mirror of
https://github.com/1dot13/gamedir.git
synced 2026-07-22 13:40:25 +02:00
Merged from revision: 2078
- Fixed of gamestart missing settings and cleanup of Profiles folder INI settings (by Buggler) - Deleted 'Profiles\UserProfile_UnfinishedBusiness\UB' folder git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2079 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -1904,7 +1904,9 @@ SHOW_ENEMY_AWARENESS = FALSE
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INDIVIDUAL_HIDDEN_PERSON_NAMES = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; should known NPCs use a different colour (deep blue instead of white), so we can find them more easily?
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;------------------------------------------------------------------------------------------------------------------------------
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KNOWN_NPCS_DIFFERENT_MAPCOLOUR = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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@@ -778,6 +778,12 @@ RADIO_OPERATOR_ASSIGNMENT_SCAN_BASE_RANGE = 5
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; we can use our radio set to listen, this will greatly enhance our hearing, but makes it easier to interrupt us
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RADIO_OPERATOR_LISTENING_HEARING_BONUS = 20
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; if frequencies are jammed, bombs cannot be activated/defused by remote
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RADIO_OPERATOR_JAMMING_BLOCKSRADIOBOMBS = FALSE
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; if a enemy radio operators jams frequencies, there is a 5% chance that he will activate remote bombs/defuses
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RADIO_OPERATOR_ENEMY_JAMMINGSETSOFFRADIOBOMBS = TRUE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Snitch]
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@@ -1903,6 +1903,11 @@ SHOW_ENEMY_AWARENESS = FALSE
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INDIVIDUAL_HIDDEN_PERSON_NAMES = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; should known NPCs use a different colour (deep blue instead of white), so we can find them more easily?
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;------------------------------------------------------------------------------------------------------------------------------
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KNOWN_NPCS_DIFFERENT_MAPCOLOUR = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyNames.xml'.
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; If you set SOLDIER_PROFILES_ENEMY = TRUE the name in the profile takes precedence.
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@@ -3292,6 +3297,9 @@ ENABLE_ARMOR_COVERAGE = FALSE
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DYNAMIC_AMMO_WEIGHT = FALSE
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; if set to TRUE, accumulated militia training progress is awarded to the next training session if a training session is finished.
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MILITIA_TRAINING_CARRYOVER_PROGRESS = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; This is a hack to globally increase all AutofireBullets/5AP values of all weapons. Can take negative values too,
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; but won't lower B/5AP below 0.
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@@ -743,6 +743,12 @@ COVERT_ELITES_DETECT_NEXTTILE = TRUE
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; if set to TRUE, disguises will blow if you are bleeding and close to the enemy
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COVERT_DETECTEDIFBLEEDING = FALSE
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; if frequencies are jammed, bombs cannot be activated/defused by remote
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RADIO_OPERATOR_JAMMING_BLOCKSRADIOBOMBS = FALSE
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; if a enemy radio operators jams frequencies, there is a 5% chance that he will activate remote bombs/defuses
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RADIO_OPERATOR_ENEMY_JAMMINGSETSOFFRADIOBOMBS = FALSE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Radio Operator]
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@@ -83,16 +83,16 @@ TOPTION_QUIET_TRAINING = FALSE
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TOPTION_QUIET_REPAIRING = FALSE
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TOPTION_QUIET_DOCTORING = FALSE
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TOPTION_AUTO_FAST_FORWARD_MODE = FALSE
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TOPTION_ZOMBIES = FALSE
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TOPTION_SHOW_LAST_ENEMY = FALSE
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TOPTION_SHOW_LBE_CONTENT = TRUE
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TOPTION_INVERT_WHEEL = FALSE
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TOPTION_ZOMBIES = FALSE
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TOPTION_ENABLE_INVENTORY_POPUPS = TRUE
