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- Tripwire / Claymore / Makeshift Mines update (by Flugente)
o Items.xml: the tag <Directional>1</Directional> in Items.xml allows an explosive to be directional. Frags caused by its explosion will fly in the direction determined by the merc planting them. o Items.xml: the tags <Detonator> and <RemoteDetonator> are not used anymore, as those properties can be set via flags in <AttachmentClass>. For now, they still remain in the xmls though. o Explosives.xml: the tags <ubHorizontalDegree> and <ubVerticalDegree> in Explosives.xml determine the arc in which the frags will fly o see 1st post: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303556&#Post303556 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1409 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -26642,4 +26642,54 @@
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<itemIndex>1334</itemIndex>
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||||
<APCost>20</APCost>
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||||
</ATTACHMENT>
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||||
<ATTACHMENT>
|
||||
<attachmentIndex>1526</attachmentIndex>
|
||||
<itemIndex>137</itemIndex>
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||||
<APCost>20</APCost>
|
||||
</ATTACHMENT>
|
||||
<ATTACHMENT>
|
||||
<attachmentIndex>1526</attachmentIndex>
|
||||
<itemIndex>138</itemIndex>
|
||||
<APCost>20</APCost>
|
||||
</ATTACHMENT>
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||||
<ATTACHMENT>
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||||
<attachmentIndex>1526</attachmentIndex>
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||||
<itemIndex>139</itemIndex>
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||||
<APCost>20</APCost>
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||||
</ATTACHMENT>
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||||
<ATTACHMENT>
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||||
<attachmentIndex>1526</attachmentIndex>
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||||
<itemIndex>142</itemIndex>
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||||
<APCost>20</APCost>
|
||||
</ATTACHMENT>
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||||
<ATTACHMENT>
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||||
<attachmentIndex>1526</attachmentIndex>
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||||
<itemIndex>1523</itemIndex>
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||||
<APCost>20</APCost>
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||||
</ATTACHMENT>
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||||
<ATTACHMENT>
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||||
<attachmentIndex>1527</attachmentIndex>
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||||
<itemIndex>137</itemIndex>
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||||
<APCost>20</APCost>
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||||
</ATTACHMENT>
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||||
<ATTACHMENT>
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||||
<attachmentIndex>1527</attachmentIndex>
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||||
<itemIndex>138</itemIndex>
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||||
<APCost>20</APCost>
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||||
</ATTACHMENT>
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||||
<ATTACHMENT>
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||||
<attachmentIndex>1527</attachmentIndex>
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||||
<itemIndex>139</itemIndex>
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||||
<APCost>20</APCost>
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||||
</ATTACHMENT>
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||||
<ATTACHMENT>
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||||
<attachmentIndex>1527</attachmentIndex>
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||||
<itemIndex>142</itemIndex>
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||||
<APCost>20</APCost>
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||||
</ATTACHMENT>
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||||
<ATTACHMENT>
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<attachmentIndex>1527</attachmentIndex>
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||||
<itemIndex>1523</itemIndex>
