- Tripwire / Claymore / Makeshift Mines update (by Flugente)

o Items.xml: the tag <Directional>1</Directional> in Items.xml allows an explosive to be directional. Frags caused by its explosion will fly in the direction determined by the merc planting them.
o Items.xml: the tags <Detonator> and <RemoteDetonator> are not used anymore, as those properties can be set via flags in <AttachmentClass>. For now, they still remain in the xmls though.
o Explosives.xml: the tags <ubHorizontalDegree> and <ubVerticalDegree> in Explosives.xml determine the arc in which the frags will fly
o see 1st post: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303556&#Post303556



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1409 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2012-04-20 10:44:46 +00:00
parent d3364143e3
commit ed025ce5da
10 changed files with 563 additions and 23 deletions
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+51 -1
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@@ -26107,7 +26107,7 @@
<itemIndex>342</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>1525</attachmentIndex>
<itemIndex>343</itemIndex>
<APCost>20</APCost>
@@ -26642,4 +26642,54 @@
<itemIndex>1334</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>1526</attachmentIndex>
<itemIndex>137</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>1526</attachmentIndex>
<itemIndex>138</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>1526</attachmentIndex>
<itemIndex>139</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>1526</attachmentIndex>
<itemIndex>142</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>1526</attachmentIndex>
<itemIndex>1523</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>1527</attachmentIndex>
<itemIndex>137</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>1527</attachmentIndex>
<itemIndex>138</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>1527</attachmentIndex>
<itemIndex>139</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>1527</attachmentIndex>
<itemIndex>142</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>1527</attachmentIndex>
<itemIndex>1523</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
</ATTACHMENTLIST>
+9 -5
View File
@@ -17,6 +17,8 @@
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
<ubHorizontalDegree>360</ubHorizontalDegree>
<ubVerticalDegree>180</ubVerticalDegree>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>1</uiIndex>
@@ -1543,10 +1545,12 @@
<ubStartRadius>0</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>200</usNumFragments>
<ubFragType>3</ubFragType>
<ubFragDamage>30</ubFragDamage>
<ubFragRange>50</ubFragRange>
<usNumFragments>70</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>22</ubFragDamage>
<ubFragRange>100</ubFragRange>
<ubHorizontalDegree>60</ubHorizontalDegree>
<ubVerticalDegree>2</ubVerticalDegree>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>86</uiIndex>
@@ -1559,7 +1563,7 @@
<ubAnimationID>0</ubAnimationID>
<ubDuration>1</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>1</ubMagSize>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
@@ -192,10 +192,22 @@
<itemIndex>223</itemIndex>
<incompatibleattachmentIndex>224</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>223</itemIndex>
<incompatibleattachmentIndex>1526</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>223</itemIndex>
<incompatibleattachmentIndex>1527</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>224</itemIndex>
<incompatibleattachmentIndex>223</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>224</itemIndex>
<incompatibleattachmentIndex>1527</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>241</itemIndex>
<incompatibleattachmentIndex>1005</incompatibleattachmentIndex>
@@ -1624,4 +1636,24 @@
<itemIndex>1522</itemIndex>
<incompatibleattachmentIndex>50</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>1526</itemIndex>
