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Lua

--[[
http://legion.itzg.pl/mzgb/pmwiki/pmwiki.php?n=JaggedAlliance2UBV1.Jav113lua
Remember! Not to use function EndQuest(QuestID, x, y) and StartQuest(QuestID, x, y) in the file "Quests.lua".
]]
nQuests =
{
-- Quests ID -- BinaryData\QUESTS.EDT Record
QUEST_DELIVER_LETTER = 0, -- Start quest 0, End quest 1
QUEST_FOOD_ROUTE = 1, -- Start quest 2, End quest 3
QUEST_KILL_TERRORISTS = 2, -- Start quest 4, End quest 5
QUEST_KINGPIN_IDOL = 3, -- Start quest 6, End quest 7
QUEST_KINGPIN_MONEY = 4, -- Start quest 8, End quest 9
QUEST_RUNAWAY_JOEY = 5, -- Start quest 10, End quest 11
QUEST_RESCUE_MARIA = 6, -- Start quest 12, End quest 13
QUEST_CHITZENA_IDOL = 7, -- Start quest 14, End quest 15
QUEST_HELD_IN_ALMA = 8, -- Start quest 16, End quest 17
QUEST_INTERROGATION = 9, -- Start quest 18, End quest 19
QUEST_ARMY_FARM = 10, -- Start quest 20, End quest 21
QUEST_FIND_SCIENTIST = 11, -- Start quest 22, End quest 23
QUEST_DELIVER_VIDEO_CAMERA = 12, -- Start quest 24, End quest 25
QUEST_BLOODCATS = 13, -- Start quest 26, End quest 27
QUEST_FIND_HERMIT = 14, -- Start quest 28, End quest 29
QUEST_CREATURES = 15, -- Start quest 30, End quest 31
QUEST_CHOPPER_PILOT = 16, -- Start quest 32, End quest 33
QUEST_ESCORT_SKYRIDER = 17, -- Start quest 34, End quest 35
QUEST_FREE_DYNAMO = 18, -- Start quest 36, End quest 37
QUEST_ESCORT_TOURISTS = 19, -- Start quest 38, End quest 39
QUEST_FREE_CHILDREN = 20, -- Start quest 40, End quest 41
QUEST_LEATHER_SHOP_DREAM = 21, -- Start quest 42, End quest 43
QUEST_ESCORT_SHANK = 22, -- Start quest 44, End quest 45
QUEST_23 = 23, -- Start quest 46, End quest 47
QUEST_24 = 24, -- Start quest 48, End quest 49
QUEST_KILL_DEIDRANNA = 25, -- Start quest 50, End quest 51
QUEST_KINGPIN_ANGEL_MARIA = 26,
QUEST_HELD_IN_TIXA = 27,
-- max Quests 254
}
qStatus = {
QUESTNOTSTARTED = 0,
QUESTINPROGRESS = 1,
QUESTDONE = 2,
QUESTCANNOTSTART = 255,
}
Profiles =
{
DYNAMO = 66,
CARMEN = 78,
KINGPIN = 86,
MARIA = 88,
ANGEL = 89,
MADAME = 107,
}
nHistory = {
HISTORY_QUEST_STARTED = 15,
HISTORY_QUEST_FINISHED = 16,
}
Facts = {
FACT_MARIA_ESCAPE_NOTICED = 119,
FACT_ESTONI_REFUELLING_POSSIBLE = 277,
FACT_KINGPIN_DEAD = 308,
FACT_KINGPIN_IS_ENEMY = 359,
FACT_BOUNTYHUNTER_SECTOR_1 = 380,
FACT_BOUNTYHUNTER_SECTOR_2 = 381,
FACT_BOUNTYHUNTER_KILLED_1 = 382,
FACT_BOUNTYHUNTER_KILLED_2 = 383,
}
nEvents = {
EVENT_KINGPIN_BOUNTY_INITIAL = 85,
EVENT_KINGPIN_BOUNTY_END_KILLEDTHEM = 86,
EVENT_KINGPIN_BOUNTY_END_TIME_PASSED = 87,
}
local NO_PROFILE = 200
function InternalStartQuest( ubQuest, sSectorX, sSectorY, fUpdateHistory )
if ( CheckQuest(ubQuest) == qStatus.QUESTNOTSTARTED ) then
SetQuest( ubQuest, qStatus.QUESTINPROGRESS )
if ( fUpdateHistory == true) then
if ( is_networked == 0 ) then
SetHistoryFact( nHistory.HISTORY_QUEST_STARTED, ubQuest, GetWorldTotalMin(), sSectorX, sSectorY )
end
end
else
SetQuest( ubQuest, qStatus.QUESTINPROGRESS )
end
end
function InternalEndQuest( ubQuest, sSectorX, sSectorY, fUpdateHistory )
if ( not ( CheckQuest(ubQuest) == qStatus.QUESTDONE ) and fUpdateHistory == true ) then
if ( ubQuest == nQuests.QUEST_FOOD_ROUTE ) then
-- food quest is handled differently (completing when spoken to father Walker)
elseif ( ubQuest == nQuests.QUEST_DELIVER_LETTER ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 3, NO_PROFILE )
