New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1848 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2013-10-30 22:20:39 +00:00
parent 2044087952
commit f18782a2bd
18 changed files with 355 additions and 16 deletions
@@ -1103,7 +1103,7 @@
<ENEMYITEMCHOICES>
<uiIndex>20</uiIndex>
<name>LBE</name>
<ubChoices>19</ubChoices>
<ubChoices>20</ubChoices>
<bItemNo1>1079</bItemNo1>
<bItemNo2>1080</bItemNo2>
<bItemNo3>1081</bItemNo3>
@@ -1123,7 +1123,7 @@
<bItemNo17>1097</bItemNo17>
<bItemNo18>1098</bItemNo18>
<bItemNo19>1099</bItemNo19>
<bItemNo20>0</bItemNo20>
<bItemNo20>1697</bItemNo20>
<bItemNo21>0</bItemNo21>
<bItemNo22>0</bItemNo22>
<bItemNo23>0</bItemNo23>
@@ -2856,4 +2856,60 @@
<bItemNo49>0</bItemNo49>
<bItemNo50>0</bItemNo50>
</IMPITEMCHOICES>
<IMPITEMCHOICES>
<uiIndex>51</uiIndex>
<name>Vox Operator</name>
<ubChoices>1</ubChoices>
<ubNumItems>1</ubNumItems>
<bItemNo1>1697</bItemNo1>
<bItemNo2>0</bItemNo2>
<bItemNo3>0</bItemNo3>
<bItemNo4>0</bItemNo4>
<bItemNo5>0</bItemNo5>
<bItemNo6>0</bItemNo6>
<bItemNo7>0</bItemNo7>
<bItemNo8>0</bItemNo8>
<bItemNo9>0</bItemNo9>
<bItemNo10>0</bItemNo10>
<bItemNo11>0</bItemNo11>
<bItemNo12>0</bItemNo12>
<bItemNo13>0</bItemNo13>
<bItemNo14>0</bItemNo14>
<bItemNo15>0</bItemNo15>
<bItemNo16>0</bItemNo16>
<bItemNo17>0</bItemNo17>
<bItemNo18>0</bItemNo18>
<bItemNo19>0</bItemNo19>
<bItemNo20>0</bItemNo20>
<bItemNo21>0</bItemNo21>
<bItemNo22>0</bItemNo22>
<bItemNo23>0</bItemNo23>
<bItemNo24>0</bItemNo24>
<bItemNo25>0</bItemNo25>
<bItemNo26>0</bItemNo26>
<bItemNo27>0</bItemNo27>
<bItemNo28>0</bItemNo28>
<bItemNo29>0</bItemNo29>
<bItemNo30>0</bItemNo30>
<bItemNo31>0</bItemNo31>
<bItemNo32>0</bItemNo32>
<bItemNo33>0</bItemNo33>
<bItemNo34>0</bItemNo34>
<bItemNo35>0</bItemNo35>
<bItemNo36>0</bItemNo36>
<bItemNo37>0</bItemNo37>
<bItemNo38>0</bItemNo38>
<bItemNo39>0</bItemNo39>
<bItemNo40>0</bItemNo40>
<bItemNo41>0</bItemNo41>
<bItemNo42>0</bItemNo42>
<bItemNo43>0</bItemNo43>
<bItemNo44>0</bItemNo44>
<bItemNo45>0</bItemNo45>
<bItemNo46>0</bItemNo46>
<bItemNo47>0</bItemNo47>
<bItemNo48>0</bItemNo48>
<bItemNo49>0</bItemNo49>
<bItemNo50>0</bItemNo50>
</IMPITEMCHOICES>
</IMPITEMCHOICESLIST>
@@ -1103,7 +1103,7 @@
<ENEMYITEMCHOICES>
<uiIndex>20</uiIndex>
<name>LBE</name>
<ubChoices>19</ubChoices>
<ubChoices>20</ubChoices>
<bItemNo1>1079</bItemNo1>
<bItemNo2>1080</bItemNo2>
<bItemNo3>1081</bItemNo3>
@@ -1123,7 +1123,7 @@
<bItemNo17>1097</bItemNo17>
<bItemNo18>1098</bItemNo18>
<bItemNo19>1099</bItemNo19>
<bItemNo20>0</bItemNo20>
<bItemNo20>1697</bItemNo20>
<bItemNo21>0</bItemNo21>
<bItemNo22>0</bItemNo22>
<bItemNo23>0</bItemNo23>
@@ -1103,7 +1103,7 @@
<ENEMYITEMCHOICES>
<uiIndex>20</uiIndex>
<name>LBE</name>
<ubChoices>19</ubChoices>
<ubChoices>20</ubChoices>
<bItemNo1>1079</bItemNo1>
<bItemNo2>1080</bItemNo2>
<bItemNo3>1081</bItemNo3>
@@ -1123,7 +1123,7 @@
<bItemNo17>1097</bItemNo17>
<bItemNo18>1098</bItemNo18>
<bItemNo19>1099</bItemNo19>
<bItemNo20>0</bItemNo20>
<bItemNo20>1697</bItemNo20>
<bItemNo21>0</bItemNo21>
<bItemNo22>0</bItemNo22>
<bItemNo23>0</bItemNo23>
@@ -1103,7 +1103,7 @@
<ENEMYITEMCHOICES>
<uiIndex>20</uiIndex>
<name>LBE</name>
<ubChoices>19</ubChoices>
<ubChoices>20</ubChoices>
<bItemNo1>1079</bItemNo1>
<bItemNo2>1080</bItemNo2>
<bItemNo3>1081</bItemNo3>
@@ -1123,7 +1123,7 @@
<bItemNo17>1097</bItemNo17>
<bItemNo18>1098</bItemNo18>
<bItemNo19>1099</bItemNo19>
<bItemNo20>0</bItemNo20>