<incompatibleattachmentIndex>223</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>1526</itemIndex>
<incompatibleattachmentIndex>1527</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>1527</itemIndex>
<incompatibleattachmentIndex>223</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>1527</itemIndex>
<incompatibleattachmentIndex>224</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>1527</itemIndex>
<incompatibleattachmentIndex>1526</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
</INCOMPATIBLEATTACHMENTLIST>
@@ -51,4 +51,123 @@
<szMenuRowText>Tear apart</szMenuRowText>
<szTooltipText>Tear this T-Shirt into two pieces of cloth.</szTooltipText>
</TRANSFORM>
<TRANSFORM>
<usItem>1528</usItem>
<usResult1>131</usResult1>
<usResult2>1524</usResult2>
<usResult3>0</usResult3>
<usResult4>0</usResult4>
<usResult5>0</usResult5>
<usResult6>0</usResult6>
<usResult7>0</usResult7>
<usResult8>0</usResult8>
<usResult9>0</usResult9>
<usResult10>0</usResult10>
<usAPCost>40</usAPCost>
<iBPCost>20</iBPCost>
<szMenuRowText>Remove tripwire</szMenuRowText>
<szTooltipText>Remove tripwire from stun grenade.</szTooltipText>
</TRANSFORM>
<TRANSFORM>
<usItem>1529</usItem>
<usResult1>132</usResult1>
<usResult2>1524</usResult2>
<usResult3>0</usResult3>
<usResult4>0</usResult4>
<usResult5>0</usResult5>
<usResult6>0</usResult6>
<usResult7>0</usResult7>
<usResult8>0</usResult8>
<usResult9>0</usResult9>
<usResult10>0</usResult10>
<usAPCost>40</usAPCost>
<iBPCost>20</iBPCost>
<szMenuRowText>Remove tripwire</szMenuRowText>
<szTooltipText>Remove tripwire from tear gas grenade.</szTooltipText>
</TRANSFORM>
<TRANSFORM>
<usItem>1530</usItem>
<usResult1>133</usResult1>
<usResult2>1524</usResult2>
<usResult3>0</usResult3>
<usResult4>0</usResult4>
<usResult5>0</usResult5>
<usResult6>0</usResult6>
<usResult7>0</usResult7>
<usResult8>0</usResult8>
<usResult9>0</usResult9>
<usResult10>0</usResult10>
<usAPCost>40</usAPCost>
<iBPCost>20</iBPCost>
<szMenuRowText>Remove tripwire</szMenuRowText>
<szTooltipText>Remove tripwire from mustard gas grenade.</szTooltipText>
</TRANSFORM>
<TRANSFORM>
<usItem>1531</usItem>
<usResult1>134</usResult1>
<usResult2>1524</usResult2>
<usResult3>0</usResult3>
<usResult4>0</usResult4>
<usResult5>0</usResult5>
<usResult6>0</usResult6>
<usResult7>0</usResult7>
<usResult8>0</usResult8>
<usResult9>0</usResult9>
<usResult10>0</usResult10>
<usAPCost>40</usAPCost>
<iBPCost>20</iBPCost>
<szMenuRowText>Remove tripwire</szMenuRowText>
<szTooltipText>Remove tripwire from mini grenade.</szTooltipText>
</TRANSFORM>
<TRANSFORM>
<usItem>1532</usItem>
<usResult1>135</usResult1>
<usResult2>1524</usResult2>
<usResult3>0</usResult3>
<usResult4>0</usResult4>
<usResult5>0</usResult5>
<usResult6>0</usResult6>
<usResult7>0</usResult7>
<usResult8>0</usResult8>
<usResult9>0</usResult9>
<usResult10>0</usResult10>
<usAPCost>40</usAPCost>
<iBPCost>20</iBPCost>
<szMenuRowText>Remove tripwire</szMenuRowText>
<szTooltipText>Remove tripwire from MK2 grenade.</szTooltipText>
</TRANSFORM>
<TRANSFORM>
<usItem>1533</usItem>
<usResult1>1189</usResult1>
<usResult2>1524</usResult2>
<usResult3>0</usResult3>
<usResult4>0</usResult4>
<usResult5>0</usResult5>
<usResult6>0</usResult6>
<usResult7>0</usResult7>
<usResult8>0</usResult8>
<usResult9>0</usResult9>
<usResult10>0</usResult10>
<usAPCost>40</usAPCost>
<iBPCost>20</iBPCost>
<szMenuRowText>Remove tripwire</szMenuRowText>
<szTooltipText>Remove tripwire from emergency flare.</szTooltipText>
</TRANSFORM>
<TRANSFORM>
<usItem>1534</usItem>
<usResult1>151</usResult1>
<usResult2>1524</usResult2>
<usResult3>0</usResult3>
<usResult4>0</usResult4>
<usResult5>0</usResult5>
<usResult6>0</usResult6>
<usResult7>0</usResult7>
<usResult8>0</usResult8>
<usResult9>0</usResult9>
<usResult10>0</usResult10>
<usAPCost>40</usAPCost>
<iBPCost>20</iBPCost>
<szMenuRowText>Remove tripwire</szMenuRowText>
<szTooltipText>Remove tripwire from smoke grenade.</szTooltipText>
