Added a Cowboy Hat item and LOBOT graphics, minor other changes and fixes

LOBOT:
- Added cowboy hat graphics
- Added a palette swap for the SVDS
- Fixed female SWAT Helmet palette
- Ghillie cover, jacket and leggings now display ghillie suit graphics when attached to armor items

Other:
- Added a new Cowboy Hat item, available from BR's later in the game and in Tex's starting gear kits
This commit is contained in:
Hazapuza
2025-03-22 00:12:15 +02:00
parent ca1cef4576
commit e92581f2ed
399 changed files with 1020 additions and 12 deletions
+45 -5
View File
@@ -141,17 +141,29 @@
<Filter name="GhilliePants">
<OR>
<LEGPOS op="in">808</LEGPOS>
<LEGPOSATTACHMENT0 op="in">1198</LEGPOSATTACHMENT0>
<LEGPOSATTACHMENT1 op="in">1198</LEGPOSATTACHMENT1>
<LEGPOSATTACHMENT2 op="in">1198</LEGPOSATTACHMENT2>
<LEGPOSATTACHMENT3 op="in">1198</LEGPOSATTACHMENT3>
</OR>
</Filter>
<Filter name="GhillieVest">
<AND>
<OR>
<VESTPOS op="in">809</VESTPOS>
</AND>
<VESTPOSATTACHMENT0 op="in">1199</VESTPOSATTACHMENT0>
<VESTPOSATTACHMENT1 op="in">1199</VESTPOSATTACHMENT1>
<VESTPOSATTACHMENT2 op="in">1199</VESTPOSATTACHMENT2>
<VESTPOSATTACHMENT3 op="in">1199</VESTPOSATTACHMENT3>
</OR>
</Filter>
<Filter name="GhillieHood">
<AND>
<OR>
<HELMETPOS op="in">807</HELMETPOS>
</AND>
<HELMETPOSATTACHMENT0 op="in">1197</HELMETPOSATTACHMENT0>
<HELMETPOSATTACHMENT1 op="in">1197</HELMETPOSATTACHMENT1>
<HELMETPOSATTACHMENT2 op="in">1197</HELMETPOSATTACHMENT2>
<HELMETPOSATTACHMENT3 op="in">1197</HELMETPOSATTACHMENT3>
</OR>
</Filter>
<Filter name="GhillieHoodAndPistol">
<AND>
@@ -1890,7 +1902,12 @@
-->
<Filter name="HasDragunovInHand">
<AND>
<HANDPOS op="in">18, 734</HANDPOS>
<HANDPOS op="in">18</HANDPOS>
</AND>
</Filter>
<Filter name="HasSVDSInHand">
<AND>
<HANDPOS op="in">734</HANDPOS>
</AND>
</Filter>
<Filter name="HasPSG1InHand">
@@ -3202,6 +3219,29 @@
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
</AND>
</Filter>
<Filter name="CowboyHat">
<AND>
<HELMETPOS op="in">1773</HELMETPOS>
</AND>
</Filter>
<Filter name="CowboyHatAndPistol">
<AND>
<FILTER>CowboyHat</FILTER>
<FILTER>HasPistolOrMPistolInRightHand</FILTER>
</AND>
</Filter>
<Filter name="CowboyHatAndRifle">
<AND>
<FILTER>CowboyHat</FILTER>
<FILTER>HasRifleTypeWeaponInHand</FILTER>
</AND>
</Filter>
<Filter name="CowboyHatAndBluntMeleeWeapon">
<AND>
<FILTER>CowboyHat</FILTER>
<FILTER>HasBluntMeleeWeaponInHand</FILTER>
</AND>
</Filter>
<Filter name="FlakJacket">
<OR>
<VESTPOS op="in">840</VESTPOS>
@@ -716,6 +716,149 @@
<AnimSurface name="BGM_WATER_PISTOL_AIM_Blackcap" file="Anims\LOBOT\BGM\MW_P_SHOT_HERO_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_DUAL_AIM_Blackcap" file="Anims\LOBOT\BGM\MW_DBLSHOT_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<!-- Cowboy Hat -->
<AnimSurface name="BGM_HELIDROP_Stetson" file="Anims\LOBOT\BGM\M_heli_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_CROUCH_Stetson" file="Anims\LOBOT\BGM\M_R_RDY_SWAT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_CROUCHWALK_Stetson" file="Anims\LOBOT\BGM\cr_walk_pistol_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_CROUCHWALK_DUAL_Stetson" file="Anims\LOBOT\BGM\cr_walk_dual_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_Stetson" file="Anims\LOBOT\BGM\M_R_RDY_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_HURT_Stetson" file="Anims\LOBOT\BGM\M_R_WALK_HURT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_IDLE_Stetson" file="Anims\LOBOT\BGM\M_R_STD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMBASICWALK_Stetson" file="Anims\LOBOT\BGM\M_R_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_Stetson" file="Anims\LOBOT\BGM\M_R_C_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMRIFLE_SWAT_Stetson" file="Anims\LOBOT\BGM\M_R_SWAT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_Stetson" file="Anims\LOBOT\BGM\M_R_SDSP_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_Stetson" file="Anims\LOBOT\BGM\M_R_SDSP_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_HERO_Stetson" file="Anims\LOBOT\BGM\M_SDSP_AIM_HERO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRUNNING_Stetson" file="Anims\LOBOT\BGM\M_R_RUN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_RAISE_Stetson" file="Anims\LOBOT\BGM\M_RAISE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_AIM_Stetson" file="Anims\LOBOT\BGM\M_SR_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_LOW_Stetson" file="Anims\LOBOT\BGM\M_R_LOW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_Stetson" file="Anims\LOBOT\BGM\M_SR_HIP_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_LOW_Stetson" file="Anims\LOBOT\BGM\M_R_HIP_LOW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_CR_AIM_Stetson" file="Anims\LOBOT\BGM\M_CR_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_PRONE_Stetson" file="Anims\LOBOT\BGM\M_R_PRN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGM_HOP_Stetson" file="Anims\LOBOT\BGM\M_HOP_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
<AnimSurface name="BGM_CLIMB_Stetson" file="Anims\LOBOT\BGM\M_CLIMB_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="BGM_PUNCH_Stetson" file="Anims\LOBOT\BGM\M_PUNCH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_BLUNT_Stetson" file="Anims\LOBOT\BGM\M_BLUNT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGM_IDLE_Stetson" file="Anims\LOBOT\BGM\M_N_STD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_OPEN_Stetson" file="Anims\LOBOT\BGM\M_OPEN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGM_RIFLE_OPEN_Stetson" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_KICKDOOR_Stetson" file="Anims\LOBOT\BGM\M_R_DR_KICK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_SQUISH_Stetson" file="Anims\LOBOT\BGM\M_R_SQUISH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_LOOK_Stetson" file="Anims\LOBOT\BGM\M_R_LOOK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_SPIT_Stetson" file="Anims\LOBOT\BGM\M_R_SPIT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_DRUNK_Stetson" file="Anims\LOBOT\BGM\M_R_DRUNK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_BAYONET_Stetson" file="Anims\LOBOT\BGM\M_R_BAYONET_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_BAYONET_L_Stetson" file="Anims\LOBOT\BGM\M_R_BAYONET_L_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="BGM_PICKUP_Stetson" file="Anims\LOBOT\BGM\M_PICKUP_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMMEDIC_CROUCH_Stetson" file="Anims\LOBOT\BGM\M_MEDIC_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMMEDIC_PRONE_Stetson" file="Anims\LOBOT\BGM\M_PRN_MED_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_Stetson" file="Anims\LOBOT\BGM\M_PRNCOW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMDIE_PRONE_Stetson" file="Anims\LOBOT\BGM\M_P_DIE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMRIFLE_HIT_Stetson" file="Anims\LOBOT\BGM\M_HIT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMEMPTY_CROUCH_Stetson" file="Anims\LOBOT\BGM\M_N_CRCH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMEMPTY_SWAT_Stetson" file="Anims\LOBOT\BGM\M_N_SWAT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMEMPTY_RUN_Stetson" file="Anims\LOBOT\BGM\M_N_RUN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_WALK_Stetson" file="Anims\LOBOT\BGM\M_N_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_WALK_HURT_Stetson" file="Anims\LOBOT\BGM\M_N_WALK_HURT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMEMPTY_PRONE_Stetson" file="Anims\LOBOT\BGM\M_N_PRNE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGMDUAL_PRONE_Stetson" file="Anims\LOBOT\BGM\M_DB_PRN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_IDLE_Stetson" file="Anims\LOBOT\BGM\M_P_BRTH_HERO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMPISTOL_WALK_Stetson" file="Anims\LOBOT\BGM\M_P_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_RDY_WALK_Stetson" file="Anims\LOBOT\BGM\M_P_RDY_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_RDY_WALK_Stetson" file="Anims\LOBOT\BGM\M_DBL_RDY_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_AIM_Stetson" file="Anims\LOBOT\BGM\M_P_SHOT_HERO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMPISTOL_AIM_1H_Stetson" file="Anims\LOBOT\BGM\M_N_SHOT2_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMPISTOL_LOW_Stetson" file="Anims\LOBOT\BGM\M_P_LOW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMPISTOL_CR_AIM_Stetson" file="Anims\LOBOT\BGM\M_CR_AIM_P_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMDUAL_CR_AIM_Stetson" file="Anims\LOBOT\BGM\M_CR_AIM_D_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGMPISTOL_SDSTP_Stetson" file="Anims\LOBOT\BGM\M_P_SDSP_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMPISTOL_SDSTP_AIM_Stetson" file="Anims\LOBOT\BGM\M_P_SDSP_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_SDSTP_Stetson" file="Anims\LOBOT\BGM\M_DBL_SDSP_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_SDSTP_AIM_Stetson" file="Anims\LOBOT\BGM\M_DBL_SDSP_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMDUAL_AIM_Stetson" file="Anims\LOBOT\BGM\M_DBLSHOT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="BGMEMPTY_PAIN_Stetson" file="Anims\LOBOT\BGM\M_N_PAIN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_DRUNK_Stetson" file="Anims\LOBOT\BGM\M_N_DRUNK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMRIFLE_PAIN_Stetson" file="Anims\LOBOT\BGM\M_R_PAIN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_DODGE_Stetson" file="Anims\LOBOT\BGM\M_DODGE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="BGMEMPTY_THROW_Stetson" file="Anims\LOBOT\BGM\M_THROW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_THROW_G_Stetson" file="Anims\LOBOT\BGM\M_THROW_G_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_LOB_Stetson" file="Anims\LOBOT\BGM\M_LOB_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_LOB_G_Stetson" file="Anims\LOBOT\BGM\M_LOB_G_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_KICKDOOR_Stetson" file="Anims\LOBOT\BGM\M_DR_KICK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="BGMEMPTY_SQUISH_Stetson" file="Anims\LOBOT\BGM\M_SQUISH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMEMPTY_PULL_Stetson" file="Anims\LOBOT\BGM\M_PULL_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGMEMPTY_RADIO_Stetson" file="Anims\LOBOT\BGM\M_RADIO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGMEMPTY_REMOTE_Stetson" file="Anims\LOBOT\BGM\M_REMOTE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="BGMKNIFE_STAB_Stetson" file="Anims\LOBOT\BGM\M_STAB_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_SLICE_Stetson" file="Anims\LOBOT\BGM\M_SLICE