mirror of
https://github.com/1dot13/gamedir.git
synced 2026-09-02 14:36:10 +02:00
New feature: spawn extra civilains via Lua, see also http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=22998&goto=344843&#msg_344843
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2311 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -188,7 +188,72 @@ SoldierClass =
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CivGroup =
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{
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WARDEN_CIV_GROUP = 11,
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BOUNTYHUNTER_CIV_GROUP = 25,
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SCIENTIST_GROUP = 27,
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RADAR_TECHNICIAN_GROUP = 28,
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AIRPORT_STAFF_GROUP = 29,
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BARRACK_STAFF_GROUP = 30,
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FACTORY_GROUP = 31,
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ADMINISTRATIVE_STAFF_GROUP = 32,
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LOYAL_CIV_GROUP = 33,
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}
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Bodytype =
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{
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REGMALE = 0,
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BIGMALE = 1,
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STOCKYMALE = 2,
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REGFEMALE = 3,
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FATCIV = 11,
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MANCIV = 12,
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MINICIV = 13,
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DRESSCIV = 14,
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HATKIDCIV = 15,
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KIDCIV = 16,
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CRIPPLECIV = 17,
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}
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Skin =
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{
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PINKSKIN = 0,
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TANSKIN = 1,
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DARKSKIN = 2,
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BLACKSKIN = 3,
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}
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Hair =
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{
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WHITEHEAD = 0,
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BLACKHEAD = 1,
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BROWNHEAD = 2,
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BLONDEHEAD = 3,
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REDHEAD = 4,
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}
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Vest =
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{
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WHITEVEST = 0,
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GYELLOWSHIRT = 1,
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YELLOWVEST = 2,
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GREYVEST = 3,
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BROWNVEST = 4,
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PURPLESHIRT = 5,
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BLUEVEST = 6,
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JEANVEST = 7,
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GREENVEST = 8,
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REDVEST = 9,
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BLACKSHIRT = 10,
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}
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Pants =
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{
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BLUEPANTS = 0,
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BLACKPANTS = 1,
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JEANPANTS = 2,
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TANPANTS = 3,
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BEIGEPANTS = 4,
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GREENPANTS = 5,
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}
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local gsRobotGridNo
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@@ -299,7 +364,7 @@ function RecruitRPCAdditionalHandling( usProfile )
