31 Commits
Author SHA1 Message Date
edawgsnizzleandGitHub 7a015a1fbb Added M82A1
Item, Attachments and Weapons xml
2025-12-10 16:09:20 +11:00
KittyandGitHub 434b526edc Change FAMAS attachment (#210)
* Change bipod attachment of FAMAS to not built-in

* Change default attachment of FAMAS
changed from built-in bipod to bipod
2025-10-15 17:36:01 +02:00
kitty624 3635556ca2 Fixed typo
Typo caused duplicate entry for AR57 16
now fixed so that there's the intented entry for AR57 11 and no more duplicate
2025-10-08 22:21:39 +02:00
kitty624 5e97d389ee Remove a duplicate entry for Ares M4 Shrike 2025-10-08 21:23:19 +02:00
BeatAroundTheBuscherandGitHub 70898d8d6d Add attachments to hats again (#194)
* Hand out some hats

* Added Attachments (NVGs, etc.) to non helmet head gear
2025-09-29 00:01:17 +02:00
kitty624 573c079ad4 Removed BDU as attachment for M1911 2025-09-28 22:48:44 +02:00
kitty624 009ec0e643 Added foregrip to appropiate weapons
Added a built-in foregrip to weapons with graphics showing a built-in foregrip.
Updated attachments of Rocket Rifle and Auto Rocket Rifle, giving them attachments simular to other weapons of that range and coolness.
2025-09-16 05:49:59 +02:00
kitty624 307eb6246a Added built-in foregrip for HK MP5KA4
this weapon those have one going by its graphic
made it a default attachment
2025-09-15 01:59:14 +02:00
kitty624 fd8110dd5c Cleanup and adjustments
Removed false entries (i.e. QueenBugSpit+lasersight)
Added missing attachments to some weapons (i.e., AR57 variants now with retractable stocck)
2025-09-13 19:22:43 +02:00
kitty624 7305948209 Adding a separate attachment slot for batteries
previously a glitch could happen when one attachment used batteries while weapon did have a stock attachment as well
now batteries have their own attachment slot, no longer in conflict with slot for weapon stocks
2025-09-07 03:59:55 +02:00
BeatAroundTheBuscherandGitHub 840f1c2cd0 NPCs wear more hats, non helmet hats can attach NVGs, etc. (#173)
* Hand out some hats

* Added Attachments (NVGs, etc.) to non helmet head gear
2025-08-17 17:46:43 +02:00
Buscher aac12c244c Remove BDU Pants attachments from the M1911 pistol 2025-08-16 14:24:26 +02:00
Hazapuza 2509b025ce LOBOT: graphics for Officer's Coat, palette fixes
LOBOT:
- Added graphics for the Officer's Coat
- Added a separate palette for tan-colored firearms (the SCAR and XM8 families and the Milkor)
- Added a separate palette for the Guardian Vest

Items:
- The Officer's Coat can now also be attached to most vest armors
2025-03-26 08:28:25 +02:00
Hazapuza 1b904ccb89 LOBOT: Various fixes to filters, added a new Army Cap hat
LOBOT:
- Fixed and renamed several filters in Filters.xml and the related LogicalBodyType .xml files
- Leather jackets now display longsleeved graphics

Items:
- Added a new Army Cap hat, uses the existing ballcap LOBOT graphics
2025-03-23 20:11:01 +02:00
Hazapuza e92581f2ed Added a Cowboy Hat item and LOBOT graphics, minor other changes and fixes
LOBOT:
- Added cowboy hat graphics
- Added a palette swap for the SVDS
- Fixed female SWAT Helmet palette
- Ghillie cover, jacket and leggings now display ghillie suit graphics when attached to armor items

Other:
- Added a new Cowboy Hat item, available from BR's later in the game and in Tex's starting gear kits
2025-03-22 00:12:15 +02:00
Hazapuza 6f5821a1b2 Yet more LOBOT fixes, new BDU jacket and pants items, new berets, minor item/text changes and fixes
LOBOT:
- Fixed SPAS 12 and basic shotgun ground shadows and water animation palettes
- Added palettes and filters for desert and urban camouflage jackets and pants, originally made by shadics
- Added palettes and filters for green and blue berets, originally made by shadics