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_THROW_Stetson" file="Anims\LOBOT\BGM\M_K_THROW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMKNIFE_BREATH_Stetson" file="Anims\LOBOT\BGM\M_K_BREATH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMCROWBAR_HIT_Stetson" file="Anims\LOBOT\BGM\M_CROWBAR_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMCROWBAR_CR_HIT_Stetson" file="Anims\LOBOT\BGM\M_C_CROWBAR_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="BGMEMPTY_DIE_Stetson" file="Anims\LOBOT\BGM\M_D_FWD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="BGMEMPTY_JFK_Stetson" file="Anims\LOBOT\BGM\M_D_FWD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFB_Stetson" file="Anims\LOBOT\BGM\M_DIEBAC_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBH_Stetson" file="Anims\LOBOT\BGM\M_DIEHARD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_Stetson" file="Anims\LOBOT\BGM\M_DIEHARDB_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="BGMEMPTY_FALL_Stetson" file="Anims\LOBOT\BGM\M_N_FALL_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="BGMEMPTY_FALLFWD_Stetson" file="Anims\LOBOT\BGM\M_N_FALL_FWD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATEP_Stetson" file="Anims\LOBOT\BGM\M_K_PUNCH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATELK_Stetson" file="Anims\LOBOT\BGM\M_K_LOWKICK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="BGMEMPTY_KARATESPINK_Stetson" file="Anims\LOBOT\BGM\M_K_SPINKICK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="BGMEMPTY_CDIE_Stetson" file="Anims\LOBOT\BGM\M_C_DIE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
<AnimSurface name="BGMEMPTY_CPUNCH_Stetson" file="Anims\LOBOT\BGM\M_C_PUNCH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_CTHROW_Stetson" file="Anims\LOBOT\BGM\M_C_THROW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_CRADIO_Stetson" file="Anims\LOBOT\BGM\M_C_RADIO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGMKNIFE_CSTAB_Stetson" file="Anims\LOBOT\BGM\M_C_STAB_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_COWER_Stetson" file="Anims\LOBOT\BGM\M_COWER_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_COWER_Stetson" file="Anims\LOBOT\BGM\M_R_COWER_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_Stetson" file="Anims\LOBOT\BGM\M_R_PRNCOW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_Stetson" file="Anims\LOBOT\BGM\M_R_ROLL_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_ROLL_Stetson" file="Anims\LOBOT\BGM\M_ROLL_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMEMPTY_ROLL_SIDE_Stetson" file="Anims\LOBOT\BGM\M_N_ROLL_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMEMPTY_SLEEP_Stetson" file="Anims\LOBOT\BGM\M_SLEEP_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGMRIFLE_DUST_SHOE_Stetson" file="Anims\LOBOT\BGM\M_SHOEDUST_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_WIPE_Stetson" file="Anims\LOBOT\BGM\M_WIPE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_NECK_Stetson" file="Anims\LOBOT\BGM\M_NECK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_NECK_HERO_Stetson" file="Anims\LOBOT\BGM\M_NECK_HERO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_RDY_HERO_Stetson" file="Anims\LOBOT\BGM\M_RDY_WALK_HERO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_IDLE_HERO_Stetson" file="Anims\LOBOT\BGM\M_R_STD_HERO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_HERO_Stetson" file="Anims\LOBOT\BGM\M_R_WALK_HERO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_HERO_Stetson" file="Anims\LOBOT\BGM\M_R_C_HERO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="BGMRIFLE_CROUCH_BIGM_Stetson" file="Anims\LOBOT\BGM\M_R_C_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_RAISE_HERO_Stetson" file="Anims\LOBOT\BGM\M_RAISE_HERO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGMRIFLE_AIM_HERO_Stetson" file="Anims\LOBOT\BGM\M_SR_AIM_HERO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_HIP_HERO_Stetson" file="Anims\LOBOT\BGM\M_R_HIP_AIM_HERO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGMRIFLE_CR_AIM_HERO_Stetson" file="Anims\LOBOT\BGM\M_CR_AIM_HERO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="BGMRIFLE_PRONE_HERO_Stetson" file="Anims\LOBOT\BGM\M_R_PRN_HERO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="BGMRIFLE_HIT_HERO_Stetson" file="Anims\LOBOT\BGM\M_HIT_HERO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="BGM_STRETCH_Stetson" file="Anims\LOBOT\BGM\M_STRETCH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_FLEX_Stetson" file="Anims\LOBOT\BGM\M_FLEX_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_ROCK_Stetson" file="Anims\LOBOT\BGM\M_STEIN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRUNNING_HERO_Stetson" file="Anims\LOBOT\BGM\M_R_RUN_HERO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMLAW_Stetson" file="Anims\LOBOT\BGM\M_LAW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGMLAW_CR_Stetson" file="Anims\LOBOT\BGM\M_LAW_CR_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="BGM_CROUCH_MORTAR_Stetson" file="Anims\LOBOT\BGM\M_MORTAR_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_IDLE_Stetson" file="Anims\LOBOT\BGM\MW_R_STD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_WALK_Stetson" file="Anims\LOBOT\BGM\MW_R_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_AIM_Stetson" file="Anims\LOBOT\BGM\MW_SR_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_RIFLE_HIP_Stetson" file="Anims\LOBOT\BGM\MW_SR_HIP_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_IDLE_Stetson" file="Anims\LOBOT\BGM\MW_N_STD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_WALK_Stetson" file="Anims\LOBOT\BGM\MW_N_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_THROW_Stetson" file="Anims\LOBOT\BGM\MW_THROW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_FALL_Stetson" file="Anims\LOBOT\BGM\MW_FALL_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_TREAD_Stetson" file="Anims\LOBOT\BGM\MW_TREAD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_SWIM_Stetson" file="Anims\LOBOT\BGM\MW_SWIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_DIE_Stetson" file="Anims\LOBOT\BGM\MW_DIE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
<AnimSurface name="BGM_WATER_EMPTY_DROWN_Stetson" file="Anims\LOBOT\BGM\MW_DROWN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_IDLE_Stetson" file="Anims\LOBOT\BGM\MW_P_BRTH_HERO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_WALK_Stetson" file="Anims\LOBOT\BGM\MW_P_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGM_WATER_PISTOL_AIM_Stetson" file="Anims\LOBOT\BGM\MW_P_SHOT_HERO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="BGM_WATER_DUAL_AIM_Stetson" file="Anims\LOBOT\BGM\MW_DBLSHOT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<!-- Steel Helmet -->
<AnimSurface name="BGM_HELIDROP_Steelhelm" file="Anims\LOBOT\BGM\M_heli_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="BGMRIFLE_WALK_CROUCH_Steelhelm" file="Anims\LOBOT\BGM\M_R_RDY_SWAT_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
@@ -5681,6 +5681,154 @@
<Surface name="BGM_WATER_DUAL_AIM_Blackcap" animsurface="BGMWATER_DBLSHT" />
<Surface name="BGM_CROUCH_MORTAR_Blackcap" animsurface="BGMMORTAR" />
</LayerProp>
<LayerProp filter="CowboyHatAndPistol" palette="hats">
<Surface name="BGMPISTOL_WALK_Stetson" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_RUN_Stetson" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMEMPTY_RUN_Stetson" animsurface="BGMNOTHING_RUN" />
<Surface name="BGMPISTOL_SDSTP_Stetson" animsurface="BGMSIDESTEP" />
<Surface name="BGM_WATER_PISTOL_IDLE_Stetson" animsurface="BGMWATER_N_STD" />
<Surface name="BGM_WATER_PISTOL_WALK_Stetson" animsurface="BGMWATER_N_WALK" />
<Surface name="BGM_WATER_PISTOL_AIM_Stetson" animsurface="BGMWATER_N_AIM" />
</LayerProp>
<LayerProp filter="CowboyHatAndRifle" palette="hats">
<Surface name="BGM_RIFLE_OPEN_Stetson" animsurface="BGMOPEN" />
<Surface name="BGMRIFLE_COWER_Stetson" animsurface="BGMCOWER" />
<Surface name="BGMRIFLE_PRN_COWER_Stetson" animsurface="BGM_COWER_PRONE" />
<Surface name="BGMRIFLE_KICKDOOR_Stetson" animsurface="BGMKICKDOOR" />
<Surface name="BGMRIFLE_DUST_SHOE_Stetson" animsurface="BGMSHOEDUST" />
<Surface name="BGMRIFLE_WIPE_Stetson" animsurface="BGMHEADTURN" />
<Surface name="BGMRIFLE_NECK_Stetson" animsurface="BGMIDLENECK" />
<Surface name="BGMRIFLE_NECK_HERO_Stetson" animsurface="BGMIDLENECK2" />
<Surface name="BGMRIFLE_DRUNK_Stetson" animsurface="BGMDRUNK" />
<Surface name="BGMRIFLE_LOW_Stetson" animsurface="BGMSHOOT_LOW" />
<Surface name="BGMRIFLE_HIP_LOW_Stetson" animsurface="RGM_HIP_LOW" />
<Surface name="BGMRIFLE_SIDESTEP_AIM_Stetson" animsurface="BGMSIDESTEP_R_RDY" />
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Stetson" animsurface="BGMSIDESTEP_R_RDY2" />
<Surface name="BGMRIFLE_ROLL_SIDE_Stetson" animsurface="BGMROLL_PR" />
</LayerProp>
<LayerProp filter="CowboyHatAndBluntMeleeWeapon" palette="hats">
<Surface name="BGM_BLUNT_Stetson" animsurface="BGMPUNCH" />
<Surface name="BGMCROWBAR_CR_HIT_Stetson" animsurface="BGMPUNCHLOW" />
</LayerProp>
<LayerProp filter="CowboyHat" palette="hats">
<Surface name="BGMRIFLE_WALK_CROUCH_Stetson" animsurface="BGMCROUCH_R_RDY" />
<Surface name="BGMRIFLE_WALK_RDY_HERO_Stetson" animsurface="BGMWALK_R_RDY2" />
<Surface name="BGMRIFLE_WALK_Stetson" animsurface="BGMWALK_R_RDY" />
<Surface name="BGMRIFLE_IDLE_HERO_Stetson" animsurface="BGMSTANDING" />
<Surface name="BGMRIFLE_IDLE_Stetson" animsurface="BGMTHREATENSTAND" />
<Surface name="BGMRIFLE_WALK_HERO_Stetson" animsurface="BGMWALKING" />
<Surface name="BGMBASICWALK_Stetson" animsurface="BGMWALK2" />
<Surface name="BGMRUNNING_HERO_Stetson" animsurface="BGMRUNNING" />
<Surface name="BGMRUNNING_Stetson" animsurface="BGMRUN2" />
<Surface name="BGMRIFLE_CROUCH_HERO_Stetson" animsurface="BGMCROUCHING" />
<Surface name="BGMRIFLE_CROUCH_BIGM_Stetson" animsurface="BGMCROUCHTRANS" />
<Surface name="BGMRIFLE_SIDESTEP_Stetson" animsurface="BGMSIDESTEP" />
<Surface name="BGMRIFLE_SWAT_Stetson" animsurface="BGMSNEAKING" />
<Surface name="BGMRIFLE_RAISE_HERO_Stetson" animsurface="BGMRAISE" />
<Surface name="BGMRIFLE_RAISE_Stetson" animsurface="BGMRAISE2" />
<Surface name="BGMRIFLE_AIM_HERO_Stetson" animsurface="BGMSTANDAIM" />
<Surface name="BGMRIFLE_AIM_Stetson" animsurface="BGMSTANDAIM2" />
<Surface name="BGMRIFLE_AIM_Stetson" animsurface="BGMSRAIMALT" />
<Surface name="BGMRIFLE_HIP_Stetson" animsurface="BGM_HIP_AIM" />
<Surface name="BGMRIFLE_HIP_HERO_Stetson" animsurface="BGMHIPAIMALT" />
<Surface name="BGMRIFLE_CR_AIM_HERO_Stetson" animsurface="BGMCROUCHAIM" />
