66 Commits
Author SHA1 Message Date
BeatAroundTheBuscherandGitHub 840f1c2cd0 NPCs wear more hats, non helmet hats can attach NVGs, etc. (#173)
* Hand out some hats

* Added Attachments (NVGs, etc.) to non helmet head gear
2025-08-17 17:46:43 +02:00
kitty624 ba76f2da95 Pacos moves into rebel basement
- npc script 101 Fatima
Pacos won't go into hiding in A10 anymore, instead will follow to basement entrance and enter it with us
- npc script 114 Pacos
can give us gifts when talked to, if Food quest is active (male and female variation)
current items are Marbels and LameBoyDisplay, considered palceholders for now
will change them in later commit for adding crafting recipes to player files (like RIS report)
record 18 was used to prevent boxing before delivering letter, changed that to record 20
(same content as former 18)
- map A10_b1
small adjsutment to placements to have Pacos at a fitting place
2025-08-07 23:53:28 +02:00
kitty624 85ec1ecaa7 Fixed typo in EnemyAmmoDrops.xml 2025-08-02 20:20:56 +02:00
kitty624 e10bca4cad Added missing AmmoTypes to Choices and Drop xml
Those xml didn't contain all the latest ammotypes, added them
Also added comments for ease of modding files
(comment with item name for item-id)
2025-08-02 19:28:03 +02:00
Hazapuza e92581f2ed Added a Cowboy Hat item and LOBOT graphics, minor other changes and fixes
LOBOT:
- Added cowboy hat graphics
- Added a palette swap for the SVDS
- Fixed female SWAT Helmet palette
- Ghillie cover, jacket and leggings now display ghillie suit graphics when attached to armor items

Other:
- Added a new Cowboy Hat item, available from BR's later in the game and in Tex's starting gear kits
2025-03-22 00:12:15 +02:00
kitty624 0700d8b378 Fix Carp Starting Gear Carp
- fixed doublette in tags in set Ammo
- added additional AP ammo
2025-01-07 19:51:32 +01:00
kitty624 b9be2b3c91 Fix Starting Gear Carp
- had two times tag big0 in set "ammo", which doesn't work
- fixed doubled tag and also added additional one
- this set will now come with ammo in Ball, AP and Glaser
2025-01-07 19:42:26 +01:00
kitty624 52fbd83c23 New Item PPE Bag
- empty PPE Bag will transform into full PPE Bag when Surgical Mask and Gloves get attached
- full PPE Bag will have both disease protection qualities (face and hand)
- instead of two inventory slots (mask and glove) it takes only one while providing same level of protection
- replaced mask and gloves in Fox's Starting Gear with PPE Bag
- added PPE Bag to (one) Starting Gear of Stella and Hurl
- added PPE Bag to dealer inventory of Rebel-Quartermaster, Pharmacy Cambria and Tina
- empty PPE Bag available at BR (can be filled/transformed with surgical mask and gloves also available at BR)
2024-11-07 07:28:07 +01:00
Hazapuza 514f9a5fb6 Update GunChoices_Militia_Regular.xml 2024-02-08 21:37:50 +02:00
Hazapuza 14ef12eb04 Update GunChoices_Enemy_Regular.xml 2024-02-08 21:20:45 +02:00
Hazapuza 076b39c227 Update GunChoices_Enemy_Elite.xml 2024-02-08 20:36:29 +02:00
Sevenfm a655196f9f Fixed recon gear kit for Blood (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2629 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-11-18 16:26:27 +00:00
Flugente 1460368cb4 We can now use interactive actions to alter decals on walls, so it is possible to simulate taking off an object from the scenery and add it as an item.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=363513&#msg_363513

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2601 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-07-13 19:48:14 +00:00
Flugente cd0cefe6d2 Added empty blood bags and first aid kits do doctors' gear kits
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2468 4f8fa57e-7814-0410-bad4-adc449f26b7c
2019-02-10 17:03:00 +00:00
silversurfer 367186c395 modified enemy and militia gun progression (by Lev Arris):
- Admins are some kind of militia to keep the people in line. They have very basic and old weapons.
- Regulars now have proper army equipment, mostly WP guns. No pistol only army anymore.
- Elites bring their own weapons of choice which is much better than anything else in Deidranna's army.
For more info see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22160&goto=335768&#msg_335768
- I backed up the old files for easy restore by the players.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2446 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-09-25 19:36:52 +00:00
Flugente 053f24e278 New merc (somewhat): Similar to Larry's two personalities, Buns now has an alternate personality as well.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23806&goto=354149&#msg_354149

