Commit Graph
235 Commits
Author SHA1 Message Date
Wanne 87bcbdebde - Heli ETA Box
o Graphical Fix on the Heli ETA Box for 1024x768 by correcting e coordinates due to larger font used


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1335 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-10-02 19:00:21 +00:00
Wanne cb96c7e351 - Added new running with pistol animation (by PasHancock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1334 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-10-02 14:27:08 +00:00
Wanne 620d126391 - New big mercs with either Throwing trait or Show-Off personality use a slightly more fancy animation for throwing knives. (by PasHancock)
o INFO: it needs at least an official source EXE from revision 4661 or a development source EXE from revision 4660 to work

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1333 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-09-25 18:15:33 +00:00
Wanne 9d47dc91cb - New remote detonator animations (by PasHancock)
o INFO: it needs at least an official source EXE from revision 4675 or a development source EXE from revision 4656 to work

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1332 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-09-25 07:47:53 +00:00
Wanne 15f5315f46 - Fixed the wrong INI-Comments style "//" with the correct ones ";" and applied proper JA2 section formating style
o With this fix, the VFS.log should not report the "WARNING : could not extract key-value pair" anymore 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1331 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-09-21 08:01:36 +00:00
Wanne 3c04394283 - Moved 4 animations from "Data\Anims" to "Data-1.13\Anims", because they are replacements of existing animations and should only be in the "Data-1.13" folder to keep the originals in the "Data" folder
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1330 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-08-26 18:08:12 +00:00
Wanne 17fc4594db - Added new gun and pistol shooting animation for big male (by PasHancock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1329 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-08-25 18:44:09 +00:00
Wanne b558a56309 - Finished the reworking of the Sun Goggles face gear
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1327 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-08-16 15:12:13 +00:00
Wanne 00d4773552 - Updated Sun Goggles (index: 11 - 25)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1325 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-08-15 15:20:01 +00:00
Wanne a21c596aed - Added new face gear: Sun Goggles (by PasHancock)
o Only merc Index 0 - 10 is currently adjusted
o Empty Face_SunGoggles_IMP.sti. We need to add sun goggles for imps

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1324 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-08-15 14:54:41 +00:00
Wanne b54b2ee609 - Deleted yet unfinished animation
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1323 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-08-14 21:01:41 +00:00
Wanne f1af661c13 - Updated a few existing animations (by PasHancock)
o Fire in prone with rifle (S_R_PRN.STI) (Reg Male)
o Muzzle flash for pistols (S_N_SHOT.STI (Reg Male)
o Visible Pistol in prone (S_N_PRNE.STI) (Reg Male)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1322 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-08-14 20:58:43 +00:00
Wanne c1775ef837 - Added new female grenade throwing animation (by PasHancock)
o In this animation the persons takes out the pin from the grenade before throwing

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1319 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-08-08 17:41:43 +00:00
Wanne 732961eed7 - Added new graphical faces gear: SWAT Helmet (by Jazz)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1318 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-08-05 05:47:03 +00:00
Wanne 61a959a57b -Fixed missing transparent (MBS_800x600.sti) (by Inshy)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1314 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-07-19 09:49:50 +00:00
Wanne 17409d8026 Enlarging Strategy Map in 800x600 and 1024x768
o Added new/modified Game graphics
o The new game graphics only work together with a new executable which includes the enlarging strategy map feature!!
- You have to update the actual source trunk if you want to build your own executable or have to wait 2-3 days to get the official 2011 update

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1310 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-06-30 14:52:04 +00:00
Wanne fcba207e52 - Fixed starting inventory for MD (thx to Off_Topic)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1309 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-06-30 10:18:17 +00:00
Wanne 858ee8158a - Fixed ugly red pixels which should be transparent for Gas Masks and NVGs (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1308 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-06-20 19:55:37 +00:00
ChrisL 6c847bd07e Removed extra "External Attachment" slot since there is currently only a single external attachment in the Official Release.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1307 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-06-11 00:17:18 +00:00
ChrisL c815bcfee4 Removed unused NAS 0.6x xml files.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1306 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-06-10 18:00:57 +00:00
Wanne 6f60807394 BUGZILLA #510: Crepitus were still present in Tixa underground even in Realistic GameMode
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1300 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-06-05 22:09:48 +00:00
Wanne ea8d291249 - Fixed errors in Face_GasMask.sti and Face_NightVisionGogglesGenI.sti (by Buggler)
o Gas Mask.sti
Remove 'Red Paint'
72, 112, 119, 123, 131, 144, 185, 229, 237, 246

o Night Vision.sti
Remove 'Red Paint'
66, 70, 72, 226, 235, 244, 251

o Remove Night Vision Goggle (as no equivalent gas mask & does not have 'Small Face' aka redundant)
111, 118, 122, 130, 143

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1298 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-06-01 18:56:40 +00:00
Wanne 2eef2dbcac - Fixed missing NVG face graphic for Vince (ID = 69)
- Deleted old and unused face graphics. The current ones are in the Data\Faces\Facesgear

