14</y>
</baseSector>
<townPoint>
<x>45</x>
<y>150</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>12</uiIndex>
<szName>Chitzena</szName>
<baseSector>
<x>2</x>
<y>1</y>
</baseSector>
<townPoint>
<x>15</x>
<y>20</y>
</townPoint>
</CITY>
</CITYLIST>
<CITY_TABLE>
<CITY_TABLE_ROW row="00"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="01"> 0 0 12 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="02"> 0 0 12 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="03"> 0 0 0 0 0 7 7 0 0 0 0 0 0 2 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="04"> 0 0 0 0 7 7 0 0 0 0 0 0 0 2 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="05"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="06"> 0 0 0 0 0 0 0 0 6 6 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="07"> 0 4 4 0 0 0 0 0 6 6 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="08"> 0 4 4 4 0 0 0 0 6 0 0 0 0 3 3 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="09"> 0 0 0 0 0 0 8 0 0 0 0 0 0 3 3 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="10"> 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="11"> 0 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="12"> 0 0 0 0 0 0 0 0 0 0 0 10 10 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="13"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="14"> 0 0 0 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="15"> 0 0 0 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="16"> 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="17"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
</CITY_TABLE>
</CITY_INFO>
+161
View File
@@ -0,0 +1,161 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
itemIndex - index of the first face item
compatiblefaceitemIndex - index of the compatible face item
You must pair entries to make face items truly compatible. Ie: you need gas mask / ext. ear AND ext. ear / gas mask
-->
<COMPATIBLEFACEITEMLIST>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>210</compatiblefaceitemIndex> <!-- Extended Ear -->
<itemIndex>211</itemIndex> <!-- Night Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>210</compatiblefaceitemIndex> <!-- Extended Ear -->
<itemIndex>246</itemIndex> <!-- UV Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>210</compatiblefaceitemIndex> <!-- Extended Ear -->
<itemIndex>212</itemIndex> <!-- Sun Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>210</compatiblefaceitemIndex> <!-- Extended Ear -->
<itemIndex>213</itemIndex> <!-- Gas Mask -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>210</compatiblefaceitemIndex> <!-- Extended Ear -->
<itemIndex>0</itemIndex> <!-- Nada -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex> <!-- Walkman -->
<itemIndex>211</itemIndex> <!-- Night Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex> <!-- Walkman -->
<itemIndex>246</itemIndex> <!-- UV Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex> <!-- Walkman -->
<itemIndex>212</itemIndex> <!-- Sun Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex> <!-- Walkman -->
<itemIndex>213</itemIndex> <!-- Gas Mask -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex> <!-- Walkman -->
<itemIndex>0</itemIndex> <!-- Nada -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>211</compatiblefaceitemIndex> <!-- Night Goggles -->
<itemIndex>210</itemIndex> <!-- Extended Ear -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>211</compatiblefaceitemIndex> <!-- Night Goggles -->
<itemIndex>266</itemIndex> <!-- Walkman -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>211</compatiblefaceitemIndex> <!-- Night Goggles -->
<itemIndex>259</itemIndex> <!-- Robot Remote -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>211</compatiblefaceitemIndex> <!-- Night Goggles -->
<itemIndex>213</itemIndex> <!-- Gas Mask -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>211</compatiblefaceitemIndex> <!-- Night Goggles -->
<itemIndex>0</itemIndex> <!-- Nada -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>212</compatiblefaceitemIndex> <!-- Sun Goggles -->
<itemIndex>210</itemIndex> <!-- Extended Ear -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>212</compatiblefaceitemIndex> <!-- Sun Goggles -->
<itemIndex>266</itemIndex> <!-- Walkman -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>212</compatiblefaceitemIndex> <!-- Sun Goggles -->
<itemIndex>213</itemIndex> <!-- Gas Mask -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>212</compatiblefaceitemIndex> <!-- Sun Goggles -->
<itemIndex>259</itemIndex> <!-- Robot Remote -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>212</compatiblefaceitemIndex> <!-- Sun Goggles -->
<itemIndex>0</itemIndex> <!-- Nada -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>246</compatiblefaceitemIndex> <!-- UV Goggles -->
<itemIndex>210</itemIndex> <!-- Extended Ear -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>246</compatiblefaceitemIndex> <!-- UV Goggles -->
<itemIndex>266</itemIndex> <!-- Walkman -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>246</compatiblefaceitemIndex> <!-- UV Goggles -->
<itemIndex>213</itemIndex> <!-- Gas Mask -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>246</compatiblefaceitemIndex> <!-- UV Goggles -->
<itemIndex>259</itemIndex> <!-- Robot Remote -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>246</compatiblefaceitemIndex> <!-- UV Goggles -->
<itemIndex>0</itemIndex> <!-- Nada -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
<itemIndex>210</itemIndex> <!-- Extended Ear -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
<itemIndex>266</itemIndex> <!-- Walkman -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
<itemIndex>211</itemIndex> <!-- Night Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
<itemIndex>246</itemIndex> <!-- UV Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
<itemIndex>212</itemIndex> <!-- Sun Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
<itemIndex>259</itemIndex> <!-- Robot Remote -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex> <!-- Gas Mask -->
<itemIndex>0</itemIndex> <!-- Nada -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex> <!-- Robot Remote -->
<itemIndex>211</itemIndex> <!-- Night Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex> <!-- Robot Remote -->
<itemIndex>246</itemIndex> <!-- UV Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex> <!-- Robot Remote -->
<itemIndex>212</itemIndex> <!-- Sun Goggles -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex> <!-- Robot Remote -->
<itemIndex>213</itemIndex> <!-- Gas Mask -->
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex> <!-- Robot Remote -->
<itemIndex>0</itemIndex> <!-- Nada -->
</COMPATIBLEFACEITEM>
</COMPATIBLEFACEITEMLIST>
+166
View File
@@ -0,0 +1,166 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>131</sItemIndex> <!-- Stun Grenade -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>132</sItemIndex> <!-- Tear Gas -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>133</sItemIndex> <!-- Mustard Gas -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>134</sItemIndex> <!-- Mini Grenade -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>135</sItemIndex> <!-- Hand Grenade -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>151</sItemIndex> <!-- Smoke Grenade -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>147</sItemIndex> <!-- 40mm Grenade -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>148</sItemIndex> <!-- 40mm Tear Gas -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>149</sItemIndex> <!-- 40mm Stun -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>150</sItemIndex> <!-- 40mm Smoke -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>140</sItemIndex> <!-- Mortar Shell -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>111</sItemIndex> <!-- Minirockets, AP -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>112</sItemIndex> <!-- Minirockets, HE -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>113</sItemIndex> <!-- Minirockets, HEAP -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>223</sItemIndex> <!-- Detonator -->
<ubOptimalNumber>10</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>224</sItemIndex> <!-- Remote Det. -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>242</sItemIndex> <!-- Remote Trigger -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>141</sItemIndex> <!-- Mine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<sItemIndex>136</sItemIndex> <!-- RDX -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>19</uiIndex>
<sItemIndex>137</sItemIndex> <!-- TNT -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>20</uiIndex>
<sItemIndex>139</sItemIndex> <!-- C1 -->
<ubOptimalNumber>4</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>21</uiIndex>
<sItemIndex>138</sItemIndex> <!-- HMX -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>22</uiIndex>
<sItemIndex>142</sItemIndex> <!-- C4 -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>23</uiIndex>
<sItemIndex>145</sItemIndex> <!-- Shaped Charge -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>24</uiIndex>
<sItemIndex>40</sItemIndex> <!-- M79 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>25</uiIndex>
<sItemIndex>50</sItemIndex> <!-- Talon -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>26</uiIndex>
<sItemIndex>51</sItemIndex> <!-- LAW -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>27</uiIndex>
<sItemIndex>41</sItemIndex> <!-- Mortar -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>28</uiIndex>
<sItemIndex>215</sItemIndex> <!-- Metal Detector -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>29</uiIndex>
<sItemIndex>243</sItemIndex> <!-- Wire Cutters -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>30</uiIndex>
<sItemIndex>304</sItemIndex> <!-- Duct Tape -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
+26
View File
@@ -0,0 +1,26 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
+620
View File
@@ -0,0 +1,620 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array - Do Not add new entries to this array!
ubChoices - number of valid choices in this entry - VERY IMPORTANT!!!!! MAKE SURE THIS NUMBER MATCHES THE NUMBER OF CHOICES AVAILABLE OTHERWISE YOUR GAME _WILL_ CRASH!!!!!!!!!!!
