Commit Graph
1078 Commits
Author SHA1 Message Date
Asdow 958bd7dec4 Add missing tags back to Items.xml
FoodType & PercentAim were missing
2024-12-22 14:11:32 +02:00
kitty624 c3a2f9513f LBE fix and changes
- new pocket added
replaces previously used pocket for belts at LRAK-Vest
restricted useable itemsizes to focus more on belts, drums and such
- new silhouette added
used with new pocket, belt shaped to highlight belt feeding capability
- fixed Shotgun Holster
pocket for weapon was misplaced (medium sized pocket at small slot)
moved to correct slot to avoid glitch
added a small pocket to enhance useability
- removed tags at pocket 2 (knife)
pocket for default inventory knife slot, type and restriction unneeded,
already restricted to knives and throwing knives
2024-12-22 10:23:52 +01:00
kitty624 9f95be134b Adjusted belt feeding
- boxes of 7.62x54R are no longer considered ammobelt
- renamed 7.62x54R belts to "belt" instead of "box"
- added amount of rounds to belt description, if missing
- crates of 7.62x51, 5.56x45 and 7.62x54R are considered ammobelt
- such crates can be used to externally feed suitable weapons
- since they are to big for vest, can only be done out of merc hand
(second merc has them in hand, is close and looking at weaponholder)
2024-12-22 07:07:40 +01:00
Asdow 6320e6c8cc Add individual tags for ItemFlags bitmasks
Requires updated .exe
2024-12-22 00:08:05 +02:00
kitty624 99dc6b761e Adjusted item prices out of UINT16 range
some item prices were higher than allowed by UINT16 (>65535)
lowered them
2024-12-21 22:35:24 +01:00
kitty624 fda9b4b014 More consistent naming conventions LBE
adjusted some text to achieve a more consistent naming convention
i.e., for leg rigs used "rig" instead of "pouch", etc.
edited some description to highlight purpose and use
i.e., mentioned the included hydration system on USMC backpack, etc.
2024-12-21 22:15:56 +01:00
kitty624 a3a99637e2 More distinguishable Molle items
names:
LongName - added "3.11" as prefix
item and BR descriptions:
added term "MOLLE" to descriptions
2024-12-20 01:15:30 +01:00
Marco Antonio Jaguaribe Costa 8ab67bebed fix: let tony buy .45 ACP boxes
but not sell them
2024-12-19 15:52:55 -03:00
kitty624 3b2f4312ff Workarround for issue #358 https://github.com/1dot13/source/issues/358 moved ItemFlag-tag above Attachment-tag 2024-12-19 19:41:45 +01:00
kitty624 d2d3f48fd1 Removed unneeded tag in items.xml
preventing drug items to be excluded when also food items and food system is off,
now no longer need a tag in items.xml
2024-12-17 14:19:05 +01:00
kitty624 4dcc14f85d Reworked foodsystem exclusive items
no food items if the food system is off
whether the item is exclusive is defined by tag in items.xml
replaced previous way of decision, which used Item[usItemIndex].foodtype > 0 as criteria
that also restricted dual use items (i.e. drugs that also have a foodtype, like coffee, etc.)
2024-12-16 10:27:22 +01:00
kitty624 caf94e449d Adjusted item coolness
- surgical mask and gloves lowered coolness
- medical splint lowered coolness
- empty PPE-Bag lowered coolness
- full PPE-Bag lowered coolness
reasoning: those are semi-essential for disease feature,
therefore it's important to have the otion to get them soon.
and all are rather common items in the real world, so that's reasonable
Typo Fix
- typo fix in merchant inventory
2024-12-13 22:17:59 +01:00
kitty624 93a69baa63 Updated AttachmentPoint.xml
- Surgical Mask and Gloves use AttachmentPoint to attach to PPE Bag
- updated xml with that
2024-11-08 10:45:09 +01:00
HazapuzaandAsdow 33704ac904 Changed the OA-93 and CMMG 7.3 into one-handed weapons
While AR-15 pistols such as these two are usually somewhat awkward to shoot with one hand only, it's still perfectly possible to do so.
2024-11-07 20:42:57 +02:00
kitty624 52fbd83c23 New Item PPE Bag
- empty PPE Bag will transform into full PPE Bag when Surgical Mask and Gloves get attached
- full PPE Bag will have both disease protection qualities (face and hand)
- instead of two inventory slots (mask and glove) it takes only one while providing same level of protection
- replaced mask and gloves in Fox's Starting Gear with PPE Bag
- added PPE Bag to (one) Starting Gear of Stella and Hurl
- added PPE Bag to dealer inventory of Rebel-Quartermaster, Pharmacy Cambria and Tina
- empty PPE Bag available at BR (can be filled/transformed with surgical mask and gloves also available at BR)
2024-11-07 07:28:07 +01:00
kitty624 1aba98d5a0 Comments on Merges.xml 2024-11-07 04:39:26 +01:00
AsdowandGitHub b9f77e8483 Replace MercOpinion.xml files with the new format (#95)
Instead of storing all opinions in unique <Opinion1>, <Opinion2>, ... <Opinion254> tags for all profiles, only opinions with a value other than 0 is now stored in <AnOpinion id = "1" modifier = "-10" /> tag