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end
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-- this function is called whenever we enter a sector in tactical
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function HandleSectorTacticalEntry( sSectorX, sSectorY, bSectorZ )
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function HandleSectorTacticalEntry( sSectorX, sSectorY, bSectorZ, fHasEverBeenPlayerControlled )
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if ( gubQuest( Quests.QUEST_KINGPIN_ANGEL_MARIA ) == qStatus.QUESTINPROGRESS ) then
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@@ -352,4 +417,150 @@ function HandleSectorTacticalEntry( sSectorX, sSectorY, bSectorZ )
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end
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end
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-- Flugente: if this sector has not yet been liberated by the player, there might be some civilian enemy personnel here
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-- the idea is that these people are government employed, and won't stay around once you take the sector
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-- paramters of CreateCivilian:
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-- - tile where person should be created on the map
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-- - civilian group they should belong to (see also CivGRoupNames.xml)
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-- - bodytype
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-- - vest colour (-1 for random)
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-- - pants colour (-1 for random)
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-- - hair colour (-1 for random)
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-- - skin colour (-1 for random)
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-- - optional item 1 (-1 for nothing)
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-- - optional item 2 (-1 for nothing)
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-- - optional item 3 (-1 for nothing)
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-- - optional item 4 (-1 for nothing)
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if ( fHasEverBeenPlayerControlled == false ) then
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-- surface sectors
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if ( bSectorZ == 0 ) then
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-- central SAM
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if ( sSectorX == 8 and sSectorY == SectorY.MAP_ROW_I ) then
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CreateCivilian(16081, CivGroup.RADAR_TECHNICIAN_GROUP, Bodytype.MANCIV, Vest.GREYVEST, Pants.GREENPANTS, -1, -1, 210, 635, -1, -1)
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CreateCivilian(15443, CivGroup.RADAR_TECHNICIAN_GROUP, Bodytype.REGFEMALE, Vest.GREYVEST, Pants.GREENPANTS, -1, -1, 210, 635, -1, -1)
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CreateCivilian(10944, CivGroup.RADAR_TECHNICIAN_GROUP, Bodytype.REGMALE, Vest.GREYVEST, Pants.GREENPANTS, -1, -1, 210, 8, -1, -1)
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-- Drassen SAM
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elseif ( sSectorX == 15 and sSectorY == SectorY.MAP_ROW_D ) then
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CreateCivilian(11297, CivGroup.RADAR_TECHNICIAN_GROUP, Bodytype.MANCIV, Vest.GREYVEST, Pants.GREENPANTS, -1, -1, 210, 8, -1, -1)
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-- chitzena SAM
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elseif ( sSectorX == 2 and sSectorY == SectorY.MAP_ROW_D ) then
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CreateCivilian(10675, CivGroup.RADAR_TECHNICIAN_GROUP, Bodytype.REGFEMALE, Vest.GREYVEST, Pants.GREENPANTS, -1, -1, 210, 635, -1, -1)
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CreateCivilian(9718, CivGroup.RADAR_TECHNICIAN_GROUP, Bodytype.REGMALE, Vest.GREYVEST, Pants.GREENPANTS, -1, -1, 210, 8, -1, -1)
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-- Meduna SAM
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elseif ( sSectorX == 4 and sSectorY == SectorY.MAP_ROW_N ) then
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CreateCivilian(12071, CivGroup.RADAR_TECHNICIAN_GROUP, Bodytype.REGFEMALE, Vest.GREYVEST, Pants.GREENPANTS, -1, -1, 210, 635, -1, -1)
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CreateCivilian(12554, CivGroup.RADAR_TECHNICIAN_GROUP, Bodytype.REGMALE, Vest.GREYVEST, Pants.GREENPANTS, -1, -1, 210, 635, -1, -1)