bItemNoXX(1-50) - item index of gun to allow, invalid choices should be -1
Indexes:
0 - low powered pistols
1 - high powered pistols/shtgn
2 - low SMGs/shtgn
3 - low rifles
4 - high SMGs
5 - medium rifles
6 - sniper rifles
7 - high rifles
8 - best rifles
9 - machine guns
10- rocket rifles / machine guns
-->
<ENEMYGUNCHOICESLIST>
<ENEMYGUNCHOICES>
<uiIndex>0</uiIndex>
<ubChoices>6</ubChoices>
<bItemNo1>5</bItemNo1> <!-- .38 S&W -->
<bItemNo2>6</bItemNo2> <!-- Barracuda -->
<bItemNo3>7</bItemNo3> <!-- Desert Eagle -->
<bItemNo4>1</bItemNo4> <!-- Glock 17 -->
<bItemNo5>8</bItemNo5> <!-- Colt .45 -->
<bItemNo6>3</bItemNo6> <!-- Beretta 92F -->
<bItemNo7>-1</bItemNo7>
<bItemNo8>-1</bItemNo8>
<bItemNo9>-1</bItemNo9>
<bItemNo10>-1</bItemNo10>
<bItemNo11>-1</bItemNo11>
<bItemNo12>-1</bItemNo12>
<bItemNo13>-1</bItemNo13>
<bItemNo14>-1</bItemNo14>
<bItemNo15>-1</bItemNo15>
<bItemNo16>-1</bItemNo16>
<bItemNo17>-1</bItemNo17>
<bItemNo18>-1</bItemNo18>
<bItemNo19>-1</bItemNo19>
<bItemNo20>-1</bItemNo20>
<bItemNo21>-1</bItemNo21>
<bItemNo22>-1</bItemNo22>
<bItemNo23>-1</bItemNo23>
<bItemNo24>-1</bItemNo24>
<bItemNo25>-1</bItemNo25>
<bItemNo26>-1</bItemNo26>
<bItemNo27>-1</bItemNo27>
<bItemNo28>-1</bItemNo28>
<bItemNo29>-1</bItemNo29>
<bItemNo30>-1</bItemNo30>
<bItemNo31>-1</bItemNo31>
<bItemNo32>-1</bItemNo32>
<bItemNo33>-1</bItemNo33>
<bItemNo34>-1</bItemNo34>
<bItemNo35>-1</bItemNo35>
<bItemNo36>-1</bItemNo36>
<bItemNo37>-1</bItemNo37>
<bItemNo38>-1</bItemNo38>
<bItemNo39>-1</bItemNo39>
<bItemNo40>-1</bItemNo40>
<bItemNo41>-1</bItemNo41>
<bItemNo42>-1</bItemNo42>
<bItemNo43>-1</bItemNo43>
<bItemNo44>-1</bItemNo44>
<bItemNo45>-1</bItemNo45>
<bItemNo46>-1</bItemNo46>
<bItemNo47>-1</bItemNo47>
<bItemNo48>-1</bItemNo48>
<bItemNo49>-1</bItemNo49>
<bItemNo50>-1</bItemNo50>
</ENEMYGUNCHOICES>
<ENEMYGUNCHOICES>
<uiIndex>1</uiIndex>
<ubChoices>3</ubChoices>
<bItemNo1>2</bItemNo1> <!-- Glock 18 -->
<bItemNo2>4</bItemNo2> <!-- Beretta 93R -->
<bItemNo3>31</bItemNo3> <!-- M870 -->
<bItemNo4>-1</bItemNo4>
<bItemNo5>-1</bItemNo5>
<bItemNo6>-1</bItemNo6>
<bItemNo7>-1</bItemNo7>
<bItemNo8>-1</bItemNo8>
<bItemNo9>-1</bItemNo9>
<bItemNo10>-1</bItemNo10>
<bItemNo11>-1</bItemNo11>
<bItemNo12>-1</bItemNo12>
<bItemNo13>-1</bItemNo13>
<bItemNo14>-1</bItemNo14>
<bItemNo15>-1</bItemNo15>
<bItemNo16>-1</bItemNo16>
<bItemNo17>-1</bItemNo17>
<bItemNo18>-1</bItemNo18>
<bItemNo19>-1</bItemNo19>
<bItemNo20>-1</bItemNo20>
<bItemNo21>-1</bItemNo21>
<bItemNo22>-1</bItemNo22>
<bItemNo23>-1</bItemNo23>
<bItemNo24>-1</bItemNo24>
<bItemNo25>-1</bItemNo25>
<bItemNo26>-1</bItemNo26>
<bItemNo27>-1</bItemNo27>
<bItemNo28>-1</bItemNo28>
<bItemNo29>-1</bItemNo29>
<bItemNo30>-1</bItemNo30>
<bItemNo31>-1</bItemNo31>
<bItemNo32>-1</bItemNo32>
<bItemNo33>-1</bItemNo33>
<bItemNo34>-1</bItemNo34>
<bItemNo35>-1</bItemNo35>
<bItemNo36>-1</bItemNo36>
<bItemNo37>-1</bItemNo37>
<bItemNo38>-1</bItemNo38>
<bItemNo39>-1</bItemNo39>
<bItemNo40>-1</bItemNo40>
<bItemNo41>-1</bItemNo41>
<bItemNo42>-1</bItemNo42>
<bItemNo43>-1</bItemNo43>
<bItemNo44>-1</bItemNo44>
<bItemNo45>-1</bItemNo45>
<bItemNo46>-1</bItemNo46>
<bItemNo47>-1</bItemNo47>
<bItemNo48>-1</bItemNo48>
<bItemNo49>-1</bItemNo49>
<bItemNo50>-1</bItemNo50>
</ENEMYGUNCHOICES>
<ENEMYGUNCHOICES>
<uiIndex>2</uiIndex>
<ubChoices>4</ubChoices>
<bItemNo1>16</bItemNo1> <!-- Type-85 -->
<bItemNo2>11</bItemNo2> <!-- Thompson -->
<bItemNo3>9</bItemNo3> <!-- MP5K -->
<bItemNo4>13</bItemNo4> <!-- MP53 -->
<bItemNo5>-1</bItemNo5>
<bItemNo6>-1</bItemNo6>
<bItemNo7>-1</bItemNo7>
<bItemNo8>-1</bItemNo8>
<bItemNo9>-1</bItemNo9>
<bItemNo10>-1</bItemNo10>
<bItemNo11>-1</bItemNo11>
<bItemNo12>-1</bItemNo12>
<bItemNo13>-1</bItemNo13>
<bItemNo14>-1</bItemNo14>
<bItemNo15>-1</bItemNo15>
<bItemNo16>-1</bItemNo16>
<bItemNo17>-1</bItemNo17>
<bItemNo18>-1</bItemNo18>
<bItemNo19>-1</bItemNo19>
<bItemNo20>-1</bItemNo20>
<bItemNo21>-1</bItemNo21>
<bItemNo22>-1</bItemNo22>
<bItemNo23>-1</bItemNo23>
<bItemNo24>-1</bItemNo24>
<bItemNo25>-1</bItemNo25>
<bItemNo26>-1</bItemNo26>
<bItemNo27>-1</bItemNo27>
<bItemNo28>-1</bItemNo28>
<bItemNo29>-1</bItemNo29>
<bItemNo30>-1</bItemNo30>
<bItemNo31>-1</bItemNo31>
<bItemNo32>-1</bItemNo32>
<bItemNo33>-1</bItemNo33>
<bItemNo34>-1</bItemNo34>
<bItemNo35>-1</bItemNo35>
<bItemNo36>-1</bItemNo36>
<bItemNo37>-1</bItemNo37>
<bItemNo38>-1</bItemNo38>
<bItemNo39>-1</bItemNo39>
<bItemNo40>-1</bItemNo40>
<bItemNo41>-1</bItemNo41>
<bItemNo42>-1</bItemNo42>
<bItemNo43>-1</bItemNo43>
<bItemNo44>-1</bItemNo44>
<bItemNo45>-1</bItemNo45>
<bItemNo46>-1</bItemNo46>
<bItemNo47>-1</bItemNo47>
<bItemNo48>-1</bItemNo48>
<bItemNo49>-1</bItemNo49>
<bItemNo50>-1</bItemNo50>
</ENEMYGUNCHOICES>
<ENEMYGUNCHOICES>
<uiIndex>3</uiIndex>
<ubChoices>3</ubChoices>
<bItemNo1>22</bItemNo1> <!-- Mini-14 -->
<bItemNo2>17</bItemNo2> <!-- SKS -->
<bItemNo3>32</bItemNo3> <!-- SPAS-15 -->
<bItemNo4>-1</bItemNo4>
<bItemNo5>-1</bItemNo5>
<bItemNo6>-1</bItemNo6>
<bItemNo7>-1</bItemNo7>
<bItemNo8>-1</bItemNo8>
<bItemNo9>-1</bItemNo9>
<bItemNo10>-1</bItemNo10>
<bItemNo11>-1</bItemNo11>
<bItemNo12>-1</bItemNo12>
<bItemNo13>-1</bItemNo13>
<bItemNo14>-1</bItemNo14>
<bItemNo15>-1</bItemNo15>
<bItemNo16>-1</bItemNo16>
<bItemNo17>-1</bItemNo17>
<bItemNo18>-1</bItemNo18>
<bItemNo19>-1</bItemNo19>
<bItemNo20>-1</bItemNo20>
<bItemNo21>-1</bItemNo21>
<bItemNo22>-1</bItemNo22>
<bItemNo23>-1</bItemNo23>
<bItemNo24>-1</bItemNo24>
<bItemNo25>-1</bItemNo25>
<bItemNo26>-1</bItemNo26>
<bItemNo27>-1</bItemNo27>
<bItemNo28>-1</bItemNo28>
<bItemNo29>-1</bItemNo29>
<bItemNo30>-1</bItemNo30>
<bItemNo31>-1</bItemNo31>
<bItemNo32>-1</bItemNo32>
<bItemNo33>-1</bItemNo33>
<bItemNo34>-1</bItemNo34>
<bItemNo35>-1</bItemNo35>
<bItemNo36>-1</bItemNo36>
<bItemNo37>-1</bItemNo37>
<bItemNo38>-1</bItemNo38>
<bItemNo39>-1</bItemNo39>
<bItemNo40>-1</bItemNo40>
<bItemNo41>-1</bItemNo41>
<bItemNo42>-1</bItemNo42>
<bItemNo43>-1</bItemNo43>
<bItemNo44>-1</bItemNo44>
<bItemNo45>-1</bItemNo45>
<bItemNo46>-1</bItemNo46>
<bItemNo47>-1</bItemNo47>
<bItemNo48>-1</bItemNo48>
<bItemNo49>-1</bItemNo49>
<bItemNo50>-1</bItemNo50>
</ENEMYGUNCHOICES>
<ENEMYGUNCHOICES>
<uiIndex>4</uiIndex>
<ubChoices>3</ubChoices>
<bItemNo1>10</bItemNo1> <!-- MAC-10 -->
<bItemNo2>14</bItemNo2> <!-- AKSU-74 -->
<bItemNo3>12</bItemNo3> <!-- Commando -->
<bItemNo4>-1</bItemNo4>
<bItemNo5>-1</bItemNo5>
<bItemNo6>-1</bItemNo6>
<bItemNo7>-1</bItemNo7>
<bItemNo8>-1</bItemNo8>
<bItemNo9>-1</bItemNo9>
<bItemNo10>-1</bItemNo10>
<bItemNo11>-1</bItemNo11>
<bItemNo12>-1</bItemNo12>
<bItemNo13>-1</bItemNo13>
<bItemNo14>-1</bItemNo14>
<bItemNo15>-1</bItemNo15>
<bItemNo16>-1</bItemNo16>
<bItemNo17>-1</bItemNo17>
<bItemNo18>-1</bItemNo18>
<bItemNo19>-1</bItemNo19>
<bItemNo20>-1</bItemNo20>
<bItemNo21>-1</bItemNo21>
<bItemNo22>-1</bItemNo22>
<bItemNo23>-1</bItemNo23>
<bItemNo24>-1</bItemNo24>
<bItemNo25>-1</bItemNo25>
<bItemNo26>-1</bItemNo26>
<bItemNo27>-1</bItemNo27>
<bItemNo28>-1</bItemNo28>
<bItemNo29>-1</bItemNo29>
<bItemNo30>-1</bItemNo30>
<bItemNo31>-1</bItemNo31>
<bItemNo32>-1</bItemNo32>
<bItemNo33>-1</bItemNo33>
<bItemNo34>-1</bItemNo34>
<bItemNo35>-1</bItemNo35>
<bItemNo36>-1</bItemNo36>
<bItemNo37>-1</bItemNo37>
<bItemNo38>-1</bItemNo38>
<bItemNo39>-1</bItemNo39>
<bItemNo40>-1</bItemNo40>
<bItemNo41>-1</bItemNo41>
<bItemNo42>-1</bItemNo42>
<bItemNo43>-1</bItemNo43>
<bItemNo44>-1</bItemNo44>
<bItemNo45>-1</bItemNo45>
<bItemNo46>-1</bItemNo46>
<bItemNo47>-1</bItemNo47>
<bItemNo48>-1</bItemNo48>
<bItemNo49>-1</bItemNo49>
<bItemNo50>-1</bItemNo50>
</ENEMYGUNCHOICES>
<ENEMYGUNCHOICES>
<uiIndex>5</uiIndex>
<ubChoices>4</ubChoices>
<bItemNo1>26</bItemNo1> <!-- AKM -->
<bItemNo2>29</bItemNo2> <!-- G3A3 -->
<bItemNo3>21</bItemNo3> <!-- G41 -->
<bItemNo4>25</bItemNo4> <!-- AK-74 -->
<bItemNo5>-1</bItemNo5>
<bItemNo6>-1</bItemNo6>
<bItemNo7>-1</bItemNo7>
<bItemNo8>-1</bItemNo8>
<bItemNo9>-1</bItemNo9>
<bItemNo10>-1</bItemNo10>
<bItemNo11>-1</bItemNo11>
<bItemNo12>-1</bItemNo12>
<bItemNo13>-1</bItemNo13>
<bItemNo14>-1</bItemNo14>
<bItemNo15>-1</bItemNo15>
<bItemNo16>-1</bItemNo16>
<bItemNo17>-1</bItemNo17>
<bItemNo18>-1</bItemNo18>
<bItemNo19>-1</bItemNo19>
<bItemNo20>-1</bItemNo20>
<bItemNo21>-1</bItemNo21>
<bItemNo22>-1</bItemNo22>
<bItemNo23>-1</bItemNo23>
<bItemNo24>-1</bItemNo24>
<bItemNo25>-1</bItemNo25>
<bItemNo26>-1</bItemNo26>
<bItemNo27>-1</bItemNo27>
<bItemNo28>-1</bItemNo28>
<bItemNo29>-1</bItemNo29>
<bItemNo30>-1</bItemNo30>
<bItemNo31>-1</bItemNo31>
<bItemNo32>-1</bItemNo32>