</TRANSFORM>
</TRANSFORMATIONS_LIST>
+280 -11
View File
@@ -147,6 +147,7 @@
<FingerPrintID>0</FingerPrintID>
<TripWireActivation>0</TripWireActivation>
<TripWire>0</TripWire>
<Directional>0</Directional>
<NewInv>0</NewInv>
<AttachmentSystem>0</AttachmentSystem>
<ScopeMagFactor>0</ScopeMagFactor>
@@ -6670,6 +6671,7 @@
<szBRDesc>Attach this baby to an explosive for real power and control. This time-delayed detonator allows you anywhere from five seconds to ten minutes to move to a location of safety before its attached explosive goes off.</szBRDesc>
<usItemClass>268435456</usItemClass>
<nasAttachmentClass>1</nasAttachmentClass>
<AttachmentClass>65536</AttachmentClass>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>47</ubGraphicNum>
<ubWeight>1</ubWeight>
@@ -6699,6 +6701,7 @@
<szBRDesc>A must have for any serious explosives agent. Place this time-delayed firing device to any explosive to blow up a target when you want, from where you want. The detonator won't ignite until you hit the remote trigger.</szBRDesc>
<usItemClass>268435456</usItemClass>
<nasAttachmentClass>1</nasAttachmentClass>
<AttachmentClass>1048576</AttachmentClass>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>47</ubGraphicNum>
<ubWeight>1</ubWeight>
@@ -45240,19 +45243,19 @@
<uiIndex>1523</uiIndex>
<szItemName>M18 Claymore</szItemName>
<szLongItemName>M18 Claymore</szLongItemName>
<szItemDesc>The M18 Claymore directional mine can be triggered by a remote detonator, by a tripwire or simply be used as a mine. Pro-Tip: Front towards enemy.</szItemDesc>
<szItemDesc>The M18 Claymore directional mine can be triggered by a remote detonator, by a tripwire or simply be used as a mine. 700 steel balls will be fired in a 60 degree arc, maximum height of 2 m. Tip: Front towards enemy.</szItemDesc>
<szBRName>M18 Claymore</szBRName>
<szBRDesc>Lay ambushes with networks of tripwire and these babies. Be careful in what direction you aim, though. Can also be activated remotely.</szBRDesc>
<szBRDesc>Lay ambushes with networks of tripwire and these babies. Can also be activated remotely. We accept no responsibility for casulties due to setting it up in the wrong way.</szBRDesc>
<usItemClass>512</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>85</ubClassIndex>
<ubCursor>18</ubCursor>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>46</ubGraphicNum>
<ubWeight>8</ubWeight>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>97</ubGraphicNum>
<ubWeight>16</ubWeight>
<ubPerPocket>1</ubPerPocket>
<ItemSize>17</ItemSize>
<usPrice>1050</usPrice>
<usPrice>1250</usPrice>
<ubCoolness>5</ubCoolness>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
@@ -45263,6 +45266,7 @@
<BR_UsedInventory>1</BR_UsedInventory>
<Mine>1</Mine>
<TripWireActivation>1</TripWireActivation>
<Directional>1</Directional>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -45307,8 +45311,8 @@
<szBRName>Rifle Sling</szBRName>
<szBRDesc>Don't waste time putting your rifle back into your inventory. With this you can just drop your rifle and grab your trusted sidearm.</szBRDesc>
<usItemClass>268435456</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<nasAttachmentClass>128</nasAttachmentClass>
<nasLayoutClass>1</nasLayoutClass>
<AttachmentClass>524288</AttachmentClass>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>35</ubGraphicNum>
@@ -45323,10 +45327,275 @@
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>2</BR_UsedInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS>
</STAND_MODIFIERS>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS>
</PRONE_MODIFIERS>
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1526</uiIndex>
<szItemName>Remote Defuse</szItemName>
<szLongItemName>Remote Defuse</szLongItemName>
<szItemDesc>Put this device on your bombs. You can safely disarm a planted bomb via remote control, provided you know the correct frequency. </szItemDesc>
<szBRName>Remote Defuse</szBRName>