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TOPTION_MERCENARY_FORMATIONS = TRUE
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TOPTION_CHEAT_MODE_OPTIONS_HEADER = FALSE
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TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = FALSE
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TOPTION_CHEAT_MODE_OPTIONS_END = FALSE
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TOPTION_DEBUG_MODE_OPTIONS_HEADER = FALSE
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TOPTION_MERCENARY_FORMATIONS = TRUE
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TOPTION_REPORT_MISS_MARGIN = FALSE
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TOPTION_SHOW_RESET_ALL_OPTIONS = FALSE
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TOPTION_RESET_ALL_OPTIONS = FALSE
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@@ -83,11 +83,12 @@ TOPTION_QUIET_TRAINING = FALSE
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TOPTION_QUIET_REPAIRING = FALSE
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TOPTION_QUIET_DOCTORING = FALSE
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TOPTION_AUTO_FAST_FORWARD_MODE = FALSE
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TOPTION_ZOMBIES = FALSE
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TOPTION_SHOW_LAST_ENEMY = FALSE
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TOPTION_SHOW_LBE_CONTENT = FALSE
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TOPTION_INVERT_WHEEL = FALSE
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TOPTION_ZOMBIES = FALSE
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TOPTION_ENABLE_INVENTORY_POPUPS = FALSE
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TOPTION_MERCENARY_FORMATIONS = FALSE
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TOPTION_CHEAT_MODE_OPTIONS_HEADER = FALSE
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TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = FALSE
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TOPTION_CHEAT_MODE_OPTIONS_END = FALSE
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@@ -138,6 +138,30 @@ SECRET_WEAPON_CACHES = 0
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;------------------------------------------------------------------------------------------------------------------------------
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SQUAD_SIZE = 6
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;------------------------------------------------------------------------------------------------------------------------------
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; Inventory Manipulation AP costs
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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INVENTORY_USE_AP = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; New Chance to Hit System
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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USE_NCTH = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Improved Interrupt System
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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IMPROVED_INTERRUPT_SYSTEM = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Merc Story Backgrounds
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;
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@@ -1,111 +0,0 @@
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Jagged Alliance 2 --Settings File--
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;
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; Please note that this file is automatically generated by the game.
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;
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; While it is safe to change things from within this file, not all values are acceptable. Some may break the game,
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; some may be ignored, but most likely they will be acceptable or reset to a default value.
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;
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; Please note, This file and its contents are in a beta phase. Expect changes, however they should be minimal and automated.
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; The Current Game Setting Struct is defined as :
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;
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; typedef struct
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; {
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; INT8 bLastSavedGameSlot; // The last saved game number goes in here
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; UINT8 ubMusicVolumeSetting; // Volume Setting
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; UINT8 ubSoundEffectsVolume; // Volume Setting
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; UINT8 ubSpeechVolume; // Volume Setting
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; UINT8 fOptions[ NUM_ALL_GAME_OPTIONS ]; // Toggle Options (Speech, Subtitles, Show Tree Tops, etc.. )
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; UINT32 uiMeanwhileScenesSeenFlags; // Bit Vector describing seen 'mean whiles..'