<bItemNo33>-1</bItemNo33>
<bItemNo34>-1</bItemNo34>
<bItemNo35>-1</bItemNo35>
<bItemNo36>-1</bItemNo36>
<bItemNo37>-1</bItemNo37>
<bItemNo38>-1</bItemNo38>
<bItemNo39>-1</bItemNo39>
<bItemNo40>-1</bItemNo40>
<bItemNo41>-1</bItemNo41>
<bItemNo42>-1</bItemNo42>
<bItemNo43>-1</bItemNo43>
<bItemNo44>-1</bItemNo44>
<bItemNo45>-1</bItemNo45>
<bItemNo46>-1</bItemNo46>
<bItemNo47>-1</bItemNo47>
<bItemNo48>-1</bItemNo48>
<bItemNo49>-1</bItemNo49>
<bItemNo50>-1</bItemNo50>
</ENEMYGUNCHOICES>
<ENEMYGUNCHOICES>
<uiIndex>6</uiIndex>
<ubChoices>2</ubChoices>
<bItemNo1>18</bItemNo1> <!-- Dragunov -->
<bItemNo2>19</bItemNo2> <!-- M24 -->
<bItemNo3>-1</bItemNo3>
<bItemNo4>-1</bItemNo4>
<bItemNo5>-1</bItemNo5>
<bItemNo6>-1</bItemNo6>
<bItemNo7>-1</bItemNo7>
<bItemNo8>-1</bItemNo8>
<bItemNo9>-1</bItemNo9>
<bItemNo10>-1</bItemNo10>
<bItemNo11>-1</bItemNo11>
<bItemNo12>-1</bItemNo12>
<bItemNo13>-1</bItemNo13>
<bItemNo14>-1</bItemNo14>
<bItemNo15>-1</bItemNo15>
<bItemNo16>-1</bItemNo16>
<bItemNo17>-1</bItemNo17>
<bItemNo18>-1</bItemNo18>
<bItemNo19>-1</bItemNo19>
<bItemNo20>-1</bItemNo20>
<bItemNo21>-1</bItemNo21>
<bItemNo22>-1</bItemNo22>
<bItemNo23>-1</bItemNo23>
<bItemNo24>-1</bItemNo24>
<bItemNo25>-1</bItemNo25>
<bItemNo26>-1</bItemNo26>
<bItemNo27>-1</bItemNo27>
<bItemNo28>-1</bItemNo28>
<bItemNo29>-1</bItemNo29>
<bItemNo30>-1</bItemNo30>
<bItemNo31>-1</bItemNo31>
<bItemNo32>-1</bItemNo32>
<bItemNo33>-1</bItemNo33>
<bItemNo34>-1</bItemNo34>
<bItemNo35>-1</bItemNo35>
<bItemNo36>-1</bItemNo36>
<bItemNo37>-1</bItemNo37>
<bItemNo38>-1</bItemNo38>
<bItemNo39>-1</bItemNo39>
<bItemNo40>-1</bItemNo40>
<bItemNo41>-1</bItemNo41>
<bItemNo42>-1</bItemNo42>
<bItemNo43>-1</bItemNo43>
<bItemNo44>-1</bItemNo44>
<bItemNo45>-1</bItemNo45>
<bItemNo46>-1</bItemNo46>
<bItemNo47>-1</bItemNo47>
<bItemNo48>-1</bItemNo48>
<bItemNo49>-1</bItemNo49>
<bItemNo50>-1</bItemNo50>
</ENEMYGUNCHOICES>
<ENEMYGUNCHOICES>
<uiIndex>7</uiIndex>
<ubChoices>4</ubChoices>
<bItemNo1>24</bItemNo1> <!-- FA-MAS -->
<bItemNo2>27</bItemNo2> <!-- M-14 -->
<bItemNo3>20</bItemNo3> <!-- Steyr -->
<bItemNo4>23</bItemNo4> <!-- C-7 -->
<bItemNo5>-1</bItemNo5>
<bItemNo6>-1</bItemNo6>
<bItemNo7>-1</bItemNo7>
<bItemNo8>-1</bItemNo8>
<bItemNo9>-1</bItemNo9>
<bItemNo10>-1</bItemNo10>
<bItemNo11>-1</bItemNo11>
<bItemNo12>-1</bItemNo12>
<bItemNo13>-1</bItemNo13>
<bItemNo14>-1</bItemNo14>
<bItemNo15>-1</bItemNo15>
<bItemNo16>-1</bItemNo16>
<bItemNo17>-1</bItemNo17>
<bItemNo18>-1</bItemNo18>
<bItemNo19>-1</bItemNo19>
<bItemNo20>-1</bItemNo20>
<bItemNo21>-1</bItemNo21>
<bItemNo22>-1</bItemNo22>
<bItemNo23>-1</bItemNo23>
<bItemNo24>-1</bItemNo24>
<bItemNo25>-1</bItemNo25>
<bItemNo26>-1</bItemNo26>
<bItemNo27>-1</bItemNo27>
<bItemNo28>-1</bItemNo28>
<bItemNo29>-1</bItemNo29>
<bItemNo30>-1</bItemNo30>
<bItemNo31>-1</bItemNo31>
<bItemNo32>-1</bItemNo32>
<bItemNo33>-1</bItemNo33>
<bItemNo34>-1</bItemNo34>
<bItemNo35>-1</bItemNo35>
<bItemNo36>-1</bItemNo36>
<bItemNo37>-1</bItemNo37>
<bItemNo38>-1</bItemNo38>
<bItemNo39>-1</bItemNo39>
<bItemNo40>-1</bItemNo40>
<bItemNo41>-1</bItemNo41>
<bItemNo42>-1</bItemNo42>
<bItemNo43>-1</bItemNo43>
<bItemNo44>-1</bItemNo44>
<bItemNo45>-1</bItemNo45>
<bItemNo46>-1</bItemNo46>
<bItemNo47>-1</bItemNo47>
<bItemNo48>-1</bItemNo48>
<bItemNo49>-1</bItemNo49>
<bItemNo50>-1</bItemNo50>
</ENEMYGUNCHOICES>
<ENEMYGUNCHOICES>
<uiIndex>8</uiIndex>
<ubChoices>1</ubChoices>
<bItemNo1>28</bItemNo1> <!-- FN-FAL -->
<bItemNo2>-1</bItemNo2>
<bItemNo3>-1</bItemNo3>
<bItemNo4>-1</bItemNo4>
<bItemNo5>-1</bItemNo5>
<bItemNo6>-1</bItemNo6>
<bItemNo7>-1</bItemNo7>
<bItemNo8>-1</bItemNo8>
<bItemNo9>-1</bItemNo9>
<bItemNo10>-1</bItemNo10>
<bItemNo11>-1</bItemNo11>
<bItemNo12>-1</bItemNo12>
<bItemNo13>-1</bItemNo13>
<bItemNo14>-1</bItemNo14>
<bItemNo15>-1</bItemNo15>
<bItemNo16>-1</bItemNo16>
<bItemNo17>-1</bItemNo17>
<bItemNo18>-1</bItemNo18>
<bItemNo19>-1</bItemNo19>
<bItemNo20>-1</bItemNo20>
<bItemNo21>-1</bItemNo21>
<bItemNo22>-1</bItemNo22>
<bItemNo23>-1</bItemNo23>
<bItemNo24>-1</bItemNo24>
<bItemNo25>-1</bItemNo25>
<bItemNo26>-1</bItemNo26>
<bItemNo27>-1</bItemNo27>
<bItemNo28>-1</bItemNo28>
<bItemNo29>-1</bItemNo29>
<bItemNo30>-1</bItemNo30>
<bItemNo31>-1</bItemNo31>
<bItemNo32>-1</bItemNo32>
<bItemNo33>-1</bItemNo33>
<bItemNo34>-1</bItemNo34>
<bItemNo35>-1</bItemNo35>
<bItemNo36>-1</bItemNo36>
<bItemNo37>-1</bItemNo37>
<bItemNo38>-1</bItemNo38>
<bItemNo39>-1</bItemNo39>
<bItemNo40>-1</bItemNo40>
<bItemNo41>-1</bItemNo41>
<bItemNo42>-1</bItemNo42>
<bItemNo43>-1</bItemNo43>
<bItemNo44>-1</bItemNo44>
<bItemNo45>-1</bItemNo45>
<bItemNo46>-1</bItemNo46>
<bItemNo47>-1</bItemNo47>
<bItemNo48>-1</bItemNo48>
<bItemNo49>-1</bItemNo49>
<bItemNo50>-1</bItemNo50>
</ENEMYGUNCHOICES>
<ENEMYGUNCHOICES>
<uiIndex>9</uiIndex>
<ubChoices>3</ubChoices>
<bItemNo1>34</bItemNo1> <!-- Minimi -->
<bItemNo2>35</bItemNo2> <!-- RPK-74 -->
<bItemNo3>36</bItemNo3> <!-- H&K 21 -->
<bItemNo4>-1</bItemNo4>
<bItemNo5>-1</bItemNo5>
<bItemNo6>-1</bItemNo6>
<bItemNo7>-1</bItemNo7>
<bItemNo8>-1</bItemNo8>
<bItemNo9>-1</bItemNo9>
<bItemNo10>-1</bItemNo10>
<bItemNo11>-1</bItemNo11>
<bItemNo12>-1</bItemNo12>
<bItemNo13>-1</bItemNo13>
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<bItemNo20>-1</bItemNo20>
<bItemNo21>-1</bItemNo21>
<bItemNo22>-1</bItemNo22>
<bItemNo23>-1</bItemNo23>
<bItemNo24>-1</bItemNo24>
<bItemNo25>-1</bItemNo25>
<bItemNo26>-1</bItemNo26>
<bItemNo27>-1</bItemNo27>
<bItemNo28>-1</bItemNo28>
<bItemNo29>-1</bItemNo29>
<bItemNo30>-1</bItemNo30>
<bItemNo31>-1</bItemNo31>
<bItemNo32>-1</bItemNo32>
<bItemNo33>-1</bItemNo33>
<bItemNo34>-1</bItemNo34>
<bItemNo35>-1</bItemNo35>
<bItemNo36>-1</bItemNo36>
<bItemNo37>-1</bItemNo37>
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<bItemNo39>-1</bItemNo39>
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</ENEMYGUNCHOICES>
<ENEMYGUNCHOICES>
<uiIndex>10</uiIndex>
<ubChoices>5</ubChoices>
<bItemNo1>55</bItemNo1> <!-- Rocket Rifle -->
<bItemNo2>65</bItemNo2> <!-- A. R. Rifle -->
<bItemNo3>35</bItemNo3> <!-- RPK-74 -->
<bItemNo4>36</bItemNo4> <!-- H&K 21 -->
<bItemNo5>34</bItemNo5> <!-- Minimi -->
<bItemNo6>-1</bItemNo6>
<bItemNo7>-1</bItemNo7>
<bItemNo8>-1</bItemNo8>
<bItemNo9>-1</bItemNo9>
<bItemNo10>-1</bItemNo10>
<bItemNo11>-1</bItemNo11>
<bItemNo12>-1</bItemNo12>
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<bItemNo15>-1</bItemNo15>
<bItemNo16>-1</bItemNo16>
<bItemNo17>-1</bItemNo17>
<bItemNo18>-1</bItemNo18>
<bItemNo19>-1</bItemNo19>
<bItemNo20>-1</bItemNo20>
<bItemNo21>-1</bItemNo21>
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<bItemNo23>-1</bItemNo23>
<bItemNo24>-1</bItemNo24>
<bItemNo25>-1</bItemNo25>
<bItemNo26>-1</bItemNo26>
<bItemNo27>-1</bItemNo27>
<bItemNo28>-1</bItemNo28>
<bItemNo29>-1</bItemNo29>
<bItemNo30>-1</bItemNo30>
<bItemNo31>-1</bItemNo31>
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<bItemNo34>-1</bItemNo34>
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</ENEMYGUNCHOICES>
</ENEMYGUNCHOICESLIST>
File diff suppressed because it is too large Load Diff
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<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry - should match to item class in items.xml
ubType - type of explosion, see below
ubDamage - health damage caused by explosion
ubStunDamage - energy damage caused by explosion
ubRadius - size of explosion
ubVolume - how much noise the explosion makes (I think)
ubVolatility - how much crap it can take before it goes boom
ubAnimationID - animation to use for explosion
ubDuration - how long a smoke effect lasts
ubStartRadius - how large a smoke effect is at impact
TYPES:
EXPLOSV_NORMAL, 0
EXPLOSV_STUN, 1
EXPLOSV_TEARGAS, 2
EXPLOSV_MUSTGAS, 3
EXPLOSV_FLARE, 4
EXPLOSV_NOISE, 5
EXPLOSV_SMOKE, 6
EXPLOSV_CREATUREGAS, 7
EXPLOSV_BURNABLEGAS, 8
ANIMATIONS:
NO_BLAST, 0
BLAST_1, 1
BLAST_2, 2
BLAST_3, 3
STUN_BLAST, 4
WATER_BLAST, 5
TARGAS_EXP, 6 (tear gas)
SMOKE_EXP, 7
MUSTARD_EXP, 8
-->
<EXPLOSIVELIST>
<EXPLOSIVE>
<uiIndex>0</uiIndex> <!-- Stun Grenade -->
<ubType>1</ubType>
<ubDamage>1</ubDamage>
<ubStunDamage>140</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>4</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>1</uiIndex> <!-- Tear Gas -->
<ubType>2</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>40</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>6</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>2</uiIndex> <!-- Mustard Gas -->
<ubType>3</ubType>