This change changed the loading time for merc opinions from 4.047 s to 0.011 s

A small cmd utility tool for converting existing MercOpinions.xml data into the new format is available at https://github.com/Asdow/JA2-ConvertXMLData/tree/master
2024-08-13 00:29:17 +03:00
kitty624 41941b114d Update Items.xml
accompanying to rework of  r9343

- a tag introduced with r9343 never got actually implemented in gamedir

- added the tag, items with this tag will be exclusive to disease feature

- added a few other tags suitable for those items

- slightly adjusted their coolness
2024-04-15 06:01:29 +02:00
kitty624 0a4f5b62d4 Update StructureConstruct.xml
the tag fFortifyAdjacentAdjustment doesn't mesh well with how actual graphics for concertina look like and are sorted in .sti-file

that resulted in concertina being shown facing wrong direction when using fortification assignment and placing them next to each other

which was caused by that attempt to align to adjacent tile

setting the tag to 0 instead of 1 solved that issue
2024-04-01 17:50:41 +02:00
Hazapuza 9e1597771b Several changes to backgrounds
- Tentatively rebalanced background bonuses
- Tentatively reordered IMP backgrounds
- Changed most combination background names
2024-03-31 15:12:25 +03:00
kitty624 f5b1d2ebbc Update ItemFlag.xml
- added a missing name
2024-03-30 05:38:56 +01:00
kitty624 48c8b42be3 Updates to TableData/Lookup
- updated AttachmentClass.xml, ItemClass.xml and ItemFlag.xml to match code
- removed wrong ItemFlag 8 (camera) from items 1724 and 1725 (Wooden Wall and Wooden Planks)
2024-03-30 04:34:35 +01:00
Hazapuza fc0f82f85f Fixed typos, reworded some parts of the new backgrounds 2024-03-20 21:31:04 +02:00
kitty624 a08a15b18a Alternative IMP Background Selection (gamedir)
- added two new options in ja2options.ini
- added new category, "Backgrounds", in INIEditorJA2Options.xml
and ja2options.ini
- added new tag, <alt_impcreation>
in backgrounds.xml
- added information about new options into backgrounds.xml
- added new backgrounds for the new options into backgrounds.xml

- also added tags needed for disease feature to medical staff in merc backgrounds

this change is accompanying the relevant change in source
2024-03-19 21:35:02 +01:00
Hazapuza c2a4bb6404 Added a new weapon, the FN PS90
The rifle class is now once again mostly devoid of any notable end-game weapons, and this is meant to compensate for that a bit. The PS90 is available from BR's and Tony, at coolness 7.
2024-03-10 20:26:20 +02:00
Hazapuza 12848a06ef LOBOT graphics for XM25 and G11
- XM25, OICW and AICS set to use the XM-25 graphics

- G11 and CAWS set to use the G11 graphics

-Added '25mm' to XM-25's descriptions, fixed several typos
2024-03-07 07:33:46 +02:00
Hazapuza 4af3df0dac Change AR57 11" and 6"-Silenced weapon class from Rifle to SMG 2024-03-06 15:36:16 +02:00
Hazapuza 90c1fe6eca Fixed a crash caused by wrong formatting 2024-02-29 02:50:00 +02:00
Hazapuza 14dbad3987 More updates to LoadScreenHints.xml
One new hint, reworded a few hints to include secondary hotkeys and to be within the character limit.
2024-02-27 15:38:42 +02:00
Hazapuza 0d86549924 Add a few new hints, update LoadScreenHints.xml in Data to match the one in Data-1.13 2024-02-27 01:02:32 +02:00
Hazapuza 3264e6f724 Fix more typos 2024-02-19 23:09:23 +02:00
Hazapuza 1a2695d3a2 Fix typos 2024-02-19 22:40:34 +02:00
Hazapuza 1e8b7b9006 Rewrote background descriptions
Rewrote background descriptions and changed some bonuses and penalties.  An overhaul of all background stats is still pending.
2024-02-19 22:13:52 +02:00
Hazapuza 4d6f28a305 Fix/update several weapon and item weights 2024-02-12 21:17:37 +02:00
Hazapuza d4427947ea Add missing AIM alumni entries, fix typos in MERCBIOS
- Added Sam, Beth, Sparky, Postie and Leon to the AIM alumni, with partially altered vanilla alumni texts.