<Surface name="BGMRIFLE_PRONE_HERO_Stetson" animsurface="BGMPRONE" />
<Surface name="BGMRIFLE_HIT_HERO_Stetson" animsurface="BGMRHIT" />
<Surface name="BGM_CROUCHWALK_Stetson" animsurface="BGMCROUCH_P_RDY" />
<Surface name="BGM_CROUCHWALK_DUAL_Stetson" animsurface="BGMCROUCH_D_RDY" />
<Surface name="BGM_HOP_Stetson" animsurface="BGMHOPFENCE" />
<Surface name="BGM_HOP_Stetson" animsurface="BGMJUMPWINDOWS" />
<Surface name="BGM_PUNCH_Stetson" animsurface="BGMPUNCH" />
<Surface name="BGM_IDLE_Stetson" animsurface="BGMNOTHING_STD" />
<Surface name="BGM_IDLE_Stetson" animsurface="BGMDBLBREATH" />
<Surface name="BGM_OPEN_Stetson" animsurface="BGMOPEN" />
<Surface name="BGM_PICKUP_Stetson" animsurface="BGMPICKUP" />
<Surface name="BGMMEDIC_CROUCH_Stetson" animsurface="BGMMEDIC" />
<Surface name="BGMMEDIC_PRONE_Stetson" animsurface="BGMMEDICPRN" />
<Surface name="BGMCOWER_PRONE_Stetson" animsurface="BGM_COWER_PRONE" />
<Surface name="BGMDIE_PRONE_Stetson" animsurface="BGMHITPRONE" />
<Surface name="BGMEMPTY_CROUCH_Stetson" animsurface="BGMNOTHING_CROUCH" />
<Surface name="BGMEMPTY_SWAT_Stetson" animsurface="BGMNOTHING_SWAT" />
<Surface name="BGMEMPTY_SWAT_Stetson" animsurface="BGMSWKNIFE" />
<Surface name="BGMEMPTY_RUN_Stetson" animsurface="BGMPISTOL_RUN" />
<Surface name="BGMEMPTY_RUN_Stetson" animsurface="BGMNOTHING_RUN" />
<Surface name="BGMEMPTY_WALK_Stetson" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_PRONE_Stetson" animsurface="BGMHANDGUN_PRONE" />
<Surface name="BGMDUAL_PRONE_Stetson" animsurface="BGMDWPRONE" />
<Surface name="BGMPISTOL_IDLE_Stetson" animsurface="BGMPISTOLBREATH" />
<Surface name="BGMPISTOL_RDY_WALK_Stetson" animsurface="BGMWALK_P_RDY" />
<Surface name="BGMDUAL_RDY_WALK_Stetson" animsurface="BGMWALK_D_RDY" />
<Surface name="BGMPISTOL_AIM_Stetson" animsurface="BGMHANDGUN_S_SHOT" />
<Surface name="BGMPISTOL_AIM_1H_Stetson" animsurface="BGM_PFSHOT_AIM" />
<Surface name="BGMPISTOL_LOW_Stetson" animsurface="BGMPISTOLSHOOTLOW" />
<Surface name="BGMPISTOL_LOW_Stetson" animsurface="BGMSHOOT_LOW" />
<Surface name="BGMPISTOL_CR_AIM_Stetson" animsurface="BGMHANDGUN_C_SHOT" />
<Surface name="BGMDUAL_CR_AIM_Stetson" animsurface="BGMCDBLSHOT" />
<Surface name="BGMPISTOL_SDSTP_AIM_Stetson" animsurface="BGMSIDESTEP_P_RDY" />
<Surface name="BGMDUAL_SDSTP_AIM_Stetson" animsurface="BGMSIDESTEP_D_RDY" />
<Surface name="BGMDUAL_AIM_Stetson" animsurface="BGMSTANDDWALAIM" />
<Surface name="BGMEMPTY_PAIN_Stetson" animsurface="BGMHURTSTANDINGN" />
<Surface name="BGMRIFLE_PAIN_Stetson" animsurface="BGMHURTSTANDINGR" />
<Surface name="BGMEMPTY_DIE_Stetson" animsurface="BGMHITSTAND" />
<Surface name="BGMEMPTY_CDIE_Stetson" animsurface="BGMHITCROUCH" />
<Surface name="BGMEMPTY_COWER_Stetson" animsurface="BGMCOWER" />
<Surface name="BGM_CLIMB_Stetson" animsurface="BGMCLIMBROOF" />
<Surface name="BGM_CLIMB_Stetson" animsurface="BGMWALLJUMP" />
<Surface name="BGMEMPTY_ROLL_Stetson" animsurface="BGMROLLOVER" />
<Surface name="BGMEMPTY_ROLL_SIDE_Stetson" animsurface="BGMROLL_PR" />
<Surface name="BGMEMPTY_DIEFB_Stetson" animsurface="BGMHITFALLBACK" />
<Surface name="BGMEMPTY_DIEFBH_Stetson" animsurface="BGMHITHARD" />
<Surface name="BGMEMPTY_DIEFBHB_Stetson" animsurface="BGMHITHARDBLOOD" />
<Surface name="BGMRIFLE_WALK_HURT_Stetson" animsurface="BGMHURTWALKINGR" />
<Surface name="BGMRIFLE_BAYONET_Stetson" animsurface="BGMBAYONET_S_S" />
<Surface name="BGMRIFLE_BAYONET_L_Stetson" animsurface="BGMBAYONET_S_P" />
<Surface name="BGMEMPTY_DODGE_Stetson" animsurface="BGMDODGE" />
<Surface name="BGMEMPTY_THROW_Stetson" animsurface="BGMTHROW" />
<Surface name="BGMEMPTY_THROW_G_Stetson" animsurface="BGMSTHRG" />
<Surface name="BGMEMPTY_LOB_Stetson" animsurface="BGMLOB" />
<Surface name="BGMEMPTY_LOB_G_Stetson" animsurface="BGMSLOBG" />
<Surface name="BGMEMPTY_KICKDOOR_Stetson" animsurface="BGMKICKDOOR" />
<Surface name="BGM_STRETCH_Stetson" animsurface="BGMSTRECH" />
<Surface name="BGMEMPTY_RADIO_Stetson" animsurface="BGMRADIO" />
<Surface name="BGM_FLEX_Stetson" animsurface="BGMFLEX" />
<Surface name="BGMEMPTY_REMOTE_Stetson" animsurface="BGMUSEREMOTE" />
<Surface name="BGMKNIFE_STAB_Stetson" animsurface="BGMSTAB" />
<Surface name="BGMKNIFE_SLICE_Stetson" animsurface="BGMSLICE" />
<Surface name="BGMKNIFE_THROW_Stetson" animsurface="BGMTHROWKNIFE" />
<Surface name="BGMKNIFE_BREATH_Stetson" animsurface="BGMBREATHKNIFE" />
<Surface name="BGMCROWBAR_HIT_Stetson" animsurface="BGMCROWBAR" />
<Surface name="BGMCROWBAR_CR_HIT_Stetson" animsurface="BGMPUNCHLOW"/>
<Surface name="BGMEMPTY_CPUNCH_Stetson" animsurface="BGMPUNCHLOW" />
<Surface name="BGMEMPTY_CTHROW_Stetson" animsurface="BGMCRTHROW" />
<Surface name="BGMKNIFE_CSTAB_Stetson" animsurface="BGMCSTAB" />
<Surface name="BGMEMPTY_CRADIO_Stetson" animsurface="BGMCRRADIO" />
<Surface name="BGMEMPTY_SLEEP_Stetson" animsurface="BGMSLEEP" />
<Surface name="BGMEMPTY_DRUNK_Stetson" animsurface="BGMPISTOLDRUNK" />
<Surface name="BGMEMPTY_WALK_HURT_Stetson" animsurface="BGMHURTWALKINGN" />
<Surface name="BGMEMPTY_FALL_Stetson" animsurface="BGMFALL" />
<Surface name="BGMEMPTY_FALLFWD_Stetson" animsurface="BGMFALLF" />
<Surface name="BGMEMPTY_KARATELK_Stetson" animsurface="RGMLOWKICK" />
<Surface name="BGMEMPTY_KARATESPINK_Stetson" animsurface="RGMSPINKICK" />
<Surface name="BGMLAW_Stetson" animsurface="BGMROCKET" />
<Surface name="BGMLAW_CR_Stetson" animsurface="BGMCRROCKET" />
<Surface name="BGM_ROCK_Stetson" animsurface="BGMWITHSTONE" />
<Surface name="BGM_HELIDROP_Stetson" animsurface="BGMHELIDROP" />
<Surface name="BGM_WATER_RIFLE_IDLE_Stetson" animsurface="BGMWATER_R_STD" />
<Surface name="BGM_WATER_RIFLE_WALK_Stetson" animsurface="BGMWATER_R_WALK" />
<Surface name="BGM_WATER_RIFLE_AIM_Stetson" animsurface="BGMWATER_R_AIM" />
<Surface name="BGM_WATER_RIFLE_HIP_Stetson" animsurface="BGM_WATER_HIP_AIM" />
<Surface name="BGM_WATER_EMPTY_IDLE_Stetson" animsurface="BGMWATER_N_STD" />
<Surface name="BGM_WATER_EMPTY_WALK_Stetson" animsurface="BGMWATER_N_WALK" />
<Surface name="BGM_WATER_EMPTY_THROW_Stetson" animsurface="BGMWATERTHROW" />
<Surface name="BGM_WATER_EMPTY_FALL_Stetson" animsurface="BGMWATER_TRANS" />
<Surface name="BGM_WATER_EMPTY_FALL_Stetson" animsurface="BGMWATER_TRANS" />
<Surface name="BGM_WATER_EMPTY_TREAD_Stetson" animsurface="BGMDEEPWATER_TRED" />
<Surface name="BGM_WATER_EMPTY_SWIM_Stetson" animsurface="BGMDEEPWATER_SWIM" />
<Surface name="BGM_WATER_EMPTY_DIE_Stetson" animsurface="BGMWATER_DIE" />
<Surface name="BGM_WATER_EMPTY_DROWN_Stetson" animsurface="BGMDEEPWATER_DIE" />
<Surface name="BGM_WATER_DUAL_AIM_Stetson" animsurface="BGMWATER_DBLSHT" />
<Surface name="BGM_CROUCH_MORTAR_Stetson" animsurface="BGMMORTAR" />
</LayerProp>
<LayerProp filter="IsWearingBallcapAndHasPistol" >
<Surface name="BGMPISTOL_WALK_BCAP" animsurface="BGMNOTHING_WALK" />
<Surface name="BGMEMPTY_RUN_BCAP" animsurface="BGMPISTOL_RUN" />
@@ -48,5 +48,52 @@
<Surface name="BGM_WATER_RIFLE_AIM_M14" animsurface="BGMWATER_R_AIM" />
<Surface name="BGM_WATER_RIFLE_HIP_M14" animsurface="BGM_WATER_HIP_AIM" />
</LayerProp>-->
<LayerProp filter="HasSVDSInHand" palette="guns_v2_pal_swap_wood_to_dark">
<Surface name="BGM_RIFLE_OPEN_DRAGUNOV" animsurface="BGMOPEN" />
<Surface name="BGMRIFLE_WALK_CROUCH_DRAGUNOV" animsurface="BGMCROUCH_R_RDY" />
<Surface name="BGMRIFLE_WALK_RDY_HERO_DRAGUNOV" animsurface="BGMWALK_R_RDY2" />
<Surface name="BGMRIFLE_WALK_DRAGUNOV" animsurface="BGMWALK_R_RDY" />
<Surface name="BGMRIFLE_IDLE_HERO_DRAGUNOV" animsurface="BGMSTANDING" />
<Surface name="BGMRIFLE_IDLE_DRAGUNOV" animsurface="BGMTHREATENSTAND" />
<Surface name="BGMRIFLE_WALK_HERO_DRAGUNOV" animsurface="BGMWALKING" />
<Surface name="BGMBASICWALK_DRAGUNOV" animsurface="BGMWALK2" />
<Surface name="BGMRUNNING_HERO_DRAGUNOV" animsurface="BGMRUNNING" />
<Surface name="BGMRUNNING_DRAGUNOV" animsurface="BGMRUN2" />
<Surface name="BGMRIFLE_CROUCH_HERO_DRAGUNOV" animsurface="BGMCROUCHING" />
<Surface name="BGMRIFLE_CROUCH_BIGM_DRAGUNOV" animsurface="BGMCROUCHTRANS" />
<Surface name="BGMRIFLE_SIDESTEP_DRAGUNOV" animsurface="BGMSIDESTEP" />
<Surface name="BGMRIFLE_SIDESTEP_AIM_DRAGUNOV" animsurface="BGMSIDESTEP_R_RDY" />
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_DRAGUNOV" animsurface="BGMSIDESTEP_R_RDY2" />
<Surface name="BGMRIFLE_SWAT_DRAGUNOV" animsurface="BGMSNEAKING" />
<Surface name="BGMRIFLE_RAISE_HERO_DRAGUNOV" animsurface="BGMRAISE" />
<Surface name="BGMRIFLE_RAISE_DRAGUNOV" animsurface="BGMRAISE2" />
<Surface name="BGMRIFLE_AIM_HERO_DRAGUNOV" animsurface="BGMSTANDAIM" />
<Surface name="BGMRIFLE_AIM_DRAGUNOV" animsurface="BGMSTANDAIM2" />
<Surface name="BGMRIFLE_AIM_DRAGUNOV" animsurface="BGMSRAIMALT" />
<Surface name="BGMRIFLE_HIP_DRAGUNOV" animsurface="BGM_HIP_AIM" />
<Surface name="BGMRIFLE_HIP_HERO_DRAGUNOV" animsurface="BGMHIPAIMALT" />
<Surface name="BGMRIFLE_CR_AIM_HERO_DRAGUNOV" animsurface="BGMCROUCHAIM" />
<Surface name="BGMRIFLE_PRONE_HERO_DRAGUNOV" animsurface="BGMPRONE" />
<Surface name="BGMRIFLE_HIT_HERO_DRAGUNOV" animsurface="BGMRHIT" />
<Surface name="BGMRIFLE_PAIN_DRAGUNOV" animsurface="BGMHURTSTANDINGR" />
<Surface name="BGMRIFLE_COWER_DRAGUNOV" animsurface="BGMCOWER" />
<Surface name="BGMRIFLE_PRN_COWER_DRAGUNOV" animsurface="BGM_COWER_PRONE" />
<Surface name="BGMRIFLE_WALK_HURT_DRAGUNOV" animsurface="BGMHURTWALKINGR" />
<Surface name="BGMRIFLE_KICKDOOR_DRAGUNOV" animsurface="BGMKICKDOOR" />
<Surface name="BGMRIFLE_DUST_SHOE_DRAGUNOV" animsurface="BGMSHOEDUST" />
<Surface name="BGMRIFLE_WIPE_DRAGUNOV" animsurface="BGMHEADTURN" />
<Surface name="BGMRIFLE_NECK_DRAGUNOV" animsurface="BGMIDLENECK" />
<Surface name="BGMRIFLE_NECK_HERO_DRAGUNOV" animsurface="BGMIDLENECK2" />
<Surface name="BGMRIFLE_DRUNK_DRAGUNOV" animsurface="BGMDRUNK" />
<Surface name="BGMRIFLE_BAYONET_DRAGUNOV" animsurface="BGMBAYONET_S_S" />
<Surface name="BGMRIFLE_BAYONET_L_DRAGUNOV" animsurface="BGMBAYONET_S_P" />
<Surface name="BGMRIFLE_LOW_DRAGUNOV" animsurface="BGMSHOOT_LOW" />
<Surface name="BGMRIFLE_HIP_LOW_DRAGUNOV" animsurface="RGM_HIP_LOW" />
<Surface name="BGMRIFLE_ROLL_SIDE_DRAGUNOV" animsurface="BGMROLL_PR" />
<Surface name="BGM_WATER_RIFLE_IDLE_DRAGUNOV" animsurface="BGMWATER_R_STD" />
<Surface name="BGM_WATER_RIFLE_WALK_DRAGUNOV" animsurface="BGMWATER_R_WALK" />
<Surface name="BGM_WATER_RIFLE_AIM_DRAGUNOV" animsurface="BGMWATER_R_AIM" />
<Surface name="BGM_WATER_RIFLE_HIP_DRAGUNOV" animsurface="BGM_WATER_HIP_AIM" />
</LayerProp>
</Layer>
</LogicalAnimationSurfaces>
@@ -606,6 +606,127 @@