<ubDamage>15</ubDamage>
<ubStunDamage>40</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>8</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>3</uiIndex> <!-- Mini Grenade -->
<ubType>0</ubType>
<ubDamage>15</ubDamage>
<ubStunDamage>7</ubStunDamage>
<ubRadius>3</ubRadius>
<ubVolume>15</ubVolume>
<ubVolatility>1</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>4</uiIndex> <!-- Hand Grenade -->
<ubType>0</ubType>
<ubDamage>25</ubDamage>
<ubStunDamage>10</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>25</ubVolume>
<ubVolatility>1</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>5</uiIndex> <!-- RDX -->
<ubType>0</ubType>
<ubDamage>40</ubDamage>
<ubStunDamage>12</ubStunDamage>
<ubRadius>5</ubRadius>
<ubVolume>20</ubVolume>
<ubVolatility>10</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>6</uiIndex> <!-- TNT -->
<ubType>0</ubType>
<ubDamage>50</ubDamage>
<ubStunDamage>15</ubStunDamage>
<ubRadius>5</ubRadius>
<ubVolume>50</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>7</uiIndex> <!-- HMX -->
<ubType>0</ubType>
<ubDamage>60</ubDamage>
<ubStunDamage>15</ubStunDamage>
<ubRadius>6</ubRadius>
<ubVolume>60</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>8</uiIndex> <!-- C1 -->
<ubType>0</ubType>
<ubDamage>55</ubDamage>
<ubStunDamage>15</ubStunDamage>
<ubRadius>6</ubRadius>
<ubVolume>55</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>9</uiIndex> <!-- Mortar Shell -->
<ubType>0</ubType>
<ubDamage>50</ubDamage>
<ubStunDamage>22</ubStunDamage>
<ubRadius>6</ubRadius>
<ubVolume>50</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>10</uiIndex> <!-- Mine -->
<ubType>0</ubType>
<ubDamage>30</ubDamage>
<ubStunDamage>30</ubStunDamage>
<ubRadius>2</ubRadius>
<ubVolume>30</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>11</uiIndex> <!-- C4 -->
<ubType>0</ubType>
<ubDamage>65</ubDamage>
<ubStunDamage>30</ubStunDamage>
<ubRadius>7</ubRadius>
<ubVolume>65</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>12</uiIndex> <!-- Trip Flare -->
<ubType>4</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>10</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>13</uiIndex> <!-- Trip Klaxon -->
<ubType>5</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>50</ubRadius>
<ubVolume>50</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>14</uiIndex> <!-- Shaped Charge -->
<ubType>0</ubType>
<ubDamage>20</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>1</ubRadius>
<ubVolume>20</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>15</uiIndex> <!-- Break Light -->
<ubType>4</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>10</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>16</uiIndex> <!-- 40mm Grenade -->
<ubType>0</ubType>
<ubDamage>25</ubDamage>
<ubStunDamage>5</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>25</ubVolume>
<ubVolatility>1</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>17</uiIndex> <!-- 40mm Tear Gas -->
<ubType>2</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>40</ubStunDamage>
<ubRadius>3</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>6</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>18</uiIndex> <!-- 40mm Stun -->
<ubType>1</ubType>
<ubDamage>1</ubDamage>
<ubStunDamage>120</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>4</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>19</uiIndex> <!-- 40mm Smoke -->
<ubType>6</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>3</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>7</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>20</uiIndex> <!-- Smoke Grenade -->
<ubType>6</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>7</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>21</uiIndex> <!-- Shell -->
<ubType>0</ubType>
<ubDamage>60</ubDamage>
<ubStunDamage>20</ubStunDamage>
<ubRadius>6</ubRadius>
<ubVolume>60</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>22</uiIndex> <!-- Struct Ignite -->
<ubType>0</ubType>
<ubDamage>100</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>0</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>23</uiIndex> <!-- Cocktail -->
<ubType>0</ubType>
<ubDamage>100</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>1</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>24</uiIndex> <!-- Struct Exp -->
<ubType>0</ubType>
<ubDamage>50</ubDamage>
<ubStunDamage>10</ubStunDamage>
<ubRadius>5</ubRadius>
<ubVolume>50</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>25</uiIndex> <!-- GB Exp -->
<ubType>0</ubType>
<ubDamage>50</ubDamage>
<ubStunDamage>10</ubStunDamage>
<ubRadius>5</ubRadius>
<ubVolume>50</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>3</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>26</uiIndex> <!-- Big Tear Gas -->
<ubType>2</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>80</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>6</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>27</uiIndex> <!-- S C Gas -->
<ubType>7</ubType>
<ubDamage>5</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>1</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>0</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>28</uiIndex> <!-- L C Gas -->
<ubType>7</ubType>
<ubDamage>8</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>3</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>0</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>29</uiIndex> <!-- 'small name' -->
<ubType>7</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>0</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>0</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>30</uiIndex>
<ubType>0</ubType>
<ubDamage>55</ubDamage>
<ubStunDamage>15</ubStunDamage>
<ubRadius>6</ubRadius>
<ubVolume>55</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>31</uiIndex>
<ubType>0</ubType>
<ubDamage>100</ubDamage>
<ubStunDamage>10</ubStunDamage>
<ubRadius>3</ubRadius>
<ubVolume>75</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>32</uiIndex>
<ubType>0</ubType>
<ubDamage>25</ubDamage>
<ubStunDamage>200</ubStunDamage>
<ubRadius>8</ubRadius>
<ubVolume>65</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
</EXPLOSIVELIST>
+26
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<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
+106
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<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>211</sItemIndex> <!-- Night Goggles -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>241</sItemIndex> <!-- Laser Scope -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>215</sItemIndex> <!-- Metal Detector -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>210</sItemIndex> <!-- Extended Ear -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>61</sItemIndex> <!-- Dart Gun -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>164</sItemIndex> <!-- Kevlar Vest -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>170</sItemIndex> <!-- Kevlar Pants -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>177</sItemIndex> <!-- Kevlar Helmet -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>196</sItemIndex> <!-- Guardian Vest -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>167</sItemIndex> <!-- Spectra Vest -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>173</sItemIndex> <!-- Spectra Pants -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>180</sItemIndex> <!-- Spectra Helmet -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>183</sItemIndex> <!-- Ceramic Plates -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>205</sItemIndex> <!-- Camo Kit -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>258</sItemIndex> <!-- Video Camera -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>315</sItemIndex> <!-- LameBoy -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>318</sItemIndex> <!-- FumblePak -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>264</sItemIndex> <!-- Platinum Watch -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<sItemIndex>265</sItemIndex> <!-- Golf Clubs -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
+16
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<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>0</sItemIndex> <!-- Nada -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
+61