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CreateCivilian(15085, CivGroup.RADAR_TECHNICIAN_GROUP, Bodytype.MANCIV, Vest.GREYVEST, Pants.GREENPANTS, -1, -1, 210, 8, -1, -1)
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-- Orta surface
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elseif ( sSectorX == 4 and sSectorY == SectorY.MAP_ROW_K ) then
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CreateCivilian(16065, CivGroup.SCIENTIST_GROUP, Bodytype.DRESSCIV, Vest.WHITEVEST, Pants.BEIGEPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(13991, CivGroup.SCIENTIST_GROUP, Bodytype.MANCIV, Vest.WHITEVEST, Pants.BEIGEPANTS, -1, -1, -1, -1, -1, -1)
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-- Meduna airport
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elseif ( sSectorX == 3 and sSectorY == SectorY.MAP_ROW_N ) then
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CreateCivilian(12224, CivGroup.AIRPORT_STAFF_GROUP, Bodytype.BIGMALE, Vest.BROWNVEST, Pants.JEANPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(11439, CivGroup.AIRPORT_STAFF_GROUP, Bodytype.REGMALE, Vest.BROWNVEST, Pants.JEANPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(11451, CivGroup.AIRPORT_STAFF_GROUP, Bodytype.REGFEMALE, Vest.BROWNVEST, Pants.JEANPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(13529, CivGroup.AIRPORT_STAFF_GROUP, Bodytype.REGMALE, Vest.BROWNVEST, Pants.JEANPANTS, -1, -1, -1, -1, -1, -1)
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-- Drassen airport
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elseif ( sSectorX == 13 and sSectorY == SectorY.MAP_ROW_B ) then
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CreateCivilian(11719, CivGroup.AIRPORT_STAFF_GROUP, Bodytype.BIGMALE, Vest.BROWNVEST, Pants.JEANPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(8054, CivGroup.RADAR_TECHNICIAN_GROUP, Bodytype.MANCIV, Vest.GREYVEST, Pants.GREENPANTS, -1, -1, 210, 8, -1, -1)
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CreateCivilian(5990, CivGroup.AIRPORT_STAFF_GROUP, Bodytype.REGFEMALE, Vest.BROWNVEST, Pants.JEANPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(4562, CivGroup.AIRPORT_STAFF_GROUP, Bodytype.REGMALE, Vest.BROWNVEST, Pants.JEANPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(8112, CivGroup.AIRPORT_STAFF_GROUP, Bodytype.FATCIV, Vest.BROWNVEST, Pants.JEANPANTS, Hair.WHITEHEAD, -1, -1, -1, -1, -1)
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-- Grumm factory
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elseif ( sSectorX == 2 and sSectorY == SectorY.MAP_ROW_H ) then
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CreateCivilian(12051, CivGroup.FACTORY_GROUP, Bodytype.KIDCIV, Vest.YELLOWVEST, Pants.TANPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(9337, CivGroup.FACTORY_GROUP, Bodytype.HATKIDCIV, Vest.YELLOWVEST, Pants.TANPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(9988, CivGroup.FACTORY_GROUP, Bodytype.KIDCIV, Vest.YELLOWVEST, Pants.TANPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(10165, CivGroup.FACTORY_GROUP, Bodytype.HATKIDCIV, Vest.YELLOWVEST, Pants.TANPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(10287, CivGroup.FACTORY_GROUP, Bodytype.DRESSCIV, Vest.YELLOWVEST, Pants.TANPANTS, -1, -1, -1, -1, -1, -1)
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-- Grumm factory
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elseif ( sSectorX == 2 and sSectorY == SectorY.MAP_ROW_G ) then
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CreateCivilian(11777, CivGroup.SCIENTIST_GROUP, Bodytype.REGMALE, Vest.WHITEVEST, Pants.BEIGEPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(10019, CivGroup.FACTORY_GROUP, Bodytype.REGFEMALE, Vest.YELLOWVEST, Pants.TANPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(18944, CivGroup.FACTORY_GROUP, Bodytype.REGMALE, Vest.YELLOWVEST, Pants.TANPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(12543, CivGroup.FACTORY_GROUP, Bodytype.MANCIV, Vest.YELLOWVEST, Pants.TANPANTS, -1, -1, -1, -1, -1, -1)
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-- Tixa
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elseif ( sSectorX == 9 and sSectorY == SectorY.MAP_ROW_J ) then
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CreateCivilian(9058, CivGroup.ADMINISTRATIVE_STAFF_GROUP, Bodytype.MINICIV, Vest.PURPLESHIRT, Pants.BLUEPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(9992, CivGroup.WARDEN_CIV_GROUP, Bodytype.REGFEMALE, Vest.BROWNVEST, Pants.BLACKPANTS, -1, -1, 213, 298, 1625, -1)
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CreateCivilian(15895, CivGroup.WARDEN_CIV_GROUP, Bodytype.BIGMALE, Vest.BROWNVEST, Pants.BLACKPANTS, -1, -1, 213, 298, 1625, -1)