<AnimSurface name="RGF_WATER_PISTOL_AIM_Blackcap" file="Anims\LOBOT\RGF\FW_N_SHOT_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_WATER_DUAL_AIM_Blackcap" file="Anims\LOBOT\RGF\FW_DBLSHOT_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<!-- Cowboy Hat -->
<AnimSurface name="RGF_PICKUP_FOX_Stetson" file="Anims\LOBOT\RGF\F_PICKUP_FOX_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGF_RIFLE_WALK_CROUCH_Stetson" file="Anims\LOBOT\RGF\F_R_SWAT_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_CROUCHWALK_Stetson" file="Anims\LOBOT\RGF\F_P_SWAT_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_CROUCHWALK_DUAL_Stetson" file="Anims\LOBOT\RGF\F_D_SWAT_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_RIFLE_WALK_Stetson" file="Anims\LOBOT\RGF\F_R_RDY_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_WALK_HURT_Stetson" file="Anims\LOBOT\RGF\F_R_WALK_HURT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_IDLE_Stetson" file="Anims\LOBOT\RGF\F_R_STD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_BASICWALK_Stetson" file="Anims\LOBOT\RGF\F_R_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_CROUCH_Stetson" file="Anims\LOBOT\RGF\F_R_C_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGF_RIFLE_SWAT_Stetson" file="Anims\LOBOT\RGF\F_R_SWAT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGF_RIFLE_SIDESTEP_Stetson" file="Anims\LOBOT\RGF\F_R_SDSP_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_SIDESTEP_AIM_Stetson" file="Anims\LOBOT\RGF\F_R_SDSP_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RUNNING_Stetson" file="Anims\LOBOT\RGF\F_R_RUN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_RAISE_Stetson" file="Anims\LOBOT\RGF\F_RAISE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGF_RIFLE_AIM_Stetson" file="Anims\LOBOT\RGF\F_SR_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_RIFLE_LOW_Stetson" file="Anims\LOBOT\RGF\F_R_LOW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_RIFLE_HIP_Stetson" file="Anims\LOBOT\RGF\F_SR_HIP_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_RIFLE_HIP_LOW_Stetson" file="Anims\LOBOT\RGF\F_R_HIP_LOW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_RIFLE_CR_AIM_Stetson" file="Anims\LOBOT\RGF\F_CR_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_RIFLE_PRONE_Stetson" file="Anims\LOBOT\RGF\F_R_PRN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGF_HOP_Stetson" file="Anims\LOBOT\RGF\F_HOP_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_CLIMB_Stetson" file="Anims\LOBOT\RGF\F_CLIMB_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="RGF_PUNCH_Stetson" file="Anims\LOBOT\RGF\F_PUNCH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_BLUNT_Stetson" file="Anims\LOBOT\RGF\F_BLUNT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_IDLE_Stetson" file="Anims\LOBOT\RGF\F_N_STD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_OPEN_Stetson" file="Anims\LOBOT\RGF\F_OPEN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_RIFLE_OPEN_Stetson" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_RIFLE_KICKDOOR_Stetson" file="Anims\LOBOT\RGF\F_R_DR_KICK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_RIFLE_DRUNK_Stetson" file="Anims\LOBOT\RGF\F_R_DRUNK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_RIFLE_BAYONET_Stetson" file="Anims\LOBOT\RGF\F_R_BAYONET_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_RIFLE_BAYONET_L_Stetson" file="Anims\LOBOT\RGF\F_R_BAYONET_L_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGF_PICKUP_Stetson" file="Anims\LOBOT\RGF\F_PICKUP_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGF_MEDIC_CROUCH_Stetson" file="Anims\LOBOT\RGF\F_MEDIC_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_MEDIC_PRONE_Stetson" file="Anims\LOBOT\RGF\F_PRN_MED_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGF_COWER_PRONE_Stetson" file="Anims\LOBOT\RGF\F_PRNCOW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="RGF_DIE_PRONE_Stetson" file="Anims\LOBOT\RGF\F_P_DIE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGF_RIFLE_HIT_Stetson" file="Anims\LOBOT\RGF\F_HIT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGF_EMPTY_CROUCH_Stetson" file="Anims\LOBOT\RGF\F_N_CRCH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGF_EMPTY_SWAT_Stetson" file="Anims\LOBOT\RGF\F_N_SWAT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGF_EMPTY_RUN_Stetson" file="Anims\LOBOT\RGF\F_N_RUN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_EMPTY_WALK_Stetson" file="Anims\LOBOT\RGF\F_N_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_EMPTY_PRONE_Stetson" file="Anims\LOBOT\RGF\F_N_PRNE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGF_DUAL_PRONE_Stetson" file="Anims\LOBOT\RGF\F_DB_PRN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_PISTOL_IDLE_Stetson" file="Anims\LOBOT\RGF\F_P_BRTH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_PISTOL_RDY_WALK_Stetson" file="Anims\LOBOT\RGF\F_P_RDY_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_RDY_WALK_Stetson" file="Anims\LOBOT\RGF\F_DBL_RDY_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_PISTOL_AIM_Stetson" file="Anims\LOBOT\RGF\F_P_SHOT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_PISTOL_AIM_1H_Stetson" file="Anims\LOBOT\RGF\F_P_SHOT2_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_PISTOL_LOW_Stetson" file="Anims\LOBOT\RGF\F_P_LOW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_PISTOL_CR_AIM_Stetson" file="Anims\LOBOT\RGF\F_CR_AIM_P_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_DUAL_CR_AIM_Stetson" file="Anims\LOBOT\RGF\F_CR_AIM_D_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGF_PISTOL_SDSTP_Stetson" file="Anims\LOBOT\RGF\F_P_SDSP_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_PISTOL_SDSTP_AIM_Stetson" file="Anims\LOBOT\RGF\F_P_SDSP_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_SDSTP_Stetson" file="Anims\LOBOT\RGF\F_DBL_SDSP_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_SDSTP_AIM_Stetson" file="Anims\LOBOT\RGF\F_DBL_SDSP_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_DUAL_AIM_Stetson" file="Anims\LOBOT\RGF\F_DBLSHOT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGF_EMPTY_PAIN_Stetson" file="Anims\LOBOT\RGF\F_N_PAIN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_DRUNK_Stetson" file="Anims\LOBOT\RGF\F_N_DRUNK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_RIFLE_PAIN_Stetson" file="Anims\LOBOT\RGF\F_R_PAIN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_DODGE_Stetson" file="Anims\LOBOT\RGF\F_DODGE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGF_EMPTY_THROW_Stetson" file="Anims\LOBOT\RGF\F_THROW_G_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_EMPTY_THROW_G_Stetson" file="Anims\LOBOT\RGF\F_THROW_G_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGF_EMPTY_LOB_Stetson" file="Anims\LOBOT\RGF\F_LOB_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_LOB_G_Stetson" file="Anims\LOBOT\RGF\F_LOB_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_KICKDOOR_Stetson" file="Anims\LOBOT\RGF\F_DR_KICK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_EMPTY_RADIO_Stetson" file="Anims\LOBOT\RGF\F_RADIO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGF_EMPTY_REMOTE_Stetson" file="Anims\LOBOT\RGF\F_REMOTE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGF_KNIFE_STAB_Stetson" file="Anims\LOBOT\RGF\F_STAB_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_KNIFE_SLICE_Stetson" file="Anims\LOBOT\RGF\F_SLICE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_KNIFE_THROW_Stetson" file="Anims\LOBOT\RGF\F_K_THROW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_KNIFE_BREATH_Stetson" file="Anims\LOBOT\RGF\F_K_BREATH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_CROWBAR_HIT_Stetson" file="Anims\LOBOT\RGF\F_CROWBAR_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGF_CROWBAR_CR_HIT_Stetson" file="Anims\LOBOT\RGF\F_C_CROWBAR_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIE_Stetson" file="Anims\LOBOT\RGF\F_D_FWD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGF_EMPTY_JFK_Stetson" file="Anims\LOBOT\RGF\F_D_FWD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFB_Stetson" file="Anims\LOBOT\RGF\F_DIEBAC_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBH_Stetson" file="Anims\LOBOT\RGF\F_DIEHARD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBHB_Stetson" file="Anims\LOBOT\RGF\F_DIEHARDB_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_FALL_Stetson" file="Anims\LOBOT\RGF\F_N_FALL_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="RGF_EMPTY_FALLFWD_Stetson" file="Anims\LOBOT\RGF\F_N_FALL_FWD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="RGF_EMPTY_KARATEP_Stetson" file="Anims\LOBOT\RGF\F_K_PUNCH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_KARATELK_Stetson" file="Anims\LOBOT\RGF\F_K_LOWKICK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="RGF_EMPTY_KARATESPINK_Stetson" file="Anims\LOBOT\RGF\F_K_SPINKICK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="RGF_EMPTY_CDIE_Stetson" file="Anims\LOBOT\RGF\F_C_DIE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
