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https://github.com/1dot13/gamedir.git
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@591 4f8fa57e-7814-0410-bad4-adc449f26b7c
321 lines
11 KiB
XML
321 lines
11 KiB
XML
<!--
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This file defines army compositions in game.
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Fields index:
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Index - it is simply composition index. Provide valid integer number.
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See reference on indexes in original game below.
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Priority - it is importance of the composition to the Queen. Most important
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compositions are getting reinforcements first, than less important.
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Nobody will get reinforcements, if Queen have no free troops.
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ElitePercentage - it is a chance to be elite for every soldier in squad, i.e. when
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game create a squad every soldier is rolled a chance to be elite.
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Provide integer from interval [0..100].
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TroopPercentage - it is like ElitePercentage, but for regular troops.
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AdminPercentage - and this is something different. This value is used to calculate
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number of admins in squad:
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NumAdmins = AdminPercentage * StartPopulation / 100
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DesiredPopulation - it is the number of soldiers the Queen want to have in this
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composition. Provide integer value.
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StartPopulation - it is the number of soldiers at the start of the new campagin.
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Provide integer value.
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Indexes reference in original JA2:
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Index Short name Desription
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0 QUEEN_DEFENCE The most important sector, the queen's palace.
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1 MEDUNA_DEFENCE The town surrounding the queen's palace.
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2 MEDUNA_SAMSITE A sam site within Meduna (higher priority)
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3 LEVEL1_DEFENCE The sectors immediately adjacent to Meduna (defence and spawning area)
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4 LEVEL2_DEFENCE Two sectors away from Meduna (defence and spawning area)
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5 LEVEL3_DEFENCE Three sectors away from Meduna (defence and spawning area)
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6 ORTA_DEFENCE The top secret military base containing lots of elites
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7 EAST_GRUMM_DEFENCE The most-industrial town in Arulco (more mine income)
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8 WEST_GRUMM_DEFENCE The most-industrial town in Arulco (more mine income)
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9 GRUMM_MINE
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10 OMERTA_WELCOME_WAGON Small force that greets the player upon arrival in game.
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11 BALIME_DEFENCE Rich town, paved roads, close to Meduna (in queen's favor)
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12 TIXA_PRISON Prison, well defended, but no point in retaking
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13 TIXA_SAMSITE The central-most sam site (important for queen to keep)
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14 ALMA_DEFENCE The military town of Meduna. Also very important for queen.
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15 ALMA_MINE Mine income AND administrators
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16 CAMBRIA_DEFENCE Medical town, large, central.
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17 CAMBRIA_MINE
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18 CHITZENA_DEFENCE Small town, small mine, far away.
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19 CHITZENA_MINE
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20 CHITZENA_SAMSITE Sam site near Chitzena.
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21 DRASSEN_AIRPORT Very far away, a supply depot of little importance.
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22 DRASSEN_DEFENCE Medium town, normal.
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23 DRASSEN_MINE
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24 DRASSEN_SAMSITE Sam site near Drassen (least importance to queen of all samsites)
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25 ROADBLOCK General outside city roadblocks - enhance chance of ambush?
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26 SANMONA_SMALL
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Army composition soldier count calculation:
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1) game calculate number of admins (NumAdmins = AdminPercentage * StartPopulation / 100)
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2) for the rest soldiers game makes a loop:
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2a) soldier check to be elite
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2b) soldier check to be regular troop
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2c) if both checks failed, none soldier is added
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3) step 2 is executed until there are unchecked soldiers left
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NOTE: Maximum 60 army compositions can be used in game.
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Changes require starting of a new game.
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-->
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<COMPOSITION_INFO>
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<COMPOSITION>
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<Index>0</Index>
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<Priority>100</Priority>
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<ElitePercentage>100</ElitePercentage>
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<TroopPercentage>0</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>32</DesiredPopulation>
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<StartPopulation>32</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>1</Index>
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<Priority>95</Priority>
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<ElitePercentage>55</ElitePercentage>
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<TroopPercentage>45</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>16</DesiredPopulation>
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<StartPopulation>20</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>2</Index>
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<Priority>96</Priority>
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<ElitePercentage>65</ElitePercentage>
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<TroopPercentage>35</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>20</DesiredPopulation>
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<StartPopulation>20</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>3</Index>
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<Priority>40</Priority>
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<ElitePercentage>20</ElitePercentage>
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<TroopPercentage>80</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>12</DesiredPopulation>
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<StartPopulation>20</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>4</Index>
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<Priority>30</Priority>
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<ElitePercentage>10</ElitePercentage>
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<TroopPercentage>90</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>10</DesiredPopulation>
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<StartPopulation>20</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>5</Index>
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<Priority>20</Priority>
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<ElitePercentage>5</ElitePercentage>
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<TroopPercentage>95</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>8</DesiredPopulation>
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<StartPopulation>20</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>6</Index>
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<Priority>90</Priority>
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<ElitePercentage>50</ElitePercentage>
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<TroopPercentage>50</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>18</DesiredPopulation>
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<StartPopulation>19</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>7</Index>
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<Priority>80</Priority>
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<ElitePercentage>20</ElitePercentage>
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<TroopPercentage>80</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>15</DesiredPopulation>
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<StartPopulation>15</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>8</Index>
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<Priority>70</Priority>
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<ElitePercentage>0</ElitePercentage>