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CreateCivilian(12056, CivGroup.WARDEN_CIV_GROUP, Bodytype.REGMALE, Vest.BROWNVEST, Pants.BLACKPANTS, -1, -1, 213, 298, 1625, -1)
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CreateCivilian(17043, CivGroup.WARDEN_CIV_GROUP, Bodytype.BIGMALE, Vest.BROWNVEST, Pants.BLACKPANTS, -1, -1, 213, 298, 1625, -1)
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-- Alma prison
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elseif ( sSectorX == 13 and sSectorY == SectorY.MAP_ROW_I ) then
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CreateCivilian(10618, CivGroup.ADMINISTRATIVE_STAFF_GROUP, Bodytype.DRESSCIV, Vest.PURPLESHIRT, Pants.BLUEPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(12893, CivGroup.WARDEN_CIV_GROUP, Bodytype.REGFEMALE, Vest.BROWNVEST, Pants.BLACKPANTS, -1, -1, 213, 298, 1625, -1)
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CreateCivilian(11594, CivGroup.WARDEN_CIV_GROUP, Bodytype.BIGMALE, Vest.BROWNVEST, Pants.BLACKPANTS, -1, -1, 213, 298, 1625, -1)
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CreateCivilian(13514, CivGroup.WARDEN_CIV_GROUP, Bodytype.REGMALE, Vest.BROWNVEST, Pants.BLACKPANTS, -1, -1, 213, 298, 1625, -1)
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CreateCivilian(10309, CivGroup.WARDEN_CIV_GROUP, Bodytype.BIGMALE, Vest.BROWNVEST, Pants.BLACKPANTS, -1, -1, 213, 298, 1625, -1)
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CreateCivilian(8223, CivGroup.WARDEN_CIV_GROUP, Bodytype.REGMALE, Vest.BROWNVEST, Pants.BLACKPANTS, -1, -1, 213, 298, 1625, -1)
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-- Alma warehouse
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elseif ( sSectorX == 14 and sSectorY == SectorY.MAP_ROW_H ) then
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CreateCivilian(20235, CivGroup.FACTORY_GROUP, Bodytype.REGMALE, Vest.YELLOWVEST, Pants.TANPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(10612, CivGroup.FACTORY_GROUP, Bodytype.REGFEMALE, Vest.YELLOWVEST, Pants.TANPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(9656, CivGroup.FACTORY_GROUP, Bodytype.REGMALE, Vest.YELLOWVEST, Pants.TANPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(12421, CivGroup.FACTORY_GROUP, Bodytype.BIGMALE, Vest.YELLOWVEST, Pants.TANPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(10334, CivGroup.FACTORY_GROUP, Bodytype.REGFEMALE, Vest.YELLOWVEST, Pants.TANPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(16374, CivGroup.FACTORY_GROUP, Bodytype.BIGMALE, Vest.YELLOWVEST, Pants.TANPANTS, -1, -1, -1, -1, -1, -1)
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-- Alma barracks
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elseif ( sSectorX == 13 and sSectorY == SectorY.MAP_ROW_H ) then
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CreateCivilian(11132, CivGroup.ADMINISTRATIVE_STAFF_GROUP, Bodytype.MINICIV, Vest.PURPLESHIRT, Pants.BLUEPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(11913, CivGroup.ADMINISTRATIVE_STAFF_GROUP, Bodytype.DRESSCIV, Vest.PURPLESHIRT, Pants.BLUEPANTS, Hair.WHITEHEAD, -1, -1, -1, -1, -1)
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CreateCivilian(6793, CivGroup.BARRACK_STAFF_GROUP, Bodytype.REGMALE, Vest.GREENVEST, Pants.GREENPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(9993, CivGroup.BARRACK_STAFF_GROUP, Bodytype.REGFEMALE, Vest.GREENVEST, Pants.GREENPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(12874, CivGroup.BARRACK_STAFF_GROUP, Bodytype.BIGMALE, Vest.GREENVEST, Pants.GREENPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(9680, CivGroup.BARRACK_STAFF_GROUP, Bodytype.REGMALE, Vest.GREENVEST, Pants.GREENPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(9688, CivGroup.BARRACK_STAFF_GROUP, Bodytype.MANCIV, Vest.GREENVEST, Pants.GREENPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(12086, CivGroup.BARRACK_STAFF_GROUP, Bodytype.REGMALE, Vest.GREENVEST, Pants.GREENPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(7942, CivGroup.BARRACK_STAFF_GROUP, Bodytype.REGFEMALE, Vest.GREENVEST, Pants.GREENPANTS, -1, -1, -1, -1, -1, -1)
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-- Balime
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elseif ( sSectorX == 11 and sSectorY == SectorY.MAP_ROW_L ) then
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CreateCivilian(15951, CivGroup.LOYAL_CIV_GROUP, -1, -1, -1, -1, -1, 195, -1, -1, -1)
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CreateCivilian(17692, CivGroup.LOYAL_CIV_GROUP, -1, -1, -1, -1, -1, -1, -1, -1, -1)
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CreateCivilian(12546, CivGroup.LOYAL_CIV_GROUP, -1, -1, -1, -1, -1, 195, -1, -1, -1)
