Commit Graph
116 Commits
Author SHA1 Message Date
Wanne 76fbf00969 - Added further files for SLAY
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@956 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-03-13 19:17:16 +00:00
Wanne bf741dc7d7 - added modified NPC file for easy recruitment of SLAY (just give him the disc and he will join your team if you have set SLAY_FOREVER=TRUE in the ja2_options.ini)
- Updated INIEditorInit.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@955 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-03-13 19:08:15 +00:00
Wanne cdc6b0713d - added missing entries for Data/Ja2_Options.INI (SLAY, ...)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@953 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-03-12 18:38:50 +00:00
Wanne ad7036e5a3 - Moved the NIV interface files to the "Data" folder, so all further mods can use this files.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@952 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-03-12 18:21:29 +00:00
Wanne 0b9b9b5bd9 Moved Slay speech to "Data" folder so all mods can use this feature
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@951 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-03-12 18:13:47 +00:00
Wanne 3363ba8e82 Moved Slay data to "Data" folder so all mods can use this feature
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@949 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-03-12 18:08:48 +00:00
Wanne 10d7e380cb - Externalized property (ENABLE_CHANCE_OF_ENEMY_AMBUSHES_ON_INSANE_DIFFICULT) for the 1.13 exclusive enemy ambush chance which exists from the development beginning of 1.13
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@937 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-02-24 19:05:23 +00:00
Starwalker 32098eb0c7 shifted one sound file
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@884 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-09-30 14:40:30 +00:00
Starwalker d420e1c703 new gun sounds added (Farmer Toby)
some gun sound-files renamed for easier work with the XML-Editor

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@883 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-09-30 14:37:27 +00:00
Starwalker aa2e9fe689 added several new gun sounds and replaced Stechkin sounds (Farmer Toby)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@881 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-09-25 11:34:34 +00:00
Starwalker 3ef43f35de added Sounds for 7.92x57mm and 7.92x33mm ammo
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@878 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-09-18 06:48:25 +00:00
Starwalker d5251e57ee added the new explosive internal item at #270, so Overhaul's fix should be workin with vanilla JA2 as well. Also made a new explosive entry for this item in explosives.xml.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@876 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-09-13 08:31:45 +00:00
Overhaul 5c76898861 Corrected spelling errors and typos in SectorLoadScreens.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@874 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-09-11 09:54:56 +00:00
Wanne a85ae4b155 - To get a full working version of classic ja2/ub (Data folder) I had to move the sound files from Data-1.13/Sounds to Data\Sounds. This was needed, because otherwise the weapons which have autofire wouldn't have a matching sound, because no autofire sound exists in vanilla ja2. Data-1.13 works like before, because it has a fallback to the Data folder!!
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@868 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-28 18:59:48 +00:00
Wanne e8a8bfe1d9 - Reworked Data\TableData folder so it reflects the classic/ub items and weapons (uiIndex <= 335)
- Corrected xml files and added needed STIs to get the xml editor working with the "Data" folder

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@867 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-28 17:56:51 +00:00
Wanne 24ea068c11 Corrected AttachmentInfo.xml, so it works with the xml editor
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@866 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-26 12:44:35 +00:00
Wanne b1769e03be Added some missing tags to the xml files, so they can load in the xml editor
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@865 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-26 11:24:36 +00:00
Wanne 8c5a12d9c8 Added missing files to the Data folder, so the xml editor will work when selecting the Data folder in the XMLEditorInit.xml.
The xml editor can only read from STI files and not from SLF-Archiv.
Some xml files in the Data\TableData folder are invalid for the xml editor, so they needs to be corrected first to use the xml editor.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@864 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-25 16:40:27 +00:00
Wanne e343fcd97d Corrected EnemyMiscDrops.xml, because the xml editor did not work with this version.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@862 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-25 15:36:16 +00:00
Overhaul 03f908cbbe Fixed sector load screens. E4 was described twice, C6 was overwritten by C7, and A10 was set to allow an alternate random but had no alternate random defined.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@851 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-13 06:21:23 +00:00
Wanne 7c3db76f3d Changed: I noticed from Data\sound.log, that the filename "DOORCR_B.wav" in TableData\Sounds\Sounds.xml is used, but does not exist in the JA2 folder. So I replaced "DOORCR_B.wav" with the existing filename "DOORCR.wav".
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@850 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-11 19:07:15 +00:00
Wanne 6d9d88aa57 Made small "cosmetic" changes to the Data-1.13/Ja2_Options.INI
Updated Data/Ja2_Options.INI so it has the same new structure like Data-1.13/Ja2_Options.INI, but with JA2 vanilla settings

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@847 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-01 21:29:59 +00:00
Wanne 32dbf2e81d Added PLAYER_AP_BONUS to [JA2 Tactical Settings] which was missing from the INI. It is already implemented in the source code.
This option gives a flat AP Bonus to all player's mercenaries, it also pushes the AP 
Cap. Works almost exactly like the enemy AP bonus.