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||||
<APCost>20</APCost>
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</ATTACHMENT>
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</ATTACHMENTLIST>
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@@ -17,6 +17,8 @@
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<ubFragType>0</ubFragType>
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<ubFragDamage>0</ubFragDamage>
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<ubFragRange>0</ubFragRange>
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<ubHorizontalDegree>360</ubHorizontalDegree>
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<ubVerticalDegree>180</ubVerticalDegree>
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</EXPLOSIVE>
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<EXPLOSIVE>
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<uiIndex>1</uiIndex>
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@@ -1543,10 +1545,12 @@
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<ubStartRadius>0</ubStartRadius>
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<ubMagSize>1</ubMagSize>
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<fExplodeOnImpact>0</fExplodeOnImpact>
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<usNumFragments>200</usNumFragments>
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<ubFragType>3</ubFragType>
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<ubFragDamage>30</ubFragDamage>
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<ubFragRange>50</ubFragRange>
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<usNumFragments>70</usNumFragments>
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<ubFragType>0</ubFragType>
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<ubFragDamage>22</ubFragDamage>
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<ubFragRange>100</ubFragRange>
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<ubHorizontalDegree>60</ubHorizontalDegree>
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<ubVerticalDegree>2</ubVerticalDegree>
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</EXPLOSIVE>
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<EXPLOSIVE>
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<uiIndex>86</uiIndex>
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@@ -1559,7 +1563,7 @@
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<ubAnimationID>0</ubAnimationID>
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<ubDuration>1</ubDuration>
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<ubStartRadius>0</ubStartRadius>
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<ubMagSize>1</ubMagSize>
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<ubMagSize>0</ubMagSize>
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<fExplodeOnImpact>0</fExplodeOnImpact>
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<usNumFragments>0</usNumFragments>
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<ubFragType>0</ubFragType>
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@@ -192,10 +192,22 @@
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<itemIndex>223</itemIndex>
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<incompatibleattachmentIndex>224</incompatibleattachmentIndex>
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</INCOMPATIBLEATTACHMENT>
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<INCOMPATIBLEATTACHMENT>
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<itemIndex>223</itemIndex>
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||||
<incompatibleattachmentIndex>1526</incompatibleattachmentIndex>
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</INCOMPATIBLEATTACHMENT>
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||||
<INCOMPATIBLEATTACHMENT>
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||||
<itemIndex>223</itemIndex>
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||||
<incompatibleattachmentIndex>1527</incompatibleattachmentIndex>
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</INCOMPATIBLEATTACHMENT>
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<INCOMPATIBLEATTACHMENT>
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<itemIndex>224</itemIndex>
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<incompatibleattachmentIndex>223</incompatibleattachmentIndex>
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</INCOMPATIBLEATTACHMENT>