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CreateCivilian(13826, CivGroup.LOYAL_CIV_GROUP, -1, -1, -1, -1, -1, -1, -1, -1, -1)
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CreateCivilian(13350, CivGroup.LOYAL_CIV_GROUP, -1, -1, -1, -1, -1, -1, -1, -1, -1)
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CreateCivilian(13491, CivGroup.LOYAL_CIV_GROUP, -1, -1, -1, -1, -1, -1, -1, -1, -1)
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CreateCivilian(16708, CivGroup.LOYAL_CIV_GROUP, -1, -1, -1, -1, -1, 195, -1, -1, -1)
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CreateCivilian(12264, CivGroup.LOYAL_CIV_GROUP, -1, -1, -1, -1, -1, -1, -1, -1, -1)
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CreateCivilian(13227, CivGroup.LOYAL_CIV_GROUP, -1, -1, -1, -1, -1, -1, -1, -1, -1)
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-- Balime
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elseif ( sSectorX == 12 and sSectorY == SectorY.MAP_ROW_L ) then
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CreateCivilian(12599, CivGroup.LOYAL_CIV_GROUP, -1, -1, -1, -1, -1, -1, -1, -1, -1)
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CreateCivilian(11134, CivGroup.LOYAL_CIV_GROUP, -1, -1, -1, -1, -1, -1, -1, -1, -1)
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CreateCivilian(10508, CivGroup.LOYAL_CIV_GROUP, -1, -1, -1, -1, -1, -1, -1, -1, -1)
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CreateCivilian(10503, CivGroup.LOYAL_CIV_GROUP, -1, -1, -1, -1, -1, 195, -1, -1, -1)
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CreateCivilian(12102, CivGroup.LOYAL_CIV_GROUP, -1, -1, -1, -1, -1, -1, -1, -1, -1)
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CreateCivilian(14830, CivGroup.LOYAL_CIV_GROUP, -1, -1, -1, -1, -1, -1, -1, -1, -1)
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CreateCivilian(15297, CivGroup.LOYAL_CIV_GROUP, -1, -1, -1, -1, -1, 195, -1, -1, -1)
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CreateCivilian(16414, CivGroup.LOYAL_CIV_GROUP, -1, -1, -1, -1, -1, -1, -1, -1, -1)
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CreateCivilian(9976, CivGroup.LOYAL_CIV_GROUP, -1, -1, -1, -1, -1, -1, -1, -1, -1)
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CreateCivilian(14792, CivGroup.LOYAL_CIV_GROUP, -1, -1, -1, -1, -1, 195, -1, -1, -1)
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end
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-- sublevel 1
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elseif ( bSectorZ == 1 ) then
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-- Orta
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if ( sSectorX == 4 and sSectorY == SectorY.MAP_ROW_K ) then
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CreateCivilian(14494, CivGroup.ADMINISTRATIVE_STAFF_GROUP, Bodytype.MINICIV, Vest.PURPLESHIRT, Pants.BLUEPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(13062, CivGroup.SCIENTIST_GROUP, Bodytype.MANCIV, Vest.WHITEVEST, Pants.BEIGEPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(13167, CivGroup.SCIENTIST_GROUP, Bodytype.FATCIV, Vest.WHITEVEST, Pants.BEIGEPANTS, Hair.WHITEHEAD, -1, -1, -1, -1, -1)
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CreateCivilian(12048, CivGroup.SCIENTIST_GROUP, Bodytype.REGMALE, Vest.WHITEVEST, Pants.BEIGEPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(9827, CivGroup.FACTORY_GROUP, Bodytype.BIGMALE, Vest.YELLOWVEST, Pants.TANPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(10007, CivGroup.FACTORY_GROUP, Bodytype.REGMALE, Vest.YELLOWVEST, Pants.TANPANTS, -1, -1, -1, -1, -1, -1)
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CreateCivilian(17211, CivGroup.FACTORY_GROUP, Bodytype.BIGMALE, Vest.YELLOWVEST, Pants.TANPANTS, -1, -1, -1, -1, -1, -1)
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-- Tixa
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elseif ( sSectorX == 9 and sSectorY == SectorY.MAP_ROW_J ) then
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CreateCivilian(12875, CivGroup.WARDEN_CIV_GROUP, Bodytype.REGFEMALE, Vest.BROWNVEST, Pants.BLACKPANTS, -1, -1, 213, 298, 1625, -1)
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CreateCivilian(12096, CivGroup.WARDEN_CIV_GROUP, Bodytype.BIGMALE, Vest.BROWNVEST, Pants.BLACKPANTS, -1, -1, 213, 298, 1625, -1)
|
||||
CreateCivilian(7287, CivGroup.WARDEN_CIV_GROUP, Bodytype.REGMALE, Vest.BROWNVEST, Pants.BLACKPANTS, -1, -1, 213, 298, 1625, -1)
|
||||
CreateCivilian(5843, CivGroup.WARDEN_CIV_GROUP, Bodytype.BIGMALE, Vest.BROWNVEST, Pants.BLACKPANTS, -1, -1, 213, 298, 1625, -1)
|
||||
CreateCivilian(5378, CivGroup.WARDEN_CIV_GROUP, Bodytype.MANCIV, Vest.BROWNVEST, Pants.BLACKPANTS, -1, -1, 213, 298, 1625, -1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user