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; BOOLEAN fHideHelpInAllScreens; // Controls Help "do not show help again" checkbox
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; } GAME_SETTINGS
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;
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;******************************************************************************************************************************
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[JA2 Game Settings]
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bLastSavedGameSlot = 0
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ubMusicVolumeSetting = 65
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ubSoundEffectsVolume = 65
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ubSpeechVolume = 65
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uiMeanwhileScenesSeenFlags = 0
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fHideHelpInAllScreens = FALSE
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TOPTION_SPEECH = TRUE
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TOPTION_MUTE_CONFIRMATIONS = FALSE
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TOPTION_SUBTITLES = TRUE
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TOPTION_KEY_ADVANCE_SPEECH = FALSE
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TOPTION_ANIMATE_SMOKE = TRUE
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TOPTION_BLOOD_N_GORE = TRUE
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TOPTION_DONT_MOVE_MOUSE = FALSE
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TOPTION_OLD_SELECTION_METHOD = FALSE
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TOPTION_ALWAYS_SHOW_MOVEMENT_PATH = FALSE
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TOPTION_SHOW_MISSES = FALSE
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TOPTION_RTCONFIRM = FALSE
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TOPTION_SLEEPWAKE_NOTIFICATION = TRUE
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TOPTION_USE_METRIC_SYSTEM = TRUE
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TOPTION_MERC_ALWAYS_LIGHT_UP = FALSE
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TOPTION_SMART_CURSOR = FALSE
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TOPTION_SNAP_CURSOR_TO_DOOR = TRUE
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TOPTION_GLOW_ITEMS = TRUE
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TOPTION_TOGGLE_TREE_TOPS = TRUE
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TOPTION_TOGGLE_WIREFRAME = TRUE
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TOPTION_3D_CURSOR = FALSE
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TOPTION_CTH_CURSOR = FALSE
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TOPTION_GL_BURST_CURSOR = TRUE
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TOPTION_ALLOW_TAUNTS = FALSE
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TOPTION_GL_HIGH_ANGLE = FALSE
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TOPTION_ALLOW_REAL_TIME_SNEAK = FALSE
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TOPTION_SPACE_SELECTS_NEXT_SQUAD = TRUE
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TOPTION_SHOW_ITEM_SHADOW = TRUE
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TOPTION_SHOW_WEAPON_RANGE_IN_TILES = TRUE
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TOPTION_TRACERS_FOR_SINGLE_FIRE = FALSE
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TOPTION_RAIN_SOUND = TRUE
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TOPTION_ALLOW_CROWS = TRUE
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TOPTION_ALLOW_SOLDIER_TOOLTIPS = FALSE
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TOPTION_USE_AUTO_SAVE = FALSE
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TOPTION_SILENT_SKYRIDER = FALSE
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TOPTION_ENHANCED_DESC_BOX = FALSE
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TOPTION_TOGGLE_TURN_MODE = FALSE
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TOPTION_STAT_PROGRESS_BARS = FALSE
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TOPTION_ALT_MAP_COLOR = FALSE
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TOPTION_ALTERNATE_BULLET_GRAPHICS = FALSE
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TOPTION_SHOW_MERC_RANKS = FALSE
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TOPTION_SHOW_TACTICAL_FACE_GEAR = FALSE
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TOPTION_SHOW_TACTICAL_FACE_ICONS = FALSE
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TOPTION_DISABLE_CURSOR_SWAP = FALSE
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TOPTION_QUIET_TRAINING = FALSE
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TOPTION_QUIET_REPAIRING = FALSE
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TOPTION_QUIET_DOCTORING = FALSE
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TOPTION_AUTO_FAST_FORWARD_MODE = FALSE
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TOPTION_ZOMBIES = FALSE
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TOPTION_SHOW_LAST_ENEMY = FALSE
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TOPTION_SHOW_LBE_CONTENT = FALSE
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TOPTION_INVERT_WHEEL = FALSE
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TOPTION_ENABLE_INVENTORY_POPUPS = FALSE
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TOPTION_CHEAT_MODE_OPTIONS_HEADER = FALSE
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TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = FALSE
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TOPTION_CHEAT_MODE_OPTIONS_END = FALSE
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TOPTION_DEBUG_MODE_OPTIONS_HEADER = FALSE
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TOPTION_REPORT_MISS_MARGIN = FALSE
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TOPTION_SHOW_RESET_ALL_OPTIONS = FALSE
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TOPTION_RESET_ALL_OPTIONS = FALSE
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TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE = FALSE
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TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP = FALSE
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TOPTION_RENDER_MOUSE_REGIONS = FALSE
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TOPTION_DEBUG_MODE_OPTIONS_END = FALSE
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;******************************************************************************************************************************
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; Options beyond this point are Code derived options, DO NOT CHANGE THESE UNLESS YOU KNOW WHAT YOUR ARE DOING.