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<INCOMPATIBLEATTACHMENT>
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<itemIndex>224</itemIndex>
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||||
<incompatibleattachmentIndex>1527</incompatibleattachmentIndex>
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</INCOMPATIBLEATTACHMENT>
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<INCOMPATIBLEATTACHMENT>
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<itemIndex>241</itemIndex>
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<incompatibleattachmentIndex>1005</incompatibleattachmentIndex>
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@@ -1624,4 +1636,24 @@
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<itemIndex>1522</itemIndex>
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<incompatibleattachmentIndex>50</incompatibleattachmentIndex>
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</INCOMPATIBLEATTACHMENT>
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<INCOMPATIBLEATTACHMENT>
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||||
<itemIndex>1526</itemIndex>
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<incompatibleattachmentIndex>223</incompatibleattachmentIndex>
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</INCOMPATIBLEATTACHMENT>
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<INCOMPATIBLEATTACHMENT>
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||||
<itemIndex>1526</itemIndex>
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<incompatibleattachmentIndex>1527</incompatibleattachmentIndex>
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</INCOMPATIBLEATTACHMENT>
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<INCOMPATIBLEATTACHMENT>
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||||
<itemIndex>1527</itemIndex>
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<incompatibleattachmentIndex>223</incompatibleattachmentIndex>
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</INCOMPATIBLEATTACHMENT>
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<INCOMPATIBLEATTACHMENT>
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<itemIndex>1527</itemIndex>
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<incompatibleattachmentIndex>224</incompatibleattachmentIndex>
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</INCOMPATIBLEATTACHMENT>
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<INCOMPATIBLEATTACHMENT>
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<itemIndex>1527</itemIndex>
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<incompatibleattachmentIndex>1526</incompatibleattachmentIndex>
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</INCOMPATIBLEATTACHMENT>
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</INCOMPATIBLEATTACHMENTLIST>
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@@ -51,4 +51,123 @@
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<szMenuRowText>Tear apart</szMenuRowText>
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<szTooltipText>Tear this T-Shirt into two pieces of cloth.</szTooltipText>
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</TRANSFORM>
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<TRANSFORM>
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<usItem>1528</usItem>
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||||
<usResult1>131</usResult1>
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||||
<usResult2>1524</usResult2>
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||||
<usResult3>0</usResult3>
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||||
<usResult4>0</usResult4>
|
||||
<usResult5>0</usResult5>
|
||||
<usResult6>0</usResult6>
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||||
<usResult7>0</usResult7>
|
||||
<usResult8>0</usResult8>
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||||
<usResult9>0</usResult9>
|
||||
<usResult10>0</usResult10>
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||||
<usAPCost>40</usAPCost>
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<iBPCost>20</iBPCost>
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<szMenuRowText>Remove tripwire</szMenuRowText>
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<szTooltipText>Remove tripwire from stun grenade.</szTooltipText>
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||||
</TRANSFORM>
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||||
<TRANSFORM>
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||||
