- Super-Shorty no longer invisible, uses black version of the sawn-off shotgun graphics
- Moved Fabarm FP6, SDASS and Benelli M3 from SPAS-12 to black shotgun graphics
The rifle class is now once again mostly devoid of any notable end-game weapons, and this is meant to compensate for that a bit. The PS90 is available from BR's and Tony, at coolness 7.
- XM25, OICW and AICS set to use the XM-25 graphics
- G11 and CAWS set to use the G11 graphics
-Added '25mm' to XM-25's descriptions, fixed several typos
* LOBOT: Add blood pools to most common death anims
* Move HasRifleInHand layerprop down in priority
Allows more specific graphics to take over precedence, eg. when a rifle instead of AR class weapon uses FAL graphics
There was an error where this animation was 7 frames per direction long, when it should be 24 frames per direction.
Using regular flying back animation as a placeholder until animations with gore are implemented.
Make use of new attachment filter criterion for lobot
Balaclava still requires to be defined as a valid attachment for helmets, but kneepads should now show up already when they are attached to leg armor.