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; They are only included here for complete transparency for all GameSettings content.
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;******************************************************************************************************************************
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TOPTION_LAST_OPTION = FALSE
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NUM_GAME_OPTIONS = FALSE
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TOPTION_MERC_CASTS_LIGHT = TRUE
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TOPTION_HIDE_BULLETS = FALSE
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TOPTION_TRACKING_MODE = TRUE
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NUM_ALL_GAME_OPTIONS = FALSE
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@@ -49,11 +49,11 @@ TOPTION_SHOW_MISSES = FALSE
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TOPTION_RTCONFIRM = FALSE
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TOPTION_SLEEPWAKE_NOTIFICATION = TRUE
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TOPTION_USE_METRIC_SYSTEM = TRUE
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TOPTION_MERC_ALWAYS_LIGHT_UP = FALSE
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TOPTION_MERC_ALWAYS_LIGHT_UP = TRUE
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TOPTION_SMART_CURSOR = FALSE
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TOPTION_SNAP_CURSOR_TO_DOOR = TRUE
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TOPTION_GLOW_ITEMS = TRUE
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TOPTION_TOGGLE_TREE_TOPS = TRUE
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TOPTION_TOGGLE_TREE_TOPS = FALSE
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TOPTION_TOGGLE_WIREFRAME = TRUE
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TOPTION_3D_CURSOR = FALSE
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TOPTION_CTH_CURSOR = TRUE
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@@ -78,16 +78,17 @@ TOPTION_ALTERNATE_BULLET_GRAPHICS = TRUE
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TOPTION_SHOW_MERC_RANKS = FALSE
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TOPTION_SHOW_TACTICAL_FACE_GEAR = TRUE
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TOPTION_SHOW_TACTICAL_FACE_ICONS = TRUE
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TOPTION_DISABLE_CURSOR_SWAP = FALSE
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TOPTION_DISABLE_CURSOR_SWAP = TRUE
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TOPTION_QUIET_TRAINING = FALSE
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TOPTION_QUIET_REPAIRING = FALSE
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TOPTION_QUIET_DOCTORING = FALSE
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TOPTION_AUTO_FAST_FORWARD_MODE = FALSE
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TOPTION_ZOMBIES = FALSE
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TOPTION_SHOW_LAST_ENEMY = FALSE
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TOPTION_SHOW_LBE_CONTENT = TRUE
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TOPTION_INVERT_WHEEL = FALSE
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TOPTION_ZOMBIES = FALSE
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TOPTION_ENABLE_INVENTORY_POPUPS = TRUE
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TOPTION_MERCENARY_FORMATIONS = TRUE
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TOPTION_CHEAT_MODE_OPTIONS_HEADER = FALSE
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TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = FALSE
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TOPTION_CHEAT_MODE_OPTIONS_END = FALSE
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+33
-17
@@ -70,7 +70,7 @@ PROGRESS_SPEED_OF_ITEM_CHOICES = 2
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; 0 = Old
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; 1 = New
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;------------------------------------------------------------------------------------------------------------------------------
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SKILL_TRAITS = 0
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SKILL_TRAITS = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Inventory / Attachments
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@@ -81,14 +81,6 @@ SKILL_TRAITS = 0
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;------------------------------------------------------------------------------------------------------------------------------