<usItem>1529</usItem>
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||||
<usResult1>132</usResult1>
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||||
<usResult2>1524</usResult2>
|
||||
<usResult3>0</usResult3>
|
||||
<usResult4>0</usResult4>
|
||||
<usResult5>0</usResult5>
|
||||
<usResult6>0</usResult6>
|
||||
<usResult7>0</usResult7>
|
||||
<usResult8>0</usResult8>
|
||||
<usResult9>0</usResult9>
|
||||
<usResult10>0</usResult10>
|
||||
<usAPCost>40</usAPCost>
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||||
<iBPCost>20</iBPCost>
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||||
<szMenuRowText>Remove tripwire</szMenuRowText>
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||||
<szTooltipText>Remove tripwire from tear gas grenade.</szTooltipText>
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||||
</TRANSFORM>
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||||
<TRANSFORM>
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||||
<usItem>1530</usItem>
|
||||
<usResult1>133</usResult1>
|
||||
<usResult2>1524</usResult2>
|
||||
<usResult3>0</usResult3>
|
||||
<usResult4>0</usResult4>
|
||||
<usResult5>0</usResult5>
|
||||
<usResult6>0</usResult6>
|
||||
<usResult7>0</usResult7>
|
||||
<usResult8>0</usResult8>
|
||||
<usResult9>0</usResult9>
|
||||
<usResult10>0</usResult10>
|
||||
<usAPCost>40</usAPCost>
|
||||
<iBPCost>20</iBPCost>
|
||||
<szMenuRowText>Remove tripwire</szMenuRowText>
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||||
<szTooltipText>Remove tripwire from mustard gas grenade.</szTooltipText>
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||||
</TRANSFORM>
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||||
<TRANSFORM>
|
||||
<usItem>1531</usItem>
|
||||
<usResult1>134</usResult1>
|
||||
<usResult2>1524</usResult2>
|
||||
<usResult3>0</usResult3>
|
||||
<usResult4>0</usResult4>
|
||||
<usResult5>0</usResult5>
|
||||
<usResult6>0</usResult6>
|
||||
<usResult7>0</usResult7>
|
||||
<usResult8>0</usResult8>
|
||||
<usResult9>0</usResult9>
|
||||
<usResult10>0</usResult10>
|
||||
<usAPCost>40</usAPCost>
|
||||
<iBPCost>20</iBPCost>
|
||||
<szMenuRowText>Remove tripwire</szMenuRowText>
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||||
<szTooltipText>Remove tripwire from mini grenade.</szTooltipText>
|
||||
</TRANSFORM>
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||||
<TRANSFORM>
|
||||
<usItem>1532</usItem>
|
||||
<usResult1>135</usResult1>
|
||||
<usResult2>1524</usResult2>
|
||||
<usResult3>0</usResult3>
|
||||
<usResult4>0</usResult4>
|
||||
<usResult5>0</usResult5>
|
||||
<usResult6>0</usResult6>
|
||||
<usResult7>0</usResult7>
|
||||
<usResult8>0</usResult8>
|
||||
<usResult9>0</usResult9>
|
||||
<usResult10>0</usResult10>
|
||||
<usAPCost>40</usAPCost>
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||||
<iBPCost>20</iBPCost>
|
||||
<szMenuRowText>Remove tripwire</szMenuRowText>
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||||
<szTooltipText>Remove tripwire from MK2 grenade.</szTooltipText>
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||||
</TRANSFORM>
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||||
<TRANSFORM>
|
||||
<usItem>1533</usItem>
|
||||
<usResult1>1189</usResult1>
|
||||
<usResult2>1524</usResult2>
|
||||
<usResult3>0</usResult3>
|
||||
<usResult4>0</usResult4>
|
||||
<usResult5>0</usResult5>
|
||||
<usResult6>0</usResult6>
|
||||
<usResult7>0</usResult7>
|
||||
<usResult8>0</usResult8>
|
||||
<usResult9>0</usResult9>
|
||||
<usResult10>0</usResult10>
|
||||
<usAPCost>40</usAPCost>
|
||||
<iBPCost>20</iBPCost>
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||||
<szMenuRowText>Remove tripwire</szMenuRowText>
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||||
<szTooltipText>Remove tripwire from emergency flare.</szTooltipText>
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||||
</TRANSFORM>
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||||
<TRANSFORM>
|
||||
<usItem>1534</usItem>
|
||||
<usResult1>151</usResult1>
|
||||
<usResult2>1524</usResult2>
|
||||
<usResult3>0</usResult3>
|
||||
<usResult4>0</usResult4>
|
||||
<usResult5>0</usResult5>
|
||||
<usResult6>0</usResult6>
|
||||
<usResult7>0</usResult7>
|
||||
<usResult8>0</usResult8>
|
||||
<usResult9>0</usResult9>
|
||||
<usResult10>0</usResult10>
|
||||
<usAPCost>40</usAPCost>
|
||||
<iBPCost>20</iBPCost>
|
||||
<szMenuRowText>Remove tripwire</szMenuRowText>
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||||