<AnimSurface name="RGF_EMPTY_CPUNCH_Stetson" file="Anims\LOBOT\RGF\F_C_PUNCH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_CTHROW_Stetson" file="Anims\LOBOT\RGF\F_C_THROW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_CRADIO_Stetson" file="Anims\LOBOT\RGF\F_C_RADIO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGF_KNIFE_CSTAB_Stetson" file="Anims\LOBOT\RGF\F_C_STAB_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_COWER_Stetson" file="Anims\LOBOT\RGF\F_COWER_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_COWER_Stetson" file="Anims\LOBOT\RGF\F_R_COWER_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_RIFLE_PRN_COWER_Stetson" file="Anims\LOBOT\RGF\F_R_PRNCOW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_RIFLE_ROLL_SIDE_Stetson" file="Anims\LOBOT\RGF\F_R_ROLL_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_ROLL_Stetson" file="Anims\LOBOT\RGF\F_ROLL_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_EMPTY_ROLL_SIDE_Stetson" file="Anims\LOBOT\RGF\F_N_ROLL_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_EMPTY_SLEEP_Stetson" file="Anims\LOBOT\RGF\F_SLEEP_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGF_LAW_Stetson" file="Anims\LOBOT\RGF\F_LAW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_LAW_CR_Stetson" file="Anims\LOBOT\RGF\F_LAW_CR_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_EMPTY_KICKSAND_Stetson" file="Anims\LOBOT\RGF\F_SAND_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGF_EMPTY_WIPEFACE_Stetson" file="Anims\LOBOT\RGF\F_WIPE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_RIFLE_LOOK_Stetson" file="Anims\LOBOT\RGF\F_R_LOOK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_RIFLE_CLEAN_Stetson" file="Anims\LOBOT\RGF\F_R_CLEAN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGF_HELIDROP_Stetson" file="Anims\LOBOT\RGF\f_heli_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="RGF_CROUCH_MORTAR_Stetson" file="Anims\LOBOT\RGF\F_MORTAR_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="RGF_SLAP_Stetson" file="Anims\LOBOT\RGF\F_N_SLAP_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_IDLE_Stetson" file="Anims\LOBOT\RGF\FW_R_STD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_WALK_Stetson" file="Anims\LOBOT\RGF\FW_R_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_AIM_Stetson" file="Anims\LOBOT\RGF\FW_SR_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_WATER_RIFLE_HIP_Stetson" file="Anims\LOBOT\RGF\FW_SR_HIP_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_IDLE_Stetson" file="Anims\LOBOT\RGF\FW_N_STD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_WALK_Stetson" file="Anims\LOBOT\RGF\FW_N_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_THROW_Stetson" file="Anims\LOBOT\RGF\FW_THROW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_FALL_Stetson" file="Anims\LOBOT\RGF\FW_FALL_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_TREAD_Stetson" file="Anims\LOBOT\RGF\FW_TREAD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_SWIM_Stetson" file="Anims\LOBOT\RGF\FW_SWIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_DIE_Stetson" file="Anims\LOBOT\RGF\FW_DIE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
<AnimSurface name="RGF_WATER_EMPTY_DROWN_Stetson" file="Anims\LOBOT\RGF\FW_DROWN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGF_WATER_PISTOL_IDLE_Stetson" file="Anims\LOBOT\RGF\FW_P_BRTH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGF_WATER_PISTOL_AIM_Stetson" file="Anims\LOBOT\RGF\FW_N_SHOT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGF_WATER_DUAL_AIM_Stetson" file="Anims\LOBOT\RGF\FW_DBLSHOT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<!-- Steel Helmet -->
<AnimSurface name="RGF_PICKUP_FOX_Steelhelm" file="Anims\LOBOT\RGF\F_PICKUP_FOX_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGF_RIFLE_WALK_CROUCH_Steelhelm" file="Anims\LOBOT\RGF\F_R_SWAT_AIM_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
@@ -3451,7 +3451,7 @@
<Surface name="RGF_CROUCH_MORTAR_Spechelm" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_Spechelm" animsurface="RGFSLAP" />
</LayerProp>
<LayerProp filter="SWATHelmetAndPistol" palette="hats">
<LayerProp filter="SWATHelmetAndPistol" palette="swat_blue">
<Surface name="RGF_EMPTY_RUN_SWAThelm" animsurface="RGFPISTOL_RUN"/>
<Surface name="RGF_EMPTY_RUN_SWAThelm" animsurface="RGFNOTHING_RUN"/>
<Surface name="RGF_PISTOL_SDSTP_SWAThelm" animsurface="RGFSIDESTEP"/>
@@ -3459,7 +3459,7 @@
<Surface name="RGF_WATER_EMPTY_WALK_SWAThelm" animsurface="RGFWATER_N_WALK" />
<Surface name="RGF_WATER_PISTOL_AIM_SWAThelm" animsurface="RGFWATER_N_AIM" />
</LayerProp>
<LayerProp filter="SWATHelmetAndRifle" palette="hats">
<LayerProp filter="SWATHelmetAndRifle" palette="swat_blue">
<Surface name="RGF_RIFLE_OPEN_SWAThelm" animsurface="RGFOPEN"/>
<Surface name="RGF_RIFLE_COWER_SWAThelm" animsurface="RGFCOWER"/>
<Surface name="RGF_RIFLE_PRN_COWER_SWAThelm" animsurface="RGF_COWER_PRONE"/>
@@ -3476,7 +3476,7 @@
<Surface name="RGF_BLUNT_SWAThelm" animsurface="RGFPUNCH" />
<Surface name="RGF_CROWBAR_CR_HIT_SWAThelm" animsurface="RGFPUNCHLOW" />
</LayerProp>
<LayerProp filter="SWATHelmet" palette="hats">
<LayerProp filter="SWATHelmet" palette="swat_blue">
<Surface name="RGF_RIFLE_IDLE_SWAThelm" animsurface="RGFSTANDING"/>
<Surface name="RGF_BASICWALK_SWAThelm" animsurface="RGFWALKING"/>
<Surface name="RGF_RUNNING_SWAThelm" animsurface="RGFRUNNING"/>
@@ -5258,6 +5258,145 @@
<Surface name="RGF_CROUCH_MORTAR_Blackcap" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_Blackcap" animsurface="RGFSLAP" />
</LayerProp>
<LayerProp filter="CowboyHatAndPistol" palette="hats">
<Surface name="RGF_EMPTY_RUN_Stetson" animsurface="RGFPISTOL_RUN"/>
<Surface name="RGF_EMPTY_RUN_Stetson" animsurface="RGFNOTHING_RUN"/>
<Surface name="RGF_PISTOL_SDSTP_Stetson" animsurface="RGFSIDESTEP"/>
<Surface name="RGF_WATER_PISTOL_IDLE_Stetson" animsurface="RGFWATER_N_STD" />
<Surface name="RGF_WATER_EMPTY_WALK_Stetson" animsurface="RGFWATER_N_WALK" />
<Surface name="RGF_WATER_PISTOL_AIM_Stetson" animsurface="RGFWATER_N_AIM" />
</LayerProp>
<LayerProp filter="CowboyHatAndRifle" palette="hats">
<Surface name="RGF_RIFLE_OPEN_Stetson" animsurface="RGFOPEN"/>
<Surface name="RGF_RIFLE_COWER_Stetson" animsurface="RGFCOWER"/>
<Surface name="RGF_RIFLE_PRN_COWER_Stetson" animsurface="RGF_COWER_PRONE"/>
<Surface name="RGF_RIFLE_KICKDOOR_Stetson" animsurface="RGFKICKDOOR"/>
<!--<Surface name="RGF_RIFLE_SQUISH_Stetson" animsurface="RGF_SQUISH" />
<Surface name="RGF_RIFLE_LOOK_Stetson" animsurface="RGF_LOOK" />
<Surface name="RGF_RIFLE_SPIT_Stetson" animsurface="RGF_SPIT" />-->
<Surface name="RGF_RIFLE_DRUNK_Stetson" animsurface="RGFDRUNK"/>
<Surface name="RGF_RIFLE_LOW_Stetson" animsurface="RGFSHOOT_LOW"/>
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Stetson" animsurface="RGFSIDESTEP_R_RDY"/>
<Surface name="RGF_RIFLE_ROLL_SIDE_Stetson" animsurface="RGFROLL_PR"/>
</LayerProp>
<LayerProp filter="CowboyHatAndBluntMeleeWeapon" palette="hats">
<Surface name="RGF_BLUNT_Stetson" animsurface="RGFPUNCH" />
<Surface name="RGF_CROWBAR_CR_HIT_Stetson" animsurface="RGFPUNCHLOW" />
</LayerProp>
<LayerProp filter="CowboyHat" palette="hats">
<Surface name="RGF_RIFLE_IDLE_Stetson" animsurface="RGFSTANDING"/>
<Surface name="RGF_BASICWALK_Stetson" animsurface="RGFWALKING"/>
<Surface name="RGF_RUNNING_Stetson" animsurface="RGFRUNNING"/>
<Surface name="RGF_RIFLE_CROUCH_Stetson" animsurface="RGFCROUCHING"/>
<Surface name="RGF_RIFLE_SWAT_Stetson" animsurface="RGFSNEAKING"/>
<Surface name="RGF_RIFLE_WALK_Stetson" animsurface="RGFWALK_R_RDY"/>
<Surface name="RGF_RIFLE_WALK_CROUCH_Stetson" animsurface="RGFCROUCH_R_RDY"/>
<Surface name="RGF_CROUCHWALK_Stetson" animsurface="RGFCROUCH_P_RDY"/>
<Surface name="RGF_CROUCHWALK_DUAL_Stetson" animsurface="RGFCROUCH_D_RDY"/>
<Surface name="RGF_RIFLE_RAISE_Stetson" animsurface="RGFRAISE"/>
<Surface name="RGF_RIFLE_AIM_Stetson" animsurface="RGFSTANDAIM"/>
<Surface name="RGF_RIFLE_HIP_Stetson" animsurface="RGF_HIP_AIM"/>
<Surface name="RGF_RIFLE_CR_AIM_Stetson" animsurface="RGFCROUCHAIM"/>
<Surface name="RGF_RIFLE_PRONE_Stetson" animsurface="RGFPRONE"/>
<Surface name="RGF_RIFLE_SIDESTEP_Stetson" animsurface="RGFSIDESTEP"/>
<Surface name="RGF_HOP_Stetson" animsurface="RGFHOPFENCE"/>
<Surface name="RGF_HOP_Stetson" animsurface="RGFJUMPWINDOWS"/>
<Surface name="RGF_PUNCH_Stetson" animsurface="RGFPUNCH"/>
<Surface name="RGF_IDLE_Stetson" animsurface="RGFNOTHING_STD"/>
<Surface name="RGF_PISTOL_IDLE_Stetson" animsurface="RGFDBLBREATH"/>
<Surface name="RGF_OPEN_Stetson" animsurface="RGFOPEN"/>
<Surface name="RGF_PICKUP_Stetson" animsurface="RGFPICKUP"/>
<Surface name="RGF_MEDIC_CROUCH_Stetson" animsurface="RGFMEDIC"/>
<Surface name="RGF_RIFLE_HIT_Stetson" animsurface="RGFRHIT"/>
<Surface name="RGF_EMPTY_CROUCH_Stetson" animsurface="RGFNOTHING_CROUCH"/>
<Surface name="RGF_EMPTY_SWAT_Stetson" animsurface="RGFNOTHING_SWAT"/>
<Surface name="RGF_EMPTY_SWAT_Stetson" animsurface="RGFSWKNIFE"/>
<Surface name="RGF_EMPTY_RUN_Stetson" animsurface="RGFPISTOL_RUN"/>
<Surface name="RGF_EMPTY_RUN_Stetson" animsurface="RGFNOTHING_RUN"/>
<Surface name="RGF_EMPTY_WALK_Stetson" animsurface="RGFNOTHING_WALK"/>
<Surface name="RGF_EMPTY_PRONE_Stetson" animsurface="RGFHANDGUN_PRONE"/>
<Surface name="RGF_PISTOL_IDLE_Stetson" animsurface="RGFPISTOLBREATH"/>
<Surface name="RGF_PISTOL_AIM_Stetson" animsurface="RGFHANDGUN_S_SHOT"/>
<Surface name="RGF_PISTOL_AIM_1H_Stetson" animsurface="RGF_PFSHOT_AIM"/>
<Surface name="RGF_PISTOL_RDY_WALK_Stetson" animsurface="RGFWALK_P_RDY"/>
<Surface name="RGF_DUAL_RDY_WALK_Stetson" animsurface="RGFWALK_D_RDY"/>
<Surface name="RGF_PISTOL_CR_AIM_Stetson" animsurface="RGFHANDGUN_C_SHOT"/>
<Surface name="RGF_PISTOL_SDSTP_AIM_Stetson" animsurface="RGFSIDESTEP_P_RDY"/>
<Surface name="RGF_DUAL_SDSTP_AIM_Stetson" animsurface="RGFSIDESTEP_D_RDY"/>
<Surface name="RGF_PISTOL_LOW_Stetson" animsurface="RGFPISTOLSHOOTLOW"/>
<Surface name="RGF_PISTOL_LOW_Stetson" animsurface="RGFSHOOT_LOW"/>
<Surface name="RGF_DUAL_AIM_Stetson" animsurface="RGFSTANDDWALAIM"/>
<Surface name="RGF_DUAL_CR_AIM_Stetson" animsurface="RGFCDBLSHOT"/>
<Surface name="RGF_MEDIC_PRONE_Stetson" animsurface="RGFMEDICPRN"/>
<Surface name="RGF_COWER_PRONE_Stetson" animsurface="RGF_COWER_PRONE"/>
<Surface name="RGF_DIE_PRONE_Stetson" animsurface="RGFHITPRONE"/>
<Surface name="RGF_DUAL_PRONE_Stetson" animsurface="RGFDWPRONE"/>
<Surface name="RGF_EMPTY_PAIN_Stetson" animsurface="RGFHURTSTANDINGN"/>
<Surface name="RGF_RIFLE_PAIN_Stetson" animsurface="RGFHURTSTANDINGR"/>
<Surface name="RGF_EMPTY_DIE_Stetson" animsurface="RGFHITSTAND"/>
<Surface name="RGF_EMPTY_CDIE_Stetson" animsurface="RGFHITCROUCH"/>
<Surface name="RGF_EMPTY_COWER_Stetson" animsurface="RGFCOWER"/>
<Surface name="RGF_CLIMB_Stetson" animsurface="RGFCLIMBROOF"/>
<Surface name="RGF_CLIMB_Stetson" animsurface="RGFWALLJUMP"/>
<Surface name="RGF_EMPTY_ROLL_Stetson" animsurface="RGFROLLOVER"/>
<Surface name="RGF_EMPTY_ROLL_SIDE_Stetson" animsurface="RGFROLL_PR"/>
<Surface name="RGF_EMPTY_DIEFB_Stetson" animsurface="RGFHITFALLBACK"/>
<Surface name="RGF_EMPTY_DIEFBH_Stetson" animsurface="RGFHITHARD"/>
<Surface name="RGF_EMPTY_DIEFBHB_Stetson" animsurface="RGFHITHARDBLOOD"/>
<Surface name="RGF_RIFLE_WALK_HURT_Stetson" animsurface="RGFHURTWALKINGR"/>
<Surface name="RGF_RIFLE_BAYONET_Stetson" animsurface="RGFBAYONET_S_S"/>
<Surface name="RGF_RIFLE_BAYONET_L_Stetson" animsurface="RGFBAYONET_S_P"/>
<Surface name="RGF_EMPTY_DODGE_Stetson" animsurface="RGFDODGE"/>
<Surface name="RGF_EMPTY_THROW_Stetson" animsurface="RGFTHROW"/>
<Surface name="RGF_EMPTY_THROW_G_Stetson" animsurface="RGFSTHRG"/>
<Surface name="RGF_EMPTY_LOB_Stetson" animsurface="RGFLOB"/>
<Surface name="RGF_EMPTY_LOB_G_Stetson" animsurface="RGFSLOBG"/>
<Surface name="RGF_EMPTY_KICKDOOR_Stetson" animsurface="RGFKICKDOOR"/>
<!--<Surface name="RGF_EMPTY_SQUISH_Stetson" animsurface="RGF_SQUISH" />-->
<Surface name="RGF_EMPTY_RADIO_Stetson" animsurface="RGFRADIO"/>
<!--<Surface name="RGF_EMPTY_PULL_Stetson" animsurface="RGF_PULL" />-->
<Surface name="RGF_EMPTY_REMOTE_Stetson" animsurface="RGFUSEREMOTE"/>