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1297 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-31 19:04:41 +00:00
Wanne 16d5d34fb4 - Fixed comment for STRENGTH_TO_LIFT_HALF_KILO
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1295 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-30 10:45:13 +00:00
Wanne 26bc7d5603 - Fixed wrong description text for CAN_TRUE_CIVILIANS_BECOME_HOSTILE (thx to Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1293 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-28 08:47:04 +00:00
Wanne cb5e0840ad - Changed "Dr Q" Traits from "Hand-to-Hand/Martial Arts(Expert) & Night Ops" to "Hand-to-Hand/Martial Arts, Paramedic/Doctor & Night Ops", cause that fits better (thx to Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1291 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-27 06:18:05 +00:00
Wanne 7e5ba8bd71 ****************************************************************************************
** Merged (English) GameDir files from Development trunk, for the Spring 2011 Release **
****************************************************************************************
o Development Trunk (Revision: 4444):  https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1288 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-26 10:54:58 +00:00
Wanne cbb208dc7b - Fixed double entries in CivGroupNames.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1286 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-17 06:16:56 +00:00
Wanne 0d995d1ee8 - Fixed "jumping letters" in "Multiplayer Game" titletext in main menu
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1285 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-09 10:09:42 +00:00
Wanne 810e55ee77 - Fixed a few face portraits (corrected some sti frames) (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1277 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-04-11 07:59:12 +00:00
Wanne 398578e475 - Fixed wrong mouth and eyes coordinates for Tex and Biggins in all the different Prof*.dat files
o Without the fix this leads to wrong face coordinates and then to blitter crashes when playing with READ_PROFILE_DATA_FROM_XML = FALSE


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1276 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-03-14 09:09:49 +00:00
Wanne 9105294d49 - Re-added the OPTIONSCREENADDONS2.sti that Inshy deleted, because this one is needed. This is needed for the reworked option screen with the next/previous pages
o The original OPTIONSCREENADDONS.sti has bigger buttons, so we need this one. I replaced the first index of the STI (which was from Ron's interface) with an empty one.


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1275 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-03-13 22:00:23 +00:00
inshy 1e5a7b2456 -Deleted Credits.sti because this file exist in original Interface.slf
-Deleted modified OPTIONSCREENADDONS2.sti because this file from Rons Modified Interface. We have original STI in Interface.slf

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1273 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-03-10 06:51:33 +00:00
Wanne 70f040217f - Deleted 3 STI files, that are no longer in use, because ChrisL made changes to the development source code.
o The changes are in Revision 4202
o ChrisL updated the following STIs: ATTACHMENT_SLOT.sti, INFOBOX_INTERFACE.sti, ITEMINFOC.sti
o I just deleted the 3 STI files, cause otherwise we forget to do it later when merging the stuff back from the development trunk

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1272 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-02-23 09:29:35 +00:00
Wanne 47d20449e0 - Deleted unused STI files
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1268 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-02-13 15:37:23 +00:00
inshy d914d8f248 Replace large NOTIFICATION.STI with small NOTIFICATION.PNG
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1265 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-02-01 20:07:14 +00:00
Wanne aa1de35aac - Corrected a few values from Data\TableData\Weapons.xml (thx to Starwalker)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1264 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-02-01 13:40:23 +00:00
Wanne 4cfd2763c7 - Restored and reworked TableData/Items.xml and TableData/Weapons.xml. Both had items and weapons from Data-1.13 and therefore invalid Data!
- Fixed wrong price for 9x39mm Mag

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1263 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-02-01 10:19:21 +00:00
inshy 96186ac7db - Fixed broken sound scheme for all tilesets (log file say that "AMBIENT\32.bad" does not exist)
This bug was committed in rev. 1257 when gamedir was updated for UB Tilesets... For the future updates of ja2set.dat don't use buggy editors.
- Deleted unused folder


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1261 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-01-25 06:45:31 +00:00
inshy 2cbde8d37d -Replaced multilayer STI for Main Menu by singlayer
-Updated 176.EDT
-Deleted wrong speech files for prof 175 and 176 (In original WF6 there is no this files... Someone must do it in audio studio)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1260 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-01-21 10:05:19 +00:00
inshy e54c4cb0c5 -Translate to russian some lines
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1259 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-01-19 21:03:28 +00:00
Wanne 71cb695318 ************************************************************
* Merged GameDir from Development Trunk: Revision 4063 *
************************************************************
- Merged from SVN: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1257 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-01-18 10:24:49 +00:00
Wanne a1b30ff635 - Fixed data\TableData\Magazines.xml
- Fixed "MINIMUM_CTH_DIVISOR" default value in Data\ja2_options.ini

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1247 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-11-02 09:24:09 +00:00
Wanne acc2745efa - Fixed wrong Y offset of "P90" and "First Aid Kit" which leaded to a CTD im Map Editor when you select those items for merc inventory
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1240 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-09-22 10:27:04 +00:00
Wanne c01e92d548 - Moved language specific XML files (e.g: German.*.xml, Russian.*.xml, ...) to language specific SVN GameDir folder: https://81.169.133.124/source/ja2/trunk/GameData
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1235 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-09-14 16:36:54 +00:00
Wanne cc6c21060c - Fixed missing properties from APBPConstants.ini (spotted by Warmsteel, fixed by Headrock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1216 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-23 10:59:35 +00:00
Wanne 2e815521f5 New EXE Release (Build: 3358)
New Map Editor Release (Build: 3358)

