diff --git a/Data-1.13/RebelCommand_Settings.ini b/Data-1.13/RebelCommand_Settings.ini index 5dea66a34..18a6e521d 100644 --- a/Data-1.13/RebelCommand_Settings.ini +++ b/Data-1.13/RebelCommand_Settings.ini @@ -95,6 +95,21 @@ RAID_MINES_COSTS = 10000 RAID_MINES_PERCENTAGE = 0.075, 0.15 RAID_MINES_FAIL_CHANCE = 15 +; Create turncoats in enemy groups at the cost of intel +CREATE_TURNCOATS_PROGRESS_REQUIREMENT = 33 +CREATE_TURNCOATS_COSTS = 5000,10000,20000,50000 +CREATE_TURNCOATS_PER_DAY = 1, 2, 3, 4, 5 +CREATE_TURNCOATS_INTEL_COST = 10 + +; Draft civilians to the volunteer pool +; Requires Volunteers (MILITIA_VOLUNTEER_POOL) to be enabled. +; The per-day modifier is based on the user's progress (0-100), so a modifier of 1 means that 50 volunteers +; will join each day at 50% progress. +DRAFT_PROGRESS_REQUIREMENT = 25 +DRAFT_COSTS = 7500,15000 +DRAFT_PER_DAY_MODIFIER = 1,2,3 +DRAFT_LOYALTY_LOSS_PER_DAY = 5000,7500,10000 + ;------------------------------------------------------------------------------------------------------------------------------ ; ADMINISTRATIVE ACTIONS ;------------------------------------------------------------------------------------------------------------------------------ @@ -157,7 +172,7 @@ TAXES_DAILY_INCOME = 500 ; points to loyalty percentage. See Cities.xml. TAXES_DAILY_LOYALTY_LOSS = 250 -; Assist Civilians +; Civilian Aid ; Requires Volunteers (MILITIA_VOLUNTEER_POOL) to be enabled. ; Valid range is 0-100. Up to this value will be granted per day per Tier. ASSIST_CIVILIANS_DAILY_VOLUNTEERS = 10 @@ -172,3 +187,20 @@ MERC_SUPPORT_BONUS = 25 ; Valid range is 0-100. This boost is doubled at Tier 2. MINING_POLICY_BONUS = 10 +; Pathfinders +; Friendly forces move faster on foot in sectors around the town. +; This value is a percent reduction in the time it takes to move to a new sector. +; eg, if this is set to 20, a 120-minute travel time would be reduced to 96 minutes (20% reduction) +; Valid range is 0-100. This boost is doubled at Tier 2. +PATHFINDERS_SPEED_BONUS = 25 + +; Harriers +; Enemy groups move slower on foot in sectors around the town. +; This value is a percent increase in the time it takes to move to a new sector. +; Valid range is 0-100. This penalty is doubled at Tier 2. +HARRIERS_SPEED_PENALTY = 50 + +; Fortifications +; Militia are stronger when fighting in the town. +; Valid range is 0-100. This boost is doubled at Tier 2. +FORTIFICATIONS_BONUS = 10 diff --git a/Data/RebelCommand_Settings.ini b/Data/RebelCommand_Settings.ini index 5dea66a34..18a6e521d 100644 --- a/Data/RebelCommand_Settings.ini +++ b/Data/RebelCommand_Settings.ini @@ -95,6 +95,21 @@ RAID_MINES_COSTS = 10000 RAID_MINES_PERCENTAGE = 0.075, 0.15 RAID_MINES_FAIL_CHANCE = 15 +; Create turncoats in enemy groups at the cost of intel +CREATE_TURNCOATS_PROGRESS_REQUIREMENT = 33 +CREATE_TURNCOATS_COSTS = 5000,10000,20000,50000 +CREATE_TURNCOATS_PER_DAY = 1, 2, 3, 4, 5 +CREATE_TURNCOATS_INTEL_COST = 10 + +; Draft civilians to the volunteer pool +; Requires Volunteers (MILITIA_VOLUNTEER_POOL) to be enabled. +; The per-day modifier is based on the user's progress (0-100), so a modifier of 1 means that 50 volunteers +; will join each day at 50% progress. +DRAFT_PROGRESS_REQUIREMENT = 25 +DRAFT_COSTS = 7500,15000 +DRAFT_PER_DAY_MODIFIER = 1,2,3 +DRAFT_LOYALTY_LOSS_PER_DAY = 5000,7500,10000 + ;------------------------------------------------------------------------------------------------------------------------------ ; ADMINISTRATIVE ACTIONS ;------------------------------------------------------------------------------------------------------------------------------ @@ -157,7 +172,7 @@ TAXES_DAILY_INCOME = 500 ; points to loyalty percentage. See Cities.xml. TAXES_DAILY_LOYALTY_LOSS = 250 -; Assist Civilians +; Civilian Aid ; Requires Volunteers (MILITIA_VOLUNTEER_POOL) to be enabled. ; Valid range is 0-100. Up to this value will be granted per day per Tier. ASSIST_CIVILIANS_DAILY_VOLUNTEERS = 10 @@ -172,3 +187,20 @@ MERC_SUPPORT_BONUS = 25 ; Valid range is 0-100. This boost is doubled at Tier 2. MINING_POLICY_BONUS = 10 +; Pathfinders +; Friendly forces move faster on foot in sectors around the town. +; This value is a percent reduction in the time it takes to move to a new sector. +; eg, if this is set to 20, a 120-minute travel time would be reduced to 96 minutes (20% reduction) +; Valid range is 0-100. This boost is doubled at Tier 2. +PATHFINDERS_SPEED_BONUS = 25 + +; Harriers +; Enemy groups move slower on foot in sectors around the town. +; This value is a percent increase in the time it takes to move to a new sector. +; Valid range is 0-100. This penalty is doubled at Tier 2. +HARRIERS_SPEED_PENALTY = 50 + +; Fortifications +; Militia are stronger when fighting in the town. +; Valid range is 0-100. This boost is doubled at Tier 2. +FORTIFICATIONS_BONUS = 10