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<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>220</sItemIndex> <!-- Jar -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>218</sItemIndex> <!-- Elixir -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>221</sItemIndex> <!-- Full Jar -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>217</sItemIndex> <!-- Jelly -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>230</sItemIndex> <!-- Claws -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>231</sItemIndex> <!-- Teeth -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>232</sItemIndex> <!-- Pelt -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>260</sItemIndex> <!-- Claw -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>261</sItemIndex> <!-- Flesh -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>262</sItemIndex> <!-- Organ -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
+26
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<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
+51
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<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>201</sItemIndex> <!-- 1st Aid Kit -->
<ubOptimalNumber>10</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>202</sItemIndex> <!-- Med Kit -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>222</sItemIndex> <!-- Energy Boost -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>235</sItemIndex> <!-- Regen Boost -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>37</sItemIndex> <!-- Knife -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>114</sItemIndex> <!-- Dart -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>320</sItemIndex> <!-- Gum -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,28 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
itemIndex - index of the first attachment
incompatibleattachmentIndex - index of the incompatible attachment
You must pair entries to make attachments truly incompatible. Ie: you need Bipod / Talon AND Talon / Bipod
-->
<INCOMPATIBLEATTACHMENTLIST>
<INCOMPATIBLEATTACHMENT>
<itemIndex>209</itemIndex> <!-- Bipod -->
<incompatibleattachmentIndex>50</incompatibleattachmentIndex> <!-- Talon -->
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>50</itemIndex> <!-- Talon -->
<incompatibleattachmentIndex>209</incompatibleattachmentIndex> <!-- Bipod -->
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>223</itemIndex> <!-- Detonator -->
<incompatibleattachmentIndex>224</incompatibleattachmentIndex> <!-- Remote Det. -->
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>224</itemIndex> <!-- Remote Det. -->
<incompatibleattachmentIndex>223</incompatibleattachmentIndex> <!-- Detonator -->
</INCOMPATIBLEATTACHMENT>
</INCOMPATIBLEATTACHMENTLIST>
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+206
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@@ -0,0 +1,206 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>201</sItemIndex> <!-- 1st Aid Kit -->
<ubOptimalNumber>4</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>202</sItemIndex> <!-- Med Kit -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>5</sItemIndex> <!-- .38 S&W -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>77</sItemIndex> <!-- .38 S-load -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>220</sItemIndex> <!-- Jar -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>214</sItemIndex> <!-- Canteen -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>64</sItemIndex> <!-- Crowbar -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>243</sItemIndex> <!-- Wire Cutters -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>37</sItemIndex> <!-- Knife -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>38</sItemIndex> <!-- Throw. Knife -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>49</sItemIndex> <!-- Dusters -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>54</sItemIndex> <!-- Machete -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>146</sItemIndex> <!-- Break Light -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>209</sItemIndex> <!-- Bipod -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>194</sItemIndex> <!-- T-Shirt -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>269</sItemIndex> <!-- Cigars -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>257</sItemIndex> <!-- Porn -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<sItemIndex>204</sItemIndex> <!-- Locksmith Kit -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>19</uiIndex>
<sItemIndex>195</sItemIndex> <!-- T-Shirt -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>20</uiIndex>
<sItemIndex>319</sItemIndex> <!-- X-ray Tube -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>21</uiIndex>
<sItemIndex>1</sItemIndex> <!-- Glock 17 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>22</uiIndex>
<sItemIndex>2</sItemIndex> <!-- Glock 18 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>23</uiIndex>
<sItemIndex>3</sItemIndex> <!-- Beretta 92F -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>24</uiIndex>
<sItemIndex>4</sItemIndex> <!-- Beretta 93R -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>25</uiIndex>
<sItemIndex>6</sItemIndex> <!-- Barracuda -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>26</uiIndex>
<sItemIndex>7</sItemIndex> <!-- Desert Eagle -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>27</uiIndex>
<sItemIndex>8</sItemIndex> <!-- Colt .45 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>28</uiIndex>
<sItemIndex>247</sItemIndex> <!-- Discarded LAW -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>29</uiIndex>
<sItemIndex>176</sItemIndex> <!-- Steel Helmet -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>30</uiIndex>
<sItemIndex>203</sItemIndex> <!-- Tool Kit -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>31</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>32</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>33</uiIndex>
<sItemIndex>264</sItemIndex> <!-- Platinum Watch -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>34</uiIndex>
<sItemIndex>265</sItemIndex> <!-- Golf Clubs -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>35</uiIndex>
<sItemIndex>266</sItemIndex> <!-- Walkman -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>36</uiIndex>
<sItemIndex>267</sItemIndex> <!-- Portable TV -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>37</uiIndex>
<sItemIndex>216</sItemIndex> <!-- Compound 18 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>38</uiIndex>
<sItemIndex>183</sItemIndex> <!-- Ceramic Plates -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
+96
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@@ -0,0 +1,96 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>201</sItemIndex> <!-- 1st Aid Kit -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>37</sItemIndex> <!-- Knife -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>38</sItemIndex> <!-- Throw. Knife -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>49</sItemIndex> <!-- Dusters -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>54</sItemIndex> <!-- Machete -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>212</sItemIndex> <!-- Sun Goggles -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>161</sItemIndex> <!-- Flak Jacket -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>176</sItemIndex> <!-- Steel Helmet -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>188</sItemIndex> <!-- Leather Jacket -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>214</sItemIndex> <!-- Canteen -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>64</sItemIndex> <!-- Crowbar -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>220</sItemIndex> <!-- Jar -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>203</sItemIndex> <!-- Tool Kit -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>213</sItemIndex> <!-- Gas Mask -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>303</sItemIndex> <!-- Platter -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>266</sItemIndex> <!-- Walkman -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>267</sItemIndex> <!-- Portable TV -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
+55
View File
@@ -0,0 +1,55 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
launchableIndex - index of launchable item
itemIndex - index of item that launchable can be launched from
IMPORTANT!!!!!
