[Helicopter Repair Settings] ; How much repair will cost if helicopter is slightly (1 hit) damaged (0 - 100000). HELICOPTER_BASIC_REPAIR_COST = 2500 ; How much repair will cost if helicopter is seriously (2 hits) damaged (0 - 100000). HELICOPTER_SERIOUS_REPAIR_COST = 7500 ; How long repair will take if helicopter is seriously damaged (in hours, 1 - 255). HELICOPTER_BASIC_REPAIR_TIME = 8 ; HELICOPTER_REPAIR_TIME may randomly vary by this amount (in hours, 0 - 255). HELICOPTER_BASIC_REPAIR_TIME_VARIATION = 2 ; How long repair will take if helicopter is seriously damaged (in hours, 1 - 255). HELICOPTER_SERIOUS_REPAIR_TIME = 24 ; HELICOPTER_SERIOUS_REPAIR_TIME may randomly vary by this amount (in hours, 0 - 255). HELICOPTER_SERIOUS_REPAIR_TIME_VARIATION = 6 ; How much cost of repairs will increase after every repair - for balancing reasons, and simulating parts scarcity (0 - 100000). HELICOPTER_BASIC_COST_INCREASE_AFTER_BASIC_REPAIR = 500 HELICOPTER_BASIC_COST_INCREASE_AFTER_SERIOUS_REPAIR = 1000 HELICOPTER_SERIOUS_COST_INCREASE_AFTER_BASIC_REPAIR = 1500 HELICOPTER_SERIOUS_COST_INCREASE_AFTER_SERIOUS_REPAIR = 3000 ; How much basic repair will cost at absolute maximum - to avoid immersion breaking ridiculous costs (0 - 1000000). HELICOPTER_BASIC_REPAIR_COST_MAX = 10000 ; How much serious repair will cost at absolute maximum - to avoid immersion breaking ridiculous costs (0 - 1000000). HELICOPTER_SERIOUS_REPAIR_COST_MAX = 25000 [Helicopter Refuel Settings] ; How far can helicopter go without refuel if its tank is full (in sectors, 1-255). Note: distance between Drassen airport and Estoni equals 14 sectors. ; Only used if alternative fuel system is on. ; Vanilla-ish (technically it's wasn't used) JA2 - 25. HELICOPTER_DISTANCE_WITHOUT_REFUEL = 25 ; How long can helicopter hover before using single fuel unit (in minutes, 1-255). ; Only used if alternative fuel system is on. HELICOPTER_HOVER_TIME_PER_FUEL_UNIT = 10 ; How long helicopter needs to fully refuel (in minutes, 1-255). ; Only used if alternative fuel system is on. ; Vanilla-ish (technically it's wasn't used) JA2 - 30. HELICOPTER_REFUEL_TIME = 30 ; How long can helicopter hover before Skyrider whines (in minutes, 1-255). ; Only used if alternative fuel system is off. ; Vanilla JA2 - 10. HELICOPTER_TIME_DELAY_FOR_HOVER_WAIT = 10 ; How long can helicopter hover before Skyrider returns to base (in minutes, 1-255). ; Only used if alternative fuel system is off. ; Vanilla JA2 - 20. HELICOPTER_TIME_DELAY_FOR_HOVER_WAIT_TOO_LONG = 20 ; If TRUE, Skyrider won't automatically kick everyone out after running out of fuel, instead prompt will be shown. HELICOPTER_ASK_BEFORE_KICKING_PASSENGERS_OUT = TRUE [Helicopter SAM Settings] ; Chance that helicopter gets hit by SAM attack when arriving at sector in hostile air zone (in percents). ; Vanilla JA2 - 33. HELICOPTER_SAM_SITE_ACCURACY = 33 ; Chance per passenger he will get hurt when helicopter is hit (in percents). HELICOPTER_PASSENGER_HIT_CHANCE = 30 ; Minimum damage passenger will take when hit in helicopter. HELICOPTER_PASSENGER_HIT_MIN_DAMAGE = 1 ; Maximum damage passenger will take when hit in helicopter. HELICOPTER_PASSENGER_HIT_MAX_DAMAGE = 10 [Helicopter Other Settings] ; If FALSE, Skyrider will always fly when other conditions are satisfied, ignoring his associated town loyalty check. Vanilla JA2 - TRUE HELICOPTER_TOWN_LOYALTY_CHECK = TRUE