Items:
- Changed Field Uniform into Woodland BDU jacket, can be worn in the vest slot and also attached to most body armors, +15% woodland camo, +5% desert camo, reduced armor values, can't take ceramic/titanium plates anymore
- Added Desert (+15 desert camo, +5 woodland camo) and Urban (+15 urban camo) BDU jackets, otherwise identical to above
- Added Woodland (+10 woodland camo, +3 desert camo), Desert (+10 desert camo, +3 woodland camo) and Urban (+10 urban camo) BDU pants, can be worn in the legs slot and also attached to most leg armors
- Added Green and Blue Berets, originally made by shadics
- Gave the Underarmor Camo Shirt +5% stealth bonus
- Folding Stock (folded) and Retractable Stock (retracted) now have their own distinct inventory images
- Touched up Fire Extinguisher inventory images
2025-03-09 17:30:28 +02:00
Hazapuza 79ebdd1fec More LOBOT .sti file fixes, new graphics for Pepper Spray, new Balaclava and Woodland Camo Pants items, assorted other minor fixes and changes
LOBOT:
- Fixed more bugged LOBOT ground shadows and water animation palettes
- Added LOBOT graphics for the Pepper Spray weapon
- Added more missing melee weapon LOBOT graphics
New items:
- Added a new Balaclava item, available from BR's, fits into the helmet slot and also works as an attachment on most other headgear
- Added Woodland Camo Pants, available from BR's, fits into the legs slot and also works as an attachment on most other leg armors
Other:
- Dress Uniform can be attached to most armor vests, also reduced its armor protection to minimum
- Reduced Officer's Coat armor protection to minimum
- Reduced Underarmor Shirt coolness from 5 to 4
- Touched up the big inventory image of the Empty Sandbag item (removed the light blue pixels)
- Fixed several typos in item descriptions
- Made minor changes to item descriptions
2025-03-07 21:44:29 +02:00
Hazapuza c2a4bb6404 Added a new weapon, the FN PS90
The rifle class is now once again mostly devoid of any notable end-game weapons, and this is meant to compensate for that a bit. The PS90 is available from BR's and Tony, at coolness 7.
2024-03-10 20:26:20 +02:00
kitty624 2a4fd8ac21 Adjusted attachments.xml for G36C
previous change removed the default in-build 2xscope from G36C in items.xml

to avoid assertion error, adjusted attachments.xml to refelct the change in there as well
2024-02-08 22:05:58 +01:00
kitty624 d08b1a5f21 [Fix] missing attachment for G36C
item 664, the G36C, has two default attachments defined in items.xml (1746, Folding Stock and 1322, in-build 2x Scope)

It missed 1322 in attachments.xml and  when using the Folding Stock (fold/unfold) it resulted in an error for not finding 1322 attached after the transformation

Added entry for 1322 (in-build 2x Scope) on 664 (G36C) in attachments.xml to fix that
2023-09-25 00:31:39 +02:00
Flugente a9e89ca577 Fix: missing attachment
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2417 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-03-27 18:32:42 +00:00
Flugente 566e6317d9 Added or deleted permanent attachments for AUGs, several MGs and SRs
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2414 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-03-11 15:55:43 +00:00
Flugente 66d5c9624a - Added green syringe item picture to better tell poisons apart
- Removed C-mag adapaters as possible attachments for bullpup guns

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2407 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-02-27 18:54:23 +00:00
silversurfer 42184ad255 Update to folding stocks (by Cardinal):
- adjusted mostly the AK variants (standard AR- size 7, carbines - size 6, compact carbines - size 5), and some others

- removed <ToHitBonus>-1</ToHitBonus> from weapons that used to have modifiers representing permanent folding stocks, since stock items now carry the penalty

- removed the folding stock from xm-8 compact carbine and added fixed recoil penalties - apparently the one in the game is the stockless butt-cap version

- fixed some mistakes I made previously with assigning default attachments

- Unrelated to the stocks, I changed the PercentHandling modifier for the combat knife and the KCB knife from -10 to 10. Unless I'm mistaken, this should mean that when used as bayonets they now properly add a handling penalty instead a bonus

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2396 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-10-15 08:41:44 +00:00
silversurfer 1368d7d24d Enhancement (by Cardinal):
- folding/retractable stocks can now be folded/unfolded with item transformations
- weapons with built-in folding/retractable stocks come with transformable stocks too (unfolded by default). These stocks cannot be removed.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2394 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-10-07 10:58:55 +00:00
Flugente f6bec58b51 - made Rifle LAMs useable by FAMAS and FN FAL
- made Grippod useable by FN FAL

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2317 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-05-10 18:56:42 +00:00
Flugente 4f93188cb1 added missing xml entries
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2222 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-12 20:44:31 +00:00
Flugente f18782a2bd New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1848 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-10-30 22:20:39 +00:00
Flugente 667ff91d9d new feature: fixed bayonets (still in need of animation)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1670 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-05-05 21:26:40 +00:00
Flugente 4b4012c8f3 new feature: dynamic flashlights allows useable flashlights
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1667 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-05-03 23:29:01 +00:00
Flugente 4bb5a6b2d7 - reordered xmls
- new feature: class specific gun and item choices allows finetuning of a soldier's equipment

More info under http://www.bears-pit.com/board/ubbthreads.php/topics/313782/Re_New_feature_Class_specific_.html#Post313782

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1584 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-01-04 23:22:41 +00:00