<szTooltipText>Remove tripwire from smoke grenade.</szTooltipText>
|
||||
</TRANSFORM>
|
||||
</TRANSFORMATIONS_LIST>
|
||||
+280
-11
@@ -147,6 +147,7 @@
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<FingerPrintID>0</FingerPrintID>
|
||||
<TripWireActivation>0</TripWireActivation>
|
||||
<TripWire>0</TripWire>
|
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<Directional>0</Directional>
|
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<NewInv>0</NewInv>
|
||||
<AttachmentSystem>0</AttachmentSystem>
|
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<ScopeMagFactor>0</ScopeMagFactor>
|
||||
@@ -6670,6 +6671,7 @@
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<szBRDesc>Attach this baby to an explosive for real power and control. This time-delayed detonator allows you anywhere from five seconds to ten minutes to move to a location of safety before its attached explosive goes off.</szBRDesc>
|
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<usItemClass>268435456</usItemClass>
|
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<nasAttachmentClass>1</nasAttachmentClass>
|
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<AttachmentClass>65536</AttachmentClass>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>47</ubGraphicNum>
|
||||
<ubWeight>1</ubWeight>
|
||||
@@ -6699,6 +6701,7 @@
|
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<szBRDesc>A must have for any serious explosives agent. Place this time-delayed firing device to any explosive to blow up a target when you want, from where you want. The detonator won't ignite until you hit the remote trigger.</szBRDesc>
|
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<usItemClass>268435456</usItemClass>
|
||||
<nasAttachmentClass>1</nasAttachmentClass>
|
||||
<AttachmentClass>1048576</AttachmentClass>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>47</ubGraphicNum>
|
||||
<ubWeight>1</ubWeight>
|
||||
@@ -45240,19 +45243,19 @@
|
||||
<uiIndex>1523</uiIndex>
|
||||
<szItemName>M18 Claymore</szItemName>
|
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<szLongItemName>M18 Claymore</szLongItemName>
|
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<szItemDesc>The M18 Claymore directional mine can be triggered by a remote detonator, by a tripwire or simply be used as a mine. Pro-Tip: Front towards enemy.</szItemDesc>
|
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<szItemDesc>The M18 Claymore directional mine can be triggered by a remote detonator, by a tripwire or simply be used as a mine. 700 steel balls will be fired in a 60 degree arc, maximum height of 2 m. Tip: Front towards enemy.</szItemDesc>
|
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<szBRName>M18 Claymore</szBRName>
|
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<szBRDesc>Lay ambushes with networks of tripwire and these babies. Be careful in what direction you aim, though. Can also be activated remotely.</szBRDesc>
|
||||
<szBRDesc>Lay ambushes with networks of tripwire and these babies. Can also be activated remotely. We accept no responsibility for casulties due to setting it up in the wrong way.</szBRDesc>
|
||||
<usItemClass>512</usItemClass>
|
||||
<nasLayoutClass>1</nasLayoutClass>
|
||||
<ubClassIndex>85</ubClassIndex>
|
||||
<ubCursor>18</ubCursor>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>46</ubGraphicNum>
|
||||
<ubWeight>8</ubWeight>
|
||||
<ubGraphicType>2</ubGraphicType>
|
||||
<ubGraphicNum>97</ubGraphicNum>
|
||||
<ubWeight>16</ubWeight>
|
||||
<ubPerPocket>1</ubPerPocket>
|
||||
<ItemSize>17</ItemSize>
|
||||
<usPrice>1050</usPrice>
|
||||
<usPrice>1250</usPrice>
|
||||
<ubCoolness>5</ubCoolness>
|
||||
<bRepairEase>-4</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
@@ -45263,6 +45266,7 @@
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<Mine>1</Mine>
|
||||
<TripWireActivation>1</TripWireActivation>
|
||||
<Directional>1</Directional>
|
||||
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
||||
<STAND_MODIFIERS />
|
||||
<CROUCH_MODIFIERS />
|
||||
@@ -45307,8 +45311,8 @@
|
||||
<szBRName>Rifle Sling</szBRName>
|
||||
<szBRDesc>Don't waste time putting your rifle back into your inventory. With this you can just drop your rifle and grab your trusted sidearm.</szBRDesc>
|
||||
<usItemClass>268435456</usItemClass>
|
||||
<nasLayoutClass>1</nasLayoutClass>
|
||||
<nasAttachmentClass>128</nasAttachmentClass>
|
||||
<nasLayoutClass>1</nasLayoutClass>
|
||||
<AttachmentClass>524288</AttachmentClass>
|
||||
<ubGraphicType>2</ubGraphicType>