<bItemNo20>1697</bItemNo20>
<bItemNo21>0</bItemNo21>
<bItemNo22>0</bItemNo22>
<bItemNo23>0</bItemNo23>
@@ -27767,4 +27767,9 @@
<itemIndex>605</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>1698</attachmentIndex>
<itemIndex>1697</itemIndex>
<APCost>35</APCost>
</ATTACHMENT>
</ATTACHMENTLIST>
+40
View File
@@ -1880,4 +1880,44 @@
<ubHorizontalDegree>0</ubHorizontalDegree>
<ubVerticalDegree>0</ubVerticalDegree>
</EXPLOSIVE>
<EXPLOSIVE><!--signal shell-->
<uiIndex>94</uiIndex>
<ubType>10</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>0</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>7</ubAnimationID>
<ubDuration>2</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
<ubHorizontalDegree>0</ubHorizontalDegree>
<ubVerticalDegree>0</ubVerticalDegree>
</EXPLOSIVE>
<EXPLOSIVE><!-- flare effect for Flare Internal-->
<uiIndex>95</uiIndex>
<ubType>4</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>16</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>3</ubDuration>
<ubStartRadius>6</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
<ubHorizontalDegree>0</ubHorizontalDegree>
<ubVerticalDegree>0</ubVerticalDegree>
</EXPLOSIVE>
</EXPLOSIVELIST>
+149
View File
@@ -50940,4 +50940,153 @@
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1697</uiIndex>
<szItemName>Radio Set</szItemName>
<szLongItemName>Radio set</szLongItemName>
<szItemDesc>A standard issue radio set for short-range communications in the field.</szItemDesc>
<szBRName>Radio set</szBRName>
<szBRDesc>The Departmento Munitorum made this the standard radio set for all Cadian Infantry regiments in the 39th millenium. If it's good enough for them, it better be good enough for you.</szBRDesc>
<usItemClass>131072</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>97</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>690</ubGraphicNum>
<ubWeight>85</ubWeight>
<ItemSize>23</ItemSize>
<usPrice>1500</usPrice>
<ubCoolness>2</ubCoolness>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<ShowStatus>1</ShowStatus>
<Electronic>1</Electronic>
<NeedsBatteries>1</NeedsBatteries>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<DefaultAttachment>1698</DefaultAttachment>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>33554432</ItemFlag>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1698</uiIndex>
<szItemName>Radio battery</szItemName>
<szLongItemName>Radio Set battery</szLongItemName>
<szItemDesc>A battery used in standard field equipment. Quite heavy, but can last for weeks if you conserve it.</szItemDesc>
<szBRName>Radio battery</szBRName>
<szBRDesc>A standard issue field battery for radio sets.</szBRDesc>
<usItemClass>268435456</usItemClass>
<nasAttachmentClass>1</nasAttachmentClass>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>226</ubGraphicNum>
<ubWeight>12</ubWeight>
<ubPerPocket>6</ubPerPocket>
<ItemSize>10</ItemSize>
<usPrice>200</usPrice>
<ubCoolness>1</ubCoolness>
<Damageable>1</Damageable>
<Attachment>1</Attachment>
<Batteries>1</Batteries>
<Electronic>1</Electronic>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>134217728</ItemFlag>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1699</uiIndex>
<szItemName>Flare Internal</szItemName>
<szLongItemName>Flare Internal</szLongItemName>
<szItemDesc>INTERNAL ITEM, DO NOT USE!!!</szItemDesc>
<szBRName>Flare Internal</szBRName>
<szBRDesc></szBRDesc>
