mirror of
https://github.com/1dot13/gamedir.git
synced 2026-07-22 13:40:25 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2594 4f8fa57e-7814-0410-bad4-adc449f26b7c
315 lines
13 KiB
Lua
315 lines
13 KiB
Lua
--[[
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http://legion.itzg.pl/mzgb/pmwiki/pmwiki.php?n=JaggedAlliance2UBV1.Jav113lua
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Remember! Not to use function EndQuest(QuestID, x, y) and StartQuest(QuestID, x, y) in the file "Quests.lua".
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]]
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nQuests =
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{
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-- Quests ID -- BinaryData\QUESTS.EDT Record
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QUEST_DELIVER_LETTER = 0, -- Start quest 0, End quest 1
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QUEST_FOOD_ROUTE = 1, -- Start quest 2, End quest 3
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QUEST_KILL_TERRORISTS = 2, -- Start quest 4, End quest 5
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QUEST_KINGPIN_IDOL = 3, -- Start quest 6, End quest 7
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QUEST_KINGPIN_MONEY = 4, -- Start quest 8, End quest 9
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QUEST_RUNAWAY_JOEY = 5, -- Start quest 10, End quest 11
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QUEST_RESCUE_MARIA = 6, -- Start quest 12, End quest 13
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QUEST_CHITZENA_IDOL = 7, -- Start quest 14, End quest 15
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QUEST_HELD_IN_ALMA = 8, -- Start quest 16, End quest 17
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QUEST_INTERROGATION = 9, -- Start quest 18, End quest 19
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QUEST_ARMY_FARM = 10, -- Start quest 20, End quest 21
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QUEST_FIND_SCIENTIST = 11, -- Start quest 22, End quest 23
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QUEST_DELIVER_VIDEO_CAMERA = 12, -- Start quest 24, End quest 25
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QUEST_BLOODCATS = 13, -- Start quest 26, End quest 27
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QUEST_FIND_HERMIT = 14, -- Start quest 28, End quest 29
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QUEST_CREATURES = 15, -- Start quest 30, End quest 31
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QUEST_CHOPPER_PILOT = 16, -- Start quest 32, End quest 33
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QUEST_ESCORT_SKYRIDER = 17, -- Start quest 34, End quest 35
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QUEST_FREE_DYNAMO = 18, -- Start quest 36, End quest 37
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QUEST_ESCORT_TOURISTS = 19, -- Start quest 38, End quest 39
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QUEST_FREE_CHILDREN = 20, -- Start quest 40, End quest 41
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QUEST_LEATHER_SHOP_DREAM = 21, -- Start quest 42, End quest 43
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QUEST_ESCORT_SHANK = 22, -- Start quest 44, End quest 45
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QUEST_23 = 23, -- Start quest 46, End quest 47
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QUEST_24 = 24, -- Start quest 48, End quest 49
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QUEST_KILL_DEIDRANNA = 25, -- Start quest 50, End quest 51
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QUEST_KINGPIN_ANGEL_MARIA = 26,
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QUEST_HELD_IN_TIXA = 27,
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-- max Quests 254
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}
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qStatus = {
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QUESTNOTSTARTED = 0,
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QUESTINPROGRESS = 1,
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QUESTDONE = 2,
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QUESTCANNOTSTART = 255,
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}
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Profiles =
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{
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DYNAMO = 66,
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CARMEN = 78,
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KINGPIN = 86,
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MARIA = 88,
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ANGEL = 89,
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MADAME = 107,
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}
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nHistory = {
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HISTORY_QUEST_STARTED = 15,
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HISTORY_QUEST_FINISHED = 16,
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}
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Facts = {
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FACT_MARIA_ESCAPE_NOTICED = 119,
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FACT_ESTONI_REFUELLING_POSSIBLE = 277,
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FACT_KINGPIN_DEAD = 308,
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FACT_KINGPIN_IS_ENEMY = 359,
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FACT_BOUNTYHUNTER_SECTOR_1 = 380,
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FACT_BOUNTYHUNTER_SECTOR_2 = 381,
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FACT_BOUNTYHUNTER_KILLED_1 = 382,
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FACT_BOUNTYHUNTER_KILLED_2 = 383,
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}
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nEvents = {
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EVENT_KINGPIN_BOUNTY_INITIAL = 85,
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EVENT_KINGPIN_BOUNTY_END_KILLEDTHEM = 86,
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EVENT_KINGPIN_BOUNTY_END_TIME_PASSED = 87,
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}
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local NO_PROFILE = 200
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function InternalStartQuest( ubQuest, sSectorX, sSectorY, fUpdateHistory )
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if ( CheckQuest(ubQuest) == qStatus.QUESTNOTSTARTED ) then
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SetQuest( ubQuest, qStatus.QUESTINPROGRESS )
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if ( fUpdateHistory == true) then
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if ( is_networked == 0 ) then
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SetHistoryFact( nHistory.HISTORY_QUEST_STARTED, ubQuest, GetWorldTotalMin(), sSectorX, sSectorY )
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end
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end
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else
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SetQuest( ubQuest, qStatus.QUESTINPROGRESS )
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end
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end
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function InternalEndQuest( ubQuest, sSectorX, sSectorY, fUpdateHistory )
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if ( not ( CheckQuest(ubQuest) == qStatus.QUESTDONE ) and fUpdateHistory == true ) then
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if ( ubQuest == nQuests.QUEST_FOOD_ROUTE ) then
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-- food quest is handled differently (completing when spoken to father Walker)
