Commit Graph
29 Commits
Author SHA1 Message Date
kitty624 3635556ca2 Fixed typo
Typo caused duplicate entry for AR57 16
now fixed so that there's the intented entry for AR57 11 and no more duplicate
2025-10-08 22:21:39 +02:00
kitty624 5e97d389ee Remove a duplicate entry for Ares M4 Shrike 2025-10-08 21:23:19 +02:00
BeatAroundTheBuscherandGitHub 70898d8d6d Add attachments to hats again (#194)
* Hand out some hats

* Added Attachments (NVGs, etc.) to non helmet head gear
2025-09-29 00:01:17 +02:00
kitty624 573c079ad4 Removed BDU as attachment for M1911 2025-09-28 22:48:44 +02:00
kitty624 009ec0e643 Added foregrip to appropiate weapons
Added a built-in foregrip to weapons with graphics showing a built-in foregrip.
Updated attachments of Rocket Rifle and Auto Rocket Rifle, giving them attachments simular to other weapons of that range and coolness.
2025-09-16 05:49:59 +02:00
kitty624 307eb6246a Added built-in foregrip for HK MP5KA4
this weapon those have one going by its graphic
made it a default attachment
2025-09-15 01:59:14 +02:00
kitty624 fd8110dd5c Cleanup and adjustments
Removed false entries (i.e. QueenBugSpit+lasersight)
Added missing attachments to some weapons (i.e., AR57 variants now with retractable stocck)
2025-09-13 19:22:43 +02:00
kitty624 7305948209 Adding a separate attachment slot for batteries
previously a glitch could happen when one attachment used batteries while weapon did have a stock attachment as well
now batteries have their own attachment slot, no longer in conflict with slot for weapon stocks
2025-09-07 03:59:55 +02:00
BeatAroundTheBuscherandGitHub 840f1c2cd0 NPCs wear more hats, non helmet hats can attach NVGs, etc. (#173)
* Hand out some hats

* Added Attachments (NVGs, etc.) to non helmet head gear
2025-08-17 17:46:43 +02:00
Buscher aac12c244c Remove BDU Pants attachments from the M1911 pistol 2025-08-16 14:24:26 +02:00
Hazapuza 2509b025ce LOBOT: graphics for Officer's Coat, palette fixes
LOBOT:
- Added graphics for the Officer's Coat
- Added a separate palette for tan-colored firearms (the SCAR and XM8 families and the Milkor)
- Added a separate palette for the Guardian Vest

Items:
- The Officer's Coat can now also be attached to most vest armors
2025-03-26 08:28:25 +02:00
Hazapuza 1b904ccb89 LOBOT: Various fixes to filters, added a new Army Cap hat
LOBOT:
- Fixed and renamed several filters in Filters.xml and the related LogicalBodyType .xml files
- Leather jackets now display longsleeved graphics

Items:
- Added a new Army Cap hat, uses the existing ballcap LOBOT graphics
2025-03-23 20:11:01 +02:00
Hazapuza e92581f2ed Added a Cowboy Hat item and LOBOT graphics, minor other changes and fixes
LOBOT:
- Added cowboy hat graphics
- Added a palette swap for the SVDS
- Fixed female SWAT Helmet palette
- Ghillie cover, jacket and leggings now display ghillie suit graphics when attached to armor items

Other:
- Added a new Cowboy Hat item, available from BR's later in the game and in Tex's starting gear kits
2025-03-22 00:12:15 +02:00
Hazapuza 6f5821a1b2 Yet more LOBOT fixes, new BDU jacket and pants items, new berets, minor item/text changes and fixes
LOBOT:
- Fixed SPAS 12 and basic shotgun ground shadows and water animation palettes
- Added palettes and filters for desert and urban camouflage jackets and pants, originally made by shadics
- Added palettes and filters for green and blue berets, originally made by shadics

