diff --git a/Data-1.13/Scripts/strategicmap.lua b/Data-1.13/Scripts/strategicmap.lua index 19f9f4298..6e939462c 100644 --- a/Data-1.13/Scripts/strategicmap.lua +++ b/Data-1.13/Scripts/strategicmap.lua @@ -657,9 +657,16 @@ function HandleSectorTacticalEntry( sSectorX, sSectorY, bSectorZ, fHasEverBeenPl CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ARMY, 13032, hostile) CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 19291, hostile) - -- dont spawn in deep water + -- dont spawn in deep water (B14) if (sSectorX == 14 and sSectorY == 2) then CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 16533, hostile) + -- dont spawn in bush (B2) + elseif (sSectorX == 8 and sSectorY == 2) then + CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 13239, hostile) + -- dont spawn in cornfield (B12) + elseif (sSectorX == 12 and sSectorY == 2) then + CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 13860, hostile) + -- spawn at common GridNo in all other possible sectors else CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 13557, hostile) end @@ -677,9 +684,16 @@ function HandleSectorTacticalEntry( sSectorX, sSectorY, bSectorZ, fHasEverBeenPl CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ARMY, 13032, hostile) CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 19291, hostile) - -- dont spawn in deep water + -- dont spawn in deep water (B14) if (sSectorX == 14 and sSectorY == 2) then CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 16533, hostile) + -- dont spawn in bush (B2) + elseif (sSectorX == 8 and sSectorY == 2) then + CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 13239, hostile) + -- dont spawn in cornfield (B12) + elseif (sSectorX == 12 and sSectorY == 2) then + CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 13860, hostile) + -- spawn at common GridNo in all other possible sectors else CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 13557, hostile) end