-- SetNumberOfJa25BloodCatsInSector ( SectorX, SectorY, bNumBloodCats, bNumBloodCatPlacements ) local DIF_LEVEL_EASY = 1 local DIF_LEVEL_MEDIUM = 2 local DIF_LEVEL_HARD = 3 local DIF_LEVEL_INSANE = 4 function InitStrategicLayer () -- I10 BloodCats if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then UB_SetNumberOfJa25BloodCatsInSector ( 10, 9, 3, 5 ) elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then UB_SetNumberOfJa25BloodCatsInSector ( 10, 9, 4, 5 ) elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then UB_SetNumberOfJa25BloodCatsInSector ( 10, 9, 5, 5 ) elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then UB_SetNumberOfJa25BloodCatsInSector ( 10, 9, 5, 5 ) end end