diff --git a/Data-1.13/TableData/DifficultySettings.xml b/Data-1.13/TableData/DifficultySettings.xml
index a95e9b052..c0a9b9480 100644
--- a/Data-1.13/TableData/DifficultySettings.xml
+++ b/Data-1.13/TableData/DifficultySettings.xml
@@ -109,8 +109,7 @@
When low limit is 0 and high limit is 4 that level 5 combatant could roll anything between level 5 and 9 making the game harder.
AllowUnrestrictedXPLevels : Usually the game limits the maximum XP level for combatants per difficulty level to 6 (Novice), 7 (Experienced) or 8 (Expert). "Insane" has no limit.
This setting allows to override this limiter and have combatants of up to level 10 in easier difficulty modes. 0 - false, 1 - true
- QueenAttackLosingControlOfSector : Usually queen will stop attacking town sector that has been retaken by player x number of times.
- x = 4 (Novice), 8 (Experienced), 12 (Expert) and 16 (Insane). Set this parameter to 1 to allow unlimited attacks of the queens troops.
+ QueenAttackLosingControlOfSector : Queen will stop attacking town sector that has been taken by player this # of times. Set to 0 to allow unlimited attacks by the queen.
BloodcatAmbushSectors : ? : 0 - false, 1 - true
AirRaidLookForDive : ? : 0 - false, 1 - true
@@ -279,7 +278,7 @@
0
0
0
- 0
+ 4
1
0
2
@@ -358,7 +357,7 @@
0
0
0
- 0
+ 8
1
0
2
@@ -437,7 +436,7 @@
0
0
0
- 0
+ 12
0
1
1
@@ -516,7 +515,7 @@
0
0
1
- 1
+ 0
0
1
1