<szBRDesc>Put this device on your bombs. You can safely disarm a planted bomb via remote control, provided you know the correct frequency.</szBRDesc>
<usItemClass>268435456</usItemClass>
<nasAttachmentClass>1</nasAttachmentClass>
<AttachmentClass>2097152</AttachmentClass>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>47</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>4</ubPerPocket>
<ItemSize>13</ItemSize>
<usPrice>150</usPrice>
<ubCoolness>6</ubCoolness>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Metal>1</Metal>
<Attachment>1</Attachment>
<Electronic>1</Electronic>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1527</uiIndex>
<szItemName>Remote Combo</szItemName>
<szLongItemName>Remote Combo</szLongItemName>
<szItemDesc>This sophisticated device allows you to either arm or disarm a bomb. No evil mastermind's plan would work without these... </szItemDesc>
<szBRName>Remote Combo</szBRName>
<szBRDesc>Blow up an entire city, or be the hero and turn a off doomsday device? With this equipment, the choice is yours.</szBRDesc>
<usItemClass>268435456</usItemClass>
<nasAttachmentClass>1</nasAttachmentClass>
<AttachmentClass>3145728</AttachmentClass>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>47</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>4</ubPerPocket>
<ItemSize>13</ItemSize>
<usPrice>375</usPrice>
<ubCoolness>6</ubCoolness>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Metal>1</Metal>
<Attachment>1</Attachment>
<Electronic>1</Electronic>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1528</uiIndex>
<szItemName>Tripwire Stun Grenade</szItemName>
<szLongItemName>Tripwire Stun Grenade</szLongItemName>
<szItemDesc>This standard stun grenade has been rigged with tripwire, resulting in a simple, although quite effective, makeshift mine.</szItemDesc>
<szBRName>Tripwire Stun Grenade</szBRName>
<szBRDesc>NO TEXT NEEDED.</szBRDesc>
<usItemClass>512</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubCursor>18</ubCursor>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>38</ubGraphicNum>
<ubWeight>6</ubWeight>
<ubPerPocket>4</ubPerPocket>
<ItemSize>14</ItemSize>
<usPrice>100</usPrice>
<ubCoolness>3</ubCoolness>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Metal>1</Metal>
<Sinks>1</Sinks>
<Mine>1</Mine>
<TripWireActivation>1</TripWireActivation>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1529</uiIndex>
<szItemName>Tripwire Tear Gas</szItemName>
<szLongItemName>Tripwire Tear Gas Grenade</szLongItemName>
<szItemDesc>This standard tear gas grenade has been rigged with tripwire, resulting in a simple, although quite effective, makeshift mine.</szItemDesc>
<szBRName>Tripwire Tear Gas Grenade</szBRName>
<szBRDesc>NO TEXT NEEDED.</szBRDesc>
<usItemClass>512</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>1</ubClassIndex>
<ubCursor>18</ubCursor>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>48</ubGraphicNum>
<ubWeight>6</ubWeight>
<ubPerPocket>4</ubPerPocket>
<ItemSize>18</ItemSize>
<usPrice>120</usPrice>
<ubCoolness>3</ubCoolness>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Metal>1</Metal>
<Sinks>1</Sinks>
<Mine>1</Mine>
<TripWireActivation>1</TripWireActivation>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1530</uiIndex>
<szItemName>Tripwire Mustard Gas</szItemName>
<szLongItemName>Tripwire Mustard Gas Grenade</szLongItemName>
<szItemDesc>This standard mustard gas grenade has been rigged with tripwire, resulting in a simple, although quite effective, makeshift mine.</szItemDesc>
<szBRName>Tripwire Mustard Gas Grenade</szBRName>
<szBRDesc>NO TEXT NEEDED.</szBRDesc>
<usItemClass>512</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>2</ubClassIndex>
<ubCursor>18</ubCursor>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>41</ubGraphicNum>
<ubWeight>6</ubWeight>
<ubPerPocket>4</ubPerPocket>
<ItemSize>18</ItemSize>
<usPrice>600</usPrice>
<ubCoolness>5</ubCoolness>