All equal launchable indexes should be grouped together. The is due to the way the code looks at this array. If you separate equal launchable indexes, the launchables that come after the first group will not be found by the game.
-->
<LAUNCHABLELIST>
<LAUNCHABLE>
<launchableIndex>147</launchableIndex> <!-- 40mm Grenade -->
<itemIndex>40</itemIndex> <!-- M79 -->
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>147</launchableIndex> <!-- 40mm Grenade -->
<itemIndex>50</itemIndex> <!-- Talon -->
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>148</launchableIndex> <!-- 40mm Tear Gas -->
<itemIndex>40</itemIndex> <!-- M79 -->
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>148</launchableIndex> <!-- 40mm Tear Gas -->
<itemIndex>50</itemIndex> <!-- Talon -->
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>149</launchableIndex> <!-- 40mm Stun -->
<itemIndex>40</itemIndex> <!-- M79 -->
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>149</launchableIndex> <!-- 40mm Stun -->
<itemIndex>50</itemIndex> <!-- Talon -->
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>150</launchableIndex> <!-- 40mm Smoke -->
<itemIndex>40</itemIndex> <!-- M79 -->
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>150</launchableIndex> <!-- 40mm Smoke -->
<itemIndex>50</itemIndex> <!-- Talon -->
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>140</launchableIndex> <!-- Mortar Shell -->
<itemIndex>41</itemIndex> <!-- Mortar -->
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>152</launchableIndex> <!-- Shell -->
<itemIndex>60</itemIndex> <!-- Cannon -->
</LAUNCHABLE>
</LAUNCHABLELIST>
File diff suppressed because it is too large Load Diff
+26
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@@ -0,0 +1,26 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
+342
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@@ -0,0 +1,342 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
firstItemIndex - index of original item
secondItemIndex - item index to merge with
resultingItemIndex - resulting item index
mergeType - type of merge to perform, see below
MERGE TYPES:
DESTRUCTION, 0
COMBINE_POINTS, 1
TREAT_ARMOUR, 2
EXPLOSIVE, 3
EASY_MERGE, 4
ELECTRONIC_MERGE, 5
-->
<MERGELIST>
<MERGE>
<firstItemIndex>201</firstItemIndex> <!-- 1st Aid Kit -->
<secondItemIndex>201</secondItemIndex> <!-- 1st Aid Kit -->
<resultingItemIndex>201</resultingItemIndex> <!-- 1st Aid Kit -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>202</firstItemIndex> <!-- Med Kit -->
<secondItemIndex>202</secondItemIndex> <!-- Med Kit -->
<resultingItemIndex>202</resultingItemIndex> <!-- Med Kit -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>214</firstItemIndex> <!-- Canteen -->
<secondItemIndex>214</secondItemIndex> <!-- Canteen -->
<resultingItemIndex>214</resultingItemIndex> <!-- Canteen -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>204</firstItemIndex> <!-- Locksmith Kit -->
<secondItemIndex>204</secondItemIndex> <!-- Locksmith Kit -->
<resultingItemIndex>204</resultingItemIndex> <!-- Locksmith Kit -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>203</firstItemIndex> <!-- Tool Kit -->
<secondItemIndex>203</secondItemIndex> <!-- Tool Kit -->
<resultingItemIndex>203</resultingItemIndex> <!-- Tool Kit -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>327</firstItemIndex> <!-- Gas -->
<secondItemIndex>327</secondItemIndex> <!-- Gas -->
<resultingItemIndex>327</resultingItemIndex> <!-- Gas -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>205</firstItemIndex> <!-- Camo Kit -->
<secondItemIndex>205</secondItemIndex> <!-- Camo Kit -->
<resultingItemIndex>205</resultingItemIndex> <!-- Camo Kit -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>256</firstItemIndex> <!-- Beer -->
<secondItemIndex>256</secondItemIndex> <!-- Beer -->
<resultingItemIndex>256</resultingItemIndex> <!-- Beer -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>255</firstItemIndex> <!-- Wine -->
<secondItemIndex>255</secondItemIndex> <!-- Wine -->
<resultingItemIndex>255</resultingItemIndex> <!-- Wine -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>245</firstItemIndex> <!-- Alcohol -->
<secondItemIndex>245</secondItemIndex> <!-- Alcohol -->
<resultingItemIndex>245</resultingItemIndex> <!-- Alcohol -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>161</secondItemIndex> <!-- Flak Jacket -->
<resultingItemIndex>162</resultingItemIndex> <!-- Flak-18 Jacket -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>164</secondItemIndex> <!-- Kevlar Vest -->
<resultingItemIndex>165</resultingItemIndex> <!-- Kevlar-18 Vest -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>196</secondItemIndex> <!-- Guardian Vest -->
<resultingItemIndex>197</resultingItemIndex> <!-- T. Guard Vest -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>167</secondItemIndex> <!-- Spectra Vest -->
<resultingItemIndex>168</resultingItemIndex> <!-- Spec-18 Vest -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>189</secondItemIndex> <!-- Kvlr Leather -->
<resultingItemIndex>190</resultingItemIndex> <!-- Kvlr-18 Leather -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>170</secondItemIndex> <!-- Kevlar Pants -->
<resultingItemIndex>171</resultingItemIndex> <!-- Kevlar-18 Pants -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>173</secondItemIndex> <!-- Spectra Pants -->
<resultingItemIndex>174</resultingItemIndex> <!-- Spec-18 Pants -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>177</secondItemIndex> <!-- Kevlar Helmet -->
<resultingItemIndex>178</resultingItemIndex> <!-- Kvlr-18 Helmet -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>180</secondItemIndex> <!-- Spectra Helmet -->
<resultingItemIndex>181</resultingItemIndex> <!-- Spec-18 Helmet -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>163</secondItemIndex> <!-- C.Flak Jacket -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>166</secondItemIndex> <!-- C.Kevlar Vest -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>169</secondItemIndex> <!-- C.Spec Vest -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>191</secondItemIndex> <!-- C.Kvlr Leather -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>172</secondItemIndex> <!-- C.Kevlar Pants -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>175</secondItemIndex> <!-- C.Spec Pants -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>179</secondItemIndex> <!-- C.Kvlr Helmet -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>182</secondItemIndex> <!-- C.Spec Helmet -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>161</secondItemIndex> <!-- Flak Jacket -->
<resultingItemIndex>163</resultingItemIndex> <!-- C.Flak Jacket -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>164</secondItemIndex> <!-- Kevlar Vest -->
<resultingItemIndex>166</resultingItemIndex> <!-- C.Kevlar Vest -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>167</secondItemIndex> <!-- Spectra Vest -->
<resultingItemIndex>169</resultingItemIndex> <!-- C.Spec Vest -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>189</secondItemIndex> <!-- Kvlr Leather -->
<resultingItemIndex>191</resultingItemIndex> <!-- C.Kvlr Leather -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>196</secondItemIndex> <!-- Guardian Vest -->
<resultingItemIndex>198</resultingItemIndex> <!-- C. Guard Vest -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>170</secondItemIndex> <!-- Kevlar Pants -->
<resultingItemIndex>172</resultingItemIndex> <!-- C.Kevlar Pants -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>173</secondItemIndex> <!-- Spectra Pants -->
<resultingItemIndex>175</resultingItemIndex> <!-- C.Spec Pants -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>177</secondItemIndex> <!-- Kevlar Helmet -->
<resultingItemIndex>179</resultingItemIndex> <!-- C.Kvlr Helmet -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>180</secondItemIndex> <!-- Spectra Helmet -->
<resultingItemIndex>182</resultingItemIndex> <!-- C.Spec Helmet -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>162</secondItemIndex> <!-- Flak-18 Jacket -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>165</secondItemIndex> <!-- Kevlar-18 Vest -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>197</secondItemIndex> <!-- T. Guard Vest -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>168</secondItemIndex> <!-- Spec-18 Vest -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>190</secondItemIndex> <!-- Kvlr-18 Leather -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>171</secondItemIndex> <!-- Kevlar-18 Pants -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>174</secondItemIndex> <!-- Spec-18 Pants -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>178</secondItemIndex> <!-- Kvlr-18 Helmet -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>181</secondItemIndex> <!-- Spec-18 Helmet -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>136</firstItemIndex> <!-- RDX -->
<secondItemIndex>137</secondItemIndex> <!-- TNT -->
<resultingItemIndex>138</resultingItemIndex> <!-- HMX -->
<mergeType>3</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>136</firstItemIndex> <!-- RDX -->
<secondItemIndex>139</secondItemIndex> <!-- C1 -->
<resultingItemIndex>142</resultingItemIndex> <!-- C4 -->
<mergeType>3</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>137</firstItemIndex> <!-- TNT -->
<secondItemIndex>136</secondItemIndex> <!-- RDX -->
<resultingItemIndex>138</resultingItemIndex> <!-- HMX -->
<mergeType>3</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>139</firstItemIndex> <!-- C1 -->
<secondItemIndex>136</secondItemIndex> <!-- RDX -->
<resultingItemIndex>142</resultingItemIndex> <!-- C4 -->
<mergeType>3</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>311</firstItemIndex> <!-- String -->
<secondItemIndex>312</secondItemIndex> <!-- Can -->
<resultingItemIndex>313</resultingItemIndex> <!-- Can w/ String -->
<mergeType>4</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>312</firstItemIndex> <!-- Can -->
<secondItemIndex>311</secondItemIndex> <!-- String -->