Items:
- Changed Field Uniform into Woodland BDU jacket, can be worn in the vest slot and also attached to most body armors, +15% woodland camo, +5% desert camo, reduced armor values, can't take ceramic/titanium plates anymore
- Added Desert (+15 desert camo, +5 woodland camo) and Urban (+15 urban camo) BDU jackets, otherwise identical to above
- Added Woodland (+10 woodland camo, +3 desert camo), Desert (+10 desert camo, +3 woodland camo) and Urban (+10 urban camo) BDU pants, can be worn in the legs slot and also attached to most leg armors
- Added Green and Blue Berets, originally made by shadics
- Gave the Underarmor Camo Shirt +5% stealth bonus
- Folding Stock (folded) and Retractable Stock (retracted) now have their own distinct inventory images
- Touched up Fire Extinguisher inventory images
2025-03-09 17:30:28 +02:00
Hazapuza 79ebdd1fec More LOBOT .sti file fixes, new graphics for Pepper Spray, new Balaclava and Woodland Camo Pants items, assorted other minor fixes and changes
LOBOT:
- Fixed more bugged LOBOT ground shadows and water animation palettes
- Added LOBOT graphics for the Pepper Spray weapon
- Added more missing melee weapon LOBOT graphics
New items:
- Added a new Balaclava item, available from BR's, fits into the helmet slot and also works as an attachment on most other headgear
- Added Woodland Camo Pants, available from BR's, fits into the legs slot and also works as an attachment on most other leg armors
Other:
- Dress Uniform can be attached to most armor vests, also reduced its armor protection to minimum
- Reduced Officer's Coat armor protection to minimum
- Reduced Underarmor Shirt coolness from 5 to 4
- Touched up the big inventory image of the Empty Sandbag item (removed the light blue pixels)
- Fixed several typos in item descriptions
- Made minor changes to item descriptions
2025-03-07 21:44:29 +02:00
Hazapuza c2a4bb6404 Added a new weapon, the FN PS90
The rifle class is now once again mostly devoid of any notable end-game weapons, and this is meant to compensate for that a bit. The PS90 is available from BR's and Tony, at coolness 7.
2024-03-10 20:26:20 +02:00
kitty624 2a4fd8ac21 Adjusted attachments.xml for G36C
previous change removed the default in-build 2xscope from G36C in items.xml

to avoid assertion error, adjusted attachments.xml to refelct the change in there as well
2024-02-08 22:05:58 +01:00
kitty624 d08b1a5f21 [Fix] missing attachment for G36C
item 664, the G36C, has two default attachments defined in items.xml (1746, Folding Stock and 1322, in-build 2x Scope)

It missed 1322 in attachments.xml and  when using the Folding Stock (fold/unfold) it resulted in an error for not finding 1322 attached after the transformation

Added entry for 1322 (in-build 2x Scope) on 664 (G36C) in attachments.xml to fix that
2023-09-25 00:31:39 +02:00
Flugente a9e89ca577 Fix: missing attachment
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2417 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-03-27 18:32:42 +00:00
Flugente 566e6317d9 Added or deleted permanent attachments for AUGs, several MGs and SRs
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2414 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-03-11 15:55:43 +00:00
Flugente 66d5c9624a - Added green syringe item picture to better tell poisons apart
- Removed C-mag adapaters as possible attachments for bullpup guns

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2407 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-02-27 18:54:23 +00:00
silversurfer 42184ad255 Update to folding stocks (by Cardinal):
- adjusted mostly the AK variants (standard AR- size 7, carbines - size 6, compact carbines - size 5), and some others

- removed <ToHitBonus>-1</ToHitBonus> from weapons that used to have modifiers representing permanent folding stocks, since stock items now carry the penalty

- removed the folding stock from xm-8 compact carbine and added fixed recoil penalties - apparently the one in the game is the stockless butt-cap version

- fixed some mistakes I made previously with assigning default attachments

- Unrelated to the stocks, I changed the PercentHandling modifier for the combat knife and the KCB knife from -10 to 10. Unless I'm mistaken, this should mean that when used as bayonets they now properly add a handling penalty instead a bonus

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2396 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-10-15 08:41:44 +00:00
silversurfer 1368d7d24d Enhancement (by Cardinal):
- folding/retractable stocks can now be folded/unfolded with item transformations
- weapons with built-in folding/retractable stocks come with transformable stocks too (unfolded by default). These stocks cannot be removed.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2394 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-10-07 10:58:55 +00:00
Flugente f6bec58b51 - made Rifle LAMs useable by FAMAS and FN FAL
- made Grippod useable by FN FAL

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2317 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-05-10 18:56:42 +00:00
Flugente 4f93188cb1 added missing xml entries
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2222 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-12 20:44:31 +00:00
Flugente f18782a2bd New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1848 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-10-30 22:20:39 +00:00
Flugente 667ff91d9d new feature: fixed bayonets (still in need of animation)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1670 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-05-05 21:26:40 +00:00
Flugente 4b4012c8f3 new feature: dynamic flashlights allows useable flashlights
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1667 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-05-03 23:29:01 +00:00
Flugente 4bb5a6b2d7 - reordered xmls
- new feature: class specific gun and item choices allows finetuning of a soldier's equipment

More info under http://www.bears-pit.com/board/ubbthreads.php/topics/313782/Re_New_feature_Class_specific_.html#Post313782

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1584 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-01-04 23:22:41 +00:00