Commit Graph
21 Commits
Author SHA1 Message Date
Wanne 64b8227ea8 - Added Release Version of the Map Editor (Build: 4552)
- Added English Release (Hotfix) Version of ja2.exe (Build: 4662)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1296 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-30 10:56:32 +00:00
Wanne ebc391cd4a - Deleted old executables of "ja2.exe" and "Map Editor.exe"
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1258 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-01-18 15:02:35 +00:00
Wanne 2e815521f5 New EXE Release (Build: 3358)
New Map Editor Release (Build: 3358)

New Features
-------

- Map Editor can now load/save big sector maps.
- Control hardcoded list of unclickable ("bad") sectors via XML file.
o On the strategic map, the player cannot click or highlight specific
  sectors (e.g. A4, A5). Introduce a <BadSector> tag in MovementCosts.xml
  that flags a sector as "bad". (<BadSector>1</BadSector>)
- Move hardcoded underground sectors initialization to Lua script file. (by Realist)
o Locate "initunderground.lua" at data-xyz\scripts ("xyz" subject to change).
  Lua script allows easily adding underground sectors at arbitrary locations and defining enemy garrisons and creature population.
  Also enables underground bloodcat population.
- Changed order of properties in GameSettings.cpp
- Sorted Data-1.13\ja2_options.ini
- Translated missing HAM 3.6 German Texts


Bugfixes
------

- In Method CreateDestroyMouseRegionsForFacilityAssignmentMenu()
- HAM 3.6 fixes
- Turns out that the program is saving the number of used Placement Slots to the temp file fine, 
  but if that number is equal to the limit of how many enemies/civvies are allowed in a sector by the INI settings, 
  it leads to an assertion error instead when trying to re-load that sector. (by Headrock)
- The DEBUG only setting "fEnableInventoryPoolQ" is now only enabled in a DEBUG version. 
  In all other builds it is set to FALSE.


Info Map Editor
-------
Q: How can I create Big Maps with the Editor?
A: 1.) Start the new Map Editor.exe file
   2.) The Map Editor should load a map automatically
   3.) You see now 2 new text boxes (Rows, Cols) in the taskbar
   4.) Enter the size of the new map in the Rows text box. It should not be greater than 2000
       Cols always have the same size than Rows. That's why you can't enter a number for Cols.
       Normal maps have a size of 160 rows X 160 cols
   5.) Now click on New map" or load an existing map
   6.) The map should have now the new size you entered for Rows
       If you loaded a map, the original map is placed in the center of the new big map
   7.) Make any changes you like to the map
   8.) Save the map. Depending on the mapsize it could take some minutes
   9.) The map will be saved in the Profiles folder

Q: How can I easy navigate in the editor in big maps?
A: 1.) Use the arrow keys to scroll. For fast scrolling press SHIFT + Arrow keys.
   2.) Press "i" and you get an overview of the map.
       Use the Arrow keys to scroll. By pressing also SHIFT you scroll much faster

Q: What is the version 1.12 checkbox?
A: If this checkbox is checked, the map will be saved in version 1.13 (vanilla JA2) format

Q: What limitions for big maps has the current Map Editor?
A: 1.) Radar maps are not created correctly for big maps. Only the upper left corner of the map is shown in the radar map
   2.) NPC-Scripts are bound to grid numbers. They are not yet converted to the new grid numbers when altering a normal map
   3.) There are a lot of hardcoded grid numbers in the source code, so they only work with normal maps
   4.) For now you should only create big maps, that do not have any NPCs on it, that trigger special actions
       For outdoor maps or town maps (that do not have any NPCs special actions) big maps work fine

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1213 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-07 18:46:35 +00:00
Wanne 87ba515cc1 - New Map Editor Release Build (3023)
. Fix radar maps : write to <userprofile>\RADARMAPS
. Fix invisible items in toolbar menu 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1149 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-06-19 15:28:35 +00:00
Wanne 9e57216493 New Map Editor Release (Build: 2993)
- Fixes Problems with VFS

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1146 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-06-09 11:42:34 +00:00
Wanne b956a561a1 New Map Editor EXE (Build: 2975)
Added "CUSTOM_DATA_LOCATION" back to ja2.ini so INI Editor can start without errors

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1138 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-06-06 22:26:33 +00:00
Wanne eeff81b112 - Updated Chinese.ShippingDestinations.xml
- New "Map Editor" (build: 2736): No map editor changes so far, but it should fix the problem with ja2.set -> "displaying white rectangles"