elseif ( ubQuest == nQuests.QUEST_LEATHER_SHOP_DREAM ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 3, NO_PROFILE )
elseif ( ubQuest == nQuests.QUEST_ESCORT_SKYRIDER ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
elseif ( ubQuest == nQuests.QUEST_CHOPPER_PILOT ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
elseif ( ubQuest == nQuests.QUEST_FREE_CHILDREN ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
elseif ( ubQuest == nQuests.QUEST_RESCUE_MARIA ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
elseif ( ubQuest == nQuests.QUEST_FIND_SCIENTIST ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
elseif ( ubQuest == nQuests.QUEST_DELIVER_VIDEO_CAMERA ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
elseif ( ubQuest == nQuests.QUEST_FIND_HERMIT ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
elseif ( ubQuest == nQuests.QUEST_FREE_DYNAMO ) then
-- don't give Dynamo reward for himself
if ( CheckMercIsDead ( Profiles.DYNAMO ) == false ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 4, Profiles.DYNAMO )
end
elseif ( ubQuest == nQuests.QUEST_KINGPIN_IDOL ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
elseif ( ubQuest == nQuests.QUEST_CHITZENA_IDOL ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
elseif ( ubQuest == nQuests.QUEST_HELD_IN_ALMA ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
elseif ( ubQuest == nQuests.QUEST_HELD_IN_TIXA ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
elseif ( ubQuest == nQuests.QUEST_RUNAWAY_JOEY ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
elseif ( ubQuest == nQuests.QUEST_ESCORT_TOURISTS ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
elseif ( ubQuest == nQuests.QUEST_ARMY_FARM ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 6, NO_PROFILE )
elseif ( ubQuest == nQuests.QUEST_KINGPIN_MONEY ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 6, NO_PROFILE )
elseif ( ubQuest == nQuests.QUEST_BLOODCATS ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 7, NO_PROFILE )
elseif ( ubQuest == nQuests.QUEST_INTERROGATION ) then
-- we get here only if wiped out enemies after interrogation
GiveQuestRewardPoint( sSectorX, sSectorY, 8, NO_PROFILE )
elseif ( ubQuest == nQuests.QUEST_CREATURES ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 8, NO_PROFILE )
elseif ( ubQuest == nQuests.QUEST_KILL_TERRORISTS ) then
-- only reduced experiences if we chosen Slay over Carmen
if ( CheckMercIsDead ( Profiles.CARMEN ) == true ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
else
GiveQuestRewardPoint( sSectorX, sSectorY, 9, NO_PROFILE )
end
elseif ( ubQuest == nQuests.QUEST_KILL_DEIDRANNA ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 25, NO_PROFILE )
elseif ( ubQuest == nQuests.QUEST_ESCORT_SHANK ) then
GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
else
GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
end
end
if ( CheckQuest(ubQuest) == qStatus.QUESTINPROGRESS ) then
SetQuest( ubQuest, qStatus.QUESTDONE )
if ( fUpdateHistory == true ) then
ResetHistoryFact( ubQuest, sSectorX, sSectorY )
end
else
SetQuest( ubQuest, qStatus.QUESTDONE )
end
if ( ubQuest == nQuests.QUEST_RESCUE_MARIA ) then
-- cheap hack to try to prevent Madame Layla from thinking that you are
-- still in the brothel with Maria...