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2430 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-07-25 20:11:27 +00:00
Flugente 59a52180ac Added camera item (#1751) to Franz' shop inventory and Elroy gear kit #3.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2429 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-07-14 18:00:55 +00:00
Flugente 97d4d2a6c2 New feature: Getting and using intel allows for more spy-related roleplay
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2401 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-02-18 23:12:21 +00:00
Flugente d950f6159f - Added riot shields for Grizzly, Raider and It
- slightly adjusted shield strength

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2382 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-07-31 19:15:48 +00:00
Flugente 15151d66fb Improved some backgrounds and gear kits
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2369 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-07-16 16:41:00 +00:00
Flugente ced9b75bbe - Updated beckground (Barry to Reaper, WIP)
- Updated gear kits (Barry to Reaper, WIP)
- Fix: M16A4 and M4A1 had odd price tags
- Fix: Ghillie armour cannot be worn

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2361 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-01-29 20:44:32 +00:00
Flugente 7c9babcedc Added more ammo to many merc gearkits (dropping into a warzone with < 10 bullets is idiotic)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2354 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-01-06 14:41:54 +00:00
Flugente 9a43242c38 - Fix: Vicki's 'Gunslinger' gear kit had no LBE for some items
- added Laptop item to Gumpy and Speck gear kits due to their hacking ability

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2351 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-12-30 00:10:57 +00:00
Flugente 2b44d31d59 - added Katana to possible IMP item choices
- added description to AmmoTypes.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2336 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-08-09 21:54:26 +00:00
Flugente 3fb767d276 The merc profile #71 (RPC71) is now used for all combat jeeps.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2306 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-03-21 21:29:40 +00:00
Flugente 9350b7d626 Fix: removed nada items from starting gear
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2263 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-07-20 17:24:58 +00:00
Flugente 699fdf6c54 New Feature: Drug System Overhaul. The drug system has been completely overhauled.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=341541&#msg_341541

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2257 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-06-28 17:44:55 +00:00
Flugente d34117f495 added missing xml entries
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2223 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-12 21:04:13 +00:00
Flugente 944385f1db New Trait: SURVIVAL (new minor trait) gets the non-weapon parts of the ranger trait.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2213 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-02-27 23:06:41 +00:00
silversurfer d126a74d7e This GameDir revision requires at least exe 7722 or you may end up with no weapon at start!
- new option for automatic IMP item distribution:
uiIndex 52 "Sidearm" in IMPItemChoices.xml is used to give the IMP a standard sidearm based on random selection. All items were removed from marksmanship based distribution. Special weaponry now comes from traits (e.g. SMGs for auto weapons, shotgun for ranger).

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2201 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-01-31 14:40:46 +00:00
Flugente 4479da09f6 - Fix: Mauser M-03 gets the SF-42 scope.
- Altered IMPItemChoices.xml: more reasonable weapon choices, items teasing food and other new features.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2167 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-10-14 21:11:50 +00:00
Wanne c8c5d4fa17 Merged from revision: 2084
- Fixed wrong decimal value instead of int value in GunChoices_*.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2085 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-30 18:04:00 +00:00
Flugente fe1bed45d1 - New feature: Ammotype flag AMMO_ANTIMATERIEL (<ammoflag>4</ammoflag>) gives bullets the ability to destroy walls and other structures.
- Fix: Charlie's ammo was not fitting

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1984 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-15 17:55:11 +00:00
Flugente bd6204cc75 Merged revision(s) 1970 from branches/ja2_data_official_2014:
Added sleeping bag item (#1709), as <SleepModifier> was unused.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1971 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-01 22:26:43 +00:00
Flugente 1ddccf4d5e Merged revision(s) 1951 from branches/ja2_data_official_2014:
Fix: Sam Garver had wrong ammo in Kits 2 & 4

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1952 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-21 20:33:26 +00:00
Wanne 98c1b5a7b4 - Externalized heli refuel sites (Map/HeliSites.xml)
- Added more default tags to empty startinggearkits
- Added comments to minerals.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1871 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-15 19:37:06 +00:00
Flugente f18782a2bd New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1848 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-10-30 22:20:39 +00:00
Wanne 8bb1b092ce MOLLE Fixes (by Off_Topic)
- Fixed: PriceMod Missing for some Premium Kits
- Added: New Pocket & Silhouette Double Frag
- Added: New Pocket Single Flashbang
- Balanced Price/Coolness of MOLLE from 1-8
- Change TK Leg Rig Pocket General->Tiny
- Added Missing BRAY Text for Bomb Pouch
- Better Image for 7RD Bandolier