|
||||
<ubGraphicNum>35</ubGraphicNum>
|
||||
@@ -45323,10 +45327,275 @@
|
||||
<BR_NewInventory>5</BR_NewInventory>
|
||||
<BR_UsedInventory>2</BR_UsedInventory>
|
||||
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
||||
<STAND_MODIFIERS>
|
||||
</STAND_MODIFIERS>
|
||||
<STAND_MODIFIERS />
|
||||
<CROUCH_MODIFIERS />
|
||||
<PRONE_MODIFIERS>
|
||||
</PRONE_MODIFIERS>
|
||||
<PRONE_MODIFIERS />
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>1526</uiIndex>
|
||||
<szItemName>Remote Defuse</szItemName>
|
||||
<szLongItemName>Remote Defuse</szLongItemName>
|
||||
<szItemDesc>Put this device on your bombs. You can safely disarm a planted bomb via remote control, provided you know the correct frequency. </szItemDesc>
|
||||
<szBRName>Remote Defuse</szBRName>
|
||||
<szBRDesc>Put this device on your bombs. You can safely disarm a planted bomb via remote control, provided you know the correct frequency.</szBRDesc>
|
||||
<usItemClass>268435456</usItemClass>
|
||||
<nasAttachmentClass>1</nasAttachmentClass>
|
||||
<AttachmentClass>2097152</AttachmentClass>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>47</ubGraphicNum>
|
||||
<ubWeight>1</ubWeight>
|
||||
<ubPerPocket>4</ubPerPocket>
|
||||
<ItemSize>13</ItemSize>
|
||||
<usPrice>150</usPrice>
|
||||
<ubCoolness>6</ubCoolness>
|
||||
<bRepairEase>-1</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<Metal>1</Metal>
|
||||
<Attachment>1</Attachment>
|
||||
<Electronic>1</Electronic>
|
||||
<BR_NewInventory>3</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
||||
<STAND_MODIFIERS />
|
||||
<CROUCH_MODIFIERS />
|
||||
<PRONE_MODIFIERS />
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>1527</uiIndex>
|
||||
<szItemName>Remote Combo</szItemName>
|
||||
<szLongItemName>Remote Combo</szLongItemName>
|
||||
<szItemDesc>This sophisticated device allows you to either arm or disarm a bomb. No evil mastermind's plan would work without these... </szItemDesc>
|
||||
<szBRName>Remote Combo</szBRName>
|
||||
<szBRDesc>Blow up an entire city, or be the hero and turn a off doomsday device? With this equipment, the choice is yours.</szBRDesc>
|
||||
<usItemClass>268435456</usItemClass>
|
||||
<nasAttachmentClass>1</nasAttachmentClass>
|
||||
<AttachmentClass>3145728</AttachmentClass>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>47</ubGraphicNum>
|
||||
<ubWeight>1</ubWeight>
|
||||
<ubPerPocket>4</ubPerPocket>
|
||||
<ItemSize>13</ItemSize>
|
||||
<usPrice>375</usPrice>
|
||||
<ubCoolness>6</ubCoolness>
|
||||
<bRepairEase>-1</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<Metal>1</Metal>
|
||||
<Attachment>1</Attachment>
|
||||
<Electronic>1</Electronic>
|
||||
<BR_NewInventory>3</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
||||
<STAND_MODIFIERS />
|
||||
<CROUCH_MODIFIERS />
|
||||
<PRONE_MODIFIERS />
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>1528</uiIndex>
|
||||
<szItemName>Tripwire Stun Grenade</szItemName>
|
||||
<szLongItemName>Tripwire Stun Grenade</szLongItemName>
|
||||
<szItemDesc>This standard stun grenade has been rigged with tripwire, resulting in a simple, although quite effective, makeshift mine.</szItemDesc>
|
||||
<szBRName>Tripwire Stun Grenade</szBRName>
|
||||
<szBRDesc>NO TEXT NEEDED.</szBRDesc>
|
||||
<usItemClass>512</usItemClass>
|
||||
<nasLayoutClass>1</nasLayoutClass>
|
||||
<ubCursor>18</ubCursor>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>38</ubGraphicNum>
|
||||
<ubWeight>6</ubWeight>
|
||||
<ubPerPocket>4</ubPerPocket>
|
||||
<ItemSize>14</ItemSize>
|
||||
<usPrice>100</usPrice>
|
||||
<ubCoolness>3</ubCoolness>
|
||||
<bRepairEase>-2</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<Metal>1</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<Mine>1</Mine>
|
||||
<TripWireActivation>1</TripWireActivation>
|
||||
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
||||
<STAND_MODIFIERS />
|
||||
<CROUCH_MODIFIERS />
|
||||
<PRONE_MODIFIERS />
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>1529</uiIndex>
|
||||
<szItemName>Tripwire Tear Gas</szItemName>
|
||||
<szLongItemName>Tripwire Tear Gas Grenade</szLongItemName>
|
||||
<szItemDesc>This standard tear gas grenade has been rigged with tripwire, resulting in a simple, although quite effective, makeshift mine.</szItemDesc>
|
||||
<szBRName>Tripwire Tear Gas Grenade</szBRName>
|
||||
<szBRDesc>NO TEXT NEEDED.</szBRDesc>
|
||||
<usItemClass>512</usItemClass>
|
||||
<nasLayoutClass>1</nasLayoutClass>
|
||||
<ubClassIndex>1</ubClassIndex>