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1128 4f8fa57e-7814-0410-bad4-adc449f26b7c
2009-05-24 20:32:51 +00:00
Wanne a72e7a336c New Map Editor and Game Exe Build 2377:
--Editor fixes from Kriplo
Implementation for mouse wheel support
Implementation for mouse middle button support
Fix for adding on roof tiles
Fix assertion when leave editor mode
On saving map check of entry points are add
Fix for to many ToolTip messages in place walls
Fix assertion on loading map without entry points
Fix assertion in Sector Summary if DevInfo directory not exist
Fix for problem of losing map edgepoints
Fix problem with losing stuff from LBE
Fix crash in meanwhile

--Game fixes from Headrock
Fixed a typo in the Health experience calcuation for strategic movement
Added "Draw" cost to weapons help data

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1044 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-10-15 21:05:39 +00:00
Wanne f957930ad1 Map Editor (Build: 2292)
This version of the Map Editor should run much faster because of the changed build type.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1033 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-08-30 10:49:03 +00:00
Wanne eaae68135c new exe build (2222)
*** This version contains the multiplayer code integration ****
*** You have to start a new game with this EXE ***
*** If you would like to continue your current games, you have to use the ja2_2124.exe ***

For german and russian users, you can download the multiplayer package here:
http://ja2.h758491.serverkompetenz.net/Wanne/MP/ja2_113_mp_2008_06_08.rar

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1018 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-06-08 13:57:42 +00:00
Wanne 73ffbd8b9c Renamed the existing ja2.exe to ja2_2124.exe and Map Editor.exe to Map Editor_2112.exe. This are the last official versions without multiplayer integration. I will upload in the next minutes a new ja2.exe and a new Map Editor.exe both with multiplayer integration.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1017 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-06-08 13:46:39 +00:00
Wanne 7f850491db new build (2112)
*** ja2.exe ***
Bugfixes:
- Fixed item "beaming" bugs that allowed items to be grabbed from a sector your merc wasn't currently in.
- Resolved a problem where ItemSize=99 items would cause a CTD because of a mission condition.
- Adjusted the ALT+W function so it runs a bit better.
- Merc with no ammo in autocombat leads to CTDs.
- Character names which are too long at IMP activation screen leads to CTDs.
- SHIFT+N allowed both sun goggles and NVGs to be worn at the same time.

*** Map Editor.exe ***
Bugfixes:
- Fixed the map editor so that "Nada" items don't appear in the item lists.
- Made an adjustment to the editor so that map version checking takes place when rebuilding the DevInfo folder.  
  This will allow maps to update properly if you switch between maps alot, while not forcing a major version update 
  when it's not needed.
- Minor update so that sector A9 will be the default map when a major version update has completed.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@996 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-05-07 16:39:19 +00:00
Wanne de582cc1b2 new ja2.exe (Build: 2085)
new Map Editor.exe (Build: 2085)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@994 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-04-27 16:45:53 +00:00
Wanne 849581f4d3 new Map Editor.exe
updated German.Items.xml (thanks to Dr_Deagle)
updated INIEditorInit.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@993 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-04-27 09:58:41 +00:00
Wanne 1c98935c9e - new ja2.exe (Build: 2032)
- new Map Editor.exe (Build: 2032)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@985 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-04-15 19:04:46 +00:00
Starwalker 06b903c957 new exe and new editors
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@946 4f8fa57e-7814-0410-bad4-adc449f26b7c
2008-03-11 12:39:19 +00:00
Wanne a0f5606a69 New map editor exe (build: 687)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@670 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-01-31 09:44:40 +00:00
Wanne ac2f2fa83b new exe (602) & map editor (602)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@545 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-10-14 05:31:21 +00:00
AcyForsythe 492006cf97 - Updated the Map Editor to latest SVN.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@531 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-10-06 03:42:32 +00:00
AcyForsythe a1361eaf45 -Added EDITOR_SCREEN_RESOLUTION setting to Ja2.ini
-Bugfix: Editor Tilesets Now uses MAX_TILESETS Value from JA2set.dat

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@519 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-09-30 01:15:23 +00:00
AcyForsythe f62fecf8a0 Got Editor Working Again... YAY!
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@518 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-09-29 21:13:59 +00:00