<usItemClass>256</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>95</ubClassIndex>
<ubCursor>6</ubCursor>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>71</ubGraphicNum>
<ubWeight>2</ubWeight>
<ubPerPocket>4</ubPerPocket>
<ItemSize>20</ItemSize>
<usPrice>50</usPrice>
<ubCoolness>2</ubCoolness>
<Flare>1</Flare>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1700</uiIndex>
<szItemName>Mortar Signal Shell</szItemName>
<szLongItemName>60mm Mortar Signal Shell</szLongItemName>
<szItemDesc>This mortar shell is used to mark an area for further bombardment.</szItemDesc>
<szBRName>60mm Mortar Signal Shell</szBRName>
<szBRDesc>The red smoke from this signal shell clearly marks an area - visible even at night.</szBRDesc>
<usItemClass>512</usItemClass>
<AttachmentClass>1024</AttachmentClass>
<nasAttachmentClass>1024</nasAttachmentClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>94</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>749</ubGraphicNum>
<ubWeight>17</ubWeight>
<ubPerPocket>2</ubPerPocket>
<ItemSize>24</ItemSize>
<usPrice>600</usPrice>
<ubCoolness>8</ubCoolness>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Metal>1</Metal>
<Sinks>1</Sinks>
<Attachment>1</Attachment>
<BigGunList>1</BigGunList>
<BR_NewInventory>1</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>67108864</ItemFlag>
<buddyitem>1699</buddyitem>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1701</uiIndex>
<szItemName>Signal Flare</szItemName>
<szLongItemName>Signal Flare</szLongItemName>
<szItemDesc>Mark a target very visibly with this red smoke.</szItemDesc>
<szBRName>Signal Flare</szBRName>
<szBRDesc>Nothing says ATTACK HERE like a giant column of red smoke.</szBRDesc>
<usItemClass>256</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>94</ubClassIndex>
<ubCursor>6</ubCursor>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>98</ubGraphicNum>
<ubWeight>6</ubWeight>
<ubPerPocket>4</ubPerPocket>
<ItemSize>18</ItemSize>
<usPrice>50</usPrice>
<ubCoolness>3</ubCoolness>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Metal>1</Metal>
<Sinks>1</Sinks>
<Attachment>1</Attachment>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
</ITEMLIST>
@@ -620,4 +620,12 @@
<launchableIndex>1376</launchableIndex>
<itemIndex>903</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>1700</launchableIndex>
<itemIndex>41</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>1700</launchableIndex>
<itemIndex>901</itemIndex>
</LAUNCHABLE>
</LAUNCHABLELIST>
@@ -1940,4 +1940,22 @@
<lbePocketIndex11>0</lbePocketIndex11>
<lbePocketIndex12>0</lbePocketIndex12>
</LOADBEARINGEQUIPMENT>
<LOADBEARINGEQUIPMENT>
<lbeIndex>97</lbeIndex>
<lbeClass>3</lbeClass>
<lbeCombo>0</lbeCombo>
<lbeFilledSize>30</lbeFilledSize>
<lbePocketIndex1>16</lbePocketIndex1>
<lbePocketIndex2>16</lbePocketIndex2>
<lbePocketIndex3>0</lbePocketIndex3>
<lbePocketIndex4>0</lbePocketIndex4>
<lbePocketIndex5>0</lbePocketIndex5>
<lbePocketIndex6>0</lbePocketIndex6>
<lbePocketIndex7>0</lbePocketIndex7>
<lbePocketIndex8>0</lbePocketIndex8>
<lbePocketIndex9>0</lbePocketIndex9>
<lbePocketIndex10>0</lbePocketIndex10>
<lbePocketIndex11>0</lbePocketIndex11>
<lbePocketIndex12>0</lbePocketIndex12>
</LOADBEARINGEQUIPMENT>
</LOADBEARINGEQUIPMENTLIST>
+10
View File
@@ -263,6 +263,7 @@
<szDetailedExploredName>Drassen Airport</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<sRadioScanModifier>2</sRadioScanModifier>