SetNPCData1(Profiles.MADAME, 0)
SetNPCData2(Profiles.MADAME, 0)
-- if the escape was not noticed, initiate 'bounty hunter' quest. Set a timer, at some point in the future, if we aren't hostile to him etc.,
if ( (CheckFact( Facts.FACT_MARIA_ESCAPE_NOTICED, 0 ) == false) and (CheckFact( Facts.FACT_KINGPIN_DEAD, 0 ) == false) and
(CheckFact( Facts.FACT_KINGPIN_IS_ENEMY, 0 ) == false) and (CheckMercIsDead ( Profiles.KINGPIN ) == false) ) then
-- set email from kingpin to arrive on 9:00 the next day
-- also set up the end of the quest 7 days later
AddFutureDayStrategicEvent(nEvents.EVENT_KINGPIN_BOUNTY_INITIAL, 540, 0, 1)
AddFutureDayStrategicEvent(nEvents.EVENT_KINGPIN_BOUNTY_END_TIME_PASSED, 540, 0, 8)
-- the silva siblings are placed in one of several sectors and hide there for a week
-- possible sectors: a11, b5, b6, b8, b12, b14, c3, d7
-- two groups of bounty hunters are hunting them and will be placed in those sectors (but not in the sector the DaSilvas are in)
-- if the player kills off all bounty hunters, the Silvas can escape after one week
-- select location randomly
local sector_silva = math.random(1, 8)
local sector_hunter1 = math.random(1, 8)
local sector_hunter2 = math.random(1, 8)
-- we have to make sure no sector is picked twice
while (sector_silva == sector_hunter1) do
sector_hunter1 = math.random(1, 8)
end
while (sector_silva == sector_hunter2 or sector_hunter1 == sector_hunter2) do
sector_hunter2 = math.random(1, 8)
end
if sector_silva == 1 then
-- A11
AddNPCtoSector (Profiles.MARIA,11,1,0)
AddNPCtoSector (Profiles.ANGEL,11,1,0)
SetProfileStrategicInsertionData(Profiles.MARIA, 11245)
SetProfileStrategicInsertionData(Profiles.ANGEL, 10765)
elseif sector_silva == 2 then
-- B5
AddNPCtoSector (Profiles.MARIA,5,2,0)
AddNPCtoSector (Profiles.ANGEL,5,2,0)
SetProfileStrategicInsertionData(Profiles.MARIA, 9050)
SetProfileStrategicInsertionData(Profiles.ANGEL, 8088)
elseif sector_silva == 3 then
-- B6
AddNPCtoSector (Profiles.MARIA,6,2,0)
AddNPCtoSector (Profiles.ANGEL,6,2,0)
SetProfileStrategicInsertionData(Profiles.MARIA, 15585)
SetProfileStrategicInsertionData(Profiles.ANGEL, 15906)
elseif sector_silva == 4 then
-- B8
AddNPCtoSector (Profiles.MARIA,8,2,0)
AddNPCtoSector (Profiles.ANGEL,8,2,0)
SetProfileStrategicInsertionData(Profiles.MARIA, 7092)
SetProfileStrategicInsertionData(Profiles.ANGEL, 7089)
elseif sector_silva == 5 then
-- B12
AddNPCtoSector (Profiles.MARIA,12,2,0)
AddNPCtoSector (Profiles.ANGEL,12,2,0)
SetProfileStrategicInsertionData(Profiles.MARIA, 4870)
SetProfileStrategicInsertionData(Profiles.ANGEL, 4557)
elseif sector_silva == 6 then
-- B14
AddNPCtoSector (Profiles.MARIA,14,2,0)
AddNPCtoSector (Profiles.ANGEL,14,2,0)
SetProfileStrategicInsertionData(Profiles.MARIA, 16685)
SetProfileStrategicInsertionData(Profiles.ANGEL, 16045)
elseif sector_silva == 7 then
-- C3
AddNPCtoSector (Profiles.MARIA,3,3,0)
AddNPCtoSector (Profiles.ANGEL,3,3,0)
SetProfileStrategicInsertionData(Profiles.MARIA, 12345)
SetProfileStrategicInsertionData(Profiles.ANGEL, 12338)
elseif sector_silva == 8 then
-- D7
AddNPCtoSector (Profiles.MARIA,7,4,0)
AddNPCtoSector (Profiles.ANGEL,7,4,0)
SetProfileStrategicInsertionData(Profiles.MARIA, 19133)
SetProfileStrategicInsertionData(Profiles.ANGEL, 19766)
end
if sector_hunter1 == 1 then
SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_1, SECTOR(11, 1) )
elseif sector_hunter1 == 2 then
SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_1, SECTOR(5, 2) )
elseif sector_hunter1 == 3 then
SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_1, SECTOR(6, 2) )
elseif sector_hunter1 == 4 then
SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_1, SECTOR(8, 2) )
elseif sector_hunter1 == 5 then
SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_1, SECTOR(12, 2) )
elseif sector_hunter1 == 6 then
SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_1, SECTOR(14, 2) )
elseif sector_hunter1 == 7 then
SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_1, SECTOR(3, 3) )
elseif sector_hunter1 == 8 then
SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_1, SECTOR(7, 4) )
end
if sector_hunter2 == 1 then
SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_2, SECTOR(11, 1) )
elseif sector_hunter2 == 2 then
SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_2, SECTOR(5, 2) )
elseif sector_hunter2 == 3 then
SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_2, SECTOR(6, 2) )
elseif sector_hunter2 == 4 then
SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_2, SECTOR(8, 2) )
elseif sector_hunter2 == 5 then
SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_2, SECTOR(12, 2) )
elseif sector_hunter2 == 6 then
SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_2, SECTOR(14, 2) )
elseif sector_hunter2 == 7 then
SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_2, SECTOR(3, 3) )
elseif sector_hunter2 == 8 then
SetFact(Facts.FACT_BOUNTYHUNTER_SECTOR_2, SECTOR(7, 4) )
end
end
end
if ( ubQuest == nQuests.QUEST_KINGPIN_ANGEL_MARIA ) then
-- once this quest is over, make sure Maria and Angel are gone
SetCharacterSectorX(Profiles.MARIA, 0)
SetCharacterSectorY(Profiles.MARIA, 0)
SetCharacterSectorX(Profiles.ANGEL, 0)
SetCharacterSectorY(Profiles.ANGEL, 0)
end
end