|
||||
<ubCursor>18</ubCursor>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>48</ubGraphicNum>
|
||||
<ubWeight>6</ubWeight>
|
||||
<ubPerPocket>4</ubPerPocket>
|
||||
<ItemSize>18</ItemSize>
|
||||
<usPrice>120</usPrice>
|
||||
<ubCoolness>3</ubCoolness>
|
||||
<bRepairEase>-2</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<Metal>1</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<Mine>1</Mine>
|
||||
<TripWireActivation>1</TripWireActivation>
|
||||
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
||||
<STAND_MODIFIERS />
|
||||
<CROUCH_MODIFIERS />
|
||||
<PRONE_MODIFIERS />
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>1530</uiIndex>
|
||||
<szItemName>Tripwire Mustard Gas</szItemName>
|
||||
<szLongItemName>Tripwire Mustard Gas Grenade</szLongItemName>
|
||||
<szItemDesc>This standard mustard gas grenade has been rigged with tripwire, resulting in a simple, although quite effective, makeshift mine.</szItemDesc>
|
||||
<szBRName>Tripwire Mustard Gas Grenade</szBRName>
|
||||
<szBRDesc>NO TEXT NEEDED.</szBRDesc>
|
||||
<usItemClass>512</usItemClass>
|
||||
<nasLayoutClass>1</nasLayoutClass>
|
||||
<ubClassIndex>2</ubClassIndex>
|
||||
<ubCursor>18</ubCursor>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>41</ubGraphicNum>
|
||||
<ubWeight>6</ubWeight>
|
||||
<ubPerPocket>4</ubPerPocket>
|
||||
<ItemSize>18</ItemSize>
|
||||
<usPrice>600</usPrice>
|
||||
<ubCoolness>5</ubCoolness>
|
||||
<bRepairEase>-3</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<Metal>1</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<Mine>1</Mine>
|
||||
<TripWireActivation>1</TripWireActivation>
|
||||
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
||||
<STAND_MODIFIERS />
|
||||
<CROUCH_MODIFIERS />
|
||||
<PRONE_MODIFIERS />
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>1531</uiIndex>
|
||||
<szItemName>Tripwire Mini Grenade</szItemName>
|
||||
<szLongItemName>Tripwire Mini Grenade</szLongItemName>
|
||||
<szItemDesc>This standard mini grenade has been rigged with tripwire, resulting in a simple, although quite effective, makeshift mine.</szItemDesc>
|
||||
<szBRName>Tripwire Mini Grenade</szBRName>
|
||||
<szBRDesc>NO TEXT NEEDED.</szBRDesc>
|
||||
<usItemClass>512</usItemClass>
|
||||
<nasLayoutClass>1</nasLayoutClass>
|
||||
<ubClassIndex>3</ubClassIndex>
|
||||
<ubCursor>18</ubCursor>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>50</ubGraphicNum>
|
||||
<ubWeight>3</ubWeight>
|
||||
<ubPerPocket>6</ubPerPocket>
|
||||
<ItemSize>14</ItemSize>
|
||||
<usPrice>150</usPrice>
|
||||
<ubCoolness>3</ubCoolness>
|
||||
<bRepairEase>-4</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<Metal>1</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<Mine>1</Mine>
|
||||
<TripWireActivation>1</TripWireActivation>
|
||||
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
||||
<STAND_MODIFIERS />
|
||||
<CROUCH_MODIFIERS />
|
||||
<PRONE_MODIFIERS />
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>1532</uiIndex>
|
||||
<szItemName>Tripwire Grenade</szItemName>
|
||||
<szLongItemName>Tripwire Grenade Mine</szLongItemName>
|
||||
<szItemDesc>This standard MK2 grenade has been rigged with tripwire, resulting in a simple, although quite effective, makeshift mine.</szItemDesc>
|
||||
<szBRName>Tripwire Grenade</szBRName>
|
||||
<szBRDesc>NO TEXT NEEDED.</szBRDesc>
|
||||
<usItemClass>512</usItemClass>
|
||||
<nasLayoutClass>1</nasLayoutClass>
|
||||
<ubClassIndex>4</ubClassIndex>
|
||||
<ubCursor>18</ubCursor>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>49</ubGraphicNum>
|
||||
<ubWeight>6</ubWeight>
|
||||
<ubPerPocket>4</ubPerPocket>
|
||||
<ItemSize>14</ItemSize>
|
||||
<usPrice>200</usPrice>
|
||||
<ubCoolness>4</ubCoolness>
|
||||
<bRepairEase>-4</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<Metal>1</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<Mine>1</Mine>
|
||||
<TripWireActivation>1</TripWireActivation>
|
||||
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
||||
<STAND_MODIFIERS />
|
||||
<CROUCH_MODIFIERS />
|
||||
<PRONE_MODIFIERS />
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>1533</uiIndex>
|
||||
<szItemName>Tripwire Flare</szItemName>
|
||||
<szLongItemName>Tripwire Emergency Flare</szLongItemName>
|
||||
<szItemDesc>This emergency flare has been rigged with tripwire, resulting in a simple, although quite effective, makeshift mine.</szItemDesc>
|
||||
<szBRName>Tripwire Emergency Flare</szBRName>
|
||||
<szBRDesc>NO TEXT NEEDED.</szBRDesc>
