diff --git a/Data-1.13/Ja2_Options.INI b/Data-1.13/Ja2_Options.INI index fc240bf51..c7cee1852 100644 --- a/Data-1.13/Ja2_Options.INI +++ b/Data-1.13/Ja2_Options.INI @@ -3864,6 +3864,51 @@ ENEMYHELI_MANPADS_DAMAGE_VAR = 80 ;****************************************************************************************************************************** ;****************************************************************************************************************************** +[Raid Settings] + +;****************************************************************************************************************************** +; These settings control whether randomized raids occur in player-controlled sectors +;****************************************************************************************************************************** + +;------------------------------------------------------------------------------------------------------------------------------ +; If the player doesn't defend his city sectors/SAM sites enough, opportunistic forces can attack them at night. +; These attacks occur if these sectors have only very few mercenaries or militia present. +; Raids can be done by +; - bloodcats +; - zombies (requires zombie feature to be active) +; - bandits +; These forces will attack anyone in a sector and can also fight in autoresolve. If your forces are defeated, this will result +; in a severe morale loss. +; +; Whether a raid can happen in a sector at all is set in TableData\Maps\SectorNames.xml with the +; //-tags. +; +; NOTE: THIS WILL MAKE THE GAME HARDER!!! +;------------------------------------------------------------------------------------------------------------------------------ +; set to TRUE to enable raids +RAID_BLOODCATS = FALSE +RAID_ZOMBIES = FALSE +RAID_BANDITS = FALSE + +; base value determining how fast the forces are replenished daily. Higher means more forces. +; Values from 1 to 100, default 3. +RAID_REPLENISH_BASEVALUE = 3 + +; how many troops are allowed in a raid at maximum? +; If the size of a bloodcat or bandit raid is lower than the defensive force' size, they will not attack. +; Zombies have no such inclination and will attack regardless. +RAID_MAXSIZE_BLOODCATS = 8 +RAID_MAXSIZE_ZOMBIES = 12 +RAID_MAXSIZE_BANDITS = 6 + +; How many attacks can happen potentially in a single night? Note that if player forces are strong enough, no attack will occur. +RAID_MAXATTACKSPERNIGHT_BLOODCATS = 3 +RAID_MAXATTACKSPERNIGHT_ZOMBIES = 3 +RAID_MAXATTACKSPERNIGHT_BANDITS = 3 + +;****************************************************************************************************************************** +;****************************************************************************************************************************** + [Militia Training Settings] ;****************************************************************************************************************************** diff --git a/Data-1.13/TableData/Map/SectorNames.xml b/Data-1.13/TableData/Map/SectorNames.xml index 9994a79ba..42e811968 100644 --- a/Data-1.13/TableData/Map/SectorNames.xml +++ b/Data-1.13/TableData/Map/SectorNames.xml @@ -54,6 +54,11 @@ Maximum number of workers that can be employed in this sector. + + 0 + 0 + 0 + Bloodcats/zombies/bandits can attack this sector. --> @@ -70,6 +75,9 @@ 0 0 0 + 0 + 0 + 0 A2 @@ -82,6 +90,9 @@ 70 70 0 + 1 + 1 + 1 A3 @@ -268,6 +279,9 @@ 70 0 50 + 1 + 1 + 1 B3 @@ -395,6 +409,9 @@ 50 50 0 + 1 + 1 + 1 B14 @@ -577,6 +594,9 @@ 200 50 0 + 1 + 1 + 1 C14 @@ -638,6 +658,9 @@ 2 70 0 + 1 + 1 + 1 D3 @@ -768,6 +791,9 @@ 50 0 100 + 1 + 1 + 1 D14 @@ -792,6 +818,9 @@ 2 50 0 + 1 + 1 + 1 D16 @@ -1078,6 +1107,9 @@ 200 45 0 + 1 + 1 + 1 F9 @@ -1090,6 +1122,9 @@ 100 40 0 + 0 + 1 + 1 F10 @@ -1263,6 +1298,9 @@ 200 40 0 + 1 + 1 + 1 G9 @@ -1279,6 +1317,9 @@ 200 40 0 + 1 + 1 + 1 G10 @@ -1395,6 +1436,9 @@ 50 0 200 + 1 + 1 + 1 H4 @@ -1455,6 +1499,9 @@ 35 2 160 + 1 + 1 + 1 H9 @@ -1513,6 +1560,9 @@ 200 40 0 + 0 + 1 + 1 H14 @@ -1526,6 +1576,9 @@ 100 45 0 + 1 + 1 + 1 H15 @@ -1641,6 +1694,9 @@ 2 5 80 + 0 + 1 + 1 I9 @@ -1712,6 +1768,9 @@ 200 40 0 + 0 + 0 + 1 I14 @@ -1725,6 +1784,9 @@ 45 0 150 + 1 + 1 + 1 I15 @@ -2257,6 +2319,9 @@ 150 70 0 + 1 + 1 + 1 L12 @@ -2269,6 +2334,9 @@ 150 70 0 + 1 + 1 + 1 L13 @@ -2536,6 +2604,9 @@ 100 60 0 + 0 + 1 + 1 N4 @@ -2550,6 +2621,9 @@ 50 60 0 + 0 + 1 + 1 N5 diff --git a/Data/Interface/SMFACES.STI b/Data/Interface/SMFACES.STI index 99c28543e..3b7594ca5 100644 Binary files a/Data/Interface/SMFACES.STI and b/Data/Interface/SMFACES.STI differ