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Most machineguns have replacable barrels. Use this to rapidly cool down your gun during combat.
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Use your knife on a corpse to retrieve its uniform, or pick up the corpse.
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Spies can use enemy uniforms to disguise as soldiers.
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You can toggle between different scopes and sights by pressing [.].
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Leaving food around for a few days will spoil it, making it unhealthy.
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You can clean poisoning by taking an antidote, or the DOCTOR assignment.
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If a 'M' appears on your gun, that means it is currently mounted onto something, resulting in better stability.
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Don't forget to check out Jagged Alliance: Flashback on Kickstarter!
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Doorway blocked? Press [X] when beside someone to swap places.
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Need help? Help yourself by pressing [H] in strategic screen. And visit the helping bears at www.ja-galaxy-forum.com
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Turn the wheel to your fortune. Increase Chance To Hit (CtH) in all fire modes with the [MOUSE-WHEEL]. [ALT]+[MOUSE-WHEEL] sets size of auto-fire volley.
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Facilities granted. Some sectors offer facilities like bars or mines that you can assign mercs to in strategical. Tool tips hinting at facility's function appear when assigning a merc just like you'd assign a merc to repairing, doctoring or training militia.
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Guild of thieves. Steal opponent's gun with the hand-cursor [CTRL]+[LEFT-MOUSE-BUTTON]. If enemy is kissing the dust in a non-dying state you may strip off really everything carried including additional ammo and armour.
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EOD flag signals. Mind you, the blue flag you may put in a tile on ground to mark a mine or trap you've spotted is also seen and reacted to by the enemy.
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Colour your vision! Holding [END] in tactical shows currently selected merc's detailed field of vision, ranging from red (don't spot nobody) to green (spot even somebody lying in the grass).
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Red Alert! Holding [DEL] in tactical shows where enemies you know of may see currently selected merc, ranging from red (will be seen even prone) to green (perfect concealment).
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Jagged windowing. Shoot the glass (where necessary), face the open window and climb through it with [SHIFT]+[J].
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While in sector inventory, click empty inventory slots for a list of items you may want to put there.
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While in sector inventory, click empty attachment slots for a list of compatible attachments.
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While in sector inventory, [CTRL] click empty inventory slots for a categorized list of items in that sector.
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When choosing items via popup menus (accessible through clicking empty inventory / attachment slots), least damaged items are used.
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Press [CTRL]+[SHIFT]+[X] to enable real-time sneaking. When active, you won't enter turn-based mode when you spot enemy soldiers - as long as they are not alerted of your presence.
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Press [CTRL]+[X] to enter turn-based mode while real-time sneaking is active. Only works when you see enemy soldiers.
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Illuminate night time enemies with flares to increase your chance of shooting them.
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Your merc under fire and cant get back? Cover them with smoke grenades.
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Depending on your settings, fully repairing a gun cleans it as well.
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Shops not only sell, but also buy some of your gear. They are quite picky though.
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Afraid enemy will interrupt you? Shoot their legs and hope they fall.
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It is harder to hit a running enemy.
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Open a useful sector menu with [CTRL]+[.]
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Increase the number of bullets on automatic fire with [RIGHT-MOUSE-BUTTON].
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Merge alcohol with rag to create a molotov cocktail.
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Some NPCs can be bribed...
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Sneaking while running seems unintuitive, but it works.
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You can quickly kill a prone enemy with a knife.
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If the enemy is alerted, they might call in reinforcements...
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Bobby Ray's website will be available if you progress.
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Sneaking near unalerted enemies trains your agility, but is risky.
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Punching increases your dexterity and strength.
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Doctoring and arming bombs will increase your wisdom.
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Remote bombs can be detonated with a remote detonator - put it in your hands and press [RIGHT-MOUSE-BUTTON].
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If you want to manually move items,you can use the MOVEITEM-assignment inside cities.
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You can toggle firemodes with [B].
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Pressing [SHIFT]+[R] in tactical orders your entire team to reload.
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Press [S] to stand, [C] to crouch, [P] to go prone an [R] to stand and run.
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Press [Z] to toggle sneak mode.
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Throwing knives can instantly kill an enemy if he is unalerted.
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You can open a useful description box by clicking [RIGHT-MOUSE-BUTTON] on an item.
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Long-term mercenary contracts are cheaper. In the long term.
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Not paying M.E.R.C. bills might have consequences...
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If the enemy conquers your sectors, they might take your stuff.
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Doctors can instantly restore some life lost via surgery - this will drain your medical supplies a lot.
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Taking too many drugs has consequences.
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If you'll ever get airborne, those SAM sites might come in handy.
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At the start of the combat use [SHIFT]+[B] shortcut to drop all backpacks your mercs carry. At the end of combat use [CTRL]+[SHIFT]+[F] shortcut to pick them all back up.
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You can destroy blue flags on mines by throwing grenades on them. Enemy may step on unflagged mine. Then again, you may as well.
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Use [L] shortcut to face direction. Press [L] again to ready weapon and look through a scope if your gun has any scope or iron sights.
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Always try to end turn with your mercs at least crouched. It protects you from unintentional friendly fire.
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You can spray an area with auto fire. Just select auto fire, chose how many bullets you want to fire, press and hold [LEFT-MOUSE-BUTTON] on first target and drag it around the desired area.