<resultingItemIndex>313</resultingItemIndex> <!-- Can w/ String -->
<mergeType>4</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>321</firstItemIndex> <!-- X-ray Device -->
<secondItemIndex>317</secondItemIndex> <!-- Display Unit -->
<resultingItemIndex>324</resultingItemIndex> <!-- X-ray Detector -->
<mergeType>5</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>317</firstItemIndex> <!-- Display Unit -->
<secondItemIndex>321</secondItemIndex> <!-- X-ray Device -->
<resultingItemIndex>324</resultingItemIndex> <!-- X-ray Detector -->
<mergeType>5</mergeType>
</MERGE>
<MERGE>
</MERGE>
</MERGELIST>
+46
View File
@@ -0,0 +1,46 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>230</sItemIndex> <!-- Claws -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>231</sItemIndex> <!-- Teeth -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>232</sItemIndex> <!-- Pelt -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>260</sItemIndex> <!-- Claw -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>261</sItemIndex> <!-- Flesh -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>262</sItemIndex> <!-- Organ -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>217</sItemIndex> <!-- Jelly -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
+16
View File
@@ -0,0 +1,16 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>0</sItemIndex> <!-- Nada -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
+26
View File
@@ -0,0 +1,26 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex> <!-- Beer -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex> <!-- Wine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex> <!-- Alcohol -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
+126
View File
@@ -0,0 +1,126 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>201</sItemIndex> <!-- 1st Aid Kit -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>204</sItemIndex> <!-- Locksmith Kit -->
<ubOptimalNumber>4</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>203</sItemIndex> <!-- Tool Kit -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>214</sItemIndex> <!-- Canteen -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>64</sItemIndex> <!-- Crowbar -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>243</sItemIndex> <!-- Wire Cutters -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>244</sItemIndex> <!-- Duckbill -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>220</sItemIndex> <!-- Jar -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>146</sItemIndex> <!-- Break Light -->
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>215</sItemIndex> <!-- Metal Detector -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>258</sItemIndex> <!-- Video Camera -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>309</sItemIndex> <!-- Quick Glue -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>316</sItemIndex> <!-- Copper Wire -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>322</sItemIndex> <!-- Batteries -->
<ubOptimalNumber>10</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>71</sItemIndex> <!-- 9mm mag -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>72</sItemIndex> <!-- 9mm SMG mag -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>77</sItemIndex> <!-- .38 S-load -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>80</sItemIndex> <!-- .45 mag -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<sItemIndex>81</sItemIndex> <!-- .45 SMG mag -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>19</uiIndex>
<sItemIndex>86</sItemIndex> <!-- .357 S-load -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>20</uiIndex>
<sItemIndex>87</sItemIndex> <!-- .357 mag -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>21</uiIndex>
<sItemIndex>107</sItemIndex> <!-- 12 Gauge -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>22</uiIndex>
<sItemIndex>108</sItemIndex> <!-- 12 Gauge BS -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
+329
View File
@@ -0,0 +1,329 @@
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<SOUND>SOUNDS\LARVAE RUPTURE 01.WAV</SOUND>
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<SOUND>SOUNDS\QUEEN SMELLS THREAT.WAV</SOUND>
<SOUND>SOUNDS\QUEEN WHIP ATTACK.WAV</SOUND>
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<SOUND>SOUNDS\SCRATCH.WAV</SOUND>
<SOUND>SOUNDS\ARMPIT.WAV</SOUND>
<SOUND>SOUNDS\CRACKING BACK.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\Auto Resolve Composite 02 (8-22).wav</SOUND>
<SOUND>SOUNDS\Email Alert 01.wav</SOUND>
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<SOUND>SOUNDS\Removing Text 02.wav</SOUND>
<SOUND>SOUNDS\Computer Beep 01 In.wav</SOUND>
<SOUND>SOUNDS\Computer Beep 01 Out.wav</SOUND>
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<SOUND>SOUNDS\Computer Switch 01 Out.wav</SOUND>
<SOUND>SOUNDS\Very Small Switch 01 In.wav</SOUND>
<SOUND>SOUNDS\Very Small Switch 01 Out.wav</SOUND>
<SOUND>SOUNDS\Very Small Switch 02 In.wav</SOUND>
<SOUND>SOUNDS\Very Small Switch 02 Out.wav</SOUND>
<SOUND>SOUNDS\Small Switch 01 In.wav</SOUND>
<SOUND>SOUNDS\Small Switch 01 Out.wav</SOUND>
<SOUND>SOUNDS\Small Switch 02 In.wav</SOUND>
<SOUND>SOUNDS\Small Switch 02 Out.wav</SOUND>
<SOUND>SOUNDS\Small Switch 03 In.wav</SOUND>
<SOUND>SOUNDS\Small Switch 03 Out.wav</SOUND>
<SOUND>SOUNDS\Big Switch 03 In.wav</SOUND>
<SOUND>SOUNDS\Big Switch 03 Out.wav</SOUND>
<SOUND>SOUNDS\Alarm.wav</SOUND>
<SOUND>SOUNDS\Fight Bell.wav</SOUND>
<SOUND>SOUNDS\Helicopter Crash Sequence.wav</SOUND>
<SOUND>SOUNDS\Attachment.wav</SOUND>
<SOUND>SOUNDS\Ceramic Armour Insert.wav</SOUND>
<SOUND>SOUNDS\Detonator Beep.wav</SOUND>
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<SOUND>SOUNDS\Land On Roof.wav</SOUND>
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<SOUND>SOUNDS\Indoor Bump 01.wav</SOUND>
<SOUND>SOUNDS\Fridge Door Open.wav</SOUND>
<SOUND>SOUNDS\Fridge Door Close.wav</SOUND>
<SOUND>SOUNDS\Fire 03 Loop.wav</SOUND>
<SOUND>SOUNDS\GLASS_CRACK.wav</SOUND>
<SOUND>SOUNDS\SPIT RICOCHET.WAV</SOUND>
<SOUND>SOUNDS\TIGER HIT.WAV</SOUND>
<SOUND>SOUNDS\bloodcat dying 02.WAV</SOUND>
<SOUND>SOUNDS\SLAP.WAV</SOUND>
<SOUND>SOUNDS\ROBOT BEEP.WAV</SOUND>
<SOUND>SOUNDS\ELECTRICITY.WAV</SOUND>
<SOUND>SOUNDS\SWIMMING 01.WAV</SOUND>
<SOUND>SOUNDS\SWIMMING 02.WAV</SOUND>
<SOUND>SOUNDS\KEY FAILURE.WAV</SOUND>
<SOUND>SOUNDS\target cursor.WAV</SOUND>
<SOUND>SOUNDS\statue open.WAV</SOUND>
<SOUND>SOUNDS\remote activate.WAV</SOUND>
<SOUND>SOUNDS\wirecutters.WAV</SOUND>
<SOUND>SOUNDS\drink from canteen.WAV</SOUND>
<SOUND>SOUNDS\bloodcat attack.wav</SOUND>
<SOUND>SOUNDS\bloodcat loud roar.wav</SOUND>
<SOUND>SOUNDS\robot greeting.wav</SOUND>
<SOUND>SOUNDS\robot death.wav</SOUND>
<SOUND>SOUNDS\gas grenade explode.WAV</SOUND>
<SOUND>SOUNDS\air escaping.WAV</SOUND>
<SOUND>SOUNDS\drawer open.WAV</SOUND>
<SOUND>SOUNDS\drawer close.WAV</SOUND>
<SOUND>SOUNDS\locker door open.WAV</SOUND>
<SOUND>SOUNDS\locker door close.WAV</SOUND>
<SOUND>SOUNDS\wooden box open.WAV</SOUND>
<SOUND>SOUNDS\wooden box close.WAV</SOUND>
<SOUND>SOUNDS\robot stop moving.WAV</SOUND>
<SOUND>SOUNDS\water movement 01.wav</SOUND>
<SOUND>SOUNDS\water movement 02.wav</SOUND>
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<SOUND>SOUNDS\water movement 04.wav</SOUND>
<SOUND>SOUNDS\PRONE TO CROUCH.WAV</SOUND>
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<SOUND>SOUNDS\CROUCH TO STAND.WAV</SOUND>
<SOUND>SOUNDS\STAND TO CROUCH.WAV</SOUND>
<SOUND>SOUNDS\picking something up.WAV</SOUND>
<SOUND>SOUNDS\cow falling.wav</SOUND>
<SOUND>SOUNDS\bloodcat_growl_01.wav</SOUND>
<SOUND>SOUNDS\bloodcat_growl_02.wav</SOUND>
<SOUND>SOUNDS\bloodcat_growl_03.wav</SOUND>
<SOUND>SOUNDS\bloodcat_growl_04.wav</SOUND>
<SOUND>SOUNDS\spit ricochet.wav</SOUND>
<SOUND>SOUNDS\ADULT crippled.WAV</SOUND>
<SOUND>SOUNDS\death disintegration.wav</SOUND>
<SOUND>SOUNDS\Queen Ambience.wav</SOUND>
<SOUND>SOUNDS\Alien Impact.wav</SOUND>
<SOUND>SOUNDS\crow pecking flesh 01.wav</SOUND>
<SOUND>SOUNDS\crow fly.wav</SOUND>
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<SOUND>SOUNDS\mortar whistle.wav</SOUND>
<SOUND>SOUNDS\load mortar.wav</SOUND>
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<SOUND>SOUNDS\explosion 12.wav</SOUND>
<SOUND>SOUNDS\drink from canteen male.WAV</SOUND>
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<SOUND>SOUNDS\fence open.wav</SOUND>
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<SOUND>SOUNDS\WEAPONS\12,7mm.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\benelly.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\colt.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\glock.WAV</SOUND>
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<SOUND>SOUNDS\WEAPONS\Winchester Rifle Single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\psg.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\dragunov.WAV</SOUND>
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<SOUND>SOUNDS\WEAPONS\molotov.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\molotov2.WAV</SOUND>
</SOUNDLIST>
+521
View File
@@ -0,0 +1,521 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>55</sItemIndex> <!-- Rocket Rifle -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>65</sItemIndex> <!-- A. R. Rifle -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>56</sItemIndex> <!-- Automag -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>1</sItemIndex> <!-- Glock 17 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>2</sItemIndex> <!-- Glock 18 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>3</sItemIndex> <!-- Beretta 92F -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>4</sItemIndex> <!-- Beretta 93R -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>5</sItemIndex> <!-- .38 S&W -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>6</sItemIndex> <!-- Barracuda -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>7</sItemIndex> <!-- Desert Eagle -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>8</sItemIndex> <!-- Colt .45 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>9</sItemIndex> <!-- MP5K -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>10</sItemIndex> <!-- MAC-10 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>11</sItemIndex> <!-- Thompson -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>12</sItemIndex> <!-- Commando -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>13</sItemIndex> <!-- MP53 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>14</sItemIndex> <!-- AKSU-74 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>16</sItemIndex> <!-- Type-85 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<sItemIndex>17</sItemIndex> <!-- SKS -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>19</uiIndex>