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INVENTORY_ATTACHMENTS = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Game Style
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||||
;
|
||||
; 0 = Realistic
|
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; 1 = Sci Fi
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
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GAME_STYLE = 0
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||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Enemies Drop All Items
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||||
;
|
||||
@@ -114,20 +106,20 @@ EXTRA_DIFFICULTY = 0
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AVAILABLE_ARSENAL = 1
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;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Number of Terrorists
|
||||
; Random Manuel Text Quote
|
||||
;
|
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; 0 = Random
|
||||
; 1 = All
|
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; 0 = Off
|
||||
; 1 = On
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
NUMBER_OF_TERRORISTS = 0
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RANDOM_MANUEL_TEXT = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Secret Weapon Caches
|
||||
; RPC Tex and John Availability
|
||||
;
|
||||
; 0 = Random
|
||||
; 1 = All
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SECRET_WEAPON_CACHES = 0
|
||||
RPC_TEX_AND_JOHN = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Maximum Squad Size
|
||||
@@ -136,7 +128,31 @@ SECRET_WEAPON_CACHES = 0
|
||||
; 8 = Available in 800x600 and 1024x768 screen resolution
|
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; 10 = Available in 1024x768 screen resolution
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SQUAD_SIZE = 6
|
||||
SQUAD_SIZE = 8
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Inventory Manipulation AP costs
|
||||
;
|
||||
; 0 = Off
|
||||
; 1 = On
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
INVENTORY_USE_AP = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; New Chance to Hit System
|
||||
;
|
||||
; 0 = Off
|
||||
; 1 = On
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
USE_NCTH = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Improved Interrupt System
|
||||
;
|
||||
; 0 = Off
|
||||
; 1 = On
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
IMPROVED_INTERRUPT_SYSTEM = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Merc Story Backgrounds
|
||||
@@ -144,4 +160,4 @@ SQUAD_SIZE = 6
|
||||
; 0 = Off
|
||||
; 1 = On
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
BACKGROUNDS = 0
|
||||
BACKGROUNDS = 1
|
||||
@@ -83,11 +83,12 @@ TOPTION_QUIET_TRAINING = FALSE
|
||||
TOPTION_QUIET_REPAIRING = FALSE
|
||||
TOPTION_QUIET_DOCTORING = FALSE
|
||||
TOPTION_AUTO_FAST_FORWARD_MODE = FALSE
|
||||
TOPTION_ZOMBIES = FALSE
|
||||
TOPTION_SHOW_LAST_ENEMY = FALSE
|
||||
TOPTION_SHOW_LBE_CONTENT = FALSE
|
||||
TOPTION_INVERT_WHEEL = FALSE
|
||||
TOPTION_ZOMBIES = FALSE
|
||||
TOPTION_ENABLE_INVENTORY_POPUPS = FALSE
|
||||
TOPTION_MERCENARY_FORMATIONS = FALSE
|
||||
TOPTION_CHEAT_MODE_OPTIONS_HEADER = FALSE
|
||||
TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = FALSE
|
||||
TOPTION_CHEAT_MODE_OPTIONS_END = FALSE
|
||||
|
||||
@@ -0,0 +1,163 @@
|
||||
[JA2 Singleplayer Initial Settings]
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; The following settings are the initial settings in the initial game screen when you start a new game.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Difficulty Level
|
||||
;
|
||||
; 0 = Novice
|
||||
; 1 = Experienced
|
||||
; 2 = Expert
|
||||
; 3 = INSANE
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
DIFFICULTY_LEVEL = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Bobby Ray Quality
|
||||
;
|
||||
; 1 = Normal
|
||||
; 2 = Great
|
||||
; 3 = Great
|
||||
; 4 = Excellent
|
||||
; 5 = Excellent
|
||||
; 6 = Excellent
|
||||
; 7 = Excellent
|
||||
; 8 = Excellent
|
||||
; 9 = Excellent
|
||||
; 10 = Awesome
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
BOBBY_RAY_QUALITY = 2
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Bobby Ray Quantity
|
||||
;
|
||||
; 1 = Normal (1x)
|
||||
; 2 = Great (2x)
|
||||
; 3 = Great (3x)
|
||||
; 4 = Excellent (4x)
|
||||
; 5 = Excellent (5x)
|
||||
; 6 = Excellent (6x)
|
||||
; 7 = Excellent (7x)
|
||||
; 8 = Excellent (8x)
|
||||
; 9 = Excellent (9x)
|
||||
; 10 = Awesome (10x)
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
BOBBY_RAY_QUANTITY = 2
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Max IMP Characters
|
||||
;
|
||||
; Range: 1 - 6
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
MAX_IMP_CHARACTERS = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Progress Speed of Item Choices
