A paramedic can use empty bloodbags (<emptybloodbag>-tag, item #1756) to create blood bags (<bloodbag>-tag, item #1757) from other mercs. These can then boost the health returned by surgery by ONTOP_PERCENT_SURGERY_HEAL_BLOODBAG percent.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2467 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2019-02-10 16:22:27 +00:00
parent a241003580
commit cf700d0f8e
15 changed files with 90 additions and 2 deletions
+12 -1
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@@ -460,6 +460,16 @@ AP_WATERTAP = 5
;***********************************************************************
AP_SODAMACHINE = 7
;***********************************************************************
;* The APs to take a photo *
;***********************************************************************
AP_CAMERA = 7
;***********************************************************************
;* The APs to take another merc's blood to fill a blood bag *
;***********************************************************************
AP_FILLBLOODBAG = 25
[BPConstants]
;***********************************************************************
;* Ratio of breath points to 1 energy (default = 100) *
@@ -538,4 +548,5 @@ BP_FORTIFICATION = 700
BP_REMOVE_FORTIFICATION = 400
BP_HANDCUFF = 100
BP_APPLYITEM = 5
BP_INVENTORY_ARM = 0
BP_INVENTORY_ARM = 0
BP_FILLBLOODBAG = 20
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+3
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@@ -449,6 +449,9 @@ NUMBER_OF_TRAITS_NEEDED_FOR_SURGERY = 1
BASE_PERCENT_SURGERY_HEAL = 10
ONTOP_PERCENT_SURGERY_HEAL_PER_TRAIT = 20
; if a doctor has a blood bag and chooses to use it, this percentage is added to the health amount restored by surgery
ONTOP_PERCENT_SURGERY_HEAL_BLOODBAG = 15
; Determines the percentage of medical supplies are used for surgery
MEDICAL_BAG_CONSUMPTION_BY_SURGERY = 100
+6
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@@ -175,6 +175,8 @@
<CrowbarModifier>0</CrowbarModifier>
<DisarmModifier>0</DisarmModifier>
<RepairModifier>0</RepairModifier>
<usHackingModifier>0</usHackingModifier>
<usBurialModifier>0</usBurialModifier>
<DamageChance>0</DamageChance>
<DirtIncreaseFactor>0.0</DirtIncreaseFactor>
<clothestype>0</clothestype>
@@ -191,6 +193,10 @@
<usPortionSize>0</usPortionSize>
<diseaseprotectionface>0</diseaseprotectionface>
<diseaseprotectionhand>0</diseaseprotectionhand>
<usRiotShieldStrength>0</usRiotShieldStrength>
<usRiotShieldGraphic>0</usRiotShieldGraphic>
<bloodbag>0</bloodbag>
<emptybloodbag>0</emptybloodbag>
<STAND_MODIFIERS>
<FlatBase>0</FlatBase>
<PercentBase>0</PercentBase>