</SECTOR>
<SECTOR>
<SectorGrid>B14</SectorGrid>
@@ -453,6 +454,7 @@
<sWaterType>2</sWaterType>
<usNaturalDirt>300</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<sRadioScanModifier>2</sRadioScanModifier>
</SECTOR>
<SECTOR>
<SectorGrid>D3</SectorGrid>
@@ -574,6 +576,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<sRadioScanModifier>2</sRadioScanModifier>
</SECTOR>
<SECTOR>
<SectorGrid>D16</SectorGrid>
@@ -1142,6 +1145,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<sRadioScanModifier>1</sRadioScanModifier>
</SECTOR>
<SECTOR>
<SectorGrid>H14</SectorGrid>
@@ -1243,6 +1247,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>850</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<sRadioScanModifier>2</sRadioScanModifier>
</SECTOR>
<SECTOR>
<SectorGrid>I9</SectorGrid>
@@ -1411,6 +1416,8 @@
<szDetailedExploredName>Tixa</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>1000</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<sRadioScanModifier>1</sRadioScanModifier>
<usPrisonRoomNumber00>5</usPrisonRoomNumber00>
<usPrisonRoomNumber01>6</usPrisonRoomNumber01>
<usPrisonRoomNumber02>7</usPrisonRoomNumber02>
@@ -1956,6 +1963,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
<sRadioScanModifier>2</sRadioScanModifier>
</SECTOR>
<SECTOR>
<SectorGrid>N4</SectorGrid>
@@ -1966,6 +1974,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<sRadioScanModifier>2</sRadioScanModifier>
</SECTOR>
<SECTOR>
<SectorGrid>N5</SectorGrid>
@@ -1995,6 +2004,7 @@
<szDetailedExploredName>Coastal, road</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>140</usNaturalDirt>
<sRadioScanModifier>1</sRadioScanModifier>
<usPrisonRoomNumber00>3</usPrisonRoomNumber00>
</SECTOR>
<SECTOR>
+10 -8
View File
@@ -54,17 +54,19 @@
<!-- major Skill (7) Deputy/Squadleader -->
<!-- major Skill (8) Technician/Engineer -->
<!-- major Skill (9) Paramedic/Doctor -->
<!-- major Skill (20) Covert Ops -->
<!-- minor Skill (10) Ambidexterous -->
<!-- minor Skill (11) Melee -->
<!-- minor Skill (12) Throwing -->
<!-- minor Skill (10) Ambidexterous -->
<!-- minor Skill (11) Melee -->
<!-- minor Skill (12) Throwing -->
<!-- minor Skill (13) Night Ops -->
<!-- minor Skill (14) Stealthy -->
<!-- minor Skill (15) Athletics -->
<!-- minor Skill (16) Bodybuilding -->
<!-- minor Skill (17) Demolitions -->
<!-- minor Skill (16) Bodybuilding -->
<!-- minor Skill (17) Demolitions -->
<!-- minor Skill (18) Teaching -->
<!-- minor Skill (19) Scouting -->
<!-- minor Skill (21) Radio Operator -->
<!-- STOMP Character Traits -->
@@ -17325,7 +17327,7 @@
<bEvolution>0</bEvolution>
<bOldSkillTrait>0</bOldSkillTrait>
<bOldSkillTrait2>0</bOldSkillTrait2>
<bNewSkillTrait1>0</bNewSkillTrait1>
<bNewSkillTrait1>21</bNewSkillTrait1>
<bNewSkillTrait2>0</bNewSkillTrait2>
<bNewSkillTrait3>0</bNewSkillTrait3>
<bBuddy1>255</bBuddy1>
@@ -22614,7 +22616,7 @@
<bOldSkillTrait2>8</bOldSkillTrait2>
<bNewSkillTrait1>1</bNewSkillTrait1>
<bNewSkillTrait2>18</bNewSkillTrait2>
<bNewSkillTrait3>0</bNewSkillTrait3>
<bNewSkillTrait3>21</bNewSkillTrait3>
<bBuddy1>240</bBuddy1>
<bBuddy2>255</bBuddy2>
<bBuddy3>255</bBuddy3>
@@ -23845,7 +23847,7 @@
<bOldSkillTrait>0</bOldSkillTrait>
<bOldSkillTrait2>0</bOldSkillTrait2>
<bNewSkillTrait1>19</bNewSkillTrait1>
<bNewSkillTrait2>0</bNewSkillTrait2>
<bNewSkillTrait2>21</bNewSkillTrait2>
<bNewSkillTrait3>0</bNewSkillTrait3>
<bBuddy1>255</bBuddy1>
<bBuddy2>255</bBuddy2>