|
||||
;
|
||||
; 0 = Very Slow
|
||||
; 1 = Slow
|
||||
; 2 = Normal
|
||||
; 3 = Fast
|
||||
; 4 = Very Fast
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
PROGRESS_SPEED_OF_ITEM_CHOICES = 2
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Skill Traits
|
||||
;
|
||||
; 0 = Old
|
||||
; 1 = New
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SKILL_TRAITS = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Inventory / Attachments
|
||||
;
|
||||
; 0 = Old / Old
|
||||
; 1 = New / Old
|
||||
; 2 = New / New
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
INVENTORY_ATTACHMENTS = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Enemies Drop All Items
|
||||
;
|
||||
; 0 = Off
|
||||
; 1 = On
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
ENEMIES_DROP_ALL_ITEMS = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Extra Difficulty
|
||||
;
|
||||
; 0 = Save Anytime
|
||||
; 1 = Ironman (cannot save in combat)
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
EXTRA_DIFFICULTY = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Available Arsenal
|
||||
;
|
||||
; 0 = Reduced
|
||||
; 1 = Tons of Guns
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
AVAILABLE_ARSENAL = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Random Manuel Text Quote
|
||||
;
|
||||
; 0 = Off
|
||||
; 1 = On
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
RANDOM_MANUEL_TEXT = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; RPC Tex and John Availability
|
||||
;
|
||||
; 0 = Random
|
||||
; 1 = All
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
RPC_TEX_AND_JOHN = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Maximum Squad Size
|
||||
;
|
||||
; 6 = Available in 640x480, 800x600 and 1024x768 screen resolution
|
||||
; 8 = Available in 800x600 and 1024x768 screen resolution
|
||||
; 10 = Available in 1024x768 screen resolution
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SQUAD_SIZE = 6
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Inventory Manipulation AP costs
|
||||
;
|
||||
; 0 = Off
|
||||
; 1 = On
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
INVENTORY_USE_AP = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; New Chance to Hit System
|
||||
;
|
||||
; 0 = Off
|
||||
; 1 = On
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
USE_NCTH = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Improved Interrupt System
|
||||
;
|
||||
; 0 = Off
|
||||
; 1 = On
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
IMPROVED_INTERRUPT_SYSTEM = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Merc Story Backgrounds
|
||||
;
|
||||
; 0 = Off
|
||||
; 1 = On
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
BACKGROUNDS = 0
|
||||
@@ -0,0 +1,214 @@
|
||||
[JA2 Multiplayer Initial Settings]
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; The following settings cannot be changed in the HOST screen, so you have to set the values here in this file.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Server Name
|
||||
;
|
||||
; Enter any name here
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SERVER_NAME = My JA2 Server
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Game Data Synchronization Directory
|
||||
;
|
||||
; No need to change this path. This is the default 1.13 multiplayer Game Data folder for hosting synchronization files.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
GAME_DATA_SYNC_DIRECTORY = MULTIPLAYER/Servers/My Server
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Additional Merc starting gears
|
||||
;
|
||||
; Put the item numbers between the brackets [], and each merc you hire will have the items as an additional starting gear.
|
||||
; The maxium number of items is limited to 20.
|
||||
;
|
||||
; 201 = First Aid Kit
|
||||
; 214 = Canteen
|
||||
; 243 = Wire Cutters
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
KIT_BAG = [201,214,243]
|
||||
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; The following settings can be modified in the HOST screen. Do not change anything here until you know what you do.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Server IP
|
||||
;
|
||||
; HOST: Enter "127.0.0.1" for beeing the host (= CLIENT #1)
|
||||
; Send your external IP (via IRC, ICQ, ...) to all of the clients who should connect to your server
|
||||
; See: www.whatismyip.com
|
||||
; CLIENT: You have to enter the external IP of the server
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SERVER_IP = 127.0.0.1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Server Port
|
||||
;
|
||||
; Enter a port here. The port should be > 60000 and should be forwarded if you want to be the HOST.
