Commit Graph
10 Commits
Author SHA1 Message Date
Wanne 2ff1ef726c - Deleted old, unused files
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1341 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-10-22 07:49:51 +00:00
Wanne fa060e0db3 *** LockNLoad MOD v1 (by Off_Topic)
Link: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=286021&page=1

#All Mercs now have their original 1.12 traits.

#STOMP traits revised to match original traits as closely as possible. Some Mercs have extra traits to make use of STOMP.

In some cases i used Demo instead of Throwing as this is how Grenades are linked now.

Raven and Lynx are the only AIM Mercs with Scouting as it is a very powerful trait. There are also 1 Merc & 1 RPC with this trait.

Because some traits have been made minor, a few Mercs like Igor have been given another trait. All STOMP traits have been used.

Electronics is a funny trait to translate into STOMP:

Old Trait: Improves chances (+15) of modifying/assembling electronics, picking electronic locks and disarming electronic traps, and attaching remote detonators.

So for some it means DEMO while for others it means Tech.

#All WF Mercs have been given their proper starting gear, minus the grenades and kevlar leggings etc...

#Every Merc has their 1.12 gear now, select *Kit 2 if you would like to experience how JA was originally released.

*Static,MD, & Spider kept their 1.12 gear, so for them it is Kit 1.

Kit 1 is their 1.13 gear. K2&3 are normally a choice of weapons/equipment etc... K5 is aimed at the Mid-Late game, but that's not to say you can't sacrifice manpower for equipment.

#All the 1.13 added weapons & equipment have had 100% condition replaced with how they would have shipped in 1.12 along with other minor fixes.

E.G. Malice MAT-49 100%->87%

#All Mercs now have 5 Kit to choose from.

#Corrected the Wildfire Mercs Bios.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1315 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-07-20 10:12:27 +00:00
Wanne 398578e475 - Fixed wrong mouth and eyes coordinates for Tex and Biggins in all the different Prof*.dat files
o Without the fix this leads to wrong face coordinates and then to blitter crashes when playing with READ_PROFILE_DATA_FROM_XML = FALSE


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1276 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-03-14 09:09:49 +00:00
Wanne 71cb695318 ************************************************************
* Merged GameDir from Development Trunk: Revision 4063 *
************************************************************
- Merged from SVN: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1257 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-01-18 10:24:49 +00:00
Wanne c6632a20ff Added empty CREDITS_MOD.EDT. This file can be altered for mod makers in their own data folder\BinaryData to display the mod credits.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@839 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-07-12 08:04:51 +00:00
AcyForsythe 24f23295dc - Removed the partial ubtilesets addon until I can get the whole thing to upload.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@524 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-10-01 01:50:43 +00:00
Wanne b7bba0b621 - added JA2SET.DAT
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@522 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-09-30 22:59:55 +00:00
MaddMugsy 834d212e87 Updated prof.dats
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@46 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-05-30 19:49:01 +00:00
lalien 206aa20aff Little Alien
- Added data files from 2006.05.23



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@3 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-05-24 21:30:11 +00:00
lalien cd70506add Little Alien
Initial data import 2006.05.23


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-05-23 19:13:46 +00:00