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1840 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-10-22 17:10:46 +00:00
Wanne 132e0330ee Molle Improvments / Fixes (by Off_Topic)
- Mini Grenade Size 14->13
- Mini Grenade Pocket 14x2->13x2
- New Pocket (Small Knife) for Nylon Knife Sheath Can't hold KCB or Rambo. 
o KCB & Rambo size 24->28
o Regular Knife Pocket Volume 13->15
- Carabiner
o New Item Class Armour/Face/LBE/Misc.
o Can now hold items 16 (Handcuffs) & 18 (Compact Binoculars)
There are still a few items that will go there that shouldn't (Syringes for example) but with the new item class restriction it's a lot less stuff.
- New ITEM: Carabiner
oCan be attached to MOLLE vests to add more Rings. -5 Stealth penalty to stop you going overboard.
- New Silhouette: Sniper Rifle
- New Pocket type: Sniper Rifle (Can now only hold one item sized 8 & 9, large sniper rifles and one item sized 5,6, or 7)
- Replaced this in Sniper Drag Bag
- General Drop Pouch can now hold more than small pouch (no restriction) and can hold bigger items. Volume increased from 2 to 8.
- New ITEM: Carabiner
o Can be attached to MOLLE vests to add more Rings. -5 Stealth penalty to stop you going overboard.
- Ammo Pockets now more flexible, they still only take Ammo. Other pockets tweaked.
- Mercstarting Gear: Wolf K2 Removed Leg Rig/Ice K3 Removed Combat Pack.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1834 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-10-19 12:18:37 +00:00
silversurfer 07147870e4 - fixed <ubClassIndex> in Items.xml. This was broken in rev 1818 with the addition of the Molle system
- added some missing tags in MercStartingGear.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1825 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-10-15 11:15:04 +00:00
Wanne 7e8d94fa92 Added Molle system to 1.13 (by Off_Topic)
- Several new MOLLE vests added along with three MOLLE leg RIGS and numerous MOLLE Pouches. (Most Images: IOV, Attachment slots based on Strohmanns, thanks to Depri/Parkan for help.)
- Only DG Mercs MOSES, BOb, Mitch Snake & BUD have been given MOLLE items in their starting gear for demonstration purposes.. MOLLE only available through BRAYs.
- MOLLE vest differ from regular vests in that an AR mag pocket/pouch etc... will only hold AR mags. I did this to make regular vests a viable option versus MOLLE vests, don't worry, you can customise the best MOLLE vests with up to 9 pockets and leg rigs with 5 pouches.
- There is also a new "Carabiner" pocket, this is for "hooking" on items with straps E.G. Helmets, Gasmasks, LBE etc... there are a few things that will still go there that shouldn't, but it's a minor thing. There is also a Carabiner that will only hold face items.
- In order for this to be implemented, i had to standardise LBE leg rigs, in most cases a size change from 21->22. I also had to change:
- Medkit:26->27, Toolkit26->27 but this won't change anything in game storage wise. TV, Golfclubs, & Chalice were also changed by one size.
- The first few vests you encounter will have limited MOLLE attachment points. 
- E.G. 3.11 Leg Rig has limited volume and can only take small MOLLE pouches. Later, you can purchase Larger Rigs/vests with greater volume and can hold both small/large pouches.
- Several new pockets/silhouettes added.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1818 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-10-13 17:57:21 +00:00
Wanne 440bd7060f New Pocket Types and Silhouettes (by Off_Topic)
Large Pistol Holster
Shotgun Shells
Throwing Knife
General Misc
Small Explosive
Short Rifle Mag x2
Revolver Holster (Sideways)
Combat Pack Gun Sling
Combat Pack Small
Explosives
Sniper Mag

New LBE added:

Leg Throwing Knife Rig
SMG Mag Leg Rig
Pistol Mag Rig
Bomb Rig
Equipment Rig
Large Pistol Holster
12 G Shotgun Shell Holster
Small Shotgun Holster

Mercstarting gear:

Wolf (Shotgun Rig)
Blood/Hitman: Throwing Knife Leg Rig
Buns: Pistol Mag Rig
Ice: Smg Mag Rig
Red: Bomb Pouch
Bull: equipment pouch
grizzly: Large Pistol Holster.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1805 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-10-06 06:41:28 +00:00
Flugente efdb0bfa40 added rifle sling attachment to AI attachment choices
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1798 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-29 17:42:46 +00:00
Wanne 75532a3e3c Merc Starting Gear adjustments (by Off_Topic)
- Sidney - Kit 4: Added mini grenade and mag to Kit 4
- Hector - Kit 3: He had a SIG PRO .40, it should be a HK P7M8
- Vinny -  Kit 4: He should have a TT 3 Day Pack.
- Blood -  Kit 2: He had .40 SMG mag, should be .40 pistol mag.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1790 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-26 06:35:24 +00:00
Wanne e58e084da3 - Addded missing gear kit name 5 ("Premium") for merc Lucky (by Off_Topic)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1779 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-20 08:11:49 +00:00
Wanne 911a4105ce - Reworked GearKits for Merc and adjusted a few merc profiles (by Off_Topic)
These KITS are Limited to Merc Lvl and prices, it would be tempting to give them "the perfect loadout" but it would take away from the fun and balance of the game.

