Merged from revision: 2078

- Fixed of gamestart missing settings and cleanup of Profiles folder INI settings (by Buggler)
- Deleted 'Profiles\UserProfile_UnfinishedBusiness\UB' folder

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2079 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2014-07-26 13:01:58 +00:00
parent 44355b6d0b
commit e97f4b54df
14 changed files with 760 additions and 429 deletions
+8
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@@ -1903,6 +1903,11 @@ SHOW_ENEMY_AWARENESS = FALSE
INDIVIDUAL_HIDDEN_PERSON_NAMES = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; should known NPCs use a different colour (deep blue instead of white), so we can find them more easily?
;------------------------------------------------------------------------------------------------------------------------------
KNOWN_NPCS_DIFFERENT_MAPCOLOUR = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyNames.xml'.
; If you set SOLDIER_PROFILES_ENEMY = TRUE the name in the profile takes precedence.
@@ -3292,6 +3297,9 @@ ENABLE_ARMOR_COVERAGE = FALSE
DYNAMIC_AMMO_WEIGHT = FALSE
; if set to TRUE, accumulated militia training progress is awarded to the next training session if a training session is finished.
MILITIA_TRAINING_CARRYOVER_PROGRESS = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; This is a hack to globally increase all AutofireBullets/5AP values of all weapons. Can take negative values too,
; but won't lower B/5AP below 0.
+6
View File
@@ -743,6 +743,12 @@ COVERT_ELITES_DETECT_NEXTTILE = TRUE
; if set to TRUE, disguises will blow if you are bleeding and close to the enemy
COVERT_DETECTEDIFBLEEDING = FALSE
; if frequencies are jammed, bombs cannot be activated/defused by remote
RADIO_OPERATOR_JAMMING_BLOCKSRADIOBOMBS = FALSE
; if a enemy radio operators jams frequencies, there is a 5% chance that he will activate remote bombs/defuses
RADIO_OPERATOR_ENEMY_JAMMINGSETSOFFRADIOBOMBS = FALSE
;******************************************************************************************************************************
;******************************************************************************************************************************
[Radio Operator]