- Capitalized two letters in Skitz's bio
2024-02-10 18:00:38 +02:00
KittyandGitHub 95ca46df79 Merge pull request #67 from Hazapuza/1dot13-gamedir-dev
Fix for errors in enemy and militia gun choices
2024-02-09 18:11:06 +01:00
kitty624 2a4fd8ac21 Adjusted attachments.xml for G36C
previous change removed the default in-build 2xscope from G36C in items.xml

to avoid assertion error, adjusted attachments.xml to refelct the change in there as well
2024-02-08 22:05:58 +01:00
Hazapuza 514f9a5fb6 Update GunChoices_Militia_Regular.xml 2024-02-08 21:37:50 +02:00
Hazapuza 14ef12eb04 Update GunChoices_Enemy_Regular.xml 2024-02-08 21:20:45 +02:00
Hazapuza 076b39c227 Update GunChoices_Enemy_Elite.xml 2024-02-08 20:36:29 +02:00
Hazapuza 0eb692a82f Fix for two wrong default attachments
Removed the built-in 2x scope from the G36C (only iron sights and a picatinny rail in reality) and replaced the built-in retractable stock on the G36K with a folding stock.
2024-02-08 18:06:54 +02:00
kitty624 023cbcb88e Update SectorNames.xml
D2 Changed water type to 1 (drinkable) since there are watertabs in buildings, a reasonable watersource
2024-01-03 03:52:10 +01:00
Andrzej FałkowskiandGitHub 7e1c337e55 Specific drug types and drug items for background and facilities - template, bar items and hidden bars for vanilla. (#62) 2023-10-02 19:31:10 +03:00
kitty624 d08b1a5f21 [Fix] missing attachment for G36C
item 664, the G36C, has two default attachments defined in items.xml (1746, Folding Stock and 1322, in-build 2x Scope)

It missed 1322 in attachments.xml and  when using the Folding Stock (fold/unfold) it resulted in an error for not finding 1322 attached after the transformation

Added entry for 1322 (in-build 2x Scope) on 664 (G36C) in attachments.xml to fix that
2023-09-25 00:31:39 +02:00
kitty624 d6a50c6a2a added possible nationalities to mercprofiles
- code has more posabilities as comment in header of mercprofiles
- added the missing ones to comment
2023-08-23 06:41:59 +02:00
kitty624 f89dc79e3c adjustments to ExtraItems
- currently only works on ground-level
- adjusted readme to inform that it doesn't work at  underground levels
- replaced the former example file that happened to be underground with one at groundlevel
2023-08-22 09:44:14 +02:00
kitty624 e2c0195a29 Update Extra Sector Items readme.txt
- small fix on Extra Items readme
2023-08-22 03:52:27 +02:00
kitty624 bc8b3a467b Extra Items by difficulty
- sector specific xml that allow to add extra items
- based on difficulty level
- as I understand, it's realtime
- an old forgotten feature, now revived
- added a few examples, nothing realy fancy, just to show the idea
- when novice the stuff is slightly usefull, when insane it's bonkers
- the readme informs about details
2023-08-22 03:00:01 +02:00
kitty624 f8fdfe8dc2 Update Items.xml
- added  <usAdministrationModifier>-tag to items.xml
- it already exists in code and feature description at forum indicates that it just was forgotten to be added
- used the tag for item Laptop, just as picture in feature description shows
2023-08-21 16:38:29 +02:00
kitty624 dd7721ef7e updated mercprofiles25.xml
- edited to match recent changes to merc traits in mercprofiles.xml
- to ensure UB-1.13 and ja2-1.13 mercprofiles are in sync

- fix to manuel in mercprofiles.xml (ja2-1.13)
I previously neglected to delete athletics  after he gained covert ops, did that now
2023-08-21 10:33:49 +02:00