mirror of
https://github.com/1dot13/gamedir.git
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147 lines
5.8 KiB
XML
147 lines
5.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<JA2Data>
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<ItemFlag>
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<id>0</id>
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<name>None</name> <!-- comments, mostly copied from code -->
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</ItemFlag>
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<ItemFlag>
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<id>1</id> <!-- the <bloodbag>-tag in items.xml gets translated into this flag -->
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<name>Bloodbag (filled)</name> <!-- BLOOD_BAG // this item is a blood bag, it can be used to boost surgery -->
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</ItemFlag>
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<ItemFlag>
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<id>2</id>
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<name>MANPAD</name> <!-- MANPAD // this item is a Man-Portable Air-Defense System, a surface-to-air missile launcher -->
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</ItemFlag>
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<ItemFlag>
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<id>4</id>
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<name>Beartrap</name> <!-- BEARTRAP // a mechanical trap that does no explosion, but causes leg damage to whoever activates it -->
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</ItemFlag>
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<ItemFlag>
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<id>8</id>
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<name>Camera</name> <!-- CAMERA // this item can take photos -->
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</ItemFlag>
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<ItemFlag>
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<id>16</id>
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<name>Water Drum</name> <!-- WATER_DRUM // water drums allow to refill canteens in the sector they are in -->
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</ItemFlag>
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<ItemFlag>
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<id>32</id>
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<name>Bloodcat Meat</name> <!-- MEAT_BLOODCAT // retrieve this by gutting a bloodcat -->
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</ItemFlag>
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<ItemFlag>
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<id>64</id>
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<name>Cow Meat</name> <!-- MEAT_COW // retrieve this by gutting a cow -->
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</ItemFlag>
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<ItemFlag>
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<id>128</id>
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<name>Belt Fed</name> <!-- BELT_FED // item can be fed externally -->
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</ItemFlag>
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<ItemFlag>
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<id>256</id>
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<name>Ammo Belt</name> <!-- AMMO_BELT // this item can be used to feed externally -->
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</ItemFlag>
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<ItemFlag>
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<id>512</id>
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<name>Ammo Belt Vest</name> <!-- AMMO_BELT_VEST // this is a vest that can contain AMMO_BELT items in its medium slots -->
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</ItemFlag>
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<ItemFlag>
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<id>1024</id>
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<name>Camo Remover</name> <!-- CAMO_REMOVAL // item can be used to remove camo -->
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</ItemFlag>
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<ItemFlag>
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<id>2048</id>
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<name>Cleaning Kit</name> <!-- CLEANING_KIT // weapon cleaning kit -->
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</ItemFlag>
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<ItemFlag>
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<id>4096</id>
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<name>Interesting Item (AI)</name> <!-- ATTENTION_ITEM // this item is 'interesting' to the AI. Dumb soldiers may try to pick it up -->
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</ItemFlag>
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<ItemFlag>
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<id>8192</id>
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<name>Garotte</name> <!-- GAROTTE // this item is a garotte -->
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</ItemFlag>
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<ItemFlag>
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<id>16384</id>
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<name>Covert Item</name> <!-- COVERT // if LBE, any gun inside will be covert. On a gun, it will be covert in any LBE, even if the LBE does not have that tag itself -->
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</ItemFlag>
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<ItemFlag>
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<id>24576</id>
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<name>Garotte + Covert Item</name> <!-- combined bitmasks -->
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</ItemFlag>
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<ItemFlag>
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<id>32768</id>
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<name>Corpse</name> <!-- CORPSE // a dead body, might better carry it out of sight -->
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</ItemFlag>
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<ItemFlag>
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<id>65536</id>
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<name>Bloodcat Skin</name> <!-- SKIN_BLOODCAT // retrieve this by skinning (=decapitating) a bloodcat -->
