diff --git a/Data-1.13/Scripts/strategicmap.lua b/Data-1.13/Scripts/strategicmap.lua index 6e939462c..fa94c55e8 100644 --- a/Data-1.13/Scripts/strategicmap.lua +++ b/Data-1.13/Scripts/strategicmap.lua @@ -660,7 +660,7 @@ function HandleSectorTacticalEntry( sSectorX, sSectorY, bSectorZ, fHasEverBeenPl -- dont spawn in deep water (B14) if (sSectorX == 14 and sSectorY == 2) then CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 16533, hostile) - -- dont spawn in bush (B2) + -- dont spawn in bush (B8) elseif (sSectorX == 8 and sSectorY == 2) then CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 13239, hostile) -- dont spawn in cornfield (B12) @@ -687,7 +687,7 @@ function HandleSectorTacticalEntry( sSectorX, sSectorY, bSectorZ, fHasEverBeenPl -- dont spawn in deep water (B14) if (sSectorX == 14 and sSectorY == 2) then CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 16533, hostile) - -- dont spawn in bush (B2) + -- dont spawn in bush (B8) elseif (sSectorX == 8 and sSectorY == 2) then CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 13239, hostile) -- dont spawn in cornfield (B12)