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elseif ( ubQuest == nQuests.QUEST_DELIVER_LETTER ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 3, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_LEATHER_SHOP_DREAM ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 3, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_ESCORT_SKYRIDER ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_CHOPPER_PILOT ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_FREE_CHILDREN ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_RESCUE_MARIA ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_FIND_SCIENTIST ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_DELIVER_VIDEO_CAMERA ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_FIND_HERMIT ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_FREE_DYNAMO ) then
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-- don't give Dynamo reward for himself
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if ( CheckMercIsDead ( Profiles.DYNAMO ) == false ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 4, Profiles.DYNAMO )
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end
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elseif ( ubQuest == nQuests.QUEST_KINGPIN_IDOL ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_CHITZENA_IDOL ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_HELD_IN_ALMA ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_HELD_IN_TIXA ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_RUNAWAY_JOEY ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_ESCORT_TOURISTS ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_ARMY_FARM ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 6, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_KINGPIN_MONEY ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 6, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_BLOODCATS ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 7, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_INTERROGATION ) then
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-- we get here only if wiped out enemies after interrogation
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GiveQuestRewardPoint( sSectorX, sSectorY, 8, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_CREATURES ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 8, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_KILL_TERRORISTS ) then
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-- only reduced experiences if we chosen Slay over Carmen
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if ( CheckMercIsDead ( Profiles.CARMEN ) == true ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
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else
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GiveQuestRewardPoint( sSectorX, sSectorY, 9, NO_PROFILE )
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end
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elseif ( ubQuest == nQuests.QUEST_KILL_DEIDRANNA ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 25, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_ESCORT_SHANK ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
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else
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GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
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end
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end
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if ( CheckQuest(ubQuest) == qStatus.QUESTINPROGRESS ) then
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SetQuest( ubQuest, qStatus.QUESTDONE )
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if ( fUpdateHistory == true ) then
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ResetHistoryFact( ubQuest, sSectorX, sSectorY )
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end
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else
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SetQuest( ubQuest, qStatus.QUESTDONE )
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end
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if ( ubQuest == nQuests.QUEST_RESCUE_MARIA ) then
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-- cheap hack to try to prevent Madame Layla from thinking that you are
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-- still in the brothel with Maria...
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SetNPCData1(Profiles.MADAME, 0)
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SetNPCData2(Profiles.MADAME, 0)
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-- if the escape was not noticed, initiate 'bounty hunter' quest. Set a timer, at some point in the future, if we aren't hostile to him etc.,
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if ( (CheckFact( Facts.FACT_MARIA_ESCAPE_NOTICED, 0 ) == false) and (CheckFact( Facts.FACT_KINGPIN_DEAD, 0 ) == false) and
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(CheckFact( Facts.FACT_KINGPIN_IS_ENEMY, 0 ) == false) and (CheckMercIsDead ( Profiles.KINGPIN ) == false) ) then
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-- set email from kingpin to arrive on 9:00 the next day
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-- also set up the end of the quest 7 days later
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AddFutureDayStrategicEvent(nEvents.EVENT_KINGPIN_BOUNTY_INITIAL, 540, 0, 1)
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AddFutureDayStrategicEvent(nEvents.EVENT_KINGPIN_BOUNTY_END_TIME_PASSED, 540, 0, 8)
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-- the silva siblings are placed in one of several sectors and hide there for a week
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-- possible sectors: a11, b5, b6, b8, b12, b14, c3, d7
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-- two groups of bounty hunters are hunting them and will be placed in those sectors (but not in the sector the DaSilvas are in)
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-- if the player kills off all bounty hunters, the Silvas can escape after one week
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-- select location randomly
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local sector_silva = math.random(1, 8)
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local sector_hunter1 = math.random(1, 8)
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local sector_hunter2 = math.random(1, 8)
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-- we have to make sure no sector is picked twice
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while (sector_silva == sector_hunter1) do
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sector_hunter1 = math.random(1, 8)
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end
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while (sector_silva == sector_hunter2 or sector_hunter1 == sector_hunter2) do
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sector_hunter2 = math.random(1, 8)
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end
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if sector_silva == 1 then
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-- A11
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AddNPCtoSector (Profiles.MARIA,11,1,0)
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AddNPCtoSector (Profiles.ANGEL,11,1,0)
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SetProfileStrategicInsertionData(Profiles.MARIA, 11245)
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SetProfileStrategicInsertionData(Profiles.ANGEL, 10765)
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elseif sector_silva == 2 then
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-- B5
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AddNPCtoSector (Profiles.MARIA,5,2,0)