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</ItemFlag>
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<ItemFlag>
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<id>131072</id>
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<name>No Metal Detection</name> <!-- NO_METAL_DETECTION // a planted bomb with this flag can NOT be detected via metal detector. Use sparingly! -->
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</ItemFlag>
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<ItemFlag>
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<id>262144</id>
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<name>Jumping Grenade</name> <!-- JUMP_GRENADE // add +25 heigth to explosion, used for bouncing grenades and jumping mines -->
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</ItemFlag>
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<ItemFlag>
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<id>524288</id>
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<name>Handcuffs</name> <!-- HANDCUFFS // item can be used to capture soldiers -->
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</ItemFlag>
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<ItemFlag>
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<id>1048576</id>
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<name>Taser</name> <!-- TASER // item is a taser, melee hits with this will drain breath (if batteries are supplied) -->
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</ItemFlag>
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<ItemFlag>
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<id>2097152</id>
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<name>Scuba Bottle</name> <!-- SCUBA_BOTTLE // item is a scuba gear air bottle -->
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</ItemFlag>
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<ItemFlag>
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<id>4194304</id>
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<name>Scuba Mask</name> <!-- SCUBA_MASK // item is a scuba gear breathing mask -->
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</ItemFlag>
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<ItemFlag>
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<id>8388608</id>
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<name>Scuba Fins</name> <!-- SCUBA_FINS // this item speed up swimming, but slows walking and running -->
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</ItemFlag>
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<ItemFlag>
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<id>16777216</id>
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<name>Tripwire Roll</name> <!-- TRIPWIREROLL // this item is a tripwire roll -->
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</ItemFlag>
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<ItemFlag>
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<id>33554432</id>
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<name>Radio Set</name> <!-- RADIO_SET // item can be used to radio militia/squads in other sectors and more -->
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</ItemFlag>
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<ItemFlag>
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<id>67108864</id>
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<name>Signal Shell</name> <!-- SIGNAL_SHELL // this is a signal shell that precedes artillery barrages -->
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</ItemFlag>
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<ItemFlag>
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<id>134217728</id>
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<name>Soda</name> <!-- SODA // item is a can of soda, sold in vending machines -->
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</ItemFlag>
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<ItemFlag>
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<id>268435456</id>
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<name>Roof Collapse Item</name> <!-- ROOF_COLLAPSE_ITEM // this item is required in the collapsing of roof tiles. INTERNAL use only, should never be seen by the player -->
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</ItemFlag>
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<ItemFlag>
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<id>536870912</id> <!-- the <diseaseprotectionface>-tag in items.xml gets translated into this flag -->
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<name>Disease Protection Face</name> <!-- DISEASEPROTECTION_1 // this item grants up to 50% protection from getting diseases by human contact if kept in inventory -->
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</ItemFlag>
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<ItemFlag>
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<id>1073741824</id> <!-- the <diseaseprotectionhand>-tag in items.xml gets translated into this flag -->
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<name>Disease Protection Hand</name> <!-- DISEASEPROTECTION_2 // this item grants up to 50% protection from getting diseases by human contact if kept in inventory -->
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</ItemFlag>
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<ItemFlag>
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<id>2147483648</id>
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<name>LBE Explosionproof</name> <!-- LBE_EXPLOSIONPROOF // any gear in a LBE with this flag is protected from explosions -->
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</ItemFlag>
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<ItemFlag>
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<id>4294967296</id> <!-- the <emptybloodbag>-tag in items.xml gets translated into this flag -->
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<name>Empty Blood Bag</name> <!-- EMPTY_BLOOD_BAG // this item is a empty blood bag -->
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</ItemFlag>
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<ItemFlag>
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<id>8589934592</id> <!-- the <medicalsplint>-tag in items.xml gets translated into this flag -->
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<name>Medical Splint</name> <!-- MEDICAL_SPLINT // this item is a medical splint that can be applied by medical staff to severely injured limbs to speed up healing process -->
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</ItemFlag>
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</JA2Data> |