From f7014059339c2c744b3569969336ca636415d2b1 Mon Sep 17 00:00:00 2001 From: kitty624 <58940527+kitty624@users.noreply.github.com> Date: Mon, 21 Aug 2023 02:58:04 +0200 Subject: [PATCH] Update strategicmap.lua fix to comment in latest commit - comment in lua said B2, but it's B8 --- Data-1.13/Scripts/strategicmap.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Data-1.13/Scripts/strategicmap.lua b/Data-1.13/Scripts/strategicmap.lua index 6e939462c..fa94c55e8 100644 --- a/Data-1.13/Scripts/strategicmap.lua +++ b/Data-1.13/Scripts/strategicmap.lua @@ -660,7 +660,7 @@ function HandleSectorTacticalEntry( sSectorX, sSectorY, bSectorZ, fHasEverBeenPl -- dont spawn in deep water (B14) if (sSectorX == 14 and sSectorY == 2) then CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 16533, hostile) - -- dont spawn in bush (B2) + -- dont spawn in bush (B8) elseif (sSectorX == 8 and sSectorY == 2) then CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 13239, hostile) -- dont spawn in cornfield (B12) @@ -687,7 +687,7 @@ function HandleSectorTacticalEntry( sSectorX, sSectorY, bSectorZ, fHasEverBeenPl -- dont spawn in deep water (B14) if (sSectorX == 14 and sSectorY == 2) then CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 16533, hostile) - -- dont spawn in bush (B2) + -- dont spawn in bush (B8) elseif (sSectorX == 8 and sSectorY == 2) then CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 13239, hostile) -- dont spawn in cornfield (B12)