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<TroopPercentage>100</TroopPercentage>
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<AdminPercentage>40</AdminPercentage>
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<DesiredPopulation>15</DesiredPopulation>
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<StartPopulation>15</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>9</Index>
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<Priority>85</Priority>
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<ElitePercentage>25</ElitePercentage>
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<TroopPercentage>75</TroopPercentage>
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<AdminPercentage>45</AdminPercentage>
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<DesiredPopulation>15</DesiredPopulation>
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<StartPopulation>15</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>10</Index>
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<Priority>0</Priority>
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<ElitePercentage>0</ElitePercentage>
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<TroopPercentage>100</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>0</DesiredPopulation>
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<StartPopulation>3</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>11</Index>
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<Priority>60</Priority>
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<ElitePercentage>45</ElitePercentage>
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<TroopPercentage>55</TroopPercentage>
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<AdminPercentage>20</AdminPercentage>
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<DesiredPopulation>10</DesiredPopulation>
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<StartPopulation>4</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>12</Index>
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<Priority>80</Priority>
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<ElitePercentage>10</ElitePercentage>
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<TroopPercentage>90</TroopPercentage>
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<AdminPercentage>15</AdminPercentage>
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<DesiredPopulation>15</DesiredPopulation>
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<StartPopulation>15</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>13</Index>
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<Priority>85</Priority>
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<ElitePercentage>10</ElitePercentage>
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<TroopPercentage>90</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>12</DesiredPopulation>
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<StartPopulation>12</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>14</Index>
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<Priority>74</Priority>
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<ElitePercentage>15</ElitePercentage>
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<TroopPercentage>85</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>11</DesiredPopulation>
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<StartPopulation>20</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>15</Index>
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<Priority>80</Priority>
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<ElitePercentage>20</ElitePercentage>
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<TroopPercentage>80</TroopPercentage>
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<AdminPercentage>45</AdminPercentage>
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<DesiredPopulation>15</DesiredPopulation>
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<StartPopulation>20</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>16</Index>
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<Priority>50</Priority>
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<ElitePercentage>0</ElitePercentage>
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<TroopPercentage>100</TroopPercentage>
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<AdminPercentage>30</AdminPercentage>
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<DesiredPopulation>10</DesiredPopulation>
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<StartPopulation>6</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>17</Index>
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<Priority>60</Priority>
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<ElitePercentage>15</ElitePercentage>
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<TroopPercentage>90</TroopPercentage>
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<AdminPercentage>40</AdminPercentage>
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<DesiredPopulation>11</DesiredPopulation>
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<StartPopulation>6</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>18</Index>
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<Priority>30</Priority>
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<ElitePercentage>0</ElitePercentage>
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<TroopPercentage>100</TroopPercentage>
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<AdminPercentage>75</AdminPercentage>
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<DesiredPopulation>12</DesiredPopulation>
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<StartPopulation>10</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>19</Index>
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<Priority>40</Priority>
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<ElitePercentage>0</ElitePercentage>
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<TroopPercentage>100</TroopPercentage>
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<AdminPercentage>75</AdminPercentage>
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<DesiredPopulation>10</DesiredPopulation>
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<StartPopulation>10</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>20</Index>
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<Priority>75</Priority>
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<ElitePercentage>10</ElitePercentage>
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<TroopPercentage>90</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>9</DesiredPopulation>
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<StartPopulation>9</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>21</Index>
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<Priority>30</Priority>
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<ElitePercentage>0</ElitePercentage>
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<TroopPercentage>100</TroopPercentage>
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<AdminPercentage>85</AdminPercentage>
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<DesiredPopulation>12</DesiredPopulation>
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<StartPopulation>10</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>22</Index>
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<Priority>20</Priority>
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<ElitePercentage>0</ElitePercentage>
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<TroopPercentage>100</TroopPercentage>
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<AdminPercentage>80</AdminPercentage>
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<DesiredPopulation>10</DesiredPopulation>
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<StartPopulation>8</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>23</Index>
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<Priority>35</Priority>
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<ElitePercentage>0</ElitePercentage>
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<TroopPercentage>100</TroopPercentage>
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<AdminPercentage>75</AdminPercentage>
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<DesiredPopulation>11</DesiredPopulation>
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<StartPopulation>9</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>24</Index>
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<Priority>50</Priority>
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<ElitePercentage>0</ElitePercentage>
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<TroopPercentage>100</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>10</DesiredPopulation>
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<StartPopulation>10</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>25</Index>
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<Priority>20</Priority>
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<ElitePercentage>2</ElitePercentage>
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<TroopPercentage>98</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>8</DesiredPopulation>
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<StartPopulation>0</StartPopulation>
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</COMPOSITION>
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<COMPOSITION>
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<Index>26</Index>
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<Priority>0</Priority>
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<ElitePercentage>0</ElitePercentage>
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<TroopPercentage>0</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>0</DesiredPopulation>
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<StartPopulation>0</StartPopulation>
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</COMPOSITION>
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</COMPOSITION_INFO>
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