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AddNPCtoSector (Profiles.ANGEL,5,2,0)
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SetProfileStrategicInsertionData(Profiles.MARIA, 9050)
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SetProfileStrategicInsertionData(Profiles.ANGEL, 8088)
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elseif sector_silva == 3 then
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-- B6
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AddNPCtoSector (Profiles.MARIA,6,2,0)
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AddNPCtoSector (Profiles.ANGEL,6,2,0)
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SetProfileStrategicInsertionData(Profiles.MARIA, 15585)
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SetProfileStrategicInsertionData(Profiles.ANGEL, 15906)
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elseif sector_silva == 4 then
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-- B8
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AddNPCtoSector (Profiles.MARIA,8,2,0)
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AddNPCtoSector (Profiles.ANGEL,8,2,0)
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SetProfileStrategicInsertionData(Profiles.MARIA, 7092)
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SetProfileStrategicInsertionData(Profiles.ANGEL, 7089)
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elseif sector_silva == 5 then
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-- B12
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AddNPCtoSector (Profiles.MARIA,12,2,0)
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AddNPCtoSector (Profiles.ANGEL,12,2,0)
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SetProfileStrategicInsertionData(Profiles.MARIA, 4870)
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SetProfileStrategicInsertionData(Profiles.ANGEL, 4557)
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elseif sector_silva == 6 then
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-- B14
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AddNPCtoSector (Profiles.MARIA,14,2,0)
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AddNPCtoSector (Profiles.ANGEL,14,2,0)
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SetProfileStrategicInsertionData(Profiles.MARIA, 16685)
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SetProfileStrategicInsertionData(Profiles.ANGEL, 16045)
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elseif sector_silva == 7 then
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-- C3
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AddNPCtoSector (Profiles.MARIA,3,3,0)
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AddNPCtoSector (Profiles.ANGEL,3,3,0)
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SetProfileStrategicInsertionData(Profiles.MARIA, 12345)
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SetProfileStrategicInsertionData(Profiles.ANGEL, 12338)
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elseif sector_silva == 8 then
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-- D7
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AddNPCtoSector (Profiles.MARIA,7,4,0)
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AddNPCtoSector (Profiles.ANGEL,7,4,0)
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SetProfileStrategicInsertionData(Profiles.MARIA, 19133)
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SetProfileStrategicInsertionData(Profiles.ANGEL, 19766)
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end
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if sector_hunter1 == 1 then
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SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_1, SECTOR(11, 1) )
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elseif sector_hunter1 == 2 then
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SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_1, SECTOR(5, 2) )
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elseif sector_hunter1 == 3 then
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SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_1, SECTOR(6, 2) )
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elseif sector_hunter1 == 4 then
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SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_1, SECTOR(8, 2) )
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elseif sector_hunter1 == 5 then
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SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_1, SECTOR(12, 2) )
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elseif sector_hunter1 == 6 then
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SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_1, SECTOR(14, 2) )
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elseif sector_hunter1 == 7 then
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SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_1, SECTOR(3, 3) )
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elseif sector_hunter1 == 8 then
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SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_1, SECTOR(7, 4) )
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end
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if sector_hunter2 == 1 then
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SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_2, SECTOR(11, 1) )
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elseif sector_hunter2 == 2 then
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SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_2, SECTOR(5, 2) )
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elseif sector_hunter2 == 3 then
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SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_2, SECTOR(6, 2) )
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elseif sector_hunter2 == 4 then
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SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_2, SECTOR(8, 2) )
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elseif sector_hunter2 == 5 then
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SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_2, SECTOR(12, 2) )
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elseif sector_hunter2 == 6 then
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SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_2, SECTOR(14, 2) )
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elseif sector_hunter2 == 7 then
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SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_2, SECTOR(3, 3) )
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elseif sector_hunter2 == 8 then
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SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_2, SECTOR(7, 4) )
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end
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end
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end
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if ( ubQuest == nQuests.QUEST_KINGPIN_ANGEL_MARIA ) then
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-- once this quest is over, make sure Maria and Angel are gone
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SetCharacterSectorX(Profiles.MARIA, 0)
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SetCharacterSectorY(Profiles.MARIA, 0)
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SetCharacterSectorX(Profiles.ANGEL, 0)
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SetCharacterSectorY(Profiles.ANGEL, 0)
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end
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end |