|
||||
<usItemClass>512</usItemClass>
|
||||
<nasLayoutClass>1</nasLayoutClass>
|
||||
<ubClassIndex>77</ubClassIndex>
|
||||
<ubCursor>18</ubCursor>
|
||||
<ubGraphicType>2</ubGraphicType>
|
||||
<ubGraphicNum>71</ubGraphicNum>
|
||||
<ubWeight>2</ubWeight>
|
||||
<ubPerPocket>4</ubPerPocket>
|
||||
<ItemSize>20</ItemSize>
|
||||
<usPrice>50</usPrice>
|
||||
<ubCoolness>2</ubCoolness>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<Flare>1</Flare>
|
||||
<Mine>1</Mine>
|
||||
<TripWireActivation>1</TripWireActivation>
|
||||
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
||||
<STAND_MODIFIERS />
|
||||
<CROUCH_MODIFIERS />
|
||||
<PRONE_MODIFIERS />
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>1534</uiIndex>
|
||||
<szItemName>Tripwire Smoke Grenade</szItemName>
|
||||
<szLongItemName>Tripwire Smoke Grenade</szLongItemName>
|
||||
<szItemDesc>This smoke grenade has been rigged with tripwire, resulting in a simple, although quite effective, makeshift mine.</szItemDesc>
|
||||
<szBRName>Tripwire Smoke Grenade</szBRName>
|
||||
<szBRDesc>NO TEXT NEEDED.</szBRDesc>
|
||||
<usItemClass>512</usItemClass>
|
||||
<nasLayoutClass>1</nasLayoutClass>
|
||||
<ubClassIndex>20</ubClassIndex>
|
||||
<ubCursor>18</ubCursor>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>98</ubGraphicNum>
|
||||
<ubWeight>6</ubWeight>
|
||||
<ubPerPocket>4</ubPerPocket>
|
||||
<ItemSize>18</ItemSize>
|
||||
<usPrice>50</usPrice>
|
||||
<ubCoolness>3</ubCoolness>
|
||||
<bRepairEase>-2</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<Metal>1</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<Mine>1</Mine>
|
||||
<TripWireActivation>1</TripWireActivation>
|
||||
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
||||
<STAND_MODIFIERS />
|
||||
<CROUCH_MODIFIERS />
|
||||
<PRONE_MODIFIERS />
|
||||
</ITEM>
|
||||
</ITEMLIST>
|
||||
@@ -3792,4 +3792,60 @@
|
||||
<mergeType>8</mergeType>
|
||||
<APCost>50</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>1524</firstItemIndex>
|
||||
<secondItemIndex>131</secondItemIndex>
|
||||
<firstResultingItemIndex>1528</firstResultingItemIndex>
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>3</mergeType>
|
||||
<APCost>32</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>1524</firstItemIndex>
|
||||
<secondItemIndex>132</secondItemIndex>
|
||||
<firstResultingItemIndex>1529</firstResultingItemIndex>
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>3</mergeType>
|
||||
<APCost>32</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>1524</firstItemIndex>
|
||||
<secondItemIndex>133</secondItemIndex>
|
||||
<firstResultingItemIndex>1530</firstResultingItemIndex>
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>3</mergeType>
|
||||
<APCost>32</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>1524</firstItemIndex>
|
||||
<secondItemIndex>134</secondItemIndex>
|
||||
<firstResultingItemIndex>1531</firstResultingItemIndex>
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>3</mergeType>
|
||||
<APCost>32</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>1524</firstItemIndex>
|
||||
<secondItemIndex>135</secondItemIndex>
|
||||
<firstResultingItemIndex>1532</firstResultingItemIndex>
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>3</mergeType>
|
||||
<APCost>32</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>1524</firstItemIndex>
|
||||
<secondItemIndex>1189</secondItemIndex>
|
||||
<firstResultingItemIndex>1533</firstResultingItemIndex>
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>3</mergeType>
|
||||
<APCost>32</APCost>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>1524</firstItemIndex>
|
||||
<secondItemIndex>151</secondItemIndex>
|
||||
<firstResultingItemIndex>1534</firstResultingItemIndex>
|
||||
<secondResultingItemIndex>0</secondResultingItemIndex>
|
||||
<mergeType>3</mergeType>
|
||||
<APCost>32</APCost>
|
||||
</MERGE>
|
||||
</MERGELIST>
|
||||
@@ -472,6 +472,16 @@
|
||||
<INVENTORY>
|
||||
<uiIndex>94</uiIndex>
|
||||
<sItemIndex>1524</sItemIndex>
|
||||
<ubOptimalNumber>14</ubOptimalNumber>
|
||||
<ubOptimalNumber>16</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>95</uiIndex>
|
||||
<sItemIndex>1526</sItemIndex>
|
||||
<ubOptimalNumber>8</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
<INVENTORY>
|
||||
<uiIndex>96</uiIndex>
|
||||
<sItemIndex>1527</sItemIndex>
|
||||
<ubOptimalNumber>4</ubOptimalNumber>
|
||||
</INVENTORY>
|
||||
</INVENTORYLIST>
|
||||
Binary file not shown.
Reference in New Issue
Block a user