diff --git a/Data-1.13/Ja2_Options.INI b/Data-1.13/Ja2_Options.INI index 318e1bd97..e91d7e87c 100644 --- a/Data-1.13/Ja2_Options.INI +++ b/Data-1.13/Ja2_Options.INI @@ -2074,8 +2074,9 @@ CAN_CLIMB_ON_WALLS = TRUE ; ---------- ; ; MAX_BACKPACK_WEIGHT_TO_CLIMB is the maximum weight a backpack can weigh and still allow you to climb with. +; This value does not consider the weight of the backpack's content. ; -; - weight of backpack = of backpack-item in items.xml +; - weight of empty backpack = of backpack-item in items.xml ; - if MAX_BACKPACK_WEIGHT_TO_CLIMB is equal or higher than = climbing allowed ; - range 1-100 (10 = 1kg, i.e. TIMS 35 is 3.5kg in game) ; - if MAX_BACKPACK_WEIGHT_TO_CLIMB is -1 (default), the option is unused @@ -2122,12 +2123,12 @@ CAN_CLIMB_ON_WALLS = TRUE ; ; - climb, but restrict backpacks over certain weight limit: ; -; MAX_BACKPACK_WEIGHT_TO_CLIMB = 50 (example value: climb, but not if backpack is over 5 kg) +; MAX_BACKPACK_WEIGHT_TO_CLIMB = 50 (example value: climb, but not if empty backpack is over 5 kg) ; USE_GLOBAL_BACKPACK_SETTINGS = FALSE ; ; - no climbing, except for backpacks under certain weight limit: ; -; MAX_BACKPACK_WEIGHT_TO_CLIMB = 5 (example value: don't climb if backpack is over 0.5 kg) +; MAX_BACKPACK_WEIGHT_TO_CLIMB = 5 (example value: don't climb if empty backpack is over 0.5 kg) ; USE_GLOBAL_BACKPACK_SETTINGS = TRUE ; ; default: @@ -2144,6 +2145,34 @@ CAN_CLIMB_ON_WALLS = TRUE MAX_BACKPACK_WEIGHT_TO_CLIMB = 5 USE_GLOBAL_BACKPACK_SETTINGS = TRUE +;------------------------------------------------------------------------------------------------------------------------------ +; When moving with a backpack, the weight of the backpack + its contents can slow down your mercs +; Movement per tile is slowed down by an additional AP cost up to AP_MODIFIER_PACK (Default in APBPConstants.ini is 4) +; That means that when a merc walks with a heavy backpack instead of needing 8 APs, they may need up to 12 APs to move a tile +; The additional AP cost is calculated by weight of the backpack including its contents / BACKPACK_WEIGHT_FACTOR rounded down +; +; Each step for value BACKPACK_WEIGHT_FACTOR represents 100 g. This means for example: +; BACKPACK_WEIGHT_FACTOR = 50 represents 5.0 kg (50 * 100 g) +; The tables below assume that the relevant default values are used +; +; Backpack weight including contents | AP Penalty per Tile +; < 5.0 kg | + 0 +; >= 5.0 kg | + 1 +; >= 10.0 kg | + 2 +; >= 15.0 kg | + 3 +; >= 20.0 kg | + 4 +; +; The value BACKPACK_WEIGHT_FACTOR will also change AP costs for stance changes (prone<->crouching<->standing) +; For this purpose only one threshold is considered +; +; Backpack weight including contents | AP Penalty per stance change +; < 5.0 kg | + 0 +; >= 5.0 kg | + 1 +;------------------------------------------------------------------------------------------------------------------------------ + +BACKPACK_WEIGHT_FACTOR = 50 + + ;------------------------------------------------------------------------------------------------------------------------------ ; Show enemy weapon name, armour and head items in tactical ;------------------------------------------------------------------------------------------------------------------------------ diff --git a/INIEditorJA2Options.xml b/INIEditorJA2Options.xml index 1e3c2caeb..822139806 100644 Binary files a/INIEditorJA2Options.xml and b/INIEditorJA2Options.xml differ