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Cambria has hospital where you can heal your mercs.
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Bipods only give bonuses if you are lying prone or when gun is mounted.
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Heavy weapons take a lot of energy if you fire or even hold them ready while standing. Go prone to save energy.
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Whenever you can, always use cover.
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Rebel militia can take away some enemy fire from your mercs. Don't count on them to do all the work though.
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Mobile militia can follow mercs while travelling on map. It will follow merc group as long as you keep 1 sector close to them. Make sure you wait for them to arrive to your position before moving again.
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In the militia redistribution menu, holding [CTRL] will move 5 militia. [SHIFT] will move all in a sector.
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Mobile militia can help you when you attack a town if you keep them with you and call them as reinforcements before battle.
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Sector inventory. On top of the screen you can see many buttons that help you sort and filter items. Hanging mouse over each button will show explanation for that button.
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HP ammo does great damage but is easily stopped by body armor. AP ammo can penetrate body armor but does less damage.
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Use HP ammo to kill bloodcats.
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Helping locals will boost their loyalty. Talking to them may sometimes reveal some useful information as well.
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You need to have enough loyalty in town before you can train militia there.
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mercs with teaching skill train militia faster.
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Shortcut [O] opens up options menu in game.
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Shortcut [ALT]+[S] will quicksave game in a quicksave slot. [ALT]+[L] will quickload game from quicksave slot.
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Shortcut [CTRL]+[S] will open up save menu instantly.
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In the main menu holding [ALT] while clicking 'Continue saved game' option will instantly load last saved game.
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Yellow shirts are admin type of enemies that have worst equipment and weapons and get replaced by regulars not long after you arrive in Arulco.
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Red shirts are Deidranna's regular army and will face you most of the game.
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Black shirts are mercenaries hired by Deidranna. They have best equipment and weapons and are toughest of enemies. Higher difficulty levels increase their numbers.
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Green militia can be trained further to become regular militia. Regular militia is more useful but costs more to train and maintain.
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Veteran militia can't be trained. Militia can become veteran after combat if they performed well.
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Try to bandage dying merc as soon as possible, or otherwise the merc may bleed to death.
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Always try to give a sidearm to your snipers. Snipers are of limited use in close combat situations.
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Stun grenades can help you render enemy helpless. You can steal equipment from helpless enemies.
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Try to stun or suppress enemies before throwing tear gas grenade at them. That will prevent them from getting out of tear gas range.
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Always check if enemy has gas mask before using tear gas on him. Hold [ALT] key while targeting enemy to see his details. Amount of details depend on the distance from selected merc.
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Make sure you have your gun fully loaded at all times [ALT]+[R].
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Don't forget to use cover.
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If trees get in your LOS (line of sight), press [T] to clear things up. You can press the [DELETE] key to get a better feel for your surroundings.
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L.B.E. stands for Load Bearing Equipment.
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Switch between ground and rooftop targets with the [TAB] key.
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Shoot from behind cover and know how many AP's it takes to get your butt back down again.
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Pay attention to what your mercs hear, it can save you a whole lotta pain if you know where they're coming from!
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You'll see a white "Ping" blink on the location of any overheard sounds.
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Firing your weapon can draw some heat away from an injured merc or someone who's in it knee deep!
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Stay away from light sources at night and try to use them to your advantage.
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Press [ALT]+[Z] to order all your mercs to stealth mode, and [=] to select them all.
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Relying on sound is even more important at night, you'll hear more than you can see without the proper equipment.
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Night Ops are probably your best bet early on, if you are relying on pistols and S.M.G.'s.
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Press [G] to toggle on/off the light around your merc.
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If you get caught in a thunder storm, be on your toes, a flash of lightning can give away your position and the rain makes it harder to see.
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Don't stay bunched together either, a stray bullet or grenade can do serious damage to your whole squad.
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Every move you make, determines how the battle unfolds.
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Always deal with the present threat before carrying out a plan.
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When moving on a roof top, try to move in straight lines, moving diagonally can slow you down.
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Marbles can be surprisingly useful in a fist fight.
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If you need to get somewhere fast, make sure you don't exceed 100 percent weight on your mercs. It will slow the squad down.
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Counting bullets during a fight is tough. Don't be surprised when your mercs forget how many they have left.
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Each mercenary have different approach effectiveness when talking to an NPC. Different backgrounds may have an effect on them too. Don't expect Biff to be effective at threatening people.
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Each mercenary have different needs for sleep ranging from 3 to 12 hours to fully regenerate energy. "Night Ops" trait allows to reduce this time even further.
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Each mercenary have different tolerance for number of deaths in your squad and your overall reputation in Arulco.
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If you have two people in team that don't like each other, avoid keeping them in the same sector for more than an hour.
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Certain merceries can not gain stats at all. You can’t teach an old dog new tricks.
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Game manuals, hotkey list, map editor tutorial and more useful documents can be found in the "Docs" folder in your JA2 installation directory.
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Game manuals, hotkey list, map editor tutorial and more useful documents can be found in the "Docs" folder in your JA2 installation directory.
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Do you want to fight against real players or do co-operate teamwork together with your friends? Try out the 1.13 multiplayer mode.
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