|
||||
; Send the port number (via IRC, ICQ, ...) to all of the clients who should connect to your server.
|
||||
; See: http://portforward.com
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SERVER_PORT = 60005
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Player Name
|
||||
;
|
||||
; Max: 11 characters
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
PLAYER_NAME = Player Name
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Synchronize Clients Game Directory if the files from the server, which are stored in GAME_DATA_SYNC_DIRECTORY
|
||||
;
|
||||
; 0 = No
|
||||
; 1 = Yes
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SYNC_GAME_DIRECTORY = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Maximum number of players in a multiplayer game
|
||||
;
|
||||
; Range: 2 - 4
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
MAX_PLAYERS = 4
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Game Type
|
||||
;
|
||||
; 0 = Deathmatch
|
||||
; 1 = Team-Deathmatch
|
||||
; 2 = Cooperative (CO-OP)
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
GAME_TYPE = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Maximum number of mercs a player can have
|
||||
;
|
||||
; Range: 1 - 6
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
MAX_MERCS = 6
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Starting time
|
||||
;
|
||||
; 0 = Morning
|
||||
; 1 = Afternoon
|
||||
; 2 = Night
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
STARTING_TIME = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Starting cash
|
||||
;
|
||||
; 0 = Low
|
||||
; 1 = Medium
|
||||
; 2 = High
|
||||
; 3 = Unlimited
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
STARTING_CASH = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Timed Turns
|
||||
;
|
||||
; 0 = Never
|
||||
; 1 = Slow
|
||||
; 2 = Medium
|
||||
; 3 = Fast
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
TIMED_TURNS = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Weapon Damage
|
||||
;
|
||||
; 0 = Very Low
|
||||
; 1 = Low
|
||||
; 2 = Normal
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
WEAPON_DAMAGE = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Starting sector edge
|
||||
;
|
||||
; 0 = Selectable
|
||||
; 1 = Random
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
STARTING_SECTOR_EDGE = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Inventory / Attachments
|
||||
;
|
||||
; 0 = Old / Old
|
||||
; 1 = New / Old
|
||||
; 2 = New / New
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
INVENTORY_ATTACHMENTS = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Skill Traits
|
||||
;
|
||||
; 0 = Old
|
||||
; 1 = New
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SKILL_TRAITS = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Difficulty Level
|
||||
;
|
||||
; 0 = Novice
|
||||
; 1 = Experienced
|
||||
; 2 = Expert
|
||||
; 3 = INSANE
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
DIFFICULTY_LEVEL = 2
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Bobby Rays
|
||||
;
|
||||
; 0 = Allow
|
||||
; 1 = Disable
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
BOBBY_RAYS = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Hire mercs method
|
||||
;
|
||||
; 0 = Normal
|
||||
; 1 = Random
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
HIRE_MERCS_METHOD = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Enforce maximum number of enemies in a CO-OP game
|
||||
;
|
||||
; 0 = No
|
||||
; 1 = Yes
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
MAX_ENEMIES_IN_COOP = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Report hired merc name
|
||||
;
|
||||
; 0 = No
|
||||
; 1 = Yes
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
REPORT_HIRED_MERC_NAME = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Enable Civilians in CO-OP
|
||||
;
|
||||
; 0 = No
|
||||
; 1 = Yes
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
ENABLE_CIVILIANS_IN_COOP = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Same merc allowed
|
||||
;
|
||||
; 0 = Disable
|
||||
; 1 = Allow
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SAME_MERC_ALLOWED = 1
|
||||
Reference in New Issue
Block a user