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Added NEW_SUPPRESSION_CODE option.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2621 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -2556,6 +2556,9 @@ NEARBY_FRIENDLIES_AFFECT_TOLERANCE = TRUE
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; Characters gain 1 bonus tolerance point per each N tiles they move during their turn.
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TILES_MOVED_PER_BONUS_TOLERANCE_POINT = 5
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; More balanced suppression tolerance calculation, also suppression reistance affects AP loss from suppression
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NEW_SUPPRESSION_CODE = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; This controls how much Suppression Shock is taken when under fire.
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;
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@@ -2545,6 +2545,9 @@ NEARBY_FRIENDLIES_AFFECT_TOLERANCE = TRUE
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; Characters gain 1 bonus tolerance point per each N tiles they move during their turn.
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TILES_MOVED_PER_BONUS_TOLERANCE_POINT = 5
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; More balanced suppression tolerance calculation, also suppression reistance affects AP loss from suppression
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NEW_SUPPRESSION_CODE = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; This controls how much Suppression Shock is taken when under fire.
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;
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@@ -2534,6 +2534,9 @@ NEARBY_FRIENDLIES_AFFECT_TOLERANCE = FALSE
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; Characters gain 1 bonus tolerance point per each N tiles they move during their turn.
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TILES_MOVED_PER_BONUS_TOLERANCE_POINT = 5
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; More balanced suppression tolerance calculation, also suppression reistance affects AP loss from suppression
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NEW_SUPPRESSION_CODE = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; This controls how much Suppression Shock is taken when under fire.
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;
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@@ -2556,6 +2556,9 @@ NEARBY_FRIENDLIES_AFFECT_TOLERANCE = FALSE
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; Characters gain 1 bonus tolerance point per each N tiles they move during their turn.
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TILES_MOVED_PER_BONUS_TOLERANCE_POINT = 5
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; More balanced suppression tolerance calculation, also suppression reistance affects AP loss from suppression
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NEW_SUPPRESSION_CODE = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; This controls how much Suppression Shock is taken when under fire.
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;
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