<bRepairEase>-3</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Metal>1</Metal>
<Sinks>1</Sinks>
<Mine>1</Mine>
<TripWireActivation>1</TripWireActivation>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1531</uiIndex>
<szItemName>Tripwire Mini Grenade</szItemName>
<szLongItemName>Tripwire Mini Grenade</szLongItemName>
<szItemDesc>This standard mini grenade has been rigged with tripwire, resulting in a simple, although quite effective, makeshift mine.</szItemDesc>
<szBRName>Tripwire Mini Grenade</szBRName>
<szBRDesc>NO TEXT NEEDED.</szBRDesc>
<usItemClass>512</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>3</ubClassIndex>
<ubCursor>18</ubCursor>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>50</ubGraphicNum>
<ubWeight>3</ubWeight>
<ubPerPocket>6</ubPerPocket>
<ItemSize>14</ItemSize>
<usPrice>150</usPrice>
<ubCoolness>3</ubCoolness>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Metal>1</Metal>
<Sinks>1</Sinks>
<Mine>1</Mine>
<TripWireActivation>1</TripWireActivation>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1532</uiIndex>
<szItemName>Tripwire Grenade</szItemName>
<szLongItemName>Tripwire Grenade Mine</szLongItemName>
<szItemDesc>This standard MK2 grenade has been rigged with tripwire, resulting in a simple, although quite effective, makeshift mine.</szItemDesc>
<szBRName>Tripwire Grenade</szBRName>
<szBRDesc>NO TEXT NEEDED.</szBRDesc>
<usItemClass>512</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>4</ubClassIndex>
<ubCursor>18</ubCursor>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>49</ubGraphicNum>
<ubWeight>6</ubWeight>
<ubPerPocket>4</ubPerPocket>
<ItemSize>14</ItemSize>
<usPrice>200</usPrice>
<ubCoolness>4</ubCoolness>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Metal>1</Metal>
<Sinks>1</Sinks>
<Mine>1</Mine>
<TripWireActivation>1</TripWireActivation>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1533</uiIndex>
<szItemName>Tripwire Flare</szItemName>
<szLongItemName>Tripwire Emergency Flare</szLongItemName>
<szItemDesc>This emergency flare has been rigged with tripwire, resulting in a simple, although quite effective, makeshift mine.</szItemDesc>
<szBRName>Tripwire Emergency Flare</szBRName>
<szBRDesc>NO TEXT NEEDED.</szBRDesc>
<usItemClass>512</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>77</ubClassIndex>
<ubCursor>18</ubCursor>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>71</ubGraphicNum>
<ubWeight>2</ubWeight>
<ubPerPocket>4</ubPerPocket>
<ItemSize>20</ItemSize>
<usPrice>50</usPrice>
<ubCoolness>2</ubCoolness>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Flare>1</Flare>
<Mine>1</Mine>
<TripWireActivation>1</TripWireActivation>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1534</uiIndex>
<szItemName>Tripwire Smoke Grenade</szItemName>
<szLongItemName>Tripwire Smoke Grenade</szLongItemName>
<szItemDesc>This smoke grenade has been rigged with tripwire, resulting in a simple, although quite effective, makeshift mine.</szItemDesc>
<szBRName>Tripwire Smoke Grenade</szBRName>
<szBRDesc>NO TEXT NEEDED.</szBRDesc>
<usItemClass>512</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>20</ubClassIndex>
<ubCursor>18</ubCursor>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>98</ubGraphicNum>
<ubWeight>6</ubWeight>
<ubPerPocket>4</ubPerPocket>
<ItemSize>18</ItemSize>
<usPrice>50</usPrice>
<ubCoolness>3</ubCoolness>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Metal>1</Metal>
<Sinks>1</Sinks>
<Mine>1</Mine>
<TripWireActivation>1</TripWireActivation>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
</ITEMLIST>
+56
View File
@@ -3792,4 +3792,60 @@
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<APCost>50</APCost>
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<MERGE>
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<APCost>32</APCost>
</MERGE>
</MERGELIST>
@@ -472,6 +472,16 @@
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