New Features
-------

- Map Editor can now load/save big sector maps.
- Control hardcoded list of unclickable ("bad") sectors via XML file.
o On the strategic map, the player cannot click or highlight specific
  sectors (e.g. A4, A5). Introduce a <BadSector> tag in MovementCosts.xml
  that flags a sector as "bad". (<BadSector>1</BadSector>)
- Move hardcoded underground sectors initialization to Lua script file. (by Realist)
o Locate "initunderground.lua" at data-xyz\scripts ("xyz" subject to change).
  Lua script allows easily adding underground sectors at arbitrary locations and defining enemy garrisons and creature population.
  Also enables underground bloodcat population.
- Changed order of properties in GameSettings.cpp
- Sorted Data-1.13\ja2_options.ini
- Translated missing HAM 3.6 German Texts


Bugfixes
------

- In Method CreateDestroyMouseRegionsForFacilityAssignmentMenu()
- HAM 3.6 fixes
- Turns out that the program is saving the number of used Placement Slots to the temp file fine, 
  but if that number is equal to the limit of how many enemies/civvies are allowed in a sector by the INI settings, 
  it leads to an assertion error instead when trying to re-load that sector. (by Headrock)
- The DEBUG only setting "fEnableInventoryPoolQ" is now only enabled in a DEBUG version. 
  In all other builds it is set to FALSE.


Info Map Editor
-------
Q: How can I create Big Maps with the Editor?
A: 1.) Start the new Map Editor.exe file
   2.) The Map Editor should load a map automatically
   3.) You see now 2 new text boxes (Rows, Cols) in the taskbar
   4.) Enter the size of the new map in the Rows text box. It should not be greater than 2000
       Cols always have the same size than Rows. That's why you can't enter a number for Cols.
       Normal maps have a size of 160 rows X 160 cols
   5.) Now click on New map" or load an existing map
   6.) The map should have now the new size you entered for Rows
       If you loaded a map, the original map is placed in the center of the new big map
   7.) Make any changes you like to the map
   8.) Save the map. Depending on the mapsize it could take some minutes
   9.) The map will be saved in the Profiles folder

Q: How can I easy navigate in the editor in big maps?
A: 1.) Use the arrow keys to scroll. For fast scrolling press SHIFT + Arrow keys.
   2.) Press "i" and you get an overview of the map.
       Use the Arrow keys to scroll. By pressing also SHIFT you scroll much faster

Q: What is the version 1.12 checkbox?
A: If this checkbox is checked, the map will be saved in version 1.13 (vanilla JA2) format

Q: What limitions for big maps has the current Map Editor?
A: 1.) Radar maps are not created correctly for big maps. Only the upper left corner of the map is shown in the radar map
   2.) NPC-Scripts are bound to grid numbers. They are not yet converted to the new grid numbers when altering a normal map
   3.) There are a lot of hardcoded grid numbers in the source code, so they only work with normal maps
   4.) For now you should only create big maps, that do not have any NPCs on it, that trigger special actions
       For outdoor maps or town maps (that do not have any NPCs special actions) big maps work fine

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1213 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-07 18:46:35 +00:00
Wanne 0b71d2017d - Bugfix: FacilityTypes.xml (Data/TableData/Map)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1212 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-01 22:32:58 +00:00
Wanne eb05708a4a New EXE Release (Build: 3342)
New Features
-------

- Added Big Maps Project support. You will not see any differences until I release the new Big Maps project Map Editor
o This will allow playing really big tactical maps (up to 2000 rows X 2000 cols, instead of "normal" 160 rows X 160 cols)

- Added Multiplayer v1.5
o Most important feature in this version is the synchronization of explosives (grenades, TNT, ...) and fixes some bugs

Info
-------

- Because of the Big Maps Project integration most of the structures have changed and you HAVE TO START A NEW GAME
o If you don't want to use the new EXE, I have renamed the previous release EXE to "ja2_3329.exe" and you can continue playing with your existing savegames.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1211 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-01 19:08:06 +00:00
Wanne 988e5789bd New EXE Release (Build: 3329) incl. HAM 3.6
Bugfixes
--------
- Fixed NPC and PC movement errors
- Fixed boxers in San Mona do not leave the boxing ring after the fight
- Fixed Darren does not pay the cash after you won the boxing fight
- Removed a line of code which fiddled with chance to hit calculation.
- Cover Display now works correctly with multiple enemies.
- Cover Display has no problems with stance anymore.
- Enhanced IMP Creation: When choosing female, after leaving color choosing, the "email" button is removed. That's because the code tries to remove a button which do not exist (for big/small body) so it grabs the first one around (fixed by Sandro)
- Fixed CTD when throwing item (grenade, rock, throwing knife, ...) in tactical when item description box is open

New Features
------------
- HAM 3.6 (by Headrock)
o For more infos see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=243620&page=1&fpart=1



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1208 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-02-21 22:22:32 +00:00