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@845 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-07-26 17:34:34 +00:00
Wanne de2796d031 Updated Initial garrison percentages to values that Will from the Bears Pit suggested. The old values could lead to unexpected CTDs. So now we should be on the save side.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@843 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-07-19 09:22:16 +00:00
Wanne 1f0b75a786 Updated the game starting time, because now we have a check in the source code, that the game will always start at Day 1
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@842 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-07-19 07:47:33 +00:00
Wanne ca3904c1a5 Updated the GAME_STARTING_TIME, so the game start at Day 1 and not at Day 0
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@841 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-07-14 17:57:10 +00:00
lalien f403658de1 - Externalized game starting time
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@820 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-06-04 17:52:48 +00:00
Wanne 6f63c840c6 - added the new item throwing animations in crouched stance
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@812 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-05-21 18:06:55 +00:00
Wanne 610d02e2cc - new: Externalized sector loadscreens to TableData\Map\SectorLoadscreens.xml (Ja2_Options.INI Setting: USE_EXTERNALIZED_LOADSCREENS)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@810 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-05-21 14:32:11 +00:00
lalien d034056c28 Added ini options for strategic AI
- The reinforcements are not reassigned anymore when the sector where they were going to is captured by player
- Investigation of lost city sector by the enemy 


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@779 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-04-27 21:05:08 +00:00
AcyForsythe 5a189f46c1 - Added INI options for RESTRICT_ROAMING and REVEAL_ITEMS_AFTER_COMBAT
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@773 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-04-25 23:09:00 +00:00
AcyForsythe 895b733089 - Added INI options for RESTRICT_ROAMING and REVEAL_ITEMS_AFTER_COMBAT
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@772 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-04-25 23:00:05 +00:00
lalien 2573a88427 - New feature: Remove attachments and unload all weapons in sector (Shift+F)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@766 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-04-19 11:47:40 +00:00
lalien 2ffb23ca71 - Added new ini settings
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@757 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-04-02 10:33:29 +00:00
Wanne 877c1a14cc - Moved INFOBOX_INTERFACE.STI to Data folder
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@754 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-03-29 14:50:21 +00:00
Wanne 07adccfcf1 -replaced editors OMERTA map with ARULCO map
-slightly brightened the overview map of arulco in the strategy screen
-added "1.13" to the ja2 logo in the start screen

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@749 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-03-24 19:07:12 +00:00
lalien f619f6a71b - added game progress weights to Ja2_Options.INI (exe version 765)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@730 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-03-10 17:12:02 +00:00
MaddMugsy 765e1d4e26 -Data folder xml files updated for use w/XML Editor
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@709 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-02-22 22:42:24 +00:00
AcyForsythe d3cb529e20 - Moved the AP bonus settings to appropriate section of INI file
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@681 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-02-07 02:30:17 +00:00
Wanne c38a8df6ba Updated Ja2_Options.INI
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@668 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-01-29 09:02:16 +00:00
Wanne 688a8bcc90 Some "cosmetic" changes in Ja2_Options.INI
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@667 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-01-29 08:29:58 +00:00
Lesh 2866848f79 - 'slow progress for enemy items choice' option added
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@621 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-01-08 13:41:47 +00:00
Wanne c20e8c2ad6 added new bullet_tracer.sti (bugfix)!
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@617 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-12-16 20:40:22 +00:00
Wanne 1844cd3e00 - fix: RUNTIME-ERROR after starting the game. The problem occured in ArmyComposition.xml in the comment block. "--" is not allowed in the comment block. Strange, don't ask me why ;-)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@591 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-11-19 18:47:12 +00:00
Lesh b0ba2cc2c5 - comments on army externalization (3/3)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@589 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-11-19 15:35:22 +00:00
Lesh 4e9ae8f27f - army xmls comments, files: 2 of 3
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@586 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-11-16 17:06:18 +00:00
Lesh da4d340712 - army xml set added
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@581 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-11-14 14:26:14 +00:00
Wanne a0c4ab36f3 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@572 4f8fa57e-7814-0410-bad4-adc449f26b7c 2006-11-12 16:24:02 +00:00
Wanne 40d66c4f16 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@571 4f8fa57e-7814-0410-bad4-adc449f26b7c 2006-11-11 09:21:57 +00:00
Wanne f89d890416 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@570 4f8fa57e-7814-0410-bad4-adc449f26b7c 2006-11-09 19:38:01 +00:00