13 Commits
Author SHA1 Message Date
Sevenfm a393642517 Set SIDE_FACING_DIVISOR = 1.0 by default.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2648 4f8fa57e-7814-0410-bad4-adc449f26b7c
2022-05-03 11:36:40 +00:00
silversurfer 9d38c83473 set BASE_SIGHT_RANGE = 14 for Data-1.13 like the official 2014 release
added new option to CTHConstants.ini:
IRON_SIGHTS_MAX_APERTURE_MODIFIER = 3.0

This modifies how fast the aperture grows for iron sights when IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT = TRUE


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2143 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-09-10 12:15:47 +00:00
Wanne 504544ced3 New Feature: Added up to 15 game difficulty settings (by Jazz)
- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file

These parameters were moved to the file DifficultySettings.xml.
** Ja2_Options.INI **
ENEMY_AP_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_KILLS_PER_PROGRESS_POINT_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
INITIAL_GARRISON_PERCENTAGES_NOVICE  , _EXPERIENCED, _EXPERT, _INSANE
MIN_ENEMY_GROUP_SIZE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
UNLIMITED_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_STARTING_ALERT_LEVEL_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_ALERT_DECAY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_AWARE_BATTLES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
EVALUATION_DELAY_VARIANCE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AGGRESSIVE_QUEEN_AI_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
PERCENT_EXTRA_ELITES_EXPERIENCED , _EXPERT, _INSANE
MAX_MERC_DEATHS_EASY , _EXPERIENCED, _EXPERT, _INSANE
		
** Creatures_Settings.INI **
CREATURE_SPREAD_TIME_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BASE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_INIT_BONUS_SPREAD_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_POPULATION_MODIFIER_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_TOWN_AGGRESSIVENESS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
		
** CTHConstants.ini **
BASE_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AIM_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2123 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-28 10:51:26 +00:00
silversurfer 44355b6d0b New option in CTHConstants.ini:
IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT = FALSE/TRUE
When activated it will make iron sights more powerful over longer distances. This is an experimental switch. The formula might need to be tweaked.


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2077 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-22 09:56:41 +00:00
silversurfer a9a1cff510 New modifier for NCTH to alter the behaviour of the scope penalty:
- AIM_TOO_CLOSE_THRESHOLD = 0.8

This defines the point within scope range where the penalty starts.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2066 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-11 15:17:40 +00:00
Wanne 2de1911218 Merged from revision: 2036
- Eldorado, hummer, jeep animation cleanup (by rummtata)
- Minor language touchups for CampaignStatsEvents.xml, LoadScreenHints.xml (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2037 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 14:44:04 +00:00
silversurfer a080b06257 - values added for scope effectiveness mechanism
- new defaults:
IRON_SIGHT_PERFORMANCE_BONUS = 20.0
LASER_PERFORMANCE_BONUS_HIP = 25.0
LASER_PERFORMANCE_BONUS_IRON = 15.0
LASER_PERFORMANCE_BONUS_SCOPE = 10.0
GRAVITY_COEFFICIENT = 6.0
SCOPE_RANGE_MULTIPLIER = 0.7
MAX_EFFECTIVE_RANGE_MULTIPLIER = 1.4
MAX_EFFECTIVE_RANGE_REDUCTION = 0.5
MAX_EFFECTIVE_USE_GRADIENT = TRUE


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1930 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-02 10:20:34 +00:00
silversurfer 33a0080de1 New parameters in CTHConstants.ini:
IRON_SIGHT_PERFORMANCE_BONUS
This makes the base aperture in NCTH smaller by x percent when using Iron Sights or other 1x sights.

LASER_PERFORMANCE_BONUS_HIP
LASER_PERFORMANCE_BONUS_IRON
LASER_PERFORMANCE_BONUS_SCOPE
These also make the base aperture in NCTH smaller by x percent when a laser is used with the respective sight. This replaces the old Projection Factor if one of the values is != 0. To continue using Projection Factor leave these three parameters at 0.




git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1759 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-07 11:58:13 +00:00
MaddMugsy 41bd2a0802 1. AttachmentClass and Silhouette xml files moved from Lookup folder to main TableData folder
2. Added and updated some of the required files from HAM5.  Others will be added when the code is ready.  HAM5 XML changes have been included for use with the latest XML Editor code.  These changes will be ignored by the game.
3. AttachmentClass changes by Flugente applied to xml file.


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1383 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-09 22:35:54 +00:00
Wanne 55dc27d356 - Externalized a 3 properties where the user can set how the AI reacts when shooting. This should fix the bug, that AI acts strange when playing with NCTH system (by tazpn)
o MAX_EFFECTIVE_RANGE_MULTIPLIER, MAX_EFFECTIVE_RANGE_REDUCTION, MAX_EFFECTIVE_USE_GRADIENT
o Bears Pit discussion: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=291742&page=3


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1338 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-10-15 20:01:05 +00:00
Wanne 15f5315f46 - Fixed the wrong INI-Comments style "//" with the correct ones ";" and applied proper JA2 section formating style
o With this fix, the VFS.log should not report the "WARNING : could not extract key-value pair" anymore 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1331 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-09-21 08:01:36 +00:00
Wanne 7e5ba8bd71 ****************************************************************************************
** Merged (English) GameDir files from Development trunk, for the Spring 2011 Release **
****************************************************************************************
o Development Trunk (Revision: 4444):  https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1288 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-26 10:54:58 +00:00
Wanne 71cb695318 ************************************************************
* Merged GameDir from Development Trunk: Revision 4063 *
************************************************************
- Merged from SVN: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1257 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-01-18 10:24:49 +00:00