*List of Kits

Ammo: Extra ammo at the expense of an other item.
Gun Choice: an alternative weapon.
Combat: Mercs drop their Med/Tool Kits in favour of extra firepower.
Fast Rope: Only seen in upper tier Mercs. The idea was to create a basic kit for when you know you are landing in an enemy occupied sector. (Could be change to "Hot LZ")
CQC: Close Combat
HTH: Hand to Hand
LBE: If you feel like splashing the cash for some extra carry capacity.
Paramedic: A kit for Doctors on the front line, dropping their MEdkit for a FirstAid Kit and a Smoke Grenades.
Auto/Heavy WPNs: Skill specific kits.
Sapper: Desroying/Constructing stuff.
Breach: Using explosives or ballistics to open doors.
Covert: Silent weapons/ammo.
Night OPs: Flares etc... 

There are more KITS but they should be self explanatory. It's a lot of info to edit, so if there are any mistakes/oversights let me know and i'll change them. Same goes for any suggestions.

I tweaked these Mercs in order for OST/NST to match and to improve one or two.

Dyno & Smoke: Electronics added to OST to match Demo.
Mouse: Stealthy/Stealthy added to OST Melee removed from NST
Moses: Given Devolve evolution.
Hector:Knifing expert in OST.
Needle: Knifing OST.
Screw: HTH (OST) HTH/Tech (NST)
Elroy: Strealth/Lockpicking.
Carp: Removed Deputy and gave him Teacjng in OST/NST. He's pretty useless at the moment, at least this way he can be a Militia Trainer.
Doc: He had Teaching/Deputy in NST. Changed it to Doctor in NST and no skill in OST.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1778 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-19 11:54:53 +00:00
silversurfer 8d400f8bbc changed IMP starting gear
Expert Snipers won't get a 10x scope anymore. They get a 2x scope instead. A 10x scope is useless at the start and when we buy or find a sniper rifle it usually has a 10x scope anyway.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1760 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-08 19:25:11 +00:00
Wanne d299f4c115 - Added playable mercs: John Kulba (the tourist) and 3 JA1 natives (Elio, Juan, Wahan) (by anv)
o Added faces (except camo faces), speech, bio, ...
o All those 4 mercs are available at M.E.R.C
o Added INI options for enabling/disabling recruitable Speck, Kulba and natives
-> RECRUITABLE_SPECK, RECRUITABLE_JOHN_KULBA, RECRUITABLE_JOHN_KULBA_DELAY, RECRUITABLE_JA1_NATIVES
o If enabled, Kulba becomes available as a MERC merc after finishing escort quest, delay is configurable (two weeks by default). He won't be available earlier even if MERC_WEBSITE_ALL_MERCS_AVAILABLE is set to TRUE
see: http://www.bears-pit.com/board/ubbthreads.php/topics/298288/47.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1715 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-07-29 11:55:20 +00:00
Wanne 91eeef7d4b Added Speck to M.E.R.C (by anv)
o From now on, as long as Speck is hired (or dead, or POW, or travelling), he won't be sitting on Speck Com nor sending you emails. However, is he's able to, he'll comment on current situation from battlefield: player owing money, Flo getting married, MERC merc dying, etc., so keeping him alive might be a good idea. Also added quotes for MERC website:
- on recruiting Speck
- on trying to recruit unavailable Speck
- on trying to recruit unavailable Biff (present in game files and code, but previously unused)
- Speck advertising himself

Fixed Biggin's wrong ammo (by anv)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1701 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-07-11 19:44:24 +00:00
Wanne 66739d1cf9 - Hireable Mike (by merc05)
http://www.bears-pit.com/board/ubbthreads.php/topics/322512/1/Improved_hireable_Mike_script.html

How to recruit Mike?
It doesn't matter if you have an AIM member and what you do in the initial dialogue with Mike. First you have to get him to around critical state, but not kill him. Now use the mouth icon to talk to him during combat. Choose recruit (you will need a merc with leadership skills >= 70). Mike will end combat and offer you his services for 10000$. If you decline he leaves for good, if you accept you get him as your merc.

Credits:
o Face: http://kermi.pp.fi/JA_2/Faces/Kazuya/Veterans/
o Soundset: http://www.chironkft.net/ja2mike.htm (not available anymore)


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1700 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-07-10 21:00:23 +00:00