<sItemIndex>18</sItemIndex> <!-- Dragunov -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>20</uiIndex>
<sItemIndex>19</sItemIndex> <!-- M24 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>21</uiIndex>
<sItemIndex>20</sItemIndex> <!-- Steyr -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>22</uiIndex>
<sItemIndex>21</sItemIndex> <!-- G41 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>23</uiIndex>
<sItemIndex>22</sItemIndex> <!-- Mini-14 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>24</uiIndex>
<sItemIndex>23</sItemIndex> <!-- C-7 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>25</uiIndex>
<sItemIndex>24</sItemIndex> <!-- FA-MAS -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>26</uiIndex>
<sItemIndex>25</sItemIndex> <!-- AK-74 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>27</uiIndex>
<sItemIndex>26</sItemIndex> <!-- AKM -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>28</uiIndex>
<sItemIndex>27</sItemIndex> <!-- M-14 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>29</uiIndex>
<sItemIndex>29</sItemIndex> <!-- G3A3 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>30</uiIndex>
<sItemIndex>28</sItemIndex> <!-- FN-FAL -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>31</uiIndex>
<sItemIndex>34</sItemIndex> <!-- Minimi -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>32</uiIndex>
<sItemIndex>35</sItemIndex> <!-- RPK-74 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>33</uiIndex>
<sItemIndex>36</sItemIndex> <!-- H&K 21 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>34</uiIndex>
<sItemIndex>31</sItemIndex> <!-- M870 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>35</uiIndex>
<sItemIndex>32</sItemIndex> <!-- SPAS-15 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>36</uiIndex>
<sItemIndex>40</sItemIndex> <!-- M79 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>37</uiIndex>
<sItemIndex>50</sItemIndex> <!-- Talon -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>38</uiIndex>
<sItemIndex>51</sItemIndex> <!-- LAW -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>39</uiIndex>
<sItemIndex>41</sItemIndex> <!-- Mortar -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>40</uiIndex>
<sItemIndex>30</sItemIndex> <!-- G11 -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>41</uiIndex>
<sItemIndex>33</sItemIndex> <!-- CAWS -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>42</uiIndex>
<sItemIndex>15</sItemIndex> <!-- P90 -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>43</uiIndex>
<sItemIndex>61</sItemIndex> <!-- Dart Gun -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>44</uiIndex>
<sItemIndex>71</sItemIndex> <!-- 9mm mag -->
<ubOptimalNumber>8</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>45</uiIndex>
<sItemIndex>72</sItemIndex> <!-- 9mm SMG mag -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>46</uiIndex>
<sItemIndex>73</sItemIndex> <!-- 9mm mag AP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>47</uiIndex>
<sItemIndex>74</sItemIndex> <!-- 9mm SMG mag AP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>48</uiIndex>
<sItemIndex>75</sItemIndex> <!-- 9mm mag HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>49</uiIndex>
<sItemIndex>76</sItemIndex> <!-- 9mm SMG mag HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>50</uiIndex>
<sItemIndex>77</sItemIndex> <!-- .38 S-load -->
<ubOptimalNumber>10</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>51</uiIndex>
<sItemIndex>78</sItemIndex> <!-- .38 S-load AP -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>52</uiIndex>
<sItemIndex>79</sItemIndex> <!-- .38 S-load HP -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>53</uiIndex>
<sItemIndex>80</sItemIndex> <!-- .45 mag -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>54</uiIndex>
<sItemIndex>81</sItemIndex> <!-- .45 SMG mag -->
<ubOptimalNumber>8</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>55</uiIndex>
<sItemIndex>82</sItemIndex> <!-- .45 mag AP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>56</uiIndex>
<sItemIndex>83</sItemIndex> <!-- .45 SMG mag AP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>57</uiIndex>
<sItemIndex>84</sItemIndex> <!-- .45 mag HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>58</uiIndex>
<sItemIndex>85</sItemIndex> <!-- .45 SMG mag HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>59</uiIndex>
<sItemIndex>86</sItemIndex> <!-- .357 S-load -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>60</uiIndex>
<sItemIndex>87</sItemIndex> <!-- .357 mag -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>61</uiIndex>
<sItemIndex>88</sItemIndex> <!-- .357 S-load AP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>62</uiIndex>
<sItemIndex>89</sItemIndex> <!-- .357 mag AP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>63</uiIndex>
<sItemIndex>90</sItemIndex> <!-- .357 S-load HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>64</uiIndex>
<sItemIndex>91</sItemIndex> <!-- .357 mag HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>65</uiIndex>
<sItemIndex>92</sItemIndex> <!-- 5.45mm mag -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>66</uiIndex>
<sItemIndex>93</sItemIndex> <!-- 5.45mm mag HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>67</uiIndex>
<sItemIndex>94</sItemIndex> <!-- 5.56mm mag -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>68</uiIndex>
<sItemIndex>95</sItemIndex> <!-- 5.56mm mag HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>69</uiIndex>
<sItemIndex>96</sItemIndex> <!-- 7.62mm WP 10 -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>70</uiIndex>
<sItemIndex>97</sItemIndex> <!-- 7.62mm WP 30 -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>71</uiIndex>
<sItemIndex>98</sItemIndex> <!-- 7.62mm WP 10 HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>72</uiIndex>
<sItemIndex>99</sItemIndex> <!-- 7.62mm WP 30 HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>73</uiIndex>
<sItemIndex>100</sItemIndex> <!-- 7.62mm NATO 5 -->
<ubOptimalNumber>8</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>74</uiIndex>
<sItemIndex>101</sItemIndex> <!-- 7.62mm NATO 20 -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>75</uiIndex>
<sItemIndex>102</sItemIndex> <!-- 7.62mm NATO 5 HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>76</uiIndex>
<sItemIndex>103</sItemIndex> <!-- 7.62mm NATO 20 HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>77</uiIndex>
<sItemIndex>104</sItemIndex> <!-- 4.7mm mag -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>78</uiIndex>
<sItemIndex>105</sItemIndex> <!-- 5.7mm mag -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>79</uiIndex>
<sItemIndex>106</sItemIndex> <!-- 5.7mm mag HP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>80</uiIndex>
<sItemIndex>107</sItemIndex> <!-- 12 Gauge -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>81</uiIndex>
<sItemIndex>108</sItemIndex> <!-- 12 Gauge BS -->
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>82</uiIndex>
<sItemIndex>109</sItemIndex> <!-- CAWS mag -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>83</uiIndex>
<sItemIndex>110</sItemIndex> <!-- CAWS Buckshot -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>84</uiIndex>
<sItemIndex>111</sItemIndex> <!-- Minirockets, AP -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>85</uiIndex>
<sItemIndex>112</sItemIndex> <!-- Minirockets, HE -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>86</uiIndex>
<sItemIndex>113</sItemIndex> <!-- Minirockets, HEAP -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>87</uiIndex>
<sItemIndex>114</sItemIndex> <!-- Dart -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>88</uiIndex>
<sItemIndex>147</sItemIndex> <!-- 40mm Grenade -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>89</uiIndex>
<sItemIndex>148</sItemIndex> <!-- 40mm Tear Gas -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>90</uiIndex>
<sItemIndex>149</sItemIndex> <!-- 40mm Stun -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>91</uiIndex>
<sItemIndex>150</sItemIndex> <!-- 40mm Smoke -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>92</uiIndex>
<sItemIndex>140</sItemIndex> <!-- Mortar Shell -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>93</uiIndex>
<sItemIndex>37</sItemIndex> <!-- Knife -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>94</uiIndex>
<sItemIndex>38</sItemIndex> <!-- Throw. Knife -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>95</uiIndex>
<sItemIndex>49</sItemIndex> <!-- Dusters -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>96</uiIndex>
<sItemIndex>54</sItemIndex> <!-- Machete -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>97</uiIndex>
<sItemIndex>207</sItemIndex> <!-- Silencer -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>98</uiIndex>
<sItemIndex>208</sItemIndex> <!-- Sniper Scope -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>99</uiIndex>
<sItemIndex>241</sItemIndex> <!-- Laser Scope -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>100</uiIndex>
<sItemIndex>209</sItemIndex> <!-- Bipod -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>101</uiIndex>
<sItemIndex>244</sItemIndex> <!-- Duckbill -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
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