Default
First pellet straight ahead, then follow the original game's shotgun pattern, then wide random spread.
0.0000 0.0000
-0.0120 0.0000
+0.0120 0.0000
0.0000-0.0120
0.0000+0.0120
-0.0080-0.0080
-0.0080+0.0080
+0.0080-0.0080
+0.0080+0.0080
0.1234 0.1234
Buckshot
Spread range slightly wider than the original game.
0.0150 0.0150
Flechette
Flechettes spread much wider than shot.
0.0250 0.0250
Duplex
Also for triplex, quadplex, or any other inline multiple projectile.
0.0120 0.0120
0.0000 0.0000
Tungsten
(not used anywhere right now, just an example)
Tungsten shot groups better and hits harder at range.
Of course, it also groups better out of a choke, so this would ideally be cumulative
with choke or weapon, but no need to complicate things more than I already have.
0.0090 0.0090
Flamer
Flamethrower more spread out. Uses static angles, unchanged from original game.
0.0000 0.0000
-0.1200 0.0000
+0.1200 0.0000
0.0000-0.1200
0.0000+0.1200
-0.0080-0.0080
-0.0080+0.0080
+0.0080-0.0080
+0.0080+0.0080
Sawed off
Very wide spread from a crudely cut-off barrel.
Use weapon based spread patterns spareingly, since ammo will likely be tweaked to have a specific
performance at specific ranges, and spreads are non-cumulative.
0.0300 0.0300
Duckbill
Duckbill flattens the spread and makes it wider horizontally.
0.0350 0.0050
Imp Mod Choke
A improved modified choke for standard 12ga shotguns.
0.0110 0.0100
Full Choke
A full choke for standard 12ga shotguns.
Not for use with slugs or steel shot!
Well, in real life, but it won't hurt you in the game.
Very tight pattern.
0.0080 0.0080
Rifled Choke
A rifled choke for standard 12ga shotguns.
This is a little bit of a hack, and a good example of what can be done when getting creative.
Rifled chokes are intended to increase the range and accuracy of slugs.
So, the attachment will do so.
However, rifled chokes also spray out the pellets wildly, making them rather bad for shot.
They also tend to give shot _less_ range, but we can't accomplish that, so the spread is exaggerated.
Hopefully, spread will have the desired impact on reducing the usefulness of shot at range.
(though unskilled characters may find that it inadvertantly increases their chance to hit the target
with at least one pellet)
0.7853 0.7853
Random
Random angles, from straight ahead to straight back, up, down, left, right.
Rectangle
3.1415 3.1415
Crazy
Everything firing with moderate spread, but backwards
+3.1415 0.0000
-3.1415 0.0000
+3.0415+0.0050
-3.0415-0.0050
+3.0000+0.0100
-3.0000-0.0100
Axis
In straight lines along every axis
0.0000 0.0000
+3.1415 0.0000
0.0000+1.5707
0.0000-1.5707
+1.5707 0.0000
-1.5707 0.0000
Nada
Nothing defined.
Template
Template
Ellipse
0.0000 0.0000
0.0000 0.0000