* LOBOT: Add blood pools to most common death anims
* Move HasRifleInHand layerprop down in priority
Allows more specific graphics to take over precedence, eg. when a rifle instead of AR class weapon uses FAL graphics
There was an error where this animation was 7 frames per direction long, when it should be 24 frames per direction.
Using regular flying back animation as a placeholder until animations with gore are implemented.
Make use of new attachment filter criterion for lobot
Balaclava still requires to be defined as a valid attachment for helmets, but kneepads should now show up already when they are attached to leg armor.