<Surface name="RGF_KNIFE_STAB_Stetson" animsurface="RGFSTAB"/>
<Surface name="RGF_KNIFE_SLICE_Stetson" animsurface="RGFSLICE"/>
<Surface name="RGF_KNIFE_THROW_Stetson" animsurface="RGFTHROWKNIFE"/>
<Surface name="RGF_KNIFE_BREATH_Stetson" animsurface="RGFBREATHKNIFE"/>
<Surface name="RGF_CROWBAR_HIT_Stetson" animsurface="RGFCROWBAR"/>
<Surface name="RGF_CROWBAR_CR_HIT_Stetson" animsurface="RGFPUNCHLOW"/>
<Surface name="RGF_EMPTY_CPUNCH_Stetson" animsurface="RGFPUNCHLOW"/>
<Surface name="RGF_EMPTY_CTHROW_Stetson" animsurface="RGFCRTHROW"/>
<Surface name="RGF_KNIFE_CSTAB_Stetson" animsurface="RGFCSTAB"/>
<Surface name="RGF_EMPTY_CRADIO_Stetson" animsurface="RGFCRRADIO"/>
<Surface name="RGF_EMPTY_SLEEP_Stetson" animsurface="RGFSLEEP"/>
<Surface name="RGF_EMPTY_DRUNK_Stetson" animsurface="RGFPISTOLDRUNK"/>
<Surface name="RGF_RIFLE_WALK_HURT_Stetson" animsurface="RGFHURTWALKINGN"/>
<Surface name="RGF_EMPTY_FALL_Stetson" animsurface="RGFFALL"/>
<Surface name="RGF_EMPTY_FALLFWD_Stetson" animsurface="RGFFALLF"/>
<!--<Surface name="RGF_EMPTY_KARATELK_Stetson" animsurface="RGFLOWKICK" />
<Surface name="RGF_EMPTY_KARATESPINK_Stetson" animsurface="RGFSPINKICK" />-->
<Surface name="RGF_LAW_Stetson" animsurface="RGFROCKET"/>
<Surface name="RGF_LAW_CR_Stetson" animsurface="RGFCRROCKET"/>
<Surface name="RGF_EMPTY_KICKSAND_Stetson" animsurface="RGFKICKSN"/>
<Surface name="RGF_EMPTY_WIPEFACE_Stetson" animsurface="RGFWIPE"/>
<Surface name="RGF_RIFLE_LOOK_Stetson" animsurface="RGFALOOK"/>
<Surface name="RGF_RIFLE_CLEAN_Stetson" animsurface="RGFCLEAN"/>
<Surface name="RGF_WATER_RIFLE_IDLE_Stetson" animsurface="RGFWATER_R_STD" />
<Surface name="RGF_WATER_RIFLE_WALK_Stetson" animsurface="RGFWATER_R_WALK" />
<Surface name="RGF_WATER_RIFLE_AIM_Stetson" animsurface="RGFWATER_R_AIM" />
<Surface name="RGF_WATER_RIFLE_HIP_Stetson" animsurface="RGF_WATER_HIP_AIM" />
<Surface name="RGF_WATER_EMPTY_IDLE_Stetson" animsurface="RGFWATER_N_STD" />
<Surface name="RGF_WATER_EMPTY_WALK_Stetson" animsurface="RGFWATER_N_WALK" />
<Surface name="RGF_WATER_EMPTY_THROW_Stetson" animsurface="RGFWATERTHROW" />
<Surface name="RGF_WATER_EMPTY_FALL_Stetson" animsurface="RGFWATER_TRANS" />
<Surface name="RGF_WATER_EMPTY_FALL_Stetson" animsurface="RGFWATER_TRANS" />
<Surface name="RGF_WATER_EMPTY_TREAD_Stetson" animsurface="RGFDEEPWATER_TRED" />
<Surface name="RGF_WATER_EMPTY_SWIM_Stetson" animsurface="RGFDEEPWATER_SWIM" />
<Surface name="RGF_WATER_EMPTY_DIE_Stetson" animsurface="RGFWATER_DIE" />
<Surface name="RGF_WATER_EMPTY_DROWN_Stetson" animsurface="RGFDEEPWATER_DIE" />
<Surface name="RGF_WATER_DUAL_AIM_Stetson" animsurface="RGFWATER_DBLSHT" />
<Surface name="RGF_HELIDROP_Stetson" animsurface="RGFHELIDROP" />
<Surface name="RGF_CROUCH_MORTAR_Stetson" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_Stetson" animsurface="RGFSLAP" />
</LayerProp>
<LayerProp filter="IsWearingBallcapAndHasPistol">
<Surface name="RGF_EMPTY_RUN_BCAP" animsurface="RGFPISTOL_RUN"/>
<Surface name="RGF_EMPTY_RUN_BCAP" animsurface="RGFNOTHING_RUN"/>
@@ -38,5 +38,42 @@
<Surface name="RGF_WATER_RIFLE_AIM_M14" animsurface="RGFWATER_R_AIM" />
<Surface name="RGF_WATER_RIFLE_HIP_M14" animsurface="RGF_WATER_HIP_AIM" />
</LayerProp>-->
<LayerProp filter="HasSVDSInHand" palette="guns_v2_pal_swap_wood_to_dark">
<Surface name="RGF_RIFLE_OPEN_DRAGUNOV" animsurface="RGFOPEN"/>
<Surface name="RGF_RIFLE_WALK_CROUCH_DRAGUNOV" animsurface="RGFCROUCH_R_RDY"/>
<Surface name="RGF_RIFLE_WALK_DRAGUNOV" animsurface="RGFWALK_R_RDY"/>
<Surface name="RGF_RIFLE_IDLE_DRAGUNOV" animsurface="RGFSTANDING"/>
<Surface name="RGF_BASICWALK_DRAGUNOV" animsurface="RGFWALKING"/>
<Surface name="RGF_RUNNING_DRAGUNOV" animsurface="RGFRUNNING"/>
<Surface name="RGF_RIFLE_CROUCH_DRAGUNOV" animsurface="RGFCROUCHING"/>
<Surface name="RGF_RIFLE_SIDESTEP_DRAGUNOV" animsurface="RGFSIDESTEP"/>
<Surface name="RGF_RIFLE_SIDESTEP_AIM_DRAGUNOV" animsurface="RGFSIDESTEP_R_RDY"/>
<Surface name="RGF_RIFLE_SWAT_DRAGUNOV" animsurface="RGFSNEAKING"/>
<Surface name="RGF_RIFLE_RAISE_DRAGUNOV" animsurface="RGFRAISE"/>
<Surface name="RGF_RIFLE_AIM_DRAGUNOV" animsurface="RGFSTANDAIM"/>
<Surface name="RGF_RIFLE_HIP_DRAGUNOV" animsurface="RGF_HIP_AIM"/>
<Surface name="RGF_RIFLE_CR_AIM_DRAGUNOV" animsurface="RGFCROUCHAIM"/>
<Surface name="RGF_RIFLE_PRONE_DRAGUNOV" animsurface="RGFPRONE"/>
<Surface name="RGF_RIFLE_HIT_DRAGUNOV" animsurface="RGFRHIT"/>
<Surface name="RGF_RIFLE_PAIN_DRAGUNOV" animsurface="RGFHURTSTANDINGR"/>
<Surface name="RGF_RIFLE_COWER_DRAGUNOV" animsurface="RGFCOWER"/>
<Surface name="RGF_RIFLE_PRN_COWER_DRAGUNOV" animsurface="RGF_COWER_PRONE"/>
<Surface name="RGF_RIFLE_WALK_HURT_DRAGUNOV" animsurface="RGFHURTWALKINGR"/>
<Surface name="RGF_RIFLE_KICKDOOR_DRAGUNOV" animsurface="RGFKICKDOOR"/>
<!--<Surface name="RGF_RIFLE_SQUISH_DRAGUNOV" animsurface="RGF_SQUISH" />
<Surface name="RGF_RIFLE_LOOK_DRAGUNOV" animsurface="RGF_LOOK" />
<Surface name="RGF_RIFLE_SPIT_DRAGUNOV" animsurface="RGF_SPIT" />-->
<Surface name="RGF_RIFLE_DRUNK_DRAGUNOV" animsurface="RGFDRUNK"/>
<Surface name="RGF_RIFLE_BAYONET_DRAGUNOV" animsurface="RGFBAYONET_S_S"/>
<Surface name="RGF_RIFLE_BAYONET_L_DRAGUNOV" animsurface="RGFBAYONET_S_P"/>
<Surface name="RGF_RIFLE_LOW_DRAGUNOV" animsurface="RGFSHOOT_LOW"/>
<Surface name="RGF_RIFLE_ROLL_SIDE_DRAGUNOV" animsurface="RGFROLL_PR"/>
<Surface name="RGF_RIFLE_LOOK_DRAGUNOV" animsurface="RGFALOOK"/>
<Surface name="RGF_RIFLE_CLEAN_DRAGUNOV" animsurface="RGFCLEAN"/>
<Surface name="RGF_WATER_RIFLE_IDLE_DRAGUNOV" animsurface="RGFWATER_R_STD" />
<Surface name="RGF_WATER_RIFLE_WALK_DRAGUNOV" animsurface="RGFWATER_R_WALK" />
<Surface name="RGF_WATER_RIFLE_AIM_DRAGUNOV" animsurface="RGFWATER_R_AIM" />
<Surface name="RGF_WATER_RIFLE_HIP_DRAGUNOV" animsurface="RGF_WATER_HIP_AIM" />
</LayerProp>
</Layer>
</LogicalAnimationSurfaces>
@@ -616,6 +616,129 @@
<AnimSurface name="WATER_PISTOL_AIM_Blackcap" file="Anims\LOBOT\RGM\SW_N_SHOT_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="WATER_DUAL_AIM_Blackcap" file="Anims\LOBOT\RGM\SW_DBLSHOT_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<!-- Cowboy Hat -->
<AnimSurface name="RGM_HELIDROP_Stetson" file="Anims\LOBOT\RGM\s_heli_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_CROUCH_Stetson" file="Anims\LOBOT\RGM\S_R_RDY_SWAT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGM_CROUCHWALK_Stetson" file="Anims\LOBOT\RGM\cr_walk_pistol_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGM_CROUCHWALK_DUAL_Stetson" file="Anims\LOBOT\RGM\cr_walk_dual_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_Stetson" file="Anims\LOBOT\RGM\S_R_RDY_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_HURT_Stetson" file="Anims\LOBOT\RGM\S_R_WALK_HURT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_IDLE_Stetson" file="Anims\LOBOT\RGM\S_R_STD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMBASICWALK_Stetson" file="Anims\LOBOT\RGM\S_R_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_CROUCH_Stetson" file="Anims\LOBOT\RGM\S_R_C_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGMRIFLE_SWAT_Stetson" file="Anims\LOBOT\RGM\S_R_SWAT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGMRIFLE_SIDESTEP_Stetson" file="Anims\LOBOT\RGM\S_R_SDSP_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_SIDESTEP_AIM_Stetson" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRUNNING_Stetson" file="Anims\LOBOT\RGM\S_R_RUN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_RAISE_Stetson" file="Anims\LOBOT\RGM\S_RAISE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGMRIFLE_AIM_Stetson" file="Anims\LOBOT\RGM\S_SR_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMRIFLE_LOW_Stetson" file="Anims\LOBOT\RGM\S_R_LOW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMRIFLE_HIP_Stetson" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMRIFLE_HIP_LOW_Stetson" file="Anims\LOBOT\RGM\S_R_HIP_LOW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMRIFLE_CR_AIM_Stetson" file="Anims\LOBOT\RGM\S_CR_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGMRIFLE_PRONE_Stetson" file="Anims\LOBOT\RGM\S_R_PRN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGM_HOP_Stetson" file="Anims\LOBOT\RGM\S_HOP_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
<AnimSurface name="RGM_CLIMB_Stetson" file="Anims\LOBOT\RGM\S_CLIMB_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="RGM_PUNCH_Stetson" file="Anims\LOBOT\RGM\S_PUNCH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGM_BLUNT_Stetson" file="Anims\LOBOT\RGM\S_BLUNT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGM_IDLE_Stetson" file="Anims\LOBOT\RGM\S_N_STD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGM_OPEN_Stetson" file="Anims\LOBOT\RGM\S_OPEN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGM_RIFLE_OPEN_Stetson" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGMRIFLE_KICKDOOR_Stetson" file="Anims\LOBOT\RGM\S_R_DR_KICK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_SQUISH_Stetson" file="Anims\LOBOT\RGM\S_R_SQUISH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_LOOK_Stetson" file="Anims\LOBOT\RGM\S_R_LOOK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMRIFLE_SPIT_Stetson" file="Anims\LOBOT\RGM\S_R_SPIT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMRIFLE_DRUNK_Stetson" file="Anims\LOBOT\RGM\S_R_DRUNK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_BAYONET_Stetson" file="Anims\LOBOT\RGM\S_R_BAYONET_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGMRIFLE_BAYONET_L_Stetson" file="Anims\LOBOT\RGM\S_R_BAYONET_L_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGM_PICKUP_Stetson" file="Anims\LOBOT\RGM\S_PICKUP_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGMMEDIC_CROUCH_Stetson" file="Anims\LOBOT\RGM\S_MEDIC_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMMEDIC_PRONE_Stetson" file="Anims\LOBOT\RGM\S_PRN_MED_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGMCOWER_PRONE_Stetson" file="Anims\LOBOT\RGM\S_PRNCOW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGMDIE_PRONE_Stetson" file="Anims\LOBOT\RGM\S_P_DIE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGMRIFLE_HIT_Stetson" file="Anims\LOBOT\RGM\S_HIT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGMEMPTY_CROUCH_Stetson" file="Anims\LOBOT\RGM\S_N_CRCH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="RGMEMPTY_SWAT_Stetson" file="Anims\LOBOT\RGM\S_N_SWAT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="RGMEMPTY_RUN_Stetson" file="Anims\LOBOT\RGM\S_N_RUN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMEMPTY_WALK_Stetson" file="Anims\LOBOT\RGM\S_N_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMEMPTY_WALK_HURT_Stetson" file="Anims\LOBOT\RGM\S_N_WALK_HURT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMEMPTY_PRONE_Stetson" file="Anims\LOBOT\RGM\S_N_PRNE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="RGMDUAL_PRONE_Stetson" file="Anims\LOBOT\RGM\S_DB_PRN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_IDLE_Stetson" file="Anims\LOBOT\RGM\S_P_BRTH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMPISTOL_WALK_Stetson" file="Anims\LOBOT\RGM\S_P_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_RDY_WALK_Stetson" file="Anims\LOBOT\RGM\S_P_RDY_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_RDY_WALK_Stetson" file="Anims\LOBOT\RGM\S_DBL_RDY_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_AIM_Stetson" file="Anims\LOBOT\RGM\S_N_SHOT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMPISTOL_AIM_1H_Stetson" file="Anims\LOBOT\RGM\S_N_SHOT2_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="RGMPISTOL_LOW_Stetson" file="Anims\LOBOT\RGM\S_P_LOW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMPISTOL_CR_AIM_Stetson" file="Anims\LOBOT\RGM\S_CR_AIM_P_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="RGMDUAL_CR_AIM_Stetson" file="Anims\LOBOT\RGM\S_CR_AIM_D_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGMPISTOL_SDSTP_Stetson" file="Anims\LOBOT\RGM\S_P_SDSP_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMPISTOL_SDSTP_AIM_Stetson" file="Anims\LOBOT\RGM\S_P_SDSP_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_SDSTP_Stetson" file="Anims\LOBOT\RGM\S_DBL_SDSP_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_SDSTP_AIM_Stetson" file="Anims\LOBOT\RGM\S_DBL_SDSP_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMDUAL_AIM_Stetson" file="Anims\LOBOT\RGM\S_DBLSHOT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="RGMEMPTY_PAIN_Stetson" file="Anims\LOBOT\RGM\S_N_PAIN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_DRUNK_Stetson" file="Anims\LOBOT\RGM\S_N_DRUNK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMRIFLE_PAIN_Stetson" file="Anims\LOBOT\RGM\S_R_PAIN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_DODGE_Stetson" file="Anims\LOBOT\RGM\S_DODGE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGMEMPTY_THROW_Stetson" file="Anims\LOBOT\RGM\S_THROW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_THROW_G_Stetson" file="Anims\LOBOT\RGM\S_THROW_G_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGMEMPTY_LOB_Stetson" file="Anims\LOBOT\RGM\S_LOB_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_LOB_G_Stetson" file="Anims\LOBOT\RGM\S_LOB_G_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGMEMPTY_KICKDOOR_Stetson" file="Anims\LOBOT\RGM\S_DR_KICK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="RGMEMPTY_SQUISH_Stetson" file="Anims\LOBOT\RGM\S_SQUISH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMEMPTY_PULL_Stetson" file="Anims\LOBOT\RGM\S_PULL_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGMEMPTY_RADIO_Stetson" file="Anims\LOBOT\RGM\S_RADIO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGMEMPTY_REMOTE_Stetson" file="Anims\LOBOT\RGM\S_REMOTE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="RGMKNIFE_STAB_Stetson" file="Anims\LOBOT\RGM\S_STAB_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMKNIFE_SLICE_Stetson" file="Anims\LOBOT\RGM\S_SLICE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMKNIFE_THROW_Stetson" file="Anims\LOBOT\RGM\S_K_THROW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMKNIFE_BREATH_Stetson" file="Anims\LOBOT\RGM\S_K_BREATH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMCROWBAR_HIT_Stetson" file="Anims\LOBOT\RGM\S_CROWBAR_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGMCROWBAR_CR_HIT_Stetson" file="Anims\LOBOT\RGM\S_C_CROWBAR_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="RGMEMPTY_DIE_Stetson" file="Anims\LOBOT\RGM\S_D_FWD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGMEMPTY_JFK_Stetson" file="Anims\LOBOT\RGM\S_D_FWD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFB_Stetson" file="Anims\LOBOT\RGM\S_DIEBAC_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBH_Stetson" file="Anims\LOBOT\RGM\S_DIEHARD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBHB_Stetson" file="Anims\LOBOT\RGM\S_DIEHARDB_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="RGMEMPTY_FALL_Stetson" file="Anims\LOBOT\RGM\S_N_FALL_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="RGMEMPTY_FALLFWD_Stetson" file="Anims\LOBOT\RGM\S_N_FALL_FWD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="RGMEMPTY_KARATEP_Stetson" file="Anims\LOBOT\RGM\S_K_PUNCH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_KARATELK_Stetson" file="Anims\LOBOT\RGM\S_K_LOWKICK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="RGMEMPTY_KARATESPINK_Stetson" file="Anims\LOBOT\RGM\S_K_SPINKICK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="RGMEMPTY_CDIE_Stetson" file="Anims\LOBOT\RGM\S_C_DIE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
<AnimSurface name="RGMEMPTY_CPUNCH_Stetson" file="Anims\LOBOT\RGM\S_C_PUNCH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_CTHROW_Stetson" file="Anims\LOBOT\RGM\S_C_THROW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_CRADIO_Stetson" file="Anims\LOBOT\RGM\S_C_RADIO_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="RGMKNIFE_CSTAB_Stetson" file="Anims\LOBOT\RGM\S_C_STAB_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_COWER_Stetson" file="Anims\LOBOT\RGM\S_COWER_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_COWER_Stetson" file="Anims\LOBOT\RGM\S_R_COWER_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="RGMRIFLE_PRN_COWER_Stetson" file="Anims\LOBOT\RGM\S_R_PRNCOW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="RGMRIFLE_ROLL_SIDE_Stetson" file="Anims\LOBOT\RGM\S_R_ROLL_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_ROLL_Stetson" file="Anims\LOBOT\RGM\S_ROLL_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="RGMEMPTY_ROLL_SIDE_Stetson" file="Anims\LOBOT\RGM\S_N_ROLL_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="RGMEMPTY_SLEEP_Stetson" file="Anims\LOBOT\RGM\S_SLEEP_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="RGMLAW_Stetson" file="Anims\LOBOT\RGM\S_LAW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="RGMLAW_CR_Stetson" file="Anims\LOBOT\RGM\S_LAW_CR_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="CROUCH_MORTAR_Stetson" file="Anims\LOBOT\RGM\S_MORTAR_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="WATER_RIFLE_IDLE_Stetson" file="Anims\LOBOT\RGM\SW_R_STD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="WATER_RIFLE_WALK_Stetson" file="Anims\LOBOT\RGM\SW_R_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_RIFLE_AIM_Stetson" file="Anims\LOBOT\RGM\SW_SR_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="WATER_RIFLE_HIP_Stetson" file="Anims\LOBOT\RGM\SW_SR_HIP_AIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="WATER_EMPTY_IDLE_Stetson" file="Anims\LOBOT\RGM\SW_N_STD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="WATER_EMPTY_WALK_Stetson" file="Anims\LOBOT\RGM\SW_N_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_EMPTY_THROW_Stetson" file="Anims\LOBOT\RGM\SW_THROW_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="WATER_EMPTY_FALL_Stetson" file="Anims\LOBOT\RGM\SW_FALL_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="WATER_EMPTY_TREAD_Stetson" file="Anims\LOBOT\RGM\SW_TREAD_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_EMPTY_SWIM_Stetson" file="Anims\LOBOT\RGM\SW_SWIM_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="WATER_EMPTY_DIE_Stetson" file="Anims\LOBOT\RGM\SW_DIE_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
<AnimSurface name="WATER_EMPTY_DROWN_Stetson" file="Anims\LOBOT\RGM\SW_DROWN_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="WATER_PISTOL_IDLE_Stetson" file="Anims\LOBOT\RGM\SW_P_BRTH_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="WATER_PISTOL_WALK_Stetson" file="Anims\LOBOT\RGM\SW_P_WALK_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="WATER_PISTOL_AIM_Stetson" file="Anims\LOBOT\RGM\SW_N_SHOT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="WATER_DUAL_AIM_Stetson" file="Anims\LOBOT\RGM\SW_DBLSHOT_Stetson.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
<!-- Steel Helmet -->
<AnimSurface name="RGM_HELIDROP_Steelhelm" file="Anims\LOBOT\RGM\s_heli_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
<AnimSurface name="RGMRIFLE_WALK_CROUCH_Steelhelm" file="Anims\LOBOT\RGM\S_R_RDY_SWAT_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
@@ -5204,6 +5204,142 @@
<Surface name="WATER_DUAL_AIM_Blackcap" animsurface="RGMWATER_DBLSHT" />
<Surface name="CROUCH_MORTAR_Blackcap" animsurface="RGMMORTAR" />
</LayerProp>
<LayerProp filter="CowboyHatAndPistol" palette="hats">
<Surface name="RGMPISTOL_WALK_Stetson" animsurface="RGMNOTHING_WALK" />
<Surface name="RGMEMPTY_RUN_Stetson" animsurface="RGMPISTOL_RUN" />
<Surface name="RGMEMPTY_RUN_Stetson" animsurface="RGMNOTHING_RUN" />
<Surface name="RGMPISTOL_SDSTP_Stetson" animsurface="RGMSIDESTEP" />
<Surface name="WATER_PISTOL_IDLE_Stetson" animsurface="RGMWATER_N_STD" />
<Surface name="WATER_PISTOL_WALK_Stetson" animsurface="RGMWATER_N_WALK" />
<Surface name="WATER_PISTOL_AIM_Stetson" animsurface="RGMWATER_N_AIM" />
</LayerProp>
<LayerProp filter="CowboyHatAndRifle" palette="hats">
<Surface name="RGM_RIFLE_OPEN_Stetson" animsurface="RGMOPEN" />
<Surface name="RGMRIFLE_COWER_Stetson" animsurface="RGMCOWER" />
<Surface name="RGMRIFLE_PRN_COWER_Stetson" animsurface="RGM_COWER_PRONE" />
<Surface name="RGMRIFLE_KICKDOOR_Stetson" animsurface="RGMKICKDOOR" />
<Surface name="RGMRIFLE_SQUISH_Stetson" animsurface="RGM_SQUISH" />
<Surface name="RGMRIFLE_LOOK_Stetson" animsurface="RGM_LOOK" />
<Surface name="RGMRIFLE_SPIT_Stetson" animsurface="RGM_SPIT" />
<Surface name="RGMRIFLE_DRUNK_Stetson" animsurface="RGMDRUNK" />
<Surface name="RGMRIFLE_LOW_Stetson" animsurface="RGMSHOOT_LOW" />
<Surface name="RGMRIFLE_HIP_LOW_Stetson" animsurface="RGM_HIP_LOW" />
<Surface name="RGMRIFLE_SIDESTEP_AIM_Stetson" animsurface="RGMSIDESTEP_R_RDY" />
<Surface name="RGMRIFLE_ROLL_SIDE_Stetson" animsurface="RGMROLL_PR" />
</LayerProp>
<LayerProp filter="CowboyHatAndBluntMeleeWeapon" palette="hats">
<Surface name="RGM_BLUNT_Stetson" animsurface="RGMPUNCH" />
<Surface name="RGMCROWBAR_CR_HIT_Stetson" animsurface="RGMPUNCHLOW" />
</LayerProp>
<LayerProp filter="CowboyHat" palette="hats">
<Surface name="RGMRIFLE_IDLE_Stetson" animsurface="RGMSTANDING" />
<Surface name="RGMBASICWALK_Stetson" animsurface="RGMBASICWALKING" />
<Surface name="RGMRUNNING_Stetson" animsurface="RGMRUNNING" />
<Surface name="RGMRIFLE_CROUCH_Stetson" animsurface="RGMCROUCHING" />
<Surface name="RGMRIFLE_SWAT_Stetson" animsurface="RGMSNEAKING" />
<Surface name="RGMRIFLE_WALK_Stetson" animsurface="RGMWALK_R_RDY" />
<Surface name="RGMRIFLE_WALK_CROUCH_Stetson" animsurface="RGMCROUCH_R_RDY" />
<Surface name="RGM_CROUCHWALK_Stetson" animsurface="RGMCROUCH_P_RDY" />
<Surface name="RGM_CROUCHWALK_DUAL_Stetson" animsurface="RGMCROUCH_D_RDY" />
<Surface name="RGMRIFLE_RAISE_Stetson" animsurface="RGMRAISE" />
<Surface name="RGMRIFLE_AIM_Stetson" animsurface="RGMSTANDAIM" />
<Surface name="RGMRIFLE_HIP_Stetson" animsurface="RGM_HIP_AIM" />
<Surface name="RGMRIFLE_CR_AIM_Stetson" animsurface="RGMCROUCHAIM" />
<Surface name="RGMRIFLE_PRONE_Stetson" animsurface="RGMPRONE" />
<Surface name="RGMRIFLE_SIDESTEP_Stetson" animsurface="RGMSIDESTEP" />
<Surface name="RGM_HOP_Stetson" animsurface="RGMHOPFENCE" />
<Surface name="RGM_HOP_Stetson" animsurface="RGMJUMPWINDOWS" />
<Surface name="RGM_PUNCH_Stetson" animsurface="RGMPUNCH" />
<Surface name="RGMEMPTY_KARATEP_Stetson" animsurface="RGMNPUNCH" />
<Surface name="RGM_IDLE_Stetson" animsurface="RGMNOTHING_STD" />
<Surface name="RGM_IDLE_Stetson" animsurface="RGMDBLBREATH" />
<Surface name="RGM_OPEN_Stetson" animsurface="RGMOPEN" />
<Surface name="RGM_PICKUP_Stetson" animsurface="RGMPICKUP" />
<Surface name="RGMMEDIC_CROUCH_Stetson" animsurface="RGMMEDIC" />
<Surface name="RGMRIFLE_HIT_Stetson" animsurface="RGMRHIT" />
<Surface name="RGMEMPTY_CROUCH_Stetson" animsurface="RGMNOTHING_CROUCH" />
<Surface name="RGMEMPTY_SWAT_Stetson" animsurface="RGMNOTHING_SWAT" />
<Surface name="RGMEMPTY_SWAT_Stetson" animsurface="RGMSWKNIFE" />
<Surface name="RGMEMPTY_RUN_Stetson" animsurface="RGMPISTOL_RUN" />
<Surface name="RGMEMPTY_RUN_Stetson" animsurface="RGMNOTHING_RUN" />
<Surface name="RGMEMPTY_WALK_Stetson" animsurface="RGMNOTHING_WALK" />
<Surface name="RGMEMPTY_PRONE_Stetson" animsurface="RGMHANDGUN_PRONE" />
<Surface name="RGMPISTOL_IDLE_Stetson" animsurface="RGMPISTOLBREATH" />
<Surface name="RGMPISTOL_AIM_Stetson" animsurface="RGMHANDGUN_S_SHOT" />
<Surface name="RGMPISTOL_AIM_1H_Stetson" animsurface="RGM_PFSHOT_AIM" />
<Surface name="RGMPISTOL_RDY_WALK_Stetson" animsurface="RGMWALK_P_RDY" />
<Surface name="RGMDUAL_RDY_WALK_Stetson" animsurface="RGMWALK_D_RDY" />
<Surface name="RGMPISTOL_CR_AIM_Stetson" animsurface="RGMHANDGUN_C_SHOT" />
<Surface name="RGMPISTOL_SDSTP_AIM_Stetson" animsurface="RGMSIDESTEP_P_RDY" />
<Surface name="RGMDUAL_SDSTP_AIM_Stetson" animsurface="RGMSIDESTEP_D_RDY" />
<Surface name="RGMPISTOL_LOW_Stetson" animsurface="RGMPISTOLSHOOTLOW" />
<Surface name="RGMPISTOL_LOW_Stetson" animsurface="RGMSHOOT_LOW" />
<Surface name="RGMDUAL_AIM_Stetson" animsurface="RGMSTANDDWALAIM" />
<Surface name="RGMDUAL_CR_AIM_Stetson" animsurface="RGMCDBLSHOT" />
<Surface name="RGMMEDIC_PRONE_Stetson" animsurface="RGMMEDICPRN" />
<Surface name="RGMCOWER_PRONE_Stetson" animsurface="RGM_COWER_PRONE" />
<Surface name="RGMDIE_PRONE_Stetson" animsurface="RGMHITPRONE" />
<Surface name="RGMDUAL_PRONE_Stetson" animsurface="RGMDWPRONE" />
<Surface name="RGMEMPTY_PAIN_Stetson" animsurface="RGMHURTSTANDINGN" />
<Surface name="RGMRIFLE_PAIN_Stetson" animsurface="RGMHURTSTANDINGR" />
<Surface name="RGMEMPTY_DIE_Stetson" animsurface="RGMHITSTAND" />
<Surface name="RGMEMPTY_CDIE_Stetson" animsurface="RGMHITCROUCH" />
<Surface name="RGMEMPTY_COWER_Stetson" animsurface="RGMCOWER" />
<Surface name="RGM_CLIMB_Stetson" animsurface="RGMCLIMBROOF" />
<Surface name="RGM_CLIMB_Stetson" animsurface="RGMWALLJUMP" />
<Surface name="RGMEMPTY_ROLL_Stetson" animsurface="RGMROLLOVER" />
<Surface name="RGMEMPTY_ROLL_SIDE_Stetson" animsurface="RGMROLL_PR" />
<Surface name="RGMEMPTY_DIEFB_Stetson" animsurface="RGMHITFALLBACK" />
<Surface name="RGMEMPTY_DIEFBH_Stetson" animsurface="RGMHITHARD" />
<Surface name="RGMEMPTY_DIEFBHB_Stetson" animsurface="RGMHITHARDBLOOD" />
<Surface name="RGMRIFLE_WALK_HURT_Stetson" animsurface="RGMHURTWALKINGR" />
<Surface name="RGMRIFLE_BAYONET_Stetson" animsurface="RGMBAYONET_S_S" />
<Surface name="RGMRIFLE_BAYONET_L_Stetson" animsurface="RGMBAYONET_S_P" />
<Surface name="RGMEMPTY_DODGE_Stetson" animsurface="RGMDODGE" />
<Surface name="RGMEMPTY_THROW_Stetson" animsurface="RGMTHROW" />
<Surface name="RGMEMPTY_THROW_G_Stetson" animsurface="RGMSTHRG" />
<Surface name="RGMEMPTY_LOB_Stetson" animsurface="RGMLOB" />
<Surface name="RGMEMPTY_LOB_G_Stetson" animsurface="RGMSLOBG" />
<Surface name="RGMEMPTY_KICKDOOR_Stetson" animsurface="RGMKICKDOOR" />
<Surface name="RGMEMPTY_SQUISH_Stetson" animsurface="RGM_SQUISH" />
<Surface name="RGMEMPTY_RADIO_Stetson" animsurface="RGMRADIO" />
<Surface name="RGMEMPTY_PULL_Stetson" animsurface="RGM_PULL" />
<Surface name="RGMEMPTY_REMOTE_Stetson" animsurface="RGMUSEREMOTE" />
<Surface name="RGMKNIFE_STAB_Stetson" animsurface="RGMSTAB" />
<Surface name="RGMKNIFE_SLICE_Stetson" animsurface="RGMSLICE" />
<Surface name="RGMKNIFE_THROW_Stetson" animsurface="RGMTHROWKNIFE" />
<Surface name="RGMKNIFE_BREATH_Stetson" animsurface="RGMBREATHKNIFE" />
<Surface name="RGMCROWBAR_HIT_Stetson" animsurface="RGMCROWBAR" />
<Surface name="RGMEMPTY_CPUNCH_Stetson" animsurface="RGMPUNCHLOW" />
<Surface name="RGMEMPTY_CTHROW_Stetson" animsurface="RGMCRTHROW" />
<Surface name="RGMKNIFE_CSTAB_Stetson" animsurface="RGMCSTAB" />
<Surface name="RGMEMPTY_CRADIO_Stetson" animsurface="RGMCRRADIO" />
<Surface name="RGMEMPTY_SLEEP_Stetson" animsurface="RGMSLEEP" />
<Surface name="RGMEMPTY_DRUNK_Stetson" animsurface="RGMPISTOLDRUNK" />
<Surface name="RGMEMPTY_WALK_HURT_Stetson" animsurface="RGMHURTWALKINGN" />
<Surface name="RGMEMPTY_FALL_Stetson" animsurface="RGMFALL" />
<Surface name="RGMEMPTY_FALLFWD_Stetson" animsurface="RGMFALLF" />
<Surface name="RGMEMPTY_KARATELK_Stetson" animsurface="RGMLOWKICK" />
<Surface name="RGMEMPTY_KARATESPINK_Stetson" animsurface="RGMSPINKICK" />
<Surface name="RGMLAW_Stetson" animsurface="RGMROCKET" />
<Surface name="RGMLAW_CR_Stetson" animsurface="RGMCRROCKET" />
<Surface name="RGM_HELIDROP_Stetson" animsurface="RGMHELIDROP" />
<Surface name="WATER_RIFLE_IDLE_Stetson" animsurface="RGMWATER_R_STD" />
<Surface name="WATER_RIFLE_WALK_Stetson" animsurface="RGMWATER_R_WALK" />
<Surface name="WATER_RIFLE_AIM_Stetson" animsurface="RGMWATER_R_AIM" />
<Surface name="WATER_RIFLE_HIP_Stetson" animsurface="RGM_WATER_HIP_AIM" />
<Surface name="WATER_EMPTY_IDLE_Stetson" animsurface="RGMWATER_N_STD" />
<Surface name="WATER_EMPTY_WALK_Stetson" animsurface="RGMWATER_N_WALK" />
<Surface name="WATER_EMPTY_THROW_Stetson" animsurface="RGMWATERTHROW" />
<Surface name="WATER_EMPTY_FALL_Stetson" animsurface="RGMWATER_TRANS" />
<Surface name="WATER_EMPTY_FALL_Stetson" animsurface="RGMWATER_TRANS" />
<Surface name="WATER_EMPTY_TREAD_Stetson" animsurface="RGMDEEPWATER_TRED" />
<Surface name="WATER_EMPTY_SWIM_Stetson" animsurface="RGMDEEPWATER_SWIM" />
<Surface name="WATER_EMPTY_DIE_Stetson" animsurface="RGMWATER_DIE" />
<Surface name="WATER_EMPTY_DROWN_Stetson" animsurface="RGMDEEPWATER_DIE" />
<Surface name="WATER_DUAL_AIM_Stetson" animsurface="RGMWATER_DBLSHT" />
<Surface name="CROUCH_MORTAR_Stetson" animsurface="RGMMORTAR" />
</LayerProp>
<LayerProp filter="IsWearingBallcapAndHasPistol" >
<Surface name="RGMPISTOL_WALK_BCAP" animsurface="RGMNOTHING_WALK" />
<Surface name="RGMEMPTY_RUN_BCAP" animsurface="RGMPISTOL_RUN" />
@@ -37,5 +37,41 @@
<Surface name="WATER_RIFLE_AIM_M14" animsurface="RGMWATER_R_AIM" />
<Surface name="WATER_RIFLE_HIP_M14" animsurface="RGM_WATER_HIP_AIM" />
</LayerProp>-->
<LayerProp filter="HasSVDSInHand" palette="guns_v2_pal_swap_wood_to_dark">
<Surface name="RGM_RIFLE_OPEN_DRAGUNOV" animsurface="RGMOPEN" />
<Surface name="RGMRIFLE_WALK_CROUCH_DRAGUNOV" animsurface="RGMCROUCH_R_RDY" />
<Surface name="RGMRIFLE_WALK_DRAGUNOV" animsurface="RGMWALK_R_RDY" />
<Surface name="RGMRIFLE_IDLE_DRAGUNOV" animsurface="RGMSTANDING" />
<Surface name="RGMBASICWALK_DRAGUNOV" animsurface="RGMBASICWALKING" />
<Surface name="RGMRUNNING_DRAGUNOV" animsurface="RGMRUNNING" />
<Surface name="RGMRIFLE_CROUCH_DRAGUNOV" animsurface="RGMCROUCHING" />
<Surface name="RGMRIFLE_SIDESTEP_DRAGUNOV" animsurface="RGMSIDESTEP" />
<Surface name="RGMRIFLE_SIDESTEP_AIM_DRAGUNOV" animsurface="RGMSIDESTEP_R_RDY" />
<Surface name="RGMRIFLE_SWAT_DRAGUNOV" animsurface="RGMSNEAKING" />
<Surface name="RGMRIFLE_RAISE_DRAGUNOV" animsurface="RGMRAISE" />
<Surface name="RGMRIFLE_AIM_DRAGUNOV" animsurface="RGMSTANDAIM" />
<Surface name="RGMRIFLE_HIP_DRAGUNOV" animsurface="RGM_HIP_AIM" />
<Surface name="RGMRIFLE_CR_AIM_DRAGUNOV" animsurface="RGMCROUCHAIM" />
<Surface name="RGMRIFLE_PRONE_DRAGUNOV" animsurface="RGMPRONE" />
<Surface name="RGMRIFLE_HIT_DRAGUNOV" animsurface="RGMRHIT" />
<Surface name="RGMRIFLE_PAIN_DRAGUNOV" animsurface="RGMHURTSTANDINGR" />
<Surface name="RGMRIFLE_COWER_DRAGUNOV" animsurface="RGMCOWER" />
<Surface name="RGMRIFLE_PRN_COWER_DRAGUNOV" animsurface="RGM_COWER_PRONE" />
<Surface name="RGMRIFLE_WALK_HURT_DRAGUNOV" animsurface="RGMHURTWALKINGR" />
<Surface name="RGMRIFLE_KICKDOOR_DRAGUNOV" animsurface="RGMKICKDOOR" />
<Surface name="RGMRIFLE_SQUISH_DRAGUNOV" animsurface="RGM_SQUISH" />
<Surface name="RGMRIFLE_LOOK_DRAGUNOV" animsurface="RGM_LOOK" />
<Surface name="RGMRIFLE_SPIT_DRAGUNOV" animsurface="RGM_SPIT" />
<Surface name="RGMRIFLE_DRUNK_DRAGUNOV" animsurface="RGMDRUNK" />
<Surface name="RGMRIFLE_BAYONET_DRAGUNOV" animsurface="RGMBAYONET_S_S" />
<Surface name="RGMRIFLE_BAYONET_L_DRAGUNOV" animsurface="RGMBAYONET_S_P" />
<Surface name="RGMRIFLE_LOW_DRAGUNOV" animsurface="RGMSHOOT_LOW" />
<Surface name="RGMRIFLE_HIP_LOW_DRAGUNOV" animsurface="RGM_HIP_LOW" />
<Surface name="RGMRIFLE_ROLL_SIDE_DRAGUNOV" animsurface="RGMROLL_PR" />
<Surface name="WATER_RIFLE_IDLE_DRAGUNOV" animsurface="RGMWATER_R_STD" />
<Surface name="WATER_RIFLE_WALK_DRAGUNOV" animsurface="RGMWATER_R_WALK" />
<Surface name="WATER_RIFLE_AIM_DRAGUNOV" animsurface="RGMWATER_R_AIM" />
<Surface name="WATER_RIFLE_HIP_DRAGUNOV" animsurface="RGM_WATER_HIP_AIM" />
</LayerProp>
</Layer>
</LogicalAnimationSurfaces>
@@ -14,4 +14,5 @@
<Palette name = "Bluehats" filename = "Palettes\BlueHats.act" />
<Palette name = "Greenhats" filename = "Palettes\GreenHats.act" />
<Palette name = "swat_blue" filename = "Palettes\swat_blue.act" />
<Palette name = "guns_v2_pal_swap_wood_to_dark" filename = "Palettes\guns_v2_paletteswap_wood_to_dark.act" />
</Palettes>