- Added optional profile names to the XML files (by silversurfer)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1735 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2013-08-21 22:25:16 +00:00
parent 8905dcc21b
commit d3355d1c07
7 changed files with 133 additions and 133 deletions
+73 -73
View File
@@ -13694,8 +13694,8 @@
<PROFILE>
<uiIndex>163</uiIndex>
<Type>5</Type>
<zName></zName>
<zNickname></zNickname>
<zName>Heli</zName>
<zNickname>Heli</zNickname>
<ubFaceIndex>163</ubFaceIndex>
<usEyesX>0</usEyesX>
<usEyesY>0</usEyesY>
@@ -13778,8 +13778,8 @@
<PROFILE>
<uiIndex>164</uiIndex>
<Type>5</Type>
<zName></zName>
<zNickname></zNickname>
<zName>Tank</zName>
<zNickname>Tank</zNickname>
<ubFaceIndex>164</ubFaceIndex>
<usEyesX>0</usEyesX>
<usEyesY>0</usEyesY>
@@ -16717,9 +16717,9 @@
</PROFILE>
<PROFILE>
<uiIndex>199</uiIndex>
<Type>0</Type>
<zName></zName>
<zNickname></zNickname>
<Type>5</Type>
<zName>Jeep</zName>
<zNickname>Jeep</zNickname>
<ubFaceIndex>199</ubFaceIndex>
<usEyesX>0</usEyesX>
<usEyesY>0</usEyesY>
@@ -16727,77 +16727,77 @@
<usMouthY>0</usMouthY>
<uiEyeDelay>0</uiEyeDelay>
<uiMouthDelay>0</uiMouthDelay>
<uiBlinkFrequency>0</uiBlinkFrequency>
<uiExpressionFrequency>0</uiExpressionFrequency>
<PANTS></PANTS>
<VEST></VEST>
<SKIN></SKIN>
<HAIR></HAIR>
<uiBlinkFrequency>3000</uiBlinkFrequency>
<uiExpressionFrequency>2000</uiExpressionFrequency>
<PANTS>GREENPANTS</PANTS>
<VEST>BROWNVEST</VEST>
<SKIN>PINKSKIN</SKIN>
<HAIR>BLONDHEAD</HAIR>
<bSex>0</bSex>
<ubBodyType>0</ubBodyType>
<ubBodyType>27</ubBodyType>
<uiBodyTypeSubFlags>0</uiBodyTypeSubFlags>
<bAttitude>0</bAttitude>
<bCharacterTrait>0</bCharacterTrait>
<bDisability>0</bDisability>
<ubNeedForSleep>0</ubNeedForSleep>
<bReputationTolerance>0</bReputationTolerance>
<bDeathRate>0</bDeathRate>
<bLifeMax>0</bLifeMax>
<bLife>0</bLife>
<bStrength>0</bStrength>
<bAgility>0</bAgility>
<bDexterity>0</bDexterity>
<bWisdom>0</bWisdom>
<bMarksmanship>0</bMarksmanship>
<bExplosive>0</bExplosive>
<bLeadership>0</bLeadership>
<bMedical>0</bMedical>
<bMechanical>0</bMechanical>
<bExpLevel>0</bExpLevel>
<bEvolution>0</bEvolution>
<bOldSkillTrait>0</bOldSkillTrait>
<bOldSkillTrait2>0</bOldSkillTrait2>
<bNewSkillTrait1>0</bNewSkillTrait1>
<bNewSkillTrait2>0</bNewSkillTrait2>
<bNewSkillTrait3>0</bNewSkillTrait3>
<bBuddy1>0</bBuddy1>
<bBuddy2>0</bBuddy2>
<bBuddy3>0</bBuddy3>
<bBuddy4>0</bBuddy4>
<bBuddy5>0</bBuddy5>
<bLearnToLike>0</bLearnToLike>
<bLearnToLikeTime>0</bLearnToLikeTime>
<bHated1>0</bHated1>
<bHatedTime1>0</bHatedTime1>
<bHated2>0</bHated2>
<bHatedTime2>0</bHatedTime2>
<bHated3>0</bHated3>
<bHatedTime3>0</bHatedTime3>
<bHated4>0</bHated4>
<bHatedTime4>0</bHatedTime4>
<bHated5>0</bHated5>
<bHatedTime5>0</bHatedTime5>
<bLearnToHate>0</bLearnToHate>
<bLearnToHateTime>0</bLearnToHateTime>
<sSalary>0</sSalary>
<uiWeeklySalary>0</uiWeeklySalary>
<uiBiWeeklySalary>0</uiBiWeeklySalary>
<bMedicalDeposit>0</bMedicalDeposit>
<sMedicalDepositAmount>0</sMedicalDepositAmount>
<usOptionalGearCost>0</usOptionalGearCost>
<bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>0</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit>
<sSectorX>0</sSectorX>
<sSectorY>0</sSectorY>
<sSectorZ>0</sSectorZ>
<ubCivilianGroup>0</ubCivilianGroup>
<bTown>0</bTown>
<bTownAttachment>0</bTownAttachment>
<ubNeedForSleep>7</ubNeedForSleep>
<bReputationTolerance>101</bReputationTolerance>
<bDeathRate>0</bDeathRate>
<bLifeMax>100</bLifeMax>
<bLife>100</bLife>
<bStrength>1</bStrength>
<bAgility>1</bAgility>
<bDexterity>1</bDexterity>
<bWisdom>1</bWisdom>
<bMarksmanship>0</bMarksmanship>
<bExplosive>0</bExplosive>
<bLeadership>1</bLeadership>
<bMedical>0</bMedical>
<bMechanical>0</bMechanical>
<bExpLevel>1</bExpLevel>
<bEvolution>0</bEvolution>
<bOldSkillTrait>0</bOldSkillTrait>
<bOldSkillTrait2>0</bOldSkillTrait2>
<bNewSkillTrait1>0</bNewSkillTrait1>
<bNewSkillTrait2>0</bNewSkillTrait2>
<bNewSkillTrait3>0</bNewSkillTrait3>
<bBuddy1>255</bBuddy1>
<bBuddy2>255</bBuddy2>
<bBuddy3>255</bBuddy3>
<bBuddy4>255</bBuddy4>
<bBuddy5>255</bBuddy5>
<bLearnToLike>255</bLearnToLike>
<bLearnToLikeTime>0</bLearnToLikeTime>
<bHated1>255</bHated1>
<bHatedTime1>0</bHatedTime1>
<bHated2>255</bHated2>
<bHatedTime2>0</bHatedTime2>
<bHated3>255</bHated3>
<bHatedTime3>0</bHatedTime3>
<bHated4>255</bHated4>
<bHatedTime4>0</bHatedTime4>
<bHated5>255</bHated5>
<bHatedTime5>0</bHatedTime5>
<bLearnToHate>255</bLearnToHate>
<bLearnToHateTime>0</bLearnToHateTime>
<sSalary>0</sSalary>
<uiWeeklySalary>0</uiWeeklySalary>
<uiBiWeeklySalary>0</uiBiWeeklySalary>
<bMedicalDeposit>0</bMedicalDeposit>
<sMedicalDepositAmount>0</sMedicalDepositAmount>
<usOptionalGearCost>0</usOptionalGearCost>
<bArmourAttractiveness>-1</bArmourAttractiveness>
<bMainGunAttractiveness>-1</bMainGunAttractiveness>
<fGoodGuy>0</fGoodGuy>
<usApproachFactorFriendly>0</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit>
<sSectorX>10</sSectorX>
<sSectorY>1</sSectorY>
<sSectorZ>0</sSectorZ>
<ubCivilianGroup>0</ubCivilianGroup>
<bTown>0</bTown>
<bTownAttachment>0</bTownAttachment>
</PROFILE>